Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 01:33:37

Player: CrushingTheEndgame

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (37)       7400
Robots Destroyed (447)     2235
Value Destroyed (22862)    22862
Prototype IDs (95)         1900
Alien Tech Used (9)        1800
Bonus (58892)              58892
              TOTAL SCORE: 99589

 Bonus
-------
High Alert Combat Kills    4538
Follower Combat Kills      819
Network Hubs Disabled      400
Aligned with FarCom        300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       420
Built Enhanced Grunts      300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Met R17 at Research        2000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1985

 Cogmind 
---------
Core Integrity             1209/1600
Matter                     800/800
Energy                     1615/1630
System Corruption          0%
Temperature                Cool (8)
Movement                   Treading (147)
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (2) --------
                Zero-point Reactor
                Zero-point Reactor
>               --- PROPULSION (4) ---
                Centrium Heavy Treads
   Experimental Biometal Heavy Treads
>               --- UTILITY (16) -----
                Desublimator
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Matter Compressor
                Spectral Analyzer
   Experimental Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Target Analyzer
       Advanced Armor Integrity Analyzer
   Experimental Weapon Cycler
   Experimental Powered Armor
         Medium Regenerative Plating
                AEGIS Remote Shield
     Long-range Tractor Beam
>               --- WEAPON (3) -------
     Long-range Gatling Laser
                Perforator
>               --- INVENTORY (20) ---
                Vortex Chain Reactor
   High-powered Transdimensional Reconstructor
                Matter Drive
       Enhanced Nova Cannon
                Helical Railgun
                Multirail
                Multirail
  Hypervelocity Linear Accelerator
  Hypervelocity Linear Accelerator
  Hypervelocity Linear Accelerator
                Graviton Cannon
                Omega Cannon
                Vortex Catalyst Activator
                Ragnarok Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Zero-point Reactor
>               --- PROPULSION -------
   Experimental Biometal Heavy Treads
   Experimental Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
                Spectral Analyzer
   Experimental Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Target Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Weapon Cycler
   Experimental Phase Shifter
   Experimental Core Shielding
   Experimental Powered Armor
                AEGIS Remote Shield
>               --- WEAPON -----------
                Multirail
                Multirail
                Multirail
>               --- INVENTORY --------
                Zero-point Reactor
                Zero-point Reactor
                Vortex Chain Reactor
        Armored Heavy Treads
   Experimental Biometal Heavy Treads
   Experimental Energy Well
   Experimental Matter Compressor
     Long-range Terrain Scanner
       Advanced Salvage Targeting Computer
   Experimental Targeting Computer
       Advanced Weapon Cycler
       Improved Utility Shielding
   Experimental Powered Armor
                Beam Splitter
                AEGIS Remote Shield
     Long-range Tractor Beam
                Matter Drive
        Compact HERF Cannon
       Enhanced Nova Cannon
                Potential Cannon
                Helical Railgun
                Graviton Cannon
                Perforator
                Omega Cannon
                Vortex Catalyst Activator
                Ragnarok Missile Launcher
[Rating: 237]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Centrium Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Advanced System Shield
  Protection               Heavy Armor Plating
  Artifact                 Matter Drive
Weapon                     Enhanced Autogun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Perforator
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Katana
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             596  | 7   11  .   5   .   14  1   37  44  2   .   27  12  .   8   8   15  6   23  11  7   2   21  7   37  10  7   8   4   16  3   3   20  9   43  48  56  64  
  Power                    27   | 1   .   .   1   .   .   .   2   3   .   .   1   1   .   .   .   2   .   .   1   .   .   1   .   .   .   2   1   .   1   .   .   2   .   1   .   4   3   
    Engine                 6    | 1   .   .   1   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   2   1   .   1   .   .   2   .   1   .   4   3   
  Propulsion               48   | 2   2   .   .   .   2   .   7   4   .   .   4   1   .   .   3   1   .   2   1   .   .   .   .   1   .   1   1   .   2   2   .   2   .   3   1   2   4   
    Treads                 43   | 2   1   .   .   .   .   .   7   4   .   .   4   1   .   .   3   1   .   2   1   .   .   .   .   1   .   1   1   .   2   .   .   2   .   3   1   2   4   
    Leg                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  266  | 2   1   .   2   .   8   1   14  18  .   .   4   2   .   4   5   2   5   8   4   2   .   9   2   19  2   3   6   1   10  1   1   9   5   24  33  30  29  
    Device                 144  | 1   .   .   .   .   4   1   4   9   .   .   4   .   .   1   2   .   2   2   2   1   .   6   1   15  2   2   .   1   6   1   .   6   4   11  25  16  15  
    Storage                39   | .   1   .   1   .   4   .   5   4   .   .   .   .   .   .   .   .   1   .   1   .   .   3   .   1   .   1   5   .   .   .   .   3   .   3   .   3   3   
    Processor              19   | 1   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   2   4   3   2   
    Hackware               17   | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   1   1   .   
    Protection             46   | .   .   .   .   .   .   .   4   1   .   .   .   2   .   2   3   2   2   2   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   5   3   7   9   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   255  | 2   8   .   2   .   4   .   14  19  2   .   18  8   .   4   .   10  1   13  5   5   2   11  5   17  8   1   .   3   3   .   2   7   4   15  14  20  28  
    Energy Gun             39   | .   .   .   .   .   1   .   4   .   .   .   4   1   .   .   .   .   .   .   .   .   .   4   5   7   1   .   .   1   3   .   1   .   2   3   .   .   2   
    Energy Cannon          36   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   5   1   4   5   5   11  
    Ballistic Gun          99   | 2   4   .   .   .   1   .   5   13  1   .   6   .   .   4   .   5   1   9   1   4   1   2   .   2   3   .   .   1   .   .   .   .   .   6   7   11  10  
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   5   
    Launcher               43   | .   .   .   1   .   1   .   .   .   .   .   8   4   .   .   .   3   .   2   3   .   1   5   .   7   2   1   .   1   .   .   .   1   .   .   .   3   .   
    Special Weapon         4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   1   .   1   .   2   5   1   .   .   2   .   .   .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  59   | .   .   .   .   .   4   .   1   .   .   .   1   1   .   .   .   2   1   .   .   .   .   6   .   1   .   .   5   .   1   .   3   1   3   8   1   13  7   
Parts Lost                 38   | .   .   .   .   .   .   .   3   2   .   .   .   .   .   1   .   .   .   7   1   .   .   .   .   2   .   1   .   1   .   .   .   .   .   1   4   4   11  
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   4   
  Weapon                   18   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   2   3   3   
  Highest Loss Streak      4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   4   3   3   
Average Slot Usage (%)     87   | .   100 100 94  100 87  88  99  90  92  92  92  92  92  92  95  94  92  92  81  82  82  76  82  80  73  76  77  84  81  82  80  82  80  80  82  85  87  
  Engine                   2    | .   14  14  11  11  11  11  4   .   7   7   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   4   6   .   .   .   .   7   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   6   5   5   5   5   5   5   8   10  10  5   4   4   3   4   4   4   6   7   
  Treads                   14   | .   25  28  22  22  21  .   15  21  23  23  23  23  23  20  20  14  13  12  11  11  11  11  11  10  10  10  10  10  9   6   4   4   4   6   8   8   7   
  Device                   9    | .   14  14  11  11  2   11  7   10  7   7   7   7   7   13  13  13  21  11  2   5   5   6   7   10  15  11  10  10  9   9   4   11  11  8   11  13  14  
  Storage                  21   | .   3   14  16  22  28  22  36  16  23  23  23  23  23  20  20  20  20  21  17  23  23  24  23  21  21  24  25  23  19  19  19  21  21  22  17  17  17  
  Processor                8    | .   10  .   11  11  1   .   .   6   .   .   .   .   .   4   6   6   6   6   5   11  11  11  14  15  10  10  10  10  9   9   9   8   8   8   16  21  23  
  Hackware                 2    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   7   19  5   5   2   .   4   5   5   5   5   8   9   9   7   4   7   5   .   .   
  Protection               4    | .   .   .   .   .   .   .   8   .   7   7   7   7   7   7   8   13  2   5   .   .   .   .   .   .   .   .   .   .   3   4   7   5   7   5   7   7   8   
  Energy Gun               2    | .   .   .   .   .   .   .   9   .   .   .   3   14  .   .   .   .   .   .   .   .   .   .   5   6   .   .   .   3   4   4   4   .   .   2   .   .   1   
  Ballistic Gun            7    | .   26  28  16  .   1   .   4   22  22  23  17  .   .   19  20  18  20  18  5   5   4   2   .   .   4   .   .   .   .   .   .   .   .   .   9   5   1   
  Launcher                 2    | .   .   .   2   11  8   11  .   .   .   .   1   3   15  .   .   .   .   .   4   5   5   5   11  5   .   4   5   9   9   9   3   3   .   .   .   1   .   
