Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.04 @ 14:31:50 Player: vulgartooth Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (3042) 3042 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 6907 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/850 Matter 143/300 Energy 444/450 System Corruption 7% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Energy Well > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Medium Matter Pod (100) System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Wheel > --- UTILITY ---------- Large Storage Unit Energy Well Hardlight Generator Hardlight Generator > --- WEAPON ----------- Shock Rifle Gatling Laser Heavy Plasma Cannon Light Assault Rifle Autogun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Medium Matter Pod Particle Gun Flak Gun Mace [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . . 1 . 1 . Weapon 3 | . . . 1 . 1 1 . Parts Attached 96 | 6 6 2 16 6 23 35 2 Power 22 | 1 1 1 2 3 7 7 . Engine 18 | 1 1 1 2 2 6 5 . Core 4 | . . . . 1 1 2 . Reactor . | . . . . . . . . Propulsion 21 | 2 1 1 5 1 5 5 1 Treads 10 | . . . 2 1 3 3 1 Leg 2 | . . . . . 2 . . Wheel 9 | 2 1 1 3 . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 2 . 3 1 4 10 . Device 8 | . . . 2 1 1 4 . Storage 8 | 1 2 . . . 2 3 . Processor 4 | . . . 1 . 1 2 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 32 | 2 2 . 6 1 7 13 1 Energy Gun 9 | 2 1 . . . 1 4 1 Energy Cannon 10 | . . . 4 1 3 2 . Ballistic Gun 9 | . 1 . 2 . 2 4 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 56 | . 2 . 4 1 21 17 11 Power 11 | . 1 . . 1 5 2 2 Propulsion 16 | . . . 3 . 7 4 2 Utility 9 | . . . . . 3 3 3 Weapon 20 | . 1 . 1 . 6 8 4 Highest Loss Streak 11 | . 1 . 4 1 9 7 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 83 87 85 99 76 79 59 Engine 8 | . 7 2 11 12 8 9 10 Core 2 | . . . . 4 4 3 . Treads 11 | . . . 19 27 15 8 9 Wheel 7 | . 28 28 1 . . 3 . Device 4 | . . . 3 18 4 3 11 Storage 14 | . 19 28 13 9 13 10 12 Processor 2 | . . . 5 . . 4 . Protection 1 | . . . . . . 2 . Energy Gun 7 | . 17 14 1 . . 11 . Energy Cannon 10 | . . . 28 27 19 . . Ballistic Gun 7 | . 10 14 1 . 4 10 9 Slashing Weapon 1 | . . . . . . 4 . Naked Turns . | . . . . . . . . Heaviest Build 76 | 12 27 30 49 54 62 76 60 Greatest Support 88 | 20 20 20 44 66 88 70 50 Greatest Overweight (x) 11 | . 1 1 2 . 11 7 8 Average Overweight (x) 1 | . . 1 . . . 3 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 14 14 Most Carried 15 | 4 8 11 15 14 15 15 6 Average Carried 10 | 2 5 9 11 11 12 9 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 14 | 4 7 11 14 14 9 6 5 Class Distribution -------------------- 28% | Mutant 22% | Gunner 19% | Scavenger-Tank 16% | Scavenger-Gunner 6% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Ext Matter Collected 1813 | 251 69 126 274 48 427 575 43 Remotely . | . . . . . . . . Salvage Created 3159 | . 322 78 535 605 680 855 84 Parts 162 | . 26 7 31 30 28 40 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Combat Hostiles Destroyed 72 | . 10 5 11 13 17 14 2 Melee 5 | . . . 1 2 2 . . Guns 29 | . 10 5 3 . . 10 1 Cannons 33 | . . . 7 11 14 1 . AOE 3 | . . . . . . 2 1 Classes Destroyed 13 | . 4 . 2 1 4 2 . Worker 4 | . 1 . . 1 . 2 . Builder 2 | . . . 1 . 1 . . Recycler 1 | . . . . . . 1 . Watcher 7 | . 2 . . 1 2 2 . Swarmer 15 | . 6 5 . 3 . 1 . Grunt 30 | . 4 . 8 8 7 2 1 Brawler 2 | . . . . 1 . 1 . Duelist 3 | . . . . . 1 1 1 Sentry 10 | . . . 3 1 1 5 . Demolisher 2 | . . . . . 2 . . Hunter 1 | . . . . . 1 . . Programmer 4 | . . . . . . 4 . Assembled 5 | . . . . . 5 . . Best Kill Streak 7 | . 7 3 3 6 6 3 1 Combat Bots Only 5 | . 4 3 3 5 5 3 1 Max Kills in Single Turn 3 | . 1 1 2 2 2 3 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Ext Damage Taken 7644 | . 358 81 385 602 2583 2308 1327 Core 1670 | . 74 18 47 69 602 282 578 Absorbed by Shields 268 | . . . . . . 16 252 Regen/Repaired (Parts) 32 | . . . 32 . . . . Core Remaining (%) 70 | 100 . 63 88 87 14 . . Volleys Fired 170 | . 30 8 23 23 32 51 3 Largest 5 | . 2 2 3 3 4 5 2 Hottest 263 | . 80 60 180 180 240 263 51 Shots Fired 491 | . 60 16 65 69 94 180 7 Gun 299 | . 60 16 20 . 23 173 7 Cannon 192 | . . . 45 69 71 7 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 163 | . 20 8 12 . 20 96 7 Thermal 270 | . . . 45 69 74 82 . Explosive . | . . . . . . . . Electromagnetic 58 | . 40 8 8 . . 2 . Robot Hit Streak 14 | . 5 3 6 7 9 14 9 Robot Miss Streak 9 | . 2 5 4 4 3 9 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 287 | . 33 7 33 39 49 117 9 Core Hits 164 | . 18 5 17 23 32 59 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 3 | . 