Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 21:32:44 Player: Napalm Sushi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (56) 280 Value Destroyed (2774) 2774 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1084) 1084 TOTAL SCORE: 9538 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 47 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 13/300 Energy 14/100 System Corruption 15% Temperature Cool (126) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (4) ---- Neutrino Core Myomer Leg Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Core Analyzer Advanced ECM Suite Advanced ECM Suite Propulsion Shielding EM Shield System Guard > --- WEAPON ----------- Coil Gun Mini Assault Cannon > --- INVENTORY -------- Myomer Leg Myomer Leg Gravmag Array Improved Terrain Scan Processor Advanced ECM Suite Heavy Rocket Launcher [Rating: 78] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Cloak of Protection Storage High-capacity Storage Unit Processor Target Analyzer Hackware Relay Coupler [Hunter] Protection Reflective Plating Weapon Katana Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 . . 2 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . . 1 Utility 6 | . . . . . 3 1 . . 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 94 | 6 4 3 5 2 5 13 4 5 2 15 21 9 Power 15 | 1 . 1 . . 1 2 . . . 2 4 4 Engine 11 | 1 . 1 . . 1 1 . . . 2 4 1 Core 4 | . . . . . . 1 . . . . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 23 | 2 2 . . . 1 4 1 1 . 6 3 3 Treads . | . . . . . . . . . . . . . Leg 18 | . 2 . . . 1 4 1 1 . 6 2 1 Wheel 2 | 2 . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 1 2 Flight . | . . . . . . . . . . . . . Utility 39 | 1 2 2 4 2 2 6 3 2 2 4 9 . Device 21 | . . 1 2 1 2 4 2 . 2 . 7 . Storage 3 | 1 . . 2 . . . . . . . . . Processor 2 | . . . . . . . . 1 . . 1 . Hackware 2 | . . . . . . . . . . 2 . . Protection 11 | . 2 1 . 1 . 2 1 1 . 2 1 . Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 . . 1 . 1 1 . 2 . 3 5 2 Energy Gun 3 | 2 . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 2 | . . . . . 1 . . . . . 1 . Ballistic Cannon 3 | . . . . . . . . 1 . . 2 . Launcher 2 | . . . . . . . . . . 1 1 . Special Weapon 2 | . . . . . . . . . . 2 . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . 1 . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . 1 . Parts Lost 41 | . 1 . . . . 1 . 3 . 7 8 21 Power 10 | . . . . . . 1 . . . 1 2 6 Propulsion 7 | . 1 . . . . . . . . 1 1 4 Utility 16 | . . . . . . . . 2 . 5 1 8 Weapon 8 | . . . . . . . . 1 . . 4 3 Highest Loss Streak 14 | . 1 . . . . 1 . 3 . 5 4 14 Average Slot Usage (%) 86 | . 95 100 100 100 89 84 84 85 93 94 64 56 Engine 10 | . 14 14 14 14 18 7 7 7 6 6 12 5 Core 3 | . . . . . . 6 7 7 6 5 . 1 Leg 20 | . 11 28 28 28 18 23 23 23 20 19 7 . Device 14 | . . 6 14 5 17 20 11 10 20 13 12 14 Storage 8 | . 14 14 14 14 9 7 7 7 6 6 6 5 Processor 1 | . . . . . . . . 3 6 6 2 4 Hackware 1 | . . . . . . . . . . 8 6 . Protection 7 | . 11 7 . 8 9 8 18 11 13 12 1 4 Energy Gun 4 | . 28 28 14 14 7 . . . . . . . Slashing Weapon 7 | . . . 13 14 9 7 7 7 6 6 1 . Naked Turns 1 | . . . . . . . . . . . . 1 Heaviest Build 93 | 13 16 18 46 53 73 77 80 84 93 93 73 76 Greatest Support 65 | 32 32 20 20 20 27 42 49 49 42 45 65 56 Greatest Overweight (x) 22 | . 1 . 2 2 3 3 1 1 2 2 2 22 Average Overweight (x) 1 | . . . 1 2 2 1 1 1 2 1 1 . Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 6 10 12 12 12 12 12 12 12 12 11 Most Carried 12 | 3 5 6 8 10 7 12 12 12 7 12 11 12 Average Carried 8 | 1 3 5 6 7 3 10 10 9 6 8 7 9 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 5 5 8 8 3 12 12 8 6 8 10 3 Class Distribution -------------------- 78% | Mutant 14% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Matter Collected 1058 | 239 52 30 . 52 68 175 50 50 . 165 137 40 Remotely . | . . . . . . . . . . . . . Salvage Created 2615 | . 221 . . . 83 827 89 197 . 848 200 150 Parts 129 | . 12 . . . 5 47 4 9 . 43 7 2 Haulers Intercepted 1 | . . . . . . . . . . . . 1 Recyclers Shooed 2 | . . . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 2 8 . . . . Prevented 1 | . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Combat Hostiles Destroyed 50 | . 5 . . . 1 15 1 4 . 16 6 2 Melee 32 | . . . . . 1 15 . 4 . 12 . . Guns 5 | . 4 . . . . . . . . . . 1 Cannons 3 | . . . . . . . . . . . 2 1 AOE 10 | . 1 . . . . . 1 . . 4 4 . Classes Destroyed 14 | . 1 . . . 2 6 1 . . 1 . 3 Builder 1 | . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . . . . . 1 Recycler 1 | . . . . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 2 | . . . . . 1 . . . . . 1 . Swarmer 6 | . . . . . . . . . . 4 2 . Grunt 29 | . 5 . . . . 9 . 3 . 9 3 . Brawler 2 | . . . . . . 1 . 1 . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 4 | . . . . . 1 . . . . 3 . . Demolisher 1 | . . . . . . . . . . . . 1 Programmer 5 | . . . . . . 4 . . . . 1 . Behemoth 1 | . . . . . . . 1 . . . . . Assembled 1 | . . . . . . . . . . . . 1 Best Kill Streak 8 | . 3 . . . 2 8 1 2 . 4 3 2 Combat Bots Only 7 | . 3 . . . 1 7 1 2 . 4 3 2 Max Kills in Single Turn 4 | . 1 . . . 1 1 1 1 . 4 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 . . . . . 1 . . 4 2 . Melee 1 | . . . . . 1 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Damage Taken 7637 | . 234 . . . 31 891 433 366 . 1709 1083 2890 Core 1593 | . 76 . . . . 50 31 47 . 219 160 1010 Absorbed by Shields 167 | . . . . . . 135 . 32 . . . . Core Remaining (%) 81 | 100 . . . 69 100 . . 81 . . 55 . Volleys Fired 50 | . 13 . . . . . . . 1 2 13 21 Largest 2 | . 2 . . . . . . . 1 1 2 2 Hottest 133 | . 80 . . . . . . . 53 39 133 129 Shots Fired 83 | . 26 . . . . . . . 1 2 23 31 Gun 39 | . 26 . . . . . . . . . 1 12 Cannon 38 | . . . . . . . . . 1 . 18 19 Launcher 4 | . . . . . . . . . . 1 3 . Special 2 | . . . . . . . . . . 1 1 . Kinetic 38 | . . . . . . . . . 1 . 10 27 Thermal 13 | . . . . . . . . . . . 9 4 Explosive 4 | . . . . . . . . . . 1 3 . Electromagnetic 26 | . 26 . . . . . . . . . . . Robot Hit Streak 5 | . 5 . . . . . . . 1 2 3 3 Robot Miss Streak 5 | . 4 . . . . . . . . . 3 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 150 | . 15 . . . 3 32 12 8 1 55 9 15 Core Hits 79 | . 6 . . . 2 18 1 4 . 27 12 9 Critical Hits 7 | . . . . . . 1 1 . . 3 1 1 Critical Kills 4 | . . . . . . 1 . . . 3 . . Critical Parts Destroyed 3 | . . . . . . . 1 . . . 1 1 Melee Attacks 147 | . . . . . 3 45 13 12 . 72 2 . Impact . | . . . . . . . . . . . . . Slashing 147 | . . . . . 3 45 13 12 . 72 2 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 7 . 1 . 1 . . Combat Hostiles 4 | . . . . . . 2 . 1 . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7094 | . 221 . . . 91 2339 635 383 32 1984 915 494 Guns 265 | . 188 . . . . . . . . . . 77 Cannons 542 | . . . . . . . . . 32 . 184 326 Explosions 906 | . 33 . . . . . . . . 215 658 . Melee 5290 | . . . . . 91 2339 635 383 . 1769 73 . Ramming 91 | . . . . . . . . . . . . 91 Kinetic 504 | . . . . . . . . . 32 . 99 373 Thermal 148 | . 