Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.29 @ 00:43:59 Player: Avari3l Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (67) 335 Value Destroyed (3273) 3273 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3542) 3542 TOTAL SCORE: 15290 Bonus ------- Pacifist 270 High Alert Combat Kills 80 Follower Combat Kills 231 Aligned with FarCom 300 Win 3000 Friendly Fire -339 Cogmind --------- Core Integrity 1463/1600 Matter 225/300 Energy 1360/1560 System Corruption 16% Temperature Cool (16) Movement Hovering (35) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Particle Reactor Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Combat Antigrav System Combat Linear Gravjet > --- UTILITY (10) ----- Advanced Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Advanced Signal Interpreter Advanced Reaction Control System Advanced Shield Generator Advanced Force Field > --- WEAPON (3) ------- Precision Phase Gun Enhanced Nova Cannon > --- INVENTORY (12) --- Micro Fission Core Light Particle Reactor Quantum Reactor Potential Leg Potential Leg Improved Antigrav System Antigrav Array Combat Linear Gravjet Advanced Heat Sink Advanced Reaction Control System Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Advanced Reaction Control System Advanced Shield Generator Advanced Force Field > --- WEAPON ----------- Precision Phase Gun Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Particle Reactor Quantum Reactor Potential Leg Potential Leg Antigrav Array Combat Linear Gravjet Advanced Signal Interpreter Stasis Canceller Advanced ECM Suite Advanced Reaction Control System Nova Cannon [Rating: 188] Favorites ----------- Power Particle Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Titanium Leg Leg Titanium Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Drive Utility Hacking Suite Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Scythe Energy Gun Force Rifle Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 2 2 . . 2 2 2 2 Power 3 | . . . . . . . . . . . . 1 . 1 1 Propulsion 6 | . . . . . 2 . . 1 . . . . 2 1 . Utility 8 | . . . . . 2 . 1 1 2 . . 1 . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . Parts Attached 207 | . 1 1 . . 12 7 29 21 19 1 6 25 18 20 47 Power 18 | . . . . . 1 . 1 1 1 . . 2 3 4 5 Engine 4 | . . . . . 1 . 1 1 1 . . . . . . Core 1 | . . . . . . . . . . . . 1 . . . Reactor 13 | . . . . . . . . . . . . 1 3 4 5 Propulsion 46 | . . . . . 3 3 4 5 1 1 . 4 10 4 11 Treads . | . . . . . . . . . . . . . . . . Leg 20 | . . . . . 3 2 4 5 1 1 . 4 . . . Wheel . | . . . . . . . . . . . . . . . . Hover 25 | . . . . . . 1 . . . . . . 9 4 11 Flight 1 | . . . . . . . . . . . . . 1 . . Utility 76 | . 1 . . . 4 . 9 9 7 . 4 7 3 9 23 Device 46 | . . . . . 1 . . 3 5 . 2 5 . 9 21 Storage 8 | . . . . . 1 . . 4 . . . 1 2 . . Processor 2 | . . . . . . . . . . . 1 . . . 1 Hackware 5 | . . . . . . . 3 1 . . . . . . 1 Protection 15 | . 1 . . . 2 . 6 1 2 . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 67 | . . 1 . . 4 4 15 6 10 . 2 12 2 3 8 Energy Gun 13 | . . . . . . . 1 1 2 . . 2 . 2 5 Energy Cannon 20 | . . 1 . . 1 1 2 2 2 . 1 4 2 1 3 Ballistic Gun 1 | . . . . . 1 . . . . . . . . . . Ballistic Cannon 14 | . . . . . . 2 5 3 3 . . 1 . . . Launcher 4 | . . . . . 1 1 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 1 . 6 . 2 . 1 3 . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 2 . . 1 . . 