Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.04 @ 20:52:47 // Halloween2020/ForbiddenLore

Player: Sandwich

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (91)      455
Value Destroyed (4189)     4189
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (747)                747
              TOTAL SCORE: 12571

 Bonus
-------
High Alert Combat Kills    12
Follower Combat Kills      740
Aligned with FarCom        300
Friendly Fire              -305

 Cogmind 
---------
Core Integrity             983/1300
Matter                     246/300
Energy                     250/250
System Corruption          44%
Temperature                Cool (0)
Movement                   Treading (190) Ox1
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
          Micro Fission Core
          Light Particle Reactor
>               --- PROPULSION (4) ---
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY (10) -----
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
        Layered Light Armor Plating
>               --- WEAPON (4) -------
                Gamma Rifle
                Gamma Rifle
          Heavy Machine Gun
                Linear Accelerator
>               --- INVENTORY (30) ---
   Experimental Power Amplifier
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Terrain Scanner
                Recoil Stabilizer
       Improved Thermal Shield
       Advanced Shield Generator
   Experimental Shield Generator
       Improved Force Field
                PSU Rigger

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Micro Fission Core
          Light Particle Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Coolant Network
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Plasma Rifle
                Dispersion Rifle
  Hypervelocity Gauss Rifle
                KE Penetrator
>               --- INVENTORY --------
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
   Experimental Power Amplifier
       Improved Heat Sink
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Terrain Scanner
       Advanced Core Analyzer
                Recoil Stabilizer
                Kinecellerator
       Improved Light Armor Plating
       Improved Medium Armor Plating
        Layered Light Armor Plating
       Improved Thermal Shield
       Advanced Shield Generator
       Improved Force Field
                PSU Rigger
                Tesla Rifle
     Long-range Proton Cannon
                Phasing Sabre
[Rating: 125]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Centrium Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Rocket Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   .   2   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   .   2   1   .   .   .   .   2   1   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             143  | 6   5   2   7   1   .   1   6   5   3   24  14  5   1   17  46  
  Power                    18   | 1   .   1   .   .   .   .   .   .   .   5   1   .   .   2   8   
    Engine                 6    | 1   .   1   .   .   .   .   .   .   .   3   1   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   3   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Propulsion               26   | 2   1   .   1   1   .   .   .   1   .   4   6   .   .   3   7   
    Treads                 11   | 1   .   .   1   1   .   .   .   1   .   .   .   .   .   .   7   
    Leg                    10   | .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   
    Wheel                  5    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | 1   2   1   4   .   .   1   .   2   1   4   3   2   .   6   21  
    Device                 24   | .   1   .   1   .   .   1   .   .   1   3   3   .   .   4   10  
    Storage                6    | 1   1   1   1   .   .   .   .   .   .   .   .   1   .   .   1   
    Processor              8    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   6   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   1   .   .   .   .   1   .   1   .   1   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   2   .   2   .   .   .   6   2   2   11  4   3   1   6   10  
    Energy Gun             30   | .   2   .   .   .   .   .   5   2   1   9   3   2   .   3   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          16   | 2   .   .   2   .   .   .   1   .   1   2   1   1   .   2   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   6   
Parts Lost                 51   | .   1   .   .   .   .   .   .   .   .   9   1   4   4   5   27  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   5   
  Propulsion               7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  12   | .   .   .   .   .   .   .   .   .   .   2   .   1   .   2   7   
  Weapon                   23   | .   .   .   .   .   .   .   .   .   .   5   1   3   4   1   9   
  Highest Loss Streak      13   | .   1   .   .   .   .   .   .   .   .   3   1   2   4   4   13  
Average Slot Usage (%)     96   | .   93  100 98  100 100 100 100 99  93  98  100 99  99  94  87  
  Engine                   6    | .   14  14  11  11  11  11  9   7   6   8   5   5   5   2   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   2   5   5   5   6   6   
