Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 14:20:24 Player: jimmyl Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (123) 615 Value Destroyed (4599) 4599 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (6547) 6547 TOTAL SCORE: 14341 Bonus ------- Super Gauntlet 4103 High Alert Combat Kills 1526 Follower Combat Kills 853 Entered Garrisons 200 Friendly Fire -135 Cogmind --------- Core Integrity 255/700 Matter 141/300 Energy 73/100 System Corruption 7% Temperature Cool (67) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (3) ------- Minigun Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Improved Treads Armored Wheel Improved Arc Projector Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Armored Exoskeleton > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Recoil Nullifier Mini Drone Bay > --- WEAPON ----------- Wave Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Treads Armored Wheel Mini Drone Bay Improved Arc Projector Variable Charge Gun Disruptor Cannon Advanced Plasma Cannon Hypervelocity Coil Gun Improved Grenade Launcher [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Armored Exoskeleton Treads Light Treads Leg Medium Armored Exoskeleton Wheel Wheel Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 73 | 6 3 16 15 17 16 Power 8 | 1 . 3 . 3 1 Engine 7 | 1 . 3 . 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 13 | 2 . 3 2 3 3 Treads 6 | 2 . 2 2 . . Leg 5 | . . . . 3 2 Wheel 2 | . . 1 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 3 6 6 7 3 Device 11 | . 1 2 2 5 1 Storage 2 | 1 . 1 . . . Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 11 | . 2 3 3 2 1 Artifact . | . . . . . . Weapon 26 | 2 . 4 7 4 9 Energy Gun 6 | 2 . 1 1 1 1 Energy Cannon 4 | . . . 1 1 2 Ballistic Gun 11 | . . 3 3 1 4 Ballistic Cannon 2 | . . . . 1 1 Launcher 3 | . . . 2 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 Corrupted Parts 1 | . . . . 1 . System Corruption 6 | . . . . 6 . Parts Lost 40 | . . 8 6 11 15 Power 6 | . . 2 . 2 2 Propulsion 7 | . . 2 2 2 1 Utility 16 | . . 3 3 3 7 Weapon 11 | . . 1 1 4 5 Highest Loss Streak 9 | . . 3 3 9 7 To Critical Strikes 2 | . . . . 1 1 Average Slot Usage (%) 78 | . 93 81 94 79 67 Engine 8 | . 14 10 9 8 6 Treads 7 | . 28 13 23 1 . Leg 4 | . . . . 8 6 Device 13 | . 2 8 18 20 11 Storage 9 | . 14 11 9 9 7 Processor 4 | . . . 2 9 5 Hackware 1 | . . . . . 4 Protection 6 | . 5 10 14 3 4 Energy Gun 4 | . 28 2 4 3 1 Energy Cannon 4 | . . . 2 6 5 Ballistic Gun 5 | . . 19 10 . 1 Ballistic Cannon 4 | . . . . 7 7 Naked Turns . | . . . . . . Heaviest Build 44 | 13 16 28 33 44 44 Greatest Support 63 | 40 40 40 63 50 50 Greatest Overweight (x) 2 | . . 2 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 Most Carried 10 | 5 8 10 10 9 10 Average Carried 7 | 2 6 7 8 7 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 5 7 10 7 7 5 Class Distribution -------------------- 54% | Mutant 24% | Commander-Mutant 14% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Matter Collected 2461 | 162 99 470 438 628 664 Remotely 109 | . . . 109 . . Salvage Created 4189 | . 172 869 895 941 1312 Parts 280 | . 14 75 63 52 76 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Combat Hostiles Destroyed 96 | . 3 23 18 23 29 Guns 49 | . 3 22 10 6 8 Cannons 37 | . . . 3 17 17 AOE 9 | . . 1 5 . 3 Classes Destroyed 14 | . 3 4 3 1 3 Worker 2 | . . 1 . . 1 Builder 7 | . . . 3 . 4 Tunneler 2 | . . . 1 . 1 Hauler 3 | . . 1 2 . . Operator 2 | . 1 . . . 1 Watcher 10 | . 2 5 2 . 1 Swarmer 21 | . . 11 6 4 . Grunt 43 | . 3 6 9 8 17 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 21 | . . 6 2 8 5 Specialist 2 | . . . . . 2 Hunter 5 | . . . 1 3 1 Programmer 3 | . . . . . 3 Best Kill Streak 8 | . 