Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 20:06:42 Player: Johge Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2217) 2217 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4782 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 299/300 Energy 267/275 System Corruption 0% Temperature Warm (131) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Compact Wheel Compact Wheel Improved Hover Unit > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Recoil Stabilizer > --- WEAPON (2) ------- Shock Rifle Particle Gun > --- INVENTORY (20) --- Light Ion Engine Light Deuterium Engine Improved Signal Interpreter Hardened Light Armor Plating Heavy Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel Compact Wheel Improved Hover Unit > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Recoil Stabilizer > --- WEAPON ----------- Shock Rifle Particle Gun > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Improved Signal Interpreter Hardened Light Armor Plating Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 65 | 6 8 11 16 13 11 Power 10 | 1 1 1 3 1 3 Engine 8 | 1 1 1 1 1 3 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 21 | 2 2 2 5 6 4 Treads 14 | 2 2 2 4 4 . Leg 3 | . . . 1 2 . Wheel 2 | . . . . . 2 Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 12 | 1 4 4 2 . 1 Device 6 | . 3 1 1 . 1 Storage 2 | 1 1 . . . . Processor 4 | . . 3 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | 2 1 4 6 6 3 Energy Gun 11 | 1 1 1 5 1 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . . 3 1 Ballistic Cannon 4 | . . 3 . 1 . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 35 | . 2 8 8 10 7 Power 6 | . 1 1 2 1 1 Propulsion 12 | . . 3 3 5 1 Utility 4 | . 1 1 . . 2 Weapon 13 | . . 3 3 4 3 Highest Loss Streak 8 | . 1 5 8 4 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 96 92 67 84 75 Engine 8 | . 14 10 2 2 9 Core 1 | . . . 6 2 . Treads 19 | . 26 29 14 18 1 Leg 3 | . . . 1 7 9 Wheel 1 | . . . . . 7 Device 8 | . 11 13 . 9 5 Storage 10 | . 14 11 9 9 9 Processor 10 | . . 6 18 18 12 Energy Gun 10 | . 14 8 11 6 10 Ballistic Gun 7 | . 14 4 . 6 6 Ballistic Cannon 2 | . . 7 1 4 . Naked Turns . | . . . . . . Heaviest Build 56 | 12 50 54 52 55 56 Greatest Support 60 | 40 40 60 43 60 32 Greatest Overweight (x) 16 | . 1 2 16 2 16 Average Overweight (x) . | . . . 1 . 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 6 13 20 20 20 20 Most Carried 7 | 3 6 7 6 7 6 Average Carried 3 | 1 4 4 3 3 3 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 6 | 1 5 3 4 4 6 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1312 | 224 173 96 134 445 240 Remotely . | . . . . . . Salvage Created 2285 | . 563 728 203 445 346 Parts 115 | . 25 34 16 23 17 Haulers Intercepted 3 | . 1 . 1 . 1 Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 43 | . 11 12 4 13 3 Guns 28 | . 11 5 2 7 3 Cannons 11 | . . 6 . 5 . AOE 4 | . . 1 2 1 . Classes Destroyed 13 | . 7 5 . 1 . Worker 5 | . . 2 3 . . Builder 2 | . 1 1 . . . Hauler 3 | . 1 . 1 . 1 Recycler 5 | . 1 3 . . 1 Mechanic 1 | . . 1 . . . Operator 2 | . 1 . 1 . . Watcher 4 | . 1 1 1 . 1 Swarmer 7 | . 2 . 2 3 . Grunt 22 | . 9 8 1 4 . Brawler 2 | . . 2 . . . Duelist 1 | . . 1 . . . Sentry 9 | . . 1 1 4 3 Hunter 2 | . . . . 2 . Best Kill Streak 8 | . 4 8 6 3 3 Combat Bots Only 5 | . 4 5 3 3 2 Max Kills in Single Turn 4 | . 1 4 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 437 | . 78 85 126 114 34 Missed 104 | . 21 19 38 19 7 Damage Taken 4582 | . 591 1001 1093 1452 445 Core 790 | . 114 126 223 251 76 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 172 | . 