  Treads                   7    | .   14  14  11  16  22  22  18  14  13  1   .   .   .   .   7   
  Leg                      6    | .   .   .   .   .   .   .   .   .   .   11  23  23  23  10  1   
  Wheel                    4    | .   13  14  11  5   .   .   .   .   .   .   .   .   .   10  8   
  Device                   12   | .   8   11  3   .   .   5   9   7   13  14  17  17  17  22  16  
  Storage                  20   | .   14  16  29  33  33  33  27  23  20  20  17  17  17  15  14  
  Processor                3    | .   .   .   3   11  11  5   .   7   6   4   .   .   .   .   6   
  Protection               3    | .   .   .   6   .   .   .   .   7   6   5   5   4   5   6   2   
  Energy Gun               13   | .   12  28  6   .   .   .   20  22  20  18  17  15  9   9   6   
  Ballistic Gun            9    | .   15  .   15  22  22  22  15  7   6   7   5   6   11  7   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 13  26  41  64  59  59  60  66  74  78  94  96  126 126 127 144 
  Greatest Support         108  | 20  10  10  23  46  46  46  46  46  46  50  95  65  65  65  108 
  Greatest Overweight (x)  7    | 1   2   4   6   2   1   1   1   3   1   5   1   1   1   7   5   
  Average Overweight (x)   1    | .   1   2   3   1   1   1   1   1   1   1   .   1   1   1   1   
Largest Inventory Capacity 30   | 6   10  16  22  22  22  22  22  22  22  22  22  24  24  24  30  
  Average Capacity         21   | 4   6   11  20  22  22  22  22  22  22  22  22  22  24  24  24  
  Most Carried             24   | 4   10  11  22  22  22  22  22  22  22  22  22  22  22  24  24  
  Average Carried          20   | 1   5   10  17  21  21  21  21  21  21  21  21  20  21  21  21  
  Final Capacity           30   | 6   10  16  22  22  22  22  22  22  22  22  22  24  24  24  30  
  Final Carried            24   | 3   10  11  22  22  22  21  22  22  22  22  21  22  21  24  13  

 Class Distribution 
--------------------
 22% | Hauler-Skirmisher
 21% | Hauler-Mutant
 20% | Scavenger-Tank
 13% | Scavenger-Skirmisher
 10% | Mutant
  7% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
        Hauler-Mutant | -9/Materials
        Hauler-Mutant | -9/Mines
        Hauler-Mutant | -9/Exiles
        Hauler-Mutant | -8/Mines
    Hauler-Skirmisher | -8/Materials
    Hauler-Skirmisher | -7/Factory
    Hauler-Skirmisher | -6/Factory
 Commander-Skirmisher | -6/Extension
 Scavenger-Skirmisher | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -4/Factory
 Scavenger-Skirmisher | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Upp  Upp  Fac  Res  
Matter Collected           2859 | 225  124  24   148  58   .    64   150  52   .    579  199  116  52   280  788  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5015 | .    124  39   181  43   .    157  338  72   .    1288 413  484  188  421  1267 
  Parts                    229  | .    5    3    8    6    .    3    14   .    .    48   21   24   7    16   74   
Haulers Intercepted        4    | .    1    .    1    .    .    .    1    .    .    .    1    .    .    .    .    
Recyclers Shooed           7    | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    .    .    .    .    .    22   5    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  79   | .   2   3   4   3   .   3   3   1   .   16  7   10  3   7   17  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Guns                     64   | .   2   3   4   3   .   3   3   1   .   16  7   10  1   3   8   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Classes Destroyed          10   | .   2   1   1   .   .   .   3   .   .   2   .   .   .   1   .   
  Hauler                   4    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
  Recycler                 7    | .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  20   | .   .   3   2   3   .   .   .   .   .   2   4   4   .   .   2   
  Grunt                    21   | .   2   .   1   .   .   3   1   .   .   7   2   3   2   .   .   
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   
  Sentry                   12   | .   .   .   .   .   .   .   1   1   .   5   1   1   .   2   1   
  Hunter                   6    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   3   
  Programmer               16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   11  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   2   2   2   3   .   3   2   1   .   3   4   7   3   2   3   
  Combat Bots Only         7    | .   2   2   2   3   .   3   2   1   .   3   4   7   3   2   3   
Max Kills in Single Turn   2    | .   1   1   2   1   .   1   1   1   .   1   1   2   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Upp  Upp  Fac  Res  
Damage Taken               10355 | .    65   74   183  49   .    232  95   122  32   1211 454  620  927  1096 5195 
  Core                     824   | .    .    19   32   14   .    50   .    7    .    96   57   68   101  63   317  
  Absorbed by Shields      272   | .    .    .    .    .    .    .    .    .    .    28   .    .    .    173  71   
Core Remaining (%)         90    | 100  .    92   .    .    .    76   100  99   .    88   .    .    77   94   .    