  Slashing Weapon          1    | .   .   .   2   11  11  11  3   .   .   .   .   3   .   .   .   .   .   .   3   4   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             257  | 10  26  26  35  35  142 111 157 148 132 132 139 140 140 143 144 152 144 142 152 138 139 174 175 182 179 172 174 193 210 205 207 257 246 246 236 233 230 
  Greatest Support         170  | 40  40  40  40  40  60  60  69  62  62  62  76  76  76  76  80  100 100 100 160 160 160 160 160 160 150 150 140 140 150 150 32  75  80  165 145 170 170 
  Greatest Overweight (x)  43   | 1   .   .   .   .   3   1   3   3   2   2   43  1   1   1   1   1   43  1   .   .   .   1   1   1   1   1   1   1   1   6   6   8   7   15  1   1   1   
  Average Overweight (x)   1    | .   .   .   .   .   2   1   2   2   2   2   2   1   1   1   1   1   8   1   .   .   .   .   1   .   1   1   1   1   1   3   5   6   6   4   1   1   .   
Largest Inventory Capacity 48   | 4   10  10  10  10  38  30  46  48  28  28  28  28  28  28  28  28  28  28  28  28  28  32  32  34  34  34  34  34  34  34  34  42  42  42  42  36  36  
  Average Capacity         30   | 4   5   10  10  10  32  30  33  31  28  28  28  28  28  28  28  28  28  28  28  28  28  30  32  33  34  34  34  34  34  34  34  34  42  42  38  36  24  
  Most Carried             42   | 4   5   5   10  10  28  26  34  32  28  28  28  28  28  28  28  28  28  28  28  28  28  32  30  34  34  33  34  34  33  34  34  34  42  42  41  36  36  
  Average Carried          28   | 1   4   5   8   9   17  26  31  30  27  28  27  27  27  26  27  27  27  27  25  24  28  28  29  31  31  31  32  32  30  33  32  32  39  40  35  33  22  
  Final Capacity           42   | 4   10  10  10  10  30  30  34  28  28  28  28  28  28  28  28  28  28  28  28  28  28  32  32  34  34  34  34  34  34  34  34  42  42  42  36  36  20  
  Final Carried            42   | 4   5   5   10  10  26  26  32  27  28  28  28  27  28  28  25  28  28  28  25  28  28  29  30  34  33  32  34  32  33  33  32  33  40  42  32  34  19  

 Class Distribution 
--------------------
 35% | Hauler-Mutant
 16% | Hauler-Tank
 15% | Scavenger-Mutant
 10% | Hacker-Mutant
  6% | Scavenger-Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
      Hauler-Tank | -7/Factory
      Hauler-Tank | -7/Lower Caves
      Hauler-Tank | -7/Lower Caves
      Hauler-Tank | -7/Zion
    Hauler-Mutant | -7/Deep Caves
      Hauler-Tank | -6/Proximity Caves
      Hauler-Tank | -6/Factory
      Hauler-Tank | -6/Extension
   Scavenger-Tank | -6/Cetus
 Scavenger-Gunner | -6/Archives
   Scavenger-Tank | -6/Hub_04(d)
    Hacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Warlord
    Hauler-Mutant | -4/Proximity Caves
    Hauler-Mutant | -4/Factory
    Hauler-Mutant | -4/Upper Caves
    Hauler-Mutant | -4/Upper Caves
    Hauler-Mutant | -4/Zhirov
    Hauler-Mutant | -3/Proximity Caves
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -3/Armory
    Hacker-Mutant | -3/Lab
    Hacker-Mutant | -2/Research
    Hauler-Mutant | -2/Testing
    Hacker-Mutant | -2/Section 7
 Scavenger-Gunner | -1/Access
 Scavenger-Mutant | -1/Command
 Scavenger-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           18148 | 312  .    .    .    61   636  113  413  1192 113  230  714  294  234  587  602  377  288  1084 149  284  7    315  34   989  257  113  .    403  349  .    .    386  50   646  2133 2906 1877 
  Remotely                 3483  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    325  .    .    .    243  .    434  .    .    .    .    .    .    .    .    .    .    1381 235  865  
Salvage Created            27053 | 164  .    .    .    22   136  131  1221 1501 113  351  947  98   331  885  168  390  115  1607 378  372  69   250  163  1834 893  409  .    1240 .    .    .    1409 1099 2113 3451 2497 2696 
  Parts                    1318  | 10   2    .    .    2    8    6    81   78   4    13   53   6    10   46   14   18   11   77   22   13   8    14   5    91   24   9    .    45   .    .    .    30   36   99   211  127  145  
Haulers Intercepted        13    | .    .    .    .    .    .    .    5    2    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
Recyclers Shooed           17    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    1    .    .    1    5    .    .    .    .    2    .    .    .    .    .    .    .    2    .    1    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      139   | .    .    .    .    .    .    .    .    .    1    15   1    .    4    .    .    .    .    .    .    4    5    85   .    .    7    .    .    17   .    .    .    .    .    .    .    .    .    
  Prevented                70    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    2    .    16   5    .    12   5    .    26   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  319  | .   .   .   .   .   6   1   22  21  1   3   7   9   5   8   2   4   .   22  2   8   4   4   2   32  10  8   .   14  .   .   .   13  11  24  34  13  29  
  Melee                    4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     163  | .   .   .   .   .   1   .   15  21  1   3   2   1   .   8   2   1   .   17  .   3   .   2   .   13  1   .   .   3   .   .   .   .   .   15  34  9   11  
  Cannons                  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   6   4   .   2   14  
  AOE                      66   | .   .   .   .   .   5   1   3   .   .   .   1   8   5   .   .   .   .   5   2   5   4   2   .   13  2   4   .   2   .   .   .   4   .   .   .   .   .   
Classes Destroyed          23   | 2   1   .   .   .   1   2   5   2   1   1   3   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   21   | .   .   .   .   .   .   1   4   .   .   .   .   .   .   1   1   .   .   4   3   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Builder                  15   | .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   1   3   .   .   
  Tunneler                 8    | 4   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   .   .   .   .   .   .   5   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Recycler                 18   | 1   .   .   .   .   .   1   1   5   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   2   1   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Swarmer                  39   | .   .   .   .   .   .   .   11  4   .   .   .   .   .   .   .   .   .   3   .   5   4   .   .   4   1   4   .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    93   | .   .   .   .   .   .   .   5   8   .   3   .   .   5   2   .   .   .   10  .   2   .   2   .   10  8   4   .   5   .   .   .   5   2   3   19  .   .   
  Brawler                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   4   .   .   .   .   .   .   2   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   29   | .   .   .   .   .   .   .   6   4   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   3   2   .   .   1   .   .   .   3   .   3   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   30   | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   4   2   .   .   .   2   2   .   .   .   .   .   .   .   5   7   .   .   5   .   
  Programmer               43   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   11  .   .   .   2   .   .   .   .   2   12  6   2   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Zionite                  23   | .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                16   | .   .   .   .   .   7   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   7    | .   .   .   .   .   .   .   .   .   1   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 5   1   .   .   1   5   2   5   6   1   3   10  4   5   3   2   3   2   12  6   5   4   2   2   10  5   4   .   13  .   .   .   5   7   4   12  4   4   
  Combat Bots Only         13   | .   .   .   .   .   5   1   4   5   1   3   4   3   5   3   1   3   .   7   2   5   4   2   2   7   5   4   .   13  .   .   .   3   6   4   12  4   4   
Max Kills in Single Turn   5    | 1   1   .   .   1   2   1   3   2   1   1   3   2   3   1   1   1   1   2   3   2   3   2   1   5   2   2   .   2   .   .   .   2   1   1   3   1   2   
  Gunslinging              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Exploded                 3    | .   .   .   .   .   2   1   1   .   .   .   1   2   3   .   .   .   .   1   2   2   3   2   .   3   1   2   .   1   .   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     11   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  8R-AWN (-9/Exiles)
  Imprinter (-7/Zion)
  A7 (-6/Cetus)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  A2 (-1/Access_0)
  Architect (-1/Access_0)
  A3 (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Tes   Sec   Acc   Com   Ac0   
Damage Taken               28285 | .     .     .     .     .     574   68    1265  967   73    20    444   129   82    637   103   248   .     2647  164   169   47    67    119   1551  439   137   .     642   16    10    .     468   743   3345  3487  3585  6039  
  Core                     1925  | .     .     .     .     .     116   11    237   165   .     .     .     24    .     45    7     21    .     318   .     16    17    18    .     102   33    17    .     51    .     .     .     26    26    183   114   55    323   
  Absorbed by Shields      10695 | .     .     .     .     .     .     .     201   198   .     .     .     .     .     .     96    12    .     .     .     .     .     18    .     486   278   146   .     208   5     10    .     367   745   1494  960   1591  3880  
  Reduced by Siege Mode    1518  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     87    .     4     .     .     .     111   20    6     .     101   .     .     .     .     18    213   166   282   510   
Core Remaining (%)         78    | 100   .     100   .     .     .     68    56    .     .     .     .     .     73    .     .     .     .     54    .     .     .     .     94    .     .     .     .     82    .     .     90    .     .     66    .     .     75    
Volleys Fired              1467  | 7     5     .     .     .     27    4     50    86    6     8     85    8     6     62    34    11    16    75    10    12    4     20    8     122   23    8     .     19    5     6     8     62    49    181   114   94    232   
  Largest                  3     | 2     1     .     .     .     1     1     2     3     3     3     3     2     2     3     3     3     3     3     1     2     1     1     2     3     1     1     .     2     1     1     1     1     2     2     3     3     3     
  Hottest                  240   | 40    100   .     .     .     45    30    100   78    81    81    130   100   66    75    75    75    85    95    46    73    39    240   86    146   88    43    .     86    80    80    80    200   214   214   200   200   200   
Shots Fired                2493  | 14    5     .     .     .     27    4     87    258   18    24    121   10    8     186   102   20    48    189   10    13    4     20    11    135   25    8     .     32    5     6     8     62    51    181   261   214   326   
  Gun                      1905  | 14    .     .     .     .     21    .     87    258   18    24    95    4     .     186   102   13    48    180   7     7     2     18    5     96    11    .     .     4     5     6     8     1     .     80    235   186   184   
  Cannon                   403   | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     2     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     44    51    101   26    28    142   
  Launcher                 180   | .     .     .     .     .     6     4     .     .     .     .     26    6     4     .     .     5     .     9     3     6     2     2     6     39    9     8     .     28    .     .     .     17    .     .     .     .     .     