1 1 1 3 Parts Lost 19 | . . . . . . . 2 . . 1 1 4 1 4 6 Power 3 | . . . . . . . 1 . . . . 1 . 1 . Propulsion 6 | . . . . . . . . . . 1 . 1 . 1 3 Utility 5 | . . . . . . . . . . . 1 . 1 1 2 Weapon 5 | . . . . . . . 1 . . . . 2 . 1 1 Highest Loss Streak 2 | . . . . . . . 2 . . 1 1 2 1 2 2 Average Slot Usage (%) 96 | . 96 100 100 100 95 100 97 94 97 91 99 97 95 92 95 Engine 5 | . 14 14 14 14 9 9 7 6 5 5 5 3 . . . Reactor 3 | . . . . . . . . . . . . 1 8 12 15 Leg 21 | . 28 28 28 28 34 36 30 30 29 29 29 26 . . . Hover 8 | . . . . . . . . . . . . . 32 30 30 Device 7 | . . . . . 2 . . . 3 5 5 13 10 12 24 Storage 11 | . 14 14 14 14 17 18 15 12 11 11 11 10 7 8 8 Processor 1 | . . . . . . . . . . . 5 5 4 3 . Hackware 9 | . . . . . . . 10 15 17 17 16 10 9 8 6 Protection 7 | . 10 14 14 14 13 18 8 7 11 7 5 5 7 4 . Energy Gun 2 | . 14 7 . . . . 4 2 3 5 5 . . 2 5 Energy Cannon 4 | . . 6 14 14 3 9 2 1 2 . 1 7 6 6 4 Ballistic Gun 1 | . 14 14 14 14 9 . . . . . . . . . . Ballistic Cannon 4 | . . . . . . 9 9 9 5 6 5 3 . . . Slashing Weapon 2 | . . . . . 1 . 4 3 3 . 3 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 163 | 11 14 15 15 15 55 60 71 81 90 90 80 106 110 128 163 Greatest Support 166 | 20 20 20 20 20 61 66 71 92 92 92 87 111 106 134 166 Greatest Overweight (x) 3 | . . . . . . . 1 1 . 1 . 1 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | . 6 6 6 6 14 14 14 16 16 16 16 16 16 12 12 Average Capacity 13 | . 6 6 6 6 13 14 14 14 16 16 16 16 14 12 12 Most Carried 16 | . 6 6 6 6 14 14 14 16 16 16 14 16 16 12 12 Average Carried 12 | . 5 5 5 6 8 13 13 12 15 15 13 14 13 11 11 Final Capacity 16 | 6 6 6 6 6 14 14 14 16 16 16 16 16 12 12 12 Final Carried 16 | 6 6 6 6 6 14 14 11 16 16 15 13 16 12 12 12 Class Distribution -------------------- 28% | Mutant 27% | Hacker-Mutant 20% | Generator-Mutant 10% | Hacker-Skirmisher 7% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Mutant | -3/Research Generator-Mutant | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 3054 | 200 . 15 . . 118 116 293 545 442 . . 341 159 302 523 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2906 | . . . . . 118 171 491 264 341 . . 394 9 302 816 Parts 165 | . . . . . 9 9 25 10 23 . . 27 . 18 44 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 44 | . . . . . 2 2 8 3 6 . . 7 1 4 11 Guns 10 | . . . . . 1 . 1 1 . . . . . 1 6 Cannons 28 | . . . . . 1 2 4 2 5 . . 7 . 3 4 AOE 3 | . . . . . . . 3 . . . . . . . . Classes Destroyed 10 | . . . . . 1 3 4 . . . . 1 . . 1 Worker 4 | . . . . . . . 1 . 1 . . 2 . . . Builder 6 | . . . . . . . . . . . . 2 . 1 3 Hauler 1 | . . . . . . 1 . . . . . . . . . Recycler 4 | . . . . . . . 2 1 . . . 1 . . . Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 5 | . . . . . . 1 2 . 1 . . 1 . . . Swarmer 3 | . . . . . . . 3 . . . . . . . . Grunt 4 | . . . . . . 2 . . 2 . . . . . . Sentry 9 | . . . . . 2 . 2 1 . . . 2 1 1 . Programmer 28 | . . . . . . . 3 2 4 . . 5 . 3 11 Thug 2 | . . . . . . . 2 . . . . . . . . Best Kill Streak 5 | . . . . . 1 2 5 2 3 . . 4 1 2 4 Combat Bots Only 3 | . . . . . 1 1 3 1 2 . . 2 1 2 3 Max Kills in Single Turn 7 | . . . . . 1 1 7 1 2 . . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Damage Taken 5923 | . . . . . 75 188 527 315 432 53 192 1066 526 724 1825 Core 492 | . . . . . 15 45 . 10 57 . 76 42 52 58 137 Absorbed by Shields 1173 | . . . . . . . . . . . . . . . 1173 Core Remaining (%) 95 | 100 . . . 100 . 89 100 98 . . 