Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.01 @ 17:09:06 Player: Polariusz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2393) 2393 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 5481 Bonus ------- High Alert Combat Kills 143 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Heat Sink Improved Heat Sink Improved Heat Sink Disposable Heat Sink > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (5) ---- Light Nuclear Core Spread Laser Spread Laser Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Heat Sink Disposable Heat Sink Hacking Suite > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Spread Laser Spread Laser Grenade Launcher Heavy Hammer [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 77 | 6 10 1 18 2 . 3 37 Power 7 | 1 1 . 2 . . . 3 Engine 4 | 1 1 . 1 . . . 1 Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 19 | 2 2 . 4 . . 1 10 Treads . | . . . . . . . . Leg 15 | 2 2 . 4 . . 1 6 Wheel 4 | . . . . . . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 . 1 2 1 . . 7 Device 7 | . . 1 1 . . . 5 Storage 1 | 1 . . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 3 | . . . 1 1 . . 1 Artifact . | . . . . . . . . Weapon 39 | 2 7 . 10 1 . 2 17 Energy Gun 4 | . . . . . . . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 5 . 2 . . . . Ballistic Cannon 3 | . . . . . . . 3 Launcher 12 | . 1 . 4 1 . 1 5 Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . 4 . . . 2 Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon 4 | . . . . . . 1 3 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . . . 3 3 . 2 13 Power 4 | . . . 1 1 . . 2 Propulsion 8 | . . . 1 . . 1 6 Utility 4 | . . . 1 1 . . 2 Weapon 5 | . . . . 1 . 1 3 Highest Loss Streak 8 | . . . 2 2 . 2 8 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 72 | . 84 92 73 66 55 54 72 Engine 6 | . 13 14 10 . . . 3 Core 1 | . . . . 4 . . 3 Leg 21 | . 28 28 21 22 22 21 13 Wheel 1 | . . . . . . . 5 Device 6 | . . 6 7 . . . 17 Storage 10 | . 14 14 11 11 11 11 3 Hackware 1 | . . . . . . . 4 Protection 1 | . . . . 7 . . 1 Energy Gun 1 | . . . . . . . 5 Ballistic Gun 14 | . 26 28 14 18 11 10 . Launcher 4 | . . . 3 2 11 9 5 Peak Build Rating 28 | 6 9 10 13 14 10 12 28 Average Rating 11 | 3 8 9 10 11 10 10 17 On Entrance 8 | . 6 9 10 13 10 10 8 Naked Turns 5 | . . . . . . . 5 Heaviest Build 22 | 12 16 17 17 19 9 10 22 Greatest Support 41 | 20 20 20 26 26 26 26 41 Greatest Overweight (x) 5 | . . . 1 . . . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 6 Most Carried 8 | 3 8 8 8 8 7 7 5 Average Carried 6 | 1 6 7 7 7 7 6 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 1 7 8 8 7 7 6 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1787 | 225 173 157 277 166 . 46 743 Remotely . | . . . . . . . . Salvage Created 2236 | . 242 95 326 153 . 127 1293 Parts 126 | . 19 9 16 8 . 6 68 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 63 | . 10 2 9 6 . 6 30 Melee 2 | . . . . . . 1 1 Guns 29 | . 8 2 5 6 . . 8 Cannons 6 | . . . . . . . 6 AOE 26 | . 2 . 4 . . 5 15 Classes Destroyed 12 | . 4 1 2 . . . 5 Worker 8 | . . 1 1 . . . 6 Builder 8 | . 2 1 . . . . 5 Tunneler 2 | . . . . . . . 2 Recycler 4 | . . . . . . . 4 Operator 1 | . . . . . . . 1 Watcher 3 | . 1 . 1 . . . 1 Swarmer 17 | . 6 1 . 4 . 3 3 Grunt 36 | . 4 1 7 2 . 2 20 Brawler 3 | . . . 1 . . 1 1 Duelist 1 | . . . . . . . 1 Sentry 5 | . . . 1 . . . 4 Hunter 1 | . . . . . . . 1 Best Kill Streak 16 | . 5 2 3 4 . 3 16 Combat Bots Only 10 | . 3 1 2 4 . 3 10 Max Kills in Single Turn 3 | . 2 1 3 1 . 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 2 . . 2 3 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 305 | . 62 8 38 38 . 14 145 Missed 82 | . 18 3 13 10 . 3 35 Damage Taken 3374 | . 496 49 500 284 . 220 1825 Core 880 | . 85 9 132 49 . 55 550 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 99 | . 99 . . . . . . Core Remaining (%) 67 | 100 . 62 . . . 41 . Volleys Fired 154 | . 27 7 22 24 . 5 69 Largest 2 | . 2 2 2 2 . 2 2 Hottest 130 | . 53 46 60 46 . 53 130 Shots Fired 273 | . 54 14 44 33 . 8 120 Gun 194 | . 51 14 38 33 . 3 55 Cannon 41 | . . . . . . . 41 Launcher 38 | . 3 . 6 . . 5 24 Special . | . . . . . . . . Kinetic 180 | . 51 14 38 33 . 3 41 Thermal 45 | . . . . . . . 45 Explosive 38 | . 3 . 6 . . 5 24 Electromagnetic 10 | . . . . . . . 10 Robot Hit Streak 11 | . 9 4 11 4 . 8 11 Robot Miss Streak 8 | . 2 2 3 3 . 3 8 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . 2 . . 2 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 222 | . 