2 5 8 4 6 Combat Bots Only 6 | . 2 5 6 4 4 Max Kills in Single Turn 3 | . 1 3 3 1 3 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Hostile Shots Fired 721 | . 10 149 106 171 285 Missed 199 | . 2 33 29 36 99 Damage Taken 7030 | . 136 1290 1172 1825 2607 Core 1065 | . 11 186 123 300 445 Absorbed by Shields . | . . . . . . Redirected to Shielding 2 | . 2 . . . . Core Remaining (%) 67 | 100 95 53 . 23 . Volleys Fired 343 | 1 18 79 55 102 88 Largest 3 | 2 2 2 2 2 3 Hottest 204 | 80 80 90 113 155 204 Shots Fired 632 | 2 35 157 103 161 174 Gun 375 | 2 35 157 87 39 55 Cannon 245 | . . . 10 122 113 Launcher 12 | . . . 6 . 6 Special . | . . . . . . Kinetic 357 | . . 120 59 64 114 Thermal 202 | 1 17 36 10 86 52 Explosive 12 | . . . 6 . 6 Electromagnetic 61 | 1 18 1 28 11 2 Robot Hit Streak 20 | 1 9 20 18 16 8 Robot Miss Streak 5 | 1 4 4 5 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 381 | 1 17 97 76 84 106 Core Hits 186 | . 10 43 45 33 55 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 22 | . . 3 . 6 13 Burn 4 | . . 3 . 1 . Meltdown 1 | . . . . . 1 Destroy 4 | . . . . . 4 Blast 13 | . . . . 5 8 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9854 | 11 343 1656 2007 2184 3653 Guns 3969 | 11 265 1450 1095 512 636 Cannons 3908 | . . . 125 1672 2111 Explosions 1961 | . 78 200 787 . 896 Melee . | . . . . . . Ramming 16 | . . 6 . . 10 Kinetic 4585 | . . 1203 640 974 1768 Thermal 3330 | 11 157 236 317 1104 1505 Explosive 1145 | . . 200 595 . 350 Electromagnetic 778 | . 186 11 455 106 20 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 1 7 7 Average Corruption 4 | . . . 1 6 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 76 | . . . 2 64 10 Message Errors 19 | . . . 1 17 1 Matter Fused 9 | . . . 1 8 . Heat Flow Errors 12 | . . . . 11 1 Energy Discharges 11 | . . . . 9 2 Data Loss (minor) 9 | . . . . 7 2 Data Loss (major) 1 | . . . . 1 . Misfires 4 | . . . . 3 1 Alerts 4 | . . . . 3 1 Weapon Failures 7 | . . . . 5 2 Overload Shots . | . . . . . . Overflow Damage 205 | . 13 17 93 22 60 Projectiles 26 | . . . 4 22 . Explosions 179 | . 13 17 89 . 60 Melee . | . . . . . . Knockbacks 17 | . . . . 5 12 Impact . | . . . . . . Kinetic 17 | . . . . 5 12 Secondary . | . . . . . . Self-Inflicted Damage 249 | . 32 74 53 . 90 Shots 6 | . 1 1 2 . 2 Rammed 1 | . . 1 . . . Targets Rammed 3 | . . 1 . . 2 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 377 | 18 99 254 377 244 167 Average Temperature 76 | 12 32 99 153 47 33 Received Heat Transfer 2094 | . 78 333 549 441 693 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . . 1 1 1 6 Heat Transferred 5021 | 25 325 853 372 1667 1779 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . 1 . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Peak Influence 1715 | . 236 518 531 1471 1715 Initial 772 | . . 27 163 257 772 Average 731 | . 98 365 372 764 1216 Maximum Alert Level 5 | . 1 2 2 4 5 Low Security (%) 11 | 100 87 9 6 . . Level 1 22 | . 12 43 62 25 . Level 2 19 | . . 46 30 26 . Level 3 23 | . . . . 23 49 Level 4 17 | . . . . 24 29 Level 5 6 | . . . . . 20 High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 1 2 2 . 20 Investigation 8 | . . 1 . . 7 Extermination 4 | . . . . . 4 Reinforcement 11 | . 1 1 2 . 7 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Distress Signals 10 | . 1 3 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 156 | . 6 38 29 25 58 Peak Tracking Total 8 | . 3 7 8 6 6 Tactical Retreats 9 | . 1 3 2 1 2 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Traps Triggered 7 | . . 1 1 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Machines Disabled 20 | . 4 1 2 4 9 Max in Single Turn 5 | . 1 1 1 2 5 Garrison Relay 1 | . . . . 