86 96 96 96 91 Volleys Fired 301 | . . . . . 3 7 25 16 17 . . 22 22 29 160 Largest 3 | . . . . . 2 2 3 3 3 . . 3 2 3 3 Hottest 320 | . . . . . 83 107 172 203 224 . . 320 215 282 308 Shots Fired 503 | . . . . . 6 14 64 44 45 1 . 58 28 42 201 Gun 128 | . . . . . 3 . 13 16 15 . . 5 . 12 64 Cannon 374 | . . . . . 3 14 50 28 30 1 . 53 28 30 137 Launcher 1 | . . . . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 125 | . . . . . 3 7 46 25 23 1 . 20 . . . Thermal 358 | . . . . . 3 . 17 16 15 . . 38 28 40 201 Explosive 1 | . . . . . . . 1 . . . . . . . . Electromagnetic 19 | . . . . . . 7 . 3 7 . . . . 2 . Robot Hit Streak 24 | . . . . . 5 7 11 13 9 2 . 10 24 9 15 Robot Miss Streak 6 | . . . . . . 2 5 6 4 . . 2 . 2 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 Shots Hit Robots 247 | . . . . . 5 8 41 32 20 1 . 37 15 19 69 Core Hits 115 | . . 1 . . 4 5 29 10 9 . . 18 2 10 27 Critical Hits 9 | . . . . . . . 1 . 4 . . 2 1 1 . Critical Kills 4 | . . . . . . . . . 2 . . 2 . . . Critical Parts Destroyed 5 | . . . . . . . 1 . 2 . . . 1 1 . Melee Attacks 164 | . . . . . 1 . 40 24 19 . 4 30 34 12 . Impact . | . . . . . . . . . . . . . . . . Slashing 111 | . . . . . 1 . 40 24 19 . 4 23 . . . Piercing 53 | . . . . . . . . . . . . 7 34 12 . Sneak Attacks 5 | . . . . . . . . . . . . 3 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9909 | . . 1 . 12 81 350 1467 842 921 37 . 1782 643 887 2886 Guns 2821 | . . . . . 28 . 140 290 173 . . . . 290 1900 Cannons 5465 | . . . . . 53 225 804 552 734 37 . 1188 535 480 857 Explosions 837 | . . . . . . 125 491 . . . . 221 . . . Melee 618 | . . . . . . . 30 . . . . 363 108 117 . Ramming 168 | . . 1 . 12 . . 2 . 14 . . 10 . . 129 Kinetic 2326 | . . . . . 28 49 783 472 575 37 . 382 . . . Thermal 5778 | . . . . . 53 125 161 290 173 . . 964 535 720 2757 Explosive 429 | . . . . . . . 429 . . . . . . . . Electromagnetic 590 | . . . . . . 176 62 80 159 . . 63 . 50 . Impact . | . . . . . . . . . . . . . . . . Slashing 282 | . . . . . . . 30 . . . . 252 . . . Piercing 336 | . . . . . . . . . . . . 111 108 117 . Highest Corruption 21 | . . . . . . 1 2 2 1 21 21 5 5 6 16 Average Corruption 4 | . . . . . . 1 1 1 1 13 21 4 2 4 9 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 147 | . . . . . . 2 8 5 . 7 7 22 4 9 83 Message Errors 25 | . . . . . . . 4 4 . . 1 4 1 . 11 Matter Fused 24 | . . . . . . . . . . 2 3 4 . 1 14 Heat Flow Errors 13 | . . . . . . . . . . 2 . 3 1 2 5 Energy Discharges 11 | . . . . . . 1 . . . . . 3 1 2 4 Parts Rejected 2 | . . . . . . . . . . 1 . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . . . 5 . 1 1 Data Loss (major) 4 | . . . . . . . . . . 1 2 . . . 1 Misfires 9 | . . . . . . . . . . 1 . 1 . . 7 Misdirections 16 | . . . . . . . . . . . 1 . . . 15 Targeting Errors 29 | . . . . . . 1 4 1 . . . 2 1 2 18 Weapon Failures 7 | . . . . . . . . . . . . . . 1 6 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 436 | . . . . . . . 79 20 20 . . 143 3 . 171 Projectiles 226 | . . . . . . . 79 20 20 . . 15 3 . 89 Explosions 64 | . . . . . . . . . . . . 64 . . . Melee 146 | . . . . . . . . . . . . 64 . . 82 Knockbacks 21 | . . . . . . 2 7 8 3 . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 19 | . . . . . . 1 7 8 3 . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 237 | . . . . . . . 33 . . . . 92 . . 112 Shots 4 | . . . . . . . 1 . . . . 2 . . 1 Rammed 3 | . . 1 . . . . . . . . . . . . 