Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.21 @ 10:46:32 Player: Pixelizer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (1141) 1141 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3716 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 467/550 Matter 300/300 Energy 515/515 System Corruption 0% Temperature Cool (57) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Small Storage Unit Compact Battery Advanced Visual Processing Unit > --- WEAPON (2) ------- Field Laser Heavy Laser > --- INVENTORY (8) ---- Advanced Weight Redist. System Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Compact Battery Advanced Visual Processing Unit > --- WEAPON ----------- Field Laser Heavy Laser > --- INVENTORY -------- Advanced Weight Redist. System Beam Rifle [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Shotgun Energy Gun Field Laser Ballistic Gun Shotgun Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 27 | 6 1 5 14 . 1 Power 6 | 1 . 2 2 . 1 Engine 5 | 1 . 2 1 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 4 | 2 . . 2 . . Treads . | . . . . . . Leg 4 | 2 . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 1 5 . . Device 3 | . 1 . 2 . . Storage 3 | 1 . . 2 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 9 | 2 . 2 5 . . Energy Gun 4 | . . . 4 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 2 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 8 | . . 1 3 2 2 Power 5 | . . 1 2 2 . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . 1 1 2 2 To Critical Strikes . | . . . . . . Average Backups 2 | . 1 3 3 2 2 Power . | . 1 . . . . Propulsion . | . . . . . . Utility 1 | . . 1 1 1 1 Weapon 1 | . . 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 2 | . . . 1 . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 95 88 87 96 82 Engine 16 | . 14 21 13 9 15 Core 1 | . . . 2 6 . Leg 22 | . 28 22 20 27 13 Device 9 | . 9 11 8 9 9 Storage 14 | . 14 11 16 18 18 Processor 3 | . . . 7 9 9 Energy Gun 7 | . . . 12 18 18 Ballistic Gun 13 | . 28 21 4 . . Peak Build Rating 32 | 6 7 11 32 32 29 Average Rating 15 | 4 6 9 19 31 28 On Entrance 14 | . 6 7 10 32 29 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 30 | 11 12 21 28 28 30 Greatest Support 35 | 20 20 20 35 35 35 Greatest Overweight (x) 2 | . . 1 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 4 | 1 2 4 4 3 2 Average Carried 2 | . 1 3 3 2 2 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 4 | 1 2 4 2 2 2 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 725 | 204 . 333 148 25 15 Remotely 386 | . . 333 53 . . Salvage Created 1515 | . . 500 696 107 212 Parts 77 | . . 30 34 4 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 25 | . . 11 9 2 3 Guns 24 | . . 11 8 2 3 Classes Destroyed 8 | . . 6 2 . . Worker 1 | . . 1 . . . Builder 1 | . . . 1 . . Recycler 4 | . . 1 3 . . Grunt 15 | . . 7 6 1 1 Brawler 1 | . . 1 . . . Duelist 2 | . . 1 . . 1 Sentry 6 | . . 2 2 1 1 Hunter 1 | . . . 1 . . Best Kill Streak 9 | . . 9 9 1 3 Combat Bots Only 5 | . . 4 5 1 3 Max Kills in Single Turn 1 | . . 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 114 | . . 38 47 15 14 Missed 34 | . . 10 16 4 4 Hits 80 | . . 28 31 11 10 Melee 8 | . . 5 . . 3 Projectile 72 | . . 23 31 11 7 Critical Strikes 6 | . . 4 1 . 1 Damage Taken 985 | . . 349 352 120 164 Core 114 | . . 31 83 . . Absorbed by Shields . | . . . . . . Ignored by Resistances 278 | . . 102 97 32 47 Core Remaining (%) 97 | 100 100 92 . . . Volleys Fired 78 | . . 28 33 8 9 Largest 2 | . . 2 2 2 2 Hottest 132 | . . 46 132 132 132 Shots Fired 156 | . . 56 66 16 18 Gun 156 | . . 56 66 16 18 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 58 | . . 56 2 . . Thermal 98 | . . . 64 16 18 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 28 | . . 28 21 10 15 Robot Miss Streak 2 | . . 1 2 1 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 124 | . . 49 49 13 13 Core Hits 64 | . . 29 24 4 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 . 1 Burn 2 | . . . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2235 | . . 878 868 234 255 Guns 2233 | . . 876 868 234 255 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 917 | . . 876 41 . . Thermal 1316 | . . . 827 234 255 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . . . Average Corruption 3 | . . 3 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . 1 . . . Message Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 382 | . . 30 382 222 57 Average Temperature 105 | . . 9 151 102 17 Received Heat Transfer 525 | . . 174 225 72 54 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Short Circuit 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 8 | . . . 4 2 2 Heat Transferred 2923 | . . . 1850 481 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 90 | 100 100 75 95 100 100 Level 1 9 | . . 