  Special                  5     | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1696  | 14    .     .     .     .     2     .     26    258   18    24    77    .     .     186   102   13    48    180   7     7     2     10    .     28    11    .     .     2     .     .     .     .     .     26    235   192   228   
  Thermal                  318   | .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     5     40    .     .     .     .     5     6     8     21    18    99    26    9     68    
  Explosive                49    | .     .     .     .     .     6     4     .     .     .     .     10    6     .     .     .     .     .     4     3     .     2     2     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          400   | .     .     .     .     .     19    .     61    .     .     .     34    4     8     .     .     7     .     5     .     6     .     .     6     27    14    8     .     28    .     .     .     41    33    56    .     13    30    
  Entropic                 30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     28    .     .     .     2     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         85    | 6     .     .     .     .     11    3     11    18    11    8     14    7     15    34    7     5     11    14    8     22    1     2     .     36    11    16    .     21    .     21    .     12    17    49    61    85    53    
  Robot Miss Streak        6     | 1     .     .     .     .     1     2     3     5     3     3     6     1     .     6     4     1     3     3     1     1     1     3     .     2     1     .     .     1     .     1     .     2     2     1     5     4     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     1     .     1     .     .     .     1     .     .     .     .     .     2     2     1     1     
  Secondary Targets        25    | .     .     .     .     .     .     .     4     1     .     .     .     .     .     1     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     4     3     
    Max Gunslinging Chain  2     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     
  Capacitor                17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     
Shots Hit Robots           1908  | 11    .     .     .     2     50    5     91    178   15    20    82    12    8     141   64    13    31    120   8     12    2     6     .     71    20    6     .     29    .     4     .     35    38    127   218   205   284   
  Core Hits                1541  | 6     .     .     .     1     30    4     44    66    13    24    57    17    14    39    18    11    16    80    14    13    5     15    2     89    18    8     .     31    .     1     .     23    13    68    215   156   430   
  Critical Hits            280   | .     .     .     .     .     3     .     2     .     .     .     19    .     .     2     .     .     1     15    5     4     1     5     .     18    4     .     .     3     .     .     .     1     1     3     10    21    162   
  Critical Kills           55    | .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     1     9     1     2     .     2     .     5     2     .     .     1     .     .     .     .     1     2     2     4     17    
  Critical Parts Destroyed 156   | .     .     .     .     .     .     .     2     .     .     .     12    .     .     2     .     .     .     6     3     2     1     3     .     11    2     .     .     .     .     .     .     1     .     1     6     13    91    
Melee Attacks              213   | .     .     .     .     2     40    10    43    22    5     .     .     32    .     .     .     1     .     7     17    8     7     1     .     1     .     .     .     .     .     .     .     .     .     7     10    .     .     
  Impact                   13    | .     .     .     .     .     .     .     5     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 182   | .     .     .     .     2     40    10    38    14    5     .     .     32    .     .     .     1     .     7     17    8     7     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     7     10    .     .     
  Sneak Attacks            16    | .     .     .     .     1     .     2     3     1     .     .     .     6     .     .     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        9     | .     .     .     .     .     7     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           75444 | 161   1     .     .     117   1480  310   2172  3178  209   374   2782  1453  648   2559  1280  609   611   3457  877   566   398   1052  223   6089  1100  889   .     1722  95    168   .     2772  1714  4797  8429  9387  13765 
  Guns                     40344 | 161   .     .     .     .     43    .     1112  2871  209   364   1021  66    .     2479  1274  83    585   2681  186   171   19    157   .     2334  147   .     .     218   .     168   .     .     .     3105  8324  7076  5490  
  Cannons                  11785 | .     .     .     .     .     .     .     .     .     .     .     .     .     104   .     .     41    .     .     .     .     .     .     .     .     195   .     .     .     .     .     .     1267  1714  1692  .     1460  5312  
  Explosions               18512 | .     .     .     .     .     446   126   179   .     .     .     1661  663   511   .     .     407   .     726   504   395   269   895   223   3698  758   889   .     1504  .     .     .     1464  .     .     85    816   2293  
  Melee                    3249  | .     .     .     .     117   983   184   776   167   .     .     .     724   .     .     .     78    .     .     110   .     110   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  1554  | .     1     .     .     .     8     .     105   140   .     10    100   .     33    80    6     .     26    50    77    .     .     .     .     57    .     .     .     .     95    .     .     41    .     .     20    35    670   
  Kinetic                  35682 | 161   .     .     .     .     25    .     293   2871  209   364   825   .     .     2479  1274  83    585   2681  186   171   19    157   .     536   147   .     .     82    .     .     .     .     .     1449  8324  7116  5645  
  Thermal                  15060 | .     .     .     .     .     .     .     179   .     .     .     .     .     210   .     .     .     .     33    .     24    .     .     .     1042  .     201   .     41    .     168   .     1109  612   2152  85    2052  7152  
  Explosive                5623  | .     .     .     .     .     446   126   .     .     .     .     1037  663   .     .     .     .     .     429   427   .     269   895   .     1331  .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          12502 | .     .     .     .     .     18    .     819   .     .     .     820   66    405   .     .     448   .     264   77    371   .     .     223   1485  953   688   .     1463  .     .     .     1622  1102  1196  .     184   298   
  Impact                   50    | .     .     .     .     .     .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3199  | .     .     .     .     117   983   184   726   167   .     .     .     724   .     .     .     78    .     .     110   .     110   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 1774  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1638  .     .     .     136   .     .     .     .     .     .     .     .     .     
Highest Corruption         17    | .     .     .     .     .     .     .     3     3     3     3     3     1     1     5     7     7     7     .     .     .     .     3     .     13    13    2     .     6     .     .     .     .     1     17    .     .     .     
  Average Corruption       3     | .     .     .     .     .     .     .     2     2     3     3     1     1     1     3     6     7     4     .     .     .     .     2     .     5     7     1     .     4     .     .     .     .     1     12    .     .     .     
  Corruption Purged        26    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     7     .     .     .     .     .     .     .     13    2     .     .     .     .     .     .     1     .     .     .     .     
  Effects                  217   | .     .     .     .     .     .     .     4     18    7     5     6     6     .     8     25    20    16    .     .     .     .     .     .     48    10    3     .     7     .     .     .     .     .     34    .     .     .     
    Message Errors         47    | .     .     .     .     .     .     .     .     2     4     .     2     3     .     5     3     3     3     .     .     .     .     .     .     8     4     2     .     1     .     .     .     .     .     7     .     .     .     
    Matter Fused           32    | .     .     .     .     .     .     .     2     3     .     2     .     .     .     1     5     3     4     .     .     .     .     .     .     9     2     .     .     1     .     .     .     .     .     .     .     .     .     
    Heat Flow Errors       23    | .     .     .     .     .     .     .     .     3     .     2     1     .     .     .     2     4     2     .     .     .     .     .     .     4     1     .     .     2     .     .     .     .     .     2     .     .     .     
    Energy Discharges      21    | .     .     .     .     .     .     .     .     1     2     .     1     2     .     .     2     4     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     5     .     .     .     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      20    | .     .     .     .     .     .     .     2     4     .     .     1     .     .     .     4     1     1     .     .     .     .     .     .     4     .     1     .     1     .     .     .     .     .     1     .     .     .     
    Data Loss (major)      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     
    Misfires               9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     .     .     .     .     1     2     .     .     1     .     .     .     .     .     1     .     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Misdirections          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     4     .     .     .     
