Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.26 @ 18:45:22 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (159) 795 Value Destroyed (5863) 5863 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 10700 Bonus ------- High Alert Combat Kills 262 Cogmind --------- Core Integrity 52/1000 Matter 54/300 Energy 160/160 System Corruption 31% Temperature Cool (0) Movement Rolling (180) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core (fused) > --- PROPULSION (3) --- Carbon-fiber Leg Armored Wheel Antigrav System > --- UTILITY (10) ----- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Kinecellerator Improved Weapon Shielding (fused) Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Advanced Plasma Cannon KE Penetrator Mass Driver > --- INVENTORY (15) --- Light Ion Engine Improved Heat Sink Large Storage Unit Matter Compressor (45) Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Advanced System Shield Gamma Rifle Heavy Phase Cannon KE Penetrator KE Penetrator Lance Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Wheel Antigrav System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gamma Rifle Heavy Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Gyrokinetic Inverter Improved Heat Sink Large Storage Unit Small Battery Matter Compressor Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Kinecellerator Improved Kinecellerator Hacking Suite System Shield [Rating: 76] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Gamma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 8 | . . 1 2 1 2 2 Weapon 1 | . . 1 . . . . Parts Attached 237 | . 6 17 8 57 64 85 Power 11 | . . . 1 3 2 5 Engine 5 | . . . 1 2 1 1 Core 6 | . . . . 1 1 4 Reactor . | . . . . . . . Propulsion 42 | . 2 4 1 11 8 16 Treads 7 | . . . . 2 3 2 Leg 10 | . . . . . 3 7 Wheel 23 | . 2 4 1 8 2 6 Hover 2 | . . . . 1 . 1 Flight . | . . . . . . . Utility 115 | . 2 4 3 21 39 46 Device 66 | . 2 . 1 9 24 30 Storage 6 | . . 1 . 3 . 2 Processor 11 | . . 1 2 . 4 4 Hackware 4 | . . . . 3 . 1 Protection 28 | . . 2 . 6 11 9 Artifact . | . . . . . . . Weapon 69 | . 2 9 3 22 15 18 Energy Gun 2 | . . . . . . 2 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 39 | . 1 8 2 14 11 3 Ballistic Cannon 8 | . . . . 2 1 5 Launcher 7 | . 1 1 1 2 1 1 Special Weapon . | . . . . . . . Impact Weapon 9 | . . . . 4 2 3 Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 2 . Parts Lost 41 | . . 2 2 4 3 30 Power 4 | . . . 1 . . 3 Propulsion 14 | . . 2 1 1 1 9 Utility 13 | . . . . 1 2 10 Weapon 10 | . . . . 2 . 8 Highest Loss Streak 18 | . . 2 2 1 2 18 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 91 96 99 95 99 96 Engine 3 | . 14 11 9 6 1 1 Core 2 | . . . . . 4 3 Treads 5 | . . . . 4 12 . Leg 4 | . 18 . . . . 11 Wheel 8 | . 9 21 17 13 5 2 Device 6 | . 5 7 9 6 6 6 Storage 6 | . 14 11 9 7 6 5 Processor 19 | . . 3 18 15 20 26 Hackware 10 | . . . . 14 13 8 Protection 5 | . . 8 9 1 5 7 Ballistic Gun 15 | . 25 32 26 17 17 6 Ballistic Cannon 2 | . . . . 2 1 4 Naked Turns . | . . . . . . . Heaviest Build 83 | 13 16 42 40 52 57 83 Greatest Support 55 | 20 20 20 20 40 55 55 Greatest Overweight (x) 6 | . 1 4 3 4 5 6 Average Overweight (x) 1 | . . 1 1 1 2 1 Largest Inventory Capacity 25 | . 8 15 15 25 15 15 Average Capacity 14 | . 8 14 15 15 15 15 Most Carried 15 | . 8 15 15 15 15 15 Average Carried 14 | . 