Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 22:13:25

Player: Mantreise

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (56)      280
Value Destroyed (1247)     1247
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1600)               1600
              TOTAL SCORE: 8207

 Bonus
-------
High Alert Combat Kills    32
Follower Combat Kills      366
Entered Garrisons          200
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -98

 Cogmind 
---------
Core Integrity             0/1000
Matter                     110/300
Energy                     525/525
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (280) Ox3
Location                   -5/Factory

 Parts 
-------
>              --- POWER (3) --------
               Fission Core
               Neutrino Core
>              --- PROPULSION (4) ---
               Linear Gravjet
>              --- UTILITY (7) ------
               Signal Interpreter
               0b10 Decoder Chip [Scout]
  Experimental Armor Integrity Analyzer
     Makeshift Transmission Jammer
               Point Defense System
               Hacking Suite
               Z-Drone Bay (1/2)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced System Restoration Module
      Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
                Neutrino Core
>               --- PROPULSION -------
                Linear Gravjet
                Linear Gravjet
                Linear Gravjet
         Combat Gravmag System
>               --- UTILITY ----------
                Signal Interpreter
                0b10 Decoder Chip [Scout]
   Experimental Armor Integrity Analyzer
                Point Defense System
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
>               --- INVENTORY --------
                Neutrino Core
      Makeshift Transmission Jammer
       Advanced System Restoration Module
       Improved Remote Datajack
[Rating: 87]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Nuclear Pulse Thruster
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Nuclear Pulse Thruster
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Was Fac Gar Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   .   2   .   .   .   .   
  Power                    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   4   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             116  | 6   10  30  2   3   .   3   11  21  1   16  .   13  
  Power                    23   | 1   2   6   .   .   .   .   3   4   .   3   .   4   
    Engine                 12   | 1   2   6   .   .   .   .   1   2   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   2   2   .   1   .   4   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               40   | 2   2   15  .   1   .   .   4   6   .   7   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  20   | .   .   7   .   .   .   .   .   3   .   7   .   3   
    Flight                 14   | .   2   4   .   1   .   .   4   3   .   .   .   .   
  Utility                  25   | 1   2   4   .   2   .   3   3   5   1   2   .   2   
    Device                 14   | .   1   3   .   .   .   1   2   3   1   1   .   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   2   .   1   .   .   .   .   .   .   
    Hackware               5    | .   .   1   .   .   .   1   1   1   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   4   5   2   .   .   .   1   6   .   4   .   4   
    Energy Gun             6    | 2   3   .   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   .   5   1   .   .   .   .   3   .   2   .   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               3    | .   .   .   1   .   .   .   1   1   .   .   .   .   
    Special Weapon         3    | .   1   .   .   .   .   .   .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   3   .   2   .   .   .   1   .   3   .   .   
Parts Lost                 50   | .   4   4   1   .   .   .   1   19  3   7   1   10  
  Power                    13   | .   1   1   .   .   .   .   1   3   2   3   .   2   
  Propulsion               19   | .   1   3   .   .   .   .   .   8   1   3   .   3   
  Utility                  6    | .   .   .   .   .   .   .   .   4   .   .   .   2   
  Weapon                   12   | .   2   .   1   .   .   .   .   4   .   1   1   3   
  Highest Loss Streak      10   | .   3   2   1   .   .   .   1   8   3   7   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   92  91  99  99  91  73  89  85  54  58  70  87  
  Engine                   6    | .   13  10  11  11  11  6   3   4   8   4   .   .   
  Core                     3    | .   .   .   .   .   .   .   7   8   2   .   5   13  
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   9   .   .   
  Leg                      1    | .   .   13  .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   20  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   8   .   .   .   .   .   2   .   3   11  19  
  Flight                   14   | .   6   5   33  32  33  20  23  16  2   .   .   .   
  Device                   5    | .   7   20  11  5   .   6   5   3   2   .   5   8   
  Processor                16   | .   12  11  11  16  22  20  20  17  17  17  17  17  
  Hackware                 10   | .   .   .   11  11  11  13  18  16  11  11  17  11  
  Energy Gun               1    | .   22  .   .   .   .   .   .   1   .   .   .   .   
  Ballistic Gun            10   | .   .   21  12  22  14  6   6   4   6   8   .   12  
  Launcher                 1    | .   .   .   8   .   .   .   2   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 12  12  12  13  12  11  9   23  36  36  41  29  49  
  Greatest Support         43   | 26  26  30  14  18  18  18  24  24  5   43  23  41  
  Greatest Overweight (x)  13   | .   .   3   .   1   .   .   .   9   7   13  1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   2   2   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             6    | 4   6   5   5   5   5   4   5   5   5   5   1   4   
  Average Carried          3    | 1   3   4   4   4   5   2   3   3   3   2   1   2   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   3   4   4   5   5   2   4   3   5   1   1   2   

