Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.11 @ 01:48:50 Player: Exp. Geonium Core Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (69) 345 Value Destroyed (2317) 2317 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 7254 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 150 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -1683 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Damper Plating Segregator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Core Analyzer Damper Plating > --- WEAPON ----------- Slug Cannon Hypervelocity Gauss Cannon Katana > --- INVENTORY -------- Wheel Slug Cannon Rocket Launcher [Rating: 63] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Advanced Targeting Computer Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 7 | . . . 2 2 2 . . 1 . . . . . Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 103 | 6 4 2 14 10 11 21 2 3 14 . 11 5 . Power 7 | 1 . 1 . 1 1 1 . . . . . 2 . Engine 3 | 1 . . . . . . . . . . . 2 . Core 3 | . . 1 . 1 1 . . . . . . . . Reactor 1 | . . . . . . 1 . . . . . . . Propulsion 12 | 2 . 1 2 . 2 3 . 1 1 . . . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 12 | 2 . 1 2 . 2 3 . 1 1 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 42 | 1 2 . 6 8 7 7 2 1 5 . 1 2 . Device 8 | . . . 1 2 1 3 . . 1 . . . . Storage 4 | 1 1 . . 2 . . . . . . . . . Processor 9 | . 1 . 1 . 3 1 . . 2 . . 1 . Hackware 2 | . . . . . 2 . . . . . . . . Protection 19 | . . . 4 4 1 3 2 1 2 . 1 1 . Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 2 . 6 1 1 10 . 1 8 . 10 1 . Energy Gun 3 | . . . 1 . . . . . . . 2 . . Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 18 | 2 2 . 2 1 1 8 . . . . 2 . . Ballistic Cannon 10 | . . . . . . 1 . 1 5 . 3 . . Launcher 2 | . . . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . . 1 . . 1 . . 2 . 3 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . Parts Lost 25 | . . 1 1 . 1 6 . . 3 . 10 3 . Power 3 | . . . . . . 1 . . . . . 2 . Propulsion 6 | . . 1 . . 1 1 . . 1 . 2 . . Utility 7 | . . . 1 . . 3 . . 1 . 2 . . Weapon 9 | . . . . . . 1 . . 1 . 6 1 . Highest Loss Streak 6 | . . 1 1 . 1 6 . . 3 . 4 3 . Average Slot Usage (%) 80 | . 98 96 99 98 99 58 99 93 80 86 55 9 6 Engine 1 | . 14 10 . . . . . . . . . . . Core 2 | . . 3 11 9 7 1 . . . . . . . Reactor 2 | . . . . . . 2 7 6 6 6 2 . . Wheel 13 | . 28 25 22 18 15 8 15 13 12 13 4 . . Device 7 | . . . . 7 3 5 15 13 13 13 8 . . Storage 5 | . 14 14 11 17 15 2 . . . . . . . Processor 17 | . 12 14 4 9 17 19 23 20 24 26 17 6 6 Hackware 1 | . . . . . 9 1 . . . . . . . Protection 10 | . . . 27 18 15 7 22 20 2 6 2 . . Ballistic Gun 5 | . 28 28 11 2 8 3 . . . . 3 . . Ballistic Cannon 4 | . . . . . . 1 7 13 15 6 4 . . Slashing Weapon 4 | . . . . 9 5 3 7 6 2 6 7 2 . Naked Turns 3 | . . . . . . . . . . . 3 . . Heaviest Build 84 | 12 19 19 31 58 56 56 52 66 84 81 81 9 . Greatest Support 26 | 26 26 26 20 20 20 20 20 26 26 26 26 3 3 Greatest Overweight (x) 7 | . . 1 1 2 5 5 2 3 3 3 7 2 . Average Overweight (x) 1 | . . . 1 1 2 . 2 2 1 3 2 . . Largest Inventory Capacity 16 | 6 8 8 8 16 16 16 4 4 4 4 4 4 4 Average Capacity 6 | 4 7 8 8 15 16 6 4 4 4 4 4 4 4 Most Carried 16 | 1 8 8 8 16 16 16 4 4 4 4 4 4 4 Average Carried 6 | . 5 7 7 11 15 6 4 3 3 4 3 3 4 Final Capacity 16 | 6 8 8 8 16 16 4 4 4 4 4 4 4 4 Final Carried 16 | 1 8 8 8 16 16 4 4 4 4 4 4 4 4 Class Distribution -------------------- 50% | Scavenger-Mutant 40% | Mutant 5% | Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Gunner | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Matter Collected 2713 | 111 96 173 327 217 195 423 70 . 