Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 19:24:28 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2992) 2992 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 7308 Bonus ------- Follower Combat Kills 330 Friendly Fire -24 Cogmind --------- Core Integrity 647/850 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Rolling (180) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Advanced Treads Armored Wheel > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (4) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (20) --- Heavy Ion Engine Light Nuclear Core Advanced Treads Compact Matter Pod (150) Particle Charger Hacking Suite Arc Projector Arc Projector Arc Projector Arc Projector High-powered Shock Rifle High-powered Shock Rifle Improved EM Pulse Cannon Proton Cannon Flak Gun Flak Gun Coil Gun Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Cooled Pulse Rifle High-powered Field Laser > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Advanced Treads Armored Wheel Compact Matter Pod Particle Charger Hacking Suite Arc Projector Arc Projector Arc Projector Arc Projector High-powered Shock Rifle Improved EM Pulse Cannon Proton Cannon Flak Gun Flak Gun Coil Gun Mini Assault Cannon Mini Assault Cannon [Rating: 60] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 4 | . . . 1 1 . . 2 Weapon 2 | . . . . . 2 . . Parts Attached 85 | . 12 . 15 10 14 21 13 Power 10 | . 2 . 6 . 1 . 1 Engine 8 | . 2 . 5 . . . 1 Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 21 | . 2 . 1 5 5 5 3 Treads 20 | . 2 . 1 5 5 5 2 Leg . | . . . . . . . . Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | . 4 . 4 1 4 5 6 Device 7 | . 1 . . . 2 2 2 Storage 3 | . 2 . . 1 . . . Processor 3 | . . . . . 2 . 1 Hackware . | . . . . . . . . Protection 11 | . 1 . 4 . . 3 3 Artifact . | . . . . . . . . Weapon 30 | . 4 . 4 4 4 11 3 Energy Gun 14 | . 4 . 2 1 . 5 2 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 13 | . . . 2 3 3 4 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 3 1 1 3 . Parts Lost 17 | . . . . . 1 9 7 Power . | . . . . . . . . Propulsion 8 | . . . . . 1 3 4 Utility 3 | . . . . . . 2 1 Weapon 6 | . . . . . . 4 2 Highest Loss Streak 9 | . . . . . 1 9 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 96 100 96 97 99 94 98 Engine 5 | . 14 14 10 9 3 . 4 Core 2 | . . . . . 3 7 1 Treads 28 | . 12 28 33 36 29 28 25 Leg 1 | . 14 . . . . . . Device 5 | . 10 14 4 . 3 5 12 Storage 9 | . 14 14 11 16 7 7 6 Processor 4 | . . . . . 7 8 7 Protection 9 | . 1 . 14 18 9 4 11 Energy Gun 12 | . 27 28 10 9 . 17 23 Ballistic Gun 13 | . . . 11 8 30 10 2 Naked Turns . | . . . . . . . . Heaviest Build 83 | 12 50 50 69 71 77 64 83 Greatest Support 92 | 20 46 46 69 92 92 92 85 Greatest Overweight (x) 6 | . 1 1 . . . . 6 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 Average Capacity 19 | . 11 20 20 20 20 20 20 Most Carried 20 | . 14 14 20 20 20 20 20 Average Carried 18 | . 7 14 18 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 14 14 20 20 20 20 19 Class Distribution -------------------- 38% | Mutant 17% | Gunner 15% | Tank 11% | Scavenger-Gunner 10% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Storage Commander-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Matter Collected 2260 | 200 50 . 330 248 855 448 129 Remotely . | . . . . . . . . Salvage Created 3558 | . 184 . 593 570 825 1139 247 Parts 168 | . 6 . 36 25 48 42 11 Haulers Intercepted 4 | . . . 1 2 . 1 . Recyclers Shooed 4 | . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 60 | . 3 . 11 8 16 18 4 Guns 57 | . 2 . 10 8 16 17 4 Cannons 1 | . . . . . . 1 . AOE 1 | . 1 . . . . . . Classes Destroyed 13 | . 3 . 3 3 3 . 1 Worker 7 | . 1 . 1 . 4 1 . Builder 4 | . . . . . 3 1 . Hauler 4 | . . . 1 2 . 1 . Recycler 2 | . . . 1 . . 1 . Mechanic 1 | . 1 . . . . . . Operator 1 | . . . . 1 . . . Watcher 3 | . . . . 1 1 1 . Swarmer 6 | . . . . . 6 . . Grunt 33 | . 3 . 9 4 8 7 2 Sentry 12 | . . . 2 3 . 6 1 Hunter 4 | . . . . 1 1 2 . Programmer 4 | . . . . . 1 3 . Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | . 4 . 4 3 4 8 3 Combat Bots Only 4 | . 3 . 3 2 3 4 3 Max Kills in Single Turn 2 | . 2 . 2 1 2 2 1 Gunslinging 1 | . . . 1 . 1 . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Hostile Shots Fired 568 | . 7 . 38 56 81 314 72 Missed 180 | . 2 . 12 15 28 103 20 Damage Taken 4971 | . 99 . 337 643 895 2013 984 Core 525 | . . . 18 45 33 226 203 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . 100 95 91 . 63 . Volleys Fired 176 | . 8 . 37 36 40 41 14 Largest 4 | . 2 . 2 2 4 4 4 Hottest 225 | . 80 . 112 110 97 175 225 Shots Fired 520 | . 16 . 74 72 159 149 50 Gun 514 | . 16 . 74 72 159 143 50 Cannon 6 | . . . . . . 6 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 321 | . . . 52 50 159 60 . Thermal 183 | . . . 22 22 . 89 50 Explosive . | . . . . . . . . Electromagnetic 16 | . 16 . . . . . . Robot Hit Streak 26 | . 6 . 14 7 15 26 24 Robot Miss Streak 6 | . 2 . 4 3 4 6 2 Penetration Max 1 | . . . . 1 1 1 . Secondary Targets 7 | . . . 1 . 3 2 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 1 Shots Hit Robots 350 | . 10 . 51 51 99 105 34 Core Hits 164 | . 9 1 19 21 43 58 13 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . 2 . 1 1 2 Burn 5 | . . . 2 . . 1 2 Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6844 | . 236 21 770 956 1841 2231 789 Guns 6424 | . 130 . 755 915 1821 2058 745 Cannons 137 | . . . . . . 137 . Explosions 106 | . 106 . . . . . . Melee . | . . . . . . . . Ramming 177 | . . 21 15 41 20 36 44 Kinetic 3897 | . . . 598 628 1821 850 . Thermal 2640 | . 106 . 157 287 . 1345 745 Explosive . | . . . . . . . . Electromagnetic 130 | . 130 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 5 . Average Corruption 1 | . . . . . 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . 2 8 . Message Errors 1 | . . . . . . 1 . Matter Fused 3 | . . . . . 1 2 . Heat Flow Errors 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . 1 . . Misfires 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots 2 | . . . . . . . 2 Overflow Damage 3 | . . . . 3 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 3 | . . . . 3 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 38 | . 38 . . . . . . Shots 1 | . 1 . . . . . . Rammed 23 | . . 2 3 2 3 7 6 Targets Rammed 25 | . . 2 4 2 4 7 6 Kicked . | . . . . . . . . Crushed 2 | . . . 1 . 1 . . Highest Temperature 349 | . 141 . 282 239 333 316 349 Average Temperature 90 | . 62 . 91 88 93 82 114 Received Heat Transfer 1681 | . 33 . 165 324 207 564 388 Effects 10 | . . . . . 2 . 8 Energy Bleed 2 | . . . . . . . 2 Interference 8 | . . . . . 2 . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 17 | . . . 2 1 . 8 6 Heat Transferred 5034 | . . . 518 555 . 2405 1556 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Peak Influence 500 | . 157 61 312 398 353 500 364 Initial 227 | . . 61 23 22 180 144 227 Average 211 | . 88 61 155 228 229 240 270 Maximum Alert Level 2 | . . . 1 1 1 2 1 Low Security (%) 44 | . 