Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 08:58:31 Player: Lazz Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (4983) 4983 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1524) 1524 TOTAL SCORE: 12097 Bonus ------- High Alert Combat Kills 676 Follower Combat Kills 48 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 40/100 System Corruption 36% Temperature Cool (0) Movement Hovering (80) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Combat Antigrav System > --- UTILITY (8) ------ Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Thunder Hammer > --- INVENTORY (5) ---- Advanced Heat Sink Hardcell Cannon Light Antimatter Cannon Gamma Bomb Array Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads Biometal Medium Treads Flexi-carbon Leg Biometal Leg Wheel > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Focal Shield > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator Heavy Missile Launcher > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Improved Matter Compressor Focal Shield Hacking Suite Advanced Hacking Suite System Restoration Module High-powered Tractor Beam Matter Neutralizer Hardcell Cannon Hardcell Cannon Hardcell Cannon Light Antimatter Cannon Micro-nuke Launcher Plasma Cutter Makeshift Hammer [Rating: 127] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Arc Projector Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Junk Cannon Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -7 -5 -4 -3 ------- Run | Yrd Mat Min Sub Scr Fac Fac Res Slots Evolved 14 | . . . . . 10 2 2 Power 2 | . . . . . 1 . 1 Propulsion 4 | . . . . . 4 . . Utility 6 | . . . . . 4 2 . Weapon 2 | . . . . . 1 . 1 Parts Attached 103 | 7 . . . 9 11 25 51 Power 8 | 1 . . . 1 1 1 4 Engine 4 | 1 . . . 1 . . 2 Core 2 | . . . . . 1 1 . Reactor 2 | . . . . . . . 2 Propulsion 30 | 2 . . . 2 2 7 17 Treads 13 | . . . . 2 2 3 6 Leg 6 | 2 . . . . . 1 3 Wheel 7 | . . . . . . 3 4 Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Utility 34 | 2 . . . 4 6 9 13 Device 20 | 1 . . . 1 4 6 8 Storage 5 | 1 . . . 2 1 1 . Processor 5 | . . . . 1 . 1 3 Hackware 2 | . . . . . 1 . 1 Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 31 | 2 . . . 2 2 8 17 Energy Gun 5 | . . . . 1 2 1 1 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 5 | 2 . . . . . 1 2 Ballistic Cannon 11 | . . . . . . 2 9 Launcher 4 | . . . . . . 2 2 Special Weapon 2 | . . . . 1 . 1 . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 1 1 . 4 Parts Lost 62 | . . . . . 2 8 52 Power 7 | . . . . . 1 . 6 Propulsion 24 | . . . . . . 3 21 Utility 16 | . . . . . . 3 13 Weapon 15 | . . . . . 1 2 12 Highest Loss Streak 15 | . . . . . 2 3 15 To Critical Strikes 1 | . . . . . . . 1 Average Backups 11 | . 2 2 3 10 10 17 10 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . 1 6 4 7 4 Weapon 4 | . 2 2 2 2 3 8 4 Tool/Special . | . . . . . . . . Unused Backups 18 | . . . . 5 . 3 10 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 9 | . . . . 3 . 1 5 Weapon 8 | . . . . 2 . 2 4 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 84 | . 100 100 100 90 73 90 73 Engine 6 | . 14 14 14 13 3 . . Core 3 | . . . . . 3 9 2 Treads 17 | . . . . 23 20 21 8 Leg 3 | . 28 28 28 3 . 1 1 Wheel 2 | . . . . . . 2 6 Device 15 | . 14 14 14 9 17 19 18 Storage 7 | . 14 14 14 13 5 5 1 Processor 7 | . . . . 4 5 8 11 Hackware 1 | . . . . . 3 3 . Energy Gun 1 | . . . . . 4 3 . Energy Cannon 1 | . . . . . . 4 1 Ballistic Gun 7 | . 