Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 17:35:14 Player: perambulator Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (3268) 3268 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (559) 559 TOTAL SCORE: 7072 Bonus ------- High Alert Combat Kills 234 Entered DSFs 500 Friendly Fire -175 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 290/290 System Corruption 0% Temperature Critical (6810) Movement Core (800) Ox15 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Propulsion Shielding Hacking Suite > --- WEAPON (5) ------- Minigun Minigun Minigun Minigun Heavy Mace > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Graphene Brace High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Minigun Minigun Minigun Minigun Heavy Mace > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Graphene Brace High-powered Shotgun [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . 1 . 1 1 . Weapon 3 | . . 1 . 1 1 . Parts Attached 82 | 6 15 19 . 28 2 12 Power 7 | 1 1 2 . 2 . 1 Engine 5 | 1 1 2 . . . 1 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 18 | 2 6 5 . 3 . 2 Treads 14 | 2 4 5 . 3 . . Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 23 | 1 3 3 . 12 1 3 Device 5 | . 1 1 . 2 1 . Storage 5 | 1 2 . . 2 . . Processor 2 | . . 1 . . . 1 Hackware 1 | . . . . . . 1 Protection 10 | . . 1 . 8 . 1 Artifact . | . . . . . . . Weapon 34 | 2 5 9 . 11 1 6 Energy Gun 5 | 1 4 . . . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 24 | 1 1 7 . 8 1 6 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . 1 1 . 2 . . Parts Lost 41 | . 4 10 . 16 . 11 Power 4 | . 1 1 . 1 . 1 Propulsion 10 | . 1 4 . 3 . 2 Utility 9 | . . 1 . 6 . 2 Weapon 18 | . 2 4 . 6 . 6 Highest Loss Streak 5 | . 2 4 . 5 . 5 To Critical Strikes 1 | . 1 . . . . . Average Slot Usage (%) 94 | . 92 94 100 97 92 85 Engine 8 | . 14 10 11 2 . 4 Core 2 | . . . . 6 7 . Treads 19 | . 25 20 22 17 15 2 Device 4 | . 9 4 . 3 7 . Storage 10 | . 14 11 11 9 7 7 Processor 7 | . . 11 11 9 7 10 Protection 6 | . . 3 11 13 7 7 Energy Gun 5 | . 16 3 . . . . Ballistic Gun 21 | . 11 23 22 25 30 27 Launcher 2 | . . 6 11 2 . . Impact Weapon 3 | . . . . 8 7 7 Peak Build Rating 42 | 6 13 17 18 29 32 42 Average Rating 18 | 5 8 15 17 25 31 32 On Entrance 15 | . 6 8 17 18 28 32 Naked Turns . | . . . . . . . Heaviest Build 94 | 14 94 44 44 52 52 52 Greatest Support 46 | 40 46 46 43 43 42 42 Greatest Overweight (x) 15 | . 5 1 1 1 1 15 Average Overweight (x) . | . . . 1 . 1 2 Largest Inventory Capacity 25 | 8 25 15 15 25 15 15 Average Capacity 15 | 7 18 15 15 15 15 15 Most Carried 15 | 4 10 15 15 15 14 14 Average Carried 10 | 2 6 13 15 12 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 9 15 15 15 14 11 Class Distribution -------------------- 41% | Gunner 27% | Mutant 16% | Scavenger-Gunner 9% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 2713 | 185 296 490 76 1210 . 456 Remotely . | . . . . . . . Salvage Created 3913 | . 501 795 59 2026 . 532 Parts 204 | . 23 62 1 93 . 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 88 | . 14 23 . 40 . 11 Guns 74 | . 14 18 . 31 . 11 AOE 14 | . . 5 . 9 . . Classes Destroyed 11 | . 3 2 . 5 . 1 Worker 2 | . . . . 2 . . Builder 3 | . . 2 . 1 . . Recycler 1 | . . . . 1 . . Mechanic 1 | . . . . 1 . . Watcher 4 | . 1 1 . 2 . . Swarmer 14 | . 3 7 . . . 4 Grunt 59 | . 11 12 . 30 . 6 Duelist 1 | . . . . 1 . . Sentry 12 | . . 4 . 8 . . Hunter 1 | . . . . 1 . . Heavy 1 | . . . . . . 