172 . . . . Core Remaining (%) 74 | 100 54 68 . . . Volleys Fired 194 | . 63 45 22 49 15 Largest 2 | . 2 2 2 2 2 Hottest 115 | . 85 104 100 109 115 Shots Fired 350 | . 123 85 25 88 29 Gun 269 | . 123 41 12 64 29 Cannon 75 | . . 44 9 22 . Launcher 6 | . . . 4 2 . Special . | . . . . . . Kinetic 202 | . 63 51 9 64 15 Thermal 116 | . 60 34 . 15 7 Explosive 6 | . . . 4 2 . Electromagnetic 26 | . . . 12 7 7 Robot Hit Streak 10 | . 8 7 5 10 4 Robot Miss Streak 7 | . 5 5 2 7 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 215 | . 71 50 17 60 17 Core Hits 123 | . 32 28 15 36 12 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . 2 2 . 2 1 Burn 4 | . 1 1 . 2 . Destroy 2 | . 1 . . . 1 Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4293 | . 844 1305 592 1231 321 Guns 2302 | . 844 343 172 665 278 Cannons 1099 | . . 538 105 456 . Explosions 849 | . . 424 315 110 . Melee . | . . . . . . Ramming 43 | . . . . . 43 Kinetic 1930 | . 285 569 105 833 138 Thermal 1596 | . 559 664 26 285 62 Explosive 361 | . . 72 289 . . Electromagnetic 363 | . . . 172 113 78 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . 3 . . . Message Errors 1 | . . 1 . . . Parts Rejected 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 122 | . . 61 20 41 . Projectiles . | . . . . . . Explosions 122 | . . 61 20 41 . Melee . | . . . . . . Knockbacks 11 | . . 5 1 5 . Impact . | . . . . . . Kinetic 11 | . . 5 1 5 . Secondary . | . . . . . . Self-Inflicted Damage 213 | . . 83 16 94 20 Shots 4 | . . 1 2 1 . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 342 | . 342 287 80 150 126 Average Temperature 70 | . 67 102 26 43 59 Received Heat Transfer 1818 | . 222 435 432 585 144 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 3 1 . . . Heat Transferred 3226 | . 1383 990 50 655 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 490 | . 267 350 226 490 292 Initial 238 | . . 57 147 2 238 Average 166 | . 111 194 148 215 215 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 59 | 100 90 46 55 50 20 Level 1 39 | . 9 53 44 42 79 Level 2 1 | . . . . 7 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 1 2 . . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 4 | . 3 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 7 | . 3 2 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 24 20 9 14 8 Peak Tracking Total 6 | . 6 6 6 4 4 Tactical Retreats 6 | . 2 . . 4 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . . 1 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 11 | . 1 6 1 3 . Max in Single Turn 4 | . 1 4 1 1 . Garrison Relay 1 | . . . . 1 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 13 | . 3 2 3 2 3 Terminals 10 | . 2 2 2 2 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 33 | . 8 6 8 3 8 Successful 18 | . 5 4 5 2 2 Failed 15 | . 3 2 3 1 6 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 5 | . . . 1 . 4 Terminals 24 | . 4 6 5 3 6 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . 3 . 2 Terminal Hacks 13 | . 1 4 4 2 2 Record 1 | . . . 1 . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 2 | . . 1 . 1 . Alert Level 3 | . . . 2 . 1 Unreport Threat 2 | . . . 1 . 1 Locate Traps 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 1 2 1 2 Full Trace Events 2 | . . 1 1 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3558 | 74 1050 553 530 850 501 Spaces Moved 1324 | 47 397 227 171 276 206 Core 32 | 12 . . 3 . 17 Treads 1119 | 35 397 227 168 276 16 Legs 17 | . . . . . 17 Wheels 156 | . . . . . 156 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 160 115 Average Speed 207 | 131 193 177 262 230 208 Slowest Speed 850 | 160 240 320 850 320 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 61 29 14 45 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 165 | . . 