Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:09:14 Player: Modulottie Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (90) 450 Value Destroyed (2205) 2205 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7975 Bonus ------- None Cogmind --------- Core Integrity 992/1150 Matter 248/300 Energy 5/100 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved VTOL Module Field Propulsion Array Field Propulsion Array > --- UTILITY (10) ----- Small Storage Unit Advanced Visual Processing Unit Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Dispersion Rifle > --- INVENTORY (8) ---- Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Advanced Signal Interpreter Layered Light Armor Plating System Shield Relay Coupler [NC] (22) Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Transmission Jammer Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Gauss Rifle Falx > --- INVENTORY -------- Cesium-ion Thruster Improved VTOL Module Advanced Signal Interpreter Layered Light Armor Plating System Shield Heavy Missile Launcher [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Dispersion Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 . . . . . 1 Utility 8 | . . . 1 . 1 1 2 2 . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 110 | 6 5 1 8 20 19 17 12 7 2 2 11 Power 11 | 1 . . 1 1 1 2 1 . . 1 3 Engine 6 | 1 . . 1 1 1 . . . . 1 1 Core 5 | . . . . . . 2 1 . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 1 . 3 3 8 3 1 3 1 . 6 Treads 2 | . . . . 1 1 . . . . . . Leg 9 | 2 1 . 2 2 2 . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 20 | . . . 1 . 5 3 1 3 1 . 6 Utility 29 | 1 2 . 3 6 5 4 3 4 . . 1 Device 8 | . 1 . . 3 2 . . 2 . . . Storage 3 | 1 1 . . . 1 . . . . . . Processor 2 | . . . . . 1 1 . . . . . Hackware 5 | . . . . 1 . . 2 1 . . 1 Protection 11 | . . . 3 2 1 3 1 1 . . . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 2 1 1 10 5 8 7 . 1 1 1 Energy Gun 1 | . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 22 | 2 1 1 1 9 1 3 3 . . 1 . Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 7 | . 1 . . 1 1 . 3 . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 4 . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 2 1 . . 2 . . . Parts Lost 31 | . . . 3 4 13 . . . 1 2 8 Power 7 | . . . 1 1 1 . . . . 2 2 Propulsion 9 | . . . . 2 5 . . . 1 . 1 Utility 8 | . . . 2 . 3 . . . . . 3 Weapon 7 | . . . . 1 4 . . . . . 2 Highest Loss Streak 8 | . . . 1 1 7 . . . 1 2 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 98 96 68 99 99 96 95 96 81 Engine 6 | . 14 14 11 10 4 . . . . 1 4 Core 4 | . . . . . . 14 13 11 11 5 . Treads 2 | . . . . 6 6 . . . . . . Leg 12 | . 28 28 29 21 6 . . . . . . Flight 12 | . . . 3 3 5 30 26 21 23 23 19 Device 7 | . 12 14 1 5 6 7 6 11 11 11 8 Storage 8 | . 14 14 11 11 9 7 6 5 5 5 5 Processor 2 | . . . . . . 7 6 5 5 5 5 Hackware 8 | . . . . 1 9 7 20 19 23 23 22 Protection 8 | . . . 18 14 3 7 6 6 5 5 4 Ballistic Gun 13 | . 27 28 22 21 9 4 4 5 1 4 4 Impact Weapon 1 | . . . . . 1 6 . . . . . Slashing Weapon 1 | . . . . . . . 6 5 5 5 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 36 | 12 18 20 29 30 31 28 33 34 30 31 36 Greatest Support 46 | 20 20 20 30 30 29 30 30 34 34 33 46 Greatest Overweight (x) 10 | 1 . . 1 1 10 . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 8 8 8 8 8 8 Average Capacity 9 | 6 8 10 10 10 9 8 8 8 8 8 8 Most Carried 10 | 4 9 10 10 10 10 8 8 8 7 7 8 Average Carried 8 | 3 5 9 9 9 9 7 7 7 6 6 6 Final Capacity 10 | 8 10 10 10 10 8 8 8 8 8 8 8 Final Carried 10 | 4 9 10 9 10 4 8 8 7 7 6 8 Class Distribution -------------------- 35% | Mutant 24% | Hacker-Sprinter 21% | Scavenger-Mutant 10% | Scavenger-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Matter Collected 2361 | 219 37 106 295 490 390 274 93 125 124 190 18 Remotely . | . . . . . . . . . . . . Salvage Created 2368 | . 