    Targeting Errors       39    | .     .     .     .     .     .     .     .     5     1     1     1     1     .     2     4     3     3     .     .     .     .     .     .     9     .     .     .     1     .     .     .     .     .     8     .     .     .     
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     2     .     .     .     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2036  | .     .     .     .     66    12    .     57    77    .     .     127   159   28    27    .     .     4     40    79    11    116   6     .     201   34    7     .     5     .     .     .     290   9     39    .     .     642   
  Projectiles              675   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     157   9     39    .     .     440   
  Explosions               686   | .     .     .     .     .     12    .     7     .     .     .     122   .     .     .     .     .     .     40    39    11    17    6     .     188   4     7     .     5     .     .     .     117   .     .     .     .     111   
  Melee                    675   | .     .     .     .     66    .     .     50    77    .     .     5     159   28    27    .     .     4     .     40    .     99    .     .     13    .     .     .     .     .     .     .     16    .     .     .     .     91    
Knockbacks                 60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     4     .     .     1     .     .     1     1     50    
  Impact                   16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     1     .     .     1     .     8     
  Kinetic                  43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     42    
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      586   | .     .     .     .     .     .     .     14    .     .     .     60    24    .     .     .     .     .     .     .     .     .     .     .     134   24    14    .     110   .     .     .     20    .     .     91    .     95    
  Shots                    34    | .     .     .     .     .     .     .     1     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     6     6     2     .     11    .     .     .     .     .     .     1     .     2     
  Rammed                   118   | .     .     .     .     .     1     .     8     10    .     2     14    .     1     4     1     .     2     6     7     .     .     .     .     4     .     .     .     .     4     .     .     2     .     .     2     3     47    
Targets Rammed             124   | .     1     .     .     .     1     .     9     10    .     2     15    .     1     5     1     .     2     6     7     .     .     .     .     5     .     .     .     .     4     .     .     2     .     .     2     3     48    
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  6     | .     1     .     .     .     .     .     1     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        360   | .     20    .     .     .     .     .     360   210   86    193   270   116   173   88    185   200   184   198   32    26    9     288   72    265   197   28    .     133   42    .     .     161   262   340   280   192   7     
  Average Temperature      69    | .     11    .     .     .     .     .     86    88    40    59    79    49    89    35    40    65    76    79    16    16    9     73    34    55    65    16    .     28    26    .     .     48    79    94    106   72    7     
  Received Heat Transfer   2302  | .     .     .     .     .     .     .     359   174   .     9     92    20    27    93    15    24    .     606   .     9     .     6     .     62    97    13    .     74    9     .     .     51    28    128   208   68    130   
Siege Activations          63    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     1     .     .     .     7     3     2     .     1     .     .     .     3     3     6     9     6     14    
  Total Turns              1087  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    95    .     4     .     .     .     83    36    3     .     28    .     .     .     16    42    118   253   163   231   
  Longest Duration         97    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    37    .     4     .     .     .     27    16    2     .     28    .     .     .     6     22    39    97    83    47    
Robots Corrupted           56    | .     .     .     .     .     .     .     1     .     .     .     4     .     .     .     .     3     .     .     .     .     .     .     2     6     4     4     .     9     .     .     .     6     6     6     .     2     3     
  Combat Hostiles          54    | .     .     .     .     .     .     .     1     .     .     .     4     .     .     .     .     3     .     .     .     .     .     .     2     6     4     4     .     9     .     .     .     6     5     5     .     2     3     
  Parts Fried              99    | .     .     .     .     .     .     .     2     .     .     .     11    .     1     .     .     2     .     1     .     2     .     .     2     9     10    5     .     9     .     .     .     12    11    10    .     2     10    
  Impact Corruptions       19    | .     .     .     .     .     .     .     .     1     .     .     2     .     3     1     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     8     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     14    .     .     .     
  Heat Transferred         7639  | .     .     .     .     .     .     .     250   .     .     .     .     .     150   .     .     .     .     .     .     100   .     .     .     835   .     100   .     50    .     185   .     970   444   2368  160   256   1771  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     .     .     .     .     .     .     3     .     .     .     .     .     2     .     .     .     .     1     .     3     .     .     .     2     .     1     .     2     .     .     .     1     .     .     .     .     .     
Missiles Intercepted       8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1358 | 25   95   36   13   9    .    76   295  254  .    .    .    .    .    160  186  330  273  733  257  .    .    .    .    1358 .    .    .    .    689  259  .    743  767  752  673  423  .    
  Average Influence        305  | 17   67   36   13   6    .    13   168  133  .    .    .    .    .    88   37   131  158  338  113  .    .    .    .    668  .    .    .    .    409  258  .    520  563  498  425  316  .    
Maximum Alert Level        4    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    1    3    1    .    .    .    .    4    .    .    .    .    2    1    .    3    3    3    2    2    .    
  Low Security (%)         43   | 100  100  100  100  100  .    100  60   79   .    .    .    .    .    100  100  85   54   21   91   .    .    .    .    8    .    .    .    .    13   .    .    7    .    2    17   .    .    
  Level 1                  24   | .    .    .    .    .    .    .    39   20   .    .    .    .    .    .    .    14   45   47   8    .    .    .    .    9    .    .    .    .    26   100  .    10   .    25   17   88   .    
  Level 2                  26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    44   .    .    .    .    60   .    .    74   89   62   65   11   .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    20   .    .    .    .    .    .    .    8    10   10   .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          62   | .    1    .    .    .    .    .    2    9    .    .    .    .    .    3    2    .    .    9    2    .    .    .    .    6    .    .    .    1    6    1    .    2    5    8    4    1    .    
  Investigation            8    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Extermination            15   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    1    3    2    1    .    
  Reinforcement            27   | .    .    .    .    .    .    .    2    2    .    .    .    .    .    1    2    .    .    4    .    .    .    .    .    2    .    .    .    .    5    1    .    2    4    2    .    .    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    3    2    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 
Distress Signals           57   | .   .   .   .   .   .   .   3   1   .   .   .   .   .   4   .   2   .   2   .   .   .   .   .   4   .   .   .   .   8   .   .   6   .   3   2   22  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              580  | .   1   .   .   .   6   1   52  28  1   3   33  9   8   17  5   13  20  45  7   9   4   51  2   52  10  8   .   13  7   5   .   16  13  36  47  18  40  
  Peak Tracking Total      14   | .   1   .   .   .   7   1   5   4   1   3   8   3   6   3   2   5   1   12  3   5   1   12  2   9   5   4   .   14  4   4   .   3   3   6   9   4   5   
  Tactical Retreats        31   | .   .   .   .   .   .   .   5   1   .   .   3   .   1   1   .   .   .   5   .   1   .   1   .   3   .   .   .   3   .   .   .   1   1   1   3   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 
Traps Triggered            12   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 
Machines Disabled          82   | .   .   .   .   .   2   1   1   1   .   .   1   2   .   .   2   1   2   10  1   .   .   2   .   22  1   .   .   1   .   .   1   6   6   6   2   2   9   
  Max in Single Turn       8    | .   .   .   .   .   2   1   1   1   .   .   1   1   .   .   2   .   1   1   1   .   .   1   .   8   1   .   .   1   .   .   1   2   1   1   1   1   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   3   .   .   1   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 
Machines Accessed          65   | .   6   .   .   .   2   .   6   3   .   .   1   .   .   2   2   4   .   5   2   1   .   1   .   5   .   1   4   .   4   .   .   1   .   10  4   1   .   
  Terminals                43   | .   5   .   .   .   .   .   4   2   .   .   .   .   .   2   2   4   .   5   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   10  3   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
Total Hacks                266  | .   18  .   .   .   2   .   23  8   .   .   3   .   .   5   5   10  .   13  21  1   .   1   .   30  .   1   17  .   27  .   .   5   .   57  15  4   .   
  Successful               150  | .   12  .   .   .   2   .   15  4   .   .   3   .   .   2   3   4   .   8   11  1   .   1   .   11  .   1   17  .   14  .   .   3   .   27  7   4   .   
  Failed                   116  | .   6   .   .   .   .   .   8   4   .   .   .   .   .   3   2   6   .   5   10  .   .   .   .   19  .   .   .   .   13  .   .   2   .   30  8   .   .   
    Catastrophic           22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   1   .   8   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   150  | .   10  .   .   .   1   .   7   3   .   .   4   .   .   5   5   11  .   9   16  .   .   .   .   17  .   .   .   .   12  .   .   1   .   40  6   3   .   
  Terminals                197  | .   16  .   .   .   .   .   16  6   .   .   .   .   .   5   5   10  .   13  17  .   .   .   .   21  .   .   .   .   14  .   .   .   .   57  13  4   .   
  Fabricators              21   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   7   .   .   5   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   
Terminal Hacks             97   | .   6   .   .   .   2   .   8   2   .   .   3   .   .   2   3   2   .   3   6   1   .   1   .   6   .   1   17  .   5   .   .   .   .   22  5   2   .   
  Record                   6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   3   1   1   .   
  Level Access Points      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   1   .   
