Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 22:54:25 Player: Turbografx16 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1705) 1705 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (238) 238 TOTAL SCORE: 4988 Bonus ------- High Alert Combat Kills 38 Entered Garrisons 200 Cogmind --------- Core Integrity 407/700 Matter 200/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Hacking Suite Hacking Suite Gatling Laser Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Propulsion Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Hacking Suite Hacking Suite System Shield EM Shotgun Gatling Laser Grenade Launcher Datajack Datajack [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 2 1 . Weapon . | . . . . . . . Parts Attached 60 | . 14 . 23 15 7 1 Power 6 | . 1 . 4 . . 1 Engine 6 | . 1 . 4 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | . 2 . 7 1 4 . Treads 9 | . 2 . 6 1 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 4 | . . . . . 4 . Flight 1 | . . . 1 . . . Utility 20 | . 6 . 4 7 3 . Device 7 | . 2 . 2 3 . . Storage 3 | . 2 . . 1 . . Processor 5 | . 1 . 2 2 . . Hackware 3 | . . . . . 3 . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 20 | . 5 . 8 7 . . Energy Gun 5 | . 1 . 1 3 . . Energy Cannon 13 | . 4 . 5 4 . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 1 . . Parts Lost 20 | . 4 . 3 2 . 11 Power 3 | . . . 1 . . 2 Propulsion 6 | . . . 2 . . 4 Utility 4 | . 1 . . . . 3 Weapon 7 | . 3 . . 2 . 2 Highest Loss Streak 10 | . 3 . 2 1 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 100 93 97 97 73 Engine 11 | . 14 14 10 9 7 3 Treads 24 | . 22 28 26 27 4 . Leg 1 | . 5 . . . . . Hover 1 | . . . . . 25 20 Device 8 | . 4 14 12 9 8 7 Storage 12 | . 14 14 11 9 8 4 Processor 6 | . . . 8 22 . . Protection 3 | . 7 . . . 7 3 Energy Gun 5 | . 7 14 3 1 15 12 Energy Cannon 16 | . 18 14 18 16 . . Naked Turns . | . . . . . . . Heaviest Build 44 | 14 36 32 40 44 41 37 Greatest Support 69 | 20 40 40 60 69 69 45 Greatest Overweight (x) 3 | . 1 . 1 . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 8 12 15 15 15 15 11 Most Carried 15 | 6 9 9 15 15 15 11 Average Carried 10 | 6 7 9 12 13 11 8 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 9 9 14 15 11 5 Class Distribution -------------------- 62% | Mutant 32% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Matter Collected 934 | 203 158 65 387 121 . . Remotely . | . . . . . . . Salvage Created 2225 | 24 793 100 833 475 . . Parts 113 | 1 46 3 45 18 . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . 2 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 40 | . 13 2 18 7 . . Guns 2 | . 2 . . . . . Cannons 31 | . 9 1 15 6 . . AOE 6 | . 2 1 3 . . . Classes Destroyed 11 | 1 8 . 1 1 . . Worker 2 | . 2 . . . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . 1 . . . . . Recycler 3 | . 1 . 1 1 . . Mechanic 1 | . 1 . . . . . Operator 2 | . 1 . . 1 . . Watcher 3 | . 3 . . . . . Swarmer 3 | . 3 . . . . . Grunt 30 | . 10 2 14 4 . . Sentry 6 | . . . 4 2 . . Hunter 1 | . . . . 1 . . Best Kill Streak 4 | 1 4 2 4 3 . . Combat Bots Only 4 | . 3 2 4 3 . . Max Kills in Single Turn 2 | 1 2 1 2 1 . . Gunslinging . | . . . . . . . Exploded 2 | . 2 1 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Damage Taken 2890 | . 886 28 752 269 108 847 Core 554 | . 104 . 142 15 16 277 Absorbed by Shields 134 | . . . . . . 134 Redirected to Shielding 103 | . . . . . 22 81 Regen/Repaired (Parts) 120 | . . . 120 . . . Core Remaining (%) 79 | 100 . 58 64 97 . . Volleys Fired 102 | 1 37 3 38 20 2 1 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 60 112 96 150 150 160 160 Shots Fired 200 | 2 69 7 76 40 4 2 Gun 43 | 2 28 4 3 . 4 2 Cannon 152 | . 41 3 68 40 . . Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 14 | 1 13 . . . . . Thermal 111 | . . . 65 40 4 2 Explosive 5 | . . . 