Volleys Fired              248   | .    12   8    23   6    .    9    15   4    .    53   16   20   5    29   48   
  Largest                  4     | .    2    2    2    2    .    2    4    4    .    4    4    4    4    4    4    
  Hottest                  276   | .    100  100  100  46   .    46   146  188  .    261  266  273  220  276  235  
Shots Fired                776   | .    24   16   46   12   .    18   60   16   .    204  63   69   18   93   137  
  Gun                      758   | .    24   16   46   12   .    18   60   16   .    204  63   69   16   87   127  
  Cannon                   16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    10   
  Launcher                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  353   | .    16   .    30   12   .    18   30   4    .    72   16   20   10   29   96   
  Thermal                  398   | .    8    16   16   .    .    .    30   12   .    132  47   49   6    64   18   
  Explosive                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Electromagnetic          23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Robot Hit Streak         18    | .    9    10   12   4    .    18   9    11   .    16   9    10   10   12   17   
  Robot Miss Streak        5     | .    1    2    3    2    .    .    2    2    .    5    3    2    2    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Secondary Targets        10    | .    .    .    1    .    .    2    .    .    .    2    .    4    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    .    .    1    .    1    .    1    .    
Shots Hit Robots           518   | .    19   10   33   6    .    17   37   12   .    136  28   46   15   55   104  
  Core Hits                202   | .    6    3    5    3    .    9    14   4    .    55   13   19   14   12   45   
  Critical Hits            7     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    5    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
Melee Attacks              13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11468 | .    240  112  477  86   .    231  419  202  .    2764 407  1098 867  1266 3299 
  Guns                     9635  | .    240  112  477  86   .    231  419  202  .    2764 407  1098 397  1113 2089 
  Cannons                  463   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  310  
  Explosions               757   | .    .    .    .    .    .    .    .    .    .    .    .    .    470  .    287  
  Melee                    445   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    445  
  Ramming                  168   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    168  
  Kinetic                  4400  | .    153  .    342  86   .    231  155  27   .    875  25   287  283  240  1696 
  Thermal                  5272  | .    87   112  135  .    .    .    264  175  .    1889 382  811  114  1026 277  
  Explosive                757   | .    .    .    .    .    .    .    .    .    .    .    .    .    470  .    287  
  Electromagnetic          426   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    426  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 445   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    445  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         44    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    8    44   
  Average Corruption       12    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    7    17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  105   | .    .    .    .    .    .    .    .    .    .    14   .    .    .    20   71   
    Message Errors         13    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    7    
    Matter Fused           18    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    4    8    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    5    5    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Targeting Errors       32    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    6    24   
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    64   
  Projectiles              15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    13   
  Explosions               21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Melee                    30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      285   | .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    243  
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    
  Rammed                   36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   
Targets Rammed             39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Highest Temperature        324   | .    36   45   108  .    .    14   195  174  .    198  174  84   16   .    324  
  Average Temperature      69    | .    18   20   31   .    .    5    85   96   .    77   70   30   7    .    123  
  Received Heat Transfer   1159  | .    36   .    66   .    .    135  18   42   .    393  45   144  228  25   27   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Parts Melted             32    | .    .    .    6    .    .    .    1    3    .    8    1    4    .    7    2    
  Heat Transferred         10241 | .    259  333  407  .    .    .    777  333  .    3610 772  1308 185  1835 422  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Upp Upp Fac Res 
Peak Influence             575  | .   37  94  192 85  .   84  213 56  .   575 344 .   .   134 205 
  Initial                  240  | .   .   14  35  15  .   .   32  5   .   .   240 .   .   37  .   