28 28 28 14 . 1 1 Ballistic Cannon 3 | . . . . . . 3 8 Special Weapon 2 | . . . . 6 5 . . Peak Build Rating 127 | 7 7 7 7 36 72 95 127 Average Rating 56 | 4 7 7 7 24 64 84 85 On Entrance 27 | . 7 7 7 7 35 64 92 Avg Prop Armor Cover (%) 16 | . . . . . . 18 15 Naked Turns . | . . . . . . . . Heaviest Build 123 | 15 15 15 15 48 73 110 123 Greatest Support 120 | 20 20 20 20 42 88 112 120 Greatest Overweight (x) 24 | . . . . 6 1 10 24 Average Overweight (x) 1 | . . . . . . 2 1 Largest Inventory Capacity 20 | 8 8 8 8 15 15 20 20 Average Capacity 14 | 6 8 8 8 13 15 19 11 Most Carried 20 | 2 2 3 3 15 14 20 20 Average Carried 12 | . 2 2 3 11 11 18 10 Final Capacity 20 | 8 8 8 8 15 15 20 5 Final Carried 20 | 2 2 3 3 12 14 20 5 Class Distribution -------------------- 45% | Mutant 26% | Scavenger-Tank 10% | Scavenger-Gunner 9% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -7 -5 -4 -3 ----------- Run | Yrd Mat Min Sub Scr Fac Fac Res Matter Collected 3898 | 288 . 6 . 108 182 882 2432 Remotely 1235 | . . . . . . . 1235 Salvage Created 4256 | 95 . 14 . . 199 922 3026 Parts 198 | 7 . . . . . 57 134 Haulers Intercepted 2 | . . . . . . 1 1 Recyclers Shooed 7 | . . . . . . 1 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -7 -5 -4 -3 ------- Run | Yrd Mat Min Sub Scr Fac Fac Res Combat Hostiles Destroyed 68 | . . 1 . . 2 16 49 Guns 4 | . . 1 . . . 1 2 Cannons 40 | . . . . . . 12 28 AOE 14 | . . . . . . 3 11 Classes Destroyed 15 | 2 . 1 . . 3 7 2 Worker 13 | . . . . . . 1 12 Builder 16 | . . . . . . 2 14 Tunneler 2 | 1 . . . . . . 1 Hauler 2 | . . . . . . 1 1 Recycler 7 | 1 . . . . . . 6 Mechanic 3 | . . . . . 1 1 1 Operator 1 | . . . . . . 1 . Watcher 3 | . . . . . 1 . 2 Swarmer 11 | . . . . . . . 11 Grunt 25 | . . . . . . 8 17 Sentry 5 | . . . . . . 2 3 Hunter 7 | . . . . . 2 . 5 Programmer 18 | . . . . . . 6 12 Heavy 1 | . . . . . . . 1 Assembled 1 | . . 1 . . . . . Best Kill Streak 16 | 2 . 1 . . 1 5 16 Combat Bots Only 11 | . . 1 . . 1 4 11 Max Kills in Single Turn 6 | 1 . 1 . . 1 2 6 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -4 -3 -------- Run | Yrd Mat Min Sub Scr Fac Fac Res Hostile Shots Fired 714 | . . 10 1 . 3 125 575 Missed 233 | . . 6 . . . 34 193 Hits 481 | . . 4 1 . 3 91 382 Melee 1 | . . 1 . . . . . Projectile 480 | . . 3 1 . 3 91 382 AOE 1 | . . . . . . 1 . Critical Strikes 25 | . . . . . . 5 20 Part Disruptions 1 | . . . . . . . 1 Damage Taken 10416 | . . 74 20 . 221 1814 8287 Core 1337 | . . . . . . 30 1307 Absorbed by Shields 356 | . . . . . 8 281 67 Reduced by Siege Mode 11 | . . . . . . . 11 Ignored by Resistances 439 | . . . . . . . 439 Core Remaining (%) 99 | 100 . . . 100 100 97 . Volleys Fired 157 | 3 1 2 . . 10 47 94 Largest 4 | 2 2 2 . . 2 3 4 Hottest 267 | 40 40 40 . . 81 225 267 Shots Fired 423 | 6 2 4 . . 19 124 268 Gun 80 | 6 2 4 . . 9 37 22 Cannon 310 | . . . . . . 75 235 Launcher 19 | . . . . . . 8 11 Special 14 | . . . . . 10 4 . Kinetic 287 | 6 2 4 . . . 40 235 Thermal 79 | . . . . . 2 55 22 Explosive 19 | . . . . . . 8 11 Electromagnetic 24 | . . . . . 7 17 . Impact 12 | . . . . . 10 2 . Robot Hit Streak 17 | 2 . 2 . . 5 17 17 Robot Miss Streak 5 | 2 . 1 . . 3 3 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 288 | 3 . 2 . . 9 80 194 Core Hits 170 | 3 . 2 . . 3 44 118 Critical Kills 4 | . . . . . . . 4 Critical Parts Destroyed 13 | . . . . . 2 . 11 Critical Strikes 35 | . . . . . 2 6 27 Burn 1 | . . . . . . 1 . Meltdown 2 | . . . . . . . 