Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 17:54:38

Player: Sir Ploof

Result: Destroyed by as-26914 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (5)       25
Value Destroyed (121)      121
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1706

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     43/300
Energy                     96/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
        Targeting Computer
>       --- WEAPON (2) -------
        Datajack
>       --- INVENTORY (8) ----
        XL Autogun Array

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
         Targeting Computer
>        --- WEAPON -----------
         Firepult
>        --- INVENTORY --------
  Medium Laser
         Assault Rifle
   Light Assault Rifle
         Grenade Launcher
         Datajack
         Mining Laser
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Cloak of Protection
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Firepult
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             25   | 6   2   3   6   8   
  Power                    3    | 1   .   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   
    Treads                 3    | 2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   .   2   .   
    Device                 1    | .   .   .   1   .   
    Storage                3    | 1   1   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   .   3   3   6   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          7    | 2   .   1   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   .   2   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   .   .   .   5   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   93  100 95  75  
  Engine                   13   | .   14  14  14  8   
  Treads                   27   | .   28  28  28  18  
  Storage                  13   | .   13  14  13  14  
  Processor                12   | .   8   14  14  14  
  Energy Gun               5    | .   .   12  6   .   
  Ballistic Gun            19   | .   28  15  17  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 11  11  12  30  15  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  2    | 2   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   7   8   7   8   
  Most Carried             8    | 4   7   8   8   8   
  Average Carried          6    | 1   5   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   7   8   8   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           313  | 248 .   50  .   15  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            141  | .   .   104 .   37  
  Parts                    8    | .   .   8   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  10   | .   .   5   .   5   
  Guns                     4    | .   .   3   .   1   
  Cannons                  1    | .   .   .   .   1   
  AOE                      5    | .   .   2   .   3   
Classes Destroyed          3    | .   .   2   .   1   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    2    | .   .   2   .   .   
  Assembled                5    | .   .   .   .   5   
Best Kill Streak           4    | .   .   3   .   4   
  Combat Bots Only         4    | .   .   3   .   4   
Max Kills in Single Turn   4    | .   .   2   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        56   | .   .   21  .   35  
  Missed                   6    | .   .   1   .   5   
Damage Taken               836  | .   .   203 .   633 
  Core                     259  | .   .   28  .   231 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              24   | .   1   12  .   11  
  Largest                  2    | .   2   2   .   2   
  Hottest                  100  | .   40  70  .   100 
Shots Fired                39   | .   2   21  .   16  
  Gun                      36   | .   2   20  .   14  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 2    | .   .   1   .   1   
  Special                  1    | .   .   .   .   1   
  Kinetic                  29   | .   2   13  .   14  
  Thermal                  8    | .   .   7   .   1   
  Explosive                2    | .   .   1   .   1   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         9    | .   1   9   .   4   
  Robot Miss Streak        2    | .   1   2   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           27   | .   1   15  .   11  
  Core Hits                19   | .   1   8   .   10  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   
    Burn                   1    | .   .   1   .   .   
Melee Attacks              3    | .   .   .   .   3   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           600  | .   10  292 .   298 
  Guns                     266  | .   10  170 .   86  
  Cannons                  .    | .   .   .   .   .   
  Explosions               307  | .   .   122 .   185 
  Melee                    .    | .   .   .   .   .   
  Ramming                  3    | .   .   .   .   3   
  Kinetic                  180  | .   10  84  .   86  
  Thermal                  110  | .   .   86  .   24  
  Explosive                307  | .   .   122 .   185 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   2   
  Average Corruption       2    | .   2   2   2   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  19   | .   2   5   10  2   
    Message Errors         1    | .   .   .   1   .   
    Matter Fused           9    | .   1   3   5   .   
    Heat Flow Errors       2    | .   .   2   .   .   
    Energy Discharges      1    | .   .   .   1   .   
    Parts Rejected         1    | .   .   .   .   1   
    Data Loss (minor)      3    | .   .   .   3   .   
    Data Loss (major)      1    | .   1   .   .   .   
    Misfires               1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   3    | .   .   .   .   3   
Targets Rammed             3    | .   .   .   .   3   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        262  | .   .   262 .   20  
  Average Temperature      91   | .   .   99  .   13  
  Received Heat Transfer   301  | .   .   81  .   220 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   
  Heat Transferred         383  | .   .   333 .   50  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             156  | .   2   156 .   20  
  Initial                  .    | .   .   .   .   .   
  Average                  41   | .   .   123 .   7   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              18   | .   1   5   .   12  
  Peak Tracking Total      13   | .   1   3   .   13  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          4    | .   2   .   2   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   4   .   10  .   
  Successful               11   | .   1   .   10  .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   1   .   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   1   .   10  .   
  Record                   10   | .   1   .   9   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1353 | 122 371 276 517 67  
Spaces Moved               764  | 74  223 143 312 12  
  Core                     9    | 8   .   .   .   1   
  Treads                   755  | 66  223 143 312 11  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 100 
  Average Speed            158  | 149 160 160 160 155 
  Slowest Speed            160  | 160 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 6   31  28  43  4   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          11   | .   .   6   .   5   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      11   | .   .   6   .   5   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      863  | 83  236 169 335 40  
  Wait                     11   | .   2   7   .   2   
  Move                     760  | 73  222 142 311 12  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 4   6   3   3   1   
  Fast Attach              12   | 6   2   .   3   1   
  Attach                   7    | .   .   .   2   5   
  Detach                   5    | .   .   .   5   .   
  Swap                     6    | .   .   3   1   2   
  Drop                     15   | .   3   2   10  .   
  Fire                     24   | .   1   12  .   11  
  Melee                    3    | .   .   .   .   3   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   49 | -11/Scrapyard | Discovered new exit (range 16)
  123 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  389 | -10/Materials | Discovered new exit (range 16)
  468 | -10/Materials | Discovered new exit (range 10)
  494 | -10/Materials | Entered Mines
  505 | -10/Mines     | Met a Derelict bent on vengeance
  579 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  579 | -10/Mines     | Discovered new exit (range 5)
  770 | -10/Mines     | Entered Exiles
  814 | -10/Exiles    | Met 8R-AWN
  834 | -10/Exiles    | Met EX-HEX
  884 | -10/Exiles    | Met EX-BIN
  906 | -10/Exiles    | Aligned with FarCom system
  908 | -10/Exiles    | Given EX-Vault access code
  966 | -10/Exiles    | Opened EX-Vault
 1000 | -10/Exiles    | Found XL Autogun Array
 1006 | -10/Exiles    | Found Firepult
 1052 | -10/Exiles    | Found Cloak of Protection
 1112 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1255 | -10/Exiles    | Discovered new exit (range 15)
 1287 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 1287 | -10/Exiles    | Entered Mines
 1288 | -9/Mines      | Assembled infested the area
 1332 | -9/Mines      | Core integrity fell below 50%
 1347 | -9/Mines      | Core integrity fell below 20%
 1354 | -9/Mines      | Destroyed by as-26914 with Assembled Rifle