73 21 71 . Melee . | . . . . . . Projectile . | . . . . . . AOE 165 | . . 73 21 71 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1796 | 59 569 293 226 402 247 Wait 146 | . 90 3 . 53 . Move 1320 | 46 396 226 171 275 206 Hop . | . . . . . . Pick Up 62 | 7 10 8 16 10 11 Fast Attach . | . . . . . . Attach 54 | 6 6 9 15 10 8 Detach 2 | . 1 . 1 . . Swap 11 | . 2 2 1 3 3 Drop 2 | . 1 . . . 1 Fire 194 | . 63 45 22 49 15 Melee . | . . . . . . Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 424 | -10/Materials | Repaired Lgt. Treads 451 | -10/Materials | Repaired Lgt. Treads 550 | -10/Materials | Discovered new exit (range 10) 1125 | -10/Materials | Entered another Materials area 1125 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -9/Materials | Lost 5 parts (1p2n2w) 1586 | -9/Materials | Discovered new exit (range 16) 1633 | -9/Materials | Identified exit to Materials 1678 | -9/Materials | Entered another Materials area 1678 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1863 | -8/Materials | Lost 8 parts (2p3n3w) 2173 | -8/Materials | Build established: Scavenger-Mutant 2208 | -8/Materials | Identified exit to Garrison 2208 | -8/Materials | Entered Garrison 2410 | -8/Garrison | Triggered checkpoint 2436 | -8/Garrison | Core integrity fell below 50% 2470 | -8/Garrison | Garrison Relay disabled 2630 | -8/Garrison | Triggered checkpoint 2668 | -8/Garrison | Triggered checkpoint 2767 | -8/Garrison | Lost 4 parts (3n1w) 2806 | -8/Garrison | Triggered checkpoint 2998 | -8/Garrison | Learned Materials security intel 3013 | -8/Garrison | Phase Generator disabled 3013 | -8/Garrison | Discovered new exit (range 15) 3014 | -8/Garrison | Core integrity fell below 20% 3055 | -8/Garrison | Identified exit to Materials 3058 | -8/Garrison | Entered Materials 3308 | -8/Materials | Lost 5 parts (1p2u2w) 3559 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Current Alert Level: 1-N Acquired Imp. Signal Interpreter. Slammed into U-05 Engineer. Destabilizing: Core damaged (-5). K-01 Serf collects debris. Acquired 36 matter. K-01 Serf collects debris. Acquired Recoil Stabilizer. Slammed into U-05 Engineer. Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. Acquired Assault Cannon. Slammed into U-05 Engineer. Connecting with Terminal... Connecting with Garrison Access... U-05 Engineer builds a Wall. T-07 Excavator is excavating. Y-45 Defender IFF system glitched. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#????? | | ????????????????????????###?????#+######### #????? | | ???????????????????????? ????? +????? | | ?????????????????????####+####??# #????? | | ????????????????????## g #??# T #????? | | ????????????????????# """""l#??# #????? | | ?????????????????????# """"" #### #????? | | ?????????????????????# """"" /k #????? | | ?????????????????????# Y @ #### #????? | | ?????????????????????######+##??# #????? | | ??????????????????????????###???# #????? | | ????????????????????????????????# #????? | | ?????????????????????????????##?# #????? | | ?????????????????????????????# ## ### #????? | | ?????????????????????????????# # #?? #????? | | ?????????????????????????????# #??? 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""" """ #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed TargetingDisposableLeg Manual? 0 Play Time 00:25:30 Cumulative 29.8 hours Start 2024.07.22 @ 19:41:24 End 2024.07.22 @ 20:06:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a03d335a-d3f2-404a-9cf4-3c2b6ddb23d7