Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 20:45:30 Player: Dadrick Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (217) 1085 Value Destroyed (7736) 7736 Prototype IDs (74) 1480 Alien Tech Used (1) 200 Bonus (5204) 5204 TOTAL SCORE: 25005 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 226 Follower Combat Kills 2446 Network Hubs Disabled 400 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 250 Built Enhanced Grunts 300 Friendly Fire -1018 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Graphene Brace Nova Cannon Advanced Datajack Field Lobotomy Kit (2) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Cooled Field Propulsion Drive Electron Diverter Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Experimental Energy Well Enhanced Optical Array Advanced Melee Analysis Suite Advanced Reaction Control System Centrium Medium Armor Plating Phase Redirector Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Chainsword Ripper Phasing Sabre Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Graphene Brace Nova Cannon Advanced Datajack Field Lobotomy Kit [Rating: 154] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Electron Diverter Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Autocannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . Utility 7 | . . . 1 . . . 1 1 . . . . 1 . . . . 2 . . . . . . . . . 1 . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 310 | 9 7 5 16 4 1 . 20 39 8 3 3 9 44 15 8 1 4 30 1 4 17 1 7 21 4 6 8 10 5 Power 24 | 2 . . 1 . . . 2 2 1 . . . 3 1 . . . 3 . . 1 1 . 3 . 1 . 2 1 Engine 11 | 2 . . 1 . . . 2 1 1 . . . 1 . . . . 1 . . . 1 . . . 1 . . . Core 7 | . . . . . . . . 1 . . . . 1 1 . . . 2 . . 1 . . . . . . 1 . Reactor 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . 1 1 Propulsion 61 | 2 1 . 2 . . . 2 4 1 . . 3 18 7 . . . 6 . . 3 . 2 3 . . 2 5 . Treads 18 | 2 1 . 2 . . . 2 3 1 . . 2 1 3 . . . 1 . . . . . . . . . . . Leg 10 | . . . . . . . . . . . . . 4 2 . . . 4 . . . . . . . . . . . Wheel 13 | . . . . . . . . 1 . . . 1 9 2 . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . Flight 15 | . . . . . . . . . . . . . . . . . . . . . 3 . 2 3 . . 2 5 . Utility 99 | 3 2 2 4 4 1 . 6 14 1 . . 1 11 3 4 . 1 10 . 2 5 . 4 8 2 3 3 2 3 Device 52 | 2 1 1 2 2 . . 3 5 . . . . 6 1 3 . . 8 . 2 4 . 2 2 1 2 2 1 2 Storage 6 | 1 1 . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . Processor 11 | . . . . . . . 1 1 . . . . 3 . 1 . . 1 . . 1 . 1 2 . . . . . Hackware 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . 1 . Protection 24 | . . 1 2 2 1 . 2 6 1 . . 1 2 2 . . 1 . . . . . . 1 1 . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 126 | 2 4 3 9 . . . 10 19 5 3 3 5 12 4 4 1 3 11 1 2 8 . 1 7 2 2 3 1 1 Energy Gun 35 | . . . 4 . . . 5 6 2 1 3 . 5 . 2 . 1 4 . . 1 . . 1 . . . . . Energy Cannon 4 | . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . Ballistic Gun 28 | 2 2 2 2 . . . 3 6 . . . 1 1 1 . . . 5 . 1 1 . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Launcher 15 | . 1 1 . . . . 1 2 1 1 . 2 1 1 2 . . . . 1 1 . . . . . . . . Special Weapon 8 | . 1 . . . . . . . . . . . . . . 1 1 1 . . 1 . . 2 1 . . . . Impact Weapon 5 | . . . 2 . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . Slashing Weapon 27 | . . . 1 . . . 1 5 2 . . 2 5 1 . . . . . . 2 . 1 3 1 1 1 . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 18 | . . . 1 . . . 1 1 . . . . . . . 1 . 1 . . 8 . . 1 1 . . 2 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . Parts Lost 61 | . . . 1 1 . . 3 7 . . . 5 8 4 1 . 2 7 . 1 1 2 1 4 . . 2 1 10 Power 3 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . Propulsion 24 | . . . . . . . . 1 . . . 3 6 2 . . . 5 . . . . . 3 . . . 1 3 Utility 16 | . . . 1 1 . . . 1 . . . 1 . 1 1 . 1 1 . 1 . 1 . . . . 1 . 5 Weapon 18 | . . . . . . . 2 4 . . . 1 2 1 . . 1 1 . . 1 . 1 1 . . 1 . 2 Highest Loss Streak 10 | . . . 1 1 . . 2 4 . . . 2 5 6 1 . 1 4 . 1 1 2 1 1 . . 1 1 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 99 100 100 93 97 91 92 71 93 95 88 92 93 91 92 94 98 91 78 79 88 89 88 92 94 75 Engine 4 | . 14 14 11 11 11 11 8 3 7 7 7 7 1 . . . . . 5 5 2 2 5 . . 4 5 . . Core 1 | . . . . . . . . 3 . . . . 2 5 6 6 6 4 . . 2 2 . . . . . 1 . Treads 10 | . 28 28 22 22 22 22 18 18 7 7 7 13 4 7 13 13 13 7 . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 1 4 . . . 6 23 23 13 . . . . . . . . Wheel 2 | . . . . . . . . 2 7 7 7 3 8 6 6 6 6 2 . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . . . . . 7 17 20 20 21 21 25 27 21 Device 9 | . 14 12 14 10 10 . 5 9 15 15 15 8 11 6 . 6 2 6 11 15 17 13 15 10 10 9 12 9 6 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 2 . . 2 5 5 5 4 3 Processor 13 | . . . . . . . . 13 7 7 7 7 18 20 25 26 26 23 23 23 23 23 20 19 15 15 11 9 7 Hackware 1 | . . . . . . . . . . . . . . . . . . 3 . . . . . 6 10 10 10 13 12 Protection 4 | . . 1 7 11 11 22 18 6 6 7 7 13 2 5 5 . 3 3 . . . . . 1 . . . 4 2 Energy Gun 9 | . . . 23 33 33 33 25 9 23 22 2 16 12 . 5 6 5 10 . . . . . . . . . . . Ballistic Gun 6 | . 27 28 8 . . . 5 16 . . . 5 4 4 . . . 5 13 15 10 5 2 . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 4 6 6 6 3 5 1 . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 3 6 7 7 6 7 13 13 9 5 . . . 3 11 13 18 20 21 19 14 11 Peak Build Rating 154 | 7 8 12 25 27 27 27 36 49 46 46 46 46 66 63 64 68 70 86 82 84 101 89 111 116 118 117 126 146 154 Average Rating 60 | 6 7 10 21 24 25 27 31 42 44 45 36 41 55 58 63 65 65 75 81 81 83 85 104 109 114 114 121 140 122 On Entrance 60 | . 