Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 11:22:19 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2388) 2388 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1237) 1237 TOTAL SCORE: 8125 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 142 Destroyed Z-Imprinter 1000 Friendly Fire -61 Cogmind --------- Core Integrity 243/850 Matter 142/300 Energy 34/100 System Corruption 0% Temperature Cool (10) Movement Core (150) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Medium Matter Pod (100) Surveybot 24 Scanner Surveybot 24 Chip Phase Shifter Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Improved Maneuvering Thrusters Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Medium Matter Pod Surveybot 24 Scanner Surveybot 24 Chip Phase Shifter Hacking Drone Bay Zionite Laser-S Zionite Laser-S Zionite Laser-S [Rating: 69] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Sensor Drone Bay Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 7 | . . . 2 2 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 111 | 7 6 4 9 34 9 10 2 9 2 19 Power 12 | 1 . 1 1 5 1 2 . . . 1 Engine 8 | 1 . 1 1 2 1 1 . . . 1 Core 4 | . . . . 3 . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 1 1 9 2 1 . 1 . 5 Treads . | . . . . . . . . . . . Leg 19 | 2 . 1 1 9 2 1 . 1 . 2 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 53 | 1 3 2 4 15 5 6 2 6 2 7 Device 17 | . . 1 1 3 3 4 1 1 . 3 Storage 7 | 1 1 . 2 1 1 . . . . 1 Processor 9 | . . . 1 3 1 1 1 2 . . Hackware . | . . . . . . . . . . . Protection 20 | . 2 1 . 8 . 1 . 3 2 3 Artifact . | . . . . . . . . . . . Weapon 24 | 3 3 . 3 5 1 1 . 2 . 6 Energy Gun 5 | 2 . . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 1 1 . . 2 1 1 . 1 . 1 Ballistic Cannon 11 | . 2 . 3 3 . . . 1 . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . . . . 6 Parts Lost 38 | . . . . 3 . 4 . . . 31 Power 3 | . . . . . . 1 . . . 2 Propulsion 8 | . . . . . . . . . . 8 Utility 18 | . . . . 2 . 3 . . . 13 Weapon 9 | . . . . 1 . . . . . 8 Highest Loss Streak 15 | . . . . 1 . 3 . . . 15 Average Slot Usage (%) 94 | . 96 99 86 96 96 91 100 100 100 81 Engine 5 | . 14 14 11 3 7 4 6 6 6 2 Core 1 | . . . . 5 . 1 . . . . Leg 17 | . 28 28 22 18 15 20 20 20 20 9 Device 14 | . . . 1 9 20 20 21 20 20 16 Storage 7 | . 14 14 11 9 7 6 6 6 6 7 Processor 17 | . . . 7 16 23 17 18 20 20 19 Protection 11 | . 10 13 11 16 7 6 13 13 13 7 Ballistic Gun 8 | . 5 . . 9 14 13 13 12 6 4 Ballistic Cannon 7 | . 21 28 21 8 . . . . 6 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 13 22 24 25 34 43 46 46 52 56 56 Greatest Support 55 | 20 20 20 20 25 35 45 45 55 55 55 Greatest Overweight (x) 12 | . 1 1 1 1 1 1 1 . 1 12 Average Overweight (x) . | . . 1 . . 1 . . . . 1 Largest Inventory Capacity 12 | 6 8 8 12 8 8 8 8 8 8 8 Average Capacity 7 | 4 6 8 8 8 8 8 8 8 8 8 Most Carried 8 | 1 5 8 8 8 8 8 7 8 8 8 Average Carried 7 | . 2 7 7 7 7 7 5 7 8 6 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 1 5 8 8 8 8 5 6 8 8 5 Class Distribution -------------------- 41% | Scavenger-Mutant 37% | Mutant 20% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Matter Collected 3081 | 238 59 137 272 1395 55 129 296 197 28 275 Remotely . | . . . . . . . . . . . Salvage Created 2910 | . 59 . 244 1746 55 129 228 248 . 201 Parts 162 | . 4 . 13 108 3 5 13 11 . 5 Haulers Intercepted 8 | . 1 . 2 5 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 10 8 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 50 | . . . 5 28 1 2 5 4 . 5 Guns 25 | . . . . 12 1 2 5 4 . 1 Cannons 25 | . . . 5 16 . . . . . 4 Classes Destroyed 13 | . 2 . 2 7 . . 1 . . 1 Worker 3 | . . . . 3 . . . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 8 | . 1 . 2 5 . . . . . . Recycler 3 | . . . . 3 . . . . . . Operator 3 | . 1 . . 1 . 1 . . . . Watcher 4 | . . . . 4 . . . . . . Swarmer 7 | . . . . 3 . . 4 . . . Grunt 25 | . . . 4 16 1 . . 4 . . Duelist 1 | . . . . 1 . . . . . . Sentry 9 | . . . 1 7 . 1 . . . . Hunter 2 | . . . . 1 . 1 . . . . Programmer 1 | . . . . . . . 1 . . . Z-Light 4 | . . . . . . . . . . 4 Decomposer 1 | . . . . . . . . 1 . . Best Kill Streak 6 | . 1 . 1 6 1 1 4 4 . 