Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 01:33:37 Player: CrushingTheEndgame Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (447) 2235 Value Destroyed (22862) 22862 Prototype IDs (95) 1900 Alien Tech Used (9) 1800 Bonus (58892) 58892 TOTAL SCORE: 99589 Bonus ------- High Alert Combat Kills 4538 Follower Combat Kills 819 Network Hubs Disabled 400 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 420 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met R17 at Research 2000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1985 Cogmind --------- Core Integrity 1209/1600 Matter 800/800 Energy 1615/1630 System Corruption 0% Temperature Cool (8) Movement Treading (147) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (4) --- Centrium Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (16) ----- Desublimator High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Matter Compressor Spectral Analyzer Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Experimental Powered Armor Medium Regenerative Plating AEGIS Remote Shield Long-range Tractor Beam > --- WEAPON (3) ------- Long-range Gatling Laser Perforator > --- INVENTORY (20) --- Vortex Chain Reactor High-powered Transdimensional Reconstructor Matter Drive Enhanced Nova Cannon Helical Railgun Multirail Multirail Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Graviton Cannon Omega Cannon Vortex Catalyst Activator Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Spectral Analyzer Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Experimental Phase Shifter Experimental Core Shielding Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Multirail Multirail Multirail > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Vortex Chain Reactor Armored Heavy Treads Experimental Biometal Heavy Treads Experimental Energy Well Experimental Matter Compressor Long-range Terrain Scanner Advanced Salvage Targeting Computer Experimental Targeting Computer Advanced Weapon Cycler Improved Utility Shielding Experimental Powered Armor Beam Splitter AEGIS Remote Shield Long-range Tractor Beam Matter Drive Compact HERF Cannon Enhanced Nova Cannon Potential Cannon Helical Railgun Graviton Cannon Perforator Omega Cannon Vortex Catalyst Activator Ragnarok Missile Launcher [Rating: 237] Favorites ----------- Power Vortex Chain Reactor Engine Deuterium Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Centrium Wheel Utility High-capacity Storage Unit Device Advanced Weapon Cycler Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Advanced System Shield Protection Heavy Armor Plating Artifact Matter Drive Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Compact HERF Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Perforator Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 14 | . . . 2 . . . 2 . . . . . . 2 . . . . . . . . . 2 . . . . 2 . . 2 . . 2 . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 596 | 7 11 . 5 . 14 1 37 44 2 . 27 12 . 8 8 15 6 23 11 7 2 21 7 37 10 7 8 4 16 3 3 20 9 43 48 56 64 Power 27 | 1 . . 1 . . . 2 3 . . 1 1 . . . 2 . . 1 . . 1 . . . 2 1 . 1 . . 2 . 1 . 4 3 Engine 6 | 1 . . 1 . . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . 2 . . 1 . . 1 . . . 2 1 . 1 . . 2 . 1 . 4 3 Propulsion 48 | 2 2 . . . 2 . 7 4 . . 4 1 . . 3 1 . 2 1 . . . . 1 . 1 1 . 2 2 . 2 . 3 1 2 4 Treads 43 | 2 1 . . . . . 7 4 . . 4 1 . . 3 1 . 2 1 . . . . 1 . 1 1 . 2 . . 2 . 3 1 2 4 Leg 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 266 | 2 1 . 2 . 8 1 14 18 . . 4 2 . 4 5 2 5 8 4 2 . 9 2 19 2 3 6 1 10 1 1 9 5 24 33 30 29 Device 144 | 1 . . . . 4 1 4 9 . . 4 . . 1 2 . 2 2 2 1 . 6 1 15 2 2 . 1 6 1 . 6 4 11 25 16 15 Storage 39 | . 1 . 1 . 4 . 5 4 . . . . . . . . 1 . 1 . . 3 . 1 . 1 5 . . . . 3 . 3 . 3 3 Processor 19 | 1 . . 1 . . . . 2 . . . . . 