  Average                  86   | .   22  31  78  25  .   25  114 20  .   153 239 .   .   33  87  
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   1   
  Low Security (%)         89   | 100 100 100 100 100 .   100 90  100 100 73  35  .   .   100 99  
  Level 1                  9    | .   .   .   .   .   .   .   9   .   .   19  64  .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   1   3   .   .   .   .   1   .   5   1   .   1   3   3   
  Investigation            5    | .   .   1   2   .   .   .   .   1   .   1   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Reinforcement            7    | .   1   .   1   .   .   .   .   .   .   4   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Upp Upp Fac Res 
Distress Signals           13   | .   1   .   3   .   .   .   2   .   .   4   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   4   6   20  4   .   3   8   2   .   38  8   13  13  7   33  
  Peak Tracking Total      10   | .   3   3   4   3   .   3   4   1   .   5   4   5   10  2   5   
  Tactical Retreats        11   | .   .   1   .   1   .   .   1   .   .   2   .   3   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Upp Upp Fac Res 
Traps Triggered            10   | .   .   .   1   .   .   .   .   2   1   4   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Upp Upp Fac Res 
Machines Disabled          10   | .   .   .   1   .   .   .   .   .   .   5   1   .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Upp Upp Fac Res 
Machines Accessed          27   | .   .   2   5   .   1   1   1   2   1   10  .   1   .   1   2   
  Terminals                23   | .   .   1   5   .   .   1   1   2   1   10  .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                67   | .   .   4   11  .   1   8   6   7   1   21  .   1   .   3   4   
  Successful               29   | .   .   2   1   .   1   4   5   1   1   9   .   1   .   3   1   
  Failed                   38   | .   .   2   10  .   .   4   1   6   .   12  .   .   .   .   3   
    Catastrophic           9    | .   .   .   2   .   .   1   .   2   .   2   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   .   .   8   .   1   5   5   1   .   6   .   .   .   .   .   
  Terminals                63   | .   .   3   11  .   .   8   6   7   1   21  .   .   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             25   | .   .   2   1   .   1   4   3   1   1   7   .   1   .   3   1   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                9    | .   .   1   .   .   .   .   .   .   1   6   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   1   4   .   .   1   1   2   .   6   .   .   .   1   2   
  Full Trace Events        3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Upp Upp Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Upp  Upp  Fac  Res  
Total Allies               26   | .    .    3    .    .    .    .    .    .    .    23   .    .    .    .    .    
  Largest Group            9    | .    .    3    3    .    .    .    .    .    .    9    4    .    .    .    .    
  Highest-Rated Group      257  | .    .    40   40   .    .    .    .    .    .    257  234  .    .    .    .    
  Highest-Rated Ally       156  | .    .    16   16   .    .    .    .    .    .    156  156  .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               210  | .    .    8    42   .    .    .    .    .    .    157  3    .    .    .    .    
  Total Damage             3983 | .    .    82   423  .    .    .    .    .    .    3438 40   .    .    .    .    
  Kills                    26   | .    .    2    3    .    .    .    .    .    .    21   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Ext Fac Upp Upp Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Upp  Upp  Fac  Res  
Turns Passed               9707 | 47   159  652  754  580  373  268  409  673  230  1651 607  888  87   850  1479 
Spaces Moved               5234 | 39   105  560  409  278  207  107  164  353  126  728  311  525  47   481  794  
  Core                     4    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1681 | 4    .    .    177  278  207  107  164  353  126  70   .    .    .    .    195  
  Legs                     1716 | .    .    .    .    .    .    .    .    .    .    658  311  525  47   175  .    
