Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 02:47:42 Player: Yellow Fin Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (2351) 2351 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 5190 Bonus ------- Follower Combat Kills 199 Registered with UFD 300 Cogmind --------- Core Integrity 51/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Wheel Compact Wheel Armored Wheel Improved Heat Sink Signal Interpreter Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Reflective Plating Reflective Plating Reflective Plating Hardlight Generator Sensor Drone Bay (20/20) Particle Gun Improved Medium Laser Gatling Laser Advanced Beam Cannon Rocket Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Reflective Plating Hardlight Generator > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Wheel Wheel Improved Heat Sink Improved Heat Sink Hardened Light Armor Plating Reflective Plating Reflective Plating Hardlight Generator Sensor Drone Bay Particle Gun Particle Gun Rocket Launcher Plasma Cutter [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 61 | 7 13 1 27 9 3 1 Power 8 | 1 2 . 3 2 . . Engine 8 | 1 2 . 3 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 3 5 . 7 1 1 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 18 | 3 5 . 7 1 1 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 2 1 9 4 2 . Device 7 | . 1 1 3 2 . . Storage 5 | 1 1 . 2 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 6 | . . . 3 1 2 . Artifact . | . . . . . . . Weapon 16 | 2 4 . 8 2 . . Energy Gun 9 | 1 1 . 6 1 . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon 2 | . 2 . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 4 . . . Parts Lost 11 | . 2 . 6 2 1 . Power 1 | . 1 . . . . . Propulsion 5 | . 1 . 2 1 1 . Utility 3 | . . . 2 1 . . Weapon 2 | . . . 2 . . . Highest Loss Streak 2 | . 2 . 2 1 1 . To Critical Strikes . | . . . . . . . Average Backups 13 | 3 7 8 13 13 13 18 Power 1 | 1 2 2 2 1 1 1 Propulsion 2 | 1 3 3 2 2 2 2 Utility 5 | . . . 5 6 7 9 Weapon 3 | . 1 3 3 2 2 5 Tool/Special . | . . . . . . . Unused Backups 26 | 1 3 . 9 . . 13 Power 6 | . 3 . 2 . . 1 Propulsion 5 | 1 . . 1 . . 3 Utility 8 | . . . 3 . . 5 Weapon 7 | . . . 3 . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 86 100 96 99 100 77 Engine 11 | . 13 14 11 11 11 11 Wheel 22 | . 27 28 21 22 22 22 Device 11 | . 2 14 13 10 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . . 5 11 11 11 Protection 9 | . . . 11 11 11 11 Energy Gun 10 | . 13 . 16 11 11 . Energy Cannon 3 | . . . . 10 11 . Ballistic Gun 1 | . 12 . 1 . . . Ballistic Cannon 3 | . 1 28 3 . . . Peak Build Rating 23 | 6 8 15 23 23 21 21 Average Rating 16 | 5 6 7 18 21 20 16 On Entrance 12 | . 6 7 8 23 21 21 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 63 | 14 32 32 44 61 63 63 Greatest Support 26 | 26 20 20 26 26 26 26 Greatest Overweight (x) 4 | . 1 1 2 4 2 2 Average Overweight (x) 1 | . . 1 1 1 2 2 Largest Inventory Capacity 25 | 8 15 15 25 20 20 20 Average Capacity 15 | 7 8 15 15 15 20 20 Most Carried 20 | 8 8 10 16 15 15 20 Average Carried 13 | 3 7 8 13 13 13 18 Final Capacity 20 | 8 15 15 15 20 20 20 Final Carried 20 | 8 8 10 15 13 13 20 Class Distribution -------------------- 52% | Mutant 36% | Commander-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 1709 | 303 299 122 721 188 66 10 Remotely . | . . . . . . . Salvage Created 3995 | 214 486 22 1637 1328 308 . Parts 213 | 20 43 2 79 60 9 . Haulers Intercepted 12 | . 1 . 6 5 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 64 | . 12 3 27 19 3 . Guns 40 | . 12 . 21 5 2 . Cannons 20 | . . 3 6 10 1 . Classes Destroyed 12 | 3 5 . 4 . . . Worker 9 | 1 3 . 3 2 . . Builder 3 | . 1 . 1 1 . . Tunneler 6 | 5 . . 1 . . . Hauler 12 | . 1 . 6 5 . . Recycler 8 | 1 . . 3 2 2 . Mechanic 1 | . . . 1 . . . Operator 2 | . . . 1 1 . . Watcher 3 | . 2 . . 1 . . Swarmer 16 | . 6 3 3 4 . . Grunt 24 | . 6 . 14 4 . . Brawler 2 | . . . 1 1 . . Sentry 22 | . . . 9 10 3 . Best Kill Streak 7 | 7 5 2 6 5 3 . Combat Bots Only 4 | . 3 2 3 4 1 . Max Kills in Single Turn 2 | 1 2 1 1 2 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 295 | . 40 14 162 67 12 . Missed 67 | . 7 7 34 16 3 . Hits 228 | . 33 7 128 51 9 . Melee 1 | . . . 1 . . . Projectile 227 | . 33 7 127 51 9 . Critical Strikes 8 | . . . 3 5 . . Damage Taken 2452 | . 332 55 1255 681 129 . Core 492 | . 118 25 222 114 13 . Absorbed by Shields 208 | . . . 192 16 . . Ignored by Resistances 100 | . . . 90 10 . . Regen/Repaired (Parts) 149 | . . . . 149 . . Core Remaining (%) 71 | 100 . 42 . . . . Volleys Fired 264 | 11 43 9 122 68 11 . Largest 2 | 2 2 2 2 2 2 . Hottest 130 | 70 85 60 130 124 124 . Shots Fired 524 | 22 86 18 241 135 22 . Gun 363 | 22 86 . 179 65 11 . Cannon 161 | . . 18 62 70 11 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 154 | 11 43 18 82 . . . Thermal 370 | 11 43 . 159 135 22 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 8 8 2 20 14 16 . Robot Miss Streak 4 | 2 4 3 4 2 2 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 360 | 13 52 5 175 98 17 . Core Hits 142 | 8 26 2 67 32 7 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . 3 1 7 7 . . Burn 14 | . 3 . 5 6 . . Meltdown 1 | . . . . 1 . . Blast 3 | . . 1 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5959 | 169 707 86 2767 1916 314 . Guns 3930 | 169 707 . 2035 848 171 . Cannons 2029 | . . 86 732 1068 143 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1351 | 81 322 86 862 . . . Thermal 4608 | 88 385 . 1905 1916 314 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 3 . Average Corruption 2 | . . . 2 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . 18 26 6 . Message Errors 9 | . . . 2 6 1 . Matter Fused 12 | . . . 5 5 2 . Heat Flow Errors 5 | . . . 2 3 . . Energy Discharges 6 | . . . 5 . 1 . Parts Rejected 2 | . . . 1 1 . . Parts Fused 2 | . . . 1 1 . . Data Loss (minor) 4 | . . . 1 2 1 . Data Loss (major) 3 | . . . . 2 1 . Misfires 2 | . . . . 2 . . Alerts 3 | . . . 1 2 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 24 | . . . 16 8 . . Projectiles 24 | . . . 16 8 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . . 1 8 . . . Impact . | . . . . . . . Kinetic 8 | . . 1 7 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 346 | 27 146 . 346 318 114 . Average Temperature 64 | 10 38 . 72 76 45 . Received Heat Transfer 857 | . 120 . 449 252 36 . Effects 3 | . . . 3 . . . Interference 3 | . . . 3 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . 4 . . Combat Hostiles 4 | . . . . 4 . . Parts Melted 34 | . 2 . 13 19 . . Heat Transferred 11359 | 259 1295 . 4958 4218 629 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 62 | 100 100 100 56 23 100 . Level 1 37 | . . . 43 76 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 378 | 10 149 91 254 378 145 . Initial 145 | . 3 48 . 100 145 . Average 147 | 3 79 24 146 265 65 . Influence Increases 2435 | 35 355 111 891 903 140 . Destroy 0b10 Robot/C 1420 | . 240 60 580 460 80 . Destroy 0b10 Robot/NC 225 | 35 35 . 80 65 10 . Destroy Leader 392 | . 56 10 162 164 . . Allied During Kill 98 | . . 11 4 65 18 . Successful Hack 67 | . 9 . 13 28 17 . Disable Machine 45 | . . . . 45 . . Destroy Structure 8 | . . . 7 1 . . Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 165 | . 15 30 45 60 15 . Influence Decreases 2435 | 30 235 236 652 769 512 1 Entered New Map 447 | . 