100 100 55 43 34 43 13 Level 1 53 | . . . 44 56 65 45 86 Level 2 2 | . . . . . . 11 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 1 . 4 2 3 8 4 Investigation 12 | . . . 4 2 1 3 2 Extermination 3 | . . . . . 1 2 . Reinforcement 7 | . 1 . . . 1 3 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Distress Signals 8 | . . . 3 3 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 7 . 16 12 21 24 24 Peak Tracking Total 13 | . 4 . 3 4 5 5 13 Tactical Retreats 3 | . 1 . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Traps Triggered 4 | . 1 . . 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Disabled 5 | . 1 . . . 1 3 . Max in Single Turn 1 | . 1 . . . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 1 | . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Accessed 18 | . . . 4 3 4 5 2 Terminals 13 | . . . 3 3 2 4 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 . Total Hacks 54 | . . . 13 9 9 15 8 Successful 21 | . . . 7 5 3 4 2 Failed 33 | . . . 6 4 6 11 6 Catastrophic 5 | . . . 2 . 1 2 . Database Lockouts . | . . . . . . . . Manual 19 | . . . 5 9 1 3 1 Terminals 39 | . . . 10 9 5 12 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 2 | . . . . . 2 . . Scanalyzers 8 | . . . 3 . . . 5 Garrison Access 3 | . . . . . . 3 . Terminal Hacks 9 | . . . 2 3 1 3 . Prototype ID Bank 1 | . . . . 1 . . . Open Door 2 | . . . . . . 2 . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Unreport Threat 2 | . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Process 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer 5 | . . . 3 . . . 2 Insert Component 3 | . . . 2 . . . 1 Analyze 2 | . . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . . 2 2 . 1 . Terminals 4 | . . . 2 2 . . . Botnet 2 | . . . 1 1 . . . Operators 1 | . . . 1 . . . . Sabotage 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Broadcast 1 | . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 15 | . . . 4 2 3 4 2 Full Trace Events 10 | . . . 4 1 1 2 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 21 | . . . . . 21 . . Retrieved Matter 21 | . . . . . 21 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total Allies 10 | . . . . . . 10 . Largest Group 10 | . . . . . . 10 10 Highest-Rated Group 173 | . . . . . . 173 173 Highest-Rated Ally 29 | . . . . . . 29 29 Total Orders . | . . . . . . . . Ally Attacks 103 | . . . . . . 35 68 Total Damage 1420 | . . . . . . 473 947 Kills 11 | . . . . . . 3 8 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Turns Passed 3198 | . 275 58 482 380 908 616 479 Spaces Moved 1503 | 1 147 23 207 158 473 244 250 Core . | . . . . . . . . Treads 1394 | . 53 23 207 158 473 244 236 Legs 95 | 1 94 . . . . . . Wheels 14 | . . . . . . . 14 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 240 160 148 152 160 152 Average Speed 156 | 120 149 240 160 150 152 160 157 Slowest Speed 240 | 120 240 240 160 160 160 160 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 2 28 15 22 15 12 44 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 13 | . 6 . . . . 5 2 Melee . | . . . . . . . . Projectile 7 | . . . . . . 5 2 AOE 6 | . 6 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total 1971 | . 188 24 290 231 562 372 304 Wait 62 | . 2 . . 10 8 40 2 Move 1496 | . 146 22 206 157 472 243 250 Hop . | . . . . . . . . Pick Up 48 | . 9 . 10 7 9 6 7 Fast Attach 36 | . 9 . 7 1 7 10 2 Attach 18 | . . . 2 3 3 6 4 Detach 15 | . 2 . 6 . 2 4 1 Swap 31 | . 3 . 6 6 4 5 7 Drop 64 | . 9 . 12 9 13 10 11 Fire 176 | . 8 . 