Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.21 @ 12:29:09 Player: Vorskei Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (109) 545 Value Destroyed (1755) 1755 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (138) 138 TOTAL SCORE: 3638 Bonus ------- High Alert Combat Kills 138 Cogmind --------- Core Integrity 0/400 Matter 92/300 Energy 97/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Advanced Targeting Computer > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (4) ---- Deuterium Engine Improved Heat Sink Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Minigun > --- INVENTORY -------- Improved Heat Sink Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Targeting Computer Storage Small Storage Unit Processor Targeting Computer Weapon Shotgun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 85 | 8 27 24 26 Power 10 | 1 4 2 3 Engine 9 | 1 4 1 3 Core 1 | . . 1 . Reactor . | . . . . Propulsion 35 | 3 7 17 8 Treads 2 | . . . 2 Leg 1 | . . 1 . Wheel 21 | 3 . 12 6 Hover 10 | . 7 3 . Flight 1 | . . 1 . Utility 5 | 1 2 1 1 Device . | . . . . Storage 1 | 1 . . . Processor 4 | . 2 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 35 | 3 14 4 14 Energy Gun 3 | 1 1 1 . Energy Cannon 2 | . . . 2 Ballistic Gun 26 | 2 11 3 10 Ballistic Cannon 2 | . . . 2 Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 2 3 9 Power 1 | . . . 1 Propulsion 9 | . 1 2 6 Utility 1 | . . . 1 Weapon 3 | . 1 1 1 Highest Loss Streak 5 | . 2 2 5 Average Slot Usage (%) 90 | . 98 98 81 Engine 9 | . 13 8 9 Core 2 | . . 5 1 Treads 2 | . . . 6 Wheel 17 | . 7 21 20 Hover 5 | . 20 4 . Storage 1 | . 6 . . Processor 23 | . 21 28 22 Energy Gun 2 | . 1 5 . Energy Cannon 1 | . . . 2 Ballistic Gun 20 | . 24 22 18 Naked Turns . | . . . . Heaviest Build 18 | 11 17 11 18 Greatest Support 40 | 26 20 26 40 Greatest Overweight (x) 4 | 1 2 3 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 5 4 4 4 Most Carried 6 | 6 6 4 4 Average Carried 3 | 3 4 3 3 Final Capacity 6 | 6 6 4 4 Final Carried 6 | 6 6 4 4 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 2226 | 311 368 879 668 Remotely . | . . . . Salvage Created 3094 | 140 421 837 1696 Parts 239 | 14 49 64 112 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 6 | . . 5 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 54 | . 11 11 32 Guns 46 | . 9 11 26 Cannons 6 | . . . 6 AOE 2 | . 2 . . Classes Destroyed 10 | 3 4 . 3 Worker 21 | 1 3 9 8 Builder 8 | . 5 3 . Tunneler 9 | 3 1 4 1 Hauler 1 | . . . 1 Recycler 8 | 1 . 5 2 Operator 2 | . . . 2 Watcher 6 | . 1 . 5 Swarmer 23 | . 6 9 8 Grunt 24 | . 5 2 17 Sentry 7 | . . . 7 Best Kill Streak 8 | 2 5 4 8 Combat Bots Only 6 | . 3 3 6 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . . 1 1 Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2675 | . 565 319 1791 Core 545 | . 65 77 403 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 . 43 . Volleys Fired 240 | 18 51 61 110 Largest 2 | 2 2 2 2 Hottest 112 | 40 70 90 112 Shots Fired 478 | 36 101 121 220 Gun 444 | 36 95 121 192 Cannon 28 | . . . 28 Launcher 6 | . 6 . . Special . | . . . . Kinetic 424 | 36 87 108 193 Thermal 48 | . 8 13 27 Explosive . | . . . . Electromagnetic 6 | . 6 . . Robot Hit Streak 25 | 4 8 21 25 Robot Miss Streak 6 | 3 6 3 4 Penetration Max . | . . . . Secondary Targets 14 | . 2 5 7 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 304 | 18 63 92 131 Core Hits 146 | 9 33 42 62 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4644 | 150 964 1144 2386 Guns 3835 | 150 737 1141 1807 Cannons 458 | . . . 458 Explosions 227 | . 227 . . Melee . | . . . . Ramming 124 | . . 3 121 Kinetic 3665 | 150 686 994 1835 Thermal 700 | . 123 147 430 Explosive . | . . . . Electromagnetic 155 | . 155 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 24 | . . . 24 Average Corruption 10 | . . . 10 Corruption Purged . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 33 | . 33 . . Projectiles . | . . . . Explosions 33 | . 33 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 328 | . 206 1 121 Shots 7 | . 7 . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 219 | . 90 126 219 Average Temperature 33 | . 23 41 33 Received Heat Transfer 765 | . 117 60 588 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1308 | . 198 333 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 704 | 25 358 293 704 Initial 108 | . 16 108 47 Average 279 | 6 172 194 412 Maximum Alert Level 3 | . 1 1 3 Low Security (%) 38 | 100 69 41 17 Level 1 41 | . 30 58 37 Level 2 16 | . . . 37 Level 3 3 | . . . 7 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 1 1 9 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 4 | . . . 