2 77 . 139 228 1 Time Decay 1738 | 30 213 159 572 510 254 . Lost Part 110 | . 20 . 60 20 10 . Lost Ally 140 | . . . 20 100 20 . Squads Dispatched 5 | . 2 . . 3 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 4 | . 2 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 17 4 49 31 3 . Peak Tracking Total 5 | . 3 2 5 4 2 . Tactical Retreats 9 | . 1 1 3 3 1 . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 14 | . 4 . 4 6 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 3 | . . . . 3 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 21 | . 2 1 3 6 5 4 Terminals 12 | . 2 . 2 5 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 90 | . 5 1 10 17 31 26 Successful 69 | . 2 1 5 8 27 26 Failed 21 | . 3 . 5 9 4 . Catastrophic 3 | . . . 1 1 1 . Database Lockouts . | . . . . . . . Manual 24 | . 5 . 8 4 7 . Terminals 32 | . 5 . 8 12 7 . Fabricators . | . . . . . . . Repair Stations 5 | . . . . 5 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 53 | . . 1 1 1 24 26 Record 50 | . . . . . 24 26 Open Door 2 | . . 1 . 1 . . Branch Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 2 . 2 3 3 . Terminals 10 | . 2 . 2 3 3 . Botnet 9 | . 1 . 2 3 3 . Skim 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . Used . | . . . . . . . Hacking Detections 12 | . 2 . 2 5 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired 2 | . . . . 2 . . Time 89 | . . . . 89 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 13 | . . 3 . 10 . . Largest Group 10 | . . 3 2 10 5 4 Highest-Rated Group 88 | . . 40 24 88 48 40 Highest-Rated Ally 16 | . . 16 16 16 16 16 Total Orders . | . . . . . . . Ally Attacks 54 | . . . 12 37 5 . Total Damage 529 | . . . 124 355 50 . Kills 8 | . . . 2 5 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 5891 | 113 482 551 1870 1388 555 932 Spaces Moved 4220 | 66 329 540 1141 854 450 840 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 4217 | 63 329 540 1141 854 450 840 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 85 95 110 110 Average Speed 100 | 87 80 95 102 97 110 110 Slowest Speed 130 | 100 95 95 110 130 110 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 69 | 4 62 94 93 81 83 69 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . . . 6 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 5303 | 96 462 558 1609 1241 488 849 Wait 544 | 4 53 6 229 230 22 . Move 4214 | 65 328 539 1140 853 449 840 Hop . | . . . . . . . Pick Up 73 | 8 7 2 40 9 2 5 Fast Attach 21 | 6 10 . 4 1 . . Attach 20 | . 4 . 10 4 2 . Detach 5 | . 2 . 1 . . 2 Swap 50 | 1 6 2 27 12 1 1 Drop 55 | 1 9 . 36 7 1 1 Fire 264 | 11 43 9 122 68 11 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 40 | . . . . 40 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 17 | . . . . 17 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 8) 576 | -10/Materials | Discovered new exit (range 9) 596 | -10/Materials | Entered Mines 629 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 708 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 794 | -10/Mines | Core integrity fell below 50% 800 | -10/Mines | Found a hidden stash of uninstalled traps 835 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 948 | -10/Mines | Learned location of 1 exit from Materials 952 | -10/Mines | Found the Drone Emporium 957 | -10/Mines | Found Prototype Device 963 | -10/Mines | Identified Sensor Drone Bay 1095 | -10/Mines | Discovered new exit (range 11) 1118 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1147 | -10/Mines | Entered Materials 1147 | -9/Materials | Accompanied by 2 allies 1147 | -9/Materials | Evolved 2 slots: Utility x2 1148 | -9/Materials | Identified exit to Storage 1292 | -9/Materials | Identified exit to Mines 1555 | -9/Materials | Discovered new exit (range 16) 1936 | -9/Materials | Build established: Scavenger-Mutant 2277 | -9/Materials | Discovered new exit (range 16) 2452 | -9/Materials | Build established: Mutant 2625 | -9/Materials | Discovered new exit (range 13) 2827 | -9/Materials | Core integrity fell below 50% 3017 | -9/Materials | Entered Storage 3260 | -9/Storage | Garrison activated, responded to threat 3568 | -9/Storage | Discovered new exit (range 15) 3734 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3879 | -9/Storage | Repaired Reflective Plating 3931 | -9/Storage | Repaired Adv. Beam Cannon 4007 | -9/Storage | Lost 4 allies 4022 | -9/Storage | Build established: Commander-Mutant 4169 | -9/Storage | Core integrity fell below 20% 4395 | -9/Storage | Discovered new exit (range 3) 4405 | -9/Storage | Entered Recycling 4405 | -9/Recycling | Accompanied by 5 allies 4406 | -9/Recycling | Met a Zionite searching for Scraptown 4714 | -9/Recycling | Discovered new exit (range 14) 4909 | -9/Recycling | Scanned before Scraplab entrance 4926 | -9/Recycling | Entered Scraplab 4942 | -9/Recycling | Discovered new exit (range 2) 4960 | -9/Recycling | Entered Scraptown 4960 | -9/Scraptown | Accompanied by 4 allies 4960 | -9/Scraptown | System corruption cleaned by C-Scrubber 5124 | -9/Scraptown | Visited CPS Storage 5135 | -9/Scraptown | Visited Spacefarers 5505 | -9/Scraptown | Discovered new exit (range 5) 5584 | -9/Scraptown | Visited Awakened 5613 | -9/Scraptown | Visited Bundlers 5671 | -9/Scraptown | Visited The Evicted 5743 | -9/Scraptown | Visited Cyclists 5770 | -9/Scraptown | Visited Symbiants 5806 | -9/Scraptown | Visited UFD Registry 5806 | -9/Scraptown | Registered with UFD as "Technoshaft" 5847 | -9/Scraptown | Visited Scrap Suit Storage 5890 | -9/Scraptown | Visited Science Guys 5892 | -9/Scraptown | Self-destructed Last Messages --------------- herein. >>Record! "SS/Active Maintenance Routine" The suit corrects microdeviations in overtuned parts before they suddenly become a bigger problem. Tests demonstrate a 100% effectiveness rate as long as an active Scrap Suit is present. >>Record! "SS/Size Concerns" While attempts at producing a miniaturized version of the Scrap Suit have shown some promise, this device currently remains relatively large in order to best carry out its functions, especially involving larger components. This bulkiness combined with the required tight integration with other systems also means it cannot be easily removed without effectively destroying the suit itself. 05878_ N4-ZFD(p) closely examines the mainframe. 05890_ LOCAL NARROWCAST: Science Guys. The heaviest lifting is done with the mind. 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"" "" ?????????????????????? | | ""#"#"""" ""# "" ???????????????????????? | | """"#"""" ""# " ???????????????????????? | | ""#######" "" ""????????????????????????? | | ###?????#" "" ""????????????????????????? | | #########" ""# " ????????????????????????? | | ""# "" ?????????????????????????? | | ""#? "???????????????????????????? | | ""#?? ??????????????????????????? | | ""#???????????????????????????????? | | ""#???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Reflective Plating | 38% | -9/Storage Adv. Beam Cannon | 42% | -9/Storage Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed LargeConcussiveMultitool Manual? 0 Play Time 01:25:09 Cumulative 70.9 hours Start 2025.12.28 @ 01:46:48 End 2025.12.30 @ 02:47:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 927efb76-b0f9-4a7d-acee-76d45af3b38b