Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 16:05:08 Player: meetlok Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (158) 790 Value Destroyed (3718) 3718 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (461) 461 TOTAL SCORE: 8889 Bonus ------- High Alert Combat Kills 461 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 73/150 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Small Storage Unit Terrain Scanner Terrain Scan Processor Terrain Scan Processor Melee Analysis Suite Recalibrator > --- WEAPON (3) ------- Heavy Laser Gatling Laser Heavy Assault Rifle > --- INVENTORY (8) ---- Precision Beam Rifle Gatling Laser Heavy Assault Rifle Gauss Rifle Flak Gun Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Terrain Scanner Terrain Scan Processor Terrain Scan Processor Melee Analysis Suite Improved Light Armor Plating Recalibrator > --- WEAPON ----------- Heavy Laser Gatling Laser Heavy Assault Rifle > --- INVENTORY -------- Precision Beam Rifle Gatling Laser Heavy Assault Rifle Gauss Rifle Flak Gun Great Maul [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 5 | . . 1 1 1 . . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 169 | 8 15 37 21 31 . 14 4 . 39 Power 24 | 1 2 3 4 6 . 1 . . 7 Engine 17 | 1 2 3 1 2 . 1 . . 7 Core 7 | . . . 3 4 . . . . . Reactor . | . . . . . . . . . . Propulsion 54 | 4 2 13 9 8 . 5 . . 13 Treads 2 | 2 . . . . . . . . . Leg 36 | 2 2 4 9 6 . . . . 13 Wheel 16 | . . 9 . 2 . 5 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 1 4 8 5 8 . 3 2 . 8 Device 12 | . 2 2 . 3 . 1 2 . 2 Storage 8 | 1 2 2 2 . . . . . 1 Processor 9 | . . 1 3 1 . 1 . . 3 Hackware 1 | . . . . . . 1 . . . Protection 9 | . . 3 . 4 . . . . 2 Artifact . | . . . . . . . . . . Weapon 52 | 2 7 13 3 9 . 5 2 . 11 Energy Gun 15 | 1 1 5 . 2 . . . . 6 Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 2 | 1 . . . . . . . . 1 Ballistic Cannon 3 | . 1 2 . . . . . . . Launcher 11 | . 2 2 1 1 . 2 1 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 14 | . 3 4 2 4 . . 1 . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon 4 | . . . . . . 2 . . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 50 | . . 11 4 2 3 . . . 30 Power 7 | . . . 2 . . . . . 5 Propulsion 20 | . . 6 2 . 2 . . . 10 Utility 11 | . . 3 . 1 . . . . 7 Weapon 12 | . . 2 . 1 1 . . . 8 Highest Loss Streak 24 | . . 3 3 1 3 . . . 24 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 99 90 90 98 80 76 92 92 76 Engine 6 | . 14 11 3 1 . 4 7 7 5 Core 1 | . . . 3 5 3 . . . . Leg 16 | . 28 9 24 23 11 2 . . 9 Wheel 10 | . . 16 3 6 10 20 30 30 7 Device 7 | . 13 14 . 4 5 1 7 7 8 Storage 8 | . 14 11 9 7 7 7 7 7 4 Processor 12 | . . 1 26 20 15 15 15 15 14 Hackware 1 | . . . . . . 6 7 7 3 Protection 2 | . . 3 . 4 3 . . . 4 Energy Gun 3 | . 3 3 . 4 . . . . 7 Launcher 1 | . 1 3 . 1 . . . . . Impact Weapon 11 | . 19 11 17 12 20 2 2 7 2 Slashing Weapon 1 | . . . . . . 4 7 7 2 Piercing Weapon 1 | . . . . . . 6 3 . 1 Peak Build Rating 53 | 6 11 18 36 45 37 35 35 34 53 Average Rating 26 | 5 9 13 26 41 30 29 34 34 38 On Entrance 22 | . 6 11 16 33 37 20 35 34 34 Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 12 24 27 25 36 32 30 30 26 34 Greatest Support 80 | 40 20 32 80 68 32 40 40 40 80 Greatest Overweight (x) 7 | 3 1 7 5 1 1 1 . . 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 8 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 8 9 9 8 10 9 10 10 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 8 Final Carried 10 | 4 10 10 10 10 10 10 10 10 6 Class Distribution -------------------- 35% | Mutant 29% | Gladiator 23% | Scavenger-Gladiator 8% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Waste Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Matter Collected 2603 | 206 394 718 255 316 . 133 179 . 402 Remotely . | . . . . . . . . . . Salvage Created 4873 | . 759 1317 734 599 . 155 50 . 1259 Parts 236 | . 37 83 26 23 . 17 4 . 46 Haulers Intercepted 8 | . 2 3 1 1 . . . . 1 Recyclers Shooed 9 | . 3 2 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 3 6 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 97 | . 16 29 18 11 . 1 4 . 18 Melee 34 | . 3 10 9 3 . 1 . . 8 Guns 8 | . 1 1 . 2 . . . . 4 Cannons 6 | . 1 4 . 1 . . . . . AOE 32 | . 9 10 3 2 . . 4 . 4 Classes Destroyed 14 | . 9 3 1 . . . . . 1 Worker 15 | . 4 4 2 . . 3 . . 2 Builder 17 | . 6 4 1 2 . 1 . . 3 Tunneler 5 | . 2 2 . . . . . . 1 Hauler 8 | . 2 3 1 1 . . . . 1 Recycler 8 | . 2 3 1 1 . . . . 1 Mechanic 1 | . . 1 . . . . . . . Operator 2 | . 1 1 . . . . . . . Watcher 5 | . 2 2 1 . . . . . . Swarmer 34 | . 6 11 8 3 . . 4 . 2 Grunt 43 | . 10 12 6 5 . . . . 10 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . 2 . 1 . . . . . Sentry 9 | . . 4 3 . . 1 . . 1 Hunter 7 | . . . 1 2 . . . . 4 Decomposer 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 7 6 6 3 . 3 4 . 6 Combat Bots Only 6 | . 5 4 4 3 . 1 4 . 6 Max Kills in Single Turn 4 | . 2 4 2 2 . 1 2 . 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 4 2 1 . . 2 . 1 Melee 1 | . 1 1 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Hostile Shots Fired 686 | . 56 100 106 86 3 . 11 . 324 Missed 219 | . 17 22 37 28 . . 5 . 110 Damage Taken 7042 | . 407 1147 889 1021 160 38 99 . 3281 Core 1662 | . 45 222 206 247 58 . 31 . 853 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 80 | . . 15 . . . . . . 65 Core Remaining (%) 68 | 100 82 44 62 . . . . 52 . Volleys Fired 132 | . 42 35 2 20 . 2 2 . 29 Largest 3 | . 2 2 1 2 . 1 1 . 3 Hottest 210 | . 85 108 36 116 . 39 39 . 210 Shots Fired 212 | . 63 57 2 37 . 2 2 . 49 Gun 136 | . 40 26 . 31 . . . . 39 Cannon 35 | . 12 19 . 4 . . . . . Launcher 41 | . 11 12 2 2 . 2 2 . 10 Special . | . . . . . . . . . . Kinetic 37 | . 16 19 . . . . . . 2 Thermal 105 | . 36 16 . 19 . . . . 34 Explosive 37 | . 11 12 2 2 . 1 2 . 7 Electromagnetic 33 | . . 10 . 16 . 1 . . 6 Robot Hit Streak 15 | . 6 15 2 7 . . 3 . 8 Robot Miss Streak 4 | . 3 3 . 2 . . . . 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 314 | . 60 85 37 43 . 8 3 . 78 Core Hits 151 | . 35 39 12 14 . 6 6 . 39 Critical Kills 6 | . . 1 4 . . . . . 1 Critical Parts Destroyed 27 | . 5 7 8 3 . . . . 4 Critical Strikes 43 | . 11 9 12 4 . . . . 7 Burn 8 | . 6 1 . 1 . . . . . Smash 33 | . 5 8 12 3 . . . . 5 Sever 2 | . . . . . . . . . 2 Melee Attacks 225 | . 21 65 47 29 . 9 2 . 52 Impact 189 | . 21 65 47 29 . 1 . . 26 Slashing 10 | . . . . . . 1 1 . 8 Piercing 26 | . . . . . . 7 1 . 18 Sneak Attacks 39 | . 8 9 9 2 . 5 1 . 5 Combat Hostiles 2 | . . . 2 . . . . . . Follow-up Attacks 30 | . 2 6 6 4 . 1 . . 11 Damage Inflicted 13998 | . 2459 3637 2118 1484 . 444 544 . 3312 Guns 1537 | . 364 269 . 355 . . . . 549 Cannons 334 | . 106 208 . 20 . . . . . Explosions 3383 | . 787 939 255 124 . . 423 . 855 Melee 8744 | . 1202 2221 1863 985 . 444 121 . 1908 Ramming . | . . . . . . . . . . Kinetic 352 | . 144 208 . . . . . . . Thermal 1183 | . 326 155 . 224 . . . . 478 Explosive 3266 | . 787 939 255 124 . . 423 . 738 Electromagnetic 453 | . . 114 . 151 . . . . 188 Impact 7449 | . 1202 2221 1863 985 . . . . 1178 Slashing 452 | . . . . . . 53 121 . 278 Piercing 843 | . . . . . . 391 . . 452 Highest Corruption 7 | . . 1 2 2 7 7 7 7 . Average Corruption 3 | . . 1 2 1 7 7 7 7 . Corruption Purged 3 | . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 49 | . . 10 9 2 3 13 10 2 . Message Errors 21 | . . 4 4 . 3 6 3 1 . Matter Fused 14 | . . 2 1 . . 5 5 1 . Heat Flow Errors 2 | . . . . . . 1 1 . . Energy Discharges 2 | . . 1 1 . . . . . . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 6 | . . 2 1 1 . 