Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 17:41:50

Player: Cheeriohz

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (574)      574
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1109

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     289/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (155) Ox5
Location                   -10/Subcaves

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (2) ---
            Light Treads
                  Wheel
>                 --- UTILITY (2) ------
    High-capacity Storage Unit
        Makeshift Light Armor Plating
>                 --- WEAPON (2) -------
       Subdweller Machine Gun
       Subdweller Machine Gun
>                 --- INVENTORY (20) ---
       Subdweller Power Source
         Improved Flight Unit
  Faulty Improved Flight Unit
  Faulty Improved Flight Unit
         Improved Flight Unit
    High-capacity Storage Unit
                  Structural Scanner
         Improved Terrain Scanner
                  Seismic Detector
                  Tractor Beam
                  Assault Rifle
            Light Assault Rifle
            Light Cannon
            Light Cannon
                  Grenade Launcher
                  Grenade Launcher
       Subdweller Shrapnel Launcher
                  Scrap Shield Fragment (48)
                  Scrap Shield Fragment (46)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Light Armor Plating
>               --- WEAPON -----------
     Subdweller Machine Gun
     Subdweller Machine Gun
>               --- INVENTORY --------
     Subdweller Power Source
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
  High-capacity Storage Unit
                Structural Scanner
       Improved Terrain Scanner
                Seismic Detector
                Tractor Beam
                Assault Rifle
          Light Assault Rifle
          Light Cannon
          Light Cannon
                Grenade Launcher
                Grenade Launcher
     Subdweller Shrapnel Launcher
                Scrap Shield Fragment
                Scrap Shield Fragment
[Rating: 15]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 1   6   12  
  Power                    3    | .   .   3   
    Engine                 3    | .   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | .   2   3   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  3    | .   2   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 1    | 1   .   .   
    Storage                2    | .   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   2   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   .   3   
    Ballistic Cannon       3    | .   2   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    3    | .   .   3   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   100 99  
  Engine                   13   | .   14  13  
  Treads                   17   | .   .   24  
  Leg                      1    | .   3   .   
  Wheel                    9    | .   24  3   
  Device                   1    | .   4   .   
  Storage                  17   | .   14  18  
  Protection               9    | .   9   9   
  Ballistic Gun            4    | .   4   4   
  Ballistic Cannon         23   | .   23  23  
Naked Turns                .    | .   .   .   
Heaviest Build             93   | 12  52  93  
  Greatest Support         40   | 20  26  40  
  Greatest Overweight (x)  9    | .   2   9   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         19   | 8   19  20  
  Most Carried             20   | 8   20  20  
  Average Carried          18   | 6   18  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            19   | 8   19  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           883  | 222 79  582 
  Remotely                 .    | .   .   .   
Salvage Created            543  | 100 58  385 
  Parts                    32   | 6   6   20  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      4    | .   .   4   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  16   | .   2   14  
  Guns                     7    | .   .   7   
  Cannons                  9    | .   2   7   
Classes Destroyed          7    | 2   2   3   
  Builder                  1    | .   1   .   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  3    | .   .   3   
  Grunt                    2    | .   2   .   
  Sentry                   1    | .   .   1   
  Subdweller               10   | .   .   10  
Best Kill Streak           5    | 2   3   5   
  Combat Bots Only         5    | .   2   5   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        115  | .    9    106  
  Missed                   40   | .    3    37   
Damage Taken               1365 | .    89   1276 
  Core                     251  | .    16   235  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              100  | 3    9    88   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 40   70   70   
Shots Fired                154  | 6    18   130  
  Gun                      40   | 6    2    32   
  Cannon                   114  | .    16   98   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  154  | 6    18   130  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         35   | 2    10   35   
  Robot Miss Streak        6    | 1    3    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           80   | 3    13   64   
  Core Hits                30   | 3    4    23   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    1    1    
    Blast                  2    | .    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1418 | 36   193  1189 
  Guns                     497  | 36   13   448  
  Cannons                  921  | .    180  741  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1418 | 36   193  1189 
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            6    | .    6    .    
  Projectiles              6    | .    6    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 7    | .    3    4    
  Impact                   .    | .    .    .    
  Kinetic                  7    | .    3    4    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        273  | .    195  273  
  Average Temperature      104  | .    97   134  
  Received Heat Transfer   564  | .    51   513  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             72   | 10  72  .   
  Initial                  6    | .   6   .   
  Average                  24   | 8   25  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   7   17  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               8    | .   8   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               4362 | 36   1285 3041 
Spaces Moved               1526 | 20   335  1171 
  Core                     .    | .    .    .    
  Treads                   876  | .    .    876  
  Legs                     91   | 20   71   .    
  Wheels                   559  | .    264  295  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            105  | 120  105  105  
  Average Speed            208  | 120  124  234  
  Slowest Speed            480  | 120  260  480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       40   | 3    49   69   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2553 | 26   1187 1340 
  Wait                     875  | .    816  59   
  Move                     1524 | 19   334  1171 
  Hop                      .    | .    .    .    
  Pick Up                  25   | 3    16   6    
  Fast Attach              2    | .    .    2    
  Attach                   8    | 1    .    7    
  Detach                   2    | .    .    2    
  Swap                     9    | .    6    3    
  Drop                     8    | .    6    2    
  Fire                     100  | 3    9    88   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 3)
   37 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 15)
  390 | -10/Materials | Discovered new exit (range 6)
  404 | -10/Materials | Discovered new exit (range 10)
 1301 | -10/Materials | Discovered new exit (range 4)
 1322 | -10/Materials | Entered Subcaves
 2215 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3877 | -10/Subcaves  | Lost 4 parts (1p1n2w)
 3926 | -10/Subcaves  | Core integrity fell below 50%
 3945 | -10/Subcaves  | Core integrity fell below 20%
 4349 | -10/Subcaves  | Discovered new exit (range 14)
 4363 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
04105_ Acquired 18 matter.
04138_ Acquired Sub. Machine Gun.
04291_ Acquired 10 matter.
04325_ 96-WVV(R) destroyed.
04325_ Switching to secondary target: S-10 Pest.
04328_ S-10 Pest destroyed. <x2>
04334_ Ion Engine destroyed.
04338_ Flight Unit fries itself beyond repair.
04343_ Disposable Heat Sink melted.
04343_ 9A-2CV(R) destroyed.
04345_ Lgt. Ion Engine fries itself beyond repair.
04345_ Lgt. Assault Rifle fries itself beyond repair.
04346_ Acquired 18 matter.
04347_ Acquired 9 matter.
04349_ EXIT=FOUND
04350_ Lgt. Ion Engine fries itself beyond repair.
04355_ Acquired 4 matter.
04358_ Acquired 1 matter.
04363_ S-10 Pest destroyed.
04363_ Switching to secondary target: S-10 Pest.

 Map 
-----
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| ?????????????????????????????????????????????????# |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapTrapDrive
  Manual?         0
Play Time         00:15:57
  Cumulative      132.6 hours
  Start           2024.04.17 @ 17:27:56
  End             2024.04.17 @ 17:41:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             53
Gallery%          71
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3bb55a3c-72e1-4d47-9c5b-1959983bce39