34 8 31 19 . 9 121 Core Hits 190 | . 20 5 15 8 . 7 135 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 6 | . 1 . . . . . 5 Destroy 1 | . 1 . . . . . . Blast 1 | . . . . . . . 1 Smash 1 | . . . . . . . 1 Impale 3 | . . . . . . . 3 Melee Attacks 44 | . . . 7 . . 7 30 Impact 14 | . . . 7 . . . 7 Slashing . | . . . . . . . . Piercing 30 | . . . . . . 7 23 Sneak Attacks 13 | . . . . . . . 13 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7342 | . 972 127 891 300 . 481 4571 Guns 2017 | . 412 127 393 300 . 28 757 Cannons 727 | . . . . . . . 727 Explosions 3205 | . 560 . 427 . . 339 1879 Melee 1393 | . . . 71 . . 114 1208 Ramming . | . . . . . . . . Kinetic 1987 | . 412 127 393 300 . 28 727 Thermal 816 | . . . . . . . 816 Explosive 3017 | . 560 . 427 . . 339 1691 Electromagnetic 129 | . . . . . . . 129 Impact 575 | . . . 71 . . . 504 Slashing . | . . . . . . . . Piercing 818 | . . . . . . 114 704 Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 534 | . 39 . 95 . . 12 388 Projectiles 3 | . . . . . . . 3 Explosions 165 | . 39 . 74 . . 12 40 Melee 366 | . . . 21 . . . 345 Knockbacks 8 | . . . . . . . 8 Impact 1 | . . . . . . . 1 Kinetic 5 | . . . . . . . 5 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 291 | . . . 111 . . 78 102 Shots 7 | . . . 1 . . 2 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 90 | . 85 1 19 2 . . 90 Average Temperature 28 | . 33 1 6 2 . . 28 Received Heat Transfer 1473 | . 252 18 117 114 . 63 909 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 1 . . . 4 Impact Corruptions 7 | . . . 2 . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 940 | . . . . . . . 940 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 626 | . 219 145 322 205 . 188 626 Initial 125 | . . 85 17 125 . . . Average 149 | . 112 53 75 93 . 63 345 Maximum Alert Level 2 | . 1 . 1 1 . . 2 Low Security (%) 75 | 100 70 100 92 89 . 100 34 Level 1 10 | . 29 . 7 10 . . 12 Level 2 14 | . . . . . . . 53 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 1 . . . 9 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . . . 1 . . . 6 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 1 . 1 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 17 5 19 6 . 6 54 Peak Tracking Total 9 | . 4 3 6 4 . 3 9 Tactical Retreats 6 | . . 2 4 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 8 | . 3 . 1 . . 1 3 Max in Single Turn 1 | . 1 . 1 . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 19 | . 4 . 4 1 4 . 6 Terminals 12 | . 3 . 3 1 . . 5 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 41 | . 13 . 6 2 4 . 16 Successful 28 | . 6 . 5 1 4 . 12 Failed 13 | . 7 . 1 1 . . 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 26 | . 6 . 4 2 . . 14 Fabricators . | . . . . . . . . Repair Stations 7 | . 7 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 2 . 3 1 4 . 10 Record 11 | . . . . 1 4 . 6 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 Terminal Index 1 | . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . . . . 1 Surveillance Status 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 2 . . . 2 Insert Component 2 | . . . 1 . . . 1 Analyze 2 | . . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 . 2 1 . . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 Part Schematics Acquired 2 | . . . 1 . . . 1 Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 6222 | 59 794 1023 772 719 1079 403 1373 Spaces Moved 4264 | 44 511 790 477 431 900 303 808 Core 88 | 8 . . . . . . 80 Treads . | . . . . . . . . Legs 3882 | 36 511 790 477 431 900 303 434 Wheels 294 | . . . . . . . 294 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 118 | 107 120 120 120 120 120 120 111 Slowest Speed 300 | 120 120 120 190 120 120 120 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 66 | 3 88 97 46 76 93 77 49 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . Spaces Dug 5 | . . . 2 . . . 3 Terrain Destroyed 328 | . 32 . 68 . . 60 168 Melee 5 | . . . 2 . . . 3 Projectile 5 | . . . . . . . 5 AOE 318 | . 32 . 66 . . 60 160 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 5106 | 56 639 851 614 601 899 326 1120 Wait 484 | . 76 50 73 140 . 9 136 Move 4257 | 43 510 789 476 430 899 302 808 Hop . | . . . . . . . . Pick Up 63 | 7 12 3 9 3 . . 29 Fast Attach . | . . . . . . . . Attach 38 | 6 1 1 6 2 . 1 21 Detach 3 | . . . 2 . . . 1 Swap 39 | . 9 . 12 . . 2 16 Drop 24 | . 4 1 7 2 . . 10 Fire 154 | . 27 7 22 24 . 5 69 Melee 44 | . . . 7 . . 