Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 22:39:06

Player: puppuppit

Result: Destroyed by 8F-CXA(z) with Makeshift Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (249)     1245
Value Destroyed (7311)     7311
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (4207)               4207
              TOTAL SCORE: 17503

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2725
Follower Combat Kills      375
Entered Garrisons          200
Aligned with FarCom        300
Acquired ECA               300
Friendly Fire              -193

 Cogmind 
---------
Core Integrity             0/850
Matter                     295/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Zion

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Encrypted Comm Array
    Quantum Capacitor
    Skeleton Box
    GAL Module

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Fission Core
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
        Cooled Cesium-ion Thruster
               Impulse Thruster
>              --- UTILITY ----------
      Advanced Cooling System
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Particle Charger
               Hacking Suite
>              --- WEAPON -----------
               Phase Gun
>              --- INVENTORY --------
               Quantum Capacitor
      Advanced Reaction Control System
      Improved Shield Generator
               Skeleton Box
[Rating: 75]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Cooling System
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Phase Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Zio 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   3   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   1   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             292  | 8   19  2   2   .   86  29  88  44  14  .   
  Power                    61   | 1   5   1   .   .   18  2   17  8   9   .   
    Engine                 32   | 1   5   1   .   .   7   1   7   3   7   .   
    Core                   27   | .   .   .   .   .   11  1   9   4   2   .   
    Reactor                2    | .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               85   | 3   7   1   2   .   28  5   28  11  .   .   
    Treads                 2    | .   .   .   .   .   .   .   2   .   .   .   
    Leg                    4    | .   .   .   .   .   1   .   3   .   .   .   
    Wheel                  17   | 3   .   .   .   .   14  .   .   .   .   .   
    Hover                  13   | .   7   1   .   .   3   .   1   1   .   .   
    Flight                 49   | .   .   .   2   .   10  5   22  10  .   .   
  Utility                  78   | 2   1   .   .   .   17  6   24  23  5   .   
    Device                 42   | 1   .   .   .   .   4   4   15  13  5   .   
    Storage                5    | 1   .   .   .   .   4   .   .   .   .   .   
    Processor              10   | .   1   .   .   .   2   .   1   6   .   .   
    Hackware               6    | .   .   .   .   .   .   2   1   3   .   .   
    Protection             15   | .   .   .   .   .   7   .   7   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   6   .   .   .   23  16  19  2   .   .   
    Energy Gun             5    | 2   .   .   .   .   .   .   2   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          47   | .   6   .   .   .   19  11  11  .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   2   .   3   .   .   .   
    Launcher               10   | .   .   .   .   .   2   5   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   3   .   1   4   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   2   .   
Parts Lost                 69   | .   3   .   .   .   17  8   23  3   6   9   
  Power                    9    | .   1   .   .   .   2   1   2   .   3   .   
  Propulsion               33   | .   2   .   .   .   7   3   13  2   2   4   
  Utility                  17   | .   .   .   .   .   3   1   6   1   1   5   
  Weapon                   10   | .   .   .   .   .   5   3   2   .   .   .   
  Highest Loss Streak      6    | .   2   .   .   .   4   4   6   2   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   96  100 84  71  79  76  83  86  79  45  
  Engine                   4    | .   11  14  6   .   3   4   1   3   6   2   
  Core                     3    | .   .   .   .   .   5   1   3   6   4   2   
  Treads                   1    | .   .   .   .   .   .   .   4   .   .   .   
  Leg                      1    | .   .   .   .   .   1   .   6   .   .   .   
  Wheel                    7    | .   3   .   .   .   20  1   .   .   .   .   
  Hover                    3    | .   24  28  11  .   1   .   .   .   .   .   
  Flight                   16   | .   .   .   16  28  7   26  24  35  30  13  
  Device                   6    | .   1   .   .   .   1   12  9   14  10  7   
  Storage                  5    | .   14  14  14  14  9   1   .   .   .   .   
  Processor                6    | .   12  14  14  14  3   .   6   10  13  10  
  Hackware                 2    | .   .   .   .   .   .   12  4   5   6   4   
  Protection               4    | .   .   .   .   .   8   .   6   .   .   .   