7 8 12 25 25 27 27 35 28 46 46 46 41 53 63 64 68 60 81 82 82 89 83 108 114 114 114 126 146 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 72 | 14 29 31 49 49 56 56 63 52 52 52 52 56 63 53 53 46 60 65 65 65 72 24 31 36 36 31 35 43 45 Greatest Support 70 | 40 40 40 43 43 43 43 45 62 28 28 28 40 52 48 28 28 28 70 70 70 70 27 42 43 38 38 45 52 52 Greatest Overweight (x) 15 | . . . 1 1 1 1 1 1 1 1 1 5 15 2 1 1 2 2 . . 1 . . . . . . . . Average Overweight (x) . | . . . . 1 1 1 . . 1 1 1 2 1 1 1 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 25 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 12 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 5 5 5 5 5 5 5 5 Most Carried 15 | 7 15 15 15 15 15 15 15 15 14 13 13 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Carried 12 | 4 10 14 14 14 14 15 14 14 9 12 13 12 14 13 13 14 13 13 15 13 10 4 4 4 5 4 4 4 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 15 15 15 14 15 15 15 15 11 13 13 15 15 14 15 15 13 15 15 13 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 20% | Tank 16% | Mutant 12% | Skirmisher 8% | Commander-Sprinter 6% | Scavenger-Skirmisher 5% | Scavenger-Gunner 5% | Derelict-Assassin 3% | Commander-Gladiator 3% | Sprinter 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Assassin | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Assassin | -6/Zion Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Commander-Sprinter | -4/Extension Commander-Sprinter | -4/Cetus Commander-Gladiator | -4/Archives Commander-Sprinter | -4/Hub_04(d) Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Matter Collected 5851 | 247 220 179 171 55 . 10 260 1519 144 64 . 225 660 192 88 145 46 479 34 192 274 14 75 200 94 66 90 80 28 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8207 | 92 332 108 366 456 . 67 753 1564 37 . . 300 556 434 64 . 51 1015 . 164 . 14 196 994 49 182 305 108 . Parts 399 | 6 18 11 20 24 . 6 34 71 7 . . 5 53 12 7 . 2 31 . 6 . 2 12 38 3 15 13 3 . Haulers Intercepted 7 | . 2 . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . 1 . . Recyclers Shooed 5 | . 1 . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . 4 8 . 4 . 16 6 4 8 . . 4 . 3 . . . . . . . Prevented 8 | . . . . . . . . . . . . 2 . 4 . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Combat Hostiles Destroyed 139 | . 6 9 5 11 . 4 10 27 4 . . 7 6 9 6 . 4 15 . 4 2 1 . 9 . . . . . Melee 15 | . . . . . . . . . . . . . 1 5 . . . . . . . . . 9 . . . . . Guns 69 | . 4 6 3 9 . 4 6 22 . . . 2 3 . . . . 8 . 1 . 1 . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . AOE 46 | . 2 3 2 2 . . 3 5 4 . . 5 2 2 6 . 1 4 . 3 2 . . . . . . . . Classes Destroyed 18 | 2 5 1 4 . . . 1 3 . . . . . . . . 1 . . . 1 . . . . . . . . Worker 14 | . 1 . . . . . 2 1 . . . . 3 . . . . 4 . . . . 1 . . . 1 1 . Builder 7 | . . . 1 . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . . . Tunneler 4 | 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hauler 7 | . 2 . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . 1 . . Recycler 15 | 1 . . 1 . . . 1 6 . . . . 1 . . . . 2 . . . . 1 2 . . . . . Operator 14 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . 1 2 . 5 2 1 . Drone 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . Watcher 16 | . 1 . 1 . . . 3 3 . . . . . . . . . 2 . . . . 1 1 1 . 2 1 . Swarmer 32 | . . 9 . 2 . 4 . 4 4 . . 1 . 2 6 . . . . . . . . . . . . . . Cutter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Grunt 53 | . 6 . 2 9 . . 6 9 . . . 5 . 3 . . . 5 . 3 1 . . 4 . . . . . Brawler 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Duelist 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Sentry 12 | . . . 1 . . . 3 3 . . . 1 . . . . . 1 . . . . . 3 . . . . . Specialist 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . . . Programmer 20 | . . . . . . . . 7 . . . . 4 . . . 2 7 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Best Kill Streak 7 | 2 4 3 6 3 . 4 3 5 4 . . 6 3 3 3 . 4 7 . 4 2 1 2 4 1 4 3 1 . Combat Bots Only 5 | . 2 3 3 3 . 4 3 4 4 . . 5 2 3 3 . 4 5 . 4 2 1 . 4 . . . . . Max Kills in Single Turn 5 | 1 1 3 3 2 . 3 2 1 3 . . 2 1 1 2 . 1 3 . 1 1 1 1 1 1 1 5 1 . Gunslinging 2 | . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 3 | . 1 3 2 1 . . 2 1 3 . . 2 1 1 2 . 1 2 . 1 1 . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Hostile Shots Fired 1128 | . 25 18 20 23 . 2 59 127 16 1 . 78 136 87 22 . 47 109 . 10 36 22 13 62 . 3 23 8 181 Missed 435 | . 12 6 13 10 . . 17 40 5 1 . 27 42 23 6 . 17 28 . 3 25 10 4 33 . 3 15 6 89 Damage Taken 12885 | . 178 101 140 220 . 15 713 1692 156 . . 846 1182 1365 283 . 407 1545 . 146 292 253 182 714 97 . 296 38 2024 Core 2799 | . 16 28 . 52 . . 115 90 24 . . 46 171 340 50 . 58 37 . . 124 62 33 160 48 . 24 . 1321 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 33 | . . . . . . 4 21 8 . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 142 | . . . . . . . . . . . . . . . . . . 86 . . 56 . . . . . . . . Core Remaining (%) 75 | 100 . 82 . . . 87 79 . . . . 77 . . . . 27 . . . . 77 . . . . 76 . . Volleys Fired 346 | 5 36 10 11 12 . 2 37 74 5 7 . 15 17 3 10 1 14 36 6 26 9 4 . 5 1 . . . . Largest 4 | 2 2 2 3 3 . 3 4 4 1 3 . 3 4 1 1 1 1 4 1 3 1 1 . 1 1 . . . . Hottest 258 | 40 100 44 135 135 . 135 198 258 33 195 . 195 228 33 69 69 80 236 98 128 33 38 . 5 . . . . . Shots Fired 828 | 10 67 19 33 36 . 6 120 251 5 14 . 27 48 5 11 1 14 103 7 32 9 4 . 5 1 . . . . Gun 721 | 10 62 18 33 36 . 6 117 243 . 11 . 18 45 2 2 1 4 98 1 10 . 4 . . . . . . . Cannon 33 | . . . . . . . . . . 