  Unreport Threat          17   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   2   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   2   .   .   
  Locate Traps             8    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Status            4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   3   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
Unauthorized Hacks         30   | .   5   .   .   .   .   .   2   2   .   .   .   .   .   .   .   2   .   5   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   5   1   2   .   
  Terminals                26   | .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   5   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   5   1   2   .   
    Track                  13   | .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   1   .   
    Botnet                 5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Disrupt                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Sabotage               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   5   .   .   .   .   .   6   3   .   .   .   .   .   2   2   4   .   3   1   .   .   .   .   4   .   .   .   .   3   .   .   1   .   7   3   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Matter                 1390 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   556 .   .   .   .   417 .   .   417 .   .   .   .   .   
    Time                   426  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   278 .   .   .   .   74  .   .   74  .   .   .   .   .   
  Total Part Build Rating  36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   9   .   .   9   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     95   | .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  Com  Ac0  
Total Allies               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    5    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      470  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  470  463  .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       156  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  156  94   .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    5    .    2    .    .    .    .    .    .    .    .    .    .    .    3    5    5    .    4    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  GOTO                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  EXPLORE                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    3    .    .    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    
Ally Attacks               95   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   59   20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             3447 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    483  2277 687  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   3   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               30688 | 198  397  65   48   74   1161 208  1710 1749 379  487  2984 1617 437  848  673  443  813  760  522  684  419  960  423  1667 609  646  262  324  772  126  307  848  570  1412 1195 1001 2890 
Spaces Moved               13498 | 109  259  23   22   43   474  109  585  525  180  236  1330 820  232  368  293  198  131  265  250  392  246  506  218  715  292  341  136  152  394  48   186  449  257  554  392  341  1427 
  Core                     42    | 13   .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   12084 | 96   175  23   22   43   466  .    524  525  180  236  1325 820  232  368  293  198  107  265  250  392  246  506  218  715  292  341  136  152  394  28   .    3    1    352  392  341  1427 
  Legs                     178   | .    .    .    .    .    8    109  61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1194  | .    84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   186  446  256  202  .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   160  160  160  150  150  150  195  195  195  180  183  183  183  183  183  185  180  160  160  160  160  180  160  180  180  180  180  180  150  140  140  160  160  172  155  147  
  Average Speed            180   | 150  134  160  160  160  206  150  212  196  195  195  202  183  183  183  183  184  554  183  160  160  160  160  180  178  180  180  180  180  180  167  148  150  160  178  173  169  150  
  Slowest Speed            2200  | 160  160  160  160  160  220  150  220  212  195  195  2200 183  183  183  183  185  2200 185  160  160  160  180  180  180  180  180  180  180  180  200  150  200  220  250  190  190  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Teleports                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    
Exploration Rate (%)       43    | 4    55   10   4    17   68   27   51   14   41   52   88   75   51   27   53   72   79   44   15   61   46   68   54   24   53   58   60   30   13   5    92   21   54   45   15   19   72   
  Regions Visited          37
    Branch Regions         27
  Pre-discovered Areas     7     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    1    1    1    .    .    .    1    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    1    .    .    1    1    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      24    | 1    1    .    .    .    1    1    1    .    1    1    1    1    .    .    1    1    1    1    .    1    1    1    1    .    .    1    1    .    .    1    1    1    1    .    .    1    .    
Scrap Searched             15    | .    .    .    .    1    .    1    .    .    .    1    3    .    1    .    .    .    .    .    .    3    .    .    1    .    3    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 309   | .    4    .    .    .    2    8    20   13   4    .    .    25   .    .    .    .    .    21   16   7    6    2    1    18   .    .    .    .    2    .    .    35   3    17   39   1    65   
Terrain Destroyed          1166  | .    5    .    .    .    11   35   36   13   4    .    24   76   8    .    4    .    .    92   42   24   14   26   5    153  .    .    .    28   2    1    .    71   4    35   62   1    390  
  Melee                    117   | .    .    .    .    .    2    8    20   13   4    .    .    16   .    .    .    .    .    7    16   7    6    1    .    1    .    .    .    .    .    .    .    .    .    6    10   .    .    
  Projectile               199   | .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    31   1    2    1    1    5    29   .    .    .    1    2    1    .    13   4    29   34   1    38   
  AOE                      850   | .    .    .    .    .    9    27   16   .    .    .    23   60   8    .    4    .    .    54   25   15   7    24   .    123  .    .    .    27   .    .    .    58   .    .    18   .    352  

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Tes  Sec  Acc  Com  Ac0  
Total                      18014 | 126  290  51   34   46   573  134  895  1088 193  252  1545 882  239  505  414  269  209  435  338  427  258  641  233  1000 363  367  154  181  445  86   213  577  391  859  739  650  1912 
  Wait                     1553  | .    7    29   .    .    2    11   109  361  .    7    67   3    .    54   64   22   41   47   27   2    .    70   .    94   27   9    .    5    18   27   .    25   64   29   148  102  82   
  Move                     13454 | 108  258  22   21   42   473  108  584  524  179  235  1329 819  231  367  292  197  130  264  249  391  245  500  217  714  291  340  135  151  393  47   185  448  256  553  390  340  1426 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  246   | 4    4    .    7    1    18   .    31   25   1    .    9    2    1    5    3    9    5    8    7    6    .    8    1    10   5    1    3    1    4    1    4    5    5    11   10   16   15   
  Fast Attach              121   | 7    1    .    .    .    1    .    6    3    .    .    1    1    .    1    6    4    4    1    .    .    .    6    .    1    .    1    6    .    2    2    4    5    3    20   .    21   14   
  Attach                   180   | .    .    .    2    .    1    .    8    10   .    .    1    3    .    3    1    3    2    4    8    2    .    5    .    11   4    3    2    4    3    1    .    9    4    13   17   21   35   
  Detach                   100   | .    1    .    .    .    2    .    3    4    .    .    .    1    .    1    .    1    .    .    3    .    .    7    .    7    3    1    2    1    1    .    2    7    6    10   6    14   17   
  Swap                     310   | .    10   .    3    .    12   1    23   31   2    .    25   8    .    4    1    8    .    18   3    5    2    10   7    25   6    3    1    .    11   1    .    6    2    15   34   15   18   
  Drop                     242   | .    3    .    1    1    3    .    31   12   .    .    13   5    .    2    12   13   9    3    6    1    .    13   .    6    3    1    5    .    4    1    9    7    2    20   7    24   25   
  Fire                     1467  | 7    5    .    .    .    27   4    50   86   6    8    85   8    6    62   34   11   16   75   10   12   4    20   8    122  23   8    .    19   5    6    8    62   49   181  114  94   232  
  Melee                    204   | .    .    .    .    2    33   10   41   22   5    .    .    32   .    .    .    1    .    7    17   8    7    1    .    1    .    .    .    .    .    .    .    .    .    7    10   .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    122   | .    1    .    .    .    1    .    9    10   .    2    15   .    1    5    1    .    2    6    7    .    .    .    .    5    .    .    .    .    4    .    .    .    .    .    2    3    48   
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / [*Low] / *Ext)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves (discovered 2 exits: [*Upp] / *War)
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / *Arm / Qua x2)
-3/Armory
-3/Lab
-2/Research
-2/Testing
-2/Section 7
-1/Access
-1/Command
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
   199 | -11/Scrapyard      | Entered Materials
   216 | -10/Materials      | Discovered new exit (range 17)
   340 | -10/Materials      | Identified exit to Materials
   344 | -10/Materials      | Build established: Mutant
   596 | -10/Materials      | Entered Mines
   596 | -10/Mines          | Discovered exit to Materials (range 11)
   661 | -10/Mines          | Entered Materials
   661 | -9/Materials       | Evolved 2 slots: Utility x2
   661 | -9/Materials       | Discovered new exit (range 15)
