Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.12 @ 09:44:47

Player: Delirus

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (332)      332
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2787

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             376/550
Matter                     272/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (110) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Aerolev Unit
               VTOL Module
>              --- UTILITY (4) ------
         Small Storage Unit
               Terrain Scan Processor
               Transport Network Coupler
      Improved Propulsion Shielding
>              --- WEAPON (2) -------
               Axe
>              --- INVENTORY (8) ----
               Structural Scanner
      Improved Terrain Scanner
      Hardened Light Armor Plating
               Trap Reconfigurator
  High-powered Shotgun
               Proton Missile Launcher
               Great Axe

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
               Aerolev Unit
               Aerolev Unit
               VTOL Module
               VTOL Module
>              --- UTILITY ----------
         Small Storage Unit
               Structural Scanner
               Transport Network Coupler
               Trap Reconfigurator
>              --- WEAPON -----------
               Proton Missile Launcher
               Great Axe
>              --- INVENTORY --------
         Light Ion Engine
      Improved Terrain Scanner
               Force Booster
      Improved Propulsion Shielding
      Hardened Light Armor Plating
  High-powered Shotgun
               Mining Laser
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Trap Reconfigurator
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 8   6   .   1   10  20  
  Power                    4    | 1   .   .   .   1   2   
    Engine                 4    | 1   .   .   .   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 3   2   .   .   3   3   
    Treads                 4    | 2   1   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 1   1   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   
    Flight                 3    | .   .   .   .   2   1   
  Utility                  18   | 2   2   .   1   2   11  
    Device                 8    | 1   1   .   1   1   4   
    Storage                4    | 1   1   .   .   1   1   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   .   .   4   4   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   1   1   
    Special Weapon         3    | .   .   .   .   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 4    | .   .   .   .   .   4   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 100 99  85  
  Engine                   12   | .   14  14  14  14  9   
  Treads                   10   | .   18  14  14  18  .   
  Wheel                    7    | .   9   14  14  9   .   
  Hover                    6    | .   .   .   .   .   16  
  Flight                   6    | .   .   .   .   .   15  
  Device                   12   | .   14  14  14  14  10  
  Storage                  12   | .   14  14  14  13  8   
  Processor                3    | .   .   .   .   .   10  
  Protection               1    | .   .   .   .   .   5   
  Ballistic Gun            15   | .   28  28  28  19  .   
  Special Weapon           2    | .   .   .   .   7   1   
  Slashing Weapon          2    | .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 15  30  30  30  32  23  
  Greatest Support         40   | 16  40  16  16  40  16  
  Greatest Overweight (x)  2    | 1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  8   
  Average Capacity         11   | 7   9   15  15  14  7   
  Most Carried             12   | 7   6   6   7   12  8   
  Average Carried          7    | 3   4   6   6   9   7   
  Final Capacity           15   | 8   15  15  15  5   8   
  Final Carried            7    | 3   6   6   7   5   7   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           760  | 303 67  13  .   141 236 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            504  | 86  35  20  .   75  288 
  Parts                    32   | 7   4   1   .   4   16  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  11   | .   2   1   .   2   6   
  Melee                    3    | .   .   .   .   .   3   
  Guns                     5    | .   2   1   .   2   .   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          6    | 2   1   .   .   1   2   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  6    | .   2   1   .   .   3   
  Grunt                    5    | .   .   .   .   2   3   
Best Kill Streak           3    | 2   2   1   .   1   3   
  Combat Bots Only         3    | .   2   1   .   1   3   
Max Kills in Single Turn   3    | 1   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               902  | .   101 .   .   244 557 
  Core                     235  | .   37  .   .   24  174 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  24   | .   .   .   .   .   24  
Core Remaining (%)         87   | 100 .   .   .   75  .   
Volleys Fired              25   | 4   6   2   .   11  2   
  Largest                  2    | 2   2   2   .   2   2   
  Hottest                  120  | 40  50  40  .   53  120 
Shots Fired                49   | 8   12  4   .   22  3   
  Gun                      44   | 8   11  4   .   21  .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 3    | .   1   .   .   1   1   
  Special                  2    | .   .   .   .   .   2   
  Kinetic                  44   | 8   11  4   .   21  .   
  Thermal                  2    | .   .   .   .   .   2   
  Explosive                2    | .   1   .   .   1   .   
  Electromagnetic          1    | .   .   .   .   .   1   
  Robot Hit Streak         7    | 4   3   4   .   7   .   
  Robot Miss Streak        3    | 2   2   .   .   3   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   
Shots Hit Robots           50   | 5   7   3   .   14  21  
  Core Hits                18   | 3   2   1   .   4   8   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         3    | .   .   .   .   .   3   
    Sever                  3    | .   .   .   .   .   3   
Melee Attacks              31   | .   .   .   .   .   31  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 31   | .   .   .   .   .   31  
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   2   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1305 | 66  85  42  .   181 931 
  Guns                     374  | 66  85  42  .   181 .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               40   | .   .   .   .   .   40  
  Melee                    891  | .   .   .   .   .   891 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  374  | 66  85  42  .   181 .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          40   | .   .   .   .   .   40  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 891  | .   .   .   .   .   891 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            112  | .   .   .   .   .   112 
