Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.24 @ 00:08:15 Player: Artackni Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (25) 5000 Robots Destroyed (261) 1305 Value Destroyed (8787) 8787 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (2708) 2708 TOTAL SCORE: 21200 Bonus ------- High Alert Combat Kills 352 Follower Combat Kills 87 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 MAIN.C Attacked Warlord 500 Friendly Fire -131 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Cooled Antigrav System Advanced Trap Extractor (0/8) KE Penetrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter Cooled Antigrav System > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Hacking Suite System Shield Makeshift System Shield Improved System Shield Long-range Tractor Beam > --- WEAPON ----------- Tesla Rifle Improved KE Penetrator Enhanced Coil Gun > --- INVENTORY -------- Neutrino Core Micro Fission Core Experimental Melee Analysis Suite Improved System Restoration Module High-powered Shock Rifle [Rating: 96] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility System Shield Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Propulsion Shielding Weapon Remote Datajack Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Slots Evolved 10 | . . . 2 . . . 2 . . . 2 . . . . . . 2 . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Utility 7 | . . . 1 . . . 1 . . . 2 . . . . . . 2 . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 199 | 7 1 19 37 3 . 4 4 . 12 . 10 3 9 1 2 5 4 13 . 4 26 1 29 5 . Power 22 | 1 . 3 5 . . 1 . . 1 . 1 1 2 . 1 . . 1 . 1 2 . 2 . . Engine 11 | 1 . 3 4 . . 1 . . . . . . 1 . . . . 1 . . . . . . . Core 10 | . . . 1 . . . . . 1 . 1 1 1 . 1 . . . . 1 2 . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 61 | 2 . 7 11 2 . 1 2 . 5 . 1 1 1 . . . . 7 . 1 9 1 9 1 . Treads 17 | . . 4 6 2 . . 2 . 1 . . . . . . . . . . . . . 2 . . Leg 14 | 2 . 3 3 . . . . . . . . . . . . . . . . . . . 5 1 . Wheel 5 | . . . 2 . . 1 . . . . . . . . . . . . . . . . 2 . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . 8 1 . . . Flight 16 | . . . . . . . . . 4 . 1 1 1 . . . . 7 . 1 1 . . . . Utility 64 | 2 1 3 10 . . 1 2 . 5 . 3 1 4 1 . 3 3 4 . . 8 . 11 2 . Device 18 | 1 . 2 2 . . 1 . . . . . . 1 1 . . . 2 . . 3 . 4 1 . Storage 8 | 1 1 . 2 . . . . . 1 . . . . . . . 1 . . . . . 2 . . Processor 9 | . . . . . . . 1 . 1 . 1 . . . . . 1 2 . . 3 . . . . Hackware 11 | . . . . . . . . . 2 . 1 . . . . 3 1 . . . 2 . 1 1 . Protection 18 | . . 1 6 . . . 1 . 1 . 1 1 3 . . . . . . . . . 4 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 . 6 11 1 . 1 . . 1 . 5 . 2 . 1 2 1 1 . 2 7 . 7 2 . Energy Gun 10 | 1 . 1 6 . . . . . . . . . . . . . . . . . 1 . 1 . . Energy Cannon 5 | . . . 2 1 . 1 . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 15 | 1 . 3 1 . . . . . . . . . 2 . . . . . . . 3 . 4 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 4 | . . 2 . . . . . . . . . . . . . . . . . 1 1 . . . . Special Weapon 4 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 . . Impact Weapon 7 | . . . 2 . . . . . . . 3 . . . 1 . 1 . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 1 . . . . 2 . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 3 . . . . . . . 1 . 3 . . . . 1 . . 3 1 3 . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . Parts Lost 68 | . . 10 6 . . 2 . . 1 . . 4 . . 4 . 3 1 . 2 8 . 15 10 2 Power 8 | . . 2 2 . . 1 . . . . . 1 . . . . . . . 1 . . 1 . . Propulsion 19 | . . 2 1 . . 1 . . . . . 1 . . . . . 1 . 1 3 . 5 3 1 Utility 25 | . . 2 2 . . . . . 1 . . 1 . . 3 . 2 . . . 2 . 7 5 . Weapon 16 | . . 4 1 . . . . . . . . 1 . . 1 . 1 . . . 3 . 2 2 1 Highest Loss Streak 10 | . . 7 1 . . 1 . . 1 . . 4 . . 4 . 2 1 . 2 2 . 4 10 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 1 4 9 13 14 14 12 12 14 6 5 6 5 4 4 4 4 3 4 5 4 4 5 5 10 6 Power 1 | . 1 1 1 2 2 1 1 1 1 1 1 . . 1 1 1 1 . 1 . . 2 1 2 1 Propulsion 1 | . . 1 2 2 3 3 3 4 1 1 1 . . 1 1 2 2 2 2 1 . . 1 2 1 Utility 2 | . . 3 5 4 5 4 3 3 3 2 2 2 2 2 2 1 . 1 2 1 1 1 . . 1 Weapon 1 | . 2 3 3 4 3 3 4 4 . 1 1 1 . . . . . . . . . 1 1 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 35 | . . 2 7 1 2 . . . 6 . . 2 2 . . . 1 3 1 . 2 1 3 . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Propulsion 8 | . . 2 2 1 . . . . 2 . . . . . . . . 1 . . . . . . . Utility 18 | . . . 4 . . . . . 2 . . 2 2 . . . 1 2 1 . 1 1 1 . 1 Weapon 7 | . . . 1 . 2 . . . 2 . . . . . . . . . . . . . 2 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 96 97 100 100 99 96 90 96 90 98 89 97 99 73 84 99 99 100 100 96 100 95 80 59 Engine 3 | . 14 13 7 . . 7 9 9 1 . . . . . . . . 5 6 5 . . . . . Core 4 | . . . 2 11 11 3 . . 7 9 7 6 7 7 6 7 7 . . . 5 5 3 . . Treads 8 | . . 7 20 22 22 22 27 27 5 . . . . . . . . . . . . . 2 1 11 Leg 3 | . 28 19 5 . . . . . . . . . . . . . . . . . . . 9 19 6 Wheel 3 | . . . 5 11 11 11 9 9 1 . . . . . . . . . . . . . 3 . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . 13 23 5 . . Flight 12 | . . . . . . . . . 28 36 30 29 30 30 30 30 30 26 26 26 7 . . . . Device 5 | . 14 12 7 11 11 11 9 9 5 . . . . 6 . . . 5 6 6 2 5 7 10 . Storage 5 | . 14 14 11 11 11 11 9 9 4 9 7 5 . . . . . . . . . . . 5 5 Processor 7 | . . . . . . . 8 9 6 . 6 7 7 . . . 6 15 20 20 20 23 15 5 5 Hackware 13 | . . . . . . . . . 13 18 22 23 23 23 16 22 30 26 26 26 27 23 19 8 5 Protection 7 | . . . 14 11 11 11 9 9 4 9 7 8 15 15 7 7 7 3 . . . . 