Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.14 @ 23:24:51 Player: Bullet Bait Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (203) 1015 Value Destroyed (6702) 6702 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1967) 1967 TOTAL SCORE: 16684 Bonus ------- High Alert Combat Kills 723 Follower Combat Kills 863 Met Imprinter 300 Was Imprinted 300 Friendly Fire -219 Cogmind --------- Core Integrity 0/1300 Matter 249/300 Energy 610/700 System Corruption 7% Temperature Cool (523) Movement Hovering (66) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Improved Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Maneuvering Thrusters Improved Phase Shifter Improved Light Armor Plating > --- WEAPON ----------- Heavy Dispersion Rifle Zionite Phaser-M Zionite Phaser-M Improved Matter Neutralizer > --- INVENTORY -------- Zionite Heavy DM Reactor Improved Energy Well Advanced Hardlight Generator Zionite Laser-M Compact HERF Cannon Heavy Phase Cannon Matter Neutralizer Hypervelocity Gauss Cannon [Rating: 124] Favorites ----------- Power Micro Fission Core Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Combat Airjet Wheel Wheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Heavy Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 . . . . . 2 2 2 Power 3 | . . . . . 1 . . . . . . . 2 . Propulsion 3 | . . 1 . 1 . . . . . . . 1 . . Utility 6 | . . . . 1 . 2 . . . . . 1 . 2 Weapon 2 | . . 1 . . 1 . . . . . . . . . Parts Attached 312 | 7 11 7 2 24 58 40 6 21 . 11 11 44 30 40 Power 45 | 1 1 1 1 4 13 4 1 2 . . 2 5 4 6 Engine 20 | 1 1 1 1 3 7 3 . 1 . . 1 1 . . Core 17 | . . . . 1 6 1 1 1 . . . 3 3 1 Reactor 8 | . . . . . . . . . . . 1 1 1 5 Propulsion 74 | 2 2 3 1 7 15 13 1 6 . . 1 14 6 3 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 19 | 2 2 3 1 4 4 . . . . . . 3 . . Hover 55 | . . . . 3 11 13 1 6 . . 1 11 6 3 Flight . | . . . . . . . . . . . . . . . Utility 98 | 2 3 . . 7 14 10 2 8 . 6 6 15 11 14 Device 60 | 1 1 . . 2 8 7 2 7 . 4 4 9 6 9 Storage 11 | 1 2 . . . 3 . . 1 . . . 3 . 1 Processor 2 | . . . . . . . . . . . . . 1 1 Hackware 1 | . . . . 1 . . . . . . . . . . Protection 24 | . . . . 4 3 3 . . . 2 2 3 4 3 Artifact . | . . . . . . . . . . . . . . . Weapon 95 | 2 5 3 . 6 16 13 2 5 . 5 2 10 9 17 Energy Gun 39 | 2 3 2 . 4 5 3 1 1 . 2 1 4 4 7 Energy Cannon 39 | . . . . 1 5 7 1 3 . 3 1 6 4 8 Ballistic Gun 5 | . . . . 1 2 . . . . . . . 1 1 Ballistic Cannon 12 | . 2 1 . . 4 3 . 1 . . . . . 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . 3 4 3 . 1 . 3 . 3 1 6 Parts Lost 50 | . 1 . . 2 5 1 2 2 . . 5 2 3 27 Power 9 | . 1 . . . . . 1 . . . . 1 . 6 Propulsion 13 | . . . . 2 4 . . . . . 1 . 1 5 Utility 10 | . . . . . . . . 1 . . . . 2 7 Weapon 18 | . . . . . 1 1 1 1 . . 4 1 . 9 Highest Loss Streak 25 | . 1 . . 1 3 1 2 1 . . 2 1 3 25 Average Slot Usage (%) 96 | . 99 96 100 93 94 99 96 98 100 99 95 94 95 90 Engine 5 | . 14 10 11 8 7 3 11 6 6 6 9 2 . . Core 5 | . . . . . 6 9 1 6 6 6 1 3 13 10 Reactor 1 | . . . . . . . . . . . 2 3 3 4 Wheel 4 | . 28 31 33 27 3 . . . . . . 1 . . Hover 20 | . . . . 2 22 24 26 25 26 26 26 23 26 19 Device 15 | . 13 11 11 9 7 13 20 19 20 20 19 22 13 22 Storage 5 | . 13 11 11 8 2 6 6 6 6 6 6 5 5 4 Hackware 3 | . . . . . 7 6 6 6 6 . . . . . Protection 4 | . . . . 8 4 5 . . . 5 5 5 8 3 Energy Gun 9 | . 20 10 11 19 10 5 . 3 6 5 5 14 8 6 Energy Cannon 8 | . . . . 1 6 7 11 13 20 19 16 7 10 7 Ballistic Cannon 5 | . 7 21 22 5 10 8 11 8 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 92 | 12 24 22 24 38 45 68 68 69 62 65 68 70 92 88 Greatest Support 83 | 20 20 30 30 44 60 80 80 80 69 69 69 79 83 81 Greatest Overweight (x) 15 | . 