7 13 12 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 6 8 15 15 15 15 15 Class Distribution -------------------- 51% | Hacker-Gunner 9% | Hacker-Skirmisher 6% | Skirmisher 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 6057 | 200 148 524 202 1230 1844 1909 Remotely . | . . . . . . . Salvage Created 5948 | . 307 671 339 1349 1360 1922 Parts 295 | . 14 45 12 77 57 90 Haulers Intercepted 3 | . . 2 . 1 . . Recyclers Shooed 3 | . . . 1 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 119 | . 10 12 12 28 23 34 Melee 2 | . . . . 1 . 1 Guns 71 | . 5 9 6 21 20 10 Cannons 24 | . . . . 3 1 20 AOE 21 | . 5 3 6 3 2 2 Classes Destroyed 13 | . 2 6 1 3 1 . Worker 14 | . . 3 . 6 2 3 Builder 3 | . . 1 . 2 . . Hauler 3 | . . 2 . 1 . . Recycler 5 | . . 1 1 . 2 1 Operator 6 | . . . 3 2 . 1 Watcher 9 | . . 1 . 4 2 2 Swarmer 29 | . 3 3 6 6 8 3 Grunt 51 | . 7 6 6 14 6 12 Brawler 3 | . . . . 1 1 1 Duelist 1 | . . . . . 1 . Sentry 8 | . . 3 . 3 1 1 Hunter 2 | . . . . 1 . 1 Programmer 25 | . . . . 3 6 16 Best Kill Streak 12 | . 3 12 11 12 10 6 Combat Bots Only 8 | . 3 8 8 6 4 5 Max Kills in Single Turn 5 | . 2 5 3 3 2 2 Gunslinging 1 | . . . 1 . 1 . Exploded 3 | . 2 3 3 1 1 1 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 8602 | . 92 491 275 1550 1274 4920 Core 1424 | . 31 112 63 171 99 948 Absorbed by Shields . | . . . . . . . Redirected to Shielding 208 | . . . . . . 208 Regen/Repaired (Parts) 191 | . . . . . 191 . Core Remaining (%) 85 | 100 87 72 88 75 88 . Volleys Fired 310 | . 16 37 16 82 48 111 Largest 3 | . 2 3 3 3 3 3 Hottest 263 | . 40 69 69 104 109 263 Shots Fired 787 | . 28 108 38 230 141 242 Gun 596 | . 24 107 33 199 133 100 Cannon 170 | . . . . 26 6 138 Launcher 21 | . 4 1 5 5 2 4 Special . | . . . . . . . Kinetic 701 | . 24 107 33 225 139 173 Thermal 61 | . . . . . . 61 Explosive 21 | . 4 1 5 5 2 4 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 21 | . 7 9 6 14 15 21 Robot Miss Streak 6 | . 3 3 3 6 6 3 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 6 | . . . 2 . 3 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 565 | . 21 68 21 171 107 177 Core Hits 325 | . 18 30 30 114 59 74 Critical Kills 6 | . 2 . . 1 2 1 Critical Parts Destroyed 12 | . 1 . . . 5 6 Critical Strikes 24 | . 3 . . 2 7 12 Destroy 13 | . 3 . . 1 6 3 Blast 6 | . . . . 1 . 5 Smash 5 | . . . . . 1 4 Melee Attacks 38 | . . . . 12 3 23 Impact 36 | . . . . 12 3 21 Slashing . | . . . . . . . Piercing 2 | . . . . . . 2 Sneak Attacks 6 | . . . . 3 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15265 | . 437 1237 1112 3799 2884 5796 Guns 8210 | . 165 1037 252 2389 2353 2014 Cannons 3856 | . . . . 430 122 3304 Explosions 2300 | . 272 200 860 634 135 199 Melee 899 | . . . . 346 274 279 Ramming . | . . . . . . . Kinetic 10436 | . 165 1037 252 2819 2475 3688 Thermal 1608 | . . . . . . 1608 Explosive 2300 | . 272 200 860 634 135 199 Electromagnetic 22 | . . . . . . 22 Impact 899 | . . . . 346 274 279 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 31 | . . . . 4 10 31 Average Corruption 10 | . . . . 3 2 16 Corruption Purged 13 | . . . . 4 9 . Corruption Blocked . | . . . . . . . Effects 158 | . . . . 12 23 123 Message Errors 31 | . . . . 3 4 24 Matter Fused 41 | . . . . 3 8 30 Heat Flow Errors 18 | . . . . 3 3 12 Energy Discharges 20 | . . . . . 