Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.07 @ 10:27:56 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (1750) 1750 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 4363 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 70 Cogmind --------- Core Integrity 550/550 Matter 138/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Wheel Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Seismic Detector Advanced Targeting Computer Insulated Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Experimental Sensor Array Seismic Detector Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Heavy Assault Rifle Improved Assault Rifle Improved Light Cannon Rocket Launcher Rocket Launcher Improved Datajack Plasma Cutter Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Experimental Sensor Array Seismic Detector > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit High-capacity Storage Unit Seismic Detector Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Heavy Assault Rifle Improved Assault Rifle Improved Light Cannon Rocket Launcher Rocket Launcher Plasma Cutter Makeshift Hammer [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 47 | 9 5 4 15 8 6 Power 3 | 1 1 . 1 . . Engine 2 | 1 . . 1 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 17 | 4 . 1 6 3 3 Treads 12 | 2 . 1 4 3 2 Leg . | . . . . . . Wheel 4 | 2 . . 1 . 1 Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 13 | 2 2 1 4 1 3 Device 5 | 1 . . 2 1 1 Storage 4 | 1 1 . 2 . . Processor 1 | . . . . . 1 Hackware 1 | . . 1 . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 14 | 2 2 2 4 4 . Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 1 1 2 2 . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 12 | . . 8 1 2 1 Power . | . . . . . . Propulsion 5 | . . 3 . 1 1 Utility 2 | . . 1 1 . . Weapon 5 | . . 4 . 1 . Highest Loss Streak 7 | . . 7 1 1 1 To Critical Strikes . | . . . . . . Average Backups 17 | 3 8 9 20 24 24 Power . | . 1 1 1 1 1 Propulsion 7 | 1 3 2 10 10 7 Utility 4 | . 1 3 3 6 9 Weapon 3 | . 1 1 3 6 6 Tool/Special . | . . . . . . Unused Backups 19 | . 2 . 3 . 14 Power 1 | . . . . . 1 Propulsion 8 | . . . 3 . 5 Utility 6 | . . . . . 6 Weapon 2 | . 1 . . . 1 Tool/Special 2 | . 1 . . . 1 Average Slot Usage (%) 98 | . 100 91 98 99 92 Engine 7 | . 3 . 10 11 9 Core 3 | . 10 14 . . . Treads 23 | . 28 14 24 21 18 Wheel 8 | . . 12 8 11 15 Device 17 | . 12 6 20 22 14 Storage 11 | . 14 14 11 11 9 Energy Gun 2 | . 11 3 . . . Ballistic Gun 16 | . 14 17 15 19 17 Ballistic Cannon 2 | . . . 4 2 . Slashing Weapon 1 | . 1 5 . . . Peak Build Rating 30 | 7 10 12 21 23 30 Average Rating 16 | 5 9 9 18 21 23 On Entrance 11 | . 7 10 9 20 21 Naked Turns . | . . . . . . Heaviest Build 98 | 12 31 30 96 96 98 Greatest Support 63 | 40 40 40 63 10 26 Greatest Overweight (x) 9 | . . 1 9 9 9 Average Overweight (x) 3 | . . . 3 9 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 19 | 7 12 15 21 25 25 Most Carried 25 | 4 12 12 25 25 25 Average Carried 17 | 3 8 9 20 24 24 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 4 12 8 25 24 25 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1802 | 332 223 145 765 337 . Remotely . | . . . . . . Salvage Created 2642 | 167 435 35 1388 518 99 Parts 180 | 20 25 4 90 37 4 Haulers Intercepted 7 | . 2 . 5 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 56 | . 6 4 26 15 5 Melee 5 | . . 4 1 . . Guns 33 | . 6 . 22 4 1 Cannons 6 | . . . 3 3 . AOE 12 | . . . . 8 4 Classes Destroyed 13 | 2 4 2 4 1 . Worker 6 | . . . 3 3 . Builder 3 | . . . 2 1 . Tunneler 8 | 6 . . . 2 . Hauler 7 | . 2 . 5 . . Recycler 4 | 1 . . 1 1 1 Mechanic 1 | . . . 1 . . Operator 4 | . 1 . 3 . . Watcher 6 | . 2 . 4 . . Swarmer 25 | . . 3 11 7 4 Grunt 23 | . 6 . 10 7 . Duelist 2 | . . . . 1 1 Sentry 5 | . . . 5 . . Assembled 1 | . . 1 . . . Best Kill Streak 12 | 4 2 3 12 5 5 Combat Bots Only 8 | . 2 3 8 4 4 Max Kills in Single Turn 3 | 1 1 1 1 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 2 Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 225 | . 42 42 105 27 9 Missed 64 | . 13 12 35 3 1 Damage Taken 2284 | . 419 795 711 295 64 Core 354 | . 22 154 127 51 . Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 . 29 . 55 . Volleys Fired 192 | 15 42 8 89 31 7 Largest 2 | 2 2 2 2 2 2 Hottest 60 | 60 60 60 56 56 46 Shots Fired 369 | 30 83 12 178 57 9 Gun 330 | 30 83 12 155 46 4 Cannon 29 | . . . 23 6 . Launcher 10 | . . . . 5 5 Special . | . . . . . . Kinetic 299 | 15 42 8 178 52 4 Thermal 57 | 15 41 1 . . . Explosive 10 | . . . . 5 5 Electromagnetic 3 | . . 