1 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Machines Accessed 23 | . 4 2 2 5 10 Terminals 20 | . 4 2 1 5 8 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 47 | . 7 5 5 6 24 Successful 20 | . 2 2 4 5 7 Failed 26 | . 4 3 1 1 17 Catastrophic 11 | . 1 3 . . 7 Database Lockouts 1 | . 1 . . . . Manual 20 | . 7 4 . . 9 Terminals 41 | . 7 5 4 6 19 Fabricators 5 | . . . . . 5 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 15 | . 2 2 3 5 3 Robot Analysis 2 | . 2 . . . . Open Door 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Alert Level 2 | . . . 2 . . Unreport Threat 1 | . . . 1 . . Transport Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Recall Extermination 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Garrison Registry 1 | . . . . 1 . Patrol Navigation 1 | . . . . 1 . Security Stations 1 | . . . . 1 . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 2 | . . . . . 2 Terminals . | . . . . . . Fabricators 2 | . . . . . 2 Liberate 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 4 2 1 3 8 Full Trace Events 5 | . . . . . 5 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 4 | . . . . . 4 Authchips . | . . . . . . Time 134 | . . . . . 134 Total Robot Build Rating 16 | . . . . . 16 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 15 | . . . . 15 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Total Allies 21 | . . . . 15 6 Largest Group 12 | . . . . 10 12 Highest-Rated Group 253 | . . . . 189 253 Highest-Rated Ally 39 | . . . . 39 39 Total Orders 3 | . . . . 3 . EXPLORE 3 | . . . . 3 . Ally Attacks 153 | . . . . 19 134 Total Damage 2502 | . . . . 481 2021 Kills 30 | . . . . 7 23 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 7 | . . . . 7 . Drone Recoveries 2 | . . . . 2 . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Turns Passed 6916 | 123 542 1230 659 2196 2166 Spaces Moved 3403 | 73 289 635 254 931 1221 Core 16 | 16 . . . . . Treads 1098 | 57 289 381 254 117 . Legs 2025 | . . . . 814 1211 Wheels 264 | . . 254 . . 10 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 95 160 130 105 Average Speed 143 | 135 160 137 161 144 139 Slowest Speed 250 | 160 160 160 165 250 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 51 58 39 98 41 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . 2 1 Terrain Destroyed 245 | . 4 8 52 104 77 Melee . | . . . . . . Projectile 54 | . . . . 25 29 AOE 191 | . 4 8 52 79 48 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Total 4808 | 95 335 836 397 1628 1517 Wait 721 | 5 16 76 63 390 171 Move 3398 | 72 288 633 254 930 1221 Hop . | . . . . . . Pick Up 70 | 11 6 18 7 17 11 Fast Attach 6 | . 1 4 . . 1 Attach 53 | 6 2 8 9 15 13 Detach 3 | . . 2 . . 1 Swap 14 | . . 4 6 2 2 Drop 27 | . 4 11 3 7 2 Fire 343 | 1 18 79 55 102 88 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 2 | . . . . . 2 Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire 165 | . . . . 165 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 471 | -10/Materials | Central database locked down 554 | -10/Materials | Discovered new exit (range 12) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Utility x2 849 | -9/Materials | Lost 3 parts (2n1u) 1224 | -9/Materials | Discovered new exit (range 16) 1309 | -9/Materials | Discovered new exit (range 15) 1575 | -9/Materials | Build established: Scavenger-Mutant 1875 | -9/Materials | Discovered new exit (range 6) 1896 | -9/Materials | Entered another Materials area 1896 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2343 | -8/Materials | Lost 3 parts (1n2u) 2540 | -8/Materials | Build established: Mutant 2555 | -8/Materials | Identified exit to Garrison 2555 | -8/Materials | Entered Garrison 2814 | -8/Garrison | Core integrity fell below 50% 2849 | -8/Garrison | Lost 9 parts (2p2n2u3w) 2973 | -8/Garrison | Triggered checkpoint 3137 | -8/Garrison | Triggered checkpoint 3254 | -8/Garrison | Discovered new exit (range 37) 3275 | -8/Garrison | Triggered checkpoint 3312 | -8/Garrison | Triggered checkpoint 3344 | -8/Garrison | Discovered new exit (range 54) 3503 | -8/Garrison | Triggered checkpoint 3667 | -8/Garrison | Discovered new exit (range 14) 3805 | -8/Garrison | Phase Generator disabled 3811 | -8/Garrison | Learned Factory security intel 4015 | -8/Garrison | Triggered checkpoint 4022 | -8/Garrison | Garrison Relay disabled 4061 | -8/Garrison | Triggered checkpoint 4091 | -8/Garrison | Lost 3 allies 4192 | -8/Garrison | Build established: Commander-Mutant 4221 | -8/Garrison | Triggered checkpoint 4365 | -8/Garrison | Discovered new exit (range 45) 4365 | -8/Garrison | Discovered new exit (range 72) 4365 | -8/Garrison | Discovered new exit (range 13) 4401 | -8/Garrison | Triggered checkpoint 4751 | -8/Garrison | Entered Factory 4751 | -7/Factory | Accompanied by 10 allies 4751 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4968 | -7/Factory | Lost 4 allies 5250 | -7/Factory | Discovered new exit (range 13) 5365 | -7/Factory | Fabricated S-27 Virus? 5551 | -7/Factory | First assault squad dispatched 5576 | -7/Factory | Discovered new exit (range 16) 5648 | -7/Factory | Lost 5 allies 5905 | -7/Factory | Build established: Mutant 6373 | -7/Factory | Discovered new exit (range 16) 6385 | -7/Factory | Lost 3 parts (1p2u) 6645 | -7/Factory | Build established: Gunner 6866 | -7/Factory | Core integrity fell below 50% 6898 | -7/Factory | Lost 7 parts (1p1n2u3w) 6902 | -7/Factory | Discovered new exit (range 11) 6917 | -7/Factory | Self-destructed Last Messages --------------- 06882_ Acquired Flexi-carbon Leg. 06902_ EXIT=FOUND (Blocked) 06903_ H-61 Shepherd calls for reinforcements. 06903_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06903_ Knocked back. 06904_ Acquired 4 matter. 06905_ Penetrated by Slug. 06905_ Flexi-carbon Leg blasted off. 06906_ System corrupted: Heat flow error (+133). 06911_ Knocked back. 06912_ C-30 ARC bursts open, deploying its payload. 06912_ G-50 Soldier unfolds itself. 06912_ L-41 Fighter unfolds itself. 06912_ B-48 Gladiator unfolds itself. 06915_ Penetrated by Slug. 06915_ Knocked back. 06915_ Hacking Suite destroyed. 06915_ System corrupted by crushing effect (+4). 06915_ Knocked back. 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""" """ ## """"" @# H % ??????????? | | # ## """"" # % < +??????? | | ################## """ ; % #??????? | | #??????# [ ######### #??????? | | """ """" #??????# [ * #????????? ???????? | | """ """" #??????# / #??????????? ##???????? | | """ """" #################??????????? #????????? | | """ """" # """"" #????????????????? ?????????? | | # """"" #????????????????? ?????????? | | """ """" # """ #????????????????? ?????????? | | """ """" # #????????????????? ?????????? | | """ """" # #????????????????? ?????????? | | """ """" # #?????##??????###? #????????? | | # ####### ??? #? #????????? | | ] # # # """" /? #????????? | | ###+#############+### # """" #?# ########## | | % < # """" #?# # # | | + """" #?# # # | | # #?# # # | | # #?# # # | | % # #?# # # | | ######+### #########/#?# # # | | # # !% ######### ### # # | | + # == # # | | # [#!* # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed RelayOmegaProtomatter Manual? 0 Play Time 00:48:50 Cumulative 76.3 hours Start 2024.07.26 @ 13:34:58 End 2024.07.26 @ 14:20:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 59 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 283d5d1a-33c0-4213-b992-9b352ff9e82d