1 1 . . Data Loss (major) 3 | . . 1 1 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 2936 | . 687 761 694 295 . 42 15 . 442 Projectiles 38 | . 38 . . . . . . . . Explosions 80 | . . 53 . . . . 15 . 12 Melee 2818 | . 649 708 694 295 . 42 . . 430 Knockbacks 33 | . 6 7 5 6 . . . . 9 Impact 29 | . 4 6 5 6 . . . . 8 Kinetic 1 | . . 1 . . . . . . . Secondary 3 | . 2 . . . . . . . 1 Self-Inflicted Damage 365 | . 36 144 . . . 13 . . 172 Shots 11 | . 3 3 . . . 1 . . 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 454 | . 129 354 . 454 . 196 132 . 380 Average Temperature 104 | . 59 96 . 138 . 109 74 . 149 Received Heat Transfer 1629 | . 144 252 324 225 . . 36 . 648 Effects 8 | . . 3 . 4 . . . . 1 Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 2 | . . . . 1 . . . . 1 Interference 1 | . . . . 1 . . . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (minor) 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 36 | . 9 10 9 3 . . . . 5 Combat Hostiles 17 | . 2 4 6 3 . . . . 2 Parts Fried 53 | . 13 19 11 7 . . . . 3 Impact Corruptions 100 | . 23 27 26 10 . . . . 14 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 2 . . . . . . . 6 Heat Transferred 3460 | . 1406 444 . 555 . . . . 1055 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Peak Influence 940 | . 353 882 940 545 163 165 . . 293 Initial 427 | . . 147 372 427 158 100 . . . Average 344 | . 211 534 616 426 154 109 . . 131 Maximum Alert Level 3 | . 1 3 3 2 . . . . 1 Low Security (%) 35 | 100 30 10 . . 100 100 . . 93 Level 1 27 | . 69 18 9 41 . . . . 6 Level 2 28 | . . 36 72 58 . . . . . Level 3 8 | . . 34 18 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 4 4 2 4 . 1 . . 9 Investigation 10 | . 3 2 . 2 . . . . 3 Extermination 2 | . . . . 1 . 1 . . . Reinforcement 8 | . 1 1 2 1 . . . . 3 Assault 1 | . . 1 . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Distress Signals 9 | . 2 5 . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | . 26 43 27 17 5 2 7 . 27 Peak Tracking Total 8 | . 6 8 7 3 5 3 4 . 7 Tactical Retreats 19 | . 2 6 6 . . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Traps Triggered 11 | . 1 2 1 5 . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Machines Disabled 4 | . 2 2 . . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Machines Accessed 36 | . 8 11 3 9 . 2 . . 3 Terminals 22 | . 6 6 1 6 . 1 . . 2 Fabricators 1 | . . . . 1 . . . . . Repair Stations 3 | . . 2 . . . . . . 1 Recycling Units 7 | . 2 2 1 1 . 1 . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 96 | . 21 30 16 15 . 4 . . 10 Successful 59 | . 9 18 15 9 . 2 . . 6 Failed 37 | . 12 12 1 6 . 2 . . 4 Catastrophic 4 | . 1 . . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 8 3 . 2 . . . . 1 Terminals 53 | . 17 15 3 10 . 2 . . 6 Fabricators 2 | . . . . 2 . . . . . Repair Stations 10 | . . 6 . . . . . . 4 Recycling Units 14 | . 4 5 2 1 . 2 . . . Scanalyzers 15 | . . 4 11 . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 24 | . 7 7 3 4 . . . . 3 Record 4 | . . . . 2 . . . . 2 Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 Scanalyzer Index 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Transport Status 2 | . 1 1 . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Load Schematic 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 6 | . . 3 . . . . . . 3 Scan Component 4 | . . 2 . . . . . . 2 Repair 2 | . . 1 . . . . . . 1 Recycling Unit Hacks 11 | . 2 4 2 1 . 2 . . . Report Inventory 7 | . 2 2 1 1 . 1 . . . Retrieve Matter 1 | . . 1 . . . . . . . Retrieve Components 3 | . . 1 1 . . 1 . . . Scanalyzer 14 | . . 4 10 . . . . . . Insert Component 7 | . . 2 5 . . . . . . Analyze 7 | . . 2 5 . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Unlock Access 1 | . . . . 1 . . . . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 5 6 . 