  Wheels                   1833 | 31   105  560  232  .    .    .    .    .    .    .    .    .    .    306  599  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  120  180  180  180  180  180  180  150  120  150  150  110  110  
  Average Speed            146  | 90   93   102  158  190  180  180  180  180  180  154  139  150  150  124  129  
  Slowest Speed            270  | 160  100  120  200  200  180  180  180  220  180  270  150  150  150  160  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    19   98   42   60   61   27   22   10   4    83   8    76   9    11   19   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        5    | .    .    .    1    1    1    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    .    .    .    .    .    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          64   | .    .    .    .    .    .    .    .    .    .    1    .    4    11   5    43   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    .    .    .    .    .    1    .    4    .    5    3    
  AOE                      51   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    40   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -4   -3   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Fac  Upp  Upp  Fac  Res  
Total                      6703 | 48   142  619  468  318  208  165  248  382  133  1134 449  578  52   667  1092 
  Wait                     675  | .    10   48   15   32   .    48   46   11   .    109  97   23   .    121  115  
  Move                     5219 | 38   104  559  408  277  206  106  163  352  125  727  310  524  46   480  794  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91   | 4    8    1    12   1    1    .    9    6    2    13   2    5    .    13   14   
  Fast Attach              62   | 5    3    1    2    .    .    .    1    3    .    15   5    .    .    5    22   
  Attach                   52   | 1    1    .    1    .    .    1    2    2    1    6    3    4    1    9    20   
  Detach                   3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
  Swap                     30   | .    1    1    4    1    .    .    3    .    2    3    6    1    .    3    5    
  Drop                     84   | .    3    1    2    1    1    1    9    4    3    21   10   1    .    7    20   
  Fire                     248  | .    12   8    23   6    .    9    15   4    .    53   16   20   5    29   48   
  Melee                    13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    39   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Escape Stasis            12   | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Rewire                   175  | .    .    .    .    .    .    .    .    .    .    175  .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Extension (discovered 3 exits: [*Fac x2] / [*Cet])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: *Res / Arm)
-3/Research

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 15)
   48 | -11/Scrapyard  | Entered Materials
  116 | -10/Materials  | Discovered new exit (range 10)
  207 | -10/Materials  | Entered Mines
  303 | -10/Mines      | Build established: Mutant
  365 | -10/Mines      | Learned Materials terminal intel
  385 | -10/Mines      | Learned location of Storage (-7)
  555 | -10/Mines      | Discovered new exit (range 5)
  700 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  735 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  799 | -10/Mines      | Met a Derelict shopkeep closing up shop
  817 | -10/Mines      | Discovered new exit (range 12)
  859 | -10/Mines      | Entered Materials
  859 | -9/Materials   | Accompanied by 3 allies
  859 | -9/Materials   | Evolved 2 slots: Utility x2
  860 | -9/Materials   | Loaded intel: 12 terminal locations
 1356 | -9/Materials   | Discovered new exit (range 10)
 1368 | -9/Materials   | Build established: Hauler-Mutant
 1409 | -9/Materials   | Identified exit to Materials
 1509 | -9/Materials   | Identified exit to Mines
 1613 | -9/Materials   | Entered Mines
 1645 | -9/Mines       | Met a Derelict bent on vengeance
 1680 | -9/Mines       | Discovered exit to Materials (range 8)
 1754 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2184 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2186 | -9/Mines       | Discovered new exit (range 5)
 2191 | -9/Mines       | Identified exit to Exiles
 2193 | -9/Mines       | Entered Exiles
 2237 | -9/Exiles      | Met 8R-AWN
 2269 | -9/Exiles      | Met EX-HEX
 2318 | -9/Exiles      | Met EX-BIN
 2343 | -9/Exiles      | Aligned with FarCom system
 2345 | -9/Exiles      | Given EX-Vault access code
 2386 | -9/Exiles      | Opened EX-Vault
 2396 | -9/Exiles      | Found PSU Rigger
 2433 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2487 | -9/Exiles      | Met EX-DEC
 2550 | -9/Exiles      | Discovered new exit (range 10)
 2562 | -9/Exiles      | Identified exit to Mines
 2566 | -9/Exiles      | Left Exiles lab with PSU Rigger
 2566 | -9/Exiles      | Entered Mines