5 3 . Energy Gun 2 | . 14 3 15 1 . . . . . . . . . . . . . . . . 1 5 . . . Energy Cannon 3 | . . . 2 20 22 21 15 9 1 1 . . . . . . . . . . . . . . 4 Ballistic Gun 3 | . 14 23 3 . . . . . . . . . . . . . . . . . 4 11 12 15 11 Special Weapon 1 | . . . . . . . . . . . 6 2 4 7 . . . 5 6 4 2 . . . . Impact Weapon 1 | . . . . . . . . . 7 6 5 2 7 7 9 13 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . 1 14 6 6 6 2 . 2 . . Peak Build Rating 96 | 7 8 16 21 21 23 37 40 41 43 45 44 54 46 50 50 46 47 67 66 68 92 96 93 84 56 Average Rating 44 | 5 7 10 15 21 21 23 30 40 31 32 41 39 43 49 32 38 46 60 65 66 82 92 83 71 52 On Entrance 41 | . 7 8 8 21 21 23 24 40 41 30 29 43 37 45 50 34 46 46 66 66 67 91 93 75 56 Avg Prop Armor Cover (%) 12 | . . . 10 12 15 14 18 20 20 . . . . . . . . . . . 3 . 8 8 12 Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 69 | 13 18 22 41 42 42 55 50 50 52 18 20 20 20 19 19 14 19 15 11 19 31 31 69 69 54 Greatest Support 73 | 20 20 40 40 20 16 16 12 12 20 20 20 20 21 20 20 20 20 28 28 27 47 44 73 73 55 Greatest Overweight (x) 4 | . . 4 3 2 2 3 4 4 4 . . . . . . . . . . . 1 . 2 2 1 Average Overweight (x) . | . . . 1 2 2 2 3 4 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 15 15 8 8 8 5 5 5 5 5 5 5 5 5 5 25 15 15 Average Capacity 9 | 7 9 10 14 15 15 15 15 15 7 8 8 7 5 5 5 5 5 5 5 5 5 5 6 15 14 Most Carried 15 | 2 10 10 15 15 15 15 15 15 15 8 8 8 5 5 5 5 5 5 5 5 5 5 10 11 7 Average Carried 8 | 1 4 9 13 14 14 13 13 14 6 6 7 6 4 4 4 4 4 4 4 4 4 4 5 10 6 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 8 8 8 5 5 5 5 5 5 5 5 5 5 5 15 15 5 Final Carried 15 | 2 10 4 14 15 15 14 14 15 6 7 8 2 5 4 5 5 5 5 5 3 5 5 9 7 5 Class Distribution -------------------- 39% | Hacker-Sprinter 34% | Scavenger-Mutant 9% | Hacker-Mutant 5% | Mutant 4% | Hacker-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Sprinter | -8/Materials Hacker-Sprinter | -8/Garrison Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Garrison Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Gunner | -5/Waste Hacker-Mutant | -5/Factory Hacker-Tank | -5/Upper Caves Gunner | -5/Warlord Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Matter Collected 5569 | 231 133 242 629 30 . 67 30 20 25 4 180 2 338 52 14 . 237 81 93 130 1154 77 1525 275 . Remotely 1560 | . . . . . . . . . . . . . . . . . . . . . 324 77 1159 . . Salvage Created 10297 | 77 138 354 1824 322 . 311 105 684 173 33 180 276 373 13 132 . 95 237 135 397 1732 . 2431 275 . Parts 520 | 10 8 30 104 28 . 12 7 53 9 10 5 12 9 . 2 . 6 10 2 15 67 . 113 8 . Haulers Intercepted 15 | . . . 4 . . . . . 1 . . . 3 . . . . 1 . . 2 . 4 . . Recyclers Shooed 15 | . . . 2 . . . . . . . . . . . . . . . . 2 4 . 7 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . . . . 1 . 6 . . . . . . 7 . Prevented 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Combat Hostiles Destroyed 184 | . 2 10 26 12 . 8 2 28 3 7 2 8 2 1 4 . 3 1 1 6 22 . 32 4 . Melee 9 | . . . . . . . . . . . . . 2 . 1 . 3 1 1 . 1 . . . . Guns 86 | . 2 10 26 7 . . . . . . . . . . . . . . . . 6 . 31 4 . Cannons 29 | . . . . 4 . 7 2 9 2 2 . 2 . . . . . . . . 1 . . . . AOE 53 | . . . . 1 . 1 . 18 1 5 . 6 . . . . . . . 6 14 . 1 . . Classes Destroyed 18 | 1 2 4 5 1 . . . 2 . . . . . 1 . . . . . 1 . . 1 . . Worker 9 | . . 1 1 . . 1 . . . . . . . . . . . . . 3 1 . 2 . . Builder 17 | . . . 1 . . . . . 2 . . . 1 . . . . . . . 4 . 9 . . Tunneler 6 | 4 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Hauler 15 | . . . 4 . . . . . 1 . . . 3 . . . . 1 . . 2 . 4 . . Recycler 15 | . 1 . 4 . . . . . . . 1 . 1 . . . . . . 2 5 . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Watcher 12 | . . . 5 . . . . . . . . . 1 . . . . 3 . . 3 . . . . Swarmer 55 | . . 3 2 8 . 2 . 10 . 7 . . . . 4 . 3 . . 3 5 . 8 . . Grunt 75 | . 2 4 14 3 . 6 . 8 1 . . 8 . . . . . . . 1 8 . 17 3 . Brawler 4 | . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 1 . Duelist 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Sentry 22 | . . 2 9 . . . 2 3 1 . 2 . . . . . . . 1 . 1 . 1 . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 5 | . . . . . . . . 2 1 . . . . . . . . . . . 2 . . . . Programmer 17 | . . . . . . . . 3 . . . . 2 . . . . 1 . . 6 . 5 . . Decomposer 4 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 13 | 3 1 3 5 12 . 5 1 6 3 7 1 4 1 1 4 . 3 1 1 11 13 . 7 4 . Combat Bots Only 12 | . 1 3 4 12 . 3 1 6 2 7 1 4 1 1 4 . 3 1 1 6 11 . 6 4 . Max Kills in Single Turn 4 | 1 1 1 2 1 . 2 1 3 1 3 1 2 1 1 1 . 1 1 1 3 4 . 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . 1 . 2 1 3 . 2 . . . . . . . 3 4 . 1 . . Melee 1 | . . . . . . . . . . . . . 1 . 1 . 1 1 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Hostile Shots Fired 987 | . 13 106 127 41 . 47 6 41 29 5 36 9 61 2 35 7 36 7 . 16 131 . 150 52 30 Missed 346 | . 7 27 28 17 . 12 . 10 15 2 18 3 35 1 12 4 21 2 . 11 45 . 45 18 13 Hits 641 | . 6 79 99 24 . 35 6 31 14 3 18 6 26 1 23 3 15 5 . 5 86 . 105 34 17 Melee 18 | . . 2 4 . . . . . . . . . . 1 . . . . . . . . 4 7 . Projectile 623 | . 6 77 95 24 . 35 6 31 14 3 18 6 26 . 23 3 15 5 . 5 86 . 101 27 17 AOE 18 | . . 14 . . . . . . . . . . . . . . . . . 2 . . . . 2 Critical Strikes 24 | . . . 4 . . 1 . 1 . . . 1 3 . . . . . . . 1 . 11 2 . Actively Blocked 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 12390 | . 64 1601 1455 246 . 497 90 452 243 72 141 168 333 11 338 19 297 76 . 291 1713 . 2523 805 955 Core 2026 | . . 222 162 34 . 85 . 34 11 9 38 20 55 . 91 19 137 . . 106 350 . 220 126 307 Absorbed by Shields 36 | . . . . . . . . . . . . . . . . . . . . . . . . 36 . Redirected to Shielding 225 | . . . . . . . . . . . . . 19 . 31 . 28 . . . . . 147 . . Ignored by Resistances 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 225 | . . . . . . . . . . . . . . . . . . 111 . . 46 . 68 . . Core Remaining (%) 53 | 100 . 11 . . . 29 . . . 90 . . . . . . 1 . . 87 . . . . . Volleys Fired 543 | 17 11 40 125 19 . 33 4 31 9 7 2 12 5 1 . . . . . 11 74 . 124 18 . Largest 3 | 1 2 2 2 2 . 2 2 1 1 1 1 1 1 1 . . . . . 1 3 . 3 3 . Hottest 136 | 20 60 79 113 136 . 136 136 100 100 100 5 100 25 5 . . . . . 43 131 . 135 90 . Shots Fired 978 | 17 22 80 247 32 . 54 8 31 9 7 2 11 5 1 . . . . . 10 130 . 274 38 . Gun 784 | 17 22 76 238 15 . . . . . . . . 3 . . . . . . . 104 . 271 38 . Cannon 158 | . . . 9 17 . 54 8 31 9 7 . 11 . . . . . . . . 12 . . . . Launcher 28 | . . 4 . . . . . . . . . . . . . . . . . 10 14 . . . . Special 8 | . . . . . . . . . . . 2 . 2 1 . . . . . . . . 3 . . Kinetic 574 | 17 11 72 61 . . . . . . . . . 3 . . . . . . . 112 . 260 38 . Thermal 302 | . . 3 153 17 . 54 8 31 9 7 . 11 . . . . . . . . . . 9 . . Explosive 28 | . . 4 . . . . . . . . . . . . . . . . . 10 14 . . . . Electromagnetic 66 | . 11 1 33 15 . . . . . . . . . . . . . . . . 4 . 2 . . Robot Hit Streak 27 | 6 7 27 20 21 . 9 8 9 2 2 1 4 1 2 . . . . . 1 7 . 10 8 . Robot Miss Streak 8 | 4 5 2 4 2 . 4 . 2 4 2 . 1 2 . . . . . . 2 8 . 5 2 . Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Secondary Targets 11 | . . 1 5 . . . . . . . . . . . . . . . . . . . 3 2 . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . Shots Hit Robots 650 | 11 12 61 173 25 . 28 7 11 4 2 12 4 21 2 9 . 5 17 2 4 57 . 156 27 . Core Hits 375 | 4 6 29 76 13 . 13 2 26 5 6 . 9 4 . 2 . 2 5 1 19 64 . 80 9 . Critical Kills 9 | . . . . . . . . 1 . . . . . . 1 . . . . . 1 . 6 . . Critical Parts Destroyed 20 | . . 1 1 . . . . . . . 3 . 6 . 2 . . . . . 1 . 5 1 . Critical Strikes 42 | . . 1 11 . . . . 1 . . 3 . 6 . 3 . . 1 . . 2 . 12 2 . Burn 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Destroy 16 | . . 1 . . . . . . . . . . . . . . . . . . 2 . 11 2 . Smash 13 | . . . 1 . . . . . . . 3 . 6 . 3 . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Melee Attacks 402 | . . . 13 . . . . . 40 3 35 1 94 6 13 . 20 111 2 21 34 . 9 . . Impact 196 | . . . 13 . . . . . 40 3 26 1 94 6 13 . . . . . . . . . . Slashing 206 | . . . . . . . . . . . 9 . . . . . 20 111 2 21 34 . 9 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . . . . 1 . 3 . 6 . 2 . 1 4 1 . 2 . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage Inflicted 26767 | 142 165 628 2657 415 . 901 143 3652 978 718 536 1284 1222 54 548 . 217 933 165 1328 4434 . 4798 849 . Guns 10188 | 142 165 590 2156 183 . . . . . . . . 16 . . . . . . . 1450 . 4637 849 . Cannons 4076 | . . . 123 204 . 772 143 1449 458 270 . 440 . . . . . . . . 217 . . . . Explosions 7811 | . . 38 133 28 . 129 . 2203 428 448 . 844 . . . . . . . 1236 2324 . . . . Melee 4692 | . . . 245 . . . . . 92 . 536 . 1206 54 548 . 217 933 165 92 443 . 161 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8011 | 142 97 560 277 . . . . . . . . . 16 . . . . . . . 1621 . 4449 849 . Thermal 9916 | . . 30 1603 232 . 901 143 3652 886 718 . 1284 . . . . . . . . 334 . 133 . . Explosive 3245 | . . 38 . . . . . . . . . . . . . . . . . 1236 1971 . . . . Electromagnetic 903 | . 68 . 532 183 . . . . . . . . . . . . . . . . 65 . 55 . . Impact 2681 | . . . 245 . . . . . 92 . 536 . 1206 54 548 . . . . . . . . . . Slashing 2011 | . . . . . . . . . . . . . . . . . 217 933 165 92 443 . 161 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 50 | . . 1 . . . 4 . . 5 5 1 1 6 6 6 6 6 1 1 3 12 20 36 50 50 Average Corruption 10 | . . 1 . . . 4 . . 5 5 1 1 1 6 6 6 6 1 1 1 8 18 23 39 50 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 213 | . . . . . . 11 . . 7 4 3 1 23 12 5 . 1 . 1 2 30 7 83 20 3 Message Errors 56 | . . . . . . 1 . . 2 . 1 1 10 7 1 . . . . . 10 . 18 4 1 Matter Fused 39 | . . . . . . 3 . . . . . . 4 1 1 . 1 . . 1 3 2 18 5 . Heat Flow Errors 23 | . . . . . . 2 . . 1 . . . . . 2 . . . . . 4 1 8 5 . Energy Discharges 28 | . . . . . . 2 . . 1 . 1 . 4 2 . . . . 1 . 4 1 10 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Data Loss (minor) 21 | . . . . . . 1 . . 3 3 . . 1 2 . . . . . . 2 . 6 2 1 Data Loss (major) 10 | . . . . . . 1 . . . 1 . . 2 . . . . . . . 1 1 4 . . Misfires 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . Alerts 6 | . . . . . . 1 . . . . 1 . 1 . . . . . . . 1 . 2 . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 2 2 2 . . Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . . 1 1 . 13 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2888 | . . 15 24 . . 10 . 451 208 124 271 151 687 12 303 . 86 142 26 55 323 . . . . Projectiles 763 | . . . . . . 10 . 409 103 124 . 117 . . . . . . . . . . . . . Explosions 319 | . . 15 . . . . . 42 33 . . 34 . . . . . . . 44 151 . . . . Melee 1806 | . . . 24 . . . . . 72 . 271 . 687 12 303 . 86 142 26 11 172 . . . . Knockbacks 7 | . . . . . . . . . . . 2 . 4 . . . . . . . 1 . . . . Impact 6 | . . . . . . . . . . . 2 . 4 . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 638 | . . 119 49 39 . . . 65 . 50 . 104 . . . . . . . 75 137 . . . . Shots 13 | . . 3 2 1 . . . 1 . 1 . 1 . . . . . . . 1 3 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 344 | . 24 18 298 198 . 306 126 12 200 198 . 95 301 . 171 . 5 49 105 20 335 260 253 240 344 Average Temperature 89 | . 14 9 68 144 . 129 60 3 70 89 . 33 156 . 74 . 5 23 70 11 129 195 72 101 148 Received Heat Transfer 2079 | . 36 189 615 42 . 225 27 36 63 . 48 36 6 . . . 27 . . 24 90 . 372 243 . Effects 6 | . . . . . . . . . . . . . . . . . . . . . . 5 . . 1 Interference 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . 1 . 3 . 3 1 3 . . . . . . . . . . Combat Hostiles 6 | . . . . . . . . . . . 2 . . 1 3 . . . . . . . . . . Parts Fried 20 | . . . 6 1 . . . . 2 . 3 . 4 1 2 . . . . . . . 1 . . Impact Corruptions 41 | . . . 1 . . . . . 3 . 9 . 19 1 8 . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . 4 1 . 1 . 4 1 1 . . . . . . . . . . . . . . . Heat Transferred 13046 | . . 74 4553 420 . 1356 259 3395 800 480 . 1200 . . . . . . . . 250 . 259 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Maximum Alert Level 4 | . . . 1 1 . . . 4 2 2 1 1 1 . . . . . . 1 2 . 2 . . Low Security (%) 70 | 100 100 100 73 43 . 100 100 10 . 14 89 38 97 . . . . 100 100 95 48 100 77 . . Level 1 19 | . . . 26 56 . . . 18 54 22 10 61 2 . . . . . . 4 41 . 15 . . Level 2 6 | . . . . . . . . 24 45 62 . . . . . . . . . . 9 . 6 . . Level 3 3 | . . . . . . . . 44 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1171 | 5 46 60 270 356 . 127 44 1171 642 427 224 375 211 . . . . 72 54 265 586 113 564 . . Initial 570 | . . 7 . 100 . . 44 . 570 161 224 37 196 . . . . . 14 16 120 113 30 . . Average 160 | 1 15 17 121 221 . 16 13 643 383 358 113 208 49 . . . . 15 39 29 203 77 143 . . Influence Increases 7779 | 20 71 269 877 286 . 262 72 1191 236 266 91 378 308 . 94 . 85 356 40 346 1222 . 1204 105 . Destroy 0b10 Robot/C 3720 | . 40 200 520 240 . 160 40 620 60 140 40 160 40 . 80 . 60 20 20 120 440 . 640 80 . Destroy 0b10 Robot/NC 385 | 20 5 5 80 . . 10 . . 15 . 10 . 30 . . . . 25 . 25 75 . 85 . . Destroy Leader 694 | . 10 40 178 40 . 30 20 20 22 10 20 . 28 . 10 . 10 18 . 30 100 . 98 10 . Allied During Kill 27 | . . . . . . . . 3 . . . . . . 4 . . . 20 . . . . . . Successful Hack 172 | . . . 11 . . . 12 7 6 24 . 14 25 . . . . 14 . 32 22 . 5 . . Disable Machine 495 | . 15 . 60 . . . . 135 15 30 . 45 . . . . . . . 15 120 . 60 . . Anti-Garrison Action 200 | . . . . . . . . 150 . . . 50 . . . . . . . . . . . . . Destroy Structure 1426 | . 1 9 13 6 . 32 . 256 103 62 21 79 65 . . . . 84 . 109 360 . 226 . . Partial Spotted 165 | . . . . . . . . . 15 . . . 60 . . . . 45 . . 45 . . . . Lose Combat Pursuer 495 | . . 15 15 . . 30 . . . . . 30 60 . . . 15 150 . 15 60 . 90 15 . Influence Decreases 7779 | 20 50 290 619 444 100 147 187 20 1159 87 465 56 644 39 94 . 85 315 57 124 1143 282 683 500 169 Entered New Map 2209 | . . 14 . 158 100 . 71 . 601 87 203 16 179 15 . . . . 27 8 126 212 13 210 169 Time Decay 4293 | 20 50 230 569 286 . 127 116 . 398 . 262 . 402 24 74 . 85 275 30 96 487 50 522 190 . Lost Part 544 | . . 46 50 . . 20 . . 10 . . 40 . . 20 . . 10 . 20 80 . 148 100 . Lost Ally 70 | . . . . . . . . 20 . . . . . . . . . 30 . . . 20 . . . Purge Threat 663 | . . . . . . . . . 150 . . . 63 . . . . . . . 450 . . . . Squads Dispatched 50 | . 1 . 2 . . . . . 1 . 3 . 8 . . . 1 7 . 4 11 . 12 . . Investigation 8 | . 1 . 1 . . . . . . . . . 2 . . . . 2 . . 2 . . . . Extermination 21 | . . . . . . . . . . . 2 . 6 . . . . 5 . 1 4 . 3 . . Reinforcement 16 | . . . 1 . . . . . 1 . . . . . . . . . . 3 4 . 7 . . Assault 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Garrison 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Distress Signals 14 | . . . 5 . . . . . . . 1 . . . . . . 3 . . 3 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 307 | . 2 21 37 13 . 10 2 19 11 1 4 10 16 1 4 3 14 18 . 21 37 6 48 5 4 Peak Tracking Total 11 | . 1 7 4 11 . 3 1 4 7 1 3 4 2 1 4 3 10 5 . 7 10 6 7 4 4 Tactical Retreats 23 | . . 2 1 . . 2 . . . . . 1 4 . . . 1 4 . 1 2 . 4 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Traps Triggered 20 | . 1 . 1 . . . . 5 . 2 2 4 . . . . . 1 . 1 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Machines Disabled 35 | . 1 . 4 . . . . 10 1 2 . 4 . . . . . . . 1 8 . 4 . . Max in Single Turn 3 | . 1 . 1 . . . . 3 1 2 . 3 . . . . . . . 1 2 . 2 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Relay 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Machines Accessed 63 | . . . 5 . 1 . 4 2 4 2 6 2 11 . . . . 14 . 2 7 . 3 . . Terminals 38 | . . . 3 . . . 3 2 3 2 2 2 7 . . . . 9 . 2 3 . . . . Fabricators 4 | . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . . . Repair Stations 4 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . Recycling Units 7 | . . . 1 . . . . . . . 2 . 1 . . . . . . . 2 . 1 . . Scanalyzers 6 | . . . 1 . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . Garrison Access 3 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . Total Hacks 175 | . . . 13 . 1 . 8 4 7 3 12 3 22 . . . . 46 . 12 35 . 9 . . Successful 94 | . . . 7 . 1 . 5 1 5 2 6 1 11 . . . . 30 . 2 16 . 7 . . Failed 80 | . . . 6 . . . 3 3 2 1 6 2 11 . . . . 16 . 10 19 . 1 . . Catastrophic 18 | . . . 1 . . . . 2 . . 2 1 2 . . . . 2 . 2 6 . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 45 | . . . 3 . 1 . . . 1 . 1 . 9 . . . . 16 . 11 3 . . . . Terminals 103 | . . . 7 . . . 7 4 6 3 4 3 13 . . . . 21 . 12 23 . . . . Fabricators 9 | . . . . . . . . . . . . . 2 . . . . 5 . . 2 . . . . Repair Stations 13 | . . . . . . . . . . . . . 2 . . . . 5 . . 4 . 2 . . Recycling Units 13 | . . . 2 . . . . . . . 3 . 1 . . . . . . . 6 . 1 . . Scanalyzers 32 | . . . 4 . . . . . . . 3 . 4 . . . . 15 . . . . 6 . . Garrison Access 4 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . Terminal Hacks 34 | . . . 3 . 1 . 4 1 4 2 1 1 6 . . . . 3 . . 8 . . . . Record 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype ID Bank 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . . . 1 . . . 1 . . . . . . . 3 . . . . Locate Traps 5 | . . . 1 . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Zone Layout 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . 2 . . . . 4 . . 2 . . . . Load Schematic 4 | . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . . . Build 4 | . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . . . . . . 4 . . 2 . 2 . . Scan Component 4 | . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . Repair 4 | . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . Recycling Unit Hacks 6 | . . . 1 . . . . . . . 2 . 1 . . . . . . . 2 . . . . Retrieve Components 6 | . . . 1 . . . . . . . 2 . 1 . . . . . . . 2 . . . . Scanalyzer 22 | . . . 3 . . . . . . . 1 . 1 . . . . 12 . . . . 5 . . Insert Component 8 | . . . 1 . . . . . . . 1 . . . . . . 4 . . . . 2 . . Analyze 10 | . . . 2 . . . . . . . . . . . . . . 6 . . . . 2 . . Retrieve Study 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . Unlock Access 3 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . Coupler Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . . . . . . . . . . . . 1 . . . . 7 . 2 2 . . . . Terminals 12 | . . . . . . . . . . . . . 1 . . . . 7 . 2 2 . . . . Assimilate 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . Disrupt 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . Operators 4 | . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . . . 4 . . . 3 2 2 1 4 2 8 . . . . 8 . 2 6 . 2 . . Full Trace Events 6 | . . . . . . . . . . . . . 2 . . . . 2 . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . . . . . . . . . . . . . 4 . . 1 . 2 . . Parts Built 4 | . . . . . . . . . . . . . 1 . . . . 2 . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 539 | . . . . . . . . . . . . . 204 . . . . 201 . . 134 . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . 8 . . . . 8 . . 4 . . . . Part Studies Acquired 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . Time 220 | . . . . . . . . . . . . . . . . . . 82 . . 35 . 103 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . 10 . . . . . . . . . 5 . . . . . . . 4 . . . . Parts Scanalyzed 8 | . . . 1 . . . . . . . 1 . . . . . . 4 . . . . 2 . . Part Schematics Acquired 7 | . . . 1 . . . . . . . . . . . . . . 4 . . . . 2 . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . 1 . . 1 . . . . . . . . 2 . . Non-combat 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . 1 . . 1 . . . . . . . . 3 . . parse_system 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . no_distress 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 11 | . . . . . . . . 5 . . . 4 . . . . . . . . . . 2 . . Machine Destruction 11 | . . . . . . . . 5 . . . 4 . . . . . . . . . . 2 . . Attached 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Total Allies 29 | . . . . 2 . . . 1 . . . . . . 1 . . 4 20 . . 1 . . . Largest Group 20 | . . . . 2 2 . . 1 . . . . . . 1 . . 3 20 . . 1 . . . Highest-Rated Group 773 | . . . . 45 45 . . 28 . . . . . . 127 . . 46 773 . . 31 . . . Highest-Rated Ally 127 | . . . . 31 31 . . 28 . . . . . . 127 . . 26 50 . . 31 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . 11 . . . . . . . . . . . . . 6 . . . Total Damage 291 | . . . . . . . . 168 . . . . . . . . . . . . . 123 . . . Kills 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Active Infowar (turns) 7065 | 12 215 264 . . . . . . . . 540 362 1944 340 22 . . 645 72 291 1392 112 854 . . Optics 6212 | . . . . . . . . . . . 540 362 1944 . . . . 645 72 291 1392 112 854 . . Sensors 411 | . . 48 . . . . . . . . . . . 340 22 . . 1 . . . . . . . Seismic 443 | 12 215 216 . . . . . . . . . . . . . . . . . . . . . . . Jamming 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . . . . 2 1 . 1 . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Turns Passed 17347 | 143 215 671 2334 632 274 829 351 1226 956 145 570 362 1944 341 239 55 422 1502 72 291 1392 112 1535 380 354 Spaces Moved 19468 | 83 132 364 1135 280 210 369 232 705 563 220 1259 454 3253 846 622 145 991 3084 250 652 2029 180 993 249 168 Core 18 | 4 . 2 . . . . . . . . . . . . . . . . . . . . . . 12 Treads 943 | . . 105 546 105 . . . . . . . . . . . . . . . . . . 9 26 152 Legs 1237 | 79 132 257 42 . . . . . . . . . . . . . . . . . . . 500 223 4 Wheels 2339 | . . . 547 175 210 369 232 705 94 . . . . . . . . . . . . . 7 . . Hover 1691 | . . . . . . . . . . . . . . . . . . . . . 1034 180 477 . . Flight 13240 | . . . . . . . . . 469 220 1259 454 3253 846 622 145 991 3084 250 652 995 . . . . Fastest Speed 14 | 50 120 120 125 130 130 130 135 150 31 31 31 31 29 31 31 31 31 14 17 21 28 50 50 120 50 Average Speed 58 | 116 120 132 154 201 130 130 139 150 49 31 31 31 30 31 31 31 31 28 26 26 39 50 92 128 205 Slowest Speed 320 | 120 120 250 240 320 130 145 150 150 150 31 31 34 31 31 31 31 31 31 27 28 101 50 320 260 240 Overloaded Moves 43 | . . . . . . . . . . . . . . . . . . 6 22 15 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . . 7 . . . 2 9 . 3 . . . . . Potential Cave-ins 18 | . . 2 . . . . . . 7 . . . . . . . . . . 9 . . . . . Cave-ins Triggered 4 | . . 1 . . . . . . 1 . . . . . . . 1 . . . . . 1 . . Exploration Rate (%) 52 | 5 31 75 86 69 62 60 21 71 28 37 37 47 63 76 88 14 94 71 96 24 43 80 20 46 17 Regions Visited 25 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Known Exits Taken 8 | . . . . . . 1 1 . 1 . 1 . 1 . . . 1 . . 1 . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . . . . . . 1 1 1 . . . . . . . 1 . Scrap Searched 12 | . . 2 . 1 . . . . . . . . . 1 2 . 4 . . . . . . 2 . Spaces Dug 368 | . . . . . . . . 66 37 1 21 . 65 3 2 . 9 84 . 14 32 . 34 . . Terrain Destroyed 1220 | . . 10 11 6 . 39 . 247 115 41 21 85 65 3 2 . 9 84 . 127 209 . 114 32 . Melee 267 | . . . . . . . . . 37 1 21 . 65 3 2 . 9 84 . 14 24 . 7 . . Projectile 212 | . . . . . . 2 . 15 3 2 . 2 . . . . . . . . 49 . 107 32 . AOE 741 | . . 10 11 6 . 37 . 232 75 38 . 83 . . . . . . . 113 136 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp War Total 23713 | 108 166 483 1457 318 212 655 253 782 1157 272 1378 639 4032 913 646 153 1087 3586 254 724 2429 201 1354 277 177 Wait 2689 | . 16 41 85 10 . 241 6 2 508 6 56 103 658 59 5 1 76 363 1 35 222 12 173 1 9 Move 19404 | 82 131 363 1134 279 209 368 231 704 563 219 1258 453 3238 845 621 144 986 3066 249 645 2029 179 992 248 168 Hop 21 | . . . . . . . . . . . . . 7 . . . 2 9 . 3 . . . . . Pick Up 117 | 2 7 6 26 3 1 4 4 3 4 . 7 . 8 . 4 1 2 9 1 1 12 3 7 2 . Fast Attach 58 | 7 . 2 7 . . . . . 5 . 1 1 1 . . 4 3 4 . . 9 1 10 3 . Attach 64 | . . 8 4 . . 6 3 . 4 3 3 7 3 1 2 1 1 2 . 2 6 . 4 4 . Detach 13 | . . . . . . 1 . . . 4 . 5 1 . . . . . . . 1 . 1 . . Swap 153 | . 1 13 35 3 . . 2 . 6 . 8 . 11 . . . . 11 . 4 27 2 29 1 . Drop 129 | . . 10 28 4 2 2 3 2 18 . 8 2 6 1 1 2 2 11 1 2 15 4 5 . . Fire 543 | 17 11 40 125 19 . 33 4 31 9 7 2 12 5 1 . . . . . 11 74 . 124 18 . Melee 397 | . . . 13 . . . . . 40 3 35 1 94 6 13 . 15 111 2 21 34 . 9 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 125 | . . . . . . . . 40 . 30 . 55 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac / *Low / Gar) -7/Garrison -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 3 exits: *Fac x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves (discovered 2 exits: Upp / [*War]) -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 15) 359 | -10/Materials | Entered Mines 363 | -10/Mines | Met a Derelict bent on vengeance 441 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 444 | -10/Mines | Found Prototype Device 456 | -10/Mines | Identified Exp. Sensor Array 495 | -10/Mines | Learned location of 1 exit from Materials 903 | -10/Mines | Discovered new exit (range 8) 955 | -10/Mines | Assembled infested the area 960 | -10/Mines | Assisted by a Guerilla fighting off Assembled 980 | -10/Mines | Core integrity fell below 50% 1005 | -10/Mines | Core integrity fell below 20% 1007 | -10/Mines | Crushed by falling debris 1030 | -10/Mines | Entered Materials 1030 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1031 | -9/Materials | Identified exit to Materials 1038 | -9/Materials | Lost 7 parts (1p2n1u3w) 1069 | -9/Materials | Discovered new exit (range 15) 1073 | -9/Materials | Build established: Scavenger-Mutant 1398 | -9/Materials | Discovered new exit (range 9) 1657 | -9/Materials | Discovered exit to Materials (range 15) 3214 | -9/Materials | Discovered exit to Materials (range 3) 3215 | -9/Materials | Discovered new exit (range 7) 3364 | -9/Materials | Entered Mines 3447 | -9/Mines | Destroyed 12 combat bots 3447 | -9/Mines | Learned Materials garrison access intel 3917 | -9/Mines | Discovered exit to Materials (range 2) 3986 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3986 | -9/Mines | Discovered new exit (range 5) 3996 | -9/Mines | Entered Exiles 3996 | -9/Exiles | Accompanied by 2 allies 4026 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4028 | -9/Exiles | Met 8R-AWN 4050 | -9/Exiles | Met EX-HEX 4085 | -9/Exiles | Met EX-BIN 4102 | -9/Exiles | Aligned with FarCom system 4103 | -9/Exiles | Given EX-Vault access code 4133 | -9/Exiles | Opened EX-Vault 4148 | -9/Exiles | Found YOLO Cannon 4178 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4188 | -9/Exiles | Exiles lab attacked by MAIN.C 4260 | -9/Exiles | Discovered new exit (range 10) 4270 | -9/Exiles | Left Exiles lab with YOLO Cannon 4270 | -9/Exiles | Entered Mines 4274 | -8/Mines | Discovered exit to Materials (range 13) 4306 | -8/Mines | Discovered exit to Materials (range 8) 4474 | -8/Mines | Core integrity fell below 50% 5099 | -8/Mines | Entered Materials 5099 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5100 | -8/Materials | Loaded intel: 1 garrison access location 5355 | -8/Materials | Discovered new exit (range 5) 5443 | -8/Materials | Identified exit to Garrison 5450 | -8/Materials | Entered Garrison 5523 | -8/Garrison | Triggered checkpoint 5583 | -8/Garrison | Triggered checkpoint 5675 | -8/Garrison | Discovered new exit (range 11) 5744 | -8/Garrison | Triggered checkpoint 5794 | -8/Garrison | Triggered checkpoint 5908 | -8/Garrison | Discovered new exit (range 15) 5950 | -8/Garrison | Triggered checkpoint 6105 | -8/Garrison | Triggered checkpoint 6189 | -8/Garrison | Discovered new