148 28 440 923 353 198 107 124 32 . 15 Parts 183 | . 8 4 32 63 25 10 19 17 4 . 1 Haulers Intercepted 3 | . . . 1 2 . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 65 | . 4 2 12 20 14 5 3 . 4 . 1 Melee 6 | . . . . . 1 3 . . 1 . 1 Guns 36 | . . 2 12 18 4 . . . . . . Cannons 4 | . . . . . 3 1 . . . . . AOE 18 | . 4 . . 2 6 . 3 . 3 . . Classes Destroyed 12 | . 2 1 2 3 2 1 . . . . 1 Worker 9 | . 1 . 1 . 2 . 3 2 . . . Builder 5 | . . . . . 2 . 1 2 . . . Hauler 3 | . . . 1 2 . . . . . . . Operator 4 | . . . . 1 . 2 1 . . . . Drone 1 | . . . . . . . . . . . 1 Watcher 5 | . . . . 1 . 1 1 2 . . . Swarmer 27 | . . 2 4 4 6 4 3 . 4 . . Grunt 24 | . 4 . 6 8 6 . . . . . . Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . Sentry 10 | . . . 2 7 1 . . . . . . Hunter 1 | . . . . . . 1 . . . . . Best Kill Streak 8 | . 5 1 6 4 8 4 3 2 4 . 1 Combat Bots Only 7 | . 4 1 5 4 7 4 3 . 4 . 1 Max Kills in Single Turn 3 | . 3 1 1 1 2 1 2 1 2 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 . . 1 2 . 2 . 2 . . Melee 1 | . . . . . 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 602 | . 13 7 61 118 176 39 58 5 17 13 95 Missed 214 | . 5 6 11 31 44 19 30 1 9 7 51 Damage Taken 5218 | . 126 10 577 1145 1349 318 449 64 110 117 953 Core 984 | . 11 . 102 186 288 89 112 18 . 20 158 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 95 . 28 47 87 86 . . 96 . Volleys Fired 187 | . 4 3 36 74 47 8 9 1 4 . 1 Largest 2 | . 1 2 2 2 2 2 1 1 1 . 1 Hottest 98 | . 30 40 53 63 98 95 39 28 39 . 88 Shots Fired 336 | . 4 6 72 144 81 14 9 1 4 . 1 Gun 280 | . . 6 72 140 50 7 3 1 . . 1 Cannon 30 | . . . . . 23 7 . . . . . Launcher 26 | . 4 . . 4 8 . 6 . 4 . . Special . | . . . . . . . . . . . . Kinetic 300 | . . 6 72 140 71 7 3 1 . . . Thermal 10 | . . . . . 2 7 . . . . 1 Explosive 26 | . 4 . . 4 8 . 6 . 4 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | . 1 4 7 15 7 4 5 6 . . . Robot Miss Streak 12 | . . 1 3 4 12 3 . . . . 1 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 2 | . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . Shots Hit Robots 222 | . 1 4 46 95 41 15 8 7 1 1 3 Core Hits 139 | . 11 2 17 36 44 8 9 5 7 . . Critical Kills 2 | . . . . . . 2 . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . Critical Strikes 5 | . . . . . 1 3 . . . . 1 Destroy 1 | . . . . . 1 . . . . . . Smash 3 | . . . . . . 3 . . . . . Sever 1 | . . . . . . . . . . . 1 Melee Attacks 117 | . . . . . 4 48 38 9 2 4 12 Impact 51 | . . . . . 4 47 . . . . . Slashing 66 | . . . . . . 1 38 9 2 4 12 Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 4 4 . . 2 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6585 | . 213 45 825 1631 1239 470 1021 531 331 46 233 Guns 2796 | . . 45 822 1442 418 28 . 41 . . . Cannons 402 | . . . . . 302 100 . . . . . Explosions 1686 | . 213 . . 189 465 . 540 . 279 . . Melee 1698 | . . . . . 54 342 481 490 52 46 233 Ramming 3 | . . . 3 . . . . . . . . Kinetic 3098 | . . 45 822 1442 720 28 . 41 . . . Thermal 100 | . . . . . . 100 . . . . . Explosive 1686 | . 213 . . 189 465 . 540 . 279 . . Electromagnetic . | . . . . . . . . . . . . Impact 396 | . . . . . 54 342 . . . . . Slashing 1302 | . . . . . . . 481 490 52 46 233 Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . 1 . . . 1 . . . . . Average Corruption 1 | . . 1 . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 3 | . . 1 . . . 2 . . . . . Matter Fused 2 | . . 1 . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 494 | . . . . . 16 101 146 140 13 . 78 Projectiles . | . . . . . . . . . . . . Explosions 52 | . . . . . 16 . 23 . 13 . . Melee 442 | . . . . . . 101 123 140 . . 78 Knockbacks 15 | . . . . . 14 1 . . . . . Impact 1 | . . . . . . 1 . . . . . Kinetic 13 | . . . . . 13 . . . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 21 | . 21 . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 2 | . . . 1 . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 295 | . 10 . 27 58 42 295 40 5 26 4 16 Average Temperature 62 | . 5 . 12 16 20 112 11 1 5 2 4 Received Heat Transfer 1164 | . 60 . 231 447 288 15 42 . 9 54 18 Effects 4 | . . . . . . 4 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . Impact Corruptions 5 | . . . . . . 5 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 148 | . . . . . . 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Peak Influence 459 | . 133 168 287 309 241 195 459 173 . . 336 Initial 162 | . . 51 . 53 110 . 44 60 . . 162 Average 145 | . 41 107 157 191 131 74 248 124 . . 172 Maximum Alert Level 2 | . . . 1 1 1 . 2 . . . 1 Low Security (%) 73 | 100 100 100 59 56 69 100 34 100 . . 79 Level 1 25 | . . . 40 43 30 . 54 . . . 20 Level 2 . | . . . . . . . 11 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 1 2 3 7 4 1 . . 3 Investigation 13 | . . . 1 . 2 5 3 . . . 2 Extermination . | . . . . . . . . . . . . Reinforcement 8 | . 1 . . 2 1 2 1 1 . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Distress Signals 7 | . . . . 1 3 2 1 . . . . Communications Jammed 7 | . . . . . . . . 1 . . 6 Distress Signals 6 | . . . . . . . . . . . 6 Times Spotted 174 | . 4 3 14 23 28 20 30 9 9 6 28 Peak Tracking Total 13 | . 4 3 5 4 8 4 13 5 4 2 12 Tactical Retreats 28 | . . 1 . . 2 5 6 . 1 5 8 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Traps Triggered 3 | . . . . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Machines Disabled 2 | . . . . . 1 . 1 . . . . Max in Single Turn 1 | . . . . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Machines Accessed 26 | . 2 1 2 2 2 11 3 1 . . 2 Terminals 19 | . 2 1 1 2 2 7 2 . . . 2 Fabricators 5 | . . . . . . 3 1 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 70 | . 3 6 6 3 9 24 11 2 . . 6 Successful 26 | . . 3 2 2 2 10 3 1 . . 3 Failed 44 | . 3 3 4 1 7 14 8 1 . . 3 Catastrophic 9 | . 2 . 2 . 1 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 38 | . 2 6 1 . 6 12 8 . . . 3 Terminals 49 | . 3 6 1 3 9 13 8 . . . 6 Fabricators 12 | . . . . . . 7 3 2 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 9 | . . . 5 . . 4 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . . 3 . 2 2 5 2 . . . 3 Part Schematic 3 | . . 2 . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . . . . Open DSF 2 | . . . . . . 2 . . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . 1 . . . . . Unreport Threat 5 | . . . . . 1 2 1 . . . 1 Recall Assault 1 | . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . 3 1 1 . . . Load Schematic 4 | . . . . . . 2 1 1 . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . 2 . . . . . Insert Component 2 | . . . 1 . . 1 . . . . . Analyze 2 | . . . 1 . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 23 | . 2 1 2 1 2 9 3 1 . . 2 Full Trace Events 13 | . . 1 1 . 1 5 3 . . . 2 Feedback Events 2 | . . 1 . . . 1 . . . . . Corruption 2 | . . 1 . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 1 . . 1 . . . . . Parts Built 1 | . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . 73 . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 2 | . . . . . 2 . . . . . . EXPLORE 2 | . . . . . 2 . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . 2 1 . Drone Launches 16 | . . . . 16 . . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Turns Passed 5170 | 57 181 452 584 1141 618 728 400 217 175 259 358 Spaces Moved 6202 | 39 134 361 285 425 393 1641 795 480 506 622 521 Core 15 | 6 . . . . 9 . . . . . . Treads 314 | . . . . 201 113 . . . . . . Legs 1150 | 33 134 361 285 224 113 . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4723 | . . . . . 158 1641 795 480 506 622 521 Fastest Speed 28 | 50 120 120 120 120 29 28 28 28 31 31 31 Average Speed 59 | 112 120 120 142 197 110 28 29 36 31 31 32 Slowest Speed 550 | 190 120 120 190 240 550 29 103 114 32 115 119 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 1 . 1 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 3 28 77 18 55 46 50 22 19 64 57 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . . . 2 2 . Spaces Dug 68 | . . . . . 2 25 32 2 . . 7 Terrain Destroyed 260 | . 23 . 2 18 23 25 111 2 49 . 7 Melee 67 | . . . . . 2 25 31 2 . . 7 Projectile 6 | . . . 2 1 2 . 1 . . . . AOE 187 | . 23 . . 17 19 . 79 . 49 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Upp Upp Fac Total 7099 | 49 147 374 395 585 485 1809 879 504 514 676 682 Wait 375 | 1 2 8 42 41 13 74 15 . . 49 130 Move 6185 | 38 133 360 284 424 392 1638 794 477 505 621 519 Hop 3 | . . . . . . 1 . 1 . . 1 Pick Up 48 | 4 3 1 12 3 6 9 5 3 . . 2 Fast Attach 39 | 6 1 . 3 7 6 6 1 4 . 1 4 Attach 28 | . . . 3 1 11 1 3 2 1 1 5 Detach 8 | . . . . . 1 1 1 . 1 . 4 Swap 43 | . 4 1 2 12 2 10 8 1 1 . 2 Drop 55 | . . 1 12 14 2 13 5 6 . . 2 Fire 187 | . 4 3 36 74 47 8 9 1 4 . 1 Melee 117 | . . . . . 4 48 38 9 2 4 12 Ram . | . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . Crush 1 | . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Entered Mines 248 | -10/Mines | Met a Derelict bent on vengeance 305 | -10/Mines | Build established: Mutant 413 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 466 | -10/Mines | Discovered new exit (range 8) 475 | -10/Mines | Discovered new exit (range 12) 587 | -10/Mines | Learned 4 Materials zone layouts 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 692 | -9/Materials | Identified exit to Storage 692 | -9/Materials | Identified exit to Mines 1275 | -9/Materials | Entered Storage 1276 | -9/Storage | Identified exit to Recycling 1927 | -9/Storage | Build established: Scavenger-Mutant 1927 | -9/Storage | Core integrity fell below 50% 2104 | -9/Storage | Discovered new exit (range 15) 2416 | -9/Storage | Entered Materials 2416 | -8/Materials | Accompanied by 16 allies 2416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2590 | -8/Materials | Destroyed 7 combat bots 2623 | -8/Materials | Lost 5 parts (1p2n1u1w) 2650 | -8/Materials | Lost 5 allies 2941 | -8/Materials | Core integrity fell below 50% 2982 | -8/Materials | Lost 7 parts (3n1u3w) 3005 | -8/Materials | Discovered new exit (range 5) 3034 | -8/Materials | Entered Factory 3034 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3469 | -7/Factory | Fabricated Hacking Suite? 3580 | -7/Factory | Build established: Scavenger-Sprinter 3642 | -7/Factory | Noticed a derelict Sapper rigging charges 3708 | -7/Factory | Discovered new exit (range 5) 3762 | -7/Factory | Entered another Factory area 3762 | -6/Factory | Evolved 2 slots: Utility x2 3960 | -6/Factory | Identified exit to Lower Caves 4053 | -6/Factory | Build established: Hacker-Sprinter 4068 | -6/Factory | Discovered new exit (range 16) 4112 | -6/Factory | Search patrols dispatched 4162 | -6/Factory | Entered another Factory area 4162 | -5/Factory | Evolved 2 slots: Utility x2 4328 | -5/Factory | Discovered new exit (range 5) 4379 | -5/Factory | Entered Upper Caves 4387 | -5/Upper Caves | Learned location of Armory (-4) 4448 | -5/Upper Caves | Learned Factory terminal intel 4503 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4546 | -5/Upper Caves | Spotted B-75 Beast 4551 | -5/Upper Caves | Discovered new exit (range 7) 4554 | -5/Upper Caves | Entered another Upper Caves area 4557 | -5/Upper Caves | Discovered new exit (range 8) 4636 | -5/Upper Caves | Encountered a Warlord checkpoint 4762 | -5/Upper Caves | Learned 4 Factory zone layouts 4813 | -5/Upper Caves | Entered Factory 4813 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4814 | -4/Factory | Identified exit to Research 4815 | -4/Factory | Loaded intel: 28 terminal locations 5171 | -4/Factory | Self-destructed Last Messages --------------- 05125_ Lyr. Light Armor Plating destroyed. 05125_ Knocked back. 05127_ Slug penetrates Garrison Access. 05132_ ALERT: Security rotation in progress. 05132_ Field Propulsion Array destroyed. 05133_ Knocked back. 05137_ Acquired 3 matter. 05148_ Connecting with Terminal... >>Access(Emergency) Found 2 emergency access doors: (115,162) (130,142) Map updated. 05148_ ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. 05153_ Acquired Field Propulsion Array. 05161_ Angular Momentum Engine destroyed. 05162_ U-05 Engineer builds a Wall. 05164_ Falx destroyed. 05167_ Acquired Dispersion Rifle. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# #?? | | ??????????????????????????????????#######?# #?? | | ??????????????????????????????????# #?# #?? | | ??????????????????????????????????# ### ### | | ??????????????????????????????????# | | ??????????????????????????????????# ########## | | ?????????????????T????????????????# #????????? | | ????????????????????????????????#####+#####?????# | | ????????????????????????????????# #?????# | | ????????????????????????????????# #?????# | | ????????????????????????????????# "T" #?????## | | ????????????????????????????????# """ #??????# | | ????????????????????????????????#########+######## | | ????????????????????????????????????#! # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# """" """" # | | ???????????????????????#####????????# """" """" + | | ???????########??####### ]########## """" """" # | | ?????? R / """" """" + | | ?????? # ########## """" """"?# | | ???????? ??##p####??????# """" """??# | | ???????????????? # s #??????# """" ""???? | | ?????????????????????# # #??????#= ???? | | ?????????????????????# # @ #??????#########????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????""T" | | ??????????????????????????????????????????????"""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 50 Item Schematics ----------------- Signal Interpreter | -10/Mines | Hacked Sensor Array | -10/Mines | Hacked Grenade Launcher | -9/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Leap Before You Look Party Time Release The Drones! Slippery One root@ Challenges ------------ None Game ------ Seed SuspensionCannonPit Manual? 0 Play Time 01:44:28 Cumulative 9.6 hours Start 2024.04.16 @ 20:18:07 End 2024.04.16 @ 22:09:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bcd5b01-8e3e-43ba-869c-eac312ae892c