Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.28 @ 20:16:11 Player: Magellan Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (130) 650 Value Destroyed (5650) 5650 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4159) 4159 TOTAL SCORE: 17619 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 276 Entered Garrisons 200 Used RIF Installer 500 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 290/300 Energy 644/660 System Corruption 0% Temperature Cool (16) Movement Hovering (53) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Combat Antigrav System Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY (15) ----- Coolant Network Experimental Coolant Injector Large Storage Unit Large Storage Unit Compact Battery Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Particle Charger Quantum Capacitor Advanced Reaction Control System Improved Hacking Suite Experimental System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY (16) --- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Coolant Network Experimental Coolant Injector Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Particle Charger Quantum Capacitor Advanced Reaction Control System Improved Cloaking Device Improved Hacking Suite Experimental System Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Compact Battery Heavy Neutron Cannon Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 191] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 . 2 2 . 2 2 2 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 4 | . . . 1 1 . 1 1 . . . . . Utility 13 | . 1 2 1 . . 1 1 . 2 2 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 178 | 8 2 7 11 14 19 17 5 14 15 41 20 5 Power 24 | 1 . 1 1 3 2 3 . 4 2 5 1 1 Engine 10 | 1 . 1 1 1 1 3 . 2 . . . . Core 9 | . . . . 2 1 . . 2 2 2 . . Reactor 5 | . . . . . . . . . . 3 1 1 Propulsion 59 | 2 . 1 3 7 8 6 4 4 7 10 5 2 Treads 1 | . . . . . 1 . . . . . . . Leg 24 | 2 . 1 3 . 4 6 4 4 . . . . Wheel . | . . . . . . . . . . . . . Hover 34 | . . . . 7 3 . . . 7 10 5 2 Flight . | . . . . . . . . . . . . . Utility 60 | 2 2 3 6 . 4 2 1 2 4 19 13 2 Device 34 | . 1 1 1 . 3 2 . 1 2 12 10 1 Storage 6 | 1 1 . 2 . . . . . . 1 . 1 Processor 9 | 1 . 1 2 . . . . . 1 2 2 . Hackware 5 | . . 1 1 . . . . . 1 1 1 . Protection 6 | . . . . . 1 . 1 1 . 3 . . Artifact . | . . . . . . . . . . . . . Weapon 35 | 3 . 2 1 4 5 6 . 4 2 7 1 . Energy Gun 13 | 2 . 2 1 3 1 1 . 1 1 1 . . Energy Cannon 7 | . . . . 1 . . . . 1 4 1 . Ballistic Gun 10 | 1 . . . . 2 5 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . . . . . 4 2 . Parts Lost 28 | . . . 1 . 10 2 . 5 5 . 4 1 Power 6 | . . . . . 2 2 . 2 . . . . Propulsion 10 | . . . . . 6 . . 1 2 . 1 . Utility 8 | . . . . . 1 . . 1 2 . 3 1 Weapon 4 | . . . 1 . 1 . . 1 1 . . . Highest Loss Streak 5 | . . . 1 . 2 2 . 2 5 . 1 1 Average Slot Usage (%) 93 | . 100 97 97 94 89 98 98 92 95 91 84 84 Engine 4 | . 12 10 8 1 . 9 11 3 2 . . . Core 3 | . . . . 8 11 2 . 6 7 2 . . Reactor 2 | . . . . . . . . . . 5 8 11 Leg 14 | . 25 20 22 . 4 30 31 32 15 . . . Hover 10 | . . . . 28 19 . . . 10 22 17 15 Device 12 | . 12 12 8 7 2 8 11 6 10 21 26 25 Storage 11 | . 12 10 15 14 14 12 11 11 10 9 8 7 Processor 12 | . 12 20 16 14 14 12 11 11 15 11 8 7 Hackware 5 | . . 4 8 7 7 6 5 4 5 4 5 7 Protection 2 | . . . . . 4 3 5 5 9 3 . . Energy Gun 4 | . 12 19 15 8 1 . . . 4 . . . Energy Cannon 1 | . . . . 4 1 . . . . 5 4 3 Ballistic Gun 2 | . 12 . . . . 10 11 4 4 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 113 | 16 41 45 58 51 52 59 61 63 74 100 103 113 Greatest Support 134 | 20 20 20 40 44 69 89 107 106 93 117 131 134 Greatest Overweight (x) 4 | 4 2 2 2 1 3 . . . 