Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 21:45:27 Player: Skysub Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (6) 30 Value Destroyed (22) 22 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2825) 2825 TOTAL SCORE: 9997 Bonus ------- Pacifist 1325 Entered DSFs 1500 Cogmind --------- Core Integrity 0/1600 Matter 140/300 Energy 83/100 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Structural Scanner Advanced Visual Processing Unit Graphene Brace > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Power Amplifier Stasis Canceller Force Lance Peak State ------------ > --- POWER ------------ Light Ion Engine Fission Core Light Particle Reactor > --- PROPULSION ------- Improved Flight Unit Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Advanced Surge Thruster > --- UTILITY ---------- Advanced Power Amplifier Structural Scanner Advanced Visual Processing Unit Phase Shifter Improved Cloaking Device Graphene Brace System Shield Advanced System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Stasis Canceller Force Lance [Rating: 110] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Structural Scanner Processor Advanced Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Spear Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . 2 2 2 . 2 Power 2 | . . . . 1 . . . . . 1 . . . Propulsion 8 | . . 1 1 1 . 2 . . 1 . 1 . 1 Utility 8 | . . 1 1 . . . 2 . 1 1 1 . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 53 | . 2 1 11 3 2 4 . 7 10 8 1 1 3 Power 8 | . . . 2 1 . 1 . . 1 2 . . 1 Engine 5 | . . . 2 1 . 1 . . . 1 . . . Core 2 | . . . . . . . . . 1 1 . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 21 | . . . 6 1 1 . . 4 5 3 1 . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 21 | . . . 6 1 1 . . 4 5 3 1 . . Utility 21 | . 2 1 2 1 1 2 . 3 4 3 . . 2 Device 10 | . . . 1 . 1 1 . 1 2 3 . . 1 Storage . | . . . . . . . . . . . . . . Processor 1 | . . . . 1 . . . . . . . . . Hackware 5 | . . . 1 . . 1 . 1 1 . . . 1 Protection 5 | . 2 1 . . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 3 | . . . 1 . . 1 . . . . . 1 . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . Parts Lost 37 | . . 1 . . 3 1 . 1 12 5 . . 14 Power 6 | . . . . . 1 . . . 2 . . . 3 Propulsion 18 | . . . . . 1 . . 1 7 2 . . 7 Utility 11 | . . 1 . . . 1 . . 3 2 . . 4 Weapon 2 | . . . . . 1 . . . . 1 . . . Highest Loss Streak 14 | . . 1 . . 3 1 . 1 8 4 . . 14 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 3 | . 1 2 2 4 4 4 4 4 4 3 3 3 4 Power . | . 1 1 . 1 1 . 1 1 . . 1 1 1 Propulsion . | . . . 1 1 . . . . 2 1 . . . Utility 1 | . . . . 2 3 3 3 2 2 1 1 1 1 Weapon . | . . . . . . . . . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 8 | . . . . . . 1 . 1 2 . . . 4 Power 2 | . . . . . . 1 . . . . . . 1 Propulsion 1 | . . . . . . . . . 1 . . . . Utility 3 | . . . . . . . . 1 1 . . . 1 Weapon 2 | . . . . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 11 22 64 90 84 79 70 86 73 77 73 76 40 Engine 5 | . . . 9 14 9 12 11 11 3 1 4 4 1 Core 2 | . . . . . . . . . 3 9 8 8 2 Flight 24 | . . . 23 37 38 33 29 35 29 27 30 30 12 Device 10 | . . . 6 7 7 9 11 15 13 17 17 17 12 Processor 3 | . . . . 7 7 6 5 5 5 4 4 4 4 Hackware 6 | . . . 6 7 7 6 5 5 7 9 8 8 6 Protection 5 | . 11 22 11 7 7 3 . 5 3 2 . . . Slashing Weapon 1 | . . . 6 7 4 . . . . . . . . Piercing Weapon 2 | . . . . . . 6 5 5 5 3 . 2 2 Peak Build Rating 110 | . 2 3 28 36 37 39 39 68 82 101 95 103 110 Average Rating 51 | . . 2 19 35 33 36 39 56 70 95 95 101 52 On Entrance 43 | . . 2 2 28 36 31 39 39 68 76 89 95 103 Avg Prop Armor Cover (%) 1 | . . . . . . . . . 1 . . . . Naked Turns 21 | . 21 . . . . . . . . . . . . Heaviest Build 37 | . 2 3 11 15 17 19 19 26 26 28 24 30 37 Greatest Support 54 | 3 3 3 24 25 26 26 26 43 50 51 54 54 54 Greatest Overweight (x) 3 | . . . . . 3 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 3 5 5 5 5 4 5 5 5 4 5 5 Average Carried 3 | . 1 2 2 4 4 4 4 4 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 2 5 5 5 4 4 5 5 5 4 5 4 Class Distribution -------------------- 48% | Sprinter 33% | Hacker-Sprinter 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/DSF Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/DSF Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Matter Collected 451 | 200 . . . . . 