7 30 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 353 | -10/Materials | Repaired Ion Engine 381 | -10/Materials | Repaired Aluminum Leg 501 | -10/Materials | Discovered new exit (range 16) 754 | -10/Materials | Discovered new exit (range 8) 800 | -10/Materials | Discovered new exit (range 5) 854 | -10/Materials | Entered Mines 882 | -10/Mines | Met a Derelict bent on vengeance 946 | -10/Mines | Learned location of Storage (-9) 1007 | -10/Mines | Assembled infested the area 1012 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1226 | -10/Mines | Discovered new exit (range 7) 1231 | -10/Mines | Received a Mining Laser from a helpful Derelict 1346 | -10/Mines | Discovered new exit (range 4) 1877 | -10/Mines | Entered Materials 1877 | -9/Materials | Evolved 2 slots: Utility x2 2285 | -9/Materials | Discovered new exit (range 11) 2643 | -9/Materials | Discovered new exit (range 6) 2649 | -9/Materials | Entered Mines 2699 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2712 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3270 | -9/Mines | Discovered new exit (range 10) 3315 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3364 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3364 | -9/Mines | Discovered new exit (range 5) 3368 | -9/Mines | Entered Exiles 3368 | -9/Exiles | Found Exiles lab abandoned 3907 | -9/Exiles | Discovered new exit (range 11) 4044 | -9/Exiles | Discovered new exit (range 14) 4447 | -9/Exiles | Entered Mines 4574 | -8/Mines | Core integrity fell below 50% 4834 | -8/Mines | Discovered new exit (range 8) 4850 | -8/Mines | Entered Materials 4850 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5423 | -8/Materials | Core integrity fell below 50% 5455 | -8/Materials | Lost 8 parts (1p3n1u3w) 5467 | -8/Materials | Destroyed 10 combat bots 5716 | -8/Materials | Core integrity fell below 20% 5757 | -8/Materials | Build established: Scavenger-Mutant 5839 | -8/Materials | Garrison activated, responded to threat 6121 | -8/Materials | Build established: Mutant 6223 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. >>Query(The Assembled) Given this name by the Derelicts, these robots of integrated construction are created seemingly at random by larger mobile factories. They form sudden groups, often in the most unexpected of places, and attack almost everything. I can discern no pattern in their behavior, though as their hostility is not directed solely towards [Complex 0b10] and my robots it seems that their creator's intent is to instigate something larger while disrupting my own operations. G-47 Trooper knocked back. G-47 Trooper destroyed. G-47 Trooper knocked back. Hacking Suite destroyed. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | #####????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????? ??????????????????? | | #????????????# #?????????????????? | | #????????????# #?????????????????? | | #????????????# #####?????????????? | | #????????? ??# [[#?????????????? | | #????????? ?# [[#?????????????? | | #?????????"" # !!#?????????????? | | ######?????????" # !!??????????????? | | #?# """ """ + ] #?????????????? | | #?# ; #?????????????? | | #?# # k #####?????????????? | | ############# r ###########???????? | | ###????????# # #???????? | | ###????????# #% """ #???????? | | ############ =; """ #???????? | | % / % %/g=""" #???????? | | ############## %= #???????? | | # ##????# ! """ #@ #???????? | | # ##?????# ! """ # #???????? | | ###??????#! """ # "T" !!#???????? | | " #????????# # """ ! #???????? | | " ##??###### ##########???????? | | ###?# # "" #????????????????? | | # ### # "T #????????????????? | | ### # ## # "" #????????????????? | | # # # # # #????????????????? | | ### ### # + #????????????????? | | # # # ###### #????????????????? | | # # # #????# #????????????????? | | # ### #????# #????????????????? | | # ### #????# #????????????????? | | #= ############# #????????????????? | | ## #### # #?### ###????????? | | # # # # ### #????????? | | # # ## # #????????? | | ## # ## + T #????????? | | # ## # # #????????? | | # # # # ##### #????????? | | # ## # # #???#######????????? | | ## # ##?????????? ???????????????????? | | ## ###????????????? ???????????????????? | | # #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 100 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed SubdwellerNeutrinoMask Manual? 0 Play Time 00:53:10 Cumulative 19.8 hours Start 2025.05.01 @ 15:30:28 End 2025.05.01 @ 17:09:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bb4b530f-b17e-4fbb-acd3-9422a1fe1436