5 . . . Electromagnetic 70 | 1 56 7 6 . . . Robot Hit Streak 18 | 1 7 12 14 18 5 3 Robot Miss Streak 3 | 1 3 1 2 1 3 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 138 | 1 41 5 54 31 4 2 Core Hits 72 | 1 26 4 25 14 1 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . 1 . . Meltdown 1 | . . . . 1 . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3721 | 12 1077 115 1583 800 73 61 Guns 483 | 12 294 44 15 . 73 45 Cannons 2743 | . 623 48 1272 800 . . Explosions 478 | . 159 23 296 . . . Melee . | . . . . . . . Ramming 17 | . 1 . . . . 16 Kinetic 120 | . 120 . . . . . Thermal 2425 | . 159 23 1325 800 73 45 Explosive 215 | . . . 215 . . . Electromagnetic 944 | 12 797 92 43 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 8 8 4 . . 1 Average Corruption 5 | . 8 8 3 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . 12 10 22 . . . Message Errors 9 | . 3 3 3 . . . Matter Fused 13 | . 5 1 7 . . . Heat Flow Errors 5 | . . 3 2 . . . Energy Discharges 5 | . 3 . 2 . . . Data Loss (minor) 7 | . . 1 6 . . . Data Loss (major) 2 | . 1 1 . . . . Misfires 2 | . . 1 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 38 | . 2 . 21 15 . . Projectiles 17 | . 2 . . 15 . . Explosions 21 | . . . 21 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 104 | . 67 . 30 . . 7 Shots 3 | . 2 . 1 . . . Rammed 3 | . . . 1 . . 2 Targets Rammed 4 | . 1 . 1 . . 2 Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 668 | . 264 265 668 252 202 84 Average Temperature 117 | . 94 97 159 71 104 45 Received Heat Transfer 711 | . 186 15 324 81 36 69 Effects 17 | . 1 . 16 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 3 | . 1 . 2 . . . Matter Decay 2 | . . . 2 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 5 | . . . 5 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . 4 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 4 | . . . . 4 . . Heat Transferred 3535 | . 150 50 1876 1184 175 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 3 1 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Peak Influence 466 | 5 246 56 466 437 156 124 Initial 191 | . 3 . 21 191 106 109 Average 121 | 5 69 31 117 332 123 82 Maximum Alert Level 2 | . 1 . 2 2 . . Low Security (%) 81 | 100 97 100 84 12 100 100 Level 1 12 | . 2 . 14 45 . . Level 2 6 | . . . 1 42 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . 4 1 . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 6 | . 2 . 3 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Distress Signals 5 | . 3 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 19 2 26 12 2 10 Peak Tracking Total 12 | . 3 1 5 3 2 12 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Traps Triggered 8 | . . . 5 . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Machines Disabled 7 | . 2 . 5 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Machines Accessed 14 | . 6 . 4 2 2 . Terminals 10 | . 5 . 2 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 15 . 9 5 4 . Successful 19 | . 9 . 5 2 3 . Failed 14 | . 6 . 4 3 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 26 | . 12 . 7 5 2 . Terminals 27 | . 14 . 6 5 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 6 | . 4 . 1 1 . . Robot Analysis 3 | . 2 . . 1 . . Unreport Threat 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 8 | . 3 . 2 1 2 . Terminals 8 | . 3 . 2 1 2 . Assimilate 1 | . . . . . 1 . Botnet 7 | . 3 . 2 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 5 . 2 2 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Robot Analysis Total 3 | . 2 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Turns Passed 3255 | 16 1163 244 1213 444 89 86 Spaces Moved 1729 | 11 629 123 539 199 129 99 Core 15 | . . . . . . 15 Treads 1379 | . 508 123 539 199 10 . Legs 132 | 11 121 . . . . . Wheels . | . . . . . . . Hover 203 | . . . . . 