1 Thug 1 | . . . 1 . . . Best Kill Streak 12 | . 4 4 . 12 . 4 Combat Bots Only 10 | . 3 4 . 10 . 4 Max Kills in Single Turn 3 | . 1 2 1 3 . 2 Gunslinging 1 | . . . . 1 . 1 Exploded 2 | . . 2 . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 564 | . 95 156 . 205 . 108 Missed 168 | . 38 39 . 56 . 35 Damage Taken 6898 | . 766 1455 27 2458 . 2192 Core 1472 | . 150 203 . 294 . 825 Absorbed by Shields . | . . . . . . . Redirected to Shielding 182 | . . . . 104 . 78 Core Remaining (%) 58 | 100 40 . 49 46 . . Volleys Fired 258 | . 53 73 1 95 . 36 Largest 4 | . 2 3 3 4 . 4 Hottest 107 | . 100 93 79 107 . 100 Shots Fired 717 | . 103 201 3 281 . 129 Gun 696 | . 103 195 2 267 . 129 Cannon . | . . . . . . . Launcher 21 | . . 6 1 14 . . Special . | . . . . . . . Kinetic 601 | . 41 162 2 267 . 129 Thermal 95 | . 62 33 . . . . Explosive 21 | . . 6 1 14 . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 11 12 3 12 . 12 Robot Miss Streak 8 | . 6 3 . 6 . 8 Penetration Max 1 | . . . . 1 . . Secondary Targets 13 | . 2 3 . 4 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 454 | . 62 115 3 192 . 82 Core Hits 217 | . 27 52 1 105 . 32 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 5 3 . 2 . . Burn 8 | . 5 3 . . . . Destroy 2 | . . . . 2 . . Melee Attacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8308 | . 825 1665 75 4466 . 1277 Guns 6374 | . 797 1325 29 2946 . 1277 Cannons . | . . . . . . . Explosions 1800 | . . 327 46 1427 . . Melee 93 | . . . . 93 . . Ramming 41 | . 28 13 . . . . Kinetic 5623 | . 283 1088 29 2946 . 1277 Thermal 751 | . 514 237 . . . . Explosive 1800 | . . 327 46 1427 . . Electromagnetic . | . . . . . . . Impact 93 | . . . . 93 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 4 . . . Average Corruption 4 | . . 4 4 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . 27 8 . . . Message Errors 10 | . . 7 3 . . . Matter Fused 9 | . . 5 4 . . . Heat Flow Errors 5 | . . 5 . . . . Energy Discharges 4 | . . 4 . . . . Data Loss (minor) 3 | . . 2 1 . . . Data Loss (major) 2 | . . 2 . . . . Misfires 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 62 | . . 22 . 40 . . Projectiles . | . . . . . . . Explosions 62 | . . 22 . 40 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 271 | . . 70 28 173 . . Shots 9 | . . 2 1 6 . . Rammed 9 | . 7 2 . . . . Targets Rammed 11 | . 8 3 . . . . Kicked . | . . . . . . . Crushed 2 | . 1 1 . . . . Highest Temperature 6810 | . 114 347 21 252 . 6810 Average Temperature 584 | . 39 80 11 64 . 2111 Received Heat Transfer 2298 | . 309 450 . 1251 . 288 Effects 62 | . . . . . . 62 Shutdowns 12 | . . . . . . 12 Energy Bleed 4 | . . . . . . 4 Interference 8 | . . . . . . 8 Matter Decay 8 | . . . . . . 8 Short Circuit 4 | . . . . . . 4 Damage (minor) 9 | . . . . . . 9 Damage (major) 10 | . . . . . . 10 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 2800 | . 1875 925 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Peak Influence 801 | . 155 373 60 801 360 397 Initial 355 | . . 48 49 23 355 252 Average 232 | . 73 209 51 405 355 337 Maximum Alert Level 3 | . . 1 . 3 1 1 Low Security (%) 53 | 100 100 53 100 21 . . Level 1 33 | . . 46 . 32 100 100 Level 2 7 | . . . . 27 . . Level 3 5 | . . . . 18 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 18 | . 5 3 . 8 1 1 Investigation 5 | . 2 . . 2 1 . Extermination . | . . . . . . . Reinforcement 9 | . 3 3 . 2 . 1 Assault 1 | . . . . 1 . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 8 | . 