3 Combat Bots Only 4 | . . . 1 4 1 1 4 4 . 3 Max Kills in Single Turn 2 | . 1 . 1 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Damage Taken 6223 | . . 46 142 1499 20 243 164 478 . 3631 Core 808 | . . . 39 162 . 11 12 77 . 507 Absorbed by Shields 33 | . . . . . 8 25 . . . . Core Remaining (%) 92 | 100 . 100 90 70 100 . . . . . Volleys Fired 221 | . 5 3 29 99 3 8 15 19 . 40 Largest 2 | . 2 2 2 2 2 2 2 2 . 2 Hottest 106 | . 70 70 70 79 56 56 56 56 . 106 Shots Fired 426 | . 10 6 58 195 6 16 31 38 . 66 Gun 211 | . . . . 96 6 16 31 38 . 24 Cannon 215 | . 10 6 58 99 . . . . . 42 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 426 | . 10 6 58 195 6 16 31 38 . 66 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | . 2 3 6 18 10 8 8 8 . 8 Robot Miss Streak 12 | . 5 2 6 12 3 3 3 3 . 11 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 306 | . 3 3 31 151 5 14 19 33 . 47 Core Hits 247 | . 2 1 7 137 5 13 9 26 . 47 Critical Hits 2 | . . . . 1 . . . . . 1 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5470 | . 57 32 481 2455 107 230 417 588 . 1103 Guns 2904 | . . . . 1211 107 230 417 588 . 351 Cannons 2566 | . 57 32 481 1244 . . . . . 752 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 5470 | . 57 32 481 2455 107 230 417 588 . 1103 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . 1 1 . 8 8 8 8 . Average Corruption 4 | . . . 1 1 . 8 8 8 8 . Corruption Purged . | . . . . . . . . . . . Effects 66 | . . . 3 10 . 4 30 13 6 . Message Errors 13 | . . . . 4 . 1 6 1 1 . Matter Fused 16 | . . . . . . 2 9 3 2 . Heat Flow Errors 5 | . . . . . . . 3 1 1 . Energy Discharges 9 | . . . 1 2 . . 3 2 1 . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 10 | . . . 1 1 . . 4 3 1 . Misfires 1 | . . . . . . . 1 . . . Targeting Errors 11 | . . . 1 3 . 1 3 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 14 | . . . 14 . . . . . . . Projectiles 14 | . . . 14 . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 31 | . 1 . 3 7 . . . . . 20 Impact . | . . . . . . . . . . . Kinetic 31 | . 1 . 3 7 . . . . . 20 Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 308 | . 54 90 138 27 . . 256 240 203 308 Average Temperature 60 | . 20 49 42 9 . . 81 37 99 133 Received Heat Transfer 1872 | . . 27 45 639 12 30 . 165 . 954 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Peak Influence 617 | . 59 110 401 617 242 76 . . . . Initial 242 | . . 22 42 128 242 30 . . . . Average 262 | . 26 40 207 409 201 48 . . . . Maximum Alert Level 2 | . . . 2 2 1 . . . . . Low Security (%) 34 | 100 100 100 38 5 20 100 . . . . Level 1 35 | . . . 60 31 79 . . . . . Level 2 29 | . . . . 62 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 2 . 4 5 1 2 . . . . Investigation 5 | . 1 . 2 1 1 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 7 | . 1 . 2 3 . 1 . . . . Assault 1 | . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Distress Signals 1 | . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 2 4 25 46 2 2 5 6 . 12 Peak Tracking Total 7 | . 1 2 6 7 2 2 4 4 . 6 Tactical Retreats 8 | . . . 7 1 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 6 | . . . 2 3 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 8 | . . . 6 . . . . . . 2 Max in Single Turn 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 10 | . 2 1 3 4 . . . . . . Terminals 8 | . 2 . 3 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . 8 1 6 11 . . . . . . Successful 11 | . 4 1 2 4 . . . . . . Failed 15 | . 4 . 4 7 . . . . . . Catastrophic 2 | . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 9 . 2 . . . . . 5 . Terminals 21 | . 8 . 6 7 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 4 1 2 2 . . . . . . Robot Analysis 5 | . 3 . 1 1 . . . . . . Open Door 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 . 3 2 . . . . . . Full Trace Events 5 | . 1 . 3 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time 44 | . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Total Allies 5 | . . 3 . . . . . . 2 . Largest Group 3 | . . 3 3 . . . . . 2 2 Highest-Rated Group 188 | . . 40 40 . . . . . 188 188 Highest-Rated Ally 94 | . . 16 16 . . . . . 94 94 Total Orders 5 | . . . . . . 