Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.03 @ 10:33:16

Player: maxwell

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (256)      256
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 736

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (2) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
    Light Ion Engine
    Light Treads
  Compact Wheel
    Heavy Assault Rifle
     Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
   Compact Wheel
   Compact Wheel
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             7    | .   5   2   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               .    | .   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | .   2   2   
    Energy Gun             3    | .   2   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   98  56  
  Engine                   12   | .   14  7   
  Leg                      24   | .   28  15  
  Device                   5    | .   4   7   
  Storage                  12   | .   14  7   
  Protection               6    | .   8   .   
  Energy Gun               21   | .   24  15  
  Ballistic Gun            2    | .   3   .   
Naked Turns                132  | .   .   132 
Heaviest Build             30   | 11  30  30  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | .   15  15  
  Average Capacity         13   | .   14  10  
  Most Carried             13   | .   13  13  
  Average Carried          10   | .   11  9   
  Final Capacity           15   | 8   15  5   
  Final Carried            13   | 6   13  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           293  | 187 66  40  
  Remotely                 .    | .   .   .   
Salvage Created            315  | .   291 24  
  Parts                    30   | .   23  7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  7    | .   4   3   
  Guns                     4    | .   4   .   
  AOE                      3    | .   .   3   
Classes Destroyed          5    | .   3   2   
  Worker                   1    | .   1   .   
  Builder                  1    | .   .   1   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   .   3   
  Grunt                    4    | .   4   .   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               555  | .   311 244 
  Core                     265  | .   152 113 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  9    | .   9   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              15   | .   12  3   
  Largest                  2    | .   2   2   
  Hottest                  112  | .   112 112 
Shots Fired                28   | .   24  4   
  Gun                      26   | .   24  2   
  Cannon                   .    | .   .   .   
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  1    | .   1   .   
  Thermal                  25   | .   23  2   
  Explosive                2    | .   .   2   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         4    | .   4   1   
  Robot Miss Streak        4    | .   4   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           13   | .   12  1   
  Core Hits                13   | .   10  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Burn                   1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           457  | .   228 229 
  Guns                     244  | .   228 16  
  Cannons                  .    | .   .   .   
  Explosions               213  | .   .   213 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  14   | .   14  .   
  Thermal                  230  | .   214 16  
  Explosive                213  | .   .   213 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         4    | .   .   4   
  Average Corruption       4    | .   .   4   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  4    | .   .   4   
    Matter Fused           4    | .   .   4   
Overload Shots             .    | .   .   .   
Overflow Damage            35   | .   .   35  
  Projectiles              .    | .   .   .   
  Explosions               35   | .   .   35  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        102  | .   102 9   
  Average Temperature      26   | .   27  6   
  Received Heat Transfer   45   | .   45  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   .   2   
  Heat Transferred         580  | .   469 111 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             174  | .   127 174 
  Initial                  49   | .   .   49  
  Average                  81   | .   48  163 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   8   20  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        3    | .   .   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               2    | .   2   .   
  Failed                   6    | .   6   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   5   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Robot Analysis           1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               1028 | .   727 301 
Spaces Moved               697  | 1   356 340 
  Core                     258  | .   .   258 