481 118 443 59 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3835 | . 96 228 244 440 360 793 70 . 782 200 563 59 . Parts 146 | . 8 11 17 31 20 17 2 . 1 11 24 4 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Combat Hostiles Destroyed 51 | . 2 2 7 8 5 2 3 . 3 1 17 1 . Melee 9 | . . . . 6 . . . . . . 2 1 . Guns 19 | . 2 2 5 2 5 2 . . . . 1 . . Cannons 18 | . . . . . . . 3 . 3 1 11 . . AOE 5 | . . . 2 . . . . . . . 3 . . Classes Destroyed 18 | . 3 2 2 3 . 3 1 . 1 1 2 . . Worker 5 | . . 1 1 . 3 . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . Tunneler 2 | . 1 1 . . . . . . . . . . . Recycler 1 | . . . . . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 3 | . . . . 1 . . . . . 2 . . . Swarmer 7 | . . . 3 . . . . . . . 4 . . Saboteur 2 | . . . . . . . . . . . 2 . . Grunt 19 | . 2 2 3 2 2 . . . . . 7 1 . Brawler 3 | . . . . 1 1 . . . . . 1 . . Sentry 10 | . . . 1 4 1 . 2 . . 1 1 . . Specialist 1 | . . . . . . . . . . . 1 . . Hunter 3 | . . . . 1 1 . . . . . 1 . . Programmer 1 | . . . . . . . 1 . . . . . . Compactor 5 | . . . . . . 2 . . 3 . . . . Surgeon 1 | . . . . . . 1 . . . . . . . Wasp 1 | . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . 1 . . . . Martyr 2 | . . . . . . 2 . . . . . . . Best Kill Streak 8 | . 2 3 4 2 4 1 1 . 2 2 8 1 . Combat Bots Only 8 | . 1 2 3 2 2 1 1 . 2 1 8 1 . Max Kills in Single Turn 3 | . 1 1 2 1 1 1 1 . 1 1 3 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . . . . . . 3 . . Melee 1 | . . . . 1 . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Damage Taken 5402 | . 124 161 331 350 338 205 577 . 178 132 2411 366 229 Core 1266 | . 47 63 77 36 11 118 50 . 21 35 277 307 224 Absorbed by Shields 10 | . . . . . . . . . . . 10 . . Core Remaining (%) 80 | 100 . 56 80 93 . . 74 . . . . . . Volleys Fired 225 | . 13 22 28 9 25 20 21 1 16 19 51 . . Largest 3 | . 2 2 2 1 2 2 1 2 3 1 3 . . Hottest 157 | . 46 46 73 60 56 56 48 96 157 61 128 . . Shots Fired 342 | . 26 44 40 9 31 33 21 2 40 19 77 . . Gun 209 | . 26 44 39 4 31 33 . . . . 32 . . Cannon 131 | . . . . 5 . . 21 2 40 19 44 . . Launcher 2 | . . . 1 . . . . . . . 1 . . Special . | . . . . . . . . . . . . . . Kinetic 312 | . 26 44 18 4 31 33 21 2 40 19 74 . . Thermal 28 | . . . 21 5 . . . . . . 2 . . Explosive 2 | . . . 1 . . . . . . . 1 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 23 | . 8 13 9 6 18 23 5 . 5 11 20 . . Robot Miss Streak 6 | . 3 3 5 2 3 2 3 . 6 1 3 . . Penetration Max 1 | . . . . . . . . . . 1 1 . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 294 | . 17 32 25 21 34 42 14 . 31 17 56 5 . Core Hits 168 | . 6 7 12 16 41 26 5 . 8 7 36 4 . Critical Hits 30 | . 1 . 1 . . . 3 . 7 7 11 . . Critical Kills 11 | . . . . . . . 1 . 2 3 5 . . Critical Parts Destroyed 17 | . 1 . 1 . . . 2 . 3 4 6 . . Melee Attacks 60 | . . . . 17 5 9 6 1 7 3 4 8 . Thermal 3 | . . . . . . . . . . . 2 1 . Impact . | . . . . . . . . . . . . . . Slashing 57 | . . . . 17 5 9 6 1 7 3 2 7 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . 3 9 . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . Damage Inflicted 8378 | . 246 472 408 602 923 1870 502 . 1326 304 1572 143 10 Guns 3246 | . 246 472 304 84 612 1001 . . . . 527 . . Cannons 2622 | . . . . 116 . . 436 . 902 304 864 . . Explosions 250 | . . . 104 . . . . . . . 146 . . Melee 2232 | . . . . 402 311 869 66 . 424 . 35 125 . Ramming 28 | . . . . . . . . . . . . 18 10 Kinetic 5542 | . 246 472 105 84 612 1001 436 . 902 304 1380 . . Thermal 326 | . . . 199 116 . . . . . . 11 . . Explosive 250 | . . . 104 . . . . . . . 146 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2232 | . . . . 402 311 869 66 . 