1 . . . Average Overweight (x) . | 1 1 2 1 1 1 . . . . . . . Largest Inventory Capacity 18 | 8 12 12 18 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 7 11 12 15 16 16 16 16 16 16 16 16 16 Most Carried 16 | 7 7 12 16 16 16 16 16 16 16 16 16 14 Average Carried 13 | 3 4 9 14 14 11 14 15 14 14 14 14 12 Final Capacity 16 | 8 12 12 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 3 7 12 16 16 11 16 16 13 9 16 13 11 Class Distribution -------------------- 45% | Hacker-Mutant 17% | Scavenger-Mutant 16% | Hacker-Scout 12% | Hacker-Ninja 4% | Scavenger-Skirmisher 3% | Scavenger-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Skirmisher | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Matter Collected 2579 | 231 154 75 95 80 182 370 131 379 191 406 193 92 Remotely . | . . . . . . . . . . . . . Salvage Created 6109 | . 271 518 720 87 1360 554 . 1139 310 708 382 60 Parts 301 | . 13 27 47 6 59 28 . 59 12 22 20 8 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 3 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Combat Hostiles Destroyed 105 | . 5 12 8 1 22 10 . 27 4 10 5 1 Melee 31 | . . . . . 15 . . 13 . 2 1 . Guns 53 | . 5 10 6 . 3 10 . 14 4 1 . . Cannons 14 | . . . . 1 3 . . . . 5 4 1 AOE 2 | . . 1 . . 1 . . . . . . . Classes Destroyed 10 | . 2 3 4 . . 1 . . . . . . Worker 2 | . . . 2 . . . . . . . . . Recycler 3 | . . . 1 . 2 . . . . . . . Operator 3 | . . 1 1 1 . . . . . . . . Watcher 17 | . 2 1 4 . 2 2 . . 1 3 2 . Swarmer 23 | . . 3 . . 1 3 . 14 . 2 . . Grunt 44 | . 5 8 1 . 15 3 . 11 1 . . . Brawler 1 | . . . 1 . . . . . . . . . Sentry 20 | . . 1 4 1 5 2 . . 1 5 1 . Hunter 6 | . . . 2 . 1 1 . 2 . . . . Programmer 11 | . . . . . . 1 . . 2 3 4 1 Best Kill Streak 7 | . 5 3 4 1 5 5 . 7 2 3 3 1 Combat Bots Only 7 | . 5 3 2 1 5 5 . 7 2 3 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . . 1 . . . . . . . Melee 1 | . . . . . 1 . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Damage Taken 6519 | . 233 146 198 70 1270 830 . 1767 608 529 795 73 Core 754 | . 66 3 17 22 182 121 . 112 39 86 106 . Absorbed by Shields 257 | . . . . . . . . . 22 159 76 . Core Remaining (%) 90 | 100 73 99 96 . 70 85 . 88 96 93 92 100 Volleys Fired 278 | . 30 24 26 4 25 39 . 30 23 43 28 6 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 1 1 Hottest 218 | . 60 100 100 118 118 91 . 97 116 218 120 120 Shots Fired 484 | . 60 48 52 8 41 75 . 60 44 62 28 6 Gun 364 | . 60 48 52 4 17 75 . 60 44 4 . . Cannon 120 | . . . . 4 24 . . . . 58 28 6 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 172 | . 30 . . . 4 64 . 51 23 . . . Thermal 196 | . 30 . . 4 25 11 . 9 21 62 28 6 Explosive . | . . . . . . . . . . . . . Electromagnetic 116 | . . 48 52 4 12 . . . . . . . Robot Hit Streak 44 | . 31 27 26 13 23 34 . 44 25 35 12 14 Robot Miss Streak 2 | . 1 2 2 . 1 2 . 2 1 1 2 . Penetration Max 1 | . . . . . 1 1 . 1 1 . . . Secondary Targets 6 | . 2 . . . . 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . . . Capacitor 52 | . . . . . . . . . . 24 22 6 Shots Hit Robots 489 | . 51 39 42 7 74 69 . 75 39 62 28 3 Core Hits 220 | . 16 15 22 4 35 36 . 41 16 25 9 1 Critical Hits 12 | . . . . 1 3 4 . 2 . 2 . . Critical Kills 3 | . . . . . 1 . . 1 . 1 . . Critical Parts Destroyed 9 | . . . . 1 2 4 . 1 . 1 . . Melee Attacks 181 | . . . . . 50 . . 31 . 25 59 16 Impact . | . . . . . . . . . . . . . Slashing 81 | . . . . . 50 . . 31 . . . . Piercing 100 | . . . . . . . . . . 25 59 16 Sneak Attacks 5 | . . . . . 4 . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14739 | . 