 Class Distribution 
--------------------
 36% | Mutant
 30% | Hacker-Mutant
 19% | Hacker-Sprinter
  4% | Scavenger-Mutant
  4% | Hacker-Gunner
  3% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
        Sprinter | -9/Mines
          Mutant | -7/Zion
          Mutant | -6/Proximity Caves
   Hacker-Mutant | -6/Factory
 Hacker-Sprinter | -6/DSF
 Hacker-Sprinter | -5/Factory
   Hacker-Mutant | -5/Waste
   Hacker-Mutant | -5/Factory
   Hacker-Mutant | -5/Garrison
   Hacker-Gunner | -5/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Was Fac Gar Fac 
Matter Collected           1779 | 195 124 467 242 38  63  .   137 256 .   126 .   131 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1565 | .   160 658 235 .   35  .   .   271 .   120 .   86  
  Parts                    125  | .   18  63  15  .   .   .   .   21  .   2   .   6   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Retrieved Matter         42   | .   .   .   .   .   .   .   .   .   42  .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Was Fac Gar Fac 
Combat Hostiles Destroyed  38   | .   5   16  10  .   .   .   .   4   .   .   .   3   
  Guns                     28   | .   5   16  2   .   .   .   .   3   .   .   .   2   
  AOE                      10   | .   .   .   8   .   .   .   .   1   .   .   .   1   
Classes Destroyed          12   | .   4   4   1   .   1   .   .   2   .   .   .   .   
  Worker                   4    | .   .   1   .   .   .   .   .   3   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   1   5   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  21   | .   3   8   4   .   .   .   .   3   .   .   .   3   
  Grunt                    12   | .   2   5   5   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   2   7   7   .   1   .   .   5   .   .   .   2   
  Combat Bots Only         7    | .   2   6   7   .   .   .   .   3   .   .   .   2   
Max Kills in Single Turn   4    | .   1   2   4   .   1   .   .   2   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   .   .   1   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Was  Fac  Gar  Fac  
Hostile Shots Fired        460  | .    52   96   14   .    8    .    5    111  1    44   24   105  
  Missed                   126  | .    12   18   7    .    6    .    .    29   .    19   7    28   
Damage Taken               6109 | .    465  867  125  .    46   .    126  1773 49   1074 330  1254 
  Core                     1383 | .    141  195  .    .    .    .    43   409  25   260  52   258  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  102  | .    .    .    .    .    .    .    .    102  .    .    .    .    
  Regen/Repaired (Parts)   17   | .    .    17   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  43   .    .    .    51   .    94   .    .    .    .    .    
Volleys Fired              181  | .    35   57   11   4    18   .    1    37   .    9    .    9    
  Largest                  3    | .    2    2    2    2    1    .    1    2    .    2    .    3    
  Hottest                  105  | .    100  46   46   46   23   .    23   66   .    73   .    105  
Shots Fired                293  | .    54   114  12   8    19   .    1    49   .    13   .    23   
  Gun                      261  | .    48   114  5    8    19   .    1    35   .    8    .    23   
  Cannon                   5    | .    .    .    .    .    .    .    .    .    .    5    .    .    
  Launcher                 19   | .    .    .    7    .    .    .    .    12   .    .    .    .    
  Special                  8    | .    6    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  210  | .    .    114  5    8    19   .    1    27   .    13   .    23   
  Thermal                  54   | .    54   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                19   | .    .    .    7    .    .    .    .    12   .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    .    .    .    8    .    .    .    .    
  Robot Hit Streak         9    | .    7    9    3    .    4    .    .    7    .    4    .    2    
  Robot Miss Streak        6    | .    6    4    2    .    2    .    1    3    .    4    .    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        5    | .    .    5    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           155  | .    26   70   3    .    12   .    .    29   .    7    .    8    
  Core Hits                85   | .    11   30   15   .    4    .    .    16   .    4    .    5    
  Critical Kills           3    | .    .    .    .    .    .    .    .    1    .    .    .    2    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    .    1    .    .    .    3    
  Critical Strikes         8    | .    .    .    .    .    .    .    .    3    .    .    .    5    
    Destroy                7    | .    .    .    .    .    .    .    .    2    .    .    .    5    
    Corrupt                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3424 | .    365  1116 536  .    164  .    .    792  .    233  .    218  
  Guns                     2356 | .    350  1116 31   .    164  .    .    556  .    70   .    69   
  Cannons                  163  | .    .    .    .    .    .    .    .    .    .    163  .    .    
  Explosions               859  | .    .    .    505  .    .    .    .    216  .    .    .    138  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  36   | .    5    .    .    .    .    .    .    20   .    .    .    11   
  Kinetic                  2089 | .    .    1116 31   .    164  .    .    476  .    233  .    69   
  Thermal                  360  | .    360  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                859  | .    .    .    505  .    .    .    .    216  .    .    .    138  
  Electromagnetic          80   | .    .    .    .    .    .    .    .    80   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    5    .    .    5    .    .    .    .    
  Average Corruption       4    | .    .    .    .    5    5    .    .    3    .    .    .    .    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    5    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    10   8    .    .    1    .    .    .    .    
    Message Errors         7    | .    .    .    .    4    3    .    .    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    3    2    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    2    1    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      75   | .    2    .    59   .    .    .    .    9    .    .    .    5    
  Shots                    2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    1    .    .    .    .    .    .    3    .    .    .    2    
Targets Rammed             6    | .    1    .    .    .    .    .    .    3    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        413  | .    413  19   14   .    6    .    .    134  .    6    .    159  
  Average Temperature      83   | .    138  4    8    .    6    .    .    29   .    5    .    75   
  Received Heat Transfer   759  | .    192  264  30   .    .    .    12   84   .    24   45   108  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1111 | .    1111 .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Was Fac Gar Fac 
Peak Influence             472  | .   117 472 400 .   .   137 127 115 30  36  15  217 
  Initial                  137  | .   .   40  110 .   .   137 95  8   29  21  .   2   
  Average                  86   | .   70  291 301 .   .   137 58  22  23  11  6   149 
Maximum Alert Level        2    | .   .   2   2   .   .   .   .   .   .   .   .   1   
  Low Security (%)         83   | 100 100 28  5   .   .   100 100 100 100 100 100 72  
  Level 1                  11   | .   .   47  77  .   .   .   .   .   .   .   .   27  
  Level 2                  4    | .   .   24  16  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   2   .   .   .   .   1   1   .   2   .   3   
  Investigation            4    | .   .   1   .   .   .   .   .   .   .   2   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Reinforcement            4    | .   1   1   .   .   .   .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Was Fac Gar Fac 
Distress Signals           5    | .   1   3   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   11  38  10  .   5   .   6   12  4   6   6   13  
  Peak Tracking Total      6    | .   3   5   5   .   3   .   3   5   4   5   6   4   
  Tactical Retreats        9    | .   .   3   .   .   .   .   1   1   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Was Fac Gar Fac 
Traps Triggered            6    | .   .   3   .   .   .   .   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Was Fac Gar Fac 
Machines Disabled          5    | .   .   .   1   .   .   .   .   .   .   .   .   4   
  Max in Single Turn       4    | .   .   .   1   .   .   .   .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Was Fac Gar Fac 
Machines Accessed          17   | .   2   6   .   .   1   1   .   2   .   4   .   1   
  Terminals                9    | .   2   4   .   .   1   1   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                49   | .   5   20  .   .   1   1   .   5   .   14  .   3   
  Successful               33   | .   3   15  .   .   1   1   .   2   .   9   .   2   
  Failed                   16   | .   2   5   .   .   .   .   .   3   .   5   .   1   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   4   11  .   .   1   .   .   6   .   2   .   4   
  Terminals                21   | .   5   12  .   .   1   1   .   2   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   4   .   3   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   5   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   9   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             8    | .   1   4   .   .   1   1   .   1   .   .   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   1   .   2   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   4   .   .   .   .   .   1   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   2   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   .   .   7   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         5    | .   2   3   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   2   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   4   .   .   1   .   .   1   .   3   .   1   
  Full Trace Events        5    | .   .   2   .   .   .   .   .   .   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   15  .   .   .   .   .   3   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   .   .   47  
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          38   | .   .   38  .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         38   | .   .   38  .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Was Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Was  Fac  Gar  Fac  
Total Allies               13   | .    .    .    .    11   .    .    .    .    .    1    .    1    
  Largest Group            11   | .    .    .    .    11   11   10   10   1    .    1    .    1    
  Highest-Rated Group      323  | .    .    .    .    323  323  309  309  40   .    32   .    28   
  Highest-Rated Ally       40   | .    .    .    .    40   40   40   40   40   .    32   .    28   
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    1    .    2    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               3    | .    .    .    .    .    .    .    3    .    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               60   | .    .    .    .    .    30   .    30   .    .    .    .    .    
  Total Damage             2216 | .    .    .    .    .    602  .    1614 .    .    .    .    .    
  Kills                    14   | .    .    .    .    .    5    .    9    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac DSF Fac Was Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             24   | .   .   .   .   .   .   .   18  4   .   .   .   2   
  Drone Recoveries         5    | .   .   .   .   .   .   .   3   1   .   .   .   1   
Decoded 0b10 Intel         45   | .   .   .   .   .   .   .   2   22  .   14  1   6   
  Traps                    33   | .   .   .   .   .   .   .   2   14  .   11  .   6   
  Emergency Access         10   | .   .   .   .   .   .   .   .   7   .   3   .   .   
  Exits                    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Was  Fac  Gar  Fac  
Turns Passed               5145 | 54   356  673  140  542  389  50   187  1457 215  800  29   253  
Spaces Moved               3936 | 54   286  483  208  889  615  44   174  470  120  394  22   177  
  Core                     257  | 18   .    17   .    .    .    .    .    4    99   119  .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     111  | .    .    111  .    .    .    .    .    .    .    .    .    .    
  Wheels                   249  | 36   213  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    908  | .    .    185  .    .    .    .    .    249  .    275  22   177  
  Flight                   2411 | .    73   170  208  889  615  44   174  217  21   .    .    .    
  Fastest Speed            31   | 50   37   32   32   32   39   39   31   31   100  33   56   38   
  Average Speed            74   | 76   76   73   32   38   39   39   35   98   173  186  127  90   
  Slowest Speed            700  | 90   90   200  32   107  39   39   39   530  530  700  131  131  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14   | .    4    .    .    .    .    .    10   .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    46   44   47   85   73   1    97   12   74   11   5    6    
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    .    1    1    1    .    .    .    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 53   | .    .    .    36   .    .    .    .    17   .    .    .    .    
Terrain Destroyed          144  | .    .    .    73   .    .    .    .    35   .    3    .    33   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    3    .    3    .    .    
  AOE                      138  | .    .    .    73   .    .    .    .    32   .    .    .    33   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  DSF  Fac  Was  Fac  Gar  Fac  
Total                      5852 | 66   364  690  268  1079 745  76   289  1424 129  450  22   250  
  Wait                     1451 | .    18   77   47   173  113  30   90   859  .    10   1    33   
  Move                     3905 | 53   278  482  207  888  614  43   160  470  119  393  21   177  
  Hop                      6    | .    3    .    .    .    .    .    3    .    .    .    .    .    
  Pick Up                  117  | 7    12   30   1    6    .    .    13   17   2    16   .    13   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   98   | 6    8    24   1    2    .    3    7    21   1    15   .    10   
  Detach                   7    | .    .    2    .    .    .    .    .    3    2    .    .    .    
  Swap                     18   | .    2    6    1    1    .    .    4    .    .    1    .    3    
  Drop                     44   | .    7    12   .    5    .    .    6    1    4    6    .    3    
  Fire                     181  | .    35   57   11   4    18   .    1    37   .    9    .    9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    1    .    .    .    .    .    .    3    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    13   .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    .    .    .    5    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min / Sto)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / DSF)
-6/DSF
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Waste
-5/Factory
-5/Garrison
-5/Factory

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
   55 | -11/Scrapyard      | Entered Materials
  289 | -10/Materials      | Discovered new exit (range 16)
  311 | -10/Materials      | Build established: Mutant
  388 | -10/Materials      | Core integrity fell below 50%
  410 | -10/Materials      | Identified exit to Materials
  411 | -10/Materials      | Entered another Materials area
  411 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  428 | -9/Materials       | Lost 3 parts (1n2w)
 1015 | -9/Materials       | Repaired Sensor Array
 1025 | -9/Materials       | Discovered new exit (range 9)
 1027 | -9/Materials       | Identified exit to Mines
 1027 | -9/Materials       | Identified exit to Storage
 1029 | -9/Materials       | Identified exit to Materials
 1084 | -9/Materials       | Entered Mines
 1112 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1118 | -9/Mines           | Destroyed 7 combat bots
 1222 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1224 | -9/Mines           | Entered Zion
 1270 | -7/Zion            | Learned location of 1 exit from Factory
 1274 | -7/Zion            | Gained Derelict followers
 1283 | -7/Zion            | Identified exit to Proximity Caves
 1386 | -7/Zion            | Received a visual enhancement algorithm
 1406 | -7/Zion            | Imprinted
 1408 | -7/Zion            | Declared Zion's savior
 1471 | -7/Zion            | Found Prototype Processor
 1472 | -7/Zion            | Identified Exp. Target Analyzer
 1478 | -7/Zion            | Found Prototype Processor
 1479 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 1492 | -7/Zion            | Gained Derelict followers
 1766 | -7/Zion            | Entered Proximity Caves
 1766 | -6/Proximity Caves | Accompanied by 11 allies
 1773 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1889 | -6/Proximity Caves | Spotted B-75 Beast
 1986 | -6/Proximity Caves | Discovered new exit (range 15)
 2003 | -6/Proximity Caves | Identified exit to Factory
 2155 | -6/Proximity Caves | Entered Factory
 2155 | -6/Factory         | Accompanied by 10 allies
 2155 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x4
 2156 | -6/Factory         | Identified exit to Lower Caves
 2173 | -6/Factory         | Identified exit to DSF
 2205 | -6/Factory         | Entered DSF
 2205 | -6/DSF             | Accompanied by 10 allies
 2228 | -6/DSF             | Additional patrols routed to DSF
 2243 | -6/DSF             | Found Corrupted Prototype Device
 2258 | -6/DSF             | Discovered new exit (range 20)
 2264 | -6/DSF             | Lost 3 allies
 2329 | -6/DSF             | Identified exit to Factory
 2367 | -6/DSF             | Lost 20 allies
 2392 | -6/DSF             | Entered Factory
 2392 | -5/Factory         | Accompanied by 1 ally
 2392 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 2571 | -5/Factory         | Build established: Hacker-Sprinter
 3277 | -5/Factory         | P-70 Sage assimilated allied 7L-KIN(M)
 3337 | -5/Factory         | Lost 7 parts (1p3n1u2w)
 3477 | -5/Factory         | Discovered new exit (range 6)
 3482 | -5/Factory         | Identified exit to Upper Caves
 3594 | -5/Factory         | Terminal network hard line cut
 3685 | -5/Factory         | Identified exit to Factory
 3710 | -5/Factory         | Lost 8 parts (2p3n1u2w)
 3849 | -5/Factory         | Sucked down chute
 3849 | -5/Factory         | Entered Waste
 3857 | -5/Waste           | Lost 4 parts (2n2u)
 3899 | -5/Waste           | 3 allies followed down the chute
 3948 | -5/Waste           | Spotted C-40 Crusher
 3962 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3993 | -5/Waste           | Lost 3 parts (2p1n)
 3995 | -5/Waste           | Spotted C-40 Crusher
 4011 | -5/Waste           | Spotted C-40 Crusher
 4012 | -5/Waste           | Spotted C-40 Crusher
 4037 | -5/Waste           | Spotted C-40 Crusher
 4053 | -5/Waste           | Discovered new exit (range 12)
 4063 | -5/Waste           | Identified exit to Factory
 4064 | -5/Waste           | Entered Factory
 4146 | -5/Factory         | Build established: Hacker-Mutant
 4547 | -5/Factory         | Zion Hover Resupply teleported in
 4746 | -5/Factory         | Spotted B-75 Beast
 4768 | -5/Factory         | Core integrity fell below 50%
 4830 | -5/Factory         | Lost 7 parts (3p3n1w)
 4862 | -5/Factory         | Identified exit to Garrison
 4864 | -5/Factory         | Entered Garrison
 4867 | -5/Garrison        | Identified exit to Factory
 4880 | -5/Garrison        | Triggered checkpoint
 4893 | -5/Garrison        | Entered Factory
 4998 | -5/Factory         | Fabricated Mak. Transmission Jammer (x1)
 5035 | -5/Factory         | Core integrity fell below 20%
 5056 | -5/Factory         | Zion Infowar Resupply teleported in
 5112 | -5/Factory         | Zion Recon squad teleported in
 5146 | -5/Factory         | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
Lgt. Nuclear Core destroyed.
Acquired Z-Drone Bay.
Z-Drone released from Z-Drone Bay. <x2>
Penetrated by Slug.
Acquired Hyp. Coil Gun.
Penetrated by Slug.
Slug penetrates Wall.
Z-Drone retrieved by Z-Drone Bay.
HV Slug penetrates Wall.
Penetrated by Slug.
Z-Drone suffers critical hit (Destroy).
Z-Drone destroyed.
HV Slug penetrates Y-64 Sentinel.
HV Slug penetrates Wall.
ALERT: Rogue bot located, Programmers report to Factory Zone 2F.
Cmb. Gravmag System destroyed.
Penetrated by Slug.
Hyp. Coil Gun destroyed.
Penetrated by Slug.
Slammed into Y-64 Sentinel.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????###??????????????????????????? |
| ?????????????????#### #####??????????????????????? |
| ?????????????????#  ==!   #??????????????????????? |
| ?????????????????#  =!    #??????????????????????? |
| ?????????????????#  =!    #??????????????????????? |
| ?????????????????#       *#??????????????????????? |
| ?????????????????#        #??????????????????????? |
| ?????????????????#       !#??????????????????????? |
| ?????????????????#"       #??????????????????????? |
| ???????????????###""      #??????????????????????? |
| ???????????????  #""   ""Y#??????????????????????? |
| ???????????????  #""   ""@#??????????????????????? |
| ???????????????" #   """"%#??????????????????????? |
| ??????????       #   """" #??????????????????????? |
| ????# ?""""""""" #   """" #??????????????????????? |
| ????#            #"" """" ###########+#########??? |
| ????#  """"""""" #""      #  !!/               ??? |
| ????#            #""     h#  !!/  ^             ?? |
| ????#  """"""""" #"       +  !/               ???? |
| ????#            #        #       ###????????????? |
| ????#  """"""""" ##########       #??????????????? |
| ????#            #???????#        #??????????????? |
| ###########+####+#########        #??????????????? |
|                                   +??????????????? |
|                                ####??????????????? |
| """ """ """ """                #?????????????????? |
| """ """ """ """  ###############?????????????????? |
| """ """ """ """  #???????????????????????????????? |
|                  #???????????????????????????????? |
| """ """ """   "  #???????????????????????????????? |
| """ """ """   T  #???????????????????????????????? |
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| #################????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          41
Energy Capacity            585
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Propulsion Shielding       66
Point Defense Rating       80
Evasion (%)                63
Armor Integrity Analysis   50
Offensive Hacking          20
Defensive Hacking          24

 Item Schematics 
-----------------
    Adv. Terrain Scan Processor | -7/Zion    | Archive
             Hvy. Plasma Cannon | -7/Zion    | Archive
                     Greatsword | -7/Zion    | Archive
                 Adv. Heat Sink | -7/Zion    | Archive
            Imp. Trap Extractor | -7/Zion    | Archive
                   System Guard | -7/Zion    | Archive
                     Power Maul | -7/Zion    | Archive
                Hvy. Beamcaster | -7/Zion    | Archive
                       Wave Gun | -7/Zion    | Archive
        Shock Absorption System | -7/Zion    | Archive
          Lrn. Missile Launcher | -7/Zion    | Archive
       Mak. Transmission Jammer | -7/Zion    | Archive
              Hvy. Battle Rifle | -7/Zion    | Archive
                 Gravmag System | -7/Zion    | Archive
              Lgt. Fission Core | -7/Zion    | Archive
                  KE Penetrator | -5/Factory | Scanalyzed
                 Linear Gravjet | -5/Factory | Scanalyzed
 Adv. System Restoration Module | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
 M-14 Sweeper | -7/Zion | Archive
  I-25 Savior | -7/Zion | Archive
   L-31 Rogue | -7/Zion | Archive

 Fabricated
------------
 Mak. Transmission Jammer | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Cya!

 Challenges 
------------
None

 Game 
------
Seed              DrainedDynamicMicrothruster
  Manual?         0
Play Time         01:16:59
  Cumulative      20.1 hours
  Start           2024.04.13 @ 20:35:27
  End             2024.04.13 @ 22:13:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           24
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          38x25
Zoom Use          95%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 713ecd53-ec91-47ae-bbaf-81ff45cf185e