1 . . . . . 1 . . 1 1 . . . . . . . . . 2 4 3 2 Hackware 17 | . . . . . . . 1 2 . . . . . . . . . 4 1 . . . . 2 . . . . 3 . . . . 2 1 1 . Protection 46 | . . . . . . . 4 1 . . . 2 . 2 3 2 2 2 . . . . . . . . 1 . 1 . 1 . 1 5 3 7 9 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 255 | 2 8 . 2 . 4 . 14 19 2 . 18 8 . 4 . 10 1 13 5 5 2 11 5 17 8 1 . 3 3 . 2 7 4 15 14 20 28 Energy Gun 39 | . . . . . 1 . 4 . . . 4 1 . . . . . . . . . 4 5 7 1 . . 1 3 . 1 . 2 3 . . 2 Energy Cannon 36 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 2 . . . . . 1 5 1 4 5 5 11 Ballistic Gun 99 | 2 4 . . . 1 . 5 13 1 . 6 . . 4 . 5 1 9 1 4 1 2 . 2 3 . . 1 . . . . . 6 7 11 10 Ballistic Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 5 Launcher 43 | . . . 1 . 1 . . . . . 8 4 . . . 3 . 2 3 . 1 5 . 7 2 1 . 1 . . . 1 . . . 3 . Special Weapon 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . 1 . 1 . 2 5 1 . . 2 . . . 1 . 2 1 1 . . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 59 | . . . . . 4 . 1 . . . 1 1 . . . 2 1 . . . . 6 . 1 . . 5 . 1 . 3 1 3 8 1 13 7 Parts Lost 38 | . . . . . . . 3 2 . . . . . 1 . . . 7 1 . . . . 2 . 1 . 1 . . . . . 1 4 4 11 Power 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Propulsion 6 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . 2 Utility 10 | . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 2 1 4 Weapon 18 | . . . . . . . 2 . . . . . . . . . . 4 . . . . . 2 . . . 1 . . . . . 1 2 3 3 Highest Loss Streak 4 | . . . . . . . 1 1 . . . . . 1 . . . 3 1 . . . . 1 . 1 . 1 . . . . . 1 4 3 3 Average Slot Usage (%) 87 | . 100 100 94 100 87 88 99 90 92 92 92 92 92 92 95 94 92 92 81 82 82 76 82 80 73 76 77 84 81 82 80 82 80 80 82 85 87 Engine 2 | . 14 14 11 11 11 11 4 . 7 7 7 6 . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 4 6 . . . . 7 6 6 1 . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 4 6 6 6 5 5 5 5 5 5 8 10 10 5 4 4 3 4 4 4 6 7 Treads 14 | . 25 28 22 22 21 . 15 21 23 23 23 23 23 20 20 14 13 12 11 11 11 11 11 10 10 10 10 10 9 6 4 4 4 6 8 8 7 Device 9 | . 14 14 11 11 2 11 7 10 7 7 7 7 7 13 13 13 21 11 2 5 5 6 7 10 15 11 10 10 9 9 4 11 11 8 11 13 14 Storage 21 | . 3 14 16 22 28 22 36 16 23 23 23 23 23 20 20 20 20 21 17 23 23 24 23 21 21 24 25 23 19 19 19 21 21 22 17 17 17 Processor 8 | . 10 . 11 11 1 . . 6 . . . . . 4 6 6 6 6 5 11 11 11 14 15 10 10 10 10 9 9 9 8 8 8 16 21 23 Hackware 2 | . . . . . . . 1 2 . . . . . . . . . 7 19 5 5 2 . 4 5 5 5 5 8 9 9 7 4 7 5 . . Protection 4 | . . . . . . . 8 . 7 7 7 7 7 7 8 13 2 5 . . . . . . . . . . 3 4 7 5 7 5 7 7 8 Energy Gun 2 | . . . . . . . 9 . . . 3 14 . . . . . . . . . . 5 6 . . . 3 4 4 4 . . 2 . . 1 Ballistic Gun 7 | . 26 28 16 . 1 . 4 22 22 23 17 . . 19 20 18 20 18 5 5 4 2 . . 4 . . . . . . . . . 9 5 1 Launcher 2 | . . . 2 11 8 11 . . . . 1 3 15 . . . . . 4 5 5 5 11 5 . 4 5 9 9 9 3 3 . . . 1 . Slashing Weapon 1 | . . . 2 11 11 11 3 . . . . 3 . . . . . . 3 4 5 2 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 257 | 10 26 26 35 35 142 111 157 148 132 132 139 140 140 143 144 152 144 142 152 138 139 174 175 182 179 172 174 193 210 205 207 257 246 246 236 233 230 Greatest Support 170 | 40 40 40 40 40 60 60 69 62 62 62 76 76 76 76 80 100 100 100 160 160 160 160 160 160 150 150 140 140 150 150 32 75 80 165 145 170 170 Greatest Overweight (x) 43 | 1 . . . . 3 1 3 3 2 2 43 1 1 1 1 1 43 1 . . . 1 1 1 1 1 1 1 1 6 6 8 7 15 1 1 1 Average Overweight (x) 1 | . . . . . 2 1 2 2 2 2 2 1 1 1 1 1 8 1 . . . . 1 . 