1 . . . . 1 1 Burn 1 | . . . . . . 1 . Corrupt 1 | . 1 . . . . . . Smash 1 | . . . . . . . 1 Melee Attacks 10 | . . . . . . 2 8 Impact 8 | . . . . . . . 8 Slashing 2 | . . . . . . 2 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6013 | . 405 71 604 1046 1199 2430 258 Guns 2440 | . 405 71 122 . 165 1563 114 Cannons 2529 | . . . 461 953 1013 102 . Explosions 676 | . . . . . . 676 . Melee 229 | . . . . . . 89 140 Ramming 139 | . . . 21 93 21 . 4 Kinetic 1166 | . 125 27 59 . 150 691 114 Thermal 3448 | . . . 461 953 1028 1006 . Explosive 612 | . . . . . . 612 . Electromagnetic 419 | . 280 44 63 . . 32 . Impact 140 | . . . . . . . 140 Slashing 89 | . . . . . . 89 . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 1 . . 7 7 Average Corruption 4 | . . . 1 . . 5 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . 3 . . 34 3 Message Errors 15 | . . . 2 . . 12 1 Matter Fused 7 | . . . . . . 7 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 6 | . . . 1 . . 5 . Data Loss (minor) 5 | . . . . . . 4 1 Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 362 | . . . . 13 1 328 20 Projectiles 21 | . . . . 13 1 7 . Explosions 321 | . . . . . . 321 . Melee 20 | . . . . . . . 20 Knockbacks 2 | . . . . 1 . . 1 Impact 2 | . . . . 1 . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 569 | . . . . . . 567 2 Shots 6 | . . . . . . 6 . Rammed 24 | . . . 3 16 2 . 3 Targets Rammed 33 | . . . 4 18 8 . 3 Kicked 4 | . . . . . 4 . . Crushed 5 | . . . 1 2 2 . . Highest Temperature 650 | . 74 10 354 351 423 650 2 Average Temperature 151 | . 27 7 104 122 136 231 2 Received Heat Transfer 1904 | . 96 . 177 360 537 243 491 Effects 35 | . . . 1 2 5 27 . Shutdowns 11 | . . . . . 2 9 . Energy Bleed 7 | . . . 1 1 2 3 . Interference 2 | . . . . 1 1 . . Matter Decay 5 | . . . . . . 5 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 5 | . . . . . . 5 . Damage (major) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . 1 . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 14 | . . . 1 1 6 6 . Heat Transferred 6089 | . . . 740 1554 1665 2130 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Peak Influence 494 | . 285 181 206 494 324 370 211 Initial 224 | . . 111 35 49 224 74 181 Average 134 | . 203 121 84 214 200 95 176 Maximum Alert Level 2 | . 1 . 1 2 1 1 1 Low Security (%) 77 | 100 38 100 95 59 51 85 97 Level 1 20 | . 61 . 4 18 48 14 2 Level 2 1 | . . . . 21 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . 3 1 2 6 . Investigation 2 | . . . 1 1 . . . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . 2 . 2 . 1 1 . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Ext Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 13 6 12 18 32 24 6 Peak Tracking Total 9 | . 4 3 3 8 9 3 6 Tactical Retreats 2 | . . . . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Traps Triggered 4 | . 1 . . . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Ext Machines Disabled 16 | . . . 2 1 2 11 . Max in Single Turn 8 | . . . 1 1 1 8 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Ext Machines Accessed 7 | . 2 1 1 2 . . 1 Terminals 5 | . 2 1 . 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 17 | . 5 2 3 6 . . 1 Successful 13 | . 4 2 2 4 . . 1 Failed 4 | . 1 . 1 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 5 2 . 3 . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 3 | . . . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 4 2 . 2 . . 1 Record 7 | . 4 1 . 1 . . 1 Investigation Status 1 | . . 1 . . . . . Registered Components 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . . . Recycle Component 2 | . . . . 2 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 1 1 2 . . . Full Trace Events 2 | . . . 1 1 . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled 2 | . . . . 2 . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Ext Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 46 | . . 46 46 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . 5 3 . . . . Total Damage 106 | . . 85 21 . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Ext Turns Passed 4586 | 60 301 601 681 349 905 1585 104 Spaces Moved 2313 | 59 223 555 269 162 373 644 28 Core 11 | 8 . . . . 1 . 2 Treads 1002 | . . . 232 162 339 243 26 Legs 33 | . . . . . 33 . . Wheels 1267 | 51 223 555 37 . . 401 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 95 145 145 120 100 Average Speed 160 | 75 85 95 201 145 201 209 239 Slowest Speed 600 | 80 95 95 225 145 600 400 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 32 98 23 21 11 17 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . . . 8 7 . 90 . Melee . | . . . . . . . . Projectile 15 | . . . 8 7 . . . AOE 90 | . . . . . . 90 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Ext Total 2798 | 72 281 613 361 216 447 764 44 Wait 72 | . 2 46 22 . . 2 . Move 2306 | 58 222 554 268 161 372 643 28 Hop . | . . . . . . . . Pick Up 72 | 8 10 3 15 6 7 23 . Fast Attach 26 | 2 2 1 1 1 5 12 2 Attach 51 | 4 2 . 12 4 14 15 . Detach 15 | . 2 . 6 1 3 3 . Swap 19 | . 2 1 3 1 4 8 . Drop 24 | . 9 . 7 1 2 5 . Fire 170 | . 30 8 23 23 32 51 3 Melee 10 | . . . . . . 2 8 Ram 3 | . . . . . . . 3 Kick 4 | . . . . . 4 . . Crush 26 | . . . 4 18 4 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 61 | -11/Junkyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 9) 362 | -10/Materials | Entered Mines 382 | -10/Mines | Learned 2 Materials zone layouts 420 | -10/Mines | Discovered new exit (range 6) 690 | -10/Mines | Learned Materials terminal intel 695 | -10/Mines | Discovered new exit (range 8) 963 | -10/Mines | Entered Materials 963 | -9/Materials | Accompanied by 2 allies 963 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 964 | -9/Materials | Identified exit to Materials 965 | -9/Materials | Loaded intel: 12 terminal locations 968 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1046 | -9/Materials | Lost 4 parts (3n1w) 1135 | -9/Materials | Repaired Hcp. Matter Pod? 1423 | -9/Materials | Build established: Skirmisher 1644 | -9/Materials | Entered another Materials area 1644 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1724 | -8/Materials | Build established: Gunner 1851 | -8/Materials | Discovered new exit (range 16) 1937 | -8/Materials | Discovered new exit (range 15) 1993 | -8/Materials | Entered Factory 1993 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2285 | -7/Factory | Lost 4 parts (1p3n) 2614 | -7/Factory | Assembled infested ambush trap array 2665 | -7/Factory | Core integrity fell below 50% 2697 | -7/Factory | Lost 9 parts (2p2n1u4w) 2784 | -7/Factory | Core integrity fell below 20% 2817 | -7/Factory | Lost 6 parts (2p2n2w) 2878 | -7/Factory | Discovered new exit (range 8) 2898 | -7/Factory | Entered another Factory area 2898 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3362 | -6/Factory | Build established: Scavenger-Gunner 3776 | -6/Factory | Build established: Scavenger-Tank 4026 | -6/Factory | Garrison activated, responded to threat 4282 | -6/Factory | Lost 3 parts (1p1n1u) 4416 | -6/Factory | Lost 7 parts (2n1u4w) 4446 | -6/Factory | Discovered new exit (range 16) 4483 | -6/Factory | Entered Extension 4571 | -6/Extension | Core integrity fell below 50% 4584 | -6/Extension | Core integrity fell below 20% 4587 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Y-54 Guardian system corrupted by crushing effect. Critical hit (Burn: +37). Imp. Heat Sink destroyed. G-50 Soldier system corruption misinterpreted. G-50 Soldier triggered Heavy Explosive Trap. An explosion rips through the floor. G-50 Soldier destroyed. Mace destroyed. Y-54 Guardian IFF system glitched. Lrg. Storage Unit destroyed. Critical hit (Burn: +37). Acquired Lgt. Treads. Lgt. Treads destroyed. Y-54 Guardian misfires. Acquired Broken Particle Gun. Broken Particle Gun destroyed. Slammed into Y-54 Guardian. System corrupted: Component data lost. Slammed into Y-54 Guardian. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????#???????????? | | ????##"?#######????? ??????????? | | ?????T ## #?#? ???????????? | | ?????# # # # ] ?????????????? | | ?????# % + ???????????????? | | ?????# #????????????????? | | ?????# g #????????????????? | | ?????# Y @ #????????????????? | | ?????# #######????????????????? | | ?????# g #??????????????????????? | | ?????# Y #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# ###????????????????????? | | ?????# T#????????????????????? | | ?????# ""#????????????????????? | | ?????# ###????????????????????? | | ?????# #??????????????????????? | | ?????# ####??????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?##### #####?????????????????????? | | ?# "" "" #?????????????????????? | | ?# " " ##########????????????? | | ?# ???????????? | | ?# ???????????? | | ?# ???????????? | | ?# ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 27 Energy Capacity 830 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight It's Just You Challenges ------------ None Game ------ Seed TerrainBombFilter Manual? 0 Play Time 02:04:48 Cumulative 10.1 hours Start 2023.03.10 @ 15:23:54 End 2023.08.04 @ 14:31:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 807b3c0e-9458-447b-9e29-8d395a3f6630