119 84 Flight . | . . . . . . . Fastest Speed 48 | 120 120 160 160 160 48 48 Average Speed 144 | 120 152 160 162 160 56 55 Slowest Speed 240 | 120 190 160 240 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 34 | 2 82 39 55 24 4 32 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 75 | . 6 2 60 7 . . Melee . | . . . . . . . Projectile 17 | . . . 10 7 . . AOE 58 | . 6 2 50 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Total 2288 | 11 763 164 798 286 139 127 Wait 313 | . 65 39 170 33 . 6 Move 1723 | 10 628 122 538 198 128 99 Hop . | . . . . . . . Pick Up 31 | . 9 . 14 8 . . Fast Attach 22 | . 5 . 12 5 . . Attach 23 | . 3 . 7 8 4 1 Detach 4 | . 1 . 1 2 . . Swap 16 | . 6 . 4 3 3 . Drop 32 | . 8 . 13 9 2 . Fire 102 | 1 37 3 38 20 2 1 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 2 | . 1 . 1 . . . Escape Stasis 18 | . . . . . . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 3) 667 | -10/Materials | Discovered new exit (range 6) 793 | -10/Materials | Crushed by falling debris 824 | -10/Materials | Lost 3 parts (1u2w) 1008 | -10/Materials | Discovered new exit (range 16) 1180 | -10/Materials | Entered Mines 1181 | -10/Mines | Met a Derelict bent on vengeance 1385 | -10/Mines | Discovered new exit (range 5) 1424 | -10/Mines | Entered Materials 1424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1700 | -9/Materials | Repaired Lgt. Treads 2119 | -9/Materials | Discovered new exit (range 15) 2335 | -9/Materials | Build established: Scavenger-Mutant 2595 | -9/Materials | Discovered new exit (range 15) 2637 | -9/Materials | Entered another Materials area 2637 | -8/Materials | Evolved 2 slots: Utility x2 3022 | -8/Materials | Discovered new exit (range 9) 3081 | -8/Materials | Entered Factory 3081 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3115 | -7/Factory | Identified exit to Garrison 3170 | -7/Factory | Entered Garrison 3178 | -7/Garrison | Triggered checkpoint 3216 | -7/Garrison | Triggered checkpoint 3222 | -7/Garrison | Triggered checkpoint 3249 | -7/Garrison | Discovered new exit (range 15) 3256 | -7/Garrison | Self-destructed Last Messages --------------- 03214_ Field strength at 57. 03215_ Field strength at 46. 03216_ Field strength at 30. 03217_ Field strength at 23. 03217_ Lgt. Ion Engine destroyed. 03217_ System corrupted by crushing effect (+1). 03217_ Knocked back. 03219_ C-30 ARC bursts open, deploying its payload. 03219_ G-50 Soldier unfolds itself. 03219_ G-47 Trooper unfolds itself. 03221_ Hacking Suite destroyed. 03222_ Beams of light sweep through the air. An alarm sounds. 03222_ Stasis field depleted. 03224_ Gravmag System destroyed. 03227_ Lrg. Storage Unit destroyed. 03230_ Gatling Laser destroyed. 03246_ Gravmag System destroyed. 03246_ Gatling Laser destroyed. 03249_ EXIT=FOUND 03250_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | #####??????????????????????????????????? | | #??????????????????????????????????? | | ### #??????????????????????????????????? | | ??# #????????????????????????###???????? | | ??# #??????????????????????? #???????? | | ### ######################## < #???????? | | #???????? | | Y #???????? | | @ #???????? | | ### ############### ############???????? | | ??# #?????????????###??????????????????? | | ??# #??????????????????????????????????? | | ??# #??????????????????????????????????? | | ??# #??????????????????????????????????? | | ??# #??????????????????????????????????? | | ??# ??????????????????????????????????? | | ??###??????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainSmartbombProtection Manual? 0 Play Time 00:37:37 Cumulative 54.2 hours Start 2022.04.01 @ 22:18:07 End 2022.04.01 @ 22:54:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 24 Adventurer 56 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c96d038e-5024-4370-a8ea-1cbc1b29cc8a