33 . . . . . . . . . 85 30 Explosive 873 | . . . . . . . . . . 215 658 . Electromagnetic 188 | . 188 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 5290 | . . . . . 91 2339 635 383 . 1769 73 . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 3 . . . . 11 15 Average Corruption 5 | . . . . . . 2 . . . . 11 6 Corruption Purged 3 | . . . . . . 3 . . . . . . Effects 49 | . . . . . . 15 . . . . 21 13 Message Errors 14 | . . . . . . 2 . . . . 4 8 Matter Fused 15 | . . . . . . 7 . . . . 6 2 Heat Flow Errors 3 | . . . . . . 1 . . . . 1 1 Energy Discharges 3 | . . . . . . 1 . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . 4 . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 525 | . 12 . . . . 331 . 31 . 13 112 26 Projectiles 3 | . . . . . . . . . . . . 3 Explosions 124 | . 12 . . . . . . . . . 112 . Melee 398 | . . . . . . 331 . 31 . 13 . 23 Knockbacks 3 | . . . . . . . . . . . 2 1 Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 2 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 263 | . 37 . . . . . . . . 23 159 44 Shots 5 | . 1 . . . . . . . . 1 3 . Rammed 6 | . 1 . . . . . . . . . . 5 Targets Rammed 6 | . 1 . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 341 | . 333 . . . . 109 11 13 32 23 341 170 Average Temperature 83 | . 128 . . . . 62 5 5 20 8 124 90 Received Heat Transfer 2063 | . 84 . . . 9 375 132 201 . 699 114 449 Effects 2 | . 2 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . Heat Transferred 237 | . 50 . . . . . . . . . 150 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Peak Influence 601 | . 115 44 . . 37 197 . . 56 440 601 111 Initial 210 | . . 44 . . . 16 . . 52 39 210 56 Average 100 | . 48 44 . . 4 26 . . 52 244 267 48 Maximum Alert Level 2 | . . . . . . . . . . 2 2 . Low Security (%) 74 | 100 100 100 . 100 100 100 . . 100 32 11 100 Level 1 20 | . . . . . . . . . . 58 69 . Level 2 4 | . . . . . . . . . . 8 19 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 3 1 . . . 5 . . . . 1 4 Investigation 5 | . 3 1 . . . . . . . . . 1 Extermination 6 | . . . . . . 4 . . . . 1 1 Reinforcement 2 | . . . . . . 1 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Distress Signals 7 | . . . . . 4 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 91 | . 6 1 . . 7 17 1 7 . 15 8 29 Peak Tracking Total 9 | . 3 . . . 4 4 1 4 . 4 3 9 Tactical Retreats 15 | . . . . . 1 2 . . . 4 . 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Traps Triggered 7 | . 1 . . . . 2 . . . 2 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Machines Disabled 16 | . 1 . . . 1 . . . . 1 13 . Max in Single Turn 6 | . 1 . . . . . . . . 1 6 . Garrison Relay 1 | . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Machines Accessed 20 | . . 1 5 1 1 6 . . 1 . 3 2 Terminals 6 | . . . . . 1 3 . . . . 1 1 Fabricators 3 | . . . . . . . . . . . 2 1 Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 78 | . . 1 50 1 2 11 . . 1 . 7 5 Successful 68 | . . 1 50 1 2 6 . . 1 . 4 3 Failed 9 | . . . . . . 4 . . . . 3 2 Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 2 | . . . 2 . . . . . . . . . Terminals 16 | . . . . . 2 7 . . . . 3 4 Fabricators 5 | . . . . . . . . . . . 4 1 Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 60 | . . 1 50 1 2 3 . . . . 1 2 Record 55 | . . . 49 . 1 3 . . . . . 2 Open Door 2 | . . 1 . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 3 1 Network Status 2 | . . . . . . . . . . . 1 1 Build 2 | . . . . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 9 | . . . . . 