Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 15:29:21 Player: OctarineSorcerer Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (25) 125 Value Destroyed (581) 581 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4486 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Deuterium Engine Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Small Storage Unit Weight Redist. System Enhanced Optical Array Armor Integrity Analyzer Precision Matter Filter Phase Shifter Advanced Corruption Screen > --- WEAPON ----------- Heavy Pick Heavy Pick > --- INVENTORY -------- Cooled Deuterium Engine Armored Huge Wheel Gravmag System Gravmag System Advanced System Restoration Module Advanced Beam Rifle [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Gravmag System Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Armor Integrity Analyzer Device Weight Redist. System Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 5 | . . 1 . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 52 | 6 1 5 4 13 8 10 1 4 Power 9 | 1 . 2 . 2 2 2 . . Engine 6 | 1 . 2 . 2 1 . . . Core 2 | . . . . . 1 1 . . Reactor 1 | . . . . . . 1 . . Propulsion 15 | 2 . 2 2 3 3 3 . . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel 1 | . . . . . 1 . . . Hover 10 | . . 2 2 1 2 3 . . Flight 2 | . . . . 2 . . . . Utility 17 | 1 1 1 1 4 1 3 1 4 Device 9 | . 1 1 . 1 . 2 . 4 Storage 2 | 1 . . . . 1 . . . Processor 5 | . . . . 3 . 1 1 . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 . . 1 4 2 2 . . Energy Gun 5 | 1 . . . 2 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 1 1 . 1 Parts Lost 20 | . . . 6 9 1 . . 4 Power 4 | . . . 1 3 . . . . Propulsion 8 | . . . 4 2 . . . 2 Utility 4 | . . . 1 1 . . . 2 Weapon 4 | . . . . 3 1 . . . Highest Loss Streak 4 | . . . 4 4 1 . . 4 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 3 4 6 4 5 6 6 7 Power 1 | . 1 1 2 . 1 2 2 1 Propulsion 1 | . 1 1 2 . . 2 3 2 Utility 1 | . . . 1 2 1 . . 3 Weapon 1 | . 1 1 . 1 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 18 | . . 3 1 2 . 1 1 10 Power 4 | . . 1 . 1 . . 1 1 Propulsion 3 | . . 1 . . . . . 2 Utility 10 | . . . 1 1 . 1 . 7 Weapon 1 | . . 1 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 69 | . 95 84 69 48 57 81 99 89 Engine 4 | . 14 11 9 4 1 . . . Core 2 | . . . . . 5 7 6 5 Reactor 1 | . . . . . . 2 6 5 Leg 3 | . 28 19 . . . . . . Hover 11 | . . 2 20 4 7 24 26 23 Flight 2 | . . . . 3 5 1 . . Device 12 | . 10 20 11 9 7 15 20 17 Storage 5 | . 14 11 10 . 6 6 6 5 Processor 10 | . . . . 11 15 13 19 17 Energy Gun 2 | . 14 8 . 2 . . . . Ballistic Gun 5 | . 14 11 17 7 . . . . Piercing Weapon 3 | . . . . . . 8 13 11 Peak Build Rating 74 | 6 7 16 14 19 30 65 70 74 Average Rating 26 | 4 6 8 13 12 21 50 69 64 On Entrance 22 | . 6 7 14 4 15 27 62 70 Avg Prop Armor Cover (%) 13 | . . . . 9 19 23 . . Naked Turns 38 | . . . . . . . . 38 Heaviest Build 34 | 11 12 16 13 11 11 31 31 34 Greatest Support 51 | 20 20 20 16 11 15 45 45 51 Greatest Overweight (x) 2 | . . . 1 2 . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 8 8 8 8 Average Capacity 6 | 7 8 8 7 5 7 8 8 7 Most Carried 8 | 3 4 8 8 5 8 8 8 8 Average Carried 5 | 1 3 4 6 4 6 7 7 7 Final Capacity 8 | 8 8 8 5 5 8 8 8 5 Final Carried 8 | 3 4 8 5 5 8 8 8 4 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Matter Collected 832 | 182 34 . . 314 26 . . 276 Remotely . | . . . . . . . . . Salvage Created 888 | . 34 . . 506 69 . . 279 Parts 42 | . 1 . . 22 8 . . 11 Haulers Intercepted 4 | . . . . 2 . . . 2 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Combat Hostiles Destroyed 18 | . 1 . . 14 1 . . 2 Melee 3 | . . . . 2 . . . 1 Guns 8 | . 1 . . 5 1 . . 1 AOE 3 | . . . . 3 . . . . Classes Destroyed 9 | . 1 . . 5 2 . . 1 Worker 1 | . . . . 1 . . . . Tunneler 1 | . . . . . 1 . . . Hauler 4 | . . . . 2 . . . 