2 Destroy 3 | . . . . . . . 3 Blast 17 | . . . . . . 5 12 Smash 12 | . . . . . 2 . 10 Melee Attacks 52 | . . . . . . . 52 Impact 52 | . . . . . . . 52 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . . . . 9 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16092 | 32 . 25 . . 889 3114 12032 Guns 846 | 32 . 25 . . 56 342 391 Cannons 8217 | . . . . . . 1860 6357 Explosions 4411 | . . . . . 189 775 3447 Melee 1837 | . . . . . . . 1837 Ramming . | . . . . . . . . Kinetic 6984 | 32 . 25 . . . 879 6048 Thermal 2166 | . . . . . 189 1277 700 Explosive 4136 | . . . . . . 726 3410 Electromagnetic 188 | . . . . . 56 95 37 Impact 2618 | . . . . . 644 137 1837 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 36 | . . . . . . 10 36 Average Corruption 9 | . . . . . . 4 13 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 81 | . . . . . . 20 61 Message Errors 14 | . . . . . . 6 8 Matter Fused 12 | . . . . . . 2 10 Heat Flow Errors 7 | . . . . . . 1 6 Energy Discharges 15 | . . . . . . 3 12 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 17 | . . . . . . 4 13 Misfires 5 | . . . . . . 1 4 Alerts 3 | . . . . . . 1 2 Misdirections 4 | . . . . . . . 4 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 1939 | . . . . . 414 8 1517 Projectiles 628 | . . . . . 324 8 296 Explosions 309 | . . . . . 90 . 219 Melee 1002 | . . . . . . . 1002 Knockbacks 68 | . . . . . 2 10 56 Impact 7 | . . . . . 2 . 5 Kinetic 57 | . . . . . . 9 48 Secondary 4 | . . . . . . 1 3 Self-Inflicted Damage 237 | . . . . . 163 . 74 Shots 4 | . . . . . 2 . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 418 | . . . . . . 418 312 Average Temperature 113 | . . . . . . 129 81 Received Heat Transfer 1181 | . . . . . . 294 887 Siege Activations 1 | . . . . . . . 1 Total Turns 12 | . . . . . . . 12 Longest Duration 12 | . . . . . . . 12 Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 12 | . . . . . 2 . 10 Combat Hostiles 9 | . . . . . 2 . 7 Parts Fried 25 | . . . . . 7 . 18 Impact Corruptions 39 | . . . . . 7 1 31 Robots Melted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . . . . . 1 4 Heat Transferred 2185 | . . . . . 100 1419 666 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -7 -5 -4 -3 ------- Run | Yrd Mat Min Sub Scr Fac Fac Res Maximum Alert Level 3 | . . . . . . 1 3 Low Security (%) 68 | 100 100 100 . . 100 99 28 Level 1 2 | . . . . . . . 5 Level 2 13 | . . . . . . . 32 Level 3 14 | . . . . . . . 33 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 861 | 5 4 . . . 137 208 861 Initial 57 | . 3 . . . . 42 57 Average 254 | 1 . . . . 46 77 507 Influence Increases 2762 | 10 1 . . . 300 665 1786 Destroy 0b10 Robot/C 1360 | . . . . . 60 320 980 Destroy 0b10 Robot/NC 235 | 10 . . . . 10 30 185 Destroy Leader 300 | . . . . . 32 72 196 Allied During Kill 9 | . . . . . 9 . . Successful Hack 38 | . . . . . . . 38 Disable Machine 150 | . . . . . 90 30 30 Destroy Structure 475 | . 1 . . . 84 138 252 Lose Combat Pursuer 195 | . . . . . 15 75 105 Influence Decreases 1965 | 5 6 . . . 213 643 1098 Entered New Map 99 | . 2 . . . . 45 52 Time Decay 1234 | 5 4 . . . 183 498 544 Lost Part 602 | . . . . . 20 80 502 Lost Ally 30 | . . . . . 10 20 . Squads Dispatched 23 | . . . . . 3 9 11 Investigation 1 | . . . . . 1 . . Extermination 10 | . . . . . 1 4 5 Reinforcement 8 | . . . . . . 2 6 Assault . | . . . . . . . . Garrison 4 | . . . . . 1 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -4 -3 --------- Run | Yrd Mat Min Sub Scr Fac Fac Res Distress Signals 2 | . . . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . . 10 1 . 5 25 74 Peak Tracking Total 8 | . . 7 . . 2 5 8 Tactical Retreats 7 | . . 1 . . 1 2 3 Traps | -11 -10 -10 -10 -7 -5 -4 -3 ------- Run | Yrd Mat Min Sub Scr Fac Fac Res Traps Triggered 3 | . . . . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -4 -3 ---------- Run | Yrd Mat Min Sub Scr Fac Fac Res Machines Disabled 10 | . . . . . 6 2 2 Max in Single Turn 5 | . . . . . 5 1 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -4 -3 --------- Run | Yrd Mat Min Sub Scr Fac Fac Res Machines Accessed 6 | . . . . 1 1 2 2 Terminals 2 | . . . . . . 2 . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 14 | . . . . 4 1 5 4 Successful 8 | . . . . 4 1 . 3 Failed 6 | . . . . . . 5 1 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . 3 . Terminals 5 | . . . . . . 5 . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 4 | . . . . 4 . . . Record 4 | . . . . 4 . . . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Retrieve Study 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 4 | . . . . . . 2 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 69 | . . . . . . . 69 Total Part Build Rating 9 | . . . . . . . 9 Part Studies Acquired 1 | . . . . . . . 1 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -4 -3 ------------ Run | Yrd Mat Min Sub Scr Fac Fac Res Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -4 -3 -------- Run | Yrd Mat Min Sub Scr Fac Fac Res Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 1 . Highest-Rated Group 38 | . . . . 38 38 34 . Highest-Rated Ally 38 | . . . . 38 38 34 . Initial UFD Resources 42 | . . . . . 37 39 42 Total Orders 4 | . . . . . 4 . . EXPLORE 4 | . . . . . 4 . . Ally Attacks 26 | . . . . . 22 4 . Total Damage 171 | . . . . . 139 32 . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -4 -3 ------- Run | Yrd Mat Min Sub Scr Fac Fac Res Active Infowar (turns) 4502 | 7 86 144 8 1528 593 928 1208 Sensors 2269 | . . . . 567 593 459 650 Terrain 883 | . . . . . . 469 414 Seismic 1287 | 7 86 144 8 961 . . 81 T.N.C. 433 | . . . . . . . 433 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 4 | . . . . . 4 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -10 -10 -7 -5 -4 -3 ------------- Run | Yrd Mat Min Sub Scr Fac Fac Res Turns Passed 6329 | 74 86 144 8 2314 593 1367 1743 Spaces Moved 3162 | 47 66 110 7 1290 307 580 755 Core 76 | 8 . . . 59 . . 9 Treads 1861 | . . . . 1013 307 406 135 Legs 445 | 39 66 110 7 218 . . 5 Wheels 731 | . . . . . . 174 557 Hover 49 | . . . . . . . 49 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 158 155 80 Average Speed 164 | 108 120 120 120 175 168 194 136 Slowest Speed 1250 | 120 120 120 120 350 237 243 1250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 23 | 4 25 27 3 81 10 18 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . 8 . . . Spaces Dug 11 | . . . . . . 2 9 Terrain Destroyed 272 | . . . . . 62 70 140 Melee 9 | . . . . . . . 9 Projectile 83 | . . . . . 2 23 58 AOE 180 | . . . . . 60 47 73 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -4 -3 --------- Run | Yrd Mat Min Sub Scr Fac Fac Res Total 3921 | 60 71 118 6 1349 362 723 1232 Wait 302 | 2 5 6 . 2 24 39 224 Move 3155 | 46 65 109 6 1289 306 579 755 Hop . | . . . . . . . . Pick Up 64 | 2 . 1 . 23 6 16 16 Fast Attach 67 | 7 . . . 9 7 12 32 Attach 33 | . . . . 2 5 8 18 Detach 6 | . . . . . 2 1 3 Swap 27 | . . . . 4 . 