548 794 871 129 3279 1366 . 2421 929 2590 1625 187 Guns 5990 | . 548 694 758 68 268 1366 . 1256 929 103 . . Cannons 4142 | . . . . 61 408 . . . . 2252 1293 128 Explosions 315 | . . 100 113 . 102 . . . . . . . Melee 4292 | . . . . . 2501 . . 1165 . 235 332 59 Ramming . | . . . . . . . . . . . . . Kinetic 3129 | . 282 . . . 90 1181 . 1103 473 . . . Thermal 5620 | . 266 100 113 61 510 185 . 153 456 2355 1293 128 Explosive . | . . . . . . . . . . . . . Electromagnetic 1698 | . . 694 758 68 178 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 3666 | . . . . . 2501 . . 1165 . . . . Piercing 626 | . . . . . . . . . . 235 332 59 Highest Corruption 8 | . 1 . . . . . . . 1 8 5 . Average Corruption 3 | . 1 . . . . . . . 1 5 4 . Corruption Purged . | . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . 2 9 . Message Errors 1 | . . . . . . . . . . . 1 . Matter Fused 4 | . . . . . . . . . . 1 3 . Heat Flow Errors 2 | . . . . . . . . . . 1 1 . Energy Discharges 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 480 | . . . . . 319 . . 25 . 61 75 . Projectiles 132 | . . . . . . . . . . 61 71 . Explosions . | . . . . . . . . . . . . . Melee 348 | . . . . . 319 . . 25 . . 4 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 34 | . . 34 . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 579 | . 216 237 156 135 403 534 . 495 579 563 313 84 Average Temperature 132 | . 106 80 43 57 163 140 . 143 158 185 86 48 Received Heat Transfer 2053 | . 216 75 63 . 762 264 . 360 193 75 45 . Effects 36 | . . . . . 9 7 . 6 7 7 . . Shutdowns 14 | . . . . . 1 3 . 3 3 4 . . Energy Bleed 3 | . . . . . . . . 1 2 . . . Interference 12 | . . . . . 7 2 . 1 . 2 . . Matter Decay 4 | . . . . . 1 2 . 1 . . . . Short Circuit 2 | . . . . . . . . . 1 1 . . Damage (minor) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 2 . . . . . . . . . Combat Hostiles 3 | . . 1 2 . . . . . . . . . Parts Fried 7 | . . 3 2 1 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . 2 . . Parts Melted 15 | . . 1 . . . 1 . . 1 10 2 . Heat Transferred 6510 | . 600 150 100 111 890 407 . 296 703 2328 851 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 1 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Peak Influence 746 | . 154 226 271 452 458 272 16 746 355 217 173 182 Average Influence 160 | . 45 91 86 54 254 99 16 469 263 85 78 86 Maximum Alert Level 3 | . . 1 1 2 2 1 . 3 1 1 . . Low Security (%) 72 | 100 100 98 86 99 31 81 100 13 29 95 100 100 Level 1 16 | . . 1 13 . 56 18 . 15 70 4 . . Level 2 8 | . . . . . 12 . . 58 . . . . Level 3 1 | . . . . . . . . 13 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . 3 . . 7 4 . . 1 1 3 . Investigation 5 | . . 1 . . 2 2 . . . . . . Extermination 3 | . . . . . . . . . 1 1 1 . Reinforcement 10 | . . 2 . . 5 1 . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Distress Signals 10 | . 2 . 1 . 3 1 . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 192 | . 8 15 13 2 39 13 . 51 13 17 14 7 Peak Tracking Total 7 | . 5 3 3 1 6 5 . 7 6 3 4 4 Tactical Retreats 19 | . . . . . 3 . . 14 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Traps Triggered 7 | . 2 . . . 1 1 . . . 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Machines Disabled 7 | . . 3 2 . 1 . . . . 1 . . Max in Single Turn 2 | . . 2 1 . 1 . . . . 1 . . Garrison Access 6 | . . . . . . 1 . . . 2 1 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Machines Accessed 39 | . 3 2 3 5 3 4 1 . 2 9 3 4 Terminals 26 | . 3 2 3 4 3 2 . . 1 5 1 2 Fabricators 4 | . . . . 1 . . . . 1 1 1 . Repair Stations 2 | . . . . . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 1 . . 