2 Recycler 1 | . . . . 1 . . . . Swarmer 8 | . . . . 8 . . . . Cutter 1 | . . . . . . . . 1 Grunt 6 | . 1 . . 5 . . . . Duelist 1 | . . . . 1 . . . . Programmer 2 | . . . . . 1 . . 1 Best Kill Streak 6 | . 1 . . 6 1 . . 1 Combat Bots Only 5 | . 1 . . 5 1 . . 1 Max Kills in Single Turn 2 | . 1 . . 2 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . . Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Hostile Shots Fired 362 | . 2 . 84 132 27 1 . 116 Missed 167 | . . . 36 62 15 1 . 53 Hits 195 | . 2 . 48 70 12 . . 63 Melee 18 | . . . . 3 . . . 15 Projectile 177 | . 2 . 48 67 12 . . 48 AOE 3 | . . . . . . . . 3 Critical Strikes 8 | . . . 2 . . . . 6 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 3109 | . 21 . 760 927 225 . . 1176 Core 1514 | . 10 . 157 424 67 . . 856 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 90 | . . . . . 75 . . 15 Core Remaining (%) 73 | 100 96 . 60 22 90 . . . Volleys Fired 36 | . 2 2 2 17 10 2 . 1 Largest 2 | . 2 2 2 2 1 1 . 1 Hottest 83 | . 60 60 40 83 61 61 . 61 Shots Fired 55 | . 4 4 4 30 10 2 . 1 Gun 52 | . 4 4 4 28 9 2 . 1 Cannon . | . . . . . . . . . Launcher 3 | . . . . 2 1 . . . Special . | . . . . . . . . . Kinetic 21 | . 2 2 4 13 . . . . Thermal 27 | . . . . 15 9 2 . 1 Explosive 3 | . . . . 2 1 . . . Electromagnetic 4 | . 2 2 . . . . . . Robot Hit Streak 6 | . 4 6 . 3 1 1 . 2 Robot Miss Streak 6 | . . 2 . 4 6 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 42 | . 4 2 . 29 2 1 . 4 Core Hits 29 | . 2 . . 20 3 . . 4 Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 5 | . . . . 5 . . . . Critical Strikes 7 | . . . . 7 . . . . Smash 7 | . . . . 7 . . . . Melee Attacks 24 | . . . . 21 . . . 3 Impact 21 | . . . . 21 . . . . Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . . 3 Sneak Attacks 5 | . . . . 3 . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1604 | . 46 30 18 1225 70 . . 215 Guns 398 | . 46 30 18 214 70 . . 20 Cannons . | . . . . . . . . . Explosions 332 | . . . . 332 . . . . Melee 864 | . . . . 669 . . . 195 Ramming 10 | . . . . 10 . . . . Kinetic 90 | . 19 6 18 47 . . . . Thermal 257 | . . . . 167 70 . . 20 Explosive 332 | . . . . 332 . . . . Electromagnetic 51 | . 27 24 . . . . . . Impact 669 | . . . . 669 . . . . Slashing . | . . . . . . . . . Piercing 195 | . . . . . . . . 195 Highest Corruption 1 | . . . . . 1 . . . Average Corruption 1 | . . . . . 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked 8 | . . . . . . . 7 1 Effects 1 | . . . . . 1 . . . Message Errors 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 266 | . . . . 266 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 266 | . . . . 266 . . . . Knockbacks 5 | . . . . 5 . . . . Impact 4 | . . . . 4 . . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 32 | . . . . 32 . . . . Shots 1 | . . . . 1 . . . . Rammed 2 | . . . . 2 . . . . Targets Rammed 2 | . . . . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 88 | . 26 14 21 88 56 4 . . Average Temperature 21 | . 15 10 11 26 24 2 . . Received Heat Transfer 678 | . 12 . 276 270 39 . . 81 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . . Combat Hostiles 4 | . . . . 4 . . . . Parts Fried 9 | . . . . 9 . . . . Impact Corruptions 9 | . . . . 9 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 518 | . . . . 370 111 . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 93 | 100 100 100 100 80 100 100 100 100 Level 1 6 | . . . . 19 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 294 | . 20 10 1 294 133 37 . 85 Initial 133 | . . . . . 133 37 . . Average 43 | . 3 1 . 84 90 20 . 8 Influence Increases 915 | . 20 10 1 610 95 . . 179 Destroy 0b10 Robot/C 360 | . 20 . . 280 20 . . 40 Destroy 0b10 Robot/NC 35 | . . . . 20 5 . . 10 Destroy Leader 68 | . . . . 44 10 . . 14 Successful Hack 42 | . . 10 . 7 15 . . 