1 5 . . . . 2 1 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . 2 . Matter 252 | . . . . . . . . . . . 252 . Time 67 | . . . . . . . . . . . 67 . Total Robot Build Rating 8 | . . . . . . . . . . . 8 . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . Matter 234 | . . . . . . . . . . . 234 . Time 58 | . . . . . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . . . . . 14 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . 3 . . Attached 2 | . . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Total Allies 5 | . . . . 3 . . . . . . 2 . Largest Group 3 | . . . . 3 3 . . . . . 2 2 Highest-Rated Group 64 | . . . . 40 40 . . . . . 64 64 Highest-Rated Ally 32 | . . . . 16 16 . . . . . 32 32 Total Orders 3 | . . . . 1 1 . . . . . 1 . GUARD 2 | . . . . 1 . . . . . . 1 . RETURN 1 | . . . . . 1 . . . . . . . Ally Attacks 26 | . . . . . 15 1 . . . . . 10 Total Damage 376 | . . . . . 29 . . . . . . 347 Kills 2 | . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . 1 . . . . . Drone Launches 21 | . . . . . 16 5 . . . . . . Drone Recoveries 5 | . . . . . 5 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Turns Passed 9058 | 48 183 89 1619 668 520 2207 619 92 212 1318 900 583 Spaces Moved 4373 | 36 107 65 970 346 186 972 372 37 114 315 364 489 Core 3 | 1 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . Legs 3548 | . 45 65 970 346 186 972 372 37 114 315 126 . Wheels 97 | 35 62 . . . . . . . . . . . Hover 725 | . . . . . . . . . . . 238 487 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 180 185 153 153 153 183 150 110 50 Average Speed 150 | 98 110 120 164 180 187 161 155 153 183 162 142 67 Slowest Speed 1150 | 100 150 120 180 180 210 220 156 156 183 183 160 1150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 33 | 4 29 24 93 75 25 25 66 8 3 52 11 14 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 7 | . . . . 2 . . 5 . . . . . Spaces Dug 16 | . . . . . . . . . . 16 . . Terrain Destroyed 120 | . 1 . . . . . . . . 16 101 2 Melee 1 | . . . . . . . . . . 1 . . Projectile 4 | . . . . . . . . . . . 2 2 AOE 115 | . 1 . . . . . . . . 15 99 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Gar Fac Fac Total 6581 | 46 145 77 993 392 355 1523 396 57 117 1045 725 710 Wait 1765 | . 15 . . 40 157 457 . 2 1 616 300 177 Move 4360 | 35 106 64 969 345 185 971 371 36 113 313 363 489 Hop . | . . . . . . . . . . . . . Pick Up 93 | 5 5 5 12 2 2 19 5 1 . 14 16 7 Fast Attach 4 | 3 1 . . . . . . . . . . . Attach 57 | 3 1 1 1 . 3 7 1 4 2 6 19 9 Detach 10 | . . . . . . 3 . . . . 7 . Swap 33 | . 2 2 4 2 2 6 3 1 . 9 2 . Drop 45 | . 1 5 7 3 3 10 3 1 . 8 3 1 Fire 50 | . 13 . . . . . . . 1 2 13 21 Melee 147 | . . . . . 3 45 13 12 . 72 2 . Ram 6 | . 1 . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 5 . . . 5 . . Rewire 1 | . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Met 8R-AWN 208 | -10/Materials | Discovered new exit (range 16) 219 | -10/Materials | Discovered new exit (range 11) 232 | -10/Materials | Entered Mines 234 | -10/Mines | Followed 8R-AWN into the Mines 247 | -10/Mines | Met a Derelict shopkeep closing up shop 304 | -10/Mines | Build established: Mutant 316 | -10/Mines | Discovered new exit (range 5) 321 | -10/Mines | Entered Exiles 378 | -10/Exiles | Welcomed by 8R-AWN 393 | -10/Exiles | Met EX-HEX 477 | -10/Exiles | Met EX-DEC 513 | -10/Exiles | Learned location of Zion (-7) 555 | -10/Exiles | Met EX-BIN 617 | -10/Exiles | Learned about 8R-AWN's background 654 | -10/Exiles | Discovered new exit (range 14) 952 | -10/Exiles | Discovered new exit (range 11) 1120 | -10/Exiles | Visited The Gauntlet 1537 | -10/Exiles | Aligned with FarCom system 1538 | -10/Exiles | Given EX-Vault access code 1580 | -10/Exiles | Opened EX-Vault 1594 | -10/Exiles | Found Cloak of Protection 1635 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1940 | -10/Exiles | Left Exiles lab with Cloak of Protection 1940 | -10/Exiles | Entered Mines 1970 | -9/Mines | Found the Drone Emporium 1978 | -9/Mines | Found Prototype Device 2059 | -9/Mines | Learned Materials non-interactive machine intel 2394 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2429 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2568 | -9/Mines | Discovered new exit (range 8) 2608 | -9/Mines | Entered Materials 2608 | -8/Materials | Accompanied by 3 allies 2608 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 2609 | -8/Materials | Loaded intel: 52 non-interactive machine locations 2610 | -8/Materials | Identified Bomb Drone Bay 3086 | -8/Materials | Discovered new exit (range 15) 3128 | -8/Materials | Entered Factory 3128 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3281 | -7/Factory | Central database locked down 5258 | -7/Factory | Destroyed 7 combat bots 5328 | -7/Factory | Discovered new exit (range 5) 5335 | -7/Factory | Entered Lower Caves 5372 | -7/Lower Caves | Learned Factory emergency access door positions 5711 | -7/Lower Caves | Encountered a Warlord checkpoint 5793 | -7/Lower Caves | Spotted B-75 Beast 5848 | -7/Lower Caves | Destroyed B-75 Beast 5932 | -7/Lower Caves | Discovered new exit (range 15) 5954 | -7/Lower Caves | Entered another Lower Caves area 6011 | -7/Lower Caves | Lost 3 parts (2u1w) 6040 | -7/Lower Caves | Discovered new exit (range 5) 6046 | -7/Lower Caves | Entered Factory 6046 | -6/Factory | Evolved 2 slots: Utility x2 6256 | -6/Factory | Identified exit to Garrison 6258 | -6/Factory | Entered Garrison 6268 | -6/Garrison | Installed Relay Interface Framework 6292 | -6/Garrison | Triggered checkpoint 6680 | -6/Garrison | Triggered checkpoint 6738 | -6/Garrison | Garrison Relay disabled 7015 | -6/Garrison | Build established: Scavenger-Mutant 7076 | -6/Garrison | Triggered checkpoint 7441 | -6/Garrison | Discovered new exit (range 12) 7494 | -6/Garrison | Triggered checkpoint 7570 | -6/Garrison | Lost 5 parts (1p1n3u) 7576 | -6/Garrison | Entered Factory 7646 | -6/Factory | Fabricated Myomer Leg (x2) 7841 | -6/Factory | Lost 4 parts (1p1n2w) 7962 | -6/Factory | Crushed by falling debris 7962 | -6/Factory | System corruption reached 10% 7993 | -6/Factory | Lost 4 parts (1p1u2w) 8131 | -6/Factory | Build established: Mutant 8252 | -6/Factory | Fabricated Y-54 Guardian (x2) 8387 | -6/Factory | Discovered new exit (range 5) 8476 | -6/Factory | Entered another Factory area 8476 | -5/Factory | Accompanied by 2 allies 8476 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8540 | -5/Factory | Assembled infested ambush trap array 8552 | -5/Factory | Garrison activated, responded to threat 8640 | -5/Factory | Lost 7 parts (3p3u1w) 9030 | -5/Factory | System corruption reached 10% 9038 | -5/Factory | Core integrity fell below 50% 9050 | -5/Factory | Core integrity fell below 20% 9059 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Gravmag Array destroyed. K-01 Serf cleans the Assembly Bed. Imp. Ion Engine destroyed. P-70 Sage resets G-50 Soldier, system corruption cleaned. 9XMTN|QZM|%:>F