2 . . . . . . 5 2 6 18 . . . . . . . . . Launcher 59 | . 4 1 . . . . 3 8 5 1 . 9 3 3 9 . . . . 4 9 . . . . . . . . Special 15 | . 1 . . . . . . . . . . . . . . . 5 3 . . . . . 5 1 . . . . Kinetic 382 | 10 62 18 12 . . . 46 169 . . . 1 14 2 . . . 33 1 10 . 4 . . . . . . . Thermal 256 | . 1 . . . . . 17 74 . 13 . 17 31 . 2 1 9 67 6 18 . . . . . . . . . Explosive 66 | . 4 1 . . . . 3 8 5 1 . 9 3 3 9 . 4 3 . 4 9 . . . . . . . . Electromagnetic 117 | . . . 21 36 . 6 54 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 8 9 7 10 21 . 7 9 18 1 4 . 8 16 5 2 . 3 14 . 4 2 1 . 6 7 . . . . Robot Miss Streak 7 | . 5 5 4 3 . 4 7 6 2 2 . 2 3 1 3 . 3 3 . 1 2 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 1 . 1 . 2 . 1 . . . . . . . . . 2 . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 1 . 1 . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 639 | 8 41 13 24 24 . 4 74 178 1 8 . 17 35 22 3 . 8 73 . 7 2 1 8 62 8 6 6 6 . Core Hits 383 | 3 23 10 12 22 . 4 35 94 5 3 . 16 21 11 9 . 3 33 . 10 18 1 4 24 2 3 15 2 . Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . 1 . . . . . 3 . . . . . 3 . . . . . . . . . . . . . . . Critical Strikes 38 | . . 2 . . . . 1 10 . 1 . 2 2 3 . . . 3 . . . . . 10 3 . . 1 . Burn 15 | . . . . . . . 1 7 . 1 . 2 1 . . . . 3 . . . . . . . . . . . Destroy 5 | . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Sever 14 | . . . . . . . . . . . . . 1 . . . . . . . . . . 10 3 . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 320 | . . . 11 . . . 5 22 . 1 . 8 20 26 9 2 10 26 6 . . 1 25 73 35 9 15 9 7 Impact 65 | . . . 10 . . . . . . . . . . 8 6 1 8 26 6 . . . . . . . . . . Slashing 246 | . . . 1 . . . 5 22 . 1 . 8 20 18 3 1 2 . . . . 1 25 73 35 9 15 4 3 Piercing 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 Sneak Attacks 41 | . . . . . . . . 5 . . . . 8 . . . . 6 . . . . 6 9 . 5 1 1 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Follow-up Attacks 33 | . . . . . . . . . . . . . . 6 . . 1 . . . . . 3 16 3 . 2 2 . Damage Inflicted 23176 | 99 654 254 475 553 . 56 1534 4369 277 142 . 1108 1289 1026 547 . 545 3359 . 468 724 24 464 2615 353 670 1256 309 6 Guns 8452 | 96 400 159 311 417 . 56 1238 3090 . 142 . 228 485 . . . 18 1671 . 117 . 24 . . . . . . . Cannons 108 | . . . . . . . . . . . . . . . . . 83 25 . . . . . . . . . . . Explosions 7115 | . 254 95 164 136 . . 296 873 277 . . 880 159 175 547 . 326 928 . 351 724 . . . . . 930 . . Melee 7378 | . . . . . . . . 399 . . . . 645 851 . . 44 702 . . . . 464 2615 353 670 326 309 . Ramming 16 | 3 . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . 6 Kinetic 3863 | 96 400 159 99 . . . 343 2079 . . . 17 119 . . . . 410 . 117 . 24 . . . . . . . Thermal 3968 | . . . 164 136 . . 203 1011 . 142 . 211 366 . . . 101 1634 . . . . . . . . . . . Explosive 5503 | . 254 95 . . . . 262 873 277 . . 880 159 175 547 . 326 580 . 351 724 . . . . . . . . Electromagnetic 2341 | . . . 212 417 . 56 726 . . . . . . . . . . . . . . . . . . . 930 . . Impact 1064 | . . . . . . . . . . . . . . 318 . . 44 702 . . . . . . . . . . . Slashing 6186 | . . . . . . . . 399 . . . . 645 533 . . 74 33 . . . . 464 2615 353 670 326 74 . Piercing 235 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235 . Highest Corruption 18 | . . . . . . . . 5 5 5 5 18 2 2 2 2 2 5 5 8 8 . . 1 1 1 4 . 10 Average Corruption 4 | . . . . . . . . 2 5 5 5 14 1 2 2 2 1 2 5 7 8 . . 1 1 1 4 . 6 Corruption Purged 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 190 | . . . . . . . . 26 10 12 3 35 3 10 17 4 5 21 19 16 1 . . 4 3 . 1 . . Message Errors 45 | . . . . . . . . 5 5 5 1 9 1 1 4 2 . 4 6 2 . . . . . . . . . Matter Fused 52 | . . . . . . . . 5 1 3 1 8 1 2 6 . 3 6 3 5 1 . . 3 3 . 1 . . Heat Flow Errors 24 | . . . . . . . . 2 1 1 1 5 . 2 2 1 1 2 4 2 . . . . . . . . . Energy Discharges 23 | . . . . . . . . 5 . 2 . 3 . 1 1 . 1 3 3 4 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 22 | . . . . . . . . 3 2 . . 4 . 1 3 . . 5 2 1 . . . 1 . . . . . Data Loss (major) 5 | . . . . . . . . 1 1 . . 2 . . . 1 . . . . . . . . . . . . . Misfires 11 | . . . . . . . . 3 . . . 3 . 2 1 . . . 1 1 . . . . . . . . . Alerts 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1520 | . . 18 8 . . . . 116 1 . . . 115 165 . . 29 398 . . . . 85 64 . 208 253 60 . Projectiles 19 | . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . Explosions 200 | . . 18 8 . . . . 20 1 . . . . 8 . . 6 19 . . . . . . . . 120 . . Melee 1301 | . . . . . . . . 96 . . . . 115 157 . . 4 379 . . . . 85 64 . 208 133 60 . Knockbacks 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Impact 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 281 | . . . 26 61 . . 21 3 . . . . . . 23 . . . . . . . . . . . 144 . 3 Shots 7 | . . . 1 2 . . 1 . . . . . . . 1 . . . . . . . . . . . 2 . . Rammed 5 | 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 5 | 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 482 | . 20 8 234 384 . 193 378 306 205 119 238 482 264 166 166 175 250 468 184 180 3 5 2 7 . . 9 79 . Average Temperature 104 | . 9 3 77 131 . 100 148 88 127 36 134 131 86 68 58 76 56 140 73 84 2 3 2 5 . . 4 30 . Received Heat Transfer 2239 | . 105 . 36 114 . . 360 243 . . . 69 108 505 . . 60 72 . 54 63 69 30 165 . . 30 21 135 Effects 15 | . . . . . . . 8 1 . . . 4 . . . . . 2 . . . . . . . . . . . Shutdowns 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Interference 11 | . . . . . . . 7 . . . . 3 . . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . 2 . . . . . . 2 . . 1 4 . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . 1 . . . . . . 2 . . 1 . . . . . . . . . . . . Parts Fried 24 | . . . 1 . . . 7 . . . . . . 2 . . 1 7 . . . . . . . . 6 . . Impact Corruptions 19 | . . . . . . . . . . . . . . 6 . . 1 12 . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Melted 29 | . . . . . . . 2 6 . . . 1 5 . . . 1 14 . . . . . . . . . . . Heat Transferred 8224 | . . . 200 200 . . 494 2553 . 370 . 592 790 . . . 187 2838 . . . . . . . . . . . Parts Sabotaged 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 2 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Peak Influence 1681 | 15 124 193 153 213 . 90 223 490 . . . . 193 . . . . 478 . . . . 543 934 545 430 1154 652 1681 Initial 605 | . 9 42 . 6 . . 35 39 . . . . . . . . . 332 . . . . 384 266 376 138 . 605 366 Average 228 | 8 77 65 45 91 . 89 68 202 . . . . 56 . . . . 253 . . . . 453 656 476 191 243 534 1623 Maximum Alert Level 5 | . . . . 1 . . 1 2 . . . . . . . . . 2 . . . . 2 3 2 2 4 2 5 Low Security (%) 59 | 100 100 100 100 90 . 100 98 54 . . . . 100 . . . . 28 . . . . . . . 47 53 . . Level 1 20 | . . . . 9 . . 1 37 . . . . . . . . . 57 . . . . 32 7 22 28 40 . . Level 2 15 | . . . . . . . . 7 . . . . . . . . . 14 . . . . 67 57 77 24 . 100 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 53 | . 1 1 1 . . . 3 16 . . . . 9 . . . . 5 . . . . 1 4 . . 5 1 6 Investigation 10 | . . 1 . . . . 2 2 . . . . . . . . . 1 . . . . . 2 . . 1 1 . Extermination 15 | . . . . . . . . 7 . . . . 4 . . . . 3 . . . . 1 . . . . . . Reinforcement 18 | . 1 . 1 . . . 1 4 . . . . 5 . . . . 1 . . . . . 1 . . 4 . . Assault 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Distress Signals 13 | . . . 2 . . . 1 5 . . . . 1 . . . . . . . . . . . 1 . 2 1 . Communications Jammed 44 | . . . . . . . . 5 . . . . 21 . . . . 1 . . . . . . . . . 15 2 Distress Signals 43 | . . . . . . . . 5 . . . . 20 . . . . 1 . . . . . . . . . 15 2 Times Spotted 378 | . 10 9 13 12 . 1 17 44 4 3 . 9 19 15 7 . 8 25 . 4 34 14 4 43 11 3 17 10 42 Peak Tracking Total 27 | . 3 3 3 3 . 1 4 4 4 1 . 5 4 5 3 . 3 7 . 4 17 7 3 8 5 2 14 6 27 Tactical Retreats 31 | . . . . 2 . . . 2 . . . 2 2 3 1 . . 2 . . . 2 4 4 . . 4 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Traps Triggered 13 | . . . . . . . . 4 . . . . 2 . . . . . . . . . 1 4 . . 2 . . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . 1 1 . . 2 . 1 . . . . . . 12 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Machines Disabled 59 | . 2 . . . . . 2 3 . . . . 4 . . . . 7 . . . . 1 2 . 2 35 . 1 Max in Single Turn 34 | . 1 . . . . . 1 1 . . . . 4 . . . . 2 . . . . 1 1 . . 34 . 1 Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 . Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Machines Accessed 92 | . 5 2 6 . 2 . 6 12 . . 4 . 6 . . 1 . 9 . . 10 . 6 6 3 . 9 5 . Terminals 54 | . 4 1 4 . . . 5 8 . . . . 3 . . . . 6 . . . . 4 6 3 . 7 3 . Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 2 2 . Total Hacks 278 | . 18 2 18 . 2 . 17 23 . . 29 . 10 . . 3 . 25 . . 23 . 16 23 7 . 29 33 . Successful 144 | . 9 1 11 . 2 . 8 9 . . 29 . 1 . . 3 . 6 . . 23 . 5 7 6 . 11 13 . Failed 134 | . 9 1 7 . . . 9 14 . . . . 9 . . . . 19 . . . . 11 16 1 . 18 20 . Catastrophic 27 | . 1 . . . . . 2 4 . . . . 3 . . . . 3 . . . . 2 1 1 . 5 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 7 . 10 . 1 . 12 3 . . . . 2 . . . . 13 . . 1 . 4 11 1 . 8 10 . Terminals 173 | . 13 1 12 . . . 15 16 . . . . 3 . . . . 18 . . . . 13 23 7 . 24 28 . Fabricators 5 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Recycling Units 17 | . 5 . 1 . . . 2 4 . . . . 2 . . . . 2 . . . . 1 . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . 5 5 . Terminal Hacks 111 | . 7 1 2 . 2 . 4 5 . . 29 . 1 . . 3 . 4 . . 23 . 3 7 6 . 5 9 . Record 36 | . . . . . 1 . . . . . 11 . . . . . . . . . 17 . . 1 6 . . . . Part Schematic 17 | . . . . . . . . . . . 11 . . . . 3 . . . . . . . . . . 1 2 . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 1 . 1 . . . . 1 . . 3 . . . . . . . . . 5 . . 1 . . . 2 . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Terminal Index 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 1 . Alert Level 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . Unreport Threat 4 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . 1 . Locate Traps 8 | . 2 . . . . . 1 1 . . . . 1 . . . . . . . . . 2 1 . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . 1 . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . Report Inventory 6 | . 1 . 1 . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 . Seal Access 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 . Unauthorized Hacks 16 | . 1 . 3 . . . 3 2 . . . . . . . . . 1 . . . . . . . . 4 2 . Terminals 14 | . 1 . 3 . . . 3 1 . . . . . . . . . . . . . . . . . . 4 2 . Assimilate 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Botnet 6 | . 1 . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Operators 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 1 . . 2 1 . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Hacking Detections 63 | . 4 1 5 . . . 6 10 . . . . 6 . . . . 8 . . . . 5 5 3 . 7 3 . Full Trace Events 7 | . . . . . . . 2 2 . . . . . . . . . . . . . . . 2 . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 2 . . . . . . . 11 . . . . 17 . . . . . . . . . . 1 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . Allies Hacked 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Total Allies 46 | . . . . . . . . 3 . . . . . . . . 1 . . . . . . 35 6 . 1 . . Largest Group 13 | . . . . . . . . 