1 1 1 . 2 EXPLORE 2 | . . . . . . . . . . 2 RETURN 3 | . . . . . . 1 1 1 . . Ally Attacks 51 | . . 10 9 . . . . . . 32 Total Damage 2140 | . . 134 643 . . . . . . 1363 Kills 12 | . . 2 5 . . . . . . 5 Allies Corrupted 5 | . . . . . . . . . . 5 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total 5 | . 3 . 1 1 . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 2 . Drone Launches 37 | . . . . . 1 3 2 1 1 29 Drone Recoveries 17 | . . . . . 1 1 2 2 . 11 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Turns Passed 7083 | 63 162 249 519 1631 504 321 873 515 970 1276 Spaces Moved 4097 | 45 108 150 272 810 309 150 647 359 721 526 Core 19 | 2 . . . . . . . . . 17 Treads . | . . . . . . . . . . . Legs 3934 | 43 108 150 272 810 309 150 647 359 721 365 Wheels . | . . . . . . . . . . . Hover 144 | . . . . . . . . . . 144 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 150 123 123 123 123 56 Average Speed 139 | 116 123 150 149 145 153 124 127 123 133 153 Slowest Speed 650 | 120 150 150 150 150 155 153 153 123 153 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 39 | 3 20 31 26 71 7 3 69 47 80 76 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 7 | . . . . . . . 1 5 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . 1 . 2 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . 1 . 2 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Total 5081 | 52 127 170 323 1074 334 270 670 402 727 932 Wait 552 | . . 3 10 93 2 93 4 9 1 337 Move 4087 | 44 107 149 271 809 308 149 646 358 720 526 Hop . | . . . . . . . . . . . Pick Up 39 | . 3 5 1 10 5 4 2 1 1 7 Fast Attach 47 | 7 5 2 7 9 1 2 1 4 1 8 Attach 27 | . . . 1 5 3 7 . . . 11 Detach 5 | 1 2 . . . . . . 1 . 1 Swap 37 | . 1 2 1 20 5 1 1 5 1 . Drop 63 | . 4 6 3 29 7 4 1 5 3 1 Fire 221 | . 5 3 29 99 3 8 15 19 . 40 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . 2 . . . 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 6) 226 | -10/Materials | Entered Mines 229 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 237 | -10/Mines | Met a Derelict bent on vengeance 276 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 304 | -10/Mines | Build established: Mutant 355 | -10/Mines | Learned 2 Materials zone layouts 361 | -10/Mines | Found the Drone Emporium 367 | -10/Mines | Found Prototype Device 367 | -10/Mines | Identified Sensor Drone Bay 442 | -10/Mines | Discovered new exit (range 7) 475 | -10/Mines | Entered Materials 475 | -9/Materials | Accompanied by 3 allies 475 | -9/Materials | Evolved 2 slots: Utility x2 476 | -9/Materials | Identified exit to Materials 962 | -9/Materials | Discovered exit to Materials (range 4) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Utility x2 1218 | -8/Materials | Build established: Scavenger-Mutant 1727 | -8/Materials | Discovered new exit (range 12) 1907 | -8/Materials | Build established: Mutant 2501 | -8/Materials | Discovered new exit (range 13) 2594 | -8/Materials | First assault squad dispatched 2625 | -8/Materials | Entered Factory 2625 | -7/Factory | Evolved 2 slots: Utility x2 3077 | -7/Factory | Discovered new exit (range 13) 3129 | -7/Factory | Entered another Factory area 3129 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3337 | -6/Factory | Crushed by falling debris 3368 | -6/Factory | Lost 3 parts (3u) 3413 | -6/Factory | Build established: Scavenger-Mutant 3413 | -6/Factory | Discovered new exit (range 6) 3439 | -6/Factory | Identified exit to Lower Caves 3450 | -6/Factory | Entered Lower Caves 3450 | -6/Lower Caves | Accompanied by 1 ally 4204 | -6/Lower Caves | Discovered new exit (range 10) 4217 | -6/Lower Caves | Identified exit to Lower Caves 4323 | -6/Lower Caves | Entered another Lower Caves area 4323 | -6/Lower Caves | Accompanied by 1 ally 4619 | -6/Lower Caves | Discovered new exit (range 4) 4626 | -6/Lower Caves | Identified exit to Factory 4739 | -6/Lower Caves | Identified exit to Zion 4773 | -6/Lower Caves | Encountered a Warlord checkpoint 4803 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 4838 | -6/Lower Caves | Entered Zion 4873 | -6/Zion | Given the Hacking Drone Bay 4873 | -6/Zion | Found Prototype