Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 18:18:42 Player: Zeta Lockhart Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (145) 725 Value Destroyed (4021) 4021 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (479) 479 TOTAL SCORE: 9145 Bonus ------- High Alert Combat Kills 482 Follower Combat Kills 174 Friendly Fire -177 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 90/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit Improved Utility Shielding > --- WEAPON ----------- Heavy Laser Gatling Laser Proton Cannon Advanced Beam Cannon Heavy Flak Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Angular Momentum Engine Armored Treads Armored Treads Improved Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Shock Rifle Heavy Laser Coil Gun Heavy Flak Cannon Proton Missile Launcher Missile Launcher Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Improved Utility Shielding Device Improved Heat Sink Storage Small Storage Unit Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Slots Evolved 8 | . . . 2 . 2 . 2 2 . Power 2 | . . . . . 1 . 1 . . Propulsion 1 | . . . . . 1 . . . . Utility 2 | . . . 1 . . . . 1 . Weapon 3 | . . . 1 . . . 1 1 . Parts Attached 119 | 9 1 3 8 3 25 27 19 15 9 Power 17 | 1 . 1 1 1 3 4 2 3 1 Engine 12 | 1 . 1 1 1 1 3 1 2 1 Core 5 | . . . . . 2 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 31 | 2 . . 1 1 9 7 8 . 3 Treads 6 | . . . . . . . 3 . 3 Leg 25 | 2 . . 1 1 9 7 5 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 4 . 2 2 . 3 5 2 3 1 Device 8 | 2 . 1 . . . 3 1 1 . Storage 8 | 2 . 1 1 . . 1 . 2 1 Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . 1 . 3 1 1 . . Artifact . | . . . . . . . . . . Weapon 49 | 2 1 . 4 1 10 11 7 9 4 Energy Gun 21 | 1 1 . 1 1 5 5 4 3 . Energy Cannon 4 | . . . . . . 2 1 1 . Ballistic Gun 12 | 1 . . 3 . 3 2 1 2 . Ballistic Cannon 4 | . . . . . . 1 1 1 1 Launcher 8 | . . . . . 2 1 . 2 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 5 1 . . Parts Lost 27 | . . 1 . 1 7 4 1 5 8 Power 4 | . . . . . 1 . 1 2 . Propulsion 7 | . . . . . 1 2 . . 4 Utility 2 | . . 1 . . 1 . . . . Weapon 14 | . . . . 1 4 2 . 3 4 Highest Loss Streak 4 | . . 1 . 1 3 2 1 2 4 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 94 | . 100 95 95 98 94 98 97 91 46 Engine 9 | . 14 14 11 11 8 14 6 9 4 Core 6 | . . . . . 7 3 13 6 3 Treads 8 | . . . . . . . 14 20 10 Leg 14 | . 28 28 22 22 25 26 8 . . Device 11 | . 14 9 11 11 9 10 15 13 5 Storage 6 | . 14 14 11 11 9 7 . 6 3 Protection 6 | . . . 7 11 8 8 6 6 3 Energy Gun 11 | . 14 14 17 21 15 12 6 10 5 Energy Cannon 6 | . . . . . . 4 15 9 3 Ballistic Gun 5 | . 14 14 14 11 9 5 . 1 . Ballistic Cannon 3 | . . . . . . 2 7 4 4 Peak Build Rating 56 | 9 9 11 15 15 24 30 42 56 47 Average Rating 29 | 6 8 9 13 13 20 24 38 45 28 On Entrance 19 | . 7 9 11 15 14 21 30 37 47 Naked Turns 32 | . . . . . . . . . 32 Heaviest Build 73 | 12 13 15 22 20 32 38 39 73 58 Greatest Support 60 | 20 20 20 20 20 30 42 60 60 60 Greatest Overweight (x) 1 | . . . 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 5 15 15 Average Capacity 8 | 7 8 8 8 8 8 7 5 14 9 Most Carried 15 | 5 8 8 8 8 8 8 5 15 15 Average Carried 8 | 2 6 7 7 7 7 7 4 12 8 Final Capacity 15 | 8 8 8 8 8 8 5 5 15 5 Final Carried 15 | 3 8 8 8 8 7 5 5 15 . Class Distribution -------------------- 65% | Scavenger-Tank 17% | Tank 10% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Matter Collected 2085 | 287 26 42 102 87 476 482 291 292 . Remotely . | . . . . . . . . . . Salvage Created 5887 | 158 57 309 313 141 1097 1605 1320 700 187 Parts 320 | 13 10 8 19 4 67 93 67 37 2 Haulers Intercepted 3 | . . . . . . 2 1 . . Recyclers Shooed 11 | . . . 2 . 1 3 3 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Combat Hostiles Destroyed 96 | . 3 2 4 3 30 27 14 12 1 Guns 49 | . 3 2 4 3 20 10 2 5 . Cannons 23 | . . . . . . 8 9 6 . AOE 22 | . . . . . 10 9 2 . 1 Classes Destroyed 17 | 2 2 1 2 1 2 4 2 . 1 Worker 10 | . . . . . 1 2 2 5 . Builder 2 | . . . . . 