4 Assault 3 | . . . 3 Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 98 | . 14 12 72 Peak Tracking Total 13 | . 3 3 13 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 4 | . 4 . . Max in Single Turn 4 | . 4 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 15 | . 5 1 9 Terminals 8 | . 3 . 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 4 | . 2 . 2 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 49 | . 15 1 33 Successful 33 | . 12 1 20 Failed 16 | . 3 . 13 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 20 | . 6 . 14 Fabricators . | . . . . Repair Stations 6 | . . . 6 Recycling Units 13 | . 9 . 4 Scanalyzers 9 | . . . 9 Garrison Access . | . . . . Terminal Hacks 9 | . 4 1 4 Prototype ID Bank 2 | . 1 . 1 Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Alert Level 3 | . 2 . 1 Investigation Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . . 6 Scan Component 3 | . . . 3 Repair 3 | . . . 3 Recycling Unit Hacks 10 | . 8 . 2 Recycle Component 2 | . 2 . . Process 2 | . 2 . . Retrieve Matter 2 | . 2 . . Retrieve Components 4 | . 2 . 2 Scanalyzer 8 | . . . 8 Insert Component 3 | . . . 3 Analyze 5 | . . . 5 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 . 6 Full Trace Events 4 | . 1 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 127 | . . . 127 Parts Recycled 2 | . 2 . . Recycled Matter 73 | . 73 . . Retrieved Matter . | . . . . Retrieved Components 10 | . 1 . 9 Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3101 | 129 631 961 1380 Spaces Moved 2262 | 65 554 871 772 Core 16 | 5 1 8 2 Treads 87 | . . . 87 Legs 2 | . . 2 . Wheels 1587 | 60 142 702 683 Hover 570 | . 411 159 . Flight . | . . . . Fastest Speed 50 | 50 56 56 80 Average Speed 79 | 85 64 78 89 Slowest Speed 250 | 100 150 200 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 5 69 86 61 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 37 | . 37 . . Melee . | . . . . Projectile . | . . . . AOE 37 | . 37 . . Terrain Rammed 36 | . . . 36 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3096 | 107 728 1027 1234 Wait 378 | 3 69 48 258 Move 2259 | 64 553 870 772 Hop . | . . . . Pick Up 39 | 10 12 4 13 Fast Attach 36 | 6 11 11 8 Attach 5 | . 3 1 1 Detach 1 | . . . 1 Swap 44 | 2 13 12 17 Drop 58 | 4 16 19 19 Fire 240 | 18 51 61 110 Melee . | . . . . Ram 36 | . . 1 35 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 15) 428 | -10/Materials | Identified exit to Mines 730 | -10/Materials | Discovered new exit (range 7) 761 | -10/Materials | Entered Mines 825 | -10/Mines | Discovered new exit (range 7) 1146 | -10/Mines | Learned location of Storage (-8) 1261 | -10/Mines | Discovered new exit (range 5) 1295 | -10/Mines | Core integrity fell below 50% 1421 | -10/Mines | Met a Derelict shopkeep closing up shop 1620 | -10/Mines | Build established: Scavenger-Mutant 1722 | -10/Mines | Entered Materials 1722 | -9/Materials | Evolved 2 slots: Propulsion x2 1808 | -9/Materials | Discovered new exit (range 7) 2129 | -9/Materials | Build established: Mutant 2317 | -9/Materials | Discovered new exit (range 4) 2882 | -9/Materials | Repaired Minigun 2922 | -9/Materials | First assault squad dispatched 2935 | -9/Materials | Repaired Imp. Assault Rifle 2975 | -9/Materials | Repaired Deuterium Engine 3069 | -9/Materials | System corruption reached 10% 3079 | -9/Materials | Core integrity fell below 50% 3091 | -9/Materials | Core integrity fell below 20% 3102 | -9/Materials | Core destroyed Last Messages --------------- 03090_ Destabilizing: Core damaged (-12). 03091_ Slammed into Repair Station. 03092_ Destabilizing: System corrupted (+2). 03093_ Slammed into Repair Station. 03093_ Destabilizing: Core damaged (-12). 03094_ Slammed into Repair Station. 03095_ Destabilizing: Core damaged (-4). 03096_ Slammed into Repair Station. 03096_ Destabilizing: System corrupted (+1). 03097_ System corrupted: Energy discharge (-28). 03097_ Slammed into Repair Station. 03097_ Destabilizing: System corrupted (+1). 03097_ Broken Minigun destroyed. 03098_ Slammed into Repair Station. 03099_ Destabilizing: System corrupted (+1). 03100_ Slammed into Repair Station. 03101_ Broken Adv. Targeting Computer destroyed. 03101_ System corrupted by crushing effect (+2). 03102_ Slammed into Repair Station. 03102_ Destabilizing: Core damaged (-16). 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed VortexThiefSheargun Manual? 0 Play Time 01:16:50 Cumulative 20.7 hours Start 2021.01.21 @ 09:38:25 End 2021.01.21 @ 12:29:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 1 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6eb28a15-9200-41d1-ad19-996b690f1697