Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.13 @ 04:47:22 Player: Kel Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (970) 970 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3405 Bonus ------- None Cogmind --------- Core Integrity 658/700 Matter 500/500 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- Improved Light Cannon Heavy Mace Heavy Flail > --- INVENTORY (15) --- Light Deuterium Engine Visual Processing Unit Signal Interpreter Recoil Stabilizer Improved Light Armor Plating Long-range Tractor Beam Pulse Rifle EM Pulse Cannon Assault Cannon Rocket Launcher Improved Grenade Launcher Heavy Flail Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Light Cannon Heavy Mace > --- INVENTORY -------- Light Deuterium Engine Visual Processing Unit Signal Interpreter Recoil Stabilizer Improved Light Armor Plating Long-range Tractor Beam Pulse Rifle EM Pulse Cannon Assault Cannon Rocket Launcher Improved Grenade Launcher Axe [Rating: 29] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Maul Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 2 . Weapon 2 | . . 1 . 1 Parts Attached 34 | 6 4 6 13 5 Power 5 | 1 1 1 1 1 Engine 3 | 1 1 1 . . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 5 | 2 . . 2 1 Treads 3 | . . . 2 1 Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 1 7 1 Device 2 | . . . 2 . Storage 3 | 1 1 . 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 6 | . 1 . 4 1 Artifact . | . . . . . Weapon 12 | 2 1 4 3 2 Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 3 1 . Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . 2 . 6 5 Power 2 | . 1 . . 1 Propulsion 2 | . . . 1 1 Utility 4 | . . . 3 1 Weapon 5 | . 1 . 2 2 Highest Loss Streak 4 | . 2 . 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 95 97 99 87 Engine 5 | . 12 11 . . Core 4 | . . . 8 7 Treads 6 | . . . 11 19 Leg 14 | . 28 22 6 . Device 4 | . . . 8 4 Storage 15 | . 14 11 18 15 Processor 6 | . . 8 9 7 Protection 10 | . 12 11 8 8 Energy Gun 3 | . 12 2 . . Ballistic Gun 16 | . 14 19 17 8 Launcher 3 | . . 11 1 . Impact Weapon 4 | . . . 7 8 Naked Turns . | . . . . . Heaviest Build 51 | 12 32 40 48 51 Greatest Support 63 | 20 20 20 43 63 Greatest Overweight (x) 3 | 3 1 1 2 1 Average Overweight (x) . | 1 . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 6 14 15 15 14 Average Carried 13 | 4 10 14 14 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 14 15 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 858 | 200 39 303 271 45 Remotely 296 | . . . 271 25 Salvage Created 1005 | . 84 303 426 192 Parts 38 | . 4 19 11 4 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 22 | . 2 6 10 4 Melee 4 | . . . 2 2 Guns 8 | . 2 5 1 . AOE 1 | . . 1 . . Classes Destroyed 6 | . 1 2 3 . Hauler 1 | . . . 1 . Swarmer 1 | . . . 1 . Grunt 12 | . 2 3 4 3 Duelist 1 | . . 1 . . Sentry 7 | . . 2 4 1 Hunter 1 | . . . 1 . Best Kill Streak 3 | . 2 3 3 2 Combat Bots Only 3 | . 2 3 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2325 | . 399 355 875 696 Core 325 | . 113 80 90 42 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 54 80 83 . Volleys Fired 35 | . 17 17 1 . Largest 3 | . 2 3 2 . Hottest 79 | . 60 79 46 . Shots Fired 54 | . 19 33 2 . Gun 51 | . 19 30 2 . Cannon . | . . . . . Launcher 3 | . . 3 . . Special . | . . . . . Kinetic 44 | . 12 30 2 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 10 | . 7 3 . . Robot Hit Streak 7 | . 4 7 6 . Robot Miss Streak 3 | . 3 1 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 73 | . 10 25 28 10 Core Hits 21 | . 5 12 4 . Critical Kills . | . . . . . Critical Parts Destroyed 8 | . . . 5 3 Critical Strikes 9 | . . . 6 3 Smash 9 | . . . 6 3 Melee Attacks 44 | . . . 32 12 Impact 44 | . . . 32 12 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2004 | . 189 453 974 388 Guns 533 | . 138 370 25 . Cannons . | . . . . . Explosions 132 | . 49 83 . . Melee 1337 | . . . 949 388 Ramming 2 | . 2 . . . Kinetic 508 | . 113 370 25 . Thermal 49 | . 