 Last Messages 
---------------
01315_ Lgt. Treads severed.
01317_ Ion Engine severed.
01320_ Lgt. Assault Rifle severed.
01328_ Acquired Lgt. Assault Rifle.
01328_ Grenade Launcher destroyed.
01329_ Assault Rifle destroyed.
01329_ Slammed into as-35018.
01332_ as-35018 destroyed.
01334_ Mining Laser destroyed.
01336_ Slammed into as-68212.
01336_ Lgt. Treads destroyed.
01339_ Acquired Lgt. Treads.
01340_ System corrupted: Lgt. Treads rejected.
01341_ Jacked as-68212...
>>parse_system
Reading system data...
01344_ Jacked as-78731...
01352_ Lgt. Assault Rifle destroyed.
01353_ Slammed into as-78731.
01354_ Acquired 15 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????#*    #???                |
| ??????????????????????####=    #???                |
| ??????????????????????# a@ a   #???                |
| ??????????????????????#=a#a    #???                |
| ??????????????????????#aa#     #???                |
| ??????????????????????#  #     #???                |
| ??????????????????????#  #######???                |
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| ????????????????????    % ?????????                |
| ???????????????????? %    ?????????                |
| ???????????????????#      ?????????                |
| ???????????????????# %    ?????????                |
| ????????????????????  ####?????????                |
| ???????????????????  #?????????????                |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              288
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NuclearBlastNanosword
  Manual?         0
Play Time         00:27:08
  Cumulative      11.0 hours
  Start           2024.08.01 @ 17:12:58
  End             2024.08.01 @ 17:54:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           4
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4186b3fe-dbaf-4a57-8fd4-b8860282a4df