1 1 . 1 1 15 . 1 . . 1 2 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 8 8 8 8 8 8 8 8 8 8 12 8 8 Average Capacity 7 | 5 7 8 8 7 4 8 8 8 8 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 1 5 6 8 7 4 7 7 7 8 8 7 7 7 7 Final Capacity 8 | 6 8 8 8 4 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 4 8 8 6 8 8 8 8 8 8 . Class Distribution -------------------- 28% | Hacker-Tank 17% | Tank 9% | Hacker-Skirmisher 8% | Gunner 8% | Scavenger-Tank 7% | Mutant 5% | Hacker-Gunner 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -6/Waste Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Gunner | -5/Factory Generator-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Matter Collected 4959 | 262 219 63 150 427 1055 679 . 542 . 40 179 364 480 499 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9319 | 126 416 107 129 759 1407 872 . 1067 160 . 1182 502 1358 1234 Parts 412 | 8 30 10 14 39 60 27 . 48 3 . 42 31 58 42 Haulers Intercepted 14 | . 2 1 . 2 2 1 . 4 . . . 1 1 . Recyclers Shooed 3 | . . . . . . . . 1 . . . . . 2 Parts Field Recycled 24 | . . . . . 18 6 . . . . . . . . Retrieved Matter 208 | . . . . . 188 20 . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . 6 . 32 . . . Prevented 10 | . . . . . . . . . 1 . 9 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 118 | . 6 1 7 8 25 13 . 10 3 . 12 8 17 8 Guns 49 | . 6 . 2 5 12 4 . . 2 . 5 5 4 4 Cannons 64 | . . 1 5 2 12 8 . 10 1 . 7 2 13 3 AOE 4 | . . . . 1 1 1 . . . . . 1 . . Classes Destroyed 16 | 2 6 . . 2 2 1 . . . . 2 . . 1 Worker 15 | . 1 . . 2 2 1 . 2 . . . 4 1 2 Builder 13 | . 1 1 . 4 . 1 . 2 . . . . 4 . Tunneler 5 | 2 . . . . . . . . . . . . 1 2 Hauler 14 | . 2 1 . 2 2 1 . 4 . . . 1 1 . Recycler 16 | 1 1 . . . 3 2 . 1 . . . 1 3 4 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 5 | . . . . 2 1 1 . . . . . 1 . . Watcher 16 | . 2 1 . 3 4 . . 2 . . . . 1 3 Swarmer 42 | . 3 . 7 . 7 2 . 6 1 . 1 6 9 . Grunt 37 | . 3 1 . 6 7 7 . 1 1 . 7 1 2 1 Brawler 1 | . . . . . 1 . . . . . . . . . Duelist 2 | . . . . . . . . . . . 2 . . . Sentry 19 | . . . . 2 7 2 . 1 1 . 1 . 3 2 Hunter 7 | . . . . . . 1 . . . . . . 2 4 Programmer 9 | . . . . . 3 1 . 2 . . . 1 1 1 Behemoth 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 10 | 3 6 3 7 5 5 4 . 4 3 . 6 6 10 5 Combat Bots Only 6 | . 5 1 4 2 4 3 . 4 3 . 6 5 5 3 Max Kills in Single Turn 4 | 1 2 2 2 2 4 3 . 1 1 . 1 3 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 1 | . . . . 1 1 1 . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Damage Taken 11013 | . 192 37 109 292 1392 1206 86 434 197 . 919 414 2056 3679 Core 3121 | . 27 9 22 61 160 349 . 36 49 . 114 14 912 1368 Absorbed by Shields 450 | . . . . . . . . . . . . . . 450 Core Remaining (%) 74 | 100 89 . 92 88 77 . . . . . 35 98 20 . Volleys Fired 416 | 6 35 7 12 42 74 36 . 40 6 . 39 29 48 42 Largest 4 | 2 2 3 3 3 4 4 . 4 4 . 4 4 4 4 Hottest 388 | 100 115 110 110 163 277 283 . 270 200 . 275 309 388 386 Shots Fired 1350 | 12 67 21 36 118 246 143 . 116 24 . 132 115 163 157 Gun 599 | 12 55 7 12 81 102 48 . 16 6 . 37 70 76 77 Cannon 751 | . 12 14 24 37 144 95 . 100 18 . 95 45 87 80 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 285 | . 12 14 24 28 90 65 . 14 . . . . 11 27 Thermal 849 | 12 55 . . 51 150 65 . 63 18 . 102 96 152 85 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 198 | . . 7 12 39 6 13 . 39 6 . 30 19 . 27 Phasic 18 | . . . . . . . . . . . . . . 18 Robot Hit Streak 25 | 10 13 4 4 23 15 13 . 14 6 . 18 25 12 25 Robot Miss Streak 9 | . 3 2 2 3 9 6 . 3 1 . 2 3 3 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 2 . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . Shots Hit Robots 839 | 10 50 13 18 84 153 108 . 53 14 . 80 56 99 101 Core Hits 373 | 4 20 7 9 37 73 55 . 33 5 . 32 20 42 36 Critical Hits 23 | . . . 1 5 . 1 . . . . . . 7 9 Critical Kills 10 | . . . 1 3 . 1 . . . . . . 4 1 Critical Parts Destroyed 12 | . . . . 2 . . . . . . . . 3 7 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21876 | 126 613 269 254 1731 3674 2577 . 1805 298 . 2198 1739 2850 3742 Guns 8634 | 126 495 95 101 1048 1386 848 . 155 55 . 621 771 1377 1556 Cannons 11467 | . 118 98 153 509 1584 1363 . 1584 243 . 1577 627 1473 2138 Explosions 1775 | . . 76 . 174 704 366 . 66 . . . 341 . 48 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 3261 | . 118 98 153 324 766 943 . 211 . . . . 194 454 Thermal 14089 | 126 495 76 . 732 2820 1023 . 895 215 . 1606 1188 2656 2257 Explosive 675 | . . . . . . 366 . . . . . 309 . . Electromagnetic 3585 | . . 95 101 675 88 245 . 699 83 . 592 242 . 765 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Phasic 266 | . . . . . . . . . . . . . . 266 Highest Corruption 11 | . . . . . 1 . 11 11 10 9 . . . 7 Average Corruption 6 | . . . . . 1 . 7 10 10 9 . . . 1 Corruption Purged 4 | . . . . . . . . 3 . 1 . . . . Effects 99 | . . . . . 3 . 8 74 6 1 . . . 7 Message Errors 18 | . . . . . 3 . 1 11 2 . . . . 1 Matter Fused 8 | . . . . . . . 2 4 1 . . . . 1 Heat Flow Errors 6 | . . . . . . . . 6 . . . . . . Energy Discharges 3 | . . . . . . . . 1 . 1 . . . 1 Parts Rejected 2 | . . . . . . . 1 1 . . . . . . Data Loss (minor) 10 | . . . . . . . 1 9 . . . . . . Misfires 4 | . . . . . . . . 4 . . . . . . Alerts 2 | . . . . . . . . 2 . . . . . . Misdirections 20 | . . . . . . . 3 16 1 . . . . . Targeting Errors 23 | . . . . . . . . 17 2 . . . . 4 Weapon Failures 3 | . . . . . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 709 | . 8 2 . 15 139 114 . 37 . . 76 115 24 179 Projectiles 507 | . 8 . . 1 32 58 . 37 . . 76 110 24 161 Explosions 202 | . . 2 . 14 107 56 . . . . . 5 . 18 Melee . | . . . . . . . . . . . . . . . Knockbacks 29 | . 3 . 1 3 9 9 . 4 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 27 | . 3 . 1 3 8 9 . 3 . . . . . . Secondary 2 | . . . . . 1 . . 1 . . . . . . Self-Inflicted Damage 226 | . . . . 61 . 109 . . . . . 56 . . Shots 5 | . . . . 2 . 2 . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1106 | 78 352 87 230 322 519 609 . 338 386 . 371 782 1106 707 Average Temperature 164 | 43 132 32 85 102 122 200 . 109 217 . 130 188 277 203 Received Heat Transfer 1477 | . 84 30 . 144 333 237 . 6 42 . 291 63 54 193 Effects 191 | . 1 . . 1 17 17 . 3 2 . 10 20 92 28 Shutdowns 51 | . . . . . 1 9 . . . . 2 4 29 6 Energy Bleed 16 | . . . . . 2 2 . . 1 . 1 1 7 2 Interference 56 | . 1 . . . 14 . . 3 1 . 7 7 20 3 Matter Decay 7 | . . . . . . 1 . . . . . 1 5 . Short Circuit 10 | . . . . 1 . 1 . . . . . 2 6 . Damage (minor) 8 | . . . . . . 2 . . . . . 1 2 3 Damage (major) 32 | . . . . . . . . . . . . 4 19 9 Damage (core) 11 | . . . . . . 2 . . . . . . 4 5 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 12 | . . . . 3 . . . 6 . . . . . 3 Impact Corruptions 1 | . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 34 | 1 5 . . 3 6 3 . 3 2 . 1 1 6 3 Heat Transferred 21246 | 370 1443 150 . 1360 4640 1886 . 1296 361 . 2395 1670 3220 2455 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 . 3 1 . . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Peak Influence 971 | 15 222 115 222 344 722 330 50 364 . . . 885 971 965 Initial 441 | . 8 2 37 73 70 150 35 27 . . . 98 367 441 Average 294 | 4 76 49 151 184 369 123 45 139 . . . 