3 . . . . . . . . 1 1 . . . . . 13 12 8 8 . . Highest-Rated Group 756 | . . . . . . . . 48 . . . . . . . . 85 85 . . . . . 661 756 584 584 . . Highest-Rated Ally 159 | . . . . . . . . 16 . . . . . . . . 85 85 . . . . . 159 159 96 96 . . Total Orders 8 | . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . 4 . . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . Ally Attacks 337 | . . . . . . . . . . . . . . . . . 6 19 . . . . . 171 68 33 40 . . Total Damage 11921 | . . . . . . . . . . . . . . . . . 342 920 . . . . . 5402 2073 1237 1947 . . Kills 61 | . . . . . . . . . . . . . . . . . 3 5 . . . . . 31 8 4 10 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . . . 2 1 . . . 1 1 . 3 . 1 1 . 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Turns Passed 23879 | 179 608 977 918 608 624 237 1232 3498 405 427 109 915 1748 722 820 964 673 1726 533 485 624 166 255 1595 466 1513 437 247 168 Spaces Moved 16545 | 95 292 568 400 206 259 97 399 2029 328 345 90 450 1306 530 503 831 472 945 279 317 687 325 544 1890 224 132 1045 485 472 Core 35 | 6 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 27 Treads 4003 | 89 292 568 400 206 259 97 399 1324 . . . 186 57 1 . . . 125 . . . . . . . . . . . Legs 1206 | . . . . . . . . . . . . . 9 10 . . . 304 279 317 287 . . . . . . . . Wheels 5503 | . . . . . . . . 705 328 345 90 264 930 519 503 831 472 516 . . . . . . . . . . . Hover 308 | . . . . . . . . . . . . . 308 . . . . . . . . . . . . . . . . Flight 5490 | . . . . . . . . . . . . . . . . . . . . . 400 325 544 1890 224 132 1045 485 445 Fastest Speed 22 | 50 160 160 160 240 240 240 152 100 115 115 115 115 95 115 115 115 115 115 120 120 32 32 28 25 28 28 26 22 23 Average Speed 104 | 153 160 160 200 240 240 240 231 141 115 115 115 180 115 116 115 115 115 139 120 120 68 32 28 28 28 28 26 23 25 Slowest Speed 800 | 160 160 160 240 240 240 240 240 155 115 115 115 320 800 260 115 115 130 320 120 120 190 32 32 30 28 28 28 27 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 71 | . . . . . . . . . . . . . . . . . . . . . 3 4 6 17 . . 12 1 28 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 6 67 93 38 40 65 30 32 52 55 44 68 57 40 73 58 83 64 30 73 55 79 69 15 98 72 94 80 18 60 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 5 | . . 1 . . 1 . . . . . 1 . . . 1 1 . . . . . . . . . . . . . Known Exits Taken 24 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . 1 . . . . . . 1 2 . 1 . 3 2 . 1 . . 1 . 1 . . . . . . . Spaces Dug 142 | . 1 . 5 . . . 5 12 . 1 . 7 12 . 6 . 23 16 12 23 . 1 9 2 . . 3 1 3 Terrain Destroyed 895 | . 6 11 11 14 . . 30 84 41 13 . 55 57 12 82 . 47 51 13 40 19 4 9 2 . . 290 1 3 Melee 88 | . . . 5 . . . 5 12 . 1 . 7 7 . 6 . 4 16 6 . . 1 9 2 . . 3 1 3 Projectile 32 | . 1 . . . . . . . . . . . . . . . 1 2 7 18 . 3 . . . . . . . AOE 775 | . 5 11 6 14 . . 25 72 41 12 . 48 50 12 76 . 42 33 . 22 19 . . . . . 287 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Qua Total 22040 | 115 371 620 474 292 262 98 632 2502 349 360 95 517 1474 586 720 836 570 1225 458 391 830 376 601 2833 589 1597 1181 604 482 Wait 4113 | . 17 27 20 71 . . 156 288 7 3 . 31 47 13 189 . 72 163 167 45 94 49 35 592 332 1448 129 98 20 Move 16383 | 94 291 567 399 205 258 96 398 2029 327 344 89 449 1305 529 502 830 471 944 278 316 680 316 531 1857 223 131 1021 482 421 Hop 63 | . . . . . . . . . . . . . . . . . . . . . 3 4 6 15 . . 11 1 23 Pick Up 98 | 6 13 5 6 . 2 . 3 20 2 2 . 5 8 3 1 1 . 8 . . 4 1 1 2 2 1 . 1 1 Fast Attach 152 | 7 . 1 5 . . . 12 13 . . 3 2 30 8 3 1 . 15 . . 9 . 6 13 2 4 5 8 5 Attach 48 | . . . 3 1 . . 3 5 6 . . 3 2 3 1 . 3 4 . 2 6 1 1 2 . . 1 1 . Detach 16 | . . . 1 . . . 3 . . . . . . . 2 . 1 4 . . 1 . 1 2 1 . . . . Swap 111 | 2 7 4 8 3 1 . 5 21 2 3 . 4 12 4 4 . 1 11 1 2 2 . . 6 2 2 2 2 . Drop 183 | . 7 6 10 . 1 . 10 30 . . 3 . 33 3 2 2 . 14 . . 22 . 3 13 4 5 4 6 5 Fire 346 | 5 36 10 11 12 . 2 37 74 5 7 . 15 17 3 10 1 14 36 6 26 9 4 . 5 1 . . . . Melee 250 | . . . 11 . . . 5 22 . 1 . 8 20 20 6 1 8 26 6 . . 1 17 53 22 6 8 5 4 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . . . . . . . . . . . . . . . . . . . 72 . . . . . Rewire 201 | . . . . . . . . . . . . . . . . . . . . . . . . 201 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Ext x2 / Arm) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus (discovered 2 exits: *Res / *Arc) -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Discovered new exit (range 16) 788 | -10/Materials | Entered Mines 1008 | -10/Mines | Discovered new exit (range 10) 1059 | -10/Mines | Discovered new exit (range 6) 1118 | -10/Mines | Learned 8 Materials zone layouts 1236 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1286 | -10/Mines | Met a Derelict shopkeep closing up shop 1539 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1585 | -10/Mines | Learned Materials machine intel 1603 | -10/Mines | Learned location of Storage (-9) 1765 | -10/Mines | Entered Materials 1765 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1766 | -9/Materials | Identified exit to Mines 1766 | -9/Materials | Identified exit to Storage 1766 | -9/Materials | Identified exit to Materials 1767 | -9/Materials | Loaded intel: 43 machine locations 2060 | -9/Materials | Discovered exit to Storage (range 15) 2228 | -9/Materials | Discovered exit to Materials (range 16) 2370 | -9/Materials | Build established: Tank 2683 | -9/Materials | Entered Mines 2722 | -9/Mines | Found a hidden stash of uninstalled traps 2816 | -9/Mines | Discovered exit to Materials (range 9) 2931 | -9/Mines | Learned location of 1 exit from Lower Caves 3217 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3217 | -9/Mines | Discovered new exit (range 5) 3291 | -9/Mines | Entered Exiles 3349 | -9/Exiles | Met 8R-AWN 3392 | -9/Exiles | Met EX-HEX 3467 | -9/Exiles | Met EX-BIN 3500 | -9/Exiles | Aligned with FarCom system 3503 | -9/Exiles | Given EX-Vault access code 3567 | -9/Exiles | Opened EX-Vault 3580 | -9/Exiles | Found Field Lobotomy Kit 3634 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3696 | -9/Exiles | Met EX-DEC 3742 | -9/Exiles | Learned location of Zion (-6) 3882 | -9/Exiles | Discovered new exit (range 12) 3915 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3915 | -9/Exiles | Entered Mines 4042 | -8/Mines | Discovered exit to Materials (range 14) 4152 | -8/Mines | Entered Materials 4152 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5244 | -8/Materials | Discovered new exit (range 15) 5382 | -8/Materials | Identified exit to Factory 5384 | -8/Materials | Entered Factory 5384 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5615 | -7/Factory | Garrison activated, responded to threat 6351 | -7/Factory | Build established: Skirmisher 6465 | -7/Factory | Discovered new exit (range 12) 6679 | -7/Factory | Cargo convoy interrupted 8309 | -7/Factory | Identified exit to Lower Caves 8882 | -7/Factory | Entered Lower Caves 8883 | -7/Lower Caves | Identified exit to Lower Caves 8912 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 8996 | -7/Lower Caves | Learned location of 1 exit from Factory 9081 | -7/Lower Caves | Learned location of 1 exit from Factory 9168 | -7/Lower Caves | Build established: Tank 9287 | -7/Lower Caves | Entered another Lower Caves area 9300 | -7/Lower Caves | Discovered new exit (range 14) 9504 | -7/Lower Caves | Identified exit to Data Miner 9527 | -7/Lower Caves | Encountered a Warlord checkpoint 9714 | -7/Lower Caves | Entered Data Miner 9716 | -7/Data Miner | Discovered new exit (range 6) 9738 | -7/Data Miner | Met Data Miner 9757 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9757 | -7/Data Miner | Learned location of Section 7 (-2) 9778 | -7/Data Miner | Received God Mode back door access code from Data Miner 9803 | -7/Data Miner | Identified exit to Proximity Caves 9823 | -7/Data Miner | Entered Proximity Caves 9942 | -6/Proximity Caves | Crushed by falling debris 9972 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10099 | -6/Proximity Caves | System corruption reached 10% 10194 | -6/Proximity Caves | Spotted B-75 Beast 10359 | -6/Proximity Caves | Found Imp. Powered Armor 10716 | -6/Proximity Caves | Discovered new exit (range 8) 10735 | -6/Proximity Caves | Identified exit to Factory 10738 | -6/Proximity Caves | Entered Factory 10738 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10739 | -6/Factory | Identified exit to Factory 11328 | -6/Factory | Lost 5 parts (4n1w) 11612 | -6/Factory | Build established: Scavenger-Assassin 11891 | -6/Factory | Discovered exit to Factory (range 14) 12014 | -6/Factory | Discovered new exit (range 16) 12030 | -6/Factory | Identified exit to Lower Caves 12284 | -6/Factory | Spotted B-75 Beast 12464 | -6/Factory | Discovered exit to Lower Caves (range 16) 12486 | -6/Factory | Entered Lower Caves 12519 | -6/Lower Caves | Core integrity fell below 50% 12542 | -6/Lower Caves | Lost 6 parts (4n2w) 12965 | -6/Lower Caves | Attacked by a faux Warlord 13011 | -6/Lower Caves | Learned location of 1 exit from Factory 13097 | -6/Lower Caves | Build established: Mutant 13176 | -6/Lower Caves | Discovered new exit (range 19) 13206 | -6/Lower Caves | Identified exit to Lower Caves 13208 | -6/Lower Caves | Entered another Lower Caves area 14000 | -6/Lower Caves | Discovered new exit (range 13) 14027 | -6/Lower Caves | Identified exit to Zion 14028 | -6/Lower Caves | Entered Zion 14076 | -6/Zion | Discovered new exit (range 17) 14164 | -6/Zion | System corruption cleaned by Quarantine Array 14224 | -6/Zion | Received a hallucinogenic algorithm 14264 | -6/Zion | Build established: Derelict-Assassin 14526 | -6/Zion | Found Prototype Special Weapon 14526 | -6/Zion | Identified RU-N14's Throwing Claymores 14530 | -6/Zion | Found RU-N14's Throwing Claymores 14766 | -6/Zion | Learned Factory emergency access door positions 14991 | -6/Zion | Identified exit to Proximity Caves 14992 | -6/Zion | Entered Proximity Caves 14999 | -5/Proximity Caves | Learned 4 Factory zone layouts 15010 | -5/Proximity Caves | Learned Factory garrison access intel 15239 | -5/Proximity Caves | Spotter reported a threat 15269 | -5/Proximity Caves | Spotter reported a threat 15362 | -5/Proximity Caves | Spotted B-75 Beast 15438 | -5/Proximity Caves | Assimilated B-75 Beast with FLK Orb 15555 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15577 | -5/Proximity Caves | Build established: Mutant 15606 | -5/Proximity Caves | Learned 8 Factory zone layouts 15634 | -5/Proximity Caves | Discovered exit to Factory (range 10) 15665 | -5/Proximity Caves | Entered Factory 15665 | -5/Factory | Accompanied by 1 ally 15665 | -5/Factory | Evolved 2 slots: Utility x2 15666 | -5/Factory | Identified exit to Factory 15667 | -5/Factory | Identified exit to Upper Caves 15669 | -5/Factory | Loaded intel: 4 garrison access locations 15965 | -5/Factory | Search patrols dispatched 16362 | -5/Factory | Build established: Derelict-Skirmisher 16858 | -5/Factory | Lost 4 parts (2n1u1w) 17132 | -5/Factory | Build established: Scavenger-Skirmisher 17391 | -5/Factory | Entered Upper Caves 17624 | -5/Upper Caves | Learned location of 1 exit from Factory 17690 | -5/Upper Caves | Build established: Scavenger-Gunner 17901 | -5/Upper Caves | Discovered new exit (range 13) 17918 | -5/Upper Caves | Identified exit to Upper Caves 17924 | -5/Upper Caves | Entered another Upper Caves area 18390 | -5/Upper Caves | Learned 8 Factory zone layouts 18398 | -5/Upper Caves | Discovered new exit (range 8) 18408 | -5/Upper Caves | Identified exit to Warlord 18409 | -5/Upper Caves | Entered Warlord 18456 | -5/Warlord | System corruption cleaned by Quarantine Array 18572 | -5/Warlord | Visited the Vortex Lab 18582 | -5/Warlord | Found Prototype Energy Gun 18584 | -5/Warlord | Found Prototype Energy Gun 18588 | -5/Warlord | Warlord's base attacked by MAIN.C 18717 | -5/Warlord | Met Warlord 18741 | -5/Warlord | Opened Warlord's prototype stash 18748 | -5/Warlord | Found Prototype Processor 18748 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 18751 | -5/Warlord | Found Prototype Device 18751 | -5/Warlord | Identified System Purifier 18774 | -5/Warlord | Identified Vortex Rail (x2) 18857 | -5/Warlord | Found Prototype Device 18857 | -5/Warlord | Identified Minesniffer Drone Bay 18896 | -5/Warlord | Spotted B-86 Titan 18927 | -5/Warlord | Spotted B-75 Beast 18938 | -5/Warlord | Warlord forces counterattacked 18950 | -5/Warlord | Destroyed B-75 Beast 18952 | -5/Warlord | Spotted Executioner 18955 | -5/Warlord | Spotted Striker 18985 | -5/Warlord | P-80 Master assimilated allied HV-271(g) 18986 | -5/Warlord | Spotted Executioner 18992 | -5/Warlord | Found Prototype Ballistic Cannon 18992 | -5/Warlord | Identified Hvy. Autocannon 19029 | -5/Warlord | Discovered new exit (range 13) 19033 | -5/Warlord | Identified exit to Proximity Caves 19033 | -5/Warlord | Entered Proximity Caves 19045 | -4/Proximity Caves | Build established: Sprinter 19062 | -4/Proximity Caves | Lost 13 allies 19066 | -4/Proximity Caves | Spotter reported a threat 19066 | -4/Proximity Caves | Spotter reported a threat 19085 | -4/Proximity Caves | Learned Research emergency access door positions 19148 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19156 | -4/Proximity Caves | Discovered exit to Factory (range 10) 19199 | -4/Proximity Caves | Entered Factory 19199 | -4/Factory | Evolved 2 slots: Propulsion x2 19200 | -4/Factory | Identified exit to Extension 19201 | -4/Factory | Identified exit to Armory 19453 | -4/Factory | Discovered exit to Extension (range 6) 19454 | -4/Factory | Entered Extension 19541 | -4/Extension | Rescued a captive Derelict 19542 | -4/Extension | Rescued a captive Derelict 19689 | -4/Extension | Rescued a captive Derelict 19693 | -4/Extension | Rescued a captive Derelict 20166 | -4/Extension | Spotted B-86 Titan 20204 | -4/Extension | First assault squad dispatched 20237 | -4/Extension | Spotted B-86 Titan 20238 | -4/Extension | Assimilated B-86 Titan with FLK Orb 20268 | -4/Extension | Allies destroyed B-86 Titan 20277 | -4/Extension | Discovered new exit (range 5) 20278 | -4/Extension | Identified exit to Research 20313 | -4/Extension | Incoming assault squad redirected 20331 | -4/Extension | Lost 11 allies 20373 | -4/Extension | Rescued a captive Derelict 20374 | -4/Extension | Rescued a captive Derelict 20497 | -4/Extension | Rescued a captive Derelict 20650 | -4/Extension | Rescued A7 20669 | -4/Extension | Rescued a captive Derelict 20669 | -4/Extension | Rescued a captive Derelict 20670 | -4/Extension | Lost 4 allies 20975 | -4/Extension | Discovered new exit (range 22) 20975 | -4/Extension | Discovered exit to Research (range 21) 21037 | -4/Extension | Identified exit to Cetus 21044 | -4/Extension | Build established: Commander-Sprinter 21049 | -4/Extension | Entered Cetus 21049 | -4/Cetus | Accompanied by 11 allies (A7) 21054 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 21062 | -4/Cetus | Spotted Cetus Guard 21062 | -4/Cetus | Spotted Cetus Guard 21062 | -4/Cetus | Spotted Cetus Guard 21062 | -4/Cetus | Spotted Cetus Guard 21063 | -4/Cetus | Assimilated Cetus Guard with FLK Orb 21081 | -4/Cetus | Allies destroyed Cetus Guard 21083 | -4/Cetus | Allies destroyed Cetus Guard 21090 | -4/Cetus | Allies destroyed Cetus Guard 21104 | -4/Cetus | Started Cetus Manufacturing Module 21111 | -4/Cetus | Lost 3 allies 21129 | -4/Cetus | Manufactured an Enhanced Grunt 21154 | -4/Cetus | Manufactured an Enhanced Grunt 21162 | -4/Cetus | Discovered new exit (range 21) 21169 | -4/Cetus | Spotted Cetus Guard 21169 | -4/Cetus | Spotted Cetus Guard 21169 | -4/Cetus | Spotted Cetus Guard 21169 | -4/Cetus | Spotted Cetus Guard 21169 | -4/Cetus | Discovered exit to Research (range 21) 21179 | -4/Cetus | Manufactured an Enhanced Grunt 21204 | -4/Cetus | Manufactured an Enhanced Grunt 21213 | -4/Cetus | Allies destroyed Cetus Guard 21217 | -4/Cetus | Allies destroyed Cetus Guard 21220 | -4/Cetus | Allies destroyed Cetus Guard 21229 | -4/Cetus | Manufactured an Enhanced Grunt 21238 | -4/Cetus | Identified exit to Archives 21247 | -4/Cetus | Lost 5 allies 21515 | -4/Cetus | Entered Archives 21515 | -4/Archives | Accompanied by 9 allies (A7) 21550 | -4/Archives | Unable to access archive contents 21554 | -4/Archives | Discovered exit to Research (range 15) 21561 | -4/Archives | Unable to access archive contents 21562 | -4/Archives | Discovered new exit (range 16) 21566 | -4/Archives | Discovered new exit (range 14) 21613 | -4/Archives | Identified exit to Hub_04(d) 22486 | -4/Archives | Build established: Commander-Gladiator 23028 | -4/Archives | Entered Hub_04(d) 23028 | -4/Hub_04(d) | Accompanied by 8 allies 23028 | -4/Hub_04(d) | Discovered exit to Research (range 11) 23038 | -4/Hub_04(d) | Discovered exit to Research (range 18) 23269 | -4/Hub_04(d) | Spotted B-86 Titan 23358 | -4/Hub_04(d) | Discovered exit to Research (range 22) 23420 | -4/Hub_04(d) | Discovered exit to Research (range 13) 23440 | -4/Hub_04(d) | Network Hub disabled 23440 | -4/Hub_04(d) | Network Hub disabled 23465 | -4/Hub_04(d) | Entered Research 23465 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23591 | -3/Research | Identified exit to Research 23591 | -3/Research | Identified exit to Quarantine 23613 | -3/Research | Spotted B-86 Titan 23665 | -3/Research | Revision forces began assault on 0b10 23712 | -3/Research | Entered Quarantine 23713 | -3/Quarantine | Maximum security lockdown engaged 23717 | -3/Quarantine | Build established: Hacker-Sprinter 23771 | -3/Quarantine | Discovered exit to Research (range 13) 23806 | -3/Quarantine | Found Alien Artifact 23806 | -3/Quarantine | Identified Phase Redirector 23837 | -3/Quarantine | Spotted Executioner 23851 | -3/Quarantine | Spotted Striker 23851 | -3/Quarantine | Spotted Striker 23874 | -3/Quarantine | Core integrity fell below 50% 23876 | -3/Quarantine | Cryocooling Duct disabled 23878 | -3/Quarantine | Core integrity fell below 20% 23880 | -3/Quarantine | System corruption reached 10% 23880 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 23874_ Knocked back. 23876_ Slammed into Executioner. 23876_ Slug penetrates Cryocooling Duct. 23876_ Cryocooling Duct disabled. 23876_ Penetrated by Slug. 23876_ Slug penetrates G-67 Veteran. 23876_ Executioner knocked back. 23876_ Slug penetrates G-73 Enforcer. 23877_ Acquired 3 matter. 23877_ Slug penetrates G-67 Veteran. 23877_ Penetrated by Slug. 23877_ Slug penetrates Cryocooling Duct. 23878_ Penetrated by Slug. 23878_ Slammed into H-77 Assassin. 23879_ Imp. System Shield blown off. 23879_ E-15 Imp destroyed. 23879_ Slammed into P-80 Master. 23879_ Destabilizing: System corrupted (+2). 23880_ Slug penetrates Wall. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????# """ """ # #?# #??????????????????? | | ?????# " " + #?# #??????????????????? | | ?????# # #?# #??????????????????? | | ?????# """ """ # #?# #??????????????????? | | ?????# """" """" # #?# #??????????????????? | | ?????# """ """ # #?# #??????????????????? | | ?????# " " # #?# #??????????????????? | | ?????# !# #?# ##?????????????????? | | ?????############## #?# "#?????????????????? | | ????????########### #?# "#?????????????????? | | ????????# """T""" # #?# ##?????????????????? | | ???????## """ """ # #?# #??????????????????? | | ???????#" * # [ %#?# #??????????????????? | | ???????#" * #=%[ #?#=%! #??????????????##??? | | ???????#" # * ###%= ########## ??? | | ???????#T """ """ + w !^?? | | ???????#" """ """ # %= ! !?? | | ???????#" """ """ # o %!* ] ?? | | ???????#" # % %! ?? | | ???????## ! !# % ?? | | ????????# # % """g" " """ """ """ ??? | | ????????########### """h""" """ """ """??##???? | | ????????# / """g"""i""" """ ""????????? | | ????????# # !%b/ x ??????? | | ????????# # =plg=p p ??????? | | ????????# # ##@#h###########??????????? | | ????????# # #h%ggEh #????????????? | | ????????# # # g #????????????? | | ????????# " """ # # ""p #????????????? | | ????????# " " " + # "" p #????????????? | | ????????# " """ # # "" g #????????????? | | ????????# "" + # " K #????????????? | | ????????# " """ ## ### ""K % #????????????? | | ????????# " "!" ## #?# ""p #????????????? | | ????????# " " " ## #?# "" #????????????? | | ????????# ## #?# " % #????????????? | | ????????# ## #?# % #????????????? | | ????????# ## #?# % #????????????? | | ????????############ #?#######"###""#????????????? | | ???????????????????# #???????###??###????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #######?????????????????????? | | ???????????????????# ## ###???????????????????? | | ###????????????????# ##"" ""#???????????????????? | | #########????????# ##"" ""#???????????????????? | | # """"" #######??# ##"T T"#???????????????????? | | # ""T"" # #?## ##"" ""#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 23 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Jamming Range 16 Armor Coverage 625 Resistance: KI 20 Phase Shifting 10 Evasion (%) 86 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 12 Defensive Hacking 26 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free EM Disruption Field | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Imp. System Shield | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Riot Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Biometal Heavy Treads | -4/Hub_04(d) | Hacked Enh. Nova Cannon | -3/Research | Hacked Lgt. Quantum Reactor | -3/Research | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free G-47 Trooper | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Achievements -------------- Collateral Damage Overachiever Prison Break Project G-00 Challenges ------------ None Game ------ Seed SuspensionSchematicMount Manual? 0 Play Time 04:13:08 Cumulative 172.2 hours Start 2024.11.06 @ 09:29:54 End 2024.11.06 @ 20:45:30 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 74 Adventurer 21 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 43 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 072899ae-c9d9-40db-b306-1a3f0a6a883a