1 1 . . . Tunneler 4 | 4 . . . . . . . . . Hauler 3 | . . . . . . 2 1 . . Recycler 22 | 1 . 3 2 . 3 5 8 . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 5 | . . . . . . 1 3 1 . Swarmer 27 | . 3 . 2 . 15 3 4 . . Grunt 40 | . . 2 2 1 12 13 5 5 . Brawler 3 | . . . . . . 2 . 1 . Duelist 4 | . . . . 2 . 2 . . . Protector 1 | . . . . . . 1 . . . Sentry 13 | . . . 1 . 3 6 2 1 . Hunter 2 | . . . . . . . 2 . . Programmer 6 | . . . . . . . 1 5 . Compactor 1 | . . . . . . . . . 1 Best Kill Streak 12 | 2 3 4 2 1 10 12 7 4 1 Combat Bots Only 10 | . 2 2 2 1 10 9 4 3 1 Max Kills in Single Turn 6 | 1 2 1 2 1 6 4 2 2 1 Gunslinging 1 | . 1 . 1 . . . . . . Exploded 3 | . . . . . 3 2 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Hostile Shots Fired 438 | . 7 7 18 15 134 72 58 106 21 Missed 138 | . 2 1 8 1 43 24 19 40 . Damage Taken 4902 | . 39 78 152 219 1137 817 513 796 1151 Core 1318 | . 10 17 40 22 172 81 74 130 772 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 115 | . . . . . 35 30 9 3 38 Core Remaining (%) 83 | 100 . 89 . 84 . 54 89 . . Volleys Fired 313 | 24 6 15 21 14 67 61 50 42 13 Largest 5 | 2 2 2 3 3 3 3 4 5 4 Hottest 270 | 70 85 85 138 115 166 183 230 270 270 Shots Fired 826 | 28 12 27 39 36 166 161 168 157 32 Gun 520 | 28 12 27 39 36 160 93 48 67 10 Cannon 287 | . . . . . . 60 120 90 17 Launcher 19 | . . . . . 6 8 . . 5 Special . | . . . . . . . . . . Kinetic 217 | 7 6 15 12 16 71 27 20 31 12 Thermal 474 | 21 6 12 27 20 89 79 100 105 15 Explosive 17 | . . . . . 6 8 . . 3 Electromagnetic 118 | . . . . . . 47 48 21 2 Robot Hit Streak 13 | 5 6 9 11 5 6 13 9 6 11 Robot Miss Streak 13 | 3 4 5 5 3 5 5 13 6 4 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 1 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . Shots Hit Robots 490 | 18 9 20 24 23 89 107 82 89 29 Core Hits 297 | 8 7 24 17 7 59 78 38 43 16 Critical Kills 3 | . . . . . . . 2 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | 2 . . 1 . 5 2 3 2 . Burn 10 | 2 . . 1 . 5 1 . 1 . Meltdown 3 | . . . . . . . 2 1 . Blast 1 | . . . . . . 1 . . . Corrupt 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12208 | 203 77 229 381 337 2036 3253 2046 2054 1592 Guns 5233 | 203 77 229 355 336 1357 1221 527 701 227 Cannons 3954 | . . . . . . 730 1343 1308 573 Explosions 2814 | . . . . . 663 1270 165 . 716 Melee . | . . . . . . . . . . Ramming 207 | . . . 26 1 16 32 11 45 76 Kinetic 2605 | 27 23 70 100 189 661 340 265 459 471 Thermal 5589 | 176 54 159 255 147 696 1107 1243 1423 329 Explosive 2406 | . . . . . 663 1033 . . 710 Electromagnetic 1401 | . . . . . . 741 527 127 6 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . 2 2 5 Average Corruption 1 | . . . . . . . 1 1 3 Corruption Purged 2 | . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . . 7 10 2 Message Errors 2 | . . . . . . . 1 1 . Matter Fused 7 | . . . . . . . 2 5 . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 103 | . . . . . 5 14 57 27 . Projectiles 56 | . . . . . . . 29 27 . Explosions 47 | . . . . . 5 14 28 . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . 3 2 6 . Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . 3 2 6 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 184 | . . . . . 10 59 . . 115 Shots 7 | . . . . . 1 3 . . 3 Rammed 33 | . . . . . . . 4 4 25 Targets Rammed 49 | . . . 3 1 6 5 4 5 25 Kicked 15 | . . . 3 1 6 5 . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 467 | 80 68 336 36 36 467 189 359 394 241 Average Temperature 76 | 28 31 153 5 15 109 52 72 79 101 Received Heat Transfer 1407 | . . 60 78 66 531 342 168 162 . Effects 9 | . . . . . 3 . 2 3 1 Shutdowns 6 | . . . . . 2 . 2 2 . Energy Bleed 1 | . . . . . 1 . . . . Interference 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . 2 1 . Combat Hostiles 2 | . . . . . . . 1 1 . Parts Melted 24 | 2 . . . 2 3 3 5 9 . Heat Transferred 11503 | 666 109 205 648 384 2122 2031 2087 2581 670 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 2 . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Peak Influence 856 | 25 106 95 309 235 640 856 591 501 85 Initial 355 | . 16 40 37 120 91 267 355 274 70 Average 331 | 11 71 77 205 191 295 460 462 339 57 Maximum Alert Level 3 | . . . 1 1 2 3 2 2 . Low Security (%) 19 | 100 100 100 26 57 21 3 . . 100 Level 1 49 | . . . 73 42 54 50 28 80 . Level 2 27 | . . . . . 23 27 71 19 . Level 3 3 | . . . . . . 19 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . . . 1 . 3 5 7 5 . Investigation 2 | . . . . . . 1 1 . . Extermination 5 | . . . . . . . 2 3 . Reinforcement 8 | . . . 1 . 2 2 1 2 . Assault 3 | . . . . . 1 2 . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 1 . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Distress Signals 9 | . 1 1 1 . 3 2 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 4 2 12 6 41 35 21 23 6 Peak Tracking Total 10 | . 2 2 4 3 8 10 5 4 5 Tactical Retreats 7 | . . . . . 4 2 . 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Traps Triggered 3 | . . . . . . 1 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Machines Disabled 7 | . . . . . 2 2 3 . . Max in Single Turn 1 | . . . . . 1 1 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Machines Accessed 6 | . . . . . 1 1 1 3 . Terminals 6 | . . . . . 1 1 1 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 10 | . . . . . 2 1 3 4 . Successful 5 | . . . . . . 1 1 3 . Failed 5 | . . . . . 2 . 2 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . . . . . 2 1 3 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . . . . 1 1 3 . Open Door 1 | . . . . . . 1 . . . Open DSF 2 | . . . . . . . . 2 . Emergency Access Points 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . . . 1 1 1 2 . Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Total Allies 5 | . . 3 . . . 2 . . . Largest Group 3 | . . 3 3 1 . 2 . . . Highest-Rated Group 62 | . . 40 40 16 . 62 . . . Highest-Rated Ally 31 | . . 16 16 16 . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 54 | . . . 30 11 . 13 . . . Total Damage 618 | . . . 333 111 . 174 . . . Kills 10 | . . . 7 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Turns Passed 5313 | 190 139 133 399 230 828 903 1138 1234 119 Spaces Moved 2716 | 108 83 62 209 151 466 474 564 569 30 Core 24 | 14 . . . . . . . . 10 Treads 887 | . . . . . . . 298 569 20 Legs 1805 | 94 83 62 209 151 466 474 266 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 170 50 Average Speed 142 | 110 120 120 151 120 122 130 149 177 132 Slowest Speed 250 | 120 120 120 190 120 190 190 195 250 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 6 17 13 20 44 39 53 15 16 21 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 170 | . . . . . 62 94 7 . 7 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . 5 . . . AOE 165 | . . . . . 62 89 7 . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Was Total 3538 | 152 113 96 256 172 594 633 747 692 83 Wait 156 | . 14 13 . . 7 19 73 30 . Move 2708 | 107 82 61 208 150 465 473 563 569 30 Hop . | . . . . . . . . . . Pick Up 86 | 10 7 1 7 1 6 20 13 20 1 Fast Attach 56 | 1 . 3 4 3 18 10 12 3 2 Attach 60 | 8 1 . 3 . 6 17 7 11 7 Detach 12 | 1 1 . . . 1 3 3 3 . Swap 3 | . . . 1 . 1 . . 1 . Drop 95 | 1 2 3 9 3 17 25 22 8 5 Fire 313 | 24 6 15 21 14 67 61 50 42 13 Melee . | . . . . . . . . . . Ram 25 | . . . . . . . . . 25 Kick 15 | . . . 3 1 6 5 . . . Crush 9 | . . . . . . . 4 5 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 416 | -10/Mines | Discovered new exit (range 9) 445 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 463 | -10/Mines | Entered Materials 463 | -9/Materials | Accompanied by 3 allies 463 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 828 | -9/Materials | Discovered new exit (range 16) 862 | -9/Materials | Entered Mines 862 | -9/Mines | Accompanied by 1 ally 1024 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1085 | -9/Mines | Discovered new exit (range 5) 1092 | -9/Mines | Entered Materials 1092 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1199 | -8/Materials | Build established: Scavenger-Tank 1872 | -8/Materials | Discovered new exit (range 7) 1892 | -8/Materials | First assault squad dispatched 1920 | -8/Materials | Entered Storage 1927 | -8/Storage | Lost 3 parts (1p2w) 1933 | -8/Storage | Destroyed 10 combat bots 2257 | -8/Storage | Met a pair of Derelict thieves 2412 | -8/Storage | Destroyed 9 combat bots 2784 | -8/Storage | Discovered new exit (range 15) 2823 | -8/Storage | Entered Factory 2823 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2942 | -7/Factory | Garrison activated, responded to threat 3336 | -7/Factory | Build established: Tank 3927 | -7/Factory | Discovered new exit (range 15) 3961 | -7/Factory | Entered another Factory area 3961 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4206 | -6/Factory | Build established: Scavenger-Tank 4583 | -6/Factory | Spotted B-75 Beast 5195 | -6/Factory | Sucked down chute 5195 | -6/Factory | Entered Waste 5221 | -6/Waste | Spotted C-40 Crusher 5234 | -6/Waste | Spotted C-40 Crusher 5236 | -6/Waste | Spotted C-40 Crusher 5245 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5246 | -6/Waste | Spotted C-40 Crusher 5248 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5251 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5254 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5270 | -6/Waste | Core integrity fell below 50% 5270 | -6/Waste | Spotted C-40 Crusher 5285 | -6/Waste | Lost 4 parts (2n2w) 5285 | -6/Waste | Destroyed C-40 Crusher 5292 | -6/Waste | Spotted C-40 Crusher 5295 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5301 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5304 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5308 | -6/Waste | Core integrity fell below 20% 5312 | -6/Waste | Crushed by Compactor (1 part destroyed) 5314 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05285_ C-40 Crusher destroyed. 05290_ Prototype Energy Cannon crushed. 05290_ 181 Matter crushed. 05290_ Imp. Cooling System crushed. 05291_ Antimatter Reactor crushed. 05295_ System corrupted: Heat flow error (+244). 05295_ Arm. Treads crushed. 05295_ Missile Launcher crushed. 05301_ Angular Momentum Engine crushed. 05301_ Hvy. Siege Treads destroyed. 05303_ Overheating: System interference. 05303_ Hvy. Flak Cannon temporarily disabled. 05303_ Slammed into C-40 Crusher. 05304_ Hvy. Flak Cannon crushed. 05304_ Energy Well crushed. 05306_ Slammed into C-40 Crusher. 05311_ Acquired Missile Launcher. 05312_ Missile Launcher crushed. 05313_ Slammed into C-40 Crusher. 05314_ Energy Well crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????? ??????? | | ?????????????????????????????? #?????? | | ??????????????????????????????! #?????? | | ??????????????????????????????* #####?? | | ?????????????????????????????? ??? | | ????????????????????????????? ???? | | ????????????????????????????? ????? | | ????????????????????????????? ?????? | | ????????????????????????????? #?????? | | ?????????????############??? #?????? | | ????????????## #??? #?????? | | ????????????# #??? #?????? | | ????????????# CCCC *#### ####### | | ????????????# CCCC | | ????????????#*@CC | | ????????????#CCCC | | ????????????#CC | | ????????????## #### ####### | | ?????????????# CC #??? #?????? | | ?????????????# CC #??? #?????? | | ?????????????###### #####??? #?????? | | ???????????????????##??????? #?????? | | ???????????????????????????? #?????? | | ????????????????????????????? #?????? | | ????????????????????????????? !#?????? | | ????????????????????????????? #?????? | | ????????????????????????????? #?????? | | ????????????????????????????? #?????? | | ?????????????????????????????? ??????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingActuatorStorage Manual? 0 Play Time 01:32:44 Cumulative 16.7 hours Start 2025.01.27 @ 16:42:33 End 2025.01.27 @ 18:18:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e5ac45c-5f29-42ae-b5e1-d4abb6971e3c