2 2 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 137 | . 28 35 . 63 . 11 Peak Tracking Total 10 | . 3 8 . 10 . 4 Tactical Retreats 6 | . . 1 . 5 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 7 | . 3 . . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled 3 | . . . . 3 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 3 | . . 1 . 1 1 . Terminals 2 | . . . . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . 2 . 2 3 . Successful 3 | . . 2 . . 1 . Failed 4 | . . . . 2 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . . . 2 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Open DSF 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . 1 . 1 1 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 6048 | 98 1536 1642 372 1713 201 486 Spaces Moved 2470 | 55 625 713 154 719 86 118 Core 18 | 2 . . . . . 16 Treads 2369 | 53 612 713 154 719 86 32 Legs 70 | . . . . . . 70 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 13 | . 13 . . . . . Fastest Speed 50 | 50 160 160 240 152 232 190 Average Speed 203 | 156 212 194 240 183 232 296 Slowest Speed 800 | 160 480 240 240 240 232 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 5 84 49 39 57 3 72 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . 5 . . Terrain Destroyed 174 | . . 68 13 93 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 174 | . . 68 13 93 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 2952 | 64 721 832 156 901 88 190 Wait 20 | . . . . 20 . . Move 2464 | 54 624 712 153 718 85 118 Hop . | . . . . . . . Pick Up 74 | 4 12 20 1 25 1 11 Fast Attach 20 | 6 5 4 . 3 . 2 Attach 49 | . 5 13 . 19 2 10 Detach 2 | . 1 . . 1 . . Swap 13 | . 5 2 . 6 . . Drop 30 | . 8 5 1 12 . 4 Fire 258 | . 53 73 1 95 . 36 Melee 2 | . . . . 2 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . 8 3 . . . . Escape Stasis 9 | . . . . . . 9 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 14) 755 | -10/Materials | Discovered new exit (range 16) 992 | -10/Materials | Discovered new exit (range 13) 1107 | -10/Materials | Core integrity fell below 50% 1160 | -10/Materials | Discovered new exit (range 13) 1635 | -10/Materials | Entered another Materials area 1635 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1805 | -9/Materials | Discovered new exit (range 9) 1929 | -9/Materials | Discovered new exit (range 16) 1943 | -9/Materials | Build established: Gunner 2377 | -9/Materials | Core integrity fell below 50% 2406 | -9/Materials | Lost 4 parts (1p1n1u1w) 2866 | -9/Materials | Discovered new exit (range 16) 3277 | -9/Materials | Entered Mines 3317 | -9/Mines | Met a Derelict bent on vengeance 3489 | -9/Mines | Discovered new exit (range 7) 3547 | -9/Mines | Assembled infested the area 3593 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3598 | -9/Mines | Found Prototype Device 3649 | -9/Mines | Entered Materials 3649 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3650 | -8/Materials | Identified Exp. Sensor Array 3944 | -8/Materials | Build established: Tank 4285 | -8/Materials | Build established: Scavenger-Tank 4305 | -8/Materials | Garrison activated, responded to threat 4388 | -8/Materials | Lost 5 parts (2n2u1w) 4620 | -8/Materials | Destroyed 10 combat bots 4622 | -8/Materials | Lost 3 parts (1n2u) 4833 | -8/Materials | Discovered new exit (range 15) 5039 | -8/Materials | Core integrity fell below 50% 5200 | -8/Materials | Build established: Scavenger-Gunner 5249 | -8/Materials | First assault squad dispatched 5362 | -8/Materials | Entered Factory 5362 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5560 | -7/Factory | Identified exit to DSF 5563 | -7/Factory | Entered DSF 5616 | -7/DSF | Additional patrols routed to DSF 5651 | -7/DSF | Lost 5 parts (1p1n2u1w) 5766 | -7/DSF | Lost 3 parts (1n2w) 5833 | -7/DSF | Sterilization system engaged 5853 | -7/DSF | Ambient heat levels rising (+10) 5853 | -7/DSF | Lost 3 parts (3w) 5868 | -7/DSF | Ambient heat levels rising (+10) 5883 | -7/DSF | Ambient heat levels rising (+10) 5898 | -7/DSF | Ambient heat levels rising (+10) 5913 | -7/DSF | Ambient heat levels rising (+10) 5915 | -7/DSF | Build established: Gunner 5928 | -7/DSF | Ambient heat levels rising (+10) 5943 | -7/DSF | Ambient heat levels rising (+10) 5958 | -7/DSF | Ambient heat levels rising (+10) 5963 | -7/DSF | Core integrity fell below 50% 5973 | -7/DSF | Ambient heat levels rising (+10) 5988 | -7/DSF | Ambient heat levels rising (+10) 6003 | -7/DSF | Ambient heat levels rising (+10) 6018 | -7/DSF | Ambient heat levels rising (+10) 6023 | -7/DSF | Core integrity fell below 20% 6033 | -7/DSF | Ambient heat levels rising (+10) 6048 | -7/DSF | Ambient heat levels rising (+10) 6050 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Adv. Visual Processing Unit damaged (-6). Overheating: Hvy. Mace damaged (-7). Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-91). Power failure, Imp. Deuterium Engine shutdown. Overheating: Matter decay (-23). Overheating: Matter decay (-11). ALERT: Ambient heat levels +10. Overheating: Core damaged (-70). Power failure, Imp. Deuterium Engine shutdown. Overheating: Minigun damaged (-4). Overheating: Minigun damaged (-33). Overheating: Lrg. Storage Unit damaged (-15). Overheating: Hacking Suite damaged (-2). Overheating: Adv. Visual Processing Unit damaged (-2). Power failure, Imp. Deuterium Engine shutdown. ALERT: Ambient heat levels +10. Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????##???????????????????????? | | ?????????""#??????????????????????? | | ?????????#"#??????????????????????? | | ??????####"##???????#########?????? | | ??????#"""""#########!! =!!#?????? | | ??????#"""""##!!#!!!#!!^ ^!!#?????? | | ?????##"" #?????? | | ????""""" @ #?????? | | ????###"" ##!!#!!!### ###?????? | | ??????### ###!!#!!!### ###?????? | | ????????# #?######## #?????? | | ???????#! !????????# #?????? | | ???????#! !????????# #?????? | | ???????## #????????### ###?????? | | ????????! ????????#!! !!#?????? | | ????????! ????????#!! !!#?????? | | ????????! ????????#!! !!#?????? | | ???????## #????????### ######### | | ????????! ?????#!???##*= ###===# | | ??????#!! ## #!!!##%== %##===# | | ??????# *%!%![ % = | | ??????# =* %! = =[ | | ??????# =[%=!! = =! | | ??????# ## #===##%= ##!!!# ! | | ??????#?????# ??#===?## ###!!!#!! | | ????????????????###???# #?####### | | ?????????????????????!!^ /???????? | | ????????????????????#!! //??????? | | ????????????????????#!! //??????? | | ????????????????????### ###?????? | | ?????????????????????? ???????? | | ????????????????????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Significant Disruption Challenges ------------ None Game ------ Seed PhasingMinesnifferBiocell Manual? 0 Play Time 00:51:54 Cumulative 6.1 hours Start 2025.02.08 @ 16:29:40 End 2025.02.08 @ 17:35:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: b21678e5-f0c4-41ab-959a-692d8f171594