6 17 Drop 54 | . . . . 20 2 11 21 Fire 157 | 3 1 2 . . 10 47 94 Melee 52 | . . . . . . . 52 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -7/Scraptown -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 13) 161 | -10/Materials | Entered Mines 164 | -10/Mines | Learned Materials garrison access intel 231 | -10/Mines | Assembled infested the area 236 | -10/Mines | Assisted by a Guerilla fighting off Assembled 271 | -10/Mines | Discovered new exit (range 13) 305 | -10/Mines | Entered Subcaves 306 | -10/Subcaves | Approached by a straggling Scientist 313 | -10/Subcaves | Entered Scraptown 317 | -7/Scraptown | Build established: Mutant 526 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 562 | -7/Scraptown | Visited Bundlers 688 | -7/Scraptown | Visited Symbiants 999 | -7/Scraptown | Visited UFD Registry 999 | -7/Scraptown | Registered with UFD as "Bulletchip" 1073 | -7/Scraptown | Visited Derelict Rescue Squad 1089 | -7/Scraptown | Found DRS Beacon 1121 | -7/Scraptown | Visited Observation Area 1411 | -7/Scraptown | Visited Chapter 10 1458 | -7/Scraptown | Visited Junk Cannon Lab 1467 | -7/Scraptown | Found Prototype Special Weapon 1467 | -7/Scraptown | Identified Junk Cannon 1524 | -7/Scraptown | Visited Curators Association 1791 | -7/Scraptown | Visited Cartography Club 1821 | -7/Scraptown | Found Surveybot 17 Chip 1967 | -7/Scraptown | Visited Scrapoid Research Area 2017 | -7/Scraptown | Visited Research Penetration Think Tank 2069 | -7/Scraptown | Visited Botcube Research 2078 | -7/Scraptown | Found Botcube 2168 | -7/Scraptown | Botcube activated 2176 | -7/Scraptown | Botcube completed mutation into wheeled form, armed with 1 gun 2502 | -7/Scraptown | Met Optimus 2502 | -7/Scraptown | Accepted into 0bPrime 2618 | -7/Scraptown | Discovered new exit (range 3) 2627 | -7/Scraptown | Entered Factory 2627 | -5/Factory | Accompanied by 1 ally 2627 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x4, Utility x4, Weapon x1 2708 | -5/Factory | Garrison activated, responded to threat 3076 | -5/Factory | Discovered new exit (range 3) 3090 | -5/Factory | Discovered new exit (range 14) 3220 | -5/Factory | Entered another Factory area 3220 | -4/Factory | Accompanied by 1 ally 3220 | -4/Factory | Evolved 2 slots: Utility x2 3294 | -4/Factory | Build established: Scavenger-Tank 3338 | -4/Factory | Garrison activated, responded to threat 3417 | -4/Factory | Attached CPS modules to Y-64 Sentinel 3420 | -4/Factory | Attached CPS modules to Y-64 Sentinel 3721 | -4/Factory | Lost 3 parts (1n2u) 4344 | -4/Factory | Lost 3 parts (1n1u1w) 4553 | -4/Factory | Discovered new exit (range 14) 4585 | -4/Factory | System corruption reached 10% 4587 | -4/Factory | Entered Research 4587 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 4865 | -3/Research | Lost 4 parts (2n2u) 5111 | -3/Research | Destroyed 11 combat bots 5219 | -3/Research | Build established: Scavenger-Gunner 5308 | -3/Research | Destroyed 7 combat bots 5353 | -3/Research | Lost 15 parts (1p7n2u5w) 5523 | -3/Research | Fabricated Adv. Heavy Siege Treads (x1) 5696 | -3/Research | System corruption reached 10% 5727 | -3/Research | Crushed by falling debris 5758 | -3/Research | Lost 4 parts (1p3u) 5943 | -3/Research | Core integrity fell below 50% 6006 | -3/Research | Found Prototype Device 6006 | -3/Research | Identified Exp. Thermal Shield 6061 | -3/Research | Found Gamma Bomb Array 6156 | -3/Research | Lost 4 parts (2n2w) 6303 | -3/Research | System corruption reached 30% 6304 | -3/Research | Core integrity fell below 20% 6330 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06302_ Imp. Heavy Treads destroyed. 