10 Destroy Structure 20 | . . . 1 19 . . . . Partial Spotted 90 | . . . . 15 45 . . 30 Lose Combat Pursuer 300 | . . . . 225 . . . 75 Influence Decreases 830 | . 20 10 1 316 311 78 . 94 Entered New Map 202 | . . . . . 161 41 . . Time Decay 537 | . 20 10 . 246 140 37 . 84 Lost Part 91 | . . . 1 70 10 . . 10 Squads Dispatched 6 | . . . . 2 1 1 . 2 Investigation . | . . . . . . . . . Extermination 2 | . . . . . 1 . . 1 Reinforcement 4 | . . . . 2 . 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Distress Signals 5 | . . . 1 3 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 2 1 19 50 6 2 6 24 Peak Tracking Total 19 | . 1 1 18 15 4 2 6 19 Tactical Retreats 12 | . . . . 10 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Traps Triggered 3 | . . . 1 . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Machines Accessed 17 | . 2 2 2 4 3 . . 4 Terminals 10 | . 1 2 2 3 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 1 . . 2 Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . Total Hacks 44 | . 5 4 5 9 11 . . 10 Successful 31 | . 4 3 2 7 10 . . 5 Failed 13 | . 1 1 3 2 1 . . 5 Catastrophic 2 | . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 4 | . . 1 1 . . . . 2 Terminals 25 | . 2 4 5 8 2 . . 4 Fabricators . | . . . . . . . . . Repair Stations 11 | . . . . . 7 . . 4 Recycling Units 4 | . 3 . . 1 . . . . Scanalyzers 4 | . . . . . 2 . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 2 3 2 6 1 . . 2 Record 1 | . . . . 1 . . . . Part Schematic 1 | . . . . . . . . 1 Prototype ID Bank 2 | . 1 1 . . . . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . 1 . 1 . . . . Locate Traps 1 | . . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . Investigation Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 4 | . 1 . 1 1 . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . . . 7 . . 2 Scan Component 4 | . . . . . 3 . . 1 Repair 4 | . . . . . 3 . . 1 Refit 1 | . . . . . 1 . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . Scanalyzer 3 | . . . . . 2 . . 1 Retrieve Study 3 | . . . . . 2 . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 2 3 3 1 . . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . . 2 . . 1 Parts Repaired 4 | . . . . . 3 . . 1 Time 177 | . . . . . 121 . . 56 Parts Recycled . | . . . . . . . . . Recycled Matter 2 | . 2 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . . 15 . Total Damage 255 | . . . . . . . 255 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Active Infowar (turns) 1697 | . 108 164 181 437 291 85 94 337 Optics 909 | . . . . 102 291 85 94 337 Sensors 278 | . 108 164 6 . . . . . Seismic 664 | . . 148 181 335 . . . . ECM 6 | . . . . . . . . 6 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Turns Passed 2065 | 65 132 164 181 676 291 85 94 377 Spaces Moved 2462 | 49 98 129 240 780 302 125 185 554 Core 416 | 7 . . 8 324 . . . 77 Treads . | . . . . . . . . . Legs 242 | 42 98 102 . . . . . . Wheels . | . . . . . . . . . Hover 1199 | . . 27 232 165 2 111 185 477 Flight 605 | . . . . 291 300 14 . . Fastest Speed 40 | 50 120 56 50 40 40 40 48 48 Average Speed 56 | 110 120 106 56 50 41 47 48 48 Slowest Speed 150 | 120 120 120 120 150 60 60 48 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . . . 9 1 . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 22 11 56 63 9 4 93 24 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 16 | . . . . 16 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 16 | . . . . 16 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Total 3039 | 57 108 153 283 986 456 148 190 658 Wait 371 | . 7 3 34 128 125 . 1 73 Move 2435 | 48 97 128 239 761 299 125 184 554 Hop 10 | . . . . 9 1 . . . Pick Up 38 | 3 1 7 . 10 3 2 2 10 Fast Attach 33 | 6 1 2 . 9 5 8 1 1 Attach 31 | . . 2 4 13 7 2 . 3 Detach 20 | . . 2 2 8 6 2 . . Swap 5 | . . 1 1 . . 