24 4 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 226 | . 8 218 226 91 79 Initial 81 | . . . 72 81 34 Average 76 | . . 102 116 73 68 Influence Increases 800 | . 8 373 304 50 65 Destroy 0b10 Robot/C 500 | . . 220 180 40 60 Destroy 0b10 Robot/NC 35 | . . 10 20 . 5 Destroy Leader 120 | . . 60 50 10 . Successful Hack 16 | . 8 8 . . . Disable Machine 9 | . . . 9 . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 105 | . . 60 45 . . Influence Decreases 721 | . 8 170 281 215 47 Entered New Map 303 | . . . 131 145 27 Time Decay 338 | . 8 160 120 50 . Lost Part 80 | . . 10 30 20 20 Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 5 | . . 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . . 19 17 3 8 Peak Tracking Total 7 | . 1 7 5 1 5 Tactical Retreats 6 | . . 4 2 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 3 | . 1 1 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 4 | . 2 1 . 1 . Successful 3 | . 1 1 . 1 . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . 1 1 . . . Level Access Points 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Active Infowar (turns) 501 | . . . 221 114 166 Optics 501 | . . . 221 114 166 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 1206 | 59 195 425 247 114 166 Spaces Moved 666 | 44 161 232 96 66 67 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 662 | 40 161 232 96 66 67 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 127 | 113 120 125 121 120 182 Slowest Speed 260 | 120 120 190 190 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 45 28 13 17 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 856 | 50 162 310 159 84 91 Wait 63 | . . 37 6 7 13 Move 662 | 43 160 231 95 66 67 Hop . | . . . . . . Pick Up 8 | 1 1 3 2 1 . Fast Attach 24 | 6 1 5 10 . 2 Attach 3 | . . . 2 1 . Detach 1 | . . 1 . . . Swap 3 | . . . 2 1 . Drop 13 | . . 4 9 . . Fire 78 | . . 28 33 8 9 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Identified exit to Materials 106 | -10/Materials | Discovered new exit (range 7) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 302 | -9/Materials | Build established: Mutant 620 | -9/Materials | Identified exit to Materials 680 | -9/Materials | Entered another Materials area 680 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 773 | -8/Materials | Discovered new exit (range 3) 927 | -8/Materials | Entered Storage 1041 | -8/Storage | Identified exit to Garrison 1041 | -8/Storage | Entered Garrison 1128 | -8/Garrison | Build established: Scavenger-Mutant 1204 | -8/Garrison | Triggered checkpoint 1207 | -8/Garrison | Self-destructed Last Messages --------------- Access door unlocked. 01041_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01063_ Y-45 Defender destroyed. 01067_ L-31 Rogue suffers critical hit (Burn). 01070_ Carbon-fiber Leg severed. 01073_ Aluminum Leg destroyed. 01076_ Acquired Carbon-fiber Leg. 01077_ Imp. Aluminum Leg melted. 01077_ L-31 Rogue destroyed. 01078_ Aluminum Leg destroyed. 01083_ Lgt. Nuclear Core melted. 01083_ G-47 Trooper destroyed. 01088_ Acquired Imp. Ion Engine. 01090_ Acquired 15 matter. 01129_ L-31 Rogue destroyed. 01129_ Machine disabled. 01204_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????# ??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# ^#??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ?????????????????????####??# #??????????????????? | | ?????????????????????# g??# #??????????????????? | | ???????????" ######### g ### ######### #???????? | | ???????????" #???????? | | ???????????" @ #???????? | | ???????????????#######ggg### #########??????????? | | ?????????????????????# ??# #??????????????????? | | ????????????????????#"""???# #??????????????????? | | ????????????????????####???# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ??????????????????########## #??????????????????? | | ??????????????????# %%! #??????????????????? | | ??????????????????# / =[ #??????????????????? | | ??????????????????# #####%###??????????????????? | | ??????????????????# #???#!#????????????????????? | | ??????????????????#####???# #????????????????????? | | ????????????????????????### #????????????????????? | | ????????????????????????# ###??????????????????? | | ??????????????????####### #??????????????????? | | ??????????????????#"""""# #??????????????????? | | ??????????????????# "" "## # #??????????????????? | | ??????????????????# "#### #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????#""" #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 515 Matter Stores 320 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseTractorThermoblaster Manual? 0 Play Time 00:16:26 Cumulative 3.6 hours Start 2025.11.21 @ 10:28:18 End 2025.11.21 @ 10:46:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 6 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c0cbb83a-d43a-43f0-9bb7-68ae540e58ca