exit (range 9) 6292 | -8/Garrison | Triggered checkpoint 6301 | -8/Garrison | Rescued a captive Derelict 6441 | -8/Garrison | Installed Relay Interface Framework 6676 | -8/Garrison | Entered Materials 7274 | -8/Materials | Build established: Hacker-Sprinter 7391 | -8/Materials | Crushed by falling debris 7632 | -8/Materials | Identified exit to Garrison 7632 | -8/Materials | Entered Garrison 7636 | -8/Garrison | Triggered checkpoint 7653 | -8/Garrison | Triggered checkpoint 7696 | -8/Garrison | Expanded RIF knowledge: Program Shield 7707 | -8/Garrison | Destroyed 7 combat bots 7722 | -8/Garrison | Triggered checkpoint 7774 | -8/Garrison | Discovered new exit (range 11) 7777 | -8/Garrison | Entered Factory 7777 | -7/Factory | Evolved 2 slots: Utility x2 7970 | -7/Factory | Allied Derelicts emerged from ambush trap array 8062 | -7/Factory | Identified exit to Garrison 8068 | -7/Factory | Lost 3 allies 8205 | -7/Factory | Discovered new exit (range 20) 8247 | -7/Factory | Discovered new exit (range 19) 8327 | -7/Factory | Garrison activated, responded to threat 8347 | -7/Factory | Entered Garrison 8445 | -7/Garrison | Triggered checkpoint 8487 | -7/Garrison | Triggered checkpoint 8627 | -7/Garrison | YOLO Cannon suddenly exploded 8628 | -7/Garrison | Core integrity fell below 50% 8658 | -7/Garrison | Lost 4 parts (1p1n1u1w) 8704 | -7/Garrison | Discovered new exit (range 8) 8706 | -7/Garrison | Learned Factory security intel 8709 | -7/Garrison | Entered Factory 8778 | -7/Factory | Discovered new exit (range 6) 8861 | -7/Factory | Discovered new exit (range 20) 8881 | -7/Factory | Identified exit to Factory 8881 | -7/Factory | Identified exit to Lower Caves 10178 | -7/Factory | Fabricated Exp. Sensor Array? 10653 | -7/Factory | Entered Lower Caves 10795 | -7/Lower Caves | Encountered a Warlord checkpoint 10918 | -7/Lower Caves | Found DCF Scrap (11 items) 10972 | -7/Lower Caves | Learned Factory interactive machine intel 10983 | -7/Lower Caves | Discovered new exit (range 6) 10994 | -7/Lower Caves | Entered another Lower Caves area 11030 | -7/Lower Caves | CL-ANK showed up to help 11032 | -7/Lower Caves | CL-ANK revealed a hidden path 11040 | -7/Lower Caves | Discovered exit to Factory (range 12) 11041 | -7/Lower Caves | Encountered a Warlord checkpoint 11051 | -7/Lower Caves | Lost 4 parts (3u1w) 11148 | -7/Lower Caves | Found DCF Scrap (13 items) 11229 | -7/Lower Caves | Learned Factory interactive machine intel 11232 | -7/Lower Caves | Discovered new exit (range 6) 11233 | -7/Lower Caves | Entered Zion 11244 | -7/Zion | Found GAL Module 11262 | -7/Zion | System corruption cleaned by Quarantine Array 11264 | -7/Zion | RIF detected upon attempting to enter Zion 11264 | -7/Zion | Attacked by Zionites 11264 | -7/Zion | Spotted WJ-EWN(B) 11264 | -7/Zion | Spotted 4J-TIG(B) 11272 | -7/Zion | Discovered new exit (range 13) 11288 | -7/Zion | Entered Proximity Caves 11314 | -6/Proximity Caves | Core integrity fell below 20% 11578 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11679 | -6/Proximity Caves | Crushed by falling debris 11691 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11696 | -6/Proximity Caves | Learned 4 Factory zone layouts 11704 | -6/Proximity Caves | Discovered exit to Factory (range 13) 11710 | -6/Proximity Caves | Entered Factory 11710 | -6/Factory | Evolved 2 slots: Utility x2 11711 | -6/Factory | Identified exit to Factory 11712 | -6/Factory | Loaded intel: 52 interactive machine locations 11851 | -6/Factory | Repaired Imp. Propulsion Shielding 11896 | -6/Factory | Repaired Mic. Nuclear Core+ 12025 | -6/Factory | Discovered new exit (range 12) 12201 | -6/Factory | Discovered exit to Factory (range 11) 12448 | -6/Factory | Fabricated Cld. VTOL Module? 12592 | -6/Factory | Discovered exit to Factory (range 4) 12928 | -6/Factory | Fabricated Cld. VTOL Module? 13168 | -6/Factory | Discovered exit to Factory (range 21) 13212 | -6/Factory | Sucked down chute 13212 | -6/Factory | Entered Waste 13213 | -6/Waste | Joined by Warlord forces that had cleared the area 13235 | -6/Waste | Discovered new exit (range 22) 13284 | -6/Waste | Identified exit to Factory 13284 | -6/Waste | Entered Factory 13285 | -6/Factory | Loaded intel: 54 interactive machine locations 13438 | -6/Factory | Allied Derelicts emerged from ambush trap array 13487 | -6/Factory | Discovered exit to Factory (range 7) 13575 | -6/Factory | Entered another Factory area 13575 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13846 | -5/Factory | Repaired Cld. VTOL Module 13902 | -5/Factory | Fabricated Cld. VTOL Module? 