  Energy Gun               1    | .   3   .   .   .   .   .   1   5   6   2   
  Ballistic Gun            10   | .   23  28  20  14  14  9   7   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   3   .   1   .   .   .   
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   10  
Heaviest Build             38   | 13  13  12  12  7   38  28  31  29  34  34  
  Greatest Support         56   | 26  20  12  12  8   56  56  55  35  33  23  
  Greatest Overweight (x)  10   | .   .   .   .   .   10  1   7   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   9   5   5   5   5   5   
  Most Carried             10   | 4   8   8   8   8   10  10  5   5   5   5   
  Average Carried          6    | 1   7   7   7   8   8   5   4   4   4   4   
  Final Capacity           10   | 8   8   8   8   8   10  5   5   5   5   5   
  Final Carried            10   | 4   8   8   8   8   10  4   5   4   5   5   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 31% | Mutant
 23% | Scavenger-Sprinter
  5% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
    Hacker-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Garrison
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
             Mutant | -6/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Zio  
Matter Collected           8498 | 280  801  87   .    .    3849 1148 1546 642  145  .    
  Remotely                 675  | .    .    .    .    .    .    675  .    .    .    .    
Salvage Created            8818 | 114  792  193  .    .    4163 1216 731  1246 363  .    
  Parts                    511  | 7    54   12   .    .    273  61   45   49   10   .    
Haulers Intercepted        14   | .    2    .    .    .    6    1    .    4    1    .    
Recyclers Shooed           16   | 1    3    1    .    .    8    1    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    8    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Zio 
Combat Hostiles Destroyed  137  | .   16  2   .   .   58  25  21  10  5   .   
  Guns                     102  | .   16  2   .   .   40  15  16  8   5   .   
  Cannons                  12   | .   .   .   .   .   10  .   2   .   .   .   
  AOE                      22   | .   .   .   .   .   8   10  3   1   .   .   
Classes Destroyed          19   | 2   7   .   .   .   7   .   3   .   .   .   
  Worker                   36   | .   4   1   .   .   25  3   .   3   .   .   
  Builder                  25   | .   .   .   .   .   20  5   .   .   .   .   
  Tunneler                 9    | 2   .   .   .   .   6   1   .   .   .   .   
  Hauler                   14   | .   2   .   .   .   6   1   .   4   1   .   
  Recycler                 24   | 1   2   2   .   .   13  4   .   2   .   .   
  Mechanic                 2    | .   1   .   .   .   1   .   .   .   .   .   
  Operator                 5    | .   1   .   .   .   1   .   .   3   .   .   
  Watcher                  9    | .   2   .   .   .   5   .   1   1   .   .   
  Swarmer                  40   | .   9   2   .   .   9   6   11  3   .   .   
  Grunt                    58   | .   7   .   .   .   31  15  .   1   4   .   
  Brawler                  4    | .   .   .   .   .   3   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   2   .   .   1   .   .   
  Sentry                   21   | .   .   .   .   .   9   3   5   4   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   1   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   3   1   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Infiltrator              1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 1   6   3   .   .   9   9   5   5   2   .   
  Combat Bots Only         6    | .   6   2   .   .   5   5   5   4   2   .   
Max Kills in Single Turn   5    | 1   1   1   .   .   3   5   2   1   1   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   3   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Zio  
Hostile Shots Fired        1244  | .    74   8    .    3    309  158  416  118  41   117  
  Missed                   520   | .    24   2    .    1    93   78   175  72   18   57   
Damage Taken               9332  | .    499  48   .    20   3418 901  2678 513  362  893  
  Core                     2045  | .    122  .    .    10   420  200  428  137  58   670  
  Absorbed by Shields      67    | .    .    .    .    .    .    .    5    8    54   .    
  Redirected to Shielding  15    | .    .    .    .    .    .    .    15   .    .    .    
  Ignored by Resistances   32    | .    .    .    .    .    32   .    .    .    .    .    
  Regen/Repaired (Parts)   283   | .    .    .    .    .    91   136  .    56   .    .    
Core Remaining (%)         45    | 100  .    .    .    47   23   .    10   .    .    .    
Volleys Fired              835   | 9    89   8    .    .    339  78   124  142  46   .    