   707 | -9/Materials       | Identified exit to Mines
   709 | -9/Materials       | Entered Mines
   777 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   777 | -9/Mines           | Discovered new exit (range 5)
   782 | -9/Mines           | Identified exit to Exiles
   783 | -9/Mines           | Entered Exiles
   831 | -9/Exiles          | Met 8R-AWN
   860 | -9/Exiles          | Met EX-HEX
   970 | -9/Exiles          | Met EX-DEC
  1009 | -9/Exiles          | Learned location of Zion (-7)
  1220 | -9/Exiles          | Build established: Hauler-Mutant
  1353 | -9/Exiles          | Met EX-BIN
  1383 | -9/Exiles          | Aligned with FarCom system
  1385 | -9/Exiles          | Given EX-Vault access code
  1431 | -9/Exiles          | Opened EX-Vault
  1481 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1637 | -9/Exiles          | Attacked by the Exiles
  1794 | -9/Exiles          | Destroyed 8R-AWN
  1798 | -9/Exiles          | Found Prototype Processor
  1832 | -9/Exiles          | Found Prototype Ballistic Gun
  1844 | -9/Exiles          | Found Prototype Device
  1854 | -9/Exiles          | Identified AS-neutralizer No. 17b
  1914 | -9/Exiles          | Discovered new exit (range 14)
  1944 | -9/Exiles          | Entered Mines
  2123 | -8/Mines           | Discovered new exit (range 12)
  2152 | -8/Mines           | Entered Materials
  2152 | -8/Materials       | Evolved 2 slots: Utility x2
  2773 | -8/Materials       | Discovered new exit (range 4)
  3758 | -8/Materials       | Repaired Broken Adv. Weapon Cycler
  3862 | -8/Materials       | Entered Factory
  3862 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  4168 | -7/Factory         | Garrison activated, responded to threat
  4271 | -7/Factory         | Build established: Hauler-Skirmisher
  4679 | -7/Factory         | Build established: Hauler-Tank
  4774 | -7/Factory         | Garrison activated, responded to threat
  4870 | -7/Factory         | Discovered new exit (range 19)
  4994 | -7/Factory         | Identified exit to Factory
  5011 | -7/Factory         | Identified exit to Lower Caves
  5611 | -7/Factory         | Entered Lower Caves
  5655 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5914 | -7/Lower Caves     | Discovered new exit (range 10)
  5990 | -7/Lower Caves     | Entered another Lower Caves area
  6351 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6416 | -7/Lower Caves     | Discovered new exit (range 14)
  6477 | -7/Lower Caves     | Entered Zion
  6692 | -7/Zion            | Received a visual enhancement algorithm
  6725 | -7/Zion            | Discovered new exit (range 8)
  8378 | -7/Zion            | Build established: Scavenger-Tank
  8427 | -7/Zion            | Found Prototype Processor
  8430 | -7/Zion            | Found Prototype Processor
  8576 | -7/Zion            | Found Relay Coupler [Programmer]
  8579 | -7/Zion            | Found Relay Coupler [Programmer]
  8850 | -7/Zion            | Attacked by Zionites
  8888 | -7/Zion            | Identified 8R-AWN's Boregun
  9163 | -7/Zion            | Build established: Scavenger-Mutant
  9284 | -7/Zion            | Destroyed Imprinter
  9300 | -7/Zion            | Extracted access codes from Imprinter's data core
  9426 | -7/Zion            | Opened final containment barrier to the Deep Caves
  9453 | -7/Zion            | Discovered new exit (range 3)
  9453 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  9461 | -7/Zion            | Entered Deep Caves
  9638 | -7/Deep Caves      | Build established: Hauler-Mutant
  9924 | -7/Deep Caves      | Z-Facility disabled
 10198 | -7/Deep Caves      | Discovered new exit (range 11)
 10749 | -7/Deep Caves      | Found Prototype Protection
 10749 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 10754 | -7/Deep Caves      | Found Zio. Heavy Carapace
 11078 | -7/Deep Caves      | Entered Proximity Caves
 11295 | -6/Proximity Caves | Spotted B-75 Beast
 11376 | -6/Proximity Caves | Build established: Hauler-Tank
 11515 | -6/Proximity Caves | Entered Factory
 11515 | -6/Factory         | Evolved 2 slots: Utility x2
 11516 | -6/Factory         | Identified exit to Extension
 12236 | -6/Factory         | Discovered new exit (range 38)
 12257 | -6/Factory         | Discovered new exit (range 52)
 12363 | -6/Factory         | Entered Extension
 12418 | -6/Extension       | Energy Cycler disabled
 12418 | -6/Extension       | Rescued a captive Derelict
 12418 | -6/Extension       | Rescued a captive Derelict
 12418 | -6/Extension       | Rescued a captive Derelict
 12418 | -6/Extension       | Rescued a captive Derelict
 12419 | -6/Extension       | Rescued a captive Derelict
 12419 | -6/Extension       | Rescued a captive Derelict
 12420 | -6/Extension       | Rescued a captive Derelict
 12421 | -6/Extension       | Rescued a captive Derelict
 12422 | -6/Extension       | Rescued a captive Derelict
 12428 | -6/Extension       | Rescued a captive Derelict
 12432 | -6/Extension       | Rescued A7
 12668 | -6/Extension       | Spotted B-75 Beast
 12692 | -6/Extension       | Allies destroyed B-75 Beast
 12705 | -6/Extension       | Spotted B-75 Beast
 12707 | -6/Extension       | Discovered new exit (range 19)
 12715 | -6/Extension       | Destroyed B-75 Beast
 12989 | -6/Extension       | Discovered new exit (range 22)
 12989 | -6/Extension       | Discovered new exit (range 22)
 13036 | -6/Extension       | Entered Cetus
 13036 | -6/Cetus           | Accompanied by 1 ally
 13041 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 13056 | -6/Cetus           | Spotted Cetus Guard
 13056 | -6/Cetus           | Spotted Cetus Guard
 13056 | -6/Cetus           | Spotted Cetus Guard
 13065 | -6/Cetus           | Allies destroyed Cetus Guard
 13065 | -6/Cetus           | Spotted Cetus Guard
 13069 | -6/Cetus           | Destroyed Cetus Guard
 13073 | -6/Cetus           | Destroyed Cetus Guard
 13077 | -6/Cetus           | Destroyed Cetus Guard
 13078 | -6/Cetus           | Destroyed A7
 13079 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 13205 | -6/Cetus           | Started Cetus Manufacturing Module
 13230 | -6/Cetus           | Manufactured an Enhanced Grunt
 13255 | -6/Cetus           | Manufactured an Enhanced Grunt
 13280 | -6/Cetus           | Manufactured an Enhanced Grunt
 13305 | -6/Cetus           | Manufactured an Enhanced Grunt
 13324 | -6/Cetus           | Discovered new exit (range 21)
 13330 | -6/Cetus           | Manufactured an Enhanced Grunt
 13357 | -6/Cetus           | Build established: Scavenger-Tank
 13367 | -6/Cetus           | Spotted Cetus Guard
 13367 | -6/Cetus           | Spotted Cetus Guard
 13367 | -6/Cetus           | Spotted Cetus Guard
 13367 | -6/Cetus           | Spotted Cetus Guard
 13374 | -6/Cetus           | Discovered new exit (range 22)
 13381 | -6/Cetus           | Allies destroyed Cetus Guard
 13391 | -6/Cetus           | Allies destroyed Cetus Guard
 13399 | -6/Cetus           | Allies destroyed Cetus Guard
 13479 | -6/Cetus           | Entered Archives
 13479 | -6/Archives        | Accompanied by 5 allies
 13518 | -6/Archives        | Discovered new exit (range 21)
 13586 | -6/Archives        | Discovered new exit (range 20)
 13592 | -6/Archives        | Discovered new exit (range 15)
 13896 | -6/Archives        | Build established: Scavenger-Gunner
 14292 | -6/Archives        | Entered Hub_04(d)
 14380 | -6/Hub_04(d)       | Discovered new exit (range 9)
 14486 | -6/Hub_04(d)       | Build established: Scavenger-Tank
 14530 | -6/Hub_04(d)       | Discovered new exit (range 5)
 14551 | -6/Hub_04(d)       | Discovered new exit (range 18)
 14898 | -6/Hub_04(d)       | Destroyed 7 combat bots
 14971 | -6/Hub_04(d)       | Network Hub disabled
 14971 | -6/Hub_04(d)       | Network Hub disabled
 14992 | -6/Hub_04(d)       | First assault squad dispatched
 15052 | -6/Hub_04(d)       | Entered Factory
 15052 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15060 | -5/Factory         | Discovered new exit (range 21)
 15079 | -5/Factory         | Lost 3 parts (1n1u1w)
 15355 | -5/Factory         | Identified exit to Upper Caves
 15529 | -5/Factory         | Identified Exp. Targeting Computer (x2)
 15529 | -5/Factory         | Identified Exp. Terrain Scan Processor
 15574 | -5/Factory         | Entered Upper Caves
 15792 | -5/Upper Caves     | Spotted B-75 Beast
 15859 | -5/Upper Caves     | Build established: Scavenger-Mutant
 16166 | -5/Upper Caves     | Discovered new exit (range 16)
 16169 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 16185 | -5/Upper Caves     | Learned location of Armory (-3)
 16248 | -5/Upper Caves     | Learned Factory emergency access door positions
 16258 | -5/Upper Caves     | Entered another Upper Caves area
 16629 | -5/Upper Caves     | Discovered new exit (range 7)
 16677 | -5/Upper Caves     | Entered Warlord
 16730 | -5/Warlord         | System corruption cleaned by Quarantine Array
 17046 | -5/Warlord         | Met Warlord
 17069 | -5/Warlord         | Warlord's base attacked by MAIN.C
 17075 | -5/Warlord         | Found Prototype Reactor
 17075 | -5/Warlord         | Identified Vortex Chain Reactor
 17087 | -5/Warlord         | Found Prototype Device
 17087 | -5/Warlord         | Identified Exp. Phase Shifter
 17095 | -5/Warlord         | Found Prototype Hackware
 17101 | -5/Warlord         | Found Prototype Processor
 17104 | -5/Warlord         | Found Prototype Device
 17104 | -5/Warlord         | Identified System Purifier
 17126 | -5/Warlord         | Build established: Hauler-Mutant
 17372 | -5/Warlord         | Found Prototype Piercing Weapon
 17374 | -5/Warlord         | Found Prototype Piercing Weapon
 17377 | -5/Warlord         | Found Prototype Energy Gun
 17377 | -5/Warlord         | Identified Vortex Shotgun
 17380 | -5/Warlord         | Found Vortex Shotgun
 17384 | -5/Warlord         | Found Prototype Launcher
 17419 | -5/Warlord         | Warlord forces counterattacked
 17463 | -5/Warlord         | Spotted Executioner
 17559 | -5/Warlord         | Discovered new exit (range 14)
 17602 | -5/Warlord         | Spotted Striker
 17637 | -5/Warlord         | Entered Proximity Caves
 18027 | -4/Proximity Caves | Learned Research machine intel
 18036 | -4/Proximity Caves | Discovered new exit (range 14)
 18060 | -4/Proximity Caves | Entered Factory
 18060 | -4/Factory         | Evolved 2 slots: Utility x2
 18296 | -4/Factory         | Fabricated Cmb. Linear Gravjet?