234 667 693 Maximum Alert Level 3 | . 1 . 1 1 3 1 . 1 . . . 3 3 3 Low Security (%) 50 | 100 88 100 90 69 22 88 100 71 . . . 62 . . Level 1 18 | . 11 . 9 30 28 11 . 28 . . . 16 11 . Level 2 21 | . . . . . 45 . . . . . . 15 44 46 Level 3 9 | . . . . . 2 . . . . . . 5 44 53 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . . 1 . 2 5 5 . 7 . . . 6 3 7 Investigation 6 | . . . . . 1 . . 2 . . . . 1 2 Extermination 9 | . . . . . 3 2 . 1 . . . 1 1 1 Reinforcement 13 | . . 1 . 2 1 3 . 1 . . . 3 . 2 Assault 4 | . . . . . . . . . . . . 2 1 1 Garrison 4 | . . . . . . . . 3 . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Distress Signals 7 | . 2 1 . 1 . 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 233 | . 15 10 5 16 38 21 6 13 3 . 19 25 24 38 Peak Tracking Total 14 | . 6 6 3 3 4 4 6 4 3 . 6 6 6 14 Tactical Retreats 21 | . . . . 1 8 4 . 1 . . 3 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Traps Triggered 10 | . . 2 . . 4 2 . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Machines Disabled 54 | . 2 . . 2 22 8 . 3 . . . 7 9 1 Max in Single Turn 15 | . 1 . . 1 15 2 . 1 . . . 2 6 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Machines Accessed 63 | . 6 1 . 5 18 6 . 13 . . 1 8 2 3 Terminals 26 | . 4 1 . 5 9 3 . 3 . . 1 . . . Fabricators 6 | . . . . . 1 . . 2 . . . 2 . 1 Repair Stations 14 | . 1 . . . 4 1 . 3 . . . 3 1 1 Recycling Units 8 | . 1 . . . 1 1 . 3 . . . 2 . . Scanalyzers 7 | . . . . . 3 . . 1 . . . 1 1 1 Garrison Access 2 | . . . . . . 1 . 1 . . . . . . Total Hacks 170 | . 17 3 . 14 55 20 . 30 . . 1 18 5 7 Successful 104 | . 12 2 . 6 32 13 . 21 . . 1 12 1 4 Failed 66 | . 5 1 . 8 23 7 . 9 . . . 6 4 3 Catastrophic 8 | . . . . 1 3 . . 1 . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 98 | . 8 . . 9 24 8 . 14 . 1 . 16 15 3 Terminals 86 | . 12 3 . 14 33 12 . 11 . . 1 . . . Fabricators 13 | . . . . . 2 . . 4 . . . 4 . 3 Repair Stations 36 | . 4 . . . 9 4 . 7 . . . 8 2 2 Recycling Units 13 | . 1 . . . 2 2 . 5 . . . 3 . . Scanalyzers 18 | . . . . . 9 . . 1 . . . 3 3 2 Garrison Access 4 | . . . . . . 2 . 2 . . . . . . Terminal Hacks 33 | . 6 2 . 3 9 7 . 5 . . 1 . . . Record 1 | . . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Level Access Points 2 | . 1 . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . Terminal Index 6 | . 1 . . 1 1 2 . 1 . . . . . . Alert Level 2 | . . . . . . 1 . 1 . . . . . . Unreport Threat 6 | . 1 . . 1 1 2 . 1 . . . . . . Locate Traps 3 | . 1 1 . . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Transport Status 4 | . 1 . . 1 1 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . 1 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 2 . . . 3 . 2 Load Schematic 3 | . . . . . . . . 1 . . . 1 . 1 Build 4 | . . . . . . . . 1 . . . 2 . 1 Repair Station Hacks 23 | . 4 . . . 6 2 . 6 . . . 5 . . Scan Component 12 | . 2 . . . 3 1 . 3 . . . 3 . . Repair 11 | . 2 . . . 3 1 . 3 . . . 2 . . Recycling Unit Hacks 9 | . 1 . . . 1 1 . 4 . . . 2 . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . Retrieve Components 8 | . 1 . . . 1 1 . 4 . . . 1 . . Scanalyzer 9 | . . . . . 4 . . . . . . 2 1 2 Insert Component 5 | . . . . . 2 . . . . . . 1 1 1 Analyze 4 | . . . . . 2 . . . . . . 1 . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 1 . . 3 12 3 . 4 . . . . . . Terminals 16 | . 1 . . 3 7 2 . 3 . . . . . . Botnet 16 | . 1 . . 3 7 2 . 3 . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . Siphon 1 | . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . Researchers 2 | . . . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . . Reprogram 2 | . . . . . . 1 . 1 . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . Used 2 | . . . . 1 1 . . . . . . . . . Hacking Detections 58 | . 5 1 . 5 17 5 . 12 . . . 8 2 3 Full Trace Events 3 | . . . . . 1 . . 1 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . Robots Built 3 | . . . . . . . . . . . . 3 . . Matter 318 | . . . . . . . . . . . . 318 . . Time 84 | . . . . . . . . . . . . 84 . . Total Robot Build Rating 18 | . . . . . . . . . . . . 18 . . Part Schematics Acquired 13 | . . . . . 2 . . . . . . 10 . 1 Parts Built 4 | . . . . . . . . 2 . . . 2 . . Matter 544 | . . . . . . . . 124 . . . 168 . 252 Time 148 | . . . . . . . . 62 . . . 42 . 44 Total Part Build Rating 12 | . . . . . . . . 4 . . . 8 . . Parts Repaired 11 | . 2 . . . 3 1 . 3 . . . 2 . . Time 376 | . 58 . . . 95 35 . 113 . . . 75 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 41 | . 9 . . . 10 10 . 10 . . . 2 . . Parts Scanalyzed 5 | . . . . . 2 . . . . . . 1 1 1 Part Schematics Acquired 4 | . . . . . 2 . . . . . . 1 . 1 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Total Allies 21 | . . . . . . 1 . 2 . 4 . 7 5 2 Largest Group 6 | . . . . . . 1 . 2 . 4 4 4 4 6 Highest-Rated Group 592 | . . . . . . 38 . 82 . 152 152 245 394 592 Highest-Rated Ally 103 | . . . . . . 38 . 41 . 40 40 70 103 103 Zionite Dispatches 4 | . . . . . . . . . . . . 2 1 1 Heavy 2 | . . . . . . . . . . . . . 1 1 Light 1 | . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . 1 . . Total Orders 13 | . . . . . . . . 7 . . . 4 2 . GUARD 1 | . . . . . . . . . . . . . 1 . EXPLORE 12 | . . . . . . . . 7 . . . 4 1 . Ally Attacks 156 | . . . . . . . . 5 . . 37 33 12 69 Total Damage 6249 | . . . . . . . . 582 . . 731 1203 596 3137 Kills 32 | . . . . . . . . 3 . . 5 8 3 13 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 3 1 . . . Drone Launches 11 | . . . . . . . . 6 . . . 4 1 . Drone Recoveries 7 | . . . . . . . . 4 . . . 2 1 . Zionite Intel Received 6 | . . . . . . . . . . . . 3 3 . Main Access 1 | . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Turns Passed 9116 | 71 436 133 128 575 2062 929 207 1009 87 513 724 944 649 649 Spaces Moved 9593 | 48 364 118 98 433 2263 787 300 1200 114 739 941 1102 603 483 Core 4 | 3 . . . . . 1 . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 1504 | 45 364 118 98 377 358 22 . . . . . 122 . . Hover 8085 | . . . . 56 1905 764 300 1200 114 739 941 980 603 483 Flight . | . . . . . . . . . . . . . . . Fastest Speed 42 | 50 80 80 80 52 48 48 63 58 58 58 58 46 42 48 Average Speed 67 | 78 80 80 80 81 69 79 63 60 58 58 58 59 61 89 Slowest Speed 800 | 80 90 90 80 96 112 800 63 128 58 58 120 220 118 146 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 67 18 23 43 54 16 97 31 21 80 92 31 15 17 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 3 | . 1 . . . 1 . . . . . . 1 . . Unknown Exits Taken 9 | 1 . 1 1 1 . . . 1 1 1 1 . 1 . Scrap Searched 6 | . . . 1 . . . . . . 2 3 . . . Spaces Dug 21 | . . . . . . . . 9 . . 4 3 . 5 Terrain Destroyed 358 | . . 5 . 16 72 74 . 23 2 . 29 76 44 17 Melee . | . . . . . . . . . . . . . . . Projectile 147 | . . . . . 11 18 . 23 2 . 29 11 36 17 AOE 211 | . . 5 . 16 61 56 . . . . . 65 8 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Zio Pro Fac Fac Res Total 11324 | 69 443 138 121 570 2586 1004 316 1399 119 821 1028 1333 776 601 Wait 582 | . 8 3 8 23 93 95 10 100 . 63 24 104 45 6 Move 9580 | 47 363 117 97 432 2262 787 299 1199 113 738 940 1101 602 483 Hop . | . . . . . . . . . . . . . . . Pick Up 149 | 9 16 4 . 16 30 12 1 19 . . 6 17 13 6 Fast Attach 116 | . 2 3 . 13 28 14 2 6 . 9 1 18 7 13 Attach 84 | 7 5 4 . 8 10 6 3 6 . . 5 8 8 14 Detach 14 | . . . . 