  Largest                  2     | 2    2    2    .    .    2    2    2    1    1    .    
  Hottest                  100   | 100  100  40   .    .    77   61   96   88   88   .    
Shots Fired                1381  | 18   178  16   .    .    667  128  187  141  45   1    
  Gun                      1193  | 18   178  16   .    .    516  112  166  141  45   1    
  Cannon                   153   | .    .    .    .    .    144  .    9    .    .    .    
  Launcher                 35    | .    .    .    .    .    7    16   12   .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1117  | .    164  16   .    .    660  112  165  .    .    .    
  Thermal                  227   | 18   14   .    .    .    .    .    8    141  45   1    
  Explosive                35    | .    .    .    .    .    7    16   12   .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    2    .    .    .    
  Robot Hit Streak         18    | 7    9    4    .    .    11   14   12   12   18   .    
  Robot Miss Streak        9     | 2    5    3    .    .    7    9    4    4    1    1    
  Penetration Max          1     | .    .    .    .    .    1    1    1    .    .    .    
  Secondary Targets        8     | .    1    .    .    .    5    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           845   | 13   116  7    .    .    389  93   113  74   40   .    
  Core Hits                507   | 4    39   6    .    .    205  111  91   38   13   .    
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    4    1    1    .    .    .    
  Critical Strikes         26    | 1    1    .    .    .    7    1    5    9    2    .    
    Burn                   14    | 1    1    .    .    .    .    .    1    9    2    .    
    Destroy                9     | .    .    .    .    .    6    1    2    .    .    .    
    Blast                  3     | .    .    .    .    .    1    .    2    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21843 | 162  1469 120  .    .    8819 3884 3013 3280 1096 .    
  Guns                     14401 | 162  1469 120  .    .    5670 1718 1848 2318 1096 .    
  Cannons                  2017  | .    .    .    .    .    1733 .    284  .    .    .    
  Explosions               5425  | .    .    .    .    .    1416 2166 881  962  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12568 | .    1357 120  .    .    7403 1718 1970 .    .    .    
  Thermal                  3850  | 162  112  .    .    .    .    .    162  2318 1096 .    
  Explosive                5321  | .    .    .    .    .    1416 2062 881  962  .    .    
  Electromagnetic          104   | .    .    .    .    .    .    104  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    7    .    1    5    8    15   
  Average Corruption       4     | .    .    .    .    .    5    .    1    5    6    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  120   | .    .    .    .    .    73   .    8    19   11   9    
    Message Errors         29    | .    .    .    .    .    13   .    3    7    4    2    
    Matter Fused           35    | .    .    .    .    .    24   .    2    3    3    3    
    Heat Flow Errors       11    | .    .    .    .    .    6    .    1    3    .    1    
    Energy Discharges      14    | .    .    .    .    .    8    .    1    3    1    1    
    Parts Rejected         3     | .    .    .    .    .    2    .    .    1    .    .    
    Parts Fused            3     | .    .    .    .    .    3    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    .    11   .    .    1    1    .    
    Data Loss (major)      4     | .    .    .    .    .    1    .    1    .    1    1    
    Misfires               2     | .    .    .    .    .    1    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    3    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            171   | .    .    .    .    .    50   33   32   56   .    .    
  Projectiles              50    | .    .    .    .    .    50   .    .    .    .    .    
  Explosions               121   | .    .    .    .    .    .    33   32   56   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    9    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    9    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      61    | .    .    .    .    .    .    43   18   .    .    .    
  Shots                    2     | .    .    .    .    .    .    1    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        292   | 292  155  .    .    .    279  13   243  259  152  173  
  Average Temperature      53    | 136  42   .    .    .    55   13   37   57   46   74   
  Received Heat Transfer   2956  | .    192  .    .    12   1539 381  486  132  92   122  
  Effects                  2     | .    .    .    .    .    1    .    1    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             13    | 2    2    .    .    .    .    .    .    6    3    .    
  Heat Transferred         6253  | 555  407  .    .    .    .    .    259  3404 1628 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Zio  
Peak Influence             2687 | 15   357  147  .    .    1498 1620 2687 2004 .    .    