5 15 Parts Rejected 4 | . . . . 1 . 3 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 17 | . . . . . 2 15 Data Loss (major) 7 | . . . . . . 7 Misfires 7 | . . . . 1 . 6 Alerts 5 | . . . . 1 1 3 Misdirections 1 | . . . . . . 1 Weapon Failures 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 663 | . . . 76 144 116 327 Projectiles 152 | . . . . . . 152 Explosions 120 | . . . 76 35 . 9 Melee 391 | . . . . 109 116 166 Knockbacks 26 | . . . . 8 2 16 Impact 2 | . . . . 1 . 1 Kinetic 24 | . . . . 7 2 15 Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . . 28 . . 40 Shots 3 | . . . 2 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 292 | . 9 212 93 290 268 292 Average Temperature 74 | . 6 74 28 70 77 81 Received Heat Transfer 2028 | . 54 288 126 579 225 756 Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 1 2 . Impact Corruptions 13 | . . . . 4 3 6 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . . . . . . 9 Heat Transferred 2250 | . . . . . . 2250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 747 | . 295 469 416 747 320 541 Initial 269 | . . 124 78 189 269 156 Average 224 | . 104 235 305 376 140 189 Maximum Alert Level 3 | . 1 2 2 3 1 2 Low Security (%) 51 | . 78 60 8 18 70 58 Level 1 33 | . 21 22 74 33 29 36 Level 2 13 | . . 16 17 42 . 5 Level 3 1 | . . . . 5 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 32 | . 2 . . 10 6 14 Investigation 3 | . . . . 2 . 1 Extermination 16 | . . . . 2 6 8 Reinforcement 6 | . 2 . . 3 . 1 Assault . | . . . . . . . Garrison 7 | . . . . 3 . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . 1 1 . 1 . Communications Jammed 15 | . . . . . . 15 Distress Signals 15 | . . . . . . 15 Times Spotted 179 | . 14 16 18 52 28 51 Peak Tracking Total 10 | . 5 6 10 6 5 6 Tactical Retreats 8 | . . 1 . 5 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . . 2 . 4 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . . 1 2 2 . 4 Max in Single Turn 1 | . . 1 1 1 . 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 24 | . 1 4 1 8 6 4 Terminals 15 | . 1 4 1 4 4 1 Fabricators 4 | . . . . 2 1 1 Repair Stations 2 | . . . . . 1 1 Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 63 | . 1 10 2 22 17 11 Successful 41 | . 1 7 1 12 11 9 Failed 22 | . . 3 1 10 6 2 Catastrophic 6 | . . 2 1 1 1 1 Database Lockouts . | . . . . . . . Manual 29 | . . 6 . 10 9 4 Terminals 39 | . 1 10 2 10 13 3 Fabricators 14 | . . . . 7 2 5 Repair Stations 3 | . . . . . 2 1 Recycling Units 3 | . . . . 3 . . Scanalyzers 2 | . . . . . . 2 Garrison Access 2 | . . . . 2 . . Terminal Hacks 21 | . 1 6 1 4 6 3 Part Schematic 3 | . . . . . 3 . Level Access Points 1 | . . 1 . . . . Branch Access Points 3 | . . 1 1 1 . . Alert Level 5 | . . 1 . 1 2 1 Unreport Threat 2 | . . 1 . 1 . . Locate Traps 1 | . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . . . . . 1 Zone Layout 4 | . 1 1 . 1 1 . Fabricator Hacks 4 | . . . . 2 . 2 Network Status 2 | . . . . 2 . . Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . . . 2 1 Scan Component 2 | . . . . . 1 1 Repair 1 | . . . . . 1 . Recycling Unit Hacks 3 | . . . . 3 . . Process 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . . 1 . 2 3 1 Terminals 4 | . . 1 . 1 2 . Botnet 3 | . . 1 . 1 1 . Operators 1 | . . . . . 1 . Fabricators 3 | . . . . 1 1 1 Report 1 | . . . . 1 . . Prioritize 2 | . . . . . 