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    112  | .   .   .   .   .   112 
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        11   | .   .   .   .   3   11  
  Average Temperature      7    | .   .   .   .   3   11  
  Received Heat Transfer   447  | .   .   .   .   132 315 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             98   | 10  89  54  .   92  98  
  Initial                  34   | .   6   34  .   .   .   
  Average                  39   | 3   56  48  .   22  52  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   1   3   
  Investigation            2    | .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              18   | .   3   1   .   2   12  
  Peak Tracking Total      5    | .   3   1   .   2   5   
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Reconfigurated       2    | .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          7    | .   2   .   1   1   3   
  Terminals                6    | .   2   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   3   .   2   2   9   
  Successful               7    | .   1   .   2   .   4   
  Failed                   9    | .   2   .   .   2   5   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   3   .   2   2   7   
  Terminals                14   | .   3   .   .   2   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   2   .   4   
  Record                   2    | .   .   .   2   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   1   3   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3053 | 90   186  139  693  838  1107 
Spaces Moved               2648 | 60   135  109  601  609  1134 
  Core                     23   | 23   .    .    .    .    .    
  Treads                   155  | .    23   .    .    132  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   1299 | 37   112  109  601  440  .    
  Hover                    1118 | .    .    .    .    .    1118 
  Flight                   53   | .    .    .    .    37   16   
  Fastest Speed            32   | 50   100  115  115  32   32   
  Average Speed            92   | 97   113  115  115  119  60   
  Slowest Speed            170  | 100  160  115  115  160  170  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    25   38   93   96   42   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 2    | .    .    .    .    .    2    
Terrain Destroyed          15   | .    9    .    .    4    2    
  Melee                    1    | .    .    .    .    .    1    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      13   | .    9    .    .    4    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      3143 | 83   152  118  602  694  1494 
  Wait                     333  | .    3    8    .    46   276  
  Move                     2641 | 59   134  108  600  606  1134 
  Hop                      1    | .    .    .    .    1    .    
  Pick Up                  39   | 11   3    .    1    8    16   
  Fast Attach              3    | .    .    .    .    .    3    
  Attach                   15   | 7    .    .    .    .    8    
  Detach                   3    | .    .    .    .    .    3    
  Swap                     27   | 1    6    .    1    10   9    
  Drop                     25   | 1    .    .    .    12   12   
  Fire                     25   | 4    6    2    .    11   2    
  Melee                    31   | .    .    .    .    .    31   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  243 | -10/Materials | Discovered new exit (range 7)
  250 | -10/Materials | Met 8R-AWN
  277 | -10/Materials | Entered Mines
  279 | -10/Mines     | Followed 8R-AWN into the Mines
  314 | -10/Mines     | Build established: Mutant
  320 | -10/Mines     | Discovered new exit (range 14)
  410 | -10/Mines     | Discovered new exit (range 6)
  416 | -10/Mines     | Entered Exiles
  433 | -10/Exiles    | Discovered new exit (range 15)
  444 | -10/Exiles    | Welcomed by 8R-AWN
  471 | -10/Exiles    | Met EX-HEX
  521 | -10/Exiles    | Met EX-DEC
  534 | -10/Exiles    | Learned location of Zion (-7)
  589 | -10/Exiles    | Discovered new exit (range 15)
  664 | -10/Exiles    | Visited The Gauntlet
  860 | -10/Exiles    | Met EX-BIN
  955 | -10/Exiles    | Aligned with FarCom system
  956 | -10/Exiles    | Given EX-Vault access code
  985 | -10/Exiles    | Opened EX-Vault
  991 | -10/Exiles    | Found Prototype Device
  992 | -10/Exiles    | Identified Trap Reconfigurator
 1017 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1109 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 1109 | -10/Exiles    | Entered Mines
 1195 | -9/Mines      | Learned Materials stockpile data
 1204 | -9/Mines      | Discovered new exit (range 13)
 1209 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1243 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1947 | -9/Mines      | Entered Materials
 1947 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2711 | -8/Materials  | Identified exit to Factory
 2863 | -8/Materials  | Garrison activated, responded to threat
 2914 | -8/Materials  | Lost 3 parts (1p2n)
 3054 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02860_ Critical hit (Burn: +37).
02863_ Destroyed Aluminum Leg.
02863_ G-47 Trooper calls for garrison reinforcements.
02863_ ALERT: Activating Garrison Access M001.
02864_ K-01 Serf collects debris.
02865_ G-47 Trooper destroyed.
02868_ G-50 Soldier Carbon-fiber Leg severed.
02868_ K-01 Serf collects debris.
02871_ Destroyed Lgt. Angular Momentum Engine.
02875_ Acquired 51 matter.
02875_ Lgt. Deuterium Engine destroyed.
02879_ VTOL Module destroyed.
02880_ Dropped Hrd. Light Armor Plating.
02882_ Acquired Hrd. Light Armor Plating.
02883_ Aerolev Unit destroyed.
02886_ R-06 Scavenger collects Carbon-fiber Leg.
02890_ R-06 Scavenger collects Lgt. Nuclear Core.
02938_ G-50 Soldier destroyed.
02943_ Acquired 60 matter.
03053_ Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|        ?????????????????#???#?#?#########          |
|        ????#????????????????????#########          |
|        ?????????#???????????#???##      #          |
|        ?????########?#???????#??##      #          |
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|        #????#      #??#?????????##!!]   #          |
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|        #????####+###??"" """ #???##                |
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|        ##??##?####+###        #####   ##    """""# |
|        #?##?#?#      #        #####   ##     """ # |
|        ##??#??#  ]!! +        #####   ## *       # |
|        ?###???#  ]!  #        #####   ############ |
|        ??#???##  !   #  ##+##+#####   ############ |
|        ?#?#####      #  #g        #          ####? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              299
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              TeslaThrusterMagmablaster
  Manual?         0
Play Time         00:54:58
  Cumulative      6.9 hours
  Start           2022.06.12 @ 08:34:23
  End             2022.06.12 @ 09:44:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 676a8245-f52c-438f-84aa-1628ba1c857f