13909 | -5/Factory | Discovered new exit (range 16) 13938 | -5/Factory | Identified exit to Factory 14214 | -5/Factory | Destroyed 11 combat bots 14253 | -5/Factory | Discovered new exit (range 19) 14268 | -5/Factory | Build established: Hacker-Mutant 14522 | -5/Factory | System corruption reached 10% 14790 | -5/Factory | Garrison activated, responded to threat 14894 | -5/Factory | Build established: Hacker-Gunner 14967 | -5/Factory | Manually triggered Chute Trap 14967 | -5/Factory | Sucked down chute 14967 | -5/Factory | Entered Waste 14968 | -5/Waste | Met a frightened Derelict 14974 | -5/Waste | Found Prototype Processor 14982 | -5/Waste | EMP discharged 14995 | -5/Waste | Spotted C-40 Crusher 15009 | -5/Waste | Spotted C-40 Crusher 15011 | -5/Waste | Spotted C-40 Crusher 15013 | -5/Waste | Spotted C-40 Crusher 15014 | -5/Waste | Spotted C-40 Crusher 15043 | -5/Waste | Spotted C-40 Crusher 15054 | -5/Waste | Discovered new exit (range 22) 15079 | -5/Waste | Entered Factory 15236 | -5/Factory | Spotted B-75 Beast 15257 | -5/Factory | Discovered new exit (range 22) 15292 | -5/Factory | Identified exit to Upper Caves 15342 | -5/Factory | Discovered exit to Factory (range 8) 15567 | -5/Factory | Build established: Hacker-Mutant 15628 | -5/Factory | Central database locked down 16212 | -5/Factory | Repaired Broken Lgt. Quantum Reactor 16258 | -5/Factory | Cargo convoy interrupted 16356 | -5/Factory | Lost 4 parts (3u1w) 16492 | -5/Factory | Crushed by falling debris 16492 | -5/Factory | Core integrity fell below 50% 16492 | -5/Factory | System corruption reached 30% 16537 | -5/Factory | Lost 4 parts (1n3u) 16614 | -5/Factory | Entered Upper Caves 16631 | -5/Upper Caves | Identified exit to Upper Caves 16650 | -5/Upper Caves | Learned Factory terminal intel 16781 | -5/Upper Caves | Encountered a Warlord checkpoint 16951 | -5/Upper Caves | Lost 10 parts (3n5u2w) 16983 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 16994 | -5/Upper Caves | Entered Warlord 17052 | -5/Warlord | System corruption cleaned by Quarantine Array 17058 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 17058 | -5/Warlord | Attacked by Warlord forces 17162 | -5/Warlord | Discovered new exit (range 15) 17219 | -5/Warlord | Build established: Gunner 17259 | -5/Warlord | Warlord's base attacked by MAIN.C 17294 | -5/Warlord | Spotted W6-169(B) 17317 | -5/Warlord | Core integrity fell below 20% 17342 | -5/Warlord | Released all parts (9) 17348 | -5/Warlord | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 17083_ Carbon-fiber Leg destroyed. 17162_ EXIT=FOUND 17259_ ANNOUNCEMENT: MAIN.C incursion imminent. Mobilizing sentries. 17269_ ANNOUNCEMENT: Southeast cave walls breached. 17304_ Lrn. Proton Cannon destroyed. 17307_ Slug penetrates Wall. 17320_ Penetrated by Slug. 17341_ I-47 Archangel sends out distress signal. 17342_ Released Enh. Coil Gun. 17342_ Released Carbon-fiber Leg. 17342_ Released Broken Arm. Medium Treads. 17342_ Released Med. Treads. 17342_ Released System Shield. 17342_ Released Adv. Targeting Computer. 17342_ Released Lgt. Quantum Reactor. 17342_ Released Lrg. Storage Unit. 17342_ Released Enh. Coil Gun. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??????????????????## #?????? #????? | | ???????????????????## #???### #?????? | | ????????????????????# ##### #?????? | | ????????????????????# #???? | | ????????????????????## ### ##???????? | | ?????????????????????## ##????????? | | ??????????????????????### ##????????? | | ????""??????????????????# #????????? | | ???#""??????????????????## ##???????? | | ???#""#??????????????????## #?????##? | | ####""#####???????????????## ##??? #? | | # "" "############?????## ##? #?? | | # "" """"""""""""######### # #??? | | # "" """"""""""""## # ## #???? | | /^ ^ # #???? | | /^ ^ ^ ^" %[=[ ^## #??? | | /^ ^ % % ^ *!= ##?# #??? | | /^ % % %%% # d##??? #??? | | " "" """"""""""""## #??? #??? | | " "" """"""""""""### # #??? ??? | | # "" "############?### ##??? #?? | | ####""#####?????????????## ##???? #?? | | ???#""#????????????????## ^#???? ???? | | ???#""#????????????????# ##???? ???? | | ???#""????????????????## ##????? ???? | | ????""????????????????# @#?????? #???? | | ??????????????????????# #?????? #???? | | ??????????????????????# ##?????? #???? | | ??????????????????????# #??????? ##??? | | ?????????????????????## ##????## #??? | | ????????????????????## ##??## #??? | | ????????????????????# ##?# #??? | | ????????????????????# ## ### #??? | | ???????????????????# #?## ## #??? | | ?????????????????? ???## ## #??? | | ????????????????? ????# ## ##??? | | ???????????????? ##?????## #???? | | ???????????????####????????### ##???? | | ?????????????????????????????######????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 90 Weapon Cycling 15 Evasion (%) 74 Targeting Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 44 Relay Coupler Types 1 Relay Coupler Value 32 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Microactuators | -6/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Scanalyzed KE Penetrator | -5/Factory | Hacked Lgt. Quantum Reactor | -5/Factory | Scanalyzed Cld. Antigrav System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -5/Factory Repaired ---------- Imp. Propulsion Shielding | 22% | -6/Factory Mic. Nuclear Core | 34% | -6/Factory Cld. VTOL Module | 23% | -5/Factory Lgt. Quantum Reactor | 15% | -5/Factory | Broken Studied --------- Mic. Nuclear Core | -7/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Remote Datajack | -6/Factory | Hacked Neutrino Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 20k Club Adventurer Close Call Deadly Force Ew, Corruption Explorer Hey, That's Mine! I Spy Infiltrator Into The Breach Jackpot Join The Dark Side Recruitment Drive That Tickles Thread The Needle Around The Corner True Hacker Universal Adapter Unlikely Earthworm We Are Legion Wheee! Whoosh! You Will Be Upgraded Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DecoyLongswordCanceller Manual? 0 Play Time 07:07:44 Cumulative 21.3 hours Start 2025.12.22 @ 21:31:21 End 2025.12.24 @ 00:08:15 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bc9209f-d038-4730-bbf0-a265b6bf8359