  Initial                  1410 | .    9    82   .    .    .    681  1134 1410 .    .    
  Average                  1044 | 6    177  109  .    .    537  1099 2106 1626 .    .    
Maximum Alert Level        5    | .    1    .    .    .    4    5    5    5    .    .    
  Low Security (%)         17   | 100  54   100  .    100  17   .    .    .    .    .    
  Level 1                  13   | .    45   .    .    .    21   .    .    .    .    .    
  Level 2                  14   | .    .    .    .    .    33   13   .    .    .    .    
  Level 3                  10   | .    .    .    .    .    18   43   .    .    .    .    
  Level 4                  17   | .    .    .    .    .    9    42   18   48   .    .    
  Level 5                  26   | .    .    .    .    .    .    .    81   45   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    6    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    1    .    .    .    .    .    
Squads Dispatched          38   | .    4    .    .    .    11   14   .    9    .    .    
  Investigation            5    | .    2    .    .    .    1    2    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    1    .    1    .    .    
  Reinforcement            18   | .    2    .    .    .    8    4    .    4    .    .    
  Assault                  8    | .    .    .    .    .    2    2    .    4    .    .    
  Garrison                 5    | .    .    .    .    .    .    5    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    5    2    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Zio 
Distress Signals           4    | .   .   .   .   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              295  | .   27  3   .   3   96  36  41  35  13  41  
  Peak Tracking Total      30   | .   6   3   .   3   9   7   6   6   5   30  
  Tactical Retreats        34   | .   1   .   .   .   9   3   6   4   4   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Zio 
Traps Triggered            16   | .   .   .   .   .   3   .   10  3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Zio 
Machines Disabled          42   | .   .   .   .   .   1   15  9   16  1   .   
  Max in Single Turn       4    | .   .   .   .   .   1   3   2   4   1   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   5   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Zio 
Machines Accessed          49   | .   9   .   5   .   13  7   3   12  .   .   
  Terminals                27   | .   6   .   .   .   8   5   3   5   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          6    | .   1   .   .   .   2   1   .   2   .   .   
  Recycling Units          5    | .   2   .   .   .   1   .   .   2   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   
Total Hacks                171  | .   32  .   50  .   41  15  9   24  .   .   
  Successful               105  | .   15  .   50  .   22  6   2   10  .   .   
  Failed                   65   | .   17  .   .   .   18  9   7   14  .   .   
    Catastrophic           16   | .   5   .   .   .   1   4   1   5   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   
  Manual                   43   | .   16  .   1   .   19  2   2   3   .   .   
  Terminals                73   | .   20  .   .   .   22  12  9   10  .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          16   | .   5   .   .   .   4   2   .   5   .   .   
  Recycling Units          13   | .   7   .   .   .   1   .   .   5   .   .   
  Scanalyzers              16   | .   .   .   .   .   14  .   .   2   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   
Terminal Hacks             69   | .   6   .   50  .   5   3   2   3   .   .   
  Record                   49   | .   .   .   49  .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           7    | .   5   .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   1   .   .   
  Zone Layout              4    | .   1   .   .   .   1   1   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   3   .   .   .   3   2   .   5   .   .   
  Scan Component           6    | .   .   .   .   .   2   1   .   3   .   .   
  Repair                   4    | .   .   .   .   .   1   1   .   2   .   .   
  Refit                    3    | .   3   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   6   .   .   .   1   .   .   2   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   2   .   .   .   1   .   .   2   .   .   
Scanalyzer                 13   | .   .   .   .   .   13  .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   6   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   7   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   8   .   .   .   12  7   3   11  .   .   
  Full Trace Events        7    | .   3   .   .   .   1   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   1   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   6   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   1   .   2   .   .   
  Time                     170  | .   .   .   .   .   32  44  .   94  .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   .   .   .   .   
  Recycled Matter          26   | .   26  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         26   | .   26  .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   1   .   .   .   9   .   .   1   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   6   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   6   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    21   | .   .   .   .   .   .   .   21  .   .   .   
  Machine Destruction      21   | .   .   .   .   .   .   .   21  .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Zio 
Total Allies               2    | .   .   .   .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   2   .   .   .   
  Highest-Rated Group      160  | .   .   .   .   .   .   .   160 .   .   .   
  Highest-Rated Ally       80   | .   .   .   .   .   .   .   80  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   22  .   .   .   
  Total Damage             995  | .   .   .   .   .   .   .   995 .   .   .   
  Kills                    12   | .   .   .   .   .   .   .   12  .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Zio 
Robot Analysis Total       7    | .   5   .   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Zio  
Turns Passed               9247 | 92   862  268  174  7    3412 512  1979 1212 527  202  
Spaces Moved               9801 | 58   773  428  384  18   2063 644  2245 2125 797  266  
  Core                     70   | 1    .    .    .    .    1    .    .    .    .    68   
  Treads                   17   | .    .    .    .    .    .    .    17   .    .    .    
  Legs                     389  | .    .    .    .    .    .    .    389  .    .    .    
  Wheels                   2064 | 57   109  .    .    .    1873 25   .    .    .    .    
  Hover                    1267 | .    664  428  131  .    44   .    .    .    .    .    
  Flight                   5994 | .    .    .    253  18   145  619  1839 2125 797  198  
  Fastest Speed            20   | 50   56   56   37   37   28   26   20   22   22   40   
  Average Speed            52   | 83   63   56   43   37   97   34   45   24   36   63   
  Slowest Speed            625  | 90   80   56   56   37   550  100  625  29   108  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30   | .    .    .    .    .    2    14   1    12   1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    92   80   89   11   95   12   95   37   52   54   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    2    1    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    .    2    
Spaces Dug                 22   | .    .    .    .    .    .    .    .    22   .    .    
Terrain Destroyed          358  | .    .    .    .    .    74   89   98   97   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               73   | .    .    .    .    .    35   .    1    37   .    .    
  AOE                      285  | .    .    .    .    .    39   89   97   60   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Zio  
Total                      12517 | 79   974  445  391  17   2816 794  3050 2668 982  301  
  Wait                     1130  | .    55   .    .    .    223  29   400  278  115  30   
  Move                     9733  | 57   772  427  383  17   2058 617  2242 2100 794  266  
  Hop                      29    | .    .    .    .    .    2    13   1    12   1    .    
  Pick Up                  94    | 4    11   3    1    .    34   10   17   11   2    1    
  Fast Attach              150   | 7    6    .    .    .    42   7    51   27   10   .    
  Attach                   47    | .    2    .    .    .    18   10   8    8    1    .    
  Detach                   52    | .    7    .    2    .    14   5    12   12   .    .    
  Swap                     95    | 1    11   2    2    .    26   12   29   9    3    .    
  Drop                     198   | 1    21   5    3    .    60   13   59   22   10   4    
  Fire                     835   | 9    89   8    .    .    339  78   124  142  46   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            154   | .    .    .    .    .    .    .    107  47   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Lower Caves
-6/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   20 | -11/Scrapyard  | Discovered new exit (range 15)
   93 | -11/Scrapyard  | Entered Materials
  303 | -10/Materials  | Build established: Mutant
  496 | -10/Materials  | Discovered new exit (range 5)
  673 | -10/Materials  | Discovered new exit (range 5)
  833 | -10/Materials  | Discovered new exit (range 11)
  955 | -10/Materials  | Entered Mines
  958 | -10/Mines      | Discovered new exit (range 8)
  961 | -10/Mines      | Learned location of Zion (-6)
  986 | -10/Mines      | Learned location of Storage (-9)
 1047 | -10/Mines      | Met a Derelict bent on vengeance
 1162 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1163 | -10/Mines      | Discovered new exit (range 5)
 1223 | -10/Mines      | Entered Exiles
 1231 | -10/Exiles     | Discovered new exit (range 15)
 1239 | -10/Exiles     | Met 8R-AWN
 1246 | -10/Exiles     | Met EX-HEX
 1263 | -10/Exiles     | Met EX-BIN
 1272 | -10/Exiles     | Aligned with FarCom system
 1272 | -10/Exiles     | Given EX-Vault access code
 1295 | -10/Exiles     | Opened EX-Vault
 1303 | -10/Exiles     | Found Skeleton Box
 1311 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1322 | -10/Exiles     | Met EX-DEC
 1339 | -10/Exiles     | Visited The Gauntlet
 1393 | -10/Exiles     | Discovered new exit (range 14)
 1397 | -10/Exiles     | Left Exiles lab with Skeleton Box
 1397 | -10/Exiles     | Entered Mines
 1399 | -9/Mines       | Core integrity fell below 50%
 1401 | -9/Mines       | Discovered new exit (range 7)
 1404 | -9/Mines       | Entered Materials
 1404 | -8/Materials   | Evolved 4 slots: Propulsion x3, Utility x1
 1869 | -8/Materials   | Lost 4 parts (1n1u2w)
 1999 | -8/Materials   | Central database locked down
 2356 | -8/Materials   | Repaired Hvy. Assault Rifle
 2595 | -8/Materials   | Core integrity fell below 50%
 3089 | -8/Materials   | Discovered new exit (range 15)
 3299 | -8/Materials   | Build established: Scavenger-Mutant
 3518 | -8/Materials   | Discovered new exit (range 15)
 3703 | -8/Materials   | Lost 3 parts (2p1u)
 3769 | -8/Materials   | Discovered new exit (range 5)
 4204 | -8/Materials   | First assault squad dispatched
 4674 | -8/Materials   | Sterilization system engaged
 4674 | -8/Materials   | Non-combat units ordered to evacuate
 4774 | -8/Materials   | Combat units ordered to evacuate
 4816 | -8/Materials   | Entered Factory
 4816 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4962 | -7/Factory     | Garrison activated, responded to threat
 4975 | -7/Factory     | Repaired Gauss Rifle
 5038 | -7/Factory     | Discovered new exit (range 15)
 5038 | -7/Factory     | Garrison activated, responded to threat
 5091 | -7/Factory     | Garrison activated, responded to threat
 5204 | -7/Factory     | Build established: Hacker-Sprinter
 5216 | -7/Factory     | First assault squad dispatched
 5282 | -7/Factory     | Lost 4 parts (1p1n2w)
 5328 | -7/Factory     | Identified exit to Garrison
 5328 | -7/Factory     | Entered Garrison
 5475 | -7/Garrison    | Lost 6 parts (1p2n3u)
 5486 | -7/Garrison    | Garrison Relay disabled
 5532 | -7/Garrison    | Core integrity fell below 50%
 5627 | -7/Garrison    | Lost 3 parts (3n)
 5664 | -7/Garrison    | Discovered new exit (range 11)
 5673 | -7/Garrison    | Found embedded Infiltrators
 5678 | -7/Garrison    | Garrison Relay disabled
 5686 | -7/Garrison    | Triggered checkpoint
 5904 | -7/Garrison    | Build established: Scavenger-Sprinter
 5936 | -7/Garrison    | Triggered checkpoint
 5960 | -7/Garrison    | Triggered checkpoint
 5996 | -7/Garrison    | Discovered new exit (range 14)
 6068 | -7/Garrison    | Lost 3 parts (3n)
 6112 | -7/Garrison    | Garrison Relay disabled
 6120 | -7/Garrison    | Learned Factory security intel
 6245 | -7/Garrison    | Discovered new exit (range 7)
 6287 | -7/Garrison    | Phase Generator disabled
 6318 | -7/Garrison    | Triggered checkpoint
 6327 | -7/Garrison    | Spotted B-75 Beast
 6367 | -7/Garrison    | Lost 3 parts (1p1u1w)
 6467 | -7/Garrison    | Core integrity fell below 20%
 6540 | -7/Garrison    | Lost 4 parts (2n1u1w)
 6824 | -7/Garrison    | Build established: Scavenger-Mutant
 6852 | -7/Garrison    | Destroyed B-75 Beast
 6940 | -7/Garrison    | Found Quantum Capacitor
 7011 | -7/Garrison    | Garrison Relay disabled
 7307 | -7/Garrison    | Entered Factory
 7307 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 7311 | -6/Factory     | Discovered new exit (range 10)
 7348 | -6/Factory     | Identified exit to DSF
 7559 | -6/Factory     | Build established: Scavenger-Sprinter
 7657 | -6/Factory     | First assault squad dispatched
 7819 | -6/Factory     | Repaired VTOL Module
 7971 | -6/Factory     | Repaired Phase Gun
 8218 | -6/Factory     | Discovered new exit (range 16)
 8375 | -6/Factory     | Identified exit to Lower Caves
 8445 | -6/Factory     | High security lockdown imminent
 8475 | -6/Factory     | Found Prototype Processor
 8475 | -6/Factory     | Identified Exp. Targeting Computer
 8477 | -6/Factory     | Found Exp. Targeting Computer
 8519 | -6/Factory     | Entered Lower Caves
 8525 | -6/Lower Caves | Met a Warlord Commander
 8526 | -6/Lower Caves | Learned location of Warlord (-4)
 8527 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 8531 | -6/Lower Caves | Found Encrypted Comm Array
 8547 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 8647 | -6/Lower Caves | Encountered a Warlord checkpoint
 8648 | -6/Lower Caves | Spotted B-75 Beast
 8733 | -6/Lower Caves | Lost 3 parts (2n1u)
 8780 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 9046 | -6/Lower Caves | Entered Zion
 9060 | -6/Zion        | Attacked by Zionites
 9095 | -6/Zion        | Found GAL Module
 9103 | -6/Zion        | Discovered new exit (range 11)
 9130 | -6/Zion        | Spotted ZJ-R22(B)
 9130 | -6/Zion        | Spotted 3I-FYL(B)
 9172 | -6/Zion        | Lost 4 parts (3n1u)
 9200 | -6/Zion        | Core integrity fell below 50%
 9219 | -6/Zion        | Lost 4 parts (1n3u)
 9236 | -6/Zion        | Core integrity fell below 20%
 9236 | -6/Zion        | System corruption reached 10%
 9248 | -6/Zion        | Destroyed by 8F-CXA(z) with Makeshift Laser

 Last Messages 
---------------
09186_ C4-7XW(z) fiddles with the Twisted Machinery.
09188_ Hacking Suite destroyed.
09194_ C4-7XW(z) pulls a Mak. Hammer out of the Twisted Machinery.
09198_ Searching scrap...
09198_ Found Hvy. Plasma Cannon.
09198_ Found Imp. Signal Interpreter.
09198_ Found Mak. ECM Suite.
09198_ Found Mak. Hover Unit.
09198_ Found 29 Matter.
09200_ HQ-PNW(z) heat short circuits Mak. Leg.
09205_ System corrupted: Matter fused (-5).
09216_ IMP:G-0014175/C-0630194 disabled.
09223_ System corrupted: Substantial component data lost.
09229_ HQ-PNW(z) destroyed.
09238_ Exp. Targeting Computer destroyed.
09238_ System corrupted by crushing effect (+5).
09245_ 1USS0EJ>T USBLJNM> =G0BU,M%DTJ2U  
09246_ Chain reaction triggered in Lgt. Angular Momentum Engine.
09246_ O3-6FA(z) destroyed.
09246_ R3-3D3(z) destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          32
Energy Capacity            365
Matter Stores              370
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Power Amplification        20
Additional Mass Support    6
Corruption Block           8
Armor Coverage             600
Resistance: TH             10
Core Shielding             30
Weapon Cycling             15
Evasion (%)                77
Targeting Accuracy         24
Target Analysis            5
Recoil Reduction           4
Particle Charging          25
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
         Imp. Hover Unit | -8/Materials | Scanalyzed
       Lgt. Nuclear Core | -8/Materials | Scanalyzed
      Hvy. Assault Rifle | -8/Materials | Scanalyzed
      Imp. Assault Rifle | -8/Materials | Scanalyzed
           System Shield | -8/Materials | Scanalyzed
 Adv. Targeting Computer | -8/Materials | Scanalyzed
                Arm. Leg | -6/Zion      | Archive
     Imp. Thermal Shield | -6/Zion      | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Factory | Hacked
    Y-54 Guardian | -6/Zion    | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaLightningModule
  Manual?         0
Play Time         02:37:53
  Cumulative      255.5 hours
  Start           2024.04.20 @ 20:02:31
  End             2024.04.20 @ 22:39:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             64
Gallery%          71
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9816d711-4e6c-49d8-abd2-0dd1719e68a2