Device 4921 | -6/Zion | Given A8's code to call for help 5019 | -6/Zion | Discovered new exit (range 11) 5071 | -6/Zion | System corruption cleaned by Quarantine Array 5084 | -6/Zion | Build established: Derelict-Mutant 5155 | -6/Zion | Learned Factory terminal intel 5177 | -6/Zion | Identified exit to Deep Caves 5195 | -6/Zion | Learned location of Warlord (-4) 5370 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5766 | -6/Zion | Opened final containment barrier to the Deep Caves 5789 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5791 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5796 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5808 | -6/Zion | Entered Deep Caves 5808 | -6/Deep Caves | Accompanied by 3 allies 6232 | -6/Deep Caves | Attacked by Z-Imprinter 6233 | -6/Deep Caves | Z-Facility disabled 6286 | -6/Deep Caves | Destroyed Z-Imprinter 6304 | -6/Deep Caves | Found Prototype Protection 6304 | -6/Deep Caves | Identified Zio. Weapon Casing 6308 | -6/Deep Caves | Lost 10 parts (1p3n4u2w) 6540 | -6/Deep Caves | Lost 5 parts (1p2n2u) 6717 | -6/Deep Caves | Found Zio. Weapon Casing 6752 | -6/Deep Caves | Identified Hacking Drone Bay 6776 | -6/Deep Caves | Found Surveybot 24 Chip 6779 | -6/Deep Caves | Found Surveybot 24 Scanner 7003 | -6/Deep Caves | Discovered new exit (range 20) 7027 | -6/Deep Caves | Build established: Scavenger-Mutant 7059 | -6/Deep Caves | Found Prototype Protection 7059 | -6/Deep Caves | Identified Zio. Heavy Carapace 7079 | -6/Deep Caves | Core integrity fell below 50% 7084 | -6/Deep Caves | Self-destructed Last Messages --------------- 07059_ Identified Zio. Heavy Carapace. 07061_ Acquired Zio. Glidesys I. 07063_ Zio. Heavy Carapace destroyed. 07063_ Acquired 7 matter. 07065_ Target Analyzer destroyed. 07066_ Zio. Glidesys I destroyed. 07072_ Adv. Targeting Computer destroyed. 07073_ FO-1N9(z) knocked back. 07074_ Zio. Glidesys I destroyed. 07075_ Imp. Maneuvering Thrusters destroyed. 07076_ B4-7M6(z) knocked back. 07077_ Zio. Glidesys I destroyed. 07078_ Adv. Heat Sink destroyed. 07078_ Zio. Weapon Casing destroyed. 07079_ Flak Gun destroyed. 07079_ 7H-MFE(z) knocked back. 07079_ Hvy. Flak Cannon destroyed. 07080_ Adv. Targeting Computer destroyed. 07081_ Identified Zio. Laser-S. 07081_ Zio. Laser-S destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????##############????##???? | | ??????????????????????????# [[[=[[!![[[#???# =#??? | | ??????????????????????????# #???# *#??# | | ??????????????????????????# #########??????# [??# | | ?????????????????????????## ###??########### #?# | | ??????########?###????#### #### ## ## ## | | ????### # <## ##???#" # ## #" | | ????# ## ##??## % | | ????# #???# ##??#" | | #???## ###???# ##?###" | | ##???# #?????# #????## % | | #???# #?????# #??### % " | | #???# ####### #?##"; % " | | #????# ## ## ### ; "" | | #????# ## % "" | | #????# ## ##" # "" | | ###### ## ######; % "" | | ### #???#;; "" | | ######## #?## #???#; "" | | ##??##### #??# ##???#;; "" | | #???# #??# #???##;# z "" | | ???# #??# ##?## @;z " | | ??# #?## ##; zzz " | | ?# #?## ### z | | # #?## ### | | #??# ### | | ##??# #?### | | ##???# ##???# | | #### #????# #????## | | ######??? #????# #?????# | | ##???????? #????# #??##### | | #????????? #????# #?## ## | | ?????????? #????# #?# ## | | ?????????? #????# #?# # | | ?????????# #????# ### | | ?????????# #????# ## | | ?????????# #????# | | ?????????# #????# | | ?????????# #????# | | ##???????# #???## ## | | ##??????# #???# ## | | #??????# #??## #### | | ##????## #### #??# | | ###??# ## ##### | | ##?# ### | | ### #?# ### ### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 1275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 20 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 16 Target Analysis 5 Matter Filtering 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredDeliveryDevice Manual? 0 Play Time 00:39:10 Cumulative 175.7 hours Start 2021.05.01 @ 10:45:20 End 2021.05.01 @ 11:22:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 207 Adventurer 148 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44cbce54-783d-49a9-87cb-5b1db9dc8bb8