37 36 40 41 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 25 | . . 2 4 2 4 7 6 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 14) 276 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 308 | -10/Mines | Discovered new exit (range 12) 334 | -10/Mines | Entered Materials 334 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 754 | -9/Materials | Discovered new exit (range 15) 816 | -9/Materials | Entered another Materials area 816 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1103 | -8/Materials | Discovered new exit (range 4) 1196 | -8/Materials | Entered Factory 1196 | -7/Factory | Evolved 2 slots: Weapon x2 1504 | -7/Factory | Build established: Tank 1560 | -7/Factory | Found Prototype Launcher 1560 | -7/Factory | Identified Rocket Array 1991 | -7/Factory | Build established: Gunner 2067 | -7/Factory | Discovered new exit (range 16) 2104 | -7/Factory | Entered Storage 2298 | -7/Storage | Lost 9 parts (3n2u4w) 2560 | -7/Storage | Build established: Scavenger-Gunner 2648 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2673 | -7/Storage | Discovered new exit (range 14) 2720 | -7/Storage | Entered Factory 2720 | -6/Factory | Accompanied by 10 allies 2720 | -6/Factory | Evolved 2 slots: Utility x2 3125 | -6/Factory | Build established: Commander-Tank 3199 | -6/Factory | Self-destructed Last Messages --------------- 03172_ Hvy. Particle Gun temporarily disabled. 03172_ Hpw. Field Laser destroyed. 03172_ K-01 Serf collects debris. 03173_ Soldier 4a destroyed. 03173_ Acquired 10 matter. 03175_ Overheating: System interference. 03175_ Cld. Pulse Rifle temporarily disabled. 03175_ Adv. Terrain Scan Processor temporarily disabled. 03175_ Adv. Heat Sink temporarily disabled. 03175_ Imp. Terrain Scanner destroyed. 03177_ K-01 Serf collects debris. 03179_ Overheating: Energy bleed (-21). 03181_ Critical hit (Burn: +50). 03186_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03187_ Lgt. Treads destroyed. 03187_ Critical hit (Burn: +37). 03188_ K-01 Serf collects debris. 03195_ Cld. Pulse Rifle destroyed. 03195_ Penetrated by Slug. 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"?"? ### ####### =%%/! # | | ?? ?? ? ??### ####### ###########% #= # | | ?????#???+### ##### ########### # ] # | | ?????#?#?? ? ##### # ! # #?? # | | ????#? ? ? #?### # """ +% #? # | | ??????? ?? ##### # """ " ##?##?#### | | ?????????#?## ##### # """ """ # ##? ?? ? ? | | ???????##?#########?### + """ #H=%#?#? ???? | | ???????????#########?## # "S """ #*[[### ? ? | | ???????????###?###?#### # """ """ #%%%#?? ? ? | | ??????????????#######?#h # "" """ #*=!##? ? ? ? | | ???????????#??##?###### w# #*!%### ? ?## | | ???????????????##?#####h ###########==!### # | | ???????????????##?##### #???#####? !!= ??? | | ??????????????##?######^ ########?# ?? ? ?? | | ??????????????###?#?#?# #####?#??# ? ? ?? | | ????????????????????#?# #?##?###?? %= ?? ???? | | ??????????????#?#???### ##?######? ? ?????? | | ??????????????????##### ??##?#?#??? ?#???????? | | ????????????????#?##??# #?###?###? ? ?????????? | | ??????????????? ????? ? ?? ? ?? ????????? | | ???????????????#????## ??? ?? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Adv. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterLightReactor Manual? 0 Play Time 00:22:13 Cumulative 775.4 hours Start 2024.06.23 @ 11:50:52 End 2024.06.23 @ 19:24:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 877 Rogue 599 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d98ae601-24ce-45fe-a993-137b19efee18