 18354 | -4/Factory         | Local fabrication network quarantined
 19231 | -4/Factory         | Discovered new exit (range 19)
 19310 | -4/Factory         | First assault squad dispatched
 19339 | -4/Factory         | System corruption reached 10%
 19393 | -4/Factory         | Identified exit to Research
 19456 | -4/Factory         | Destroyed 7 combat bots
 19506 | -4/Factory         | Identified exit to Upper Caves
 19676 | -4/Factory         | Identified Vortex Lance (x2)
 19727 | -4/Factory         | Entered Upper Caves
 19736 | -4/Upper Caves     | Identified exit to Upper Caves
 19740 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20060 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 20336 | -4/Upper Caves     | Entered another Upper Caves area
 20958 | -4/Upper Caves     | Discovered new exit (range 12)
 20982 | -4/Upper Caves     | Entered Zhirov
 20984 | -4/Zhirov          | Discovered new exit (range 3)
 21016 | -4/Zhirov          | Met Zhirov
 21049 | -4/Zhirov          | Learned location of Quarantine (-3)
 21049 | -4/Zhirov          | Learned location of Testing (-2)
 21049 | -4/Zhirov          | Learned location of Command (-1)
 21065 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21094 | -4/Zhirov          | Found Alien Artifact
 21094 | -4/Zhirov          | Identified Integrated Dissipator
 21094 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 21170 | -4/Zhirov          | Found Alien Artifact
 21244 | -4/Zhirov          | Entered Proximity Caves
 21309 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 21357 | -3/Proximity Caves | Destroyed 13 combat bots
 21541 | -3/Proximity Caves | Discovered exit to Research (range 16)
 21568 | -3/Proximity Caves | Entered Research
 21568 | -3/Research        | Evolved 2 slots: Utility x2
 21569 | -3/Research        | Loaded intel: 116 machine locations
 21669 | -3/Research        | Identified System Mapper
 21672 | -3/Research        | Identified exit to Armory
 21672 | -3/Research        | Identified exit to Quarantine
 21768 | -3/Research        | Revision forces began assault on 0b10
 21829 | -3/Research        | Met up with Revision 17++
 21831 | -3/Research        | Identified Transdimensional Reconstructor
 21873 | -3/Research        | Local fabrication network quarantined
 21935 | -3/Research        | Build established: Hacker-Mutant
 21941 | -3/Research        | Fabricated Vortex Chain Reactor?
 22167 | -3/Research        | Discovered new exit (range 17)
 22268 | -3/Research        | Research terminal network offline
 22340 | -3/Research        | Entered Armory
 22426 | -3/Armory          | Warped through subspace to slip node
 22426 | -3/Armory          | Discovered new exit (range 1)
 22466 | -3/Armory          | Entered Lab
 22466 | -3/Lab             | Discovered new exit (range 9)
 22483 | -3/Lab             | Hidden lab's door opened automatically
 22483 | -3/Lab             | Sensor layout match revealed
 22484 | -3/Lab             | Gained access to the hidden lab's interior
 22523 | -3/Lab             | Found Integrated Dissipator
 22523 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 22562 | -3/Lab             | Found Prototype Protection
 22562 | -3/Lab             | Identified Med. Regenerative Plating
 22566 | -3/Lab             | Found Prototype Hackware
 22574 | -3/Lab             | Found Prototype Energy Gun
 22574 | -3/Lab             | Identified Tachyon Dispersion Ray
 22583 | -3/Lab             | Found Prototype Energy Cannon
 22583 | -3/Lab             | Identified Potential Cannon
 22660 | -3/Lab             | Found Alien Artifact
 22699 | -3/Lab             | Found Alien Artifact
 22723 | -3/Lab             | Found Transdimensional Reconstructor
 22773 | -3/Lab             | Entered Research
 22773 | -2/Research        | Accompanied by 2 allies
 22773 | -2/Research        | Warlord forces began assault on 0b10
 22773 | -2/Research        | Evolved 2 slots: Utility x2
 22869 | -2/Research        | Fabricated Vortex Chain Reactor (x1)
 22883 | -2/Research        | Research machine network offline
 22978 | -2/Research        | Borebot progress halted
 22998 | -2/Research        | Met up with Warlord
 23020 | -2/Research        | Borebot progress halted
 23049 | -2/Research        | Found Antimissile System
 23085 | -2/Research        | Borebot progress halted
 23102 | -2/Research        | Spotted B-90 Cyclops
 23155 | -2/Research        | Borebot progress halted
 23591 | -2/Research        | Discovered new exit (range 9)
 23621 | -2/Research        | Entered Testing
 23621 | -2/Testing         | Accompanied by 3 allies
 23645 | -2/Testing         | Found Quantum Capacitor
 23715 | -2/Testing         | Found Prototype Ballistic Cannon
 23715 | -2/Testing         | Identified Perforator
 23806 | -2/Testing         | Found Prototype Device
 23806 | -2/Testing         | Identified Exp. Hardlight Generator
 23868 | -2/Testing         | Build established: Hauler-Mutant
 23946 | -2/Testing         | Found Prototype Energy Gun
 23946 | -2/Testing         | Identified Warp Gun
 24026 | -2/Testing         | Spotted Fortress
 24135 | -2/Testing         | Discovered new exit (range 5)
 24191 | -2/Testing         | Entered Section 7
 24191 | -2/Section 7       | Identified Core Reset Matrix
 24191 | -2/Section 7       | Identified Core Regenerator
 24191 | -2/Section 7       | Used Core Reset Matrix
 24195 | -2/Section 7       | Sensed 20 artifacts in vicinity
 24254 | -2/Section 7       | Found Integrity Redistributor
 24255 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-245)
 24431 | -2/Section 7       | Found Integrity Redistributor
 24476 | -2/Section 7       | Spotted B-90 Cyclops
 24593 | -2/Section 7       | System corruption reached 10%
 24636 | -2/Section 7       | Identified Quantum Router
 24708 | -2/Section 7       | Spotted S7 Guard
 24728 | -2/Section 7       | Destroyed S7 Guard
 24783 | -2/Section 7       | Found Prototype Protection
 24783 | -2/Section 7       | Identified Hvy. Regenerative Plating
 24788 | -2/Section 7       | Found Core Membrane
 24788 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 24941 | -2/Section 7       | Build established: Hacker-Mutant
 24941 | -2/Section 7       | First assault squad dispatched
 24948 | -2/Section 7       | Found Core Reset Matrix
 24950 | -2/Section 7       | Sensed 16 artifacts in vicinity
 25010 | -2/Section 7       | Found LRC Energy Well
 25010 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 25097 | -2/Section 7       | Spotted B-99 Colossus
 25135 | -2/Section 7       | Destroyed B-99 Colossus
 25146 | -2/Section 7       | Found Prototype Ballistic Gun
 25146 | -2/Section 7       | Identified Multirail
 25160 | -2/Section 7       | Found Multirail
 25320 | -2/Section 7       | Identified exit to Access
 25348 | -2/Section 7       | Found Transdimensional Reconstructor
 25355 | -2/Section 7       | Found Transdimensional Reconstructor
 25357 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 25404 | -2/Section 7       | Found Matter Drive
 25441 | -2/Section 7       | Spotted Executioner
 25441 | -2/Section 7       | Spotted Executioner
 25460 | -2/Section 7       | Destroyed Executioner
 25470 | -2/Section 7       | Destroyed Executioner
 25476 | -2/Section 7       | Found Prototype Processor
 25476 | -2/Section 7       | Identified Exp. Core Analyzer
 25480 | -2/Section 7       | Found Exp. Core Analyzer
 25595 | -2/Section 7       | Found Antimissile System
 25603 | -2/Section 7       | Entered Access
 25603 | -1/Access          | Evolved 2 slots: Utility x2
 25693 | -1/Access          | Spotted B-99 Colossus
 25855 | -1/Access          | Identified Spectral Analyzer
 25893 | -1/Access          | Used Integrity Redistributor, redistributed integrity from core (-203)
 25929 | -1/Access          | Destroyed 12 combat bots
 26071 | -1/Access          | Warped through subspace
 26115 | -1/Access          | Used Core Regenerator, restored core integrity (+346)
 26162 | -1/Access          | Destroyed B-99 Colossus
 26191 | -1/Access          | Found Multirail
 26201 | -1/Access          | Found Multirail
 26239 | -1/Access          | Identified exit to Command