2 2 . . . . . 2 3 1 4 Swap 112 | . 4 . 2 3 20 20 1 9 . 2 5 18 15 13 Drop 248 | . 10 . 2 31 54 34 . 20 . 9 6 35 27 20 Fire 416 | 6 35 7 12 42 74 36 . 40 6 . 39 29 48 42 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . . . . . Rewire 10 | . . . . . . . . . . . . . 10 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 308 | -10/Materials | Repaired Med. Laser 341 | -10/Materials | Repaired Particle Gun 487 | -10/Materials | Discovered new exit (range 14) 505 | -10/Materials | Identified exit to Materials 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 616 | -9/Materials | Discovered new exit (range 11) 641 | -9/Materials | Entered Mines 746 | -9/Mines | Discovered new exit (range 4) 769 | -9/Mines | Entered Materials 769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -8/Materials | Build established: Tank 1268 | -8/Materials | Discovered new exit (range 9) 1344 | -8/Materials | Entered Factory 1344 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1477 | -7/Factory | Discovered new exit (range 6) 1481 | -7/Factory | Identified exit to Lower Caves 1594 | -7/Factory | Build established: Hacker-Tank 1622 | -7/Factory | Repaired Imp. Hover Unit 1938 | -7/Factory | Repaired Lgt. Deuterium Engine 2016 | -7/Factory | Build established: Hacker-Gunner 2430 | -7/Factory | Build established: Hacker-Tank 2530 | -7/Factory | Identified exit to Factory 2839 | -7/Factory | Lost 3 parts (3n) 3235 | -7/Factory | Repaired Coolant Injector 3294 | -7/Factory | Build established: Hacker-Skirmisher 3406 | -7/Factory | Entered another Factory area 3406 | -6/Factory | Evolved 2 slots: Utility x2 3833 | -6/Factory | Build established: Hacker-Tank 4144 | -6/Factory | Repaired Broken Imp. Gravmag System 4335 | -6/Factory | Sucked down chute 4335 | -6/Factory | Entered Waste 4350 | -6/Waste | EMP discharged 4358 | -6/Waste | Spotted C-40 Crusher 4363 | -6/Waste | Spotted C-40 Crusher 4444 | -6/Waste | Spotted C-40 Crusher 4448 | -6/Waste | Spotted C-40 Crusher 4450 | -6/Waste | EMP discharged 4450 | -6/Waste | System corruption reached 10% 4481 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4484 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4498 | -6/Waste | Spotted C-40 Crusher 4498 | -6/Waste | Spotted C-40 Crusher 4535 | -6/Waste | Discovered new exit (range 11) 4542 | -6/Waste | Entered Factory 4876 | -6/Factory | Repaired Imp. Gravmag System 4919 | -6/Factory | Repaired Maneuvering Thrusters 4941 | -6/Factory | Build established: Hacker-Skirmisher 5005 | -6/Factory | Garrison activated, responded to threat 5200 | -6/Factory | Spotted B-75 Beast 5340 | -6/Factory | Fabricated Imp. Hover Unit (x2) 5438 | -6/Factory | Repaired Gravmag System 5520 | -6/Factory | Discovered new exit (range 6) 5551 | -6/Factory | Entered Lower Caves 5553 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5558 | -6/Lower Caves | Build established: Hacker-Tank 5560 | -6/Lower Caves | Core integrity fell below 50% 5634 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5638 | -6/Lower Caves | Entered Zion 5646 | -6/Zion | Given the Hacking Drone Bay 5647 | -6/Zion | Found Prototype Device 5647 | -6/Zion | Identified Hacking Drone Bay 5672 | -6/Zion | System corruption cleaned by Quarantine Array 5699 | -6/Zion | Learned Factory repair station intel 5704 | -6/Zion | Found Prototype Device 5704 | -6/Zion | Identified Bomb Factory No. 2 5744 | -6/Zion | Learned Factory non-interactive machine intel 5767 | -6/Zion | Given A8's code to call for help 5808 | -6/Zion | Imprinted 5810 | -6/Zion | Declared Zion's savior 5920 | -6/Zion | Found