3 . . . Robot Hit Streak 17 | 5 11 10 14 17 16 Robot Miss Streak 4 | 2 4 2 3 1 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 4 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 265 | 21 59 15 126 41 3 Core Hits 122 | 8 20 5 55 27 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks 27 | . 14 7 6 . . Impact 5 | . . . 5 . . Slashing 22 | . 14 7 1 . . Piercing . | . . . . . . Sneak Attacks 2 | . 1 . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5076 | 255 775 255 2248 1170 373 Guns 3500 | 250 703 122 1857 510 58 Cannons 383 | . . . 249 134 . Explosions 841 | . . . . 526 315 Melee 281 | . 66 133 82 . . Ramming 71 | 5 6 . 60 . . Kinetic 3434 | 151 384 91 2106 644 58 Thermal 428 | 99 319 10 . . . Explosive 841 | . . . . 526 315 Electromagnetic 21 | . . 21 . . . Impact 32 | . . . 32 . . Slashing 249 | . 66 133 50 . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 27 | . 4 . 2 21 . Projectiles . | . . . . . . Explosions 21 | . . . . 21 . Melee 6 | . 4 . 2 . . Knockbacks 4 | . . . 4 . . Impact 1 | . . . 1 . . Kinetic 2 | . . . 2 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 17 | . . . 10 7 . Shots 1 | . . . . 1 . Rammed 10 | 1 4 . 5 . . Targets Rammed 12 | 1 4 . 7 . . Kicked . | . . . . . . Crushed 2 | . . . 2 . . Highest Temperature 244 | . 244 12 20 . . Average Temperature 79 | . 88 6 5 . . Received Heat Transfer 441 | . 216 . 138 87 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 950 | 225 700 25 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 74 | 100 100 100 35 89 100 Level 1 22 | . . . 54 10 . Level 2 3 | . . . 9 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 443 | 15 50 52 443 232 178 Initial 168 | . . . 4 168 42 Average 121 | 1 10 7 217 145 82 Influence Increases 1905 | 35 233 70 853 451 263 Destroy 0b10 Robot/C 1140 | . 120 60 520 300 140 Destroy 0b10 Robot/NC 200 | 35 25 . 95 35 10 Destroy Leader 278 | . 48 10 138 60 22 Allied During Kill 56 | . . . . 13 43 Successful Hack 45 | . 16 . 15 7 7 Disable Machine 30 | . 15 . . . 15 Destroy Structure 81 | . 9 . 10 36 26 Lose Combat Pursuer 75 | . . . 75 . . Influence Decreases 1402 | 35 233 58 426 510 140 Time Decay 1352 | 35 233 48 416 490 130 Lost Part 50 | . . 10 10 20 10 Squads Dispatched 4 | . 2 . 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 1 . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 15 6 46 14 6 Peak Tracking Total 7 | . 2 3 7 4 6 Tactical Retreats 6 | . . 2 4 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 16 | . 6 . 7 1 2 Terminals 15 | . 5 . 7 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 53 | . 24 . 21 4 4 Successful 19 | . 7 . 9 2 1 Failed 34 | . 17 . 12 2 3 Catastrophic 5 | . 2 . 1 . 2 Database Lockouts . | . . . . . . Manual 46 | . 19 . 20 4 3 Terminals 47 | . 18 . 21 4 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 . 3 2 1 Part Schematic 2 | . . . . 2 . Robot Analysis 5 | . 4 . 1 . . Branch Access Points 2 | . . . 1 . 1 Locate Traps 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 . 6 . . Terminals 7 | . 1 . 6 . . Botnet 1 | . . . 1 . . Operators 1 | . 1 . . . . Skim 5 | . . . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Reject 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 16 | . 6 . 7 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 71 | . . . . 71 71 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 41 | . . . . 10 31 Total Damage 372 | . . . . 97 275 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 4666 | 13 925 240 1934 1281 273 Sensors 1 | . . . . . 1 Seismic 4666 | 13 925 240 1934 1281 273 Robot Analysis Total 5 | . 4 . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 5319 | 237 1077 513 1938 1281 273 Spaces Moved 2429 | 83 516 340 791 543 156 Core 1 | 1 . . . . . Treads 1015 | 76 516 150 273 . . Legs . | . . . . . . Wheels 1413 | 6 . 190 518 543 156 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 105 105 215 135 Average Speed 169 | 153 160 129 169 215 147 Slowest Speed 240 | 160 160 160 240 215 215 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 7 92 62 67 97 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . 1 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 4 | . . 2 . 2 . Spaces Dug 32 | . 9 . 3 20 . Terrain Destroyed 79 | . 9 . 5 42 23 Melee 12 | . 9 . 3 . . Projectile 2 | . . . 2 . . AOE 65 | . . . . 42 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3182 | 158 649 386 1205 598 186 Wait 367 | 47 40 18 249 5 8 Move 2424 | 82 515 339 790 542 156 Hop . | . . . . . . Pick Up 45 | 2 10 4 24 3 2 Fast Attach 22 | 9 1 1 8 . 3 Attach 14 | . . 6 2 4 2 Detach 10 | 2 1 . 5 . 2 Swap 46 | . 17 2 13 9 5 Drop 23 | . 5 1 12 4 1 Fire 192 | 15 42 8 89 31 7 Melee 27 | . 14 7 6 . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 11 | 1 4 . 