1 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 5 | . . . 3 1 . 1 Used 1 | . . . 1 . . . Hacking Detections 21 | . . 3 1 8 5 4 Full Trace Events 3 | . . . . 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 3 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 31 | . . . . . . 31 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter 306 | . . . . 306 . . Retrieved Matter 493 | . . . . 493 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . . 4 7 Programmers 11 | . . . . . 4 7 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 10559 | . 198 554 367 2621 3516 3303 Spaces Moved 5226 | 1 124 389 211 1695 1424 1382 Core . | . . . . . . . Treads 564 | . . . . 58 506 . Legs 959 | 1 59 . . . 91 808 Wheels 3703 | . 65 389 211 1637 827 574 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 120 80 80 95 90 126 98 Average Speed 137 | 120 99 98 95 110 180 148 Slowest Speed 330 | 120 120 140 125 250 330 196 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 40 44 30 45 25 28 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 19 | . . . . 3 . 16 Terrain Destroyed 164 | . 22 3 25 25 20 69 Melee 12 | . . . . 3 . 9 Projectile 46 | . . . . 2 4 40 AOE 106 | . 22 3 25 20 16 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 7935 | . 173 492 348 2266 2273 2383 Wait 1917 | . 19 29 111 343 690 725 Move 5220 | . 123 388 210 1694 1423 1382 Hop . | . . . . . . . Pick Up 83 | . 3 11 3 24 14 28 Fast Attach 63 | . 3 8 . 15 14 23 Attach 44 | . 1 2 4 7 8 22 Detach 15 | . 3 1 . . 3 8 Swap 130 | . 2 7 4 35 42 40 Drop 95 | . 3 9 . 38 24 21 Fire 310 | . 16 37 16 82 48 111 Melee 38 | . . . . 12 3 23 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . 16 4 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 9) 199 | -10/Materials | Entered another Materials area 199 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 420 | -9/Materials | Discovered new exit (range 4) 535 | -9/Materials | Destroyed 8 combat bots 570 | -9/Materials | Discovered new exit (range 7) 615 | -9/Materials | Identified exit to Mines 631 | -9/Materials | Identified exit to Materials 753 | -9/Materials | Entered another Materials area 753 | -8/Materials | Evolved 2 slots: Utility x2 814 | -8/Materials | Destroyed 8 combat bots 1045 | -8/Materials | Build established: Skirmisher 1048 | -8/Materials | Identified exit to Storage 1090 | -8/Materials | Discovered new exit (range 16) 1119 | -8/Materials | Identified exit to Factory 1120 | -8/Materials | Entered Factory 1120 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -7/Factory | Discovered new exit (range 15) 1570 | -7/Factory | Identified exit to Lower Caves 2026 | -7/Factory | Build established: Hacker-Skirmisher 2927 | -7/Factory | Garrison activated, responded to threat 2983 | -7/Factory | Build established: Scavenger-Skirmisher 3133 | -7/Factory | Discovered new exit (range 14) 3738 | -7/Factory | Identified exit to Factory 3741 | -7/Factory | Entered another Factory area 3741 | -6/Factory | Evolved 2 slots: Utility x2 4150 | -6/Factory | Build established: Hacker-Gunner 5355 | -6/Factory | Discovered new exit (range 5) 5361 | -6/Factory | Identified exit to Lower Caves 5694 | -6/Factory | Discovered new exit (range 15) 5729 | -6/Factory | Identified exit to Factory 6073 | -6/Factory | Found Prototype Processor 6073 | -6/Factory | Identified Exp. Targeting Computer 6094 | -6/Factory | Discovered exit to Lower Caves (range 14) 6458 | -6/Factory | System corruption reached 10% 6517 | -6/Factory | Repaired Arm. Treads 7257 | -6/Factory | Entered another Factory area 7257 | -5/Factory | Evolved 2 slots: Utility x2 8062 | -5/Factory | System corruption reached 10% 9302 | -5/Factory | Garrison activated, responded to threat 9304 | -5/Factory | Fabricated Arm. Wheel (x2) 9371 | -5/Factory | Core integrity fell below 50% 9430 | -5/Factory | Lost 18 parts (2p5n5u6w) 9460 | -5/Factory | Core integrity fell below 20% 9814 | -5/Factory | System corruption reached 30% 9984 | -5/Factory | Discovered new exit (range 6) 9990 | -5/Factory | Identified exit to Upper Caves 10161 | -5/Factory | Build established: Scavenger-Tank 10560 | -5/Factory | Self-destructed Last Messages --------------- 10509_ H-66 Slayer destroyed. 10509_ Slug penetrates Wall. 10514_ System corrupted: IFF burst signal emitted. 10523_ Slug penetrates Garrison Access. 10526_ Destroyed Lgt. Angular Momentum Engine. 10526_ Slug penetrates G-50 Soldier. 10526_ Slug penetrates Wall. 10529_ System corrupted: Energy discharge (-29). 10529_ Slug penetrates G-50 Soldier. 10529_ G-50 Soldier destroyed. 10535_ K-01 Serf collects debris. 10541_ Slug penetrates Garrison Access. 10542_ Y-64 Sentinel emerges from the garrison. 10543_ K-01 Serf collects debris. 10548_ System corrupted: Matter fused (-6). 10551_ K-01 Serf collects debris. 10556_ Assembly Bed disabled. 10559_ K-01 Serf collects debris. 10559_ Slug penetrates Wall. 10559_ Imp. Heat Sink destroyed. 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[ = # """"""""" # # | | # #; % # # # # | | ! + ## p # # """"""""" + # | | # Y @ !! # # # | | # % pp k # !! # """ # # | | ##### ""G"" """ "" # ! # = R" # | | ???# " " """""" ##?###### """ + | | ???? " " """"""=[#???????# # | | ???# """"""=%+???????##+#############+# | | ???# [# ???????# #?????????????? | | ???# % # ???????# #?????????????? | | ???# % "#? ??????# #?????????????? | | ???# "#? ??????# #?????????????? | | ???# ##?######## "#??"?????# #?????????????? | | ???# #????????? ]#??""????# #?????????????? | | ???# #????????? #??? ????# #?????????????? | | ???# #????????? #????????#%#?????????????? | | ???# #????????## ##????????# #?????????????? | | ???# #?????????# ###########%##########????? | | ???# #?????????# ! =%= | | ???# % #?????????# ###########%##########????? | | ???# #?????????# #?????????# #?????????????? | | ???# #?????????# #?????????# #?????????????? | | ???# #?????????# #?????????# #?????????????? | | ???# #?????##### #?????????# #?????????????? | | ##?#= #?????#"""# #?####+##?# #?????????????? | | ###= ####??#"Y"# #?# #?# "?????????????? | | #### #######" "# ### #?# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 30 Resistance: EM 15 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 28 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Arm. Wheel | -6/Factory | Hacked Hcp. Storage Unit | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Arm. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumDisposableFlamer Manual? 0 Play Time 01:36:25 Cumulative 139.1 hours Start 2023.10.26 @ 17:03:28 End 2023.10.26 @ 18:45:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93b3c151-86b4-43d2-a07e-32c33c8cbf02