49 . . . Explosive . | . . . . . Electromagnetic 108 | . 25 83 . . Impact 1337 | . . . 949 388 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . 3 . . Message Errors 1 | . . 1 . . Matter Fused 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 470 | . . . 325 145 Projectiles . | . . . . . Explosions . | . . . . . Melee 470 | . . . 325 145 Knockbacks 5 | . . . 4 1 Impact 5 | . . . 4 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 69 | . 56 13 . . Shots 3 | . 1 2 . . Rammed . | . . . . . Targets Rammed 2 | . 2 . . . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 100 | . 100 42 17 13 Average Temperature 30 | . 43 17 11 13 Received Heat Transfer 1065 | . 192 159 405 309 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 13 | . . . 7 6 Impact Corruptions 19 | . . . 13 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . 50 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 147 | . 63 147 141 90 Initial 59 | . . 26 59 . Average 50 | . 10 83 57 34 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 7 9 17 6 Peak Tracking Total 4 | . 4 3 4 4 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 8 | . 1 6 1 . Terminals 8 | . 1 6 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 1 13 3 . Successful 5 | . . 4 1 . Failed 12 | . 1 9 2 . Catastrophic 4 | . 1 2 1 . Database Lockouts . | . . . . . Manual 16 | . 1 12 3 . Terminals 17 | . 1 13 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 4 1 . Branch Access Points 1 | . . 1 . . Zone Layout 4 | . . 3 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 5 1 . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3181 | 72 719 755 1408 227 Spaces Moved 1433 | 48 416 359 512 98 Core 38 | 38 . . . . Treads 424 | . . . 326 98 Legs 971 | 10 416 359 186 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 160 160 Average Speed 198 | 120 158 190 245 186 Slowest Speed 260 | 200 190 190 260 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 41 32 34 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . 2 . . . Melee . | . . . . . Projectile . | . . . . . AOE 2 | . 2 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1642 | 59 458 402 603 120 Wait 41 | . 6 11 20 4 Move 1429 | 47 415 358 511 98 Hop . | . . . . . Pick Up 37 | 6 11 4 15 1 Fast Attach 12 | 6 2 2 . 2 Attach 14 | . 1 1 9 3 Detach 1 | . . . 1 . Swap 8 | . 1 3 4 . Drop 19 | . 3 6 10 . Fire 35 | . 17 17 1 . Melee 44 | . . . 32 12 Ram . | . . . . . Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 73 | -11/Junkyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 8) 297 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 792 | -10/Materials | Entered another Materials area 792 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1439 | -9/Materials | Identified exit to Mines 1518 | -9/Materials | Discovered new exit (range 6) 1547 | -9/Materials | Entered another Materials area 1547 | -8/Materials | Evolved 2 slots: Utility x2 2931 | -8/Materials | Discovered new exit (range 8) 2955 | -8/Materials | Entered Factory 2955 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3077 | -7/Factory | Garrison activated, responded to threat 3136 | -7/Factory | Lost 4 parts (1n1u2w) 3182 | -7/Factory | Self-destructed Last Messages --------------- 03115_ G-47 Trooper system corrupted by crushing effect. 03115_ Aluminum Leg fried. 03115_ Particle Gun fried. 03115_ Lgt. Nuclear Core fried. 03115_ G-47 Trooper destroyed. 03118_ U-05 Engineer builds a Wall. 03128_ U-05 Engineer lays Concrete. 03132_ Acquired Hvy. Flail. 03132_ U-05 Engineer lays Concrete. 03134_ U-05 Engineer builds a Wall. 03138_ U-05 Engineer lays Concrete. 03138_ U-05 Engineer builds a Wall. 03139_ Acquired Hvy. Flail. 03139_ U-05 Engineer lays Concrete. 03142_ U-05 Engineer builds a Wall. 03143_ U-05 Engineer lays Concrete. 03144_ Acquired Imp. Medium Armor Plating. 03145_ U-05 Engineer lays Concrete. 03146_ Acquired 20 matter. 03148_ U-05 Engineer lays Concrete. 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