 2691 | -8/Mines       | Discovered exit to Materials (range 10)
 2834 | -8/Mines       | Entered Materials
 2834 | -8/Materials   | Evolved 2 slots: Weapon x2
 3165 | -8/Materials   | Build established: Hauler-Skirmisher
 3177 | -8/Materials   | Identified exit to Factory
 3243 | -8/Materials   | Entered Factory
 3243 | -7/Factory     | Evolved 2 slots: Utility x2
 3906 | -7/Factory     | Discovered new exit (range 7)
 3916 | -7/Factory     | Entered another Factory area
 3916 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4132 | -6/Factory     | Discovered new exit (range 10)
 4146 | -6/Factory     | Entered Extension
 4395 | -6/Extension   | Rescued a captive Derelict
 4396 | -6/Extension   | Rescued a captive Derelict
 4536 | -6/Extension   | Rescued a captive Derelict
 4757 | -6/Extension   | Build established: Commander-Skirmisher
 4975 | -6/Extension   | Spotted B-75 Beast
 4999 | -6/Extension   | Spotted B-75 Beast
 5000 | -6/Extension   | Allies destroyed B-75 Beast
 5009 | -6/Extension   | Destroyed B-75 Beast
 5017 | -6/Extension   | Lost 3 parts (1p1u1w)
 5089 | -6/Extension   | Lost 3 parts (1p2w)
 5113 | -6/Extension   | Discovered new exit (range 3)
 5246 | -6/Extension   | Disrupted transfer network
 5264 | -6/Extension   | Rescued a captive Derelict
 5265 | -6/Extension   | Rescued a captive Derelict
 5417 | -6/Extension   | Rescued a captive Derelict
 5616 | -6/Extension   | Rescued A7
 5771 | -6/Extension   | Discovered new exit (range 10)
 5772 | -6/Extension   | Discovered new exit (range 6)
 5797 | -6/Extension   | Entered Factory
 5797 | -5/Factory     | Accompanied by 4 allies (A7)
 5797 | -5/Factory     | Evolved 2 slots: Propulsion x2
 5838 | -5/Factory     | Build established: Hauler-Skirmisher
 6360 | -5/Factory     | Build established: Scavenger-Skirmisher
 6361 | -5/Factory     | Discovered new exit (range 13)
 6404 | -5/Factory     | Entered Upper Caves
 6712 | -5/Upper Caves | Build established: Scavenger-Tank
 6750 | -5/Upper Caves | Destroyed 7 combat bots
 6964 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7249 | -5/Upper Caves | Discovered new exit (range 14)
 7259 | -5/Upper Caves | Learned location of 1 exit from Factory
 7292 | -5/Upper Caves | Entered another Upper Caves area
 7348 | -5/Upper Caves | Discovered new exit (range 6)
 7360 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 7379 | -5/Upper Caves | Entered Factory
 7379 | -4/Factory     | Evolved 2 slots: Utility x2
 7380 | -4/Factory     | Identified exit to Armory
 7404 | -4/Factory     | Lost 4 parts (4w)
 7780 | -4/Factory     | Lost 4 parts (2p1u1w)
 8148 | -4/Factory     | Discovered new exit (range 9)
 8229 | -4/Factory     | Entered Research
 8229 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 8704 | -3/Research    | Lost 3 parts (1p2w)
 8840 | -3/Research    | Found Prototype Device
 8932 | -3/Research    | Build established: Scavenger-Skirmisher
 9288 | -3/Research    | System corruption reached 10%
 9346 | -3/Research    | System corruption reached 30%
 9382 | -3/Research    | Lost 13 parts (3p1n4u5w)
 9470 | -3/Research    | Lost 4 parts (2n2u)
 9708 | -3/Research    | Self-destructed

 Last Messages 
---------------
09571_ System corrupted: Heat flow error (+113).
09592_ KJJ=9QDSTO ODH 1>H C3  NNCA
09610_ System corrupted: Substantial component data lost.
09628_ System corrupted: Matter fused (-8).
09636_ System corrupted: Linear Accelerator targeting data glitched.
09636_ Destroyed Xenon Bombardment Thruster.
09636_ S-43 Plague knocked back.
09639_ S-43 Plague suffers critical hit.
09639_ Destroyed Hvy. Machine Gun.
09639_ S-43 Plague knocked back.
09643_ System corrupted: Energy discharge (-85).
09659_ System corrupted: FCS attempts to trigger Hvy. Machine Gun.
09659_ System corrupted: Hvy. Machine Gun misfires.
09677_ System corrupted: Heat flow error (+134).
09694_ System corrupted: Component data lost.
09705_ Slug penetrates Wall. <x2>
09708_ Penetrated by Slug.
09708_ Slug penetrates Wall.
09708_ Penetrated by Slug.
09708_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           212
Coolant Potential          50
Energy Generation          55
Energy Capacity            730
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             30
Evasion (%)                44
Targeting Accuracy         32
Core Analysis              10
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
 Lrg. Storage Unit | -6/Extension | Hacked
      Centrium Leg | -3/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedNullSuite
  Manual?         0
Play Time         01:05:29
  Cumulative      182.0 hours
  Start           2020.11.28 @ 10:12:53
  End             2020.12.04 @ 20:52:47
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          227
  Rogue           184
  Adventurer      3
  Explorer        40
Win Type          -
  Total           4
  Types           3/1/0/0/0/0/0/0/0
Lore%             54
Gallery%          78
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: def487b1-cf0e-41c1-875d-8fed0b2277ca