06304_ Thunder Hammer destroyed. 06304_ P-80 Master knocked back. 06306_ Seismic Detector destroyed. 06307_ P-80 Master resets P-80 Master, system corruption cleaned. 06309_ Destroyed Adv. Target Analyzer. 06309_ Destroyed Gamma Rifle. 06309_ P-80 Master system corrupted by crushing effect. 06309_ P-80 Master knocked back. 06309_ P-80 Master resets P-80 Master, system corruption cleaned. 06310_ Door malfunctions. 06315_ Mak. Hammer destroyed. 06322_ P-80 Master resets P-80 Master, system corruption cleaned. 06326_ System corrupted: Component data lost. 06327_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????########### # ] #???????????????????? | | ????# %= # # = #???????????????????? | | ????# [ # # """#???????????????????? | | ????#= # # """#???????????????????? | | ???##%= ! ! # " [ """#???????????????????? | | ???# ! %# " #???????????????????? | | ???## ! =/ / #???????????????????? | | ????# ! %# ###########???????????????????? | | ????# ! # # #???????????????????? | | ????########### %" #???????????????????? | | ???????# %" """"" #???????????????????? | | ???????# # ""T"" #???????????????????? | | ???????# / #???????????????????? | | ???????# % # p #???????????????????? | | #####??# # p /#???????????????????? | | """??# """o # ! #???????????????????? | | """ ?# """ ###p#;#####???????????????????? | | """ ?# """ %% #??????????????????????? | | # #??????????????????????? | | ! # #??#######?????????????? | | + #? ??????????????? | | # ###+###### #? ??????????????? | | # #????????# # """ "??????????????? | | ######## #????????# # """ "??????????????? | | #????????# + """ "??????????????? | | #????????# @# ???????????? | | #????????# + #?????????? | | #????????# #? ! #?????????? | | #????? ??#### #? #?????????? | | #?? ????????# #?? #?????????? | | #???????????# #??" F" * #?????????? | | #???????????# #???""" #?????????? | | #???????????#+#???#### ####??????????? | | #?????????????????????##?????????????? | | +????????????????????????????????????? | | #????????????????????????????????????? | | #???? ???????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ######## #????????????????????????????????????? | | ?# # #?? ?????????????????????????????????? | | ?# # #?? ?????????????????????????????????? | | ?# # +????????????????????????????????????? | | ?# # #????"???????????????????????????????? | | ?# # #????????????????????????????????????? | | ?# # #????????????????????????????????????? | | ## # #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 40 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1210 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 25 Resistance: TH 30 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Armor Integrity Analysis 40 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Siege Treads | x1 | -3/Research | Preloaded Repaired ---------- Nothing Studied --------- Hardcell Cannon | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonMomentumScanner Manual? 0 Play Time 01:13:08 Cumulative 231.5 hours Start 2026.07.23 @ 12:31:43 End 2026.07.24 @ 08:58:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 311 Rogue 311 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 77 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53ae74e9-3a86-4e3f-afbd-635ec6b20a9d