48 . . 69 134 . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 133 | . . . . . . 48 . . 30 55 . . . Parts 25 | . . . . . . 8 . . 3 14 . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed 2 | . . . . . . 2 . . . . . . . Worker 2 | . . . . . . 1 . . . 1 . . . Builder 4 | . . . . . . 1 . . 1 2 . . . Best Kill Streak 2 | . . . . . . 1 . . 1 2 . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . 1 . . 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Hostile Shots Fired 499 | . 12 72 19 . 28 4 . 14 123 56 . 2 169 Missed 253 | . 4 33 14 . 12 1 . 9 72 32 . 1 75 Hits 246 | . 8 39 5 . 16 3 . 5 51 24 . 1 94 Projectile 246 | . 8 39 5 . 16 3 . 5 51 24 . 1 94 Critical Strikes 4 | . . 1 1 . 1 . . . . . . . 1 Actively Blocked 3 | . . 1 1 . . . . . . . . . 1 Damage Taken 5041 | . 98 425 71 . 354 59 . 139 906 565 . 91 2333 Core 2614 | . 92 356 29 . 85 . . 103 154 87 . 91 1617 Absorbed by Shields 90 | . . . . . 36 . . . 54 . . . . Redirected to Shielding 205 | . 4 69 6 . 15 . . . . 111 . . . Core Remaining (%) 81 | 100 63 11 94 . 87 100 . 89 86 93 . 93 . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 6 | . . . . . . 2 . . 1 3 . . . Core Hits 4 | . . . . . . 2 . . 1 1 . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 31 | . . . . 3 . 3 . . 6 11 . . 8 Impact . | . . . . . . . . . . . . . . Slashing 3 | . . . . 3 . . . . . . . . . Piercing 28 | . . . . . . 3 . . 6 11 . . 8 Sneak Attacks 6 | . . . . . . 2 . . 1 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 445 | . 5 . . . . 120 . . 70 250 . . . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 440 | . . . . . . 120 . . 70 250 . . . Ramming 5 | . 5 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 440 | . . . . . . 120 . . 70 250 . . . Highest Corruption 1 | . . . 1 . . . . . 1 . . . . Average Corruption 1 | . . . 1 . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . 3 . . . . Message Errors 1 | . . . . . . . . . 1 . . . . Matter Fused 1 | . . . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 82 | . . . . . . . . . . 82 . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 82 | . . . . . . . . . . 82 . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . 2 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 255 | . . . 4 50 . . . . 255 223 24 . 123 Average Temperature 74 | . . . 4 17 . . . . 87 100 18 . 47 Received Heat Transfer 369 | . 57 123 27 . 27 27 . 27 36 36 . . 9 Effects 1 | . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Maximum Alert Level 2 | . . . . . . . . . 1 2 1 1 . Low Security (%) 75 | 100 100 100 100 100 100 100 100 100 57 20 . . 100 Level 1 18 | . . . . . . . . . 42 37 100 100 . Level 2 6 | . . . . . . . . . . 41 . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 551 | . . 30 20 9 . 14 1 15 334 551 298 223 163 Initial 298 | . . . 12 9 . . 1 . 7 174 298 223 133 Average 113 | . . 1 7 4 . 5 1 . 168 340 298 223 103 Influence Increases 1297 | . . 30 45 8 . 29 . 15 549 477 . . 144 Destroy 0b10 Robot/NC 30 | . . . . . . 10 . . 5 15 . . . Successful Hack 143 | . . . . 5 . 18 . . 24 45 . . 51 Destroy Structure 44 | . . . . 3 . 1 . . 10 12 . . 18 Partial Spotted 135 | . . . 15 . . . . . 105 15 . . . Lose Combat Pursuer 945 | . . 30 30 . . . . 15 405 390 . . 75 Influence Decreases 1220 | . . . 55 27 1 25 3 1 230 280 233 75 290 Entered New Map 600 | . . . 18 11 1 . 3 1 8 160 233 75 90 Time Decay 318 | . . . 37 16 . 25 . . 110 70 . . 60 Lost Part 302 | . . . . . . . . . 112 50 . . 140 Squads Dispatched 18 | . . 1 2 1 1 4 . . 4 1 . . 4 Investigation 13 | . . 1 2 1 . 4 . . 2 . . . 3 Extermination 3 | . . . . . . . . . 1 1 . . 1 Reinforcement 2 | . . . . . 1 . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Distress Signals 4 | . . . . . . 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 140 | . 3 11 14 . 4 11 . 3 45 30 . 1 18 Peak Tracking Total 17 | . 3 14 10 . 4 8 . 3 17 8 . 1 14 Tactical Retreats 19 | . . 1 2 . . . . 1 7 6 . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Traps Triggered 4 | . . 1 . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Machines Accessed 25 | . . 1 2 2 . 5 1 . 8 2 1 . 3 Terminals 20 | . . 1 2 2 . 4 1 . 6 1 1 . 2 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . 1 . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 80 | . . 3 8 5 . 21 4 . 21 6 1 . 11 Successful 21 | . . . 1 3 . 6 1 . 5 2 1 . 2 Failed 58 | . . 3 7 2 . 15 3 . 15 4 . . 9 Catastrophic 17 | . . 1 2 1 . 3 . . 6 . . . 4 Database Lockouts 1 | . . . . . . . . . 1 . . . . Manual 49 | . . 3 8 4 . 16 . . 13 4 . . 1 Terminals 65 | . . 3 8 5 . 16 4 . 17 2 1 . 9 Fabricators 4 | . . . . . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . 5 . . 1 . . . . Scanalyzers 5 | . . . . . . . . . 3 . . . 2 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 7 | . . . . 2 . 1 1 . . 1 1 . 1 Open DSF 3 | . . . . 1 . . 1 . . . 1 . . Level Access Points 3 | . . . . . . 1 . . . 1 . . 1 Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . 1 . . . . Report Inventory 2 | . . . . . . 1 . . 1 . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . Retrieve Study 2 | . . . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 1 1 . 4 . . 2 1 . . 1 Terminals 9 | . . . 1 1 . 4 . . 2 . . . 1 Botnet 9 | . . . 1 1 . 4 . . 2 . . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . . 1 2 1 . 5 1 . 6 1 . . 3 Full Trace Events 13 | . . 1 2 1 . 4 . . 2 . . . 3 Feedback Events 2 | . . . 1 . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 1 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Active Infowar (turns) 726 | . . . . 70 23 86 1 31 223 146 4 20 122 Optics 726 | . . . . 70 23 86 1 31 223 146 4 20 122 Structural 570 | . . . . . . 40 1 31 223 131 4 20 120 Cloaking 21 | . . . . . . . . . . . . . 21 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Turns Passed 945 | 14 42 46 117 70 23 86 1 31 223 146 4 20 122 Spaces Moved 2545 | 25 74 87 284 213 58 261 3 58 659 463 15 84 261 Core 287 | 25 74 87 . . . . . . . . . . 101 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2258 | . . . 284 213 58 261 3 58 659 463 15 84 160 Fastest Speed 20 | 50 50 50 29 26 26 27 27 22 21 22 20 20 20 Average Speed 28 | 50 50 50 31 26 26 27 27 25 27 22 20 20 34 Slowest Speed 150 | 50 50 50 35 26 29 27 27 27 33 25 20 20 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 27 | . . . 6 1 1 1 . 1 8 7 . . 2 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 33 18 35 6 65 14 . 64 35 18 1 83 12 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 1 . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 21 | . . . . 3 . 1 . . 5 6 . . 6 Terrain Destroyed 21 | . . . . 3 . 1 . . 5 6 . . 6 Melee 21 | . . . . 3 . 1 . . 5 6 . . 6 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res DSF Acc Total 2660 | 25 77 88 302 221 63 270 2 73 684 477 15 85 278 Wait 6 | . . . 5 . . . . . . 1 . . . Move 2477 | 24 73 86 271 210 55 258 2 55 641 448 14 83 257 Hop 27 | . . . 6 1 1 1 . 1 8 7 . . 2 Pick Up 27 | 1 1 1 3 3 1 2 . 6 5 2 . 1 1 Fast Attach 27 | . 2 . 6 . 1 . . 3 7 5 . 1 2 Attach 22 | . . 1 4 2 1 3 . 2 3 3 1 . 2 Detach 6 | . . . 2 . . . . . 1 . . . 3 Swap 10 | . . . 4 1 . 2 . 2 1 . . . . Drop 15 | . . . 1 1 1 1 . 4 4 . . . 3 Fire . | . . . . . . . . . . . . . . Melee 31 | . . . . 3 . 3 . . 6 11 . . 8 Ram 1 | . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . 3 . . . 8 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Res / [*Arm]) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/DSF -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Discovered new exit (range 16) 53 | -10/Materials | Discovered new exit (range 9) 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 91 | -9/Materials | Core integrity fell below 50% 96 | -9/Materials | Discovered new exit (range 14) 101 | -9/Materials | Core integrity fell below 20% 103 | -9/Materials | Entered another Materials area 103 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 216 | -8/Materials | Discovered new exit (range 13) 220 | -8/Materials | Entered Factory 220 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 290 | -7/Factory | Identified exit to DSF 290 | -7/Factory | Entered DSF 302 | -7/DSF | Discovered new exit (range 20) 309 | -7/DSF | Additional patrols routed to DSF 313 | -7/DSF | Entered Factory 313 | -6/Factory | Evolved 2 slots: Propulsion x2 338 | -6/Factory | Lost 3 parts (1p1n1w) 378 | -6/Factory | System Shield fried by hacking feedback 396 | -6/Factory | Identified exit to Factory 399 | -6/Factory | Entered another Factory area 399 | -5/Factory | Evolved 2 slots: Utility x2 400 | -5/Factory | Build established: Sprinter 400 | -5/Factory | Identified exit to DSF 400 | -5/Factory | Entered DSF 426 | -5/DSF | Discovered new exit (range 20) 428 | -5/DSF | Additional patrols routed to DSF 431 | -5/DSF | Entered Factory 431 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 507 | -4/Factory | Central database locked down 575 | -4/Factory | Lost 8 parts (1p6n1u) 596 | -4/Factory | Spotted B-86 Titan 606 | -4/Factory | Discovered new exit (range 8) 650 | -4/Factory | Discovered new exit (range 6) 654 | -4/Factory | Entered Research 654 | -3/Research | Evolved 2 slots: Power x1, Utility x1 739 | -3/Research | Identified exit to Research 800 | -3/Research | Entered another Research area 800 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 804 | -2/Research | Identified exit to DSF 804 | -2/Research | Entered DSF 820 | -2/DSF | Additional patrols routed to DSF 820 | -2/DSF | Discovered new exit (range 20) 822 | -2/DSF | Lost 4 parts (2n1u1w) 824 | -2/DSF | Entered Access 824 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 835 | -1/Access | Identified exit to Surface 848 | -1/Access | Build established: Hacker-Sprinter 902 | -1/Access | Core integrity fell below 50% 942 | -1/Access | Core integrity fell below 20% 946 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 00875_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5G. 00875_ Impulse Thruster+ destroyed. 00876_ Imp. Flight Unit destroyed. 00877_ Dropped Imp. Cloaking Device. 00882_ Field Propulsion Drive+ destroyed. 00889_ Dropped Lgt. Particle Reactor. 00897_ Slug penetrates Sealed Freight Elevator. 00898_ Penetrated by Slug. 00899_ Adv. System Shield destroyed. 00900_ Slug penetrates Wall. 00900_ Penetrated by Slug. 00902_ TF Node disabled. 00902_ Adv. Sensor Array tumbles out of TF Node. 00902_ Adv. Signal Interpreter tumbles out of TF Node. 00903_ Penetrated by Slug. 00919_ Acquired Adv. System Shield. 00926_ Adv. System Shield destroyed. 00927_ System Shield destroyed. 00945_ P-80 Master resets S-43 Plague, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????## | | ????????????????????????????????????????????##! | | ????????????????????????????????????????????## | | ????????????????????????????????????????????## | | ????????????######### ? ########### | | ######################?#####+################# | | ############## ? # ; # | | # # ? # # # | | # # # # ##/## | | # """S""" # + p^ + ## ## | | # """ """ # ! # s #""""" / ## | | # # # p #""""" ##### | | # # + s p#""""" ##### | | # # # ss #""""" ##??? | | # # # s #""""" ##??? | | # # = # #""""" ##??? | | # # # # ##??? | | # # ? # # ##??? | | + # ? # ###############??? | | #######+###### # ###############??? | | #### ### ;@ ##???????????????? | | ??## ############## ##???????????????? | | ??## ############## ##???????????????? | | ??## ##??????????## A ##???????????????? | | ??## ##??????????## ##???????????????? | | ?? # ############## ##???????????????? | | ?? # ############## ##???????????????? | | ?? # ##???????????????? | | ?? # ##???????????????? | | ?? # ##???????????????? | | ?? + "##???????????????? | | ?? # ""##???????????????? | | ?? # """"" ""##???????????????? | | ?? # """""""" ""###### ########## | | ?? ######## """""""" ""######+########## | | ?? # # """"" T"#### / | | ????????? # ""#### # | | ????????? + ""#### # | | ????????? # h ""#### # | | ????????? # """"" h ""#### """"" # | | ????????? # """""""" "#### """"" ## | | ????????? # """""""" #### """"" ## | | ????????? # """"" #### """"" ## | | ????????? # #### """"" ## | | ????????? # + """"" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 41 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 75 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Field Propulsion Drive | -4/Factory | Hacked Impulse Thruster | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegImpactDissipator Manual? 0 Play Time 00:28:18 Cumulative 283.8 hours Start 2025.11.24 @ 21:17:18 End 2025.11.24 @ 21:45:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 305 Adventurer 0 Explorer 0 Win Type - Total 12 Types 5/0/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 75 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d047589-85c5-4257-8569-1e9ad27a6088