2 1 2 Total Hacks 101 | . 7 7 12 22 8 10 2 . 5 17 5 6 Successful 68 | . 5 3 8 17 3 5 1 . 5 13 3 5 Failed 33 | . 2 4 4 5 5 5 1 . . 4 2 1 Catastrophic 1 | . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 69 | . 7 7 11 12 8 6 . . 2 10 3 3 Terminals 78 | . 7 7 12 17 8 6 . . 2 12 3 4 Fabricators 10 | . . . . 5 . . . . 3 1 1 . Repair Stations 4 | . . . . . . 2 . . . 2 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 2 2 . . 2 1 2 Terminal Hacks 22 | . 2 1 5 8 1 1 . . . 2 . 2 Part Schematic 5 | . . . . 5 . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 2 | . . . 1 . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . . . . 1 . . Terminal Index 2 | . . . 1 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 7 | . 1 1 1 1 1 1 . . . 1 . . Fabricator Hacks 10 | . . . . 5 . . . . 3 1 1 . Load Schematic 2 | . . . . 1 . . . . 1 . . . Build 8 | . . . . 4 . . . . 2 1 1 . Repair Station Hacks 4 | . . . . . . 2 . . . 2 . . Scan Component 2 | . . . . . . 1 . . . 1 . . Repair 2 | . . . . . . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . 1 1 . . 2 1 2 Unlock Access 1 | . . . . . . . 1 . . . . . Seal Access 6 | . . . . . . 1 . . . 2 1 2 Unauthorized Hacks 25 | . 3 2 3 4 2 1 . . 2 6 1 1 Terminals 25 | . 3 2 3 4 2 1 . . 2 6 1 1 Assimilate 2 | . . . . . . . . . 1 1 . . Botnet 23 | . 3 2 3 4 2 1 . . 1 5 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 1 . . . . . . . . Used 3 | . . 1 1 1 . . . . . . . . Hacking Detections 26 | . 3 2 3 5 2 2 1 . 2 4 . 2 Full Trace Events 5 | . 1 1 . . 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . Parts Built 11 | . . . . 4 . . . . 4 2 1 . Matter 1228 | . . . . 336 . . . . 336 278 278 . Time 474 | . . . . 168 . . . . 168 69 69 . Total Part Build Rating 59 | . . . . 16 . . . . 16 18 9 . Parts Repaired 2 | . . . . . . 1 . . . 1 . . Time 54 | . . . . . . 44 . . . 10 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Total Allies 12 | . . . . . 10 . . . 1 1 . . Largest Group 10 | . . . . . 10 3 . . 1 1 . . Highest-Rated Group 173 | . . . . . 173 46 . . 26 10 . . Highest-Rated Ally 29 | . . . . . 29 16 . . 26 10 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 83 | . . . . . 76 7 . . . . . . Total Damage 1158 | . . . . . 1064 94 . . . . . . Kills 8 | . . . . . 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Turns Passed 6820 | 77 337 548 588 463 620 692 104 874 568 1065 605 279 Spaces Moved 4695 | 41 135 247 276 228 207 443 71 556 408 1218 519 346 Core 17 | 17 . . . . . . . . . . . . Treads 51 | . . . . . 51 . . . . . . . Legs 1977 | 24 135 247 276 . 27 443 71 556 198 . . . Wheels . | . . . . . . . . . . . . . Hover 2650 | . . . . 228 129 . . . 210 1218 519 346 Flight . | . . . . . . . . . . . . . Fastest Speed 44 | 50 120 180 150 105 105 120 120 120 44 46 46 46 Average Speed 92 | 144 173 180 157 106 141 120 120 120 83 46 51 52 Slowest Speed 250 | 250 180 180 180 108 210 120 120 120 120 48 55 53 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 26 | 4 37 33 33 7 58 15 2 78 12 36 19 11 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 97 | . . . . . 7 . . 4 . 18 52 16 Terrain Destroyed 120 | . . 6 8 . 10 . . 4 . 21 55 16 Melee 92 | . . . . . 7 . . 4 . 18 51 12 Projectile 11 | . . . . . . . . . . 3 4 4 AOE 17 | . . 6 8 . 3 . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Fac Res Res Acc Total 6455 | 58 178 304 380 443 395 547 90 652 608 1647 738 415 Wait 819 | . 7 11 33 173 82 20 10 3 131 246 77 26 Move 4680 | 40 134 246 275 227 206 442 70 554 407 1217 517 345 Hop . | . . . . . . . . . . . . . Pick Up 173 | 10 5 11 21 12 7 16 3 9 17 35 18 9 Fast Attach 21 | . . . 