Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 01:26:45 Player: yota99 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2191) 2191 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6196 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 267/300 Energy 39/100 System Corruption 4% Temperature Cool (48) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Improved Ion Engine Tractor Beam Heavy EM Pulse Gun Improved EM Pulse Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Matter Pod Structural Scanner Targeting Computer Kinecellerator Hardened Medium Armor Plating Reflective Plating > --- WEAPON ----------- Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Improved Deuterium Engine Light Treads Light Treads Improved Treads Improved Treads Improved Treads Cooling System Disposable Heat Sink Hardened Medium Armor Plating Tractor Beam Heavy EM Pulse Gun Improved EM Pulse Cannon Improved EM Pulse Cannon High-powered Shotgun Rocket Launcher Datajack [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Battle Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 83 | 6 8 10 14 11 17 4 1 12 Power 10 | 1 1 2 2 1 1 1 . 1 Engine 9 | 1 1 1 2 1 1 1 . 1 Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 1 3 2 1 2 2 1 1 1 Treads 12 | . 2 2 1 2 2 1 1 1 Leg 2 | 1 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 2 3 6 6 5 1 . 3 Device 13 | 1 . 1 4 3 2 1 . 1 Storage 4 | 1 1 1 . 1 . . . . Processor 3 | . . 1 . . 2 . . . Hackware . | . . . . . . . . . Protection 8 | . 1 . 2 2 1 . . 2 Artifact . | . . . . . . . . . Weapon 31 | 2 2 3 5 2 9 1 . 7 Energy Gun 2 | 1 . . . . 1 . . . Energy Cannon 14 | . 2 2 3 2 3 . . 2 Ballistic Gun 9 | 1 . . . . 4 1 . 3 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 2 . 1 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 1 | . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 4 | . . . . . . . . 4 Parts Lost 36 | . 4 2 2 1 6 . . 21 Power 5 | . 1 1 . 1 . . . 2 Propulsion 4 | . . 1 . . . . . 3 Utility 15 | . 1 . 1 . 4 . . 9 Weapon 12 | . 2 . 1 . 2 . . 7 Highest Loss Streak 21 | . 3 1 1 1 4 . . 21 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 94 98 98 97 93 99 100 81 Engine 7 | . 14 9 5 6 7 6 7 4 Treads 14 | . 4 21 18 15 15 15 15 10 Leg 2 | . 22 . . . . . . . Device 14 | . 2 11 18 23 15 14 15 12 Storage 13 | . 14 10 9 12 15 15 15 13 Processor 13 | . . 11 9 7 16 23 23 20 Protection 9 | . 10 11 16 15 7 7 7 6 Energy Gun 1 | . 10 . . . . . . . Energy Cannon 9 | . 4 21 15 15 7 2 . . Ballistic Gun 6 | . 10 . . . 6 12 15 10 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 13 50 54 63 75 75 70 65 65 Greatest Support 56 | 10 40 43 45 56 56 43 46 46 Greatest Overweight (x) 2 | 1 2 1 1 1 1 1 1 1 Average Overweight (x) 1 | . 1 . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 19 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 19 18 18 18 Average Carried 16 | 4 13 17 19 18 16 17 17 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 5 20 19 17 19 18 18 17 7 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1292 | 264 104 127 146 347 274 30 . . Remotely 303 | 10 5 . . 288 . . . . Salvage Created 2090 | 56 266 439 333 430 525 . . 41 Parts 112 | 5 17 24 21 20 20 1 . 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 40 | . . . . . 34 . . 6 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 54 | . 8 11 13 5 14 1 . 2 Guns 14 | . 6 . . . 5 1 . 2 Cannons 34 | . 2 11 9 5 7 . . . AOE 6 | . . . 4 . 2 . . . Classes Destroyed 13 | 1 3 3 2 2 1 1 . . Worker 1 | . . . . 1 . . . . Builder 2 | . . . 2 . . . . . Tunneler 1 | . 1 . . . . . . . Recycler 3 | 1 . 1 . 1 . . . . Operator 1 | . . 1 . . . . . . Watcher 3 | . . 1 1 1 . . . . Swarmer 11 | . 3 3 3 . . . . 2 Grunt 29 | . 5 6 8 2 8 . . . Brawler 1 | . . . . . 1 . . . Sentry 5 | . . 2 1 2 . . . . Hunter 2 | . . . 1 . 1 . . . Programmer 1 | . . . . 1 . . . . Thief 1 | . . . . . . 1 . . Wasp 3 | . . . . . 3 . . . Thug 1 | . . . . . 1 . . . Best Kill Streak 6 | 1 3 4 6 2 4 1 . 2 Combat Bots Only 5 | . 3 3 5 2 4 1 . 2 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 6314 | . 589 582 682 604 1427 146 . 2284 Core 993 | . 113 109 58 81 198 19 . 415 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 39 | . 14 8 17 . . . . . Regen/Repaired (Parts) 368 | . . 368 . . . . . . Core Remaining (%) 78 | 100 54 72 89 . . . . . Volleys Fired 208 | 4 37 44 31 28 41 10 . 13 Largest 2 | 2 2 2 2 2 2 2 . 2 Hottest 129 | 60 60 120 120 129 128 94 . 69 Shots Fired 365 | 8 61 71 62 54 74 20 . 15 Gun 117 | 8 56 . . . 26 18 . 9 Cannon 212 | . 5 68 38 54 44 2 . 1 Launcher 31 | . . 3 24 . 4 . . . Special 5 | . . . . . . . . 5 Kinetic 87 | 4 32 . . . 24 18 . 9 Thermal 230 | 4 29 68 38 51 40 . . . Explosive 31 | . . 3 24 . 4 . . . Electromagnetic 12 | . . . . 3 6 2 . 1 Robot Hit Streak 22 | 1 9 16 6 8 13 22 . 12 Robot Miss Streak 6 | 2 4 6 3 3 5 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 227 | 3 37 36 32 36 54 17 . 12 Core Hits 125 | 2 16 17 33 17 29 6 . 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5364 | 58 388 848 1492 718 1391 309 . 160 Guns 1096 | 58 300 . . . 348 260 . 130 Cannons 2621 | . 88 719 333 700 702 49 . 30 Explosions 1629 | . . 129 1159 . 341 . . . Melee . | . . . . . . . . . Ramming 18 | . . . . 18 . . . . Kinetic 905 | 24 157 . . . 334 260 . 130 Thermal 2618 | 34 231 719 357 650 627 . . . Explosive 1605 | . . 129 1135 . 341 . . . Electromagnetic 218 | . . . . 50 89 49 . 30 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 . . . . 4 Average Corruption 1 | . . . 1 . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . 1 . . . . . Matter Fused 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 26 | . . 11 2 . 13 . . . Projectiles 24 | . . 11 . . 13 . . . Explosions 2 | . . . 2 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 109 | . . . 56 . 53 . . . Shots 6 | . . . 4 . 2 . . . Rammed 3 | . . . . 2 . . . 1 Targets Rammed 3 | . . . . 2 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 354 | 20 118 193 274 199 354 22 . 65 Average Temperature 87 | 15 41 72 111 108 124 7 . 41 Received Heat Transfer 2427 | . 273 189 351 285 675 . . 654 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . 2 1 4 1 . . . Heat Transferred 5260 | 75 510 1517 753 1258 1147 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 359 | 5 135 340 359 232 . . . . Initial 163 | . 3 5 32 163 . . . . Average 112 | 1 44 166 120 145 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 74 | 100 100 49 76 68 . . . . Level 1 25 | . . 50 23 31 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 2 3 2 . . . . Investigation 4 | . 1 . 2 1 . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 2 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 5 | . . 2 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 12 17 21 7 21 3 . 12 Peak Tracking Total 11 | . 3 4 5 3 7 3 . 11 Tactical Retreats 3 | . 1 . . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 7 | . . 2 4 1 . . . . Max in Single Turn 2 | . . 1 2 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 15 | . 2 2 3 4 . . 4 . Terminals 7 | . 1 1 2 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 58 | . 9 3 8 9 . . 29 . Successful 51 | . 9 3 3 7 . . 29 . Failed 7 | . . . 5 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . 2 . . . . . . . Terminals 13 | . 2 1 5 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . Recycling Units 14 | . 7 . 3 4 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 36 | . 2 1 . 4 . . 29 . Record 11 | . . . . . . . 11 . Part Schematic 11 | . . . . . . . 11 . Robot Schematic 4 | . . . . . . . 4 . Prototype ID Bank 4 | . . . . 1 . . 3 . Branch Access Points 1 | . . . . 1 . . . . Alert Level 2 | . 1 . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . Dispatch Records 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 13 | . 7 . 3 3 . . . . Recycle Component 2 | . 1 . . 1 . . . . Process 4 | . 2 . 1 1 . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 5 | . 2 . 2 1 . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 3 3 . . . . Full Trace Events 3 | . . . 2 1 . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled 2 | . 1 . . 1 . . . . Recycled Matter 234 | . 75 . 142 17 . . . . Retrieved Matter 234 | . 75 . 142 17 . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . . 2 Robot Hacks Applied 6 | . . . . . . . . 6 parse_system 6 | . . . . . . . . 6 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 Total Damage 46 | . . . . . . . . 46 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6639 | 155 830 833 619 776 2059 846 358 163 Spaces Moved 2420 | 77 276 270 205 271 789 337 149 46 Core 14 | 14 . . . . . . . . Treads 2116 | . 49 270 205 271 789 337 149 46 Legs 290 | 63 227 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 190 160 232 232 240 240 240 240 Average Speed 237 | 159 250 238 233 234 240 240 240 240 Slowest Speed 260 | 190 260 240 240 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 32 25 25 8 84 54 75 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . 3 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 182 | . . 18 133 . 31 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 182 | . . 18 133 . 31 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 2964 | 103 368 390 285 355 878 356 150 79 Wait 101 | 6 9 32 11 28 10 . . 5 Move 2412 | 76 275 269 204 270 788 336 148 46 Hop . | . . . . . . . . . Pick Up 102 | 11 30 27 10 11 9 4 . . Fast Attach . | . . . . . . . . . Attach 48 | 6 7 5 7 4 6 2 . 11 Detach 2 | . . . 1 . . . . 1 Swap 35 | . 1 5 7 7 11 2 1 1 Drop 37 | . 9 8 8 5 4 2 1 . Fire 208 | 4 37 44 31 28 41 10 . 13 Melee 1 | . . . . . . . . 1 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 2 | . . . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire 15 | . . . 6 . 9 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 14) 156 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 8) 830 | -10/Materials | Lost 3 parts (1p2w) 986 | -10/Materials | Entered another Materials area 986 | -9/Materials | Evolved 2 slots: Utility x2 1658 | -9/Materials | Repaired Hcp. Storage Unit 1793 | -9/Materials | Discovered new exit (range 12) 1819 | -9/Materials | Entered another Materials area 1819 | -8/Materials | Evolved 2 slots: Utility x2 2300 | -8/Materials | Discovered new exit (range 16) 2438 | -8/Materials | Entered Factory 2438 | -7/Factory | Evolved 2 slots: Utility x2 2835 | -7/Factory | Identified exit to Lower Caves 3214 | -7/Factory | Entered Lower Caves 3347 | -7/Lower Caves | Lost 4 parts (3u1w) 4128 | -7/Lower Caves | Ambushed by wild Derelicts 4367 | -7/Lower Caves | Encountered a Warlord checkpoint 4533 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4953 | -7/Lower Caves | Discovered new exit (range 6) 5173 | -7/Lower Caves | Build established: Scavenger-Mutant 5217 | -7/Lower Caves | Identified exit to Lower Caves 5273 | -7/Lower Caves | Entered another Lower Caves area 5470 | -7/Lower Caves | Learned Factory non-interactive machine intel 5876 | -7/Lower Caves | Build established: Mutant 6011 | -7/Lower Caves | Discovered new exit (range 13) 6056 | -7/Lower Caves | Learned Factory security intel 6116 | -7/Lower Caves | Identified exit to Data Miner 6119 | -7/Lower Caves | Entered Data Miner 6119 | -7/Data Miner | Discovered new exit (range 6) 6165 | -7/Data Miner | Met Data Miner 6256 | -7/Data Miner | Learned location of Section 7 (-2) 6256 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6292 | -7/Data Miner | Received God Mode back door access code from Data Miner 6474 | -7/Data Miner | Identified exit to Proximity Caves 6477 | -7/Data Miner | Entered Proximity Caves 6497 | -6/Proximity Caves | Learned Factory terminal intel 6503 | -6/Proximity Caves | Escorted by Enhanced Grunt 6581 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6585 | -6/Proximity Caves | Core integrity fell below 50% 6615 | -6/Proximity Caves | Core integrity fell below 20% 6640 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06620_ S-27 Virus destroyed. 06622_ Structural Scanner destroyed. 06623_ S-27 Virus destroyed. 06623_ Switching to secondary target: G-50 Soldier. 06623_ Imp. Deuterium Engine destroyed. 06624_ VTOL Module fries itself beyond repair. 06624_ Battle Rifle destroyed. 06625_ VTOL Module fries itself beyond repair. 06628_ Battle Rifle destroyed. 06629_ Lgt. Nuclear Core fries itself beyond repair. 06629_ Slammed into G-50 Soldier. 06629_ Targeting Computer broken. 06629_ Destabilizing: Short circuit. 06633_ Mak. Armor Plating destroyed. 06635_ Autogun fries itself beyond repair. 06635_ Broken Targeting Computer destroyed. 06635_ G-50 Soldier destroyed. 06636_ VTOL Module fries itself beyond repair. 06638_ Mak. Terrain Scan Processor destroyed. 06639_ Imp. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###################????????? | | ??????????????????????###################????????? | | ??????????????????????## g% ##????????? | | ??????????????????????## =g%= ##????????? | | ??????????????????????##%@########### ##????????? | | ??????????????????????## #"""""""""# ##????????? | | ??????????????????###?## #" T + ##????????? | | ??????????????????## ?## #" # ##????????? | | ??????????????????## #gg# # ##????????? | | ??????????????????### + + ##????????? | | ???????????????????### # !!# ####### ??? | | ???????????????????#### #"""" =*%# #########?? | | ???????????????? ?#### #"""" !=+ ##?? | | ???????????????? ## #"""" """"# ###### ##?? | | ???????????????? ########### ###### ?? | | ????????????????? ##????????? | | ?????????????????? ### ##????????? | | ????????????????? ## ###????????? | | ??????????????# ## ###????????? | | ??????????????#### ??? ### #### ##?????????? | | ??????????????#####??? ## ##### ##?????????? | | ????????????????????## ?## # ##### ##?????????? | | ????????????????????## ?## ## ##?## ##?????????? | | ????????????????????## ## ##?## ##?????????? | | ??????????????????????### #### ##?## ##?????????? | | ??????????????????????### #### ##??? ##?????????? | | ???????????????????????## ??## ##??? ##?????????? | | ???????????????????????## ??## ##??? ???????????? | | ????????????????????????????## ##??? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 135 Base Temperature (-) 100 Armor Coverage 375 Resistance: TH 10 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control The Oracle Challenges ------------ None Game ------ Seed NodeThermicMediator Manual? 0 Play Time 00:50:47 Cumulative 9.4 hours Start 2023.01.04 @ 00:35:20 End 2023.01.04 @ 01:26:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de62180c-a054-4c4a-b913-385fc54694ca