1 1 1 1 1 3 5 6 6 4 1 1 . Largest Inventory Capacity 48 | 4 10 10 10 10 38 30 46 48 28 28 28 28 28 28 28 28 28 28 28 28 28 32 32 34 34 34 34 34 34 34 34 42 42 42 42 36 36 Average Capacity 30 | 4 5 10 10 10 32 30 33 31 28 28 28 28 28 28 28 28 28 28 28 28 28 30 32 33 34 34 34 34 34 34 34 34 42 42 38 36 24 Most Carried 42 | 4 5 5 10 10 28 26 34 32 28 28 28 28 28 28 28 28 28 28 28 28 28 32 30 34 34 33 34 34 33 34 34 34 42 42 41 36 36 Average Carried 28 | 1 4 5 8 9 17 26 31 30 27 28 27 27 27 26 27 27 27 27 25 24 28 28 29 31 31 31 32 32 30 33 32 32 39 40 35 33 22 Final Capacity 42 | 4 10 10 10 10 30 30 34 28 28 28 28 28 28 28 28 28 28 28 28 28 28 32 32 34 34 34 34 34 34 34 34 42 42 42 36 36 20 Final Carried 42 | 4 5 5 10 10 26 26 32 27 28 28 28 27 28 28 25 28 28 28 25 28 28 29 30 34 33 32 34 32 33 33 32 33 40 42 32 34 19 Class Distribution -------------------- 35% | Hauler-Mutant 16% | Hauler-Tank 15% | Scavenger-Mutant 10% | Hacker-Mutant 6% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Tank | -6/Extension Scavenger-Tank | -6/Cetus Scavenger-Gunner | -6/Archives Scavenger-Tank | -6/Hub_04(d) Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Hacker-Mutant | -3/Lab Hacker-Mutant | -2/Research Hauler-Mutant | -2/Testing Hacker-Mutant | -2/Section 7 Scavenger-Gunner | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Matter Collected 18148 | 312 . . . 61 636 113 413 1192 113 230 714 294 234 587 602 377 288 1084 149 284 7 315 34 989 257 113 . 403 349 . . 386 50 646 2133 2906 1877 Remotely 3483 | . . . . . . . . . . . . . . . . . . 325 . . . 243 . 434 . . . . . . . . . . 1381 235 865 Salvage Created 27053 | 164 . . . 22 136 131 1221 1501 113 351 947 98 331 885 168 390 115 1607 378 372 69 250 163 1834 893 409 . 1240 . . . 1409 1099 2113 3451 2497 2696 Parts 1318 | 10 2 . . 2 8 6 81 78 4 13 53 6 10 46 14 18 11 77 22 13 8 14 5 91 24 9 . 45 . . . 30 36 99 211 127 145 Haulers Intercepted 13 | . . . . . . . 5 2 . . . . . 3 . . . . . . . . . . . . . . . . . 2 1 . . . . Recyclers Shooed 17 | . . . . . . . 1 1 . . . . . 1 1 . . 1 5 . . . . 2 . . . . . . . 2 . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . . . . 1 15 1 . 4 . . . . . . 4 5 85 . . 7 . . 17 . . . . . . . . . Prevented 70 | . . . . . . . . . . . . . 4 . . . . . . 2 . 16 5 . 12 5 . 26 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 319 | . . . . . 6 1 22 21 1 3 7 9 5 8 2 4 . 22 2 8 4 4 2 32 10 8 . 14 . . . 13 11 24 34 13 29 Melee 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 163 | . . . . . 1 . 15 21 1 3 2 1 . 8 2 1 . 17 . 3 . 2 . 13 1 . . 3 . . . . . 15 34 9 11 Cannons 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 6 4 . 2 14 AOE 66 | . . . . . 5 1 3 . . . 1 8 5 . . . . 5 2 5 4 2 . 13 2 4 . 2 . . . 4 . . . . . Classes Destroyed 23 | 2 1 . . . 1 2 5 2 1 1 3 1 . . 1 . . . . . . 2 . . . . . . . . . . . 1 . . . Worker 21 | . . . . . . 1 4 . . . . . . 1 1 . . 4 3 . . . . 4 . . . . . . . 1 . . 1 1 . Builder 15 | . . . . . . . 1 2 . . . . . 1 1 . . 2 . . . . . 3 . . . . . . . . 1 1 3 . . Tunneler 8 | 4 . . . 1 . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Hauler 13 | . . . . . . . 5 2 . . . . . 3 . . . . . . . . . . . . . . . . . 2 1 . . . . Recycler 18 | 1 . . . . . 1 1 5 . . . . . 1 . . . 1 2 . . . . 1 . . . . . . . 1 . 1 2 1 . Operator 4 | . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . Watcher 11 | . 1 . . . . . . . . . . . . 1 . 1 . 3 1 . . . . 2 . . . . . . . 1 . . 1 . . Swarmer 39 | . . . . . . . 11 4 . . . . . . . . . 3 . 5 4 . . 4 1 4 . . . . . . . . 3 . . Grunt 93 | . . . . . . . 5 8 . 3 . . 5 2 . . . 10 . 2 . 2 . 10 8 4 . 5 . . . 5 2 3 19 . . Brawler 10 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . . . 4 . . . . . . 2 . . Duelist 6 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 . . . . . 2 . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Sentry 29 | . . . . . . . 6 4 . . . . . 1 . . . 5 . . . . . 3 2 . . 1 . . . 3 . 3 1 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 30 | . . . . . . 1 . . 1 . . . . 1 . . . 4 2 . . . 2 2 . . . . . . . 5 7 . . 5 . Programmer 43 | . . . . . . . . 4 . . . . . 3 1 . . . . . . . . 11 . . . 2 . . