Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.13 @ 23:18:19 Player: monistgf Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (5524) 5524 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 11847 Bonus ------- High Alert Combat Kills 73 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- High-capacity Storage Unit Gravity Neutralizer Improved Sensor Array Advanced Sensor Array Long-range Terrain Scanner Nanoactuators Nanoactuators Improved Transmission Jammer Advanced ECM Suite Cloaking Device Sensor Drone Bay (20/20) Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Nanoactuators Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Power Sword Ionic Axe Spear Force Lance > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg High-capacity Storage Unit Gravity Neutralizer Improved Sensor Array Long-range Terrain Scanner Improved Melee Analysis Suite Advanced ECM Suite Cloaking Device Sensor Drone Bay Improved Proton Missile Launcher Fusion Bomb Launcher [Rating: 117] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . . . 1 . 1 . . 1 Utility 9 | . . . . 1 2 1 2 2 1 Weapon 2 | . . 2 . . . . . . . Parts Attached 230 | . 9 12 19 32 49 21 30 9 49 Power 13 | . 1 2 1 2 3 . 1 . 3 Engine 9 | . 1 2 1 2 2 . 1 . . Core 1 | . . . . . 1 . . . . Reactor 3 | . . . . . . . . . 3 Propulsion 46 | . 1 3 6 8 4 3 9 . 12 Treads 7 | . . . . 3 4 . . . . Leg 37 | . 1 3 6 5 . 1 9 . 12 Wheel 2 | . . . . . . 2 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 123 | . 3 2 7 7 32 17 17 8 30 Device 93 | . 1 1 3 3 28 13 15 6 23 Storage 5 | . 1 . . 1 2 . . 1 . Processor 8 | . 1 . . . 1 2 1 1 2 Hackware . | . . . . . . . . . . Protection 17 | . . 1 4 3 1 2 1 . 5 Artifact . | . . . . . . . . . . Weapon 48 | . 4 5 5 15 10 1 3 1 4 Energy Gun 9 | . . . . 5 3 . . . 1 Energy Cannon 2 | . . . . 2 . . . . . Ballistic Gun 13 | . 2 5 3 1 2 . . . . Ballistic Cannon 5 | . . . . 5 . . . . . Launcher 4 | . 2 . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon 10 | . . . 1 2 3 1 2 . 1 Piercing Weapon 3 | . . . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 3 1 2 . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . 6 Parts Lost 49 | . 1 2 4 7 . 1 5 1 28 Power 5 | . 1 1 . . . . 1 . 2 Propulsion 13 | . . 1 1 2 . . . . 9 Utility 13 | . . . 1 . . . 3 . 9 Weapon 18 | . . . 2 5 . 1 1 1 8 Highest Loss Streak 15 | . 1 2 3 3 . 1 1 1 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 89 99 95 93 99 86 95 98 96 Engine 6 | . 14 11 11 9 6 6 5 5 2 Treads 4 | . . . . 2 21 1 . . . Leg 14 | . 28 21 22 22 . . 14 21 21 Wheel 2 | . . . . . . 12 3 . . Device 12 | . 4 1 2 5 14 13 18 21 17 Storage 6 | . 14 11 11 9 7 6 5 5 4 Processor 10 | . . . . . 7 12 17 21 22 Protection 6 | . . 9 7 12 7 6 3 5 4 Energy Gun 4 | . 2 . . 17 13 . . . . Ballistic Gun 7 | . 21 43 30 2 5 . . . . Ballistic Cannon 2 | . . . . 9 3 . . . . Impact Weapon 4 | . . . . . 2 13 11 7 1 Slashing Weapon 5 | . . . . . 3 13 8 5 6 Piercing Weapon 2 | . . . . . . . 1 5 9 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 10 20 29 40 56 57 58 60 74 73 Greatest Support 105 | 20 20 20 26 44 66 68 66 66 105 Greatest Overweight (x) 7 | . . 2 1 2 1 2 1 1 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 15 20 15 15 15 15 Average Capacity 14 | . 9 10 10 14 15 15 15 15 15 Most Carried 15 | . 10 10 10 15 15 15 15 15 15 Average Carried 13 | . 9 9 9 13 14 14 14 14 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Final Carried 15 | 6 8 10 10 15 15 15 15 15 12 Class Distribution -------------------- 26% | Mutant 25% | Assassin 12% | Scavenger-Tank 10% | Tank 7% | Scavenger-Skirmisher 6% | Scavenger-Mutant 6% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Assassin | -4/Factory Scavenger-Assassin | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 3475 | 200 116 431 187 806 708 229 302 55 441 Remotely . | . . . . . . . . . . Salvage Created 6494 | . 143 723 186 830 810 423 1535 161 1683 Parts 269 | . 16 39 12 44 47 6 37 7 61 Haulers Intercepted 7 | . . 3 . 3 . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 113 | . 8 14 6 16 19 8 21 3 18 Melee 41 | . . . . . 1 7 12 3 18 Guns 39 | . 3 14 3 7 12 . . . . Cannons 14 | . . . . 9 5 . . . . AOE 8 | . 5 . 3 . . . . . . Classes Destroyed 14 | . 3 5 . 4 1 . . . 1 Worker 3 | . . . . 1 . 1 . . 1 Builder 4 | . 2 . . . 1 . . . 1 Tunneler 1 | . . . . . . . . . 1 Hauler 7 | . . 3 . 3 . . 1 . . Recycler 10 | . . 1 . 3 1 . 3 . 2 Operator 1 | . . . . 1 . . . . . Watcher 7 | . . 1 . 3 1 1 . . 1 Swarmer 26 | . 6 4 . 4 7 . 4 . 1 Grunt 46 | . 2 6 5 4 5 2 14 . 8 Brawler 2 | . . . . 1 . . . . 1 Duelist 6 | . . 2 1 . . . 1 . 2 Sentry 17 | . . 2 . 4 4 5 1 . 1 Hunter 5 | . . . . 3 . . . . 2 Programmer 11 | . . . . . 3 1 1 3 3 Best Kill Streak 7 | . 4 6 3 4 6 2 7 2 4 Combat Bots Only 6 | . 3 6 3 4 5 2 6 2 4 Max Kills in Single Turn 2 | . 2 2 1 1 2 1 2 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 . 1 . . . . . . Melee 1 | . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Damage Taken 10730 | . 271 733 566 1049 943 1169 1000 246 4753 Core 2089 | . 88 58 192 113 54 162 121 . 1301 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 327 | . . . . 14 . . . . 313 Core Remaining (%) 79 | 100 64 . 37 79 92 80 87 100 . Volleys Fired 183 | . 17 46 25 62 32 . . . 1 Largest 4 | . 2 4 3 4 4 . . . 1 Hottest 234 | . 40 83 63 233 234 . . . 43 Shots Fired 508 | . 29 180 56 128 114 . . . 1 Gun 413 | . 26 180 52 60 95 . . . . Cannon 87 | . . . . 68 19 . . . . Launcher 8 | . 3 . 4 . . . . . 1 Special . | . . . . . . . . . . Kinetic 380 | . 26 180 52 71 51 . . . . Thermal 112 | . . . . 49 63 . . . . Explosive 7 | . 3 . 4 . . . . . . Electromagnetic 9 | . . . . 8 . . . . 1 Robot Hit Streak 19 | . 13 19 9 13 12 . . . 9 Robot Miss Streak 8 | . 2 5 5 8 5 . . . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 6 | . . 5 . 1 . . . . . Max Gunslinging Chain 2 | . . 2 . 1 . . . . . Shots Hit Robots 556 | . 23 104 33 98 77 64 49 13 95 Core Hits 259 | . 14 37 12 71 49 12 16 4 44 Critical Kills 5 | . . . 1 . . 1 3 . . Critical Parts Destroyed 22 | . . . . . 2 6 14 . . Critical Strikes 43 | . . . 1 1 4 9 17 2 9 Burn 2 | . . . . 1 1 . . . . Destroy 1 | . . . 1 . . . . . . Blast 1 | . . . . . 1 . . . . Smash 26 | . . . . . 2 7 17 . . Sever 8 | . . . . . . 2 . . 6 Impale 5 | . . . . . . . . 2 3 Melee Attacks 297 | . . . . 2 6 83 70 16 120 Impact 114 | . . . . . 4 54 51 3 2 Slashing 123 | . . . . 2 2 29 17 4 69 Piercing 60 | . . . . . . . 2 9 49 Sneak Attacks 13 | . . . . 1 . 1 4 . 7 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks 90 | . . . . . 1 33 18 4 34 Damage Inflicted 16066 | . 505 1127 585 1623 1697 2459 2512 575 4983 Guns 3544 | . 147 1124 307 658 1308 . . . . Cannons 1122 | . . . . 893 229 . . . . Explosions 1016 | . 358 . 278 . . . . . 380 Melee 10361 | . . . . 58 155 2459 2512 575 4602 Ramming 23 | . . 3 . 14 5 . . . 1 Kinetic 3206 | . 147 1124 307 898 730 . . . . Thermal 1413 | . . . . 606 807 . . . . Explosive 973 | . 358 . 278 . . . . . 337 Electromagnetic 90 | . . . . 47 . . . . 43 Impact 3993 | . . . . . 112 1623 2049 112 97 Slashing 4647 | . . . . 58 43 836 408 197 3105 Piercing 1721 | . . . . . . . 55 266 1400 Highest Corruption 15 | . . . . . 2 1 1 1 15 Average Corruption 1 | . . . . . 1 1 1 1 1 Corruption Purged 3 | . . . . . 2 . 1 . . Corruption Blocked 15 | . . . . . . . . . 15 Effects 10 | . . . . . 3 1 3 . 3 Matter Fused 4 | . . . . . 1 . 3 . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 2 | . . . . . 1 . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Alerts 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1814 | . 65 . . . 77 312 972 61 327 Projectiles 2 | . . . . . 2 . . . . Explosions 65 | . 65 . . . . . . . . Melee 1747 | . . . . . 75 312 972 61 327 Knockbacks 19 | . . . . 10 . 1 7 . 1 Impact 9 | . . . . . . 1 7 . 1 Kinetic 10 | . . . . 10 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 206 | . 64 . 25 . . . . . 117 Shots 6 | . 1 . 3 . . . . . 2 Rammed 2 | . . . . . 1 . . . 1 Targets Rammed 5 | . . 2 . 1 1 . . . 1 Kicked 3 | . . 2 . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 361 | . 12 276 89 324 361 . . . 27 Average Temperature 87 | . 8 63 39 113 105 . . . 11 Received Heat Transfer 2208 | . 90 186 90 288 159 357 297 . 741 Effects 5 | . . 1 . 1 3 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 2 | . . 1 . 1 . . . . . Interference 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 21 | . . . . . 2 4 15 . . Impact Corruptions 48 | . . . . . 2 14 30 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . 3 3 . . . . Heat Transferred 3101 | . . . . 1369 1732 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 615 | . 282 615 195 363 348 232 287 119 345 Initial 142 | . . 118 63 76 105 142 75 79 15 Average 163 | . 110 315 173 159 219 133 164 57 91 Maximum Alert Level 2 | . 1 2 . 1 1 1 1 . 1 Low Security (%) 67 | . 89 23 100 54 39 89 67 100 88 Level 1 29 | . 10 44 . 45 60 10 32 . 11 Level 2 3 | . . 31 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 . . 1 6 4 2 2 3 Investigation 5 | . 1 . . . 2 1 1 . . Extermination 9 | . . . . . 2 2 1 2 2 Reinforcement 5 | . 1 . . . 2 1 . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 10 | . . 1 . 3 2 1 . . 3 Communications Jammed 42 | . . . . . 8 . . . 34 Distress Signals 42 | . . . . . 8 . . . 34 Times Spotted 202 | . 9 24 7 34 28 17 25 4 54 Peak Tracking Total 11 | . 3 8 3 5 6 3 6 2 11 Tactical Retreats 25 | . . 5 . 1 1 6 3 . 9 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 2 | . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 5 | . 1 1 . 1 1 . . . 1 Max in Single Turn 1 | . 1 1 . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 31 | . 1 6 1 7 4 3 3 2 4 Terminals 28 | . 1 6 . 7 4 3 3 . 4 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 84 | . 4 19 1 18 11 11 9 2 9 Successful 30 | . 1 8 1 7 2 4 3 1 3 Failed 54 | . 3 11 . 11 9 7 6 1 6 Catastrophic 16 | . 1 2 . 4 3 . 2 1 3 Database Lockouts . | . . . . . . . . . . Manual 51 | . 4 12 . 10 7 8 7 . 3 Terminals 81 | . 4 19 . 18 11 11 9 . 9 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 19 | . . 7 1 4 1 2 2 . 2 Robot Analysis 3 | . . 2 . 1 . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . Open Door 1 | . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . Alert Level 6 | . . 2 . 2 . 1 1 . . Unreport Threat 2 | . . 1 . . . . . . 1 Zone Layout 3 | . . . . . 1 1 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 1 1 . 3 1 2 1 . 1 Terminals 10 | . 1 1 . 3 1 2 1 . 1 Assimilate 3 | . . . . 2 . 1 . . . Botnet 7 | . 1 1 . 1 1 1 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 29 | . 1 6 . 6 4 3 3 2 4 Full Trace Events 4 | . 1 . . . 2 . 1 . . Feedback Events 2 | . . . . . 1 . 1 . . Corruption 2 | . . . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 1 . . Highest-Rated Group 10 | . . . . . . 10 10 . . Highest-Rated Ally 10 | . . . . . . 10 10 . . Total Orders 4 | . . . 3 . . . . 1 . EXPLORE 2 | . . . 1 . . . . 1 . RETURN 2 | . . . 2 . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total 3 | . . 2 . 1 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches 5 | . . . 3 . . . . 2 . Drone Recoveries 5 | . . . 3 . . . . 2 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 8680 | . 235 863 342 1274 1467 1318 1243 611 1327 Spaces Moved 4408 | 1 112 356 135 505 669 906 760 438 526 Core 3 | . . . . . . . . . 3 Treads 765 | . . . . 61 669 35 . . . Legs 2566 | 1 112 356 135 444 . . 557 438 523 Wheels 1074 | . . . . . . 871 203 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 120 120 120 120 145 100 100 112 114 Average Speed 136 | 120 120 184 166 189 158 108 111 116 118 Slowest Speed 400 | 120 120 260 190 260 232 145 115 187 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 2 30 48 38 46 19 18 24 11 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 15 | . . . . 1 1 4 1 . 8 Terrain Destroyed 101 | . 37 . 23 2 1 4 1 . 33 Melee 15 | . . . . 1 1 4 1 . 8 Projectile 1 | . . . . 1 . . . . . AOE 85 | . 37 . 23 . . . . . 25 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Res Total 6566 | . 189 469 210 710 993 1177 1117 532 1169 Wait 1304 | . 37 45 14 65 191 176 236 62 478 Move 4399 | . 111 355 134 504 668 905 759 437 526 Hop . | . . . . . . . . . . Pick Up 112 | . 7 3 6 19 17 11 27 7 15 Fast Attach 44 | . 2 2 6 13 8 4 1 1 7 Attach 51 | . 2 4 1 4 5 3 11 2 19 Detach 21 | . 2 2 1 2 3 2 . . 9 Swap 135 | . 5 6 12 15 36 14 18 6 23 Drop 137 | . 6 4 11 23 28 17 23 7 18 Fire 183 | . 17 46 25 62 32 . . . 1 Melee 174 | . . . . 2 4 44 42 10 72 Ram 1 | . . . . . . . . . 1 Kick 3 | . . 2 . 1 . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Entered another Materials area 236 | -9/Materials | Evolved 2 slots: Weapon x2 666 | -9/Materials | Discovered new exit (range 16) 866 | -9/Materials | Build established: Scavenger-Tank 883 | -9/Materials | Identified exit to Mines 1099 | -9/Materials | Entered Mines 1180 | -9/Mines | Found the Drone Emporium 1191 | -9/Mines | Found Prototype Device 1192 | -9/Mines | Identified Sensor Drone Bay 1332 | -9/Mines | Learned location of 1 exit from Proximity Caves 1340 | -9/Mines | Discovered new exit (range 10) 1377 | -9/Mines | Core integrity fell below 50% 1414 | -9/Mines | Lost 3 parts (1n1u1w) 1421 | -9/Mines | Learned location of 1 exit from Materials 1441 | -9/Mines | Entered Materials 1441 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1442 | -8/Materials | Identified exit to Factory 1605 | -8/Materials | Lost 3 parts (3w) 1640 | -8/Materials | Build established: Scavenger-Mutant 2010 | -8/Materials | Garrison activated, responded to threat 2526 | -8/Materials | Build established: Tank 2548 | -8/Materials | Discovered exit to Factory (range 15) 2715 | -8/Materials | Entered Factory 2715 | -7/Factory | Evolved 2 slots: Utility x2 4050 | -7/Factory | Discovered new exit (range 16) 4181 | -7/Factory | Identified exit to Factory 4182 | -7/Factory | Entered another Factory area 4182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4301 | -6/Factory | Build established: Mutant 4324 | -6/Factory | Spotted B-75 Beast 4694 | -6/Factory | Discovered new exit (range 7) 4701 | -6/Factory | Identified exit to Lower Caves 5489 | -6/Factory | Discovered new exit (range 11) 5499 | -6/Factory | Identified exit to Factory 5500 | -6/Factory | Entered another Factory area 5500 | -5/Factory | Accompanied by 1 ally 5500 | -5/Factory | Evolved 2 slots: Utility x2 5761 | -5/Factory | Spotted B-75 Beast 6640 | -5/Factory | Discovered new exit (range 17) 6662 | -5/Factory | Identified exit to Factory 6743 | -5/Factory | Entered another Factory area 6743 | -4/Factory | Evolved 2 slots: Utility x2 6822 | -4/Factory | Build established: Assassin 7179 | -4/Factory | Discovered new exit (range 21) 7203 | -4/Factory | Identified exit to Research 7354 | -4/Factory | Entered Research 7354 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7535 | -3/Research | Found Fusion Bomb Launcher 8222 | -3/Research | Lost 3 parts (3u) 8256 | -3/Research | Spotted B-86 Titan 8282 | -3/Research | Cargo convoy interrupted 8530 | -3/Research | Identified exit to Research 8577 | -3/Research | Lost 6 parts (4n1u1w) 8669 | -3/Research | Core integrity fell below 50% 8674 | -3/Research | System corruption reached 10% 8676 | -3/Research | Core integrity fell below 20% 8681 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08670_ R-10 Processor collects Lgt. Ion Engine. 08671_ R-10 Processor collects Structural Scanner. 08671_ P-80 Master resets Y-72 Warden, system corruption cleaned. 08672_ Penetrated by Slug. 08672_ Slug penetrates Wall. 08672_ R-10 Processor suffers critical hit (Burn). 08672_ K-01 Serf collects debris. 08673_ Acquired Corrupted Hvy. Laser. 08673_ Integrated Corrupted Hvy. Laser (+6). 08674_ R-10 Processor collects Wheel. 08675_ Critical hit (Burn: +37). 08675_ R-10 Processor collects Terrain Scanner. 08675_ K-01 Serf collects debris. 08675_ P-80 Master resets B-74 Champion, system corruption cleaned. 08676_ Hvy. Laser destroyed. 08677_ Knocked back. 08677_ Terminal disabled. 08678_ P-80 Master resets Y-72 Warden, system corruption cleaned. 08680_ K-01 Serf collects debris. 08680_ R-10 Processor collects Corrupted Lgt. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #####+####################+########## ??????????? | | ??????????? | | ?????????? | | ?????????? | | ?????????? | | #####+##### #### % #####+#####?????????????????? | | ?# # # %k | ##########????????? | | ?# !# # R Rg # #?????##+# | | ?# %"""" # # t g @ = # ###### | | ## ""R" #*# gp b # # | | %+ %"" " ;% Y ! # " T | | ## # # """ # | | ?# ! #%# "T"" # """ ### ## | | ?# #%# ] """"" !# """ #?# #??? # | | ?# #*# p #################?#+#????? | | ?##########!## #???????????????? #????? | | ??????????# # p= ??????????????# +????? | | ??????????# # ??????????????# #????? | | ??????????# # ! = #?????????????# #????? | | ??????????# # !! w #?????????????# #????? | | ??????????# # ! ] #?????????????######????? | | ##+########%###########+##???????????????????????? | | % ????????????????? | | ????????????????? | | ????????????????? | | ?????????????????? | | ###################### """ ?????????????????? | | ????????????????????????? ""?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 50 Evasion (%) 60 Melee Accuracy 22 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartBladeMicrothruster Manual? 0 Play Time 02:03:04 Cumulative 104.1 hours Start 2023.10.13 @ 19:09:02 End 2023.10.13 @ 23:18:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6e35876-1cda-44de-b4a1-26920a97a982