8 . 2 . . 3 Full Trace Events 8 | . 2 3 . 1 . . . . 2 Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 2 4 . . . . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 62 | . . . . 62 . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . Parts Repaired 2 | . . 1 . . . . . . 1 Time 48 | . . 26 . . . . . . 22 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 16 | . . 5 3 . . 8 . . . Parts Scanalyzed 6 | . . 2 4 . . . . . . Part Schematics Acquired 6 | . . 2 4 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Turns Passed 6123 | 110 1059 1035 787 1135 110 532 404 118 833 Spaces Moved 3934 | 66 560 545 425 743 104 435 487 137 432 Core 32 | 6 . 10 2 . . . . . 14 Treads 42 | 42 . . . . . . . . . Legs 1859 | 18 560 178 344 435 26 107 . . 191 Wheels 2001 | . . 357 79 308 78 328 487 137 227 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 80 95 100 100 80 80 80 80 Average Speed 112 | 145 148 112 128 116 105 90 80 80 113 Slowest Speed 400 | 200 190 400 300 190 120 120 80 80 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 6 79 51 32 18 91 10 70 16 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . . . . 5 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 213 | . 38 68 13 8 . 15 17 . 54 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 213 | . 38 68 13 8 . 15 17 . 54 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Total 5044 | 77 693 801 592 937 105 556 495 145 643 Wait 485 | . 34 97 84 87 . 81 . 9 93 Move 3926 | 65 559 544 424 743 103 434 486 136 432 Hop . | . . . . . . . . . . Pick Up 60 | 2 12 11 8 10 1 7 . . 9 Fast Attach 69 | 8 1 12 6 11 . 8 2 . 21 Attach 29 | . . 5 2 8 . 2 . . 12 Detach 12 | 2 . 1 . 7 . 2 . . . Swap 71 | . 14 20 13 12 . 4 2 . 6 Drop 78 | . 13 19 16 16 1 9 2 . 2 Fire 132 | . 42 35 2 20 . 2 2 . 29 Melee 182 | . 18 57 37 23 . 7 1 . 39 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 493 | -10/Materials | Identified exit to Mines 521 | -10/Materials | Discovered new exit (range 14) 755 | -10/Materials | Discovered new exit (range 12) 1166 | -10/Materials | Discovered new exit (range 3) 1170 | -10/Materials | Entered another Materials area 1170 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1485 | -9/Materials | Lost 3 parts (2n1u) 1559 | -9/Materials | Lost 3 parts (2n1u) 1699 | -9/Materials | Discovered new exit (range 14) 1933 | -9/Materials | Build established: Scavenger-Mutant 1970 | -9/Materials | First assault squad dispatched 2015 | -9/Materials | Core integrity fell below 50% 2050 | -9/Materials | Lost 3 parts (1u2w) 2132 | -9/Materials | Discovered new exit (range 9) 2181 | -9/Materials | Repaired Wheel 2205 | -9/Materials | Entered another Materials area 2205 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2381 | -8/Materials | Lost 3 parts (1p2n) 2538 | -8/Materials | Build established: Gladiator 2829 | -8/Materials | Discovered new exit (range 11) 2992 | -8/Materials | Entered Factory 2992 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3214 | -7/Factory | Identified exit to Garrison 3944 | -7/Factory | Discovered new exit (range 3) 4063 | -7/Factory | Fabricated Hvy. Hammer (x2) 4127 | -7/Factory | Sucked down chute 4127 | -7/Factory | Entered Waste 4142 | -7/Waste | EMP discharged 4156 | -7/Waste | Spotted C-40 Crusher 4173 | -7/Waste | Spotted C-40 Crusher 4185 | -7/Waste | Spotted C-40 Crusher 4187 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4195 | -7/Waste | Spotted C-40 Crusher 4203 | -7/Waste | Spotted C-40 Crusher 4203 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4207 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4227 | -7/Waste | Discovered new exit (range 10) 4237 | -7/Waste | Entered Factory 4238 | -7/Factory | Lost 3 parts (2n1w) 4274 | -7/Factory | Discovered new exit (range 6) 4717 | -7/Factory | Build established: Scavenger-Gladiator 4769 | -7/Factory | Entered Lower Caves 5107 | -7/Lower Caves | Discovered new exit (range 10) 5144 | -7/Lower Caves | Learned Factory emergency access door positions 5173 | -7/Lower Caves | Entered another Lower Caves area 5221 | -7/Lower Caves | Discovered new exit (range 14) 5291 | -7/Lower Caves | Entered Factory 5291 | -6/Factory | Evolved 2 slots: Utility x2 5292 | -6/Factory | Identified exit to Lower Caves 5450 | -6/Factory | Lost 3 parts (1p2n) 5654 | -6/Factory | Garrison activated, responded to threat 5742 | -6/Factory | Core integrity fell below 50% 5794 | -6/Factory | Core integrity fell below 20% 5820 | -6/Factory | Lost 24 parts (3p8n6u7w) 5936 | -6/Factory | Repaired Gatling Laser 6124 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Overheating: Energy bleed (-19). Penetrated by Slug. Hpw. Shock Rifle destroyed. Lgt. Angular Momentum Engine destroyed. Penetrated by Slug. Acquired Flexi-carbon Leg. Acquired Hvy. Assault Rifle. Penetrated by Slug. Lgt. Fission Core melted. Targeting Computer melted. H-66 Slayer destroyed. Acquired 65 matter. Acquired Hvy. Assault Rifle. Acquired Flexi-carbon Leg. Acquired Gauss Rifle. Acquired 57 matter. K-01 Serf collects debris. Acquired 10 matter. Imp. Light Armor Plating destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????#####+##### ############## # " | | ??????????????# # # # ##%# " | | ??????????????# =] # # * # ## + | | ??????????????# ]] # # # #T ### | | ??????????????# # # ##### # ? | | ??????????????# + + + #? | | ??????????????# """ # #% ##### # | | ??????????????# "T # # # ## # | | ??????????????# """ # # ##### # | | ??????????????# # !* # ##### # | | ??????????????########## ##%########?## # | | ?????????? [ ##############+# | | ?????????# # # # | | ?????????? ### " " " " " / | | ?????? ???? ### " " " " " # | | ??????? ??? ### " " " " " # | | ?????? ???###+#####+### ### " " " " " # | | ???? ?? ??#?? ? # ### " " " " " # | | ??????? ???? """"?""""?# #?# " " " " " # | | ??????? ??#?? ?? ? # ### " " " " " # | | ?? ??? ???? ? # #?# " " " " " + | | ? ?????? ## ?"?? ""? # ### " " " " " # | | ??? ?????## ? """?""" # #?# # | | ????#????###############%[= ### # | | ???##??#?## #! ##########+##### | | ???#??#??## """""" @# [ | | ?????#??### """""" s | | ??????#?### """""" # | | ???##?#??## """""" # | | ??????##??# """""" # | | ???#????### """""" #######################+ | | ??????????# """""" ##########?###?### | | ???????#??# """""" ###?#########?#?## | | ??????#??## """""" #?######?####?##?# | | ???#??#?### #?########??#??#?# | | ?##??#????# ##??###?##?####??# | | ???##??#??################?####?##??###?# | | ???????#?#?###??####?###?#?##?#####?????# | | ??????#????????##?#?#?###?##?#???????##?# | | ???????????????#???###??##???#???##???#?# | | ???????#?????###??#?#?###???#???##?#??#?# | | ??????????#?#???#????????##?????##?????## | | ??????#?#??#?#????###?#??#???#?##???????# | | ?????????##?????#??#???#?????##?????????####### | | ????????#????#???#????#??#????????????????????? | | ???????????#???????#?????##???????????????????? | | ???????????????##??#??????????????????????????? | | ???????????????#????#?????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 160 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 10 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Hammer | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Core Analyzer | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Hammer | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperdenseBurstThruster Manual? 0 Play Time 02:21:23 Cumulative 42.6 hours Start 2024.09.18 @ 22:14:35 End 2024.09.19 @ 16:05:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71251e9e-c0a4-42c3-a260-bc864fda5248