424 . 35 125 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . . . . . 2 Average Corruption 1 | . . . 1 . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 2 | . . . 2 . . . . . . . . . . Message Errors 2 | . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 437 | . . . . 14 171 207 . . 28 . 17 . . Projectiles 31 | . . . . 14 . . . . . . 17 . . Explosions . | . . . . . . . . . . . . . . Melee 406 | . . . . . 171 207 . . 28 . . . . Knockbacks 13 | . . . . . . . 2 . . 1 9 1 . Impact 1 | . . . . . . . . . . . . 1 . Kinetic 12 | . . . . . . . 2 . . 1 9 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . . . . . . . . . 34 8 5 Shots 1 | . . . . . . . . . . . 1 . . Rammed 5 | . . . . . . . . . . . . 4 1 Targets Rammed 5 | . . . . . . . . . . . . 4 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 370 | . 18 53 221 24 24 80 54 18 370 8 274 . . Average Temperature 65 | . 8 20 71 14 8 48 24 12 134 5 147 . . Received Heat Transfer 1524 | . 45 90 54 54 75 . 114 . . 36 825 162 69 Effects 1 | . . . 1 . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 802 | . . . 592 185 . . . . . . 25 . . Parts Sabotaged 7 | . . . . . . . . . . . 7 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Peak Influence 730 | . 75 103 219 446 367 74 110 80 34 131 730 407 314 Initial 372 | . . 28 39 92 111 74 . 49 28 . 9 372 284 Average 147 | . 25 48 123 291 217 31 52 53 5 59 406 373 301 Maximum Alert Level 3 | . . . 1 2 1 . . . . . 3 2 1 Low Security (%) 70 | 100 100 100 83 14 50 100 100 100 100 100 9 . . Level 1 22 | . . . 16 72 49 . . . . . 52 99 100 Level 2 4 | . . . . 12 . . . . . . 20 . . Level 3 2 | . . . . . . . . . . . 16 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . 2 . . 2 . . 3 . . . Investigation 2 | . 1 . . . . . . . . 1 . . . Extermination 1 | . . . . . . . 1 . . . . . . Reinforcement 5 | . . . . 2 . . 1 . . 2 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Distress Signals 1 | . . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 105 | . 10 2 9 12 13 8 5 1 5 6 25 4 5 Peak Tracking Total 10 | . 6 2 4 5 4 4 2 1 3 3 10 2 5 Tactical Retreats 12 | . . . . 1 2 1 . . 1 . 6 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Traps Triggered 9 | . 1 . 2 . 1 . 1 1 . . 3 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Machines Disabled 3 | . . 1 . . 1 . . 1 . . . . . Max in Single Turn 1 | . . 1 . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Machines Accessed 12 | . 1 . . 2 . . 5 . . 3 . 1 . Terminals 10 | . 1 . . 2 . . 5 . . 2 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . Total Hacks 24 | . 2 . . 4 . . 9 . . 8 . 1 . Successful 13 | . . . . 1 . . 7 . . 4 . 1 . Failed 11 | . 2 . . 3 . . 2 . . 4 . . . Catastrophic 1 | . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 12 | . 2 . . 4 . . 4 . . 2 . . . Terminals 20 | . 2 . . 4 . . 9 . . 5 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 3 . 1 . Terminal Hacks 10 | . . . . . . . 7 . . 3 . . . Branch Access Points 2 | . . . . . . . 2 . . . . . . Locate Traps 6 | . . . . . . . 4 . . 2 . . . Registered Components 1 | . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . . . 1 . 1 . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . 2 . . 3 . . 3 . . . Full Trace Events 1 | . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . . . . . 1 . 1 Signal Jammer 1 | . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Total Allies 37 | . . . . . . 19 . . 18 . . . . Largest Group 19 | . . . . . . 19 . . 16 . . . . Highest-Rated Group 618 | . . . . . . 477 . . 618 . . . . Highest-Rated Ally 50 | . . . . . . 35 . . 50 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 195 | . . . . . . 94 . . 101 . . . . Total Damage 6415 | . . . . . . 3055 . . 3360 . . . . Kills 22 | . . . . . . 13 . . 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Turns Passed 4889 | 41 196 282 255 402 441 624 597 192 515 421 793 112 18 Spaces Moved 3571 | 36 146 248 147 230 325 533 520 173 402 300 343 135 33 Core 605 | 1 . . . . . 248 . . . . 188 135 33 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 2966 | 35 146 248 147 230 325 285 520 173 402 300 155 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 90 90 100 50 100 100 100 120 50 50 50 Average Speed 100 | 87 90 88 90 99 100 73 100 105 104 120 162 51 50 Slowest Speed 250 | 90 90 90 90 100 130 130 100 110 120 120 250 150 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 33 46 20 23 13 94 16 7 95 15 63 6 12 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 8 | . . . . . 1 . 3 1 . 3 . . . Terrain Destroyed 35 | . . . 8 . 1 . 9 1 4 3 9 . . Melee 8 | . . . . . 1 . 3 1 . 3 . . . Projectile 15 | . . . . . . . 6 . 4 . 5 . . AOE 12 | . . . 8 . . . . . . . 4 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Gar Fac Gar Total 4457 | 42 188 274 233 369 403 717 566 181 453 337 496 164 34 Wait 370 | . 18 . 27 80 20 120 18 . 2 15 60 10 . Move 3562 | 35 145 247 146 229 325 532 519 173 401 300 342 135 33 Hop . | . . . . . . . . . . . . . . Pick Up 48 | 1 6 1 8 12 7 7 . 1 3 . 2 . . Fast Attach 47 | 6 1 2 3 4 3 11 2 1 5 . 6 3 . Attach 23 | . . . 3 . 3 8 . 1 3 . 3 2 . Detach 11 | . . . 1 1 2 3 . . 1 . 1 2 . Swap 33 | . 3 . 8 6 5 2 . 1 6 . 2 . . Drop 51 | . 2 2 9 11 8 5 . 2 9 . 3 . . Fire 225 | . 13 22 28 9 25 20 21 1 16 19 51 . . Melee 59 | . . . . 17 5 9 6 1 7 3 3 8 . Ram 5 | . . . . . . . . . . . . 4 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . 23 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 13) 238 | -10/Materials | Entered Mines 245 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 318 | -10/Mines | Build established: Mutant 411 | -10/Mines | Discovered new exit (range 12) 520 | -10/Mines | Entered Materials 520 | -9/Materials | Evolved 2 slots: Utility x2 743 | -9/Materials | Discovered new exit (range 15) 775 | -9/Materials | Entered another Materials area 775 | -8/Materials | Evolved 2 slots: Utility x2 1023 | -8/Materials | Build established: Scavenger-Mutant 1148 | -8/Materials | Discovered new exit (range 16) 1177 | -8/Materials | Entered Factory 1177 | -7/Factory | Evolved 2 slots: Utility x2 1618 | -7/Factory | Sucked down chute 1618 | -7/Factory | Entered Waste 1659 | -7/Waste | Spotted C-40 Crusher 1695 | -7/Waste | Destroyed C-40 Crusher 1712 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1713 | -7/Waste | Spotted C-40 Crusher 1713 | -7/Waste | Spotted C-40 Crusher 1718 | -7/Waste | Spotted C-40 Crusher 1729 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1732 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1735 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1738 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1746 | -7/Waste | Destroyed C-40 Crusher 1753 | -7/Waste | Spotted C-40 Crusher 1753 | -7/Waste | Spotted C-40 Crusher 1769 | -7/Waste | Lost 6 parts (1p1n3u1w) 1788 | -7/Waste | Discovered new exit (range 12) 1791 | -7/Waste | Build established: Mutant 1813 | -7/Waste | Warlord forces began an assault 1853 | -7/Waste | Allies destroyed C-40 Crusher 1860 | -7/Waste | Allies destroyed C-40 Crusher 1928 | -7/Waste | Allies destroyed C-40 Crusher 2242 | -7/Waste | Entered Factory 2268 | -7/Factory | Build established: Scavenger-Mutant 2428 | -7/Factory | Identified exit to Lower Caves 2813 | -7/Factory | Discovered new exit (range 16) 2839 | -7/Factory | Entered another Factory area 2839 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2946 | -6/Factory | Discovered new exit (range 5) 3031 | -6/Factory | Sucked down chute 3031 | -6/Factory | Entered Waste 3040 | -6/Waste | Spotted C-40 Crusher 3044 | -6/Waste | Spotted C-40 Crusher 3089 | -6/Waste | Spotted C-40 Crusher 3115 | -6/Waste | Warlord forces began an assault 3122 | -6/Waste | Allies destroyed C-40 Crusher 3153 | -6/Waste | Lost 3 parts (1n1u1w) 3186 | -6/Waste | Spotted C-40 Crusher 3190 | -6/Waste | Spotted C-40 Crusher 3199 | -6/Waste | Destroyed C-40 Crusher 3203 | -6/Waste | Destroyed C-40 Crusher 3275 | -6/Waste | Destroyed C-40 Crusher 3321 | -6/Waste | Discovered new exit (range 12) 3434 | -6/Waste | Found Damper Plating 3474 | -6/Waste | Found Damper Plating 3546 | -6/Waste | Entered Factory 3891 | -6/Factory | Discovered new exit (range 15) 3967 | -6/Factory | Identified exit to Garrison 3967 | -6/Factory | Entered Garrison 4046 | -6/Garrison | Triggered checkpoint 4080 | -6/Garrison | Discovered new exit (range 14) 4120 | -6/Garrison | Triggered checkpoint 4160 | -6/Garrison | Triggered checkpoint 4473 | -6/Garrison | Triggered checkpoint 4515 | -6/Garrison | Lost 4 parts (2u2w) 4529 | -6/Garrison | Destroyed 8 combat bots 4591 | -6/Garrison | Discovered new exit (range 8) 4609 | -6/Garrison | Build established: Mutant 4735 | -6/Garrison | Discovered new exit (range 15) 4758 | -6/Garrison | Installed Relay Interface Framework 4760 | -6/Garrison | Entered Factory 4818 | -6/Factory | Core integrity fell below 50% 4862 | -6/Factory | Lost 3 parts (2p1w) 4872 | -6/Factory | Identified exit to Garrison 4872 | -6/Factory | Entered Garrison 4875 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 4884 | -6/Garrison | Core integrity fell below 20% 4890 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04819_ Slammed into G-50 Soldier. 04820_ Acquired Lgt. Angular Momentum Engine. 04825_ Lgt. Angular Momentum Engine lost to overload. 04825_ G-50 Soldier Carbon-fiber Leg blown off. 04825_ G-50 Soldier Lgt. Angular Momentum Engine blown off. 04829_ Slammed into G-50 Soldier. 04830_ Acquired Lgt. Angular Momentum Engine. 04831_ Lgt. Angular Momentum Engine destroyed. 04857_ Detecting nearby Garrison Access. 04872_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04872_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04875_ Initiating installation procedure... 04875_ Expanded RIF knowledge: Signal Jamming. 04886_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 04887_ Slammed into P-60 Hacker. 04887_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????#" | | ???????????????????????##???????????????????????#" | | ??????????????????????? ???????????????????????#" | | ???????????????????????# ???????????????????????#" | | ???????????????????????# ???????????????????????## | | ??????????????#????????# ???????????????????????# | | ??????????????# ###### ######################## | | ??????????????# p | | ??????????????# g | | ??????????????# @ g b Y | | ????????????????######## ############### ######### | | ???????????????????????# ??????????????###???????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 1200 Resistance: EM 90 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 8 Core Analysis 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeElectronInverter Manual? 0 Play Time 01:06:48 Cumulative 102.2 hours Start 2021.06.11 @ 00:22:25 End 2021.06.11 @ 01:48:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 081050e9-81b0-4b43-87e2-62c7361f43f9