1 . . 5 . 3 1 10 1 . Attach 103 | 7 1 4 2 7 15 6 2 10 13 14 17 5 Detach 15 | . . 1 . 2 4 1 . 1 . 4 2 . Swap 54 | 1 1 3 8 7 4 6 3 1 1 17 2 . Drop 130 | . . 4 14 11 2 12 2 10 15 36 16 8 Fire 278 | . 30 24 26 4 25 39 . 30 23 43 28 6 Melee 181 | . . . . . 50 . . 31 . 25 59 16 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 359 | -10/Materials | Identified exit to Materials 359 | -10/Materials | Discovered exit to Materials (range 15) 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Utility x2 936 | -9/Materials | Identified exit to Materials 936 | -9/Materials | Discovered exit to Materials (range 16) 963 | -9/Materials | Entered another Materials area 963 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1100 | -8/Materials | Identified exit to Factory 1551 | -8/Materials | Entered Factory 1551 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1701 | -7/Factory | Identified exit to Lower Caves 1701 | -7/Factory | Discovered exit to Lower Caves (range 3) 1778 | -7/Factory | Identified exit to Storage 1778 | -7/Factory | Discovered exit to Storage (range 15) 1894 | -7/Factory | Fabricated Gravmag System (x2) 1947 | -7/Factory | Local fabrication network quarantined 1982 | -7/Factory | Fabricated Gravmag System (x2) 2014 | -7/Factory | Entered Storage 2516 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2561 | -7/Storage | Identified exit to Factory 2561 | -7/Storage | Discovered exit to Factory (range 16) 2634 | -7/Storage | Entered Factory 2634 | -6/Factory | Accompanied by 3 allies 2634 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2759 | -6/Factory | Repaired Greatsword 2875 | -6/Factory | Garrison activated, responded to threat 3198 | -6/Factory | Build established: Scavenger-Mutant 3241 | -6/Factory | Identified exit to Factory 3241 | -6/Factory | Discovered exit to Factory (range 16) 3326 | -6/Factory | Entered another Factory area 3326 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3426 | -5/Factory | Identified exit to Garrison 3430 | -5/Factory | Entered Garrison 3482 | -5/Garrison | Triggered checkpoint 3532 | -5/Garrison | Triggered checkpoint 3619 | -5/Garrison | Destroyed 7 combat bots 3780 | -5/Garrison | Identified exit to Factory 3780 | -5/Garrison | Discovered exit to Factory (range 8) 3842 | -5/Garrison | Triggered checkpoint 3852 | -5/Garrison | Build established: Hacker-Mutant 3922 | -5/Garrison | Triggered checkpoint 3984 | -5/Garrison | Triggered checkpoint 4086 | -5/Garrison | Discovered exit to Factory (range 8) 4245 | -5/Garrison | Discovered exit to Factory (range 15) 4272 | -5/Garrison | Installed Relay Interface Framework 4273 | -5/Garrison | Build established: Scavenger-Mutant 4304 | -5/Garrison | Entered Factory 4304 | -4/Factory | Evolved 2 slots: Utility x2 4594 | -4/Factory | Fabricated Gravmag System (x2) 4690 | -4/Factory | Fabricated Gravmag System (x2) 4867 | -4/Factory | Identified exit to Research 4867 | -4/Factory | Discovered exit to Research (range 5) 4872 | -4/Factory | Entered Research 4872 | -3/Research | Evolved 2 slots: Utility x2 4894 | -3/Research | Lost 5 parts (2n2u1w) 5033 | -3/Research | Identified exit to Quarantine 5058 | -3/Research | Repaired Imp. Sensor Array 5159 | -3/Research | Found Enh. Force Lance 5181 | -3/Research | Build established: Hacker-Scout 5376 | -3/Research | Found Quantum Capacitor 5393 | -3/Research | Found Prototype Hackware 5393 | -3/Research | Identified Exp. System Shield 5471 | -3/Research | Fabricated Lgt. Quantum Reactor (x2) 5727 | -3/Research | Found Quantum Capacitor 5915 | -3/Research | Identified exit to Research 5915 | -3/Research | Discovered exit to Research (range 17) 5937 | -3/Research | Entered another Research area 5937 | -2/Research | Evolved 2 slots: Utility x2 6068 | -2/Research | Fabricated Enh. Nova Cannon (x1) 6218 | -2/Research | Build established: Hacker-Ninja 6239 | -2/Research | Crushed by falling debris 6350 | -2/Research | Found Prototype Processor 6352 | -2/Research | Identified Exp. Core Analyzer 6507 | -2/Research | Identified exit to Access 6507 | -2/Research | Discovered exit to Access (range 14) 6542 | -2/Research | Entered Access 6542 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6647 | -1/Access | Identified exit to Surface 6821 | *** | Escaped! Last Messages --------------- Dropped Nova Cannon. U-05 Engineer builds a Wall. R-10 Processor collects Matter Neutralizer. R-10 Processor collects Nova Cannon. R-10 Processor suffers critical hit. P-80 Master resets R-10 Processor, system corruption cleaned. R-10 Processor collects Hvy. Neutron Cannon. Imp. Cloaking Device destroyed. P-80 Master destroyed. Detecting nearby Garrison Access. W-44 Eye distress signal alerts nearby ally. Connecting with Garrison Access... >>Seal Access door sealed. U-05 Engineer builds a Wall. K-01 Serf cleans the Terminal. Connecting with Terminal... >>Open Sealed Barrier opened. The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ??????? ????????????????????????????????????? | | #??????? ????????????????????????????????????? | | #??????# ????????????????????????????????????? | | #??????# #???????????????????????????????????? | | #??????# #???????????????????????????????????? | | | #??????# #???????????????????????????????????? | | #??????# #???????????????????????????????????? | | #??????# ???????????????????????????????????? | | #??????# #???????????????????????????????????? | | #??????# #???????????????????????????????????? | | ######## w#???????????????????????????????????? | | # # #???????????????????????????????????? | | # # #?????###???????????????????????????? | | # # ####### ##########??????????????????? | | + # """T""" "??????????????????? | | # ## # """ """ "??????????????????? | | #+##"" #k "??????????????????? | | #"" # "??????????????????? | | #G #u "" "??????????????????? | | #"" # @" "??????????????????? | | #"" # "??????????????????? | | # # "??????????????????? | | # # "??????????????????? | | ! ########u "??????????????????? | | ####??????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ???????????/##???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 120 Energy Generation 63 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 69 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 1 Particle Charging 25 Offensive Hacking 32 Defensive Hacking 16 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Factory | Hacked Airjet | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Adv. Beam Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Gravmag System | x2 | -7/Factory Gravmag System | x2 | -7/Factory Gravmag System | x2 | -4/Factory Gravmag System | x2 | -4/Factory Lgt. Quantum Reactor | x2 | -3/Research | Preloaded Enh. Nova Cannon | x1 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisSwarmNukerbomber Manual? 0 Play Time 01:19:46 Cumulative 35.6 hours Start 2020.08.28 @ 18:56:22 End 2020.08.28 @ 20:16:11 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 24 Rogue 3 Adventurer 6 Explorer 15 Win Type 0 Total 3 Types 3/0/0/0/0/0/0 Lore% 35 Gallery% 51 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53eda6e3-da9f-45ed-a242-b5177e44f315