2 Targets Rammed 9 | . . 2 . 1 . . 1 1 1 . . 1 . . 2 Kicked 6 | . . 1 . 1 . . 1 1 1 . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 553 | . . . . . 57 192 367 382 176 239 . 220 208 195 553 Average Temperature 100 | . . . . . 24 69 152 108 60 111 . 106 90 84 104 Received Heat Transfer 495 | . . . . . 27 27 48 36 138 . 36 36 72 18 57 Effects 13 | . . . . . . . 2 . . . . . . . 11 Shutdowns 6 | . . . . . . . 1 . . . . . . . 5 Energy Bleed 5 | . . . . . . . 1 . . . . . . . 4 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Fried 2 | . . . . . . 1 . . 1 . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . 3 Robots Melted 2 | . . . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . 1 Parts Melted 27 | . . . . . . . . . . . . . . 4 23 Heat Transferred 5783 | . . . . . 111 150 337 407 259 . . 804 422 629 2664 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 754 | . . . . 38 91 201 139 87 97 48 94 263 206 276 754 Initial 118 | . . . . . 14 38 74 62 6 33 26 40 118 74 93 Average 114 | . . . . 4 43 102 59 35 19 37 36 127 132 158 337 Maximum Alert Level 3 | . . . . . . 1 . . . . . 1 1 1 3 Low Security (%) 81 | . 100 100 . 100 100 89 100 100 100 100 100 67 99 77 23 Level 1 13 | . . . . . . 10 . . . . . 32 . 22 47 Level 2 3 | . . . . . . . . . . . . . . . 24 Level 3 . | . . . . . . . . . . . . . . . 4 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . . . . 2 5 3 4 . 1 4 3 2 9 Investigation 5 | . . . . . . . . 1 1 . 1 1 . . 1 Extermination 17 | . . . . . . . 3 2 2 . . 3 1 2 4 Reinforcement 10 | . . . . . . 2 2 . 1 . . . 1 . 4 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 2 . 1 . . . 1 . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 9 | . . . . . . . . . . . . . 1 2 6 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 142 | . . . . 2 2 12 17 5 13 6 3 11 13 11 47 Peak Tracking Total 7 | . . . . 2 1 3 4 1 4 6 4 4 4 3 7 Tactical Retreats 23 | . . . . . . 1 2 1 3 2 1 . 2 2 9 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 14 | . . . . . . 3 1 1 1 . . 2 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 18 | . . . . . . 2 2 . 3 . . 7 . . 4 Max in Single Turn 3 | . . . . . . 1 1 . 1 . . 3 . . 1 Garrison Access 4 | . . . . . 1 . 1 1 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 65 | . 1 . 2 . 2 2 12 9 6 . 2 7 9 4 9 Terminals 41 | . 1 . . . 1 2 7 4 5 . 1 3 6 4 7 Fabricators 3 | . . . . . . . . . 1 . . 1 . . 1 Repair Stations 4 | . . . . . . . 1 2 . . . 1 . . . Recycling Units 6 | . . . . . . . 2 2 . . . 1 1 . . Scanalyzers 4 | . . . . . . . 1 . . . 1 . 2 . . Garrison Access 5 | . . . . . 1 . 1 1 . . . 1 . . 1 Total Hacks 172 | . 1 . 2 . 6 4 29 38 18 . 16 14 18 11 15 Successful 89 | . . . 2 . 2 1 20 19 10 . 11 9 7 5 3 Failed 83 | . 1 . . . 4 3 9 19 8 . 5 5 11 6 12 Catastrophic 17 | . . . . . 1 1 . 2 1 . 2 2 2 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 51 | . 1 . 1 . 2 . 11 19 6 . . 4 5 1 1 Terminals 110 | . 1 . . . 5 4 18 23 16 . 5 7 9 11 11 Fabricators 7 | . . . . . . . . . 2 . . 2 . . 3 Repair Stations 10 | . . . . . . . 1 7 . . . 2 . . . Recycling Units 15 | . . . . . . . 4 6 . . . 2 3 . . Scanalyzers 20 | . . . . . . . 3 . . . 11 . 6 . . Garrison Access 8 | . . . . . 1 . 3 2 . . . 1 . . 1 Terminal Hacks 32 | . . . 2 . 1 1 6 6 8 . . 1 1 5 1 Record 7 | . . . 1 . . . . . 1 . . . . 4 1 Part Schematic 1 | . . . . . . . . . 1 . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . 1 . . Terminal Index 4 | . . . . . . . 1 1 1 . . . . 1 . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . Scanalyzer Index 2 | . . . . . . . 1 1 . . . . . . . Alert Level 3 | . . . . . . . 1 1 1 . . . . . . Unreport Threat 5 | . . . . . . . 1 2 2 . . . . . . Locate Traps 2 | . . . . . 1 . . . 1 . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 2 . . 2 . . 2 Network Status 1 | . . . . . . . . . . . . . . . 1 Load Schematic 3 | . . . . . . . . . 1 . . 1 . . 1 Build 2 | . . . . . . . . . 1 . . 1 . . . Repair Station Hacks 6 | . . . . . . . . 4 . . . 2 . . . Scan Component 3 | . . . . . . . . 2 . . . 1 . . . Repair 3 | . . . . . . . . 2 . . . 1 . . . Recycling Unit Hacks 12 | . . . . . . . 3 5 . . . 2 2 . . Recycle Component 1 | . . . . . . . . 1 . . . . . . . Process 3 | . . . . . . . . 2 . . . . 1 . . Report Inventory 4 | . . . . . . . 2 1 . . . 1 . . . Retrieve Matter 2 | . . . . . . . . 1 . . . . 1 . . Retrieve Components 2 | . . . . . . . 1 . . . . 1 . . . Scanalyzer 17 | . . . . . . . 3 . . . 11 . 3 . . Insert Component 10 | . . . . . . . 2 . . . 6 . 2 . . Analyze 7 | . . . . . . . 1 . . . 5 . 1 . . Garrison Access Hacks 4 | . . . . . 1 . 1 1 . . . 1 . . . Seal Access 4 | . . . . . 1 . 1 1 . . . 1 . . . Unauthorized Hacks 12 | . . . . . . . 7 3 . . . 1 1 . . Terminals 10 | . . . . . . . 5 3 . . . 1 1 . . Assimilate 4 | . . . . . . . 2 . . . . 1 1 . . Botnet 6 | . . . . . . . 3 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 54 | . 1 . . . 1 2 9 8 5 . 2 5 8 4 9 Full Trace Events 3 | . . . . . . . . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . . . . Matter 219 | . . . . . . . . . 219 . . . . . . Time 116 | . . . . . . . . . 116 . . . . . . Total Robot Build Rating 9 | . . . . . . . . . 9 . . . . . . Part Schematics Acquired 8 | . . . . . . . 1 . 1 . 5 . 1 . . Parts Built 2 | . . . . . . . . . . . . 2 . . . Matter 234 | . . . . . . . . . . . . 234 . . . Time 117 | . . . . . . . . . . . . 117 . . . Total Part Build Rating 14 | . . . . . . . . . . . . 14 . . . Parts Repaired 3 | . . . . . . . . 2 . . . 1 . . . Time 131 | . . . . . . . . 69 . . . 62 . . . Parts Recycled 1 | . . . . . . . . 1 . . . . . . . Recycled Matter 32 | . . . . . . . . 24 . . . . 8 . . Retrieved Matter 14 | . . . . . . . . 6 . . . . 8 . . Retrieved Components 12 | . . . . . . . 9 . . . . 3 . . . Parts Scanalyzed 7 | . . . . . . . 1 . . . 5 . 1 . . Part Schematics Acquired 7 | . . . . . . . 1 . . . 5 . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 14 | . . 3 . . . 2 5 . 3 . . . 1 . . Largest Group 3 | . . 3 3 3 1 2 3 . 3 . . . 1 . . Highest-Rated Group 115 | . . 40 40 40 16 115 99 . 48 . . . 10 . . Highest-Rated Ally 99 | . . 16 16 16 16 99 99 . 16 . . . 10 . . Total Orders 10 | . . . . . . . . . . . . . . . 10 ROAM 2 | . . . . . . . . . . . . . . . 2 FOLLOW 2 | . . . . . . . . . . . . . . . 2 EXPLORE 3 | . . . . . . . . . . . . . . . 3 RETURN 3 | . . . . . . . . . . . . . . . 3 Ally Attacks 38 | . . . . 2 1 17 15 . 3 . . . . . . Total Damage 988 | . . . . 32 15 756 147 . 38 . . . . . . Kills 9 | . . . . 1 . 7 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . 6 Drone Recoveries 3 | . . . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 10526 | . 95 400 538 38 381 497 1754 1576 863 174 136 1339 583 501 1651 Spaces Moved 9280 | 1 75 325 444 30 234 262 1108 954 554 140 88 889 693 687 2796 Core . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 5104 | 1 75 325 444 30 234 262 1108 954 554 140 88 889 . . . Wheels . | . . . . . . . . . . . . . . . . Hover 4176 | . . . . . . . . . . . . . 693 687 2796 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 26 | 120 120 120 120 120 120 127 127 124 124 124 124 108 26 41 35 Average Speed 86 | 120 120 120 120 120 126 127 128 126 124 124 124 117 48 45 37 Slowest Speed 276 | 120 120 120 120 120 127 127 157 155 124 155 124 152 276 48 110 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 33 | 2 16 65 90 10 17 41 28 24 21 82 3 20 22 18 72 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . Spaces Dug 272 | . . . . . 1 . 39 24 19 . 4 20 42 25 98 Terrain Destroyed 437 | . . . . . 1 19 61 25 26 . 4 96 42 28 135 Melee 143 | . . . . . 1 . 39 24 19 . 4 19 28 9 . Projectile 175 | . . . . . . 2 5 1 7 . . 19 14 19 108 AOE 119 | . . . . . . 17 17 . . . . 58 . . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Fac Was Fac Fac Res Res Acc Total 11079 | . 81 334 450 32 311 414 1317 1250 661 140 108 1091 862 818 3210 Wait 902 | . . 5 3 2 44 124 96 214 37 . 10 98 75 38 156 Move 9266 | . 74 324 443 30 233 261 1107 953 554 139 87 888 692 686 2795 Hop . | . . . . . . . . . . . . . . . . Pick Up 92 | . 3 1 2 . 11 7 6 14 7 . . 15 5 5 16 Fast Attach 48 | . 1 . . . 4 . 6 3 . . . 6 3 9 16 Attach 39 | . . . . . 1 . 5 2 3 1 3 6 5 5 8 Detach 18 | . . . . . 1 . 3 . . . 1 . 4 5 4 Swap 120 | . . 1 . . 7 7 18 16 16 . 3 13 10 6 23 Drop 108 | . 3 1 2 . 6 8 10 7 7 . . 12 12 10 30 Fire 301 | . . . . . 3 7 25 16 17 . . 22 22 29 160 Melee 164 | . . . . . 1 . 40 24 19 . 4 30 34 12 . Ram 2 | . . . . . . . . . . . . . . . 2 Kick 6 | . . 2 . . . . 1 1 1 . . 1 . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . 13 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research (discovered 3 exits: *Res x2 / [*Tes]) -2/Research (discovered 2 exits: *Acc / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 16) 96 | -10/Materials | Entered Mines 282 | -10/Mines | Found a hidden stash of uninstalled traps 324 | -10/Mines | Discovered new exit (range 5) 333 | -10/Mines | Build established: Mutant 404 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 426 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 455 | -10/Mines | Discovered new exit (range 5) 486 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 487 | -10/Mines | Discovered new exit (range 5) 496 | -10/Mines | Entered Exiles 496 | -10/Exiles | Accompanied by 3 allies 514 | -10/Exiles | Discovered new exit (range 14) 546 | -10/Exiles | Met 8R-AWN 562 | -10/Exiles | Met EX-HEX 618 | -10/Exiles | Met EX-DEC 646 | -10/Exiles | Visited The Gauntlet 794 | -10/Exiles | Met EX-BIN 816 | -10/Exiles | Learned location of Zion (-6) 868 | -10/Exiles | Aligned with FarCom system 870 | -10/Exiles | Given EX-Vault access code 902 | -10/Exiles | Opened EX-Vault 909 | -10/Exiles | Found Potential Leg 911 | -10/Exiles | Found Potential Leg 937 | -10/Exiles | Warned to stay clear of 0b10 Research branches 954 | -10/Exiles | Exiles lab attacked by MAIN.C 1020 | -10/Exiles | Discovered new exit (range 10) 1034 | -10/Exiles | Left Exiles lab with Potential Leg 1034 | -10/Exiles | Entered Mines 1034 | -9/Mines | Accompanied by 3 allies 1062 | -9/Mines | Discovered new exit (range 9) 1072 | -9/Mines | Entered Materials 1072 | -8/Materials | Accompanied by 1 ally 1072 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1235 | -8/Materials | Discovered new exit (range 4) 1453 | -8/Materials | Entered Storage 1649 | -8/Storage | Met 01-MTF 1831 | -8/Storage | Discovered new exit (range 15) 1855 | -8/Storage | Found Prototype Launcher 1856 | -8/Storage | Identified Scatter Rocket Array 1950 | -8/Storage | Entered Factory 1950 | -7/Factory | Accompanied by 1 ally (01-MTF) 1950 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1957 | -7/Factory | 01-MTF left 2360 | -7/Factory | Identified exit to Lower Caves 2517 | -7/Factory | Allied Derelicts emerged from ambush trap array 2808 | -7/Factory | Discovered new exit (range 12) 3704 | -7/Factory | Entered another Factory area 3704 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3889 | -6/Factory | Repaired Titanium Leg 3910 | -6/Factory | Build established: Hacker-Mutant 4243 | -6/Factory | Discovered new exit (range 16) 4988 | -6/Factory | Repaired Flexi-carbon Leg 5030 | -6/Factory | Build established: Hacker-Skirmisher 5176 | -6/Factory | Discovered new exit (range 7) 5280 | -6/Factory | Entered another Factory area 5280 | -5/Factory | Evolved 2 slots: Utility x2 5319 | -5/Factory | Discovered new exit (range 5) 5541 | -5/Factory | Fabricated G-47 Trooper? 5635 | -5/Factory | Found Prototype Launcher 5636 | -5/Factory | Identified Tesla Bomb Launcher 5921 | -5/Factory | Build established: Hacker-Mutant 6143 | -5/Factory | Sucked down chute 6143 | -5/Factory | Entered Waste 6152 | -5/Waste | Spotted C-40 Crusher 6158 | -5/Waste | EMP discharged 6158 | -5/Waste | System corruption reached 10% 6161 | -5/Waste | Spotted C-40 Crusher 6174 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6189 | -5/Waste | Spotted C-40 Crusher 6201 | -5/Waste | Spotted C-40 Crusher 6203 | -5/Waste | Spotted C-40 Crusher 6204 | -5/Waste | Spotted C-40 Crusher 6258 | -5/Waste | EMP discharged 6306 | -5/Waste | Discovered new exit (range 10) 6317 | -5/Waste | Entered Factory 6370 | -5/Factory | Discovered new exit (range 12) 6453 | -5/Factory | Entered another Factory area 6453 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6798 | -4/Factory | Fabricated Imp. Antigrav System (x2) 6813 | -4/Factory | Build established: Hacker-Assassin 6889 | -4/Factory | Discovered new exit (range 15) 6893 | -4/Factory | Identified exit to Upper Caves 6893 | -4/Factory | Identified exit to Extension 7583 | -4/Factory | Discovered new exit (range 11) 7689 | -4/Factory | Repaired Adv. Coolant Injector 7792 | -4/Factory | Entered Research 7792 | -3/Research | Evolved 2 slots: Propulsion x2 7827 | -3/Research | Discovered new exit (range 17) 8137 | -3/Research | Garrison activated, responded to threat 8224 | -3/Research | Discovered new exit (range 5) 8351 | -3/Research | Discovered new exit (range 9) 8375 | -3/Research | Entered another Research area 8375 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 8496 | -2/Research | Crushed by falling debris 8689 | -2/Research | Build established: Generator-Mutant 8719 | -2/Research | Discovered new exit (range 16) 8829 | -2/Research | Discovered new exit (range 12) 8876 | -2/Research | Entered Access 8876 | -1/Access | Evolved 2 slots: Power x1, Utility x1 9380 | -1/Access | Spotted B-99 Colossus 9579 | -1/Access | Found Enh. Force Lance 9610 | -1/Access | Found Prototype Device 9611 | -1/Access | Identified Exp. Force Field 9911 | -1/Access | System corruption reached 10% 10388 | -1/Access | Crushed by falling debris 10506 | -1/Access | Spotted B-99 Colossus 10506 | -1/Access | Spotted B-99 Colossus 10523 | -1/Access | Discovered new exit (range 3) 10527 | -1/Access | Identified exit to Surface 10527 | *** | Escaped! Last Messages --------------- 10509_ Sealed Heavy Doors breached. 