 26353 | -1/Access          | First assault squad dispatched
 26426 | -1/Access          | Spotted B-99 Colossus
 26532 | -1/Access          | Destroyed B-99 Colossus
 26546 | -1/Access          | Build established: Scavenger-Gunner
 26577 | -1/Access          | Found Multirail
 26581 | -1/Access          | Found Multirail
 26692 | -1/Access          | Crushed by falling debris
 26696 | -1/Access          | Crushed by falling debris
 26713 | -1/Access          | Crushed by falling debris
 26744 | -1/Access          | Lost 4 parts (2u2w)
 26798 | -1/Access          | Entered Command
 26806 | -1/Command         | Spotted B-99 Colossus
 27021 | -1/Command         | Spotted M Guard
 27021 | -1/Command         | Spotted Combat Programmer
 27023 | -1/Command         | Spotted M Guard
 27023 | -1/Command         | Spotted Combat Programmer
 27049 | -1/Command         | Destroyed M Guard
 27064 | -1/Command         | Destroyed M Guard
 27075 | -1/Command         | Destroyed Combat Programmer
 27078 | -1/Command         | Destroyed Combat Programmer
 27078 | -1/Command         | Destroyed all MAIN.C guards
 27122 | -1/Command         | Found Prototype Device
 27122 | -1/Command         | Identified AEGIS Remote Shield
 27127 | -1/Command         | Found AEGIS Remote Shield
 27136 | -1/Command         | Found Prototype Reactor
 27141 | -1/Command         | Found Prototype Reactor
 27161 | -1/Command         | Found Prototype Reactor
 27164 | -1/Command         | Found Prototype Reactor
 27174 | -1/Command         | Found Hvy. Regenerative Plating
 27177 | -1/Command         | Found Prototype Device
 27177 | -1/Command         | Identified Thermal Barrier
 27182 | -1/Command         | Identified Zero-point Reactor (x4)
 27192 | -1/Command         | Found Prototype Launcher
 27192 | -1/Command         | Identified Ragnarok Missile Launcher
 27412 | -1/Command         | Met MAIN.C
 27412 | -1/Command         | 0b10 Conduit disabled
 27440 | -1/Command         | Destroyed MAIN.C Shell
 27442 | -1/Command         | MAIN.C activated Command garrisons
 27492 | -1/Command         | Destroyed MAIN.C
 27506 | -1/Command         | Lost 3 parts (1u2w)
 27515 | -1/Command         | Found Prototype Protection
 27515 | -1/Command         | Identified Exp. Powered Armor
 27522 | -1/Command         | Found Prototype Device
 27522 | -1/Command         | Identified Beam Splitter
 27526 | -1/Command         | Found Prototype Ballistic Cannon
 27526 | -1/Command         | Identified Omega Cannon
 27536 | -1/Command         | Found Exp. Targeting Computer
 27538 | -1/Command         | Found Prototype Processor
 27538 | -1/Command         | Identified Exp. Target Analyzer
 27550 | -1/Command         | Found Exp. Powered Armor
 27789 | -1/Command         | Warped through subspace to slip node
 27789 | -1/Command         | Discovered new exit (range 4)
 27799 | -1/Command         | Entered Access_0
 27800 | -1/Access_0        | Sensed 3 artifacts in vicinity
 27802 | -1/Access_0        | Met Architect
 27818 | -1/Access_0        | Architect warped through subspace
 27850 | -1/Access_0        | Destroyed A8
 27875 | -1/Access_0        | Found Prototype Device
 27914 | -1/Access_0        | Architect warped through subspace
 27992 | -1/Access_0        | Architect warped through subspace
 27993 | -1/Access_0        | Subspace Access Node disabled
 28044 | -1/Access_0        | Found Core Regenerator
 28045 | -1/Access_0        | Used Core Regenerator, restored core integrity (+306)
 28061 | -1/Access_0        | Architect warped through subspace
 28134 | -1/Access_0        | Architect warped through subspace
 28248 | -1/Access_0        | Architect warped through subspace
 28267 | -1/Access_0        | Found Prototype Device
 28267 | -1/Access_0        | Identified Exp. Weapon Cycler
 28316 | -1/Access_0        | Subspace Access Node disabled
 28319 | -1/Access_0        | Architect warped through subspace
 28339 | -1/Access_0        | A6 warped into view
 28345 | -1/Access_0        | Destroyed A6
 28377 | -1/Access_0        | Architect warped through subspace
 28420 | -1/Access_0        | Subspace Access Node disabled
 28423 | -1/Access_0        | Architect warped through subspace
 28476 | -1/Access_0        | Architect warped through subspace
 28524 | -1/Access_0        | Architect warped through subspace
 28539 | -1/Access_0        | Identified Desublimator
 28543 | -1/Access_0        | Subspace Access Node disabled
 28575 | -1/Access_0        | Lost 3 parts (2u1w)
 28626 | -1/Access_0        | Lost 3 parts (2p1n)
 28663 | -1/Access_0        | Found Prototype Device
 28663 | -1/Access_0        | Identified Exp. Thermal Shield
 28761 | -1/Access_0        | Found Integrated Dissipator
 28761 | -1/Access_0        | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 28790 | -1/Access_0        | A5 warped into view
 28860 | -1/Access_0        | Destroyed A5
 28866 | -1/Access_0        | Found Prototype Protection
 28866 | -1/Access_0        | Identified Med. Regenerative Plating
 28962 | -1/Access_0        | Found Exp. Weapon Cycler
 29040 | -1/Access_0        | Build established: Scavenger-Mutant
 29109 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 29232 | -1/Access_0        | A4 warped into view
 29256 | -1/Access_0        | Destroyed A4
 29277 | -1/Access_0        | Found Spectral Analyzer
 29342 | -1/Access_0        | Destroyed A2
 29364 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 29580 | -1/Access_0        | Found Exp. Powered Armor
 30053 | -1/Access_0        | A3 warped into view
 30215 | -1/Access_0        | Singularity Gate disabled
 30500 | -1/Access_0        | Destroyed Architect
 30503 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 30506 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 30676 | -1/Access_0        | Destroyed A3
 30678 | -1/Access_0        | Warped through subspace to slip node
 30678 | -1/Access_0        | Discovered new exit (range 8)
 30689 | ***                | Heading to fleet!

 Last Messages 
---------------
30671_ HV Slug penetrates Wall. <x2>
30671_ HV Slug penetrates A3.
30671_ HV Slug penetrates Wall.
30671_ HV Slug penetrates A3.
30671_ HV Slug penetrates Wall.
30671_ HV Slug penetrates A3. <x2>
30671_ HV Slug penetrates Wall. <x2>
30671_ HV Slug penetrates A3. <x3>
30671_ HV Slug penetrates Wall. <x2>
30671_ HV Slug penetrates A3.
30671_ HV Slug penetrates Wall.
30675_ Slammed into A3.
30676_ Crushed A3.
30676_ Destroyed Quantum Router.
30676_ A3 system corrupted by crushing effect.
30676_ A3: "How even..."
30676_ A3 destroyed.
30677_ Acquired 83 matter.
30678_ Warped through subspace, drawn to slip node.
30678_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Coolant Potential          120
Energy Generation          61
Energy Capacity            2950
Matter Stores              800
Matter Capacity            800
Sight Range                24
Terrain Scan Range         24
Terrain Scan Density       1010
Additional Mass Support    12
Armor Coverage             1425
Core Shielding             40
Utility Shielding          66
Point Defense Rating       480
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         24
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           4
Salvage Targeting          3
Offensive Hacking          46
Defensive Hacking          37

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
  Cmb. Linear Gravjet | x2 | -4/Factory  | Preloaded
 Vortex Chain Reactor | x1 | -3/Research 
 Vortex Chain Reactor | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Integrity Redistributor
Core Membrane
LRC Energy Well
Matter Drive
Core Regenerator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialBombardmentBay
  Manual?         0
Play Time         04:45:59
  Cumulative      1531.5 hours
  Start           2020.08.29 @ 19:19:29
  End             2020.08.30 @ 01:33:37
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2438
  Rogue           2431
  Adventurer      0
  Explorer        7
Win Type          2
  Total           129
  Types           39/10/56/3/3/3/15
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 722c7911-06a9-4b38-903f-453c6f55d84a