  Treads                   .    | .   .   .   
  Legs                     439  | 1   356 82  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 120 120 50  
  Average Speed            133  | 120 181 83  
  Slowest Speed            190  | 120 190 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       43   | 2   61  66  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 10   | .   .   10  
Terrain Destroyed          23   | .   .   23  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      23   | .   .   23  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      765  | .   414 351 
  Wait                     33   | .   27  6   
  Move                     695  | .   355 340 
  Hop                      .    | .   .   .   
  Pick Up                  9    | .   9   .   
  Fast Attach              4    | .   4   .   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     3    | .   1   2   
  Drop                     6    | .   6   .   
  Fire                     15   | .   12  3   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   46 | -10/Materials | Discovered new exit (range 11)
  247 | -10/Materials | Discovered new exit (range 10)
  303 | -10/Materials | Build established: Mutant
  589 | -10/Materials | Core integrity fell below 50%
  647 | -10/Materials | Discovered new exit (range 10)
  728 | -10/Materials | Entered Mines
  750 | -10/Mines     | Discovered new exit (range 7)
  876 | -10/Mines     | Assembled infested the area
  877 | -10/Mines     | Learned 8 Materials zone layouts
  897 | -10/Mines     | Released all parts (5)
  961 | -10/Mines     | Discovered new exit (range 8)
 1029 | -10/Mines     | Core integrity fell below 20%
 1029 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00897_ Lgt. Ion Engine destroyed.
00897_ System corrupted by crushing effect (+2). <x2>
00897_ Released Imp. Medium Laser. <x2>
00897_ Released Lrg. Storage Unit.
00897_ Released Aluminum Leg. <x2>
00898_ C-30 ARC bursts open, deploying its payload.
00898_ D-53 Grenadier unfolds itself. <x2>
00900_ Core Extractor disabled.
00902_ as-65086 destroyed.
00902_ as-60707 destroyed.
00902_ as-19736 destroyed.
00912_ System corrupted: Matter fused (-8).
00932_ System corrupted: Matter fused (-10).
00940_ K-01 Serf collects debris. <x3>
00961_ System corrupted: Matter fused (-7).
00961_ EXIT=FOUND
00966_ T-07 Excavator is excavating. <x3>
00989_ System corrupted: Matter fused (-5).
00993_ K-01 Serf suffers critical hit (Destroy).
01023_ as-94448 destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| #???????###############??????????????????????????? |
| ###???###             ######??????????########???? |
|   ##?##                    #??????????#      #???? |
|    ###       ####          #??????????#      #??## |
|             ##??#     ###  #??????????# <    #??#  |
|             #???##   ##?#  #??????????#      #??#  |
|             ##???#####??#  #####??????#      #??#  |
|              ####???????#  ##  ##?????#      #??#  |
|         %!    #a ########       #?????##### #####  |
|         %      a      #         #?????????#  !     |
|         ###### a               ##?????????# #####  |
|        ##????# a  %     d d    #??????????# #???#  |
|   ##   ##?????#          @ ##  #####??????# #???## |
|   ###   #?????#           ###      #??????# #???#  |
|   #?#  ##?????####        #?#      #####??# #####  |
|   #?#  #?????????###  #####?#####      #??#        |
|   #?#  #???????????####?????????#####  #??#######  |
|   #?#  #????????????????????????????# !#????????#  |
|   #?#  #########????????????????????#%!##########  |
|   #?#           #???????????????????#!             |
|   #?## ######## #???????????????????##             |
|  ##??# #?????????????????????????????# ## #####    |
|  #???# #?????????????????????????????# ## #???##   |
|  ##??# #????????????????????????????## ## ######   |
|  %#??# #????????????????????????????#        ##  " |
|   ##?# #????????????????????????????#              |
|    ### #?#####??????????????????????####           |
|        ###   ##????????????????????????##          |
|              *####  ###=????????????????#######    |
|              !%=     !%* "????????????????????##   |
|               =       [= "?????????????????????### |
|              ######   #??????????????????????????? |
|         ##  ##???????????????????????????????????? |
|         #####????????????????????????????????????? |
|         ##??????????????????????????????????????## |
|          #?????????????????????????????????????##  |
|          #?????????????????????????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorCoordinationSabre
  Manual?         0
Play Time         00:05:45
  Cumulative      335.6 hours
  Start           2023.05.03 @ 10:29:02
  End             2023.05.03 @ 10:33:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          477
  Rogue           450
  Adventurer      4
  Explorer        23
Win Type          -
  Total           19
  Types           14/0/2/2/1/0/0/0/0
Lore%             77
Gallery%          92
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8cdfa98-eefa-4928-808b-1157649448fa