10510_ Knocked back. 10510_ Penetrated by Slug. 10510_ Slug penetrates Reinforced Barrier. 10510_ Penetrated by Slug. 10510_ Slug penetrates B-99 Colossus. 10510_ Penetrated by Slug. 10510_ Slug penetrates Reinforced Barrier. 10510_ Slug penetrates Sealed Heavy Doors. 10513_ :6VHVXD1W:|LYLT>MZPE1 WI/UIZVHBECHB 10514_ Enh. Quantum Rifle destroyed. 10514_ Slug penetrates Sealed Heavy Doors. 10514_ Penetrated by Slug. 10514_ Slug penetrates Sealed Heavy Doors. 10514_ Penetrated by Slug. 10517_ Slug penetrates Sealed Heavy Doors. 10523_ Main Access Shell breached. 10523_ EXIT=FOUND 10527_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???# ?????? #????????????????????????????????? | | ???# ??????? #????????????????????????????????? | | ???####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ????? ????????????????????????????????????????# | | ??? ???????????????????????????????????????# | | ??? ??????????????????????????????????????# | | ??? ??????????????????????????????????????# | | ??? ?????????????????????????????????????# | | ???? #########??##########"???????????????# | | ????? " "??" "?????? ??????#### | | ??????? " BB "??" "????? ?????##### | | #####+#### BB "??" """""" "????? ?????# | | """" " " "????? ?????# | | " " "@ "????? #????# | | "" " "" " "????? #????# | | """" """" " " "????? #????# | | """" ### BB "??" """""" "?????? #????# | | """"???# " BB "??" ???? "??????" #????# | | """"???##" "??" ???? "??????" #????# | | """?????#"########?####????###"??????# #????# | | ??????# #????????# #???????????????# #????# | | ?????##"##########"#######?????????# ######+##+ | | ????# # ########### # | | ######## # ## # # | | ## #! =## # + " | | ## # ## # # """ | | ####+########+######### " # # """ | | """ #??# ! ! + """ # # " | | """ #??# ################## """ # # | | """ #??# #????????????????# " =# # | | """ #??# #??????????####### # ########## | | """ #??# ############ # " ## # ### | | #### ####+##### # # | | / = #???# # # # | | ####### ### #???# | | #?????### ### ### #?# #???# | | /######??######/### #?#######?# #???# | | ????????# + ########### #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 81 Energy Capacity 1560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Armor Coverage 450 Utility Shielding 66 Evasion (%) 72 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Scanalyzed Imp. Antigrav System | -5/Factory | Hacked Adv. Terrain Scanner | -5/Factory | Scanalyzed Imp. Utility Shielding | -5/Factory | Scanalyzed ECM Suite | -5/Factory | Scanalyzed Lyr. Light Armor Plating | -5/Factory | Scanalyzed Imp. Cooling System | -5/Factory | Scanalyzed Arm. Leg | -3/Research | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -5/Factory Imp. Antigrav System | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Epsilon Run More Power To You My Command Is Your Wish Challenges ------------ None Game ------ Seed SeismicDeliveryDeconstructor Manual? 0 Play Time 05:30:53 Cumulative 75.6 hours Start 2022.01.27 @ 18:24:46 End 2022.01.29 @ 00:43:59 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a505108-1cb4-4915-b067-f26e99fa0937