1 . 2 Drop 34 | . . 6 1 8 . 6 2 11 Fire 36 | . 2 2 2 17 10 2 . 1 Melee 24 | . . . . 21 . . . 3 Ram 2 | . . . . 2 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 244 | -9/Materials | Discovered new exit (range 8) 311 | -9/Materials | Build established: Mutant 362 | -9/Materials | Entered Storage 540 | -9/Storage | Discovered new exit (range 6) 543 | -9/Storage | Entered Materials 543 | -8/Materials | Evolved 2 slots: Propulsion x2 568 | -8/Materials | Lost 4 parts (1p3n) 979 | -8/Materials | Lost 4 parts (1p2n1w) 1200 | -8/Materials | Core integrity fell below 50% 1208 | -8/Materials | Discovered new exit (range 20) 1219 | -8/Materials | Entered Factory 1219 | -7/Factory | Evolved 2 slots: Utility x2 1248 | -7/Factory | Discovered new exit (range 17) 1345 | -7/Factory | Repaired Imp. Flight Unit 1385 | -7/Factory | Repaired Lgt. Nuclear Core 1418 | -7/Factory | Repaired Mni. Grenade Launcher 1510 | -7/Factory | Entered another Factory area 1510 | -6/Factory | Evolved 2 slots: Utility x2 1595 | -6/Factory | Sucked down chute 1595 | -6/Factory | Entered Waste 1596 | -6/Waste | Met a frightened Derelict 1610 | -6/Waste | EMP discharged 1612 | -6/Waste | Spotted C-40 Crusher 1626 | -6/Waste | Spotted C-40 Crusher 1626 | -6/Waste | Spotted C-40 Crusher 1627 | -6/Waste | Spotted C-40 Crusher 1628 | -6/Waste | Spotted C-40 Crusher 1673 | -6/Waste | Spotted C-40 Crusher 1677 | -6/Waste | Discovered new exit (range 22) 1689 | -6/Waste | Entered Factory 1967 | -6/Factory | Repaired Adv. System Restoration Module 2026 | -6/Factory | Released all parts (9) 2039 | -6/Factory | Core integrity fell below 50% 2054 | -6/Factory | Lost 4 parts (2n2u) 2060 | -6/Factory | Core integrity fell below 20% 2066 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02026_ K-01 Serf collects debris. 02027_ U-05 Engineer lays Concrete. 02029_ R-10 Processor collects Hvy. Pick. 02029_ K-01 Serf collects debris. 02030_ U-05 Engineer lays Concrete. 02031_ Knocked back. 02039_ K-01 Serf destroyed. 02040_ K-01 Serf collects debris. 02047_ A-15 Conveyor suffers critical hit (Burn). 02048_ K-01 Serf cleans the Manufacturing Mainframe. 02053_ C-17 Slicer destroyed. 02054_ K-01 Serf cleans the Manufacturing Mainframe. 02054_ Adv. Beam Rifle severed. 02056_ K-01 Serf collects debris. 02056_ K-01 Serf destroyed. 02059_ W-25 Informer sends out distress signal. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#########????????????????? | | ???????????? ##????????# ????????????????? | | ??????????? ??????# """" ""???????????????? | | ??????????? t ????# """" """"?????????????? | | ?????????? ??# """" """" #???????????? | | ?????????? # """" """" #???????????? | | ?????????? /@ """" """" #???????????? | | ???????????????""" 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"" """"%=#?????????### | | ????????????????????????# =*#???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Corruption Block 13 Armor Coverage 150 Phase Shifting 5 Evasion (%) 70 Melee Accuracy 5 Armor Integrity Analysis 30 Authchip Count 1 Item Schematics ----------------- Enh. Optical Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Flight Unit | 62% | -7/Factory Lgt. Nuclear Core | 28% | -7/Factory Mni. Grenade Launcher | 52% | -7/Factory Adv. System Restoration Module | 50% | -6/Factory Studied --------- Lgt. Nuclear Core | -7/Factory | Hacked Arm. Huge Wheel | -7/Factory | Hacked Imp. Gravmag System | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Fitting Room Heavy Suspicion Live, Flee, And Rebuild Spot Them First Challenges ------------ None Game ------ Seed VampiricConstructMonowheel Manual? 0 Play Time 01:29:40 Cumulative 42.0 hours Start 2026.01.11 @ 13:56:23 End 2026.01.11 @ 15:29:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 3d5c2a52-ae1e-45c3-8060-78a459cb8b94