6 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 238 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 9) 780 | -10/Materials | Discovered new exit (range 7) 838 | -10/Materials | Derelicts attacked the area 1101 | -10/Materials | Discovered new exit (range 5) 1258 | -10/Materials | Discovered new exit (range 16) 1315 | -10/Materials | Entered Mines 1323 | -10/Mines | Learned location of Zion (-7) 1371 | -10/Mines | Discovered new exit (range 6) 1462 | -10/Mines | Learned location of Storage (-7) 1508 | -10/Mines | Assembled infested the area 1513 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1584 | -10/Mines | Core integrity fell below 50% 1616 | -10/Mines | Lost 7 parts (3n1u3w) 1748 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1816 | -10/Mines | Discovered new exit (range 11) 1828 | -10/Mines | Entered Materials 1828 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2063 | -9/Materials | Discovered new exit (range 4) 2205 | -9/Materials | Build established: Scavenger-Mutant 2212 | -9/Materials | Identified exit to Mines 2545 | -9/Materials | Destroyed 8 combat bots 3026 | -9/Materials | Discovered new exit (range 6) 3075 | -9/Materials | Loaded intel: 5 trap records 3126 | -9/Materials | Learned Materials trap positions 3166 | -9/Materials | Learned 4 Recycling zone layouts 3196 | -9/Materials | Identified exit to Materials 3216 | -9/Materials | Learned Storage garrison access intel 3236 | -9/Materials | Learned Materials stockpile data 3766 | -9/Materials | Entered Mines 3867 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3964 | -9/Mines | Discovered exit to Materials (range 13) 3967 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4324 | -9/Mines | Learned Materials emergency access door positions 4428 | -9/Mines | Escorted by a lone wolf Derelict 4460 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4508 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4889 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4894 | -9/Mines | Found Prototype Device 5047 | -9/Mines | Entered Materials 5047 | -8/Materials | Accompanied by 4 allies 5047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5048 | -8/Materials | Loaded intel: 18 trap records 5053 | -8/Materials | Identified Exp. Sensor Array 5320 | -8/Materials | Self-destructed Last Messages --------------- 05270_ K-01 Serf collects debris. 05274_ R-06 Scavenger collects Lgt. Assault Rifle. 05277_ U-05 Engineer builds a Wall. 05278_ K-01 Serf collects debris. 05281_ U-05 Engineer builds a Wall. 05288_ The unstable cave ceiling collapses. 05289_ U-05 Engineer builds a Wall. 05294_ U-05 Engineer builds a Door. 05294_ R-06 Scavenger collects Imp. Hover Unit. 05299_ U-05 Engineer lays Concrete. 05301_ U-05 Engineer builds a Wall. 05305_ U-05 Engineer lays Concrete. 05306_ U-05 Engineer builds a Wall. 05307_ Acquired Com. Wheel. 05310_ U-05 Engineer lays Concrete. 05317_ Dropped Lgt. Treads. 05317_ Acquired Imp. Datajack. 05320_ Connecting with Terminal... >>Access(Branch) No branch access points found. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????########????# | | ???????????????/????????????????????# #????# | | ????????????????????????????????????# T #????# | | ???????????????????????##########???# #????# | | ???????????????????????# #???# #????# | | ???????????????????????# """ #???# #????## | | ???????????????????????# """ #???# #?????? | | ??????^????????????????# """g #???#+##+######### | | ??????^????????????????# g #???# | | ???????????????????????#" #???#### | | ??????????^^???????????#T@g g #??????# | | ????????????????# ??#" = #??????# | | ????????????????# # #??????# | | ????????????????# ###+############# | | ???????????? 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""" | | ????????????????# #?# """ ""% ^""" | | ????????????????# #??# | | ????????????????# ???# !%! | | ????????????????# ! ???# * | | ????????????????# ????# ! | | ????????????????######????# ################# | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? ????????????????? | | ??????????????????????????#### ????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Mines | Hacked Huge Storage Unit | -9/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumAlloyShredder Manual? 0 Play Time 00:27:36 Cumulative 752.4 hours Start 2025.03.07 @ 10:01:16 End 2025.03.07 @ 10:27:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 746 Rogue 659 Adventurer 87 Explorer 0 Win Type - Total 47 Types 9/0/29/2/1/1/4/1/0/0 Lore% 96 Gallery% 89 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 020bcb56-1bd3-4c04-9562-59b4c60ca21c