Prototype Energy Gun 5920 | -6/Zion | Identified Storm Laser 5950 | -6/Zion | Build established: Tank 6066 | -6/Zion | Discovered new exit (range 10) 6080 | -6/Zion | Received a hallucinogenic algorithm 6151 | -6/Zion | Entered Proximity Caves 6151 | -5/Proximity Caves | Accompanied by 4 allies 6267 | -5/Proximity Caves | Learned Factory security intel 6500 | -5/Proximity Caves | Spotted B-75 Beast 6690 | -5/Proximity Caves | Destroyed B-75 Beast 6723 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6803 | -5/Proximity Caves | Discovered new exit (range 10) 6875 | -5/Proximity Caves | Entered Factory 6875 | -5/Factory | Accompanied by 1 ally 6875 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6877 | -5/Factory | Loaded intel: 232 non-interactive machine locations 6878 | -5/Factory | Loaded intel: 6 repair station locations 6928 | -5/Factory | Repaired Cmb. Airjet 7149 | -5/Factory | Retrieved Zion intel report: Active Terminals 7150 | -5/Factory | Zion Demo squad teleported in 7266 | -5/Factory | Fabricated Gravmag System (x2) 7328 | -5/Factory | Retrieved Zion intel report: Main Access 7328 | -5/Factory | Identified exit to Factory 7411 | -5/Factory | Repaired Imp. Particle Charger 7680 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7681 | -5/Factory | Zion Light squad teleported in 7765 | -5/Factory | Local fabrication network quarantined 7774 | -5/Factory | Found Prototype Protection 7774 | -5/Factory | Identified Zio. Weapon Casing 7775 | -5/Factory | First assault squad dispatched 7799 | -5/Factory | Fabricated B-60 Warrior? 7819 | -5/Factory | Entered another Factory area 7819 | -4/Factory | Evolved 2 slots: Power x2 7895 | -4/Factory | Discovered new exit (range 8) 7959 | -4/Factory | Retrieved Zion intel report: Trap Installations 8030 | -4/Factory | Lost 3 parts (1n2u) 8222 | -4/Factory | Build established: Generator-Tank 8308 | -4/Factory | Core integrity fell below 50% 8319 | -4/Factory | First assault squad dispatched 8354 | -4/Factory | Retrieved Zion intel report: Active Garrisons 8355 | -4/Factory | Zion Heavy squad teleported in 8403 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 8408 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8423 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8436 | -4/Factory | Discovered new exit (range 15) 8468 | -4/Factory | Entered Research 8468 | -3/Research | Accompanied by 4 allies 8468 | -3/Research | Evolved 2 slots: Utility x2 8576 | -3/Research | Zion Heavy squad teleported in 8685 | -3/Research | Found Prototype Processor 8685 | -3/Research | Identified Spectral Analyzer 8747 | -3/Research | Build established: Scavenger-Tank 8874 | -3/Research | Spotted B-86 Titan 8904 | -3/Research | Allies destroyed B-86 Titan 9014 | -3/Research | First assault squad dispatched 9083 | -3/Research | Garrison activated, responded to threat 9105 | -3/Research | Core integrity fell below 50% 9110 | -3/Research | Core integrity fell below 20% 9118 | -3/Research | Core destroyed Last Messages --------------- 09112_ Hvy. Phase Cannon temporarily disabled. 09112_ Adv. Heat Sink temporarily disabled. 09112_ Slug penetrates Wall. 09112_ Penetrated by Slug. 09112_ Com. HERF Cannon destroyed. 09113_ Acquired Imp. Energy Well. 09114_ Overheating: Adv. Heat Sink damaged (-11). 09114_ Overheating: Med. Storage Unit damaged (-74). 09114_ Overheating: Lgt. Particle Reactor damaged (-6). 09114_ Lgt. Particle Reactor destroyed. 09114_ Hvy. Phase Cannon destroyed. 09115_ Overheating: Imp. Energy Well damaged (-45). 09115_ Overheating: Gyrokinetic Inverter damaged (-3). 09115_ Overheating: Adv. Heat Sink damaged (-3). 09115_ Overheating: Med. Storage Unit damaged (-18). 09115_ Zio. Heavy DM Reactor destroyed. 09115_ Adv. Heat Sink destroyed. 09117_ Overheating: Adv. Heat Sink damaged (-2). 09117_ Adv. Heat Sink destroyed. 09118_ Overheating: Core damaged (-247). Map ----- +----------------------------------------------------+ | ???#"S #????????????????????????????????????? | | ???#""" #????????????????????????????????????? | | ???# "" #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???# #????????????????????????????????????? | | ???##########????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | ###?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | #???????????????????????????????????????? | | #####+#??????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????????? ????????????????????????????????? | | #??????????????? ????????????????????????????????? | | #??????????????? ????????????????????????????????? | | ###????????????? ????????????????????????????????? | | #????????????? ????????????????????????????????? | | #????????????? ????????????????????????????????? | | #????????????? ?????????###????????????????????? | | #????????????# #??#########????????????????????? | | ####???????????# #??# [ #????????????????????? | | #???????????# #??# @%#?????????????????????? | | ##########??# #??# #?????????????????????? | | # #??# #??# ##????????????????????? | | # #??# #??# g ##????????????????????? | | # "" #??# #??# hg ##????????????????????? | | #""" #### #######l####????????????????????? | | #"T + %*%" #????????????????????? | | #""" ###"########g #????????????????????? | | " "" #?# ########/##%####?????????????????? | | # #?# # #!%= #?????????????????? | | # #?### u # = #?????????????????? | | #######""####???# # #?????????????????? | | ????? ?????# u / #?????????????????? | | ????# ???# # #?????????????????? | | ????# + """"" # #?????????????????? | | ??# "" # """"" # #?????????????????? | | #?# """# """"" # ?????????????????? | | #?# T"##??####### ????????????????? | | #?# """??????????# ???????????????? | | ? "" ??????????# ??????????????? | | ? ???????????## ######?????????????? | | ? ? ????????????? #??????????????????? | | ??? ?????????????? #??????????????????? | | ????## """???????????????? #??????????????????? | | ?????? ??????????????????? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 73 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 40 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 71 Targeting Accuracy 6 Energy Filtering 50 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Gravmag System | -7/Factory | Scanalyzed Imp. Hover Unit | -7/Factory | Scanalyzed Rnf. Deuterium Engine | -5/Factory | Scanalyzed Imp. Heavy Machine Gun | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Exp. Power Shielding | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Rocket Array | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Matter Neutralizer | -3/Research | Scanalyzed Robot Schematics ------------------ K-01 Serf | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel G-50 Soldier | -4/Factory | Z-intel B-60 Warrior | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel Fabricated ------------ Imp. Hover Unit | x2 | -6/Factory Gravmag System | x2 | -5/Factory B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionStormApparatus Manual? 0 Play Time 02:42:18 Cumulative 36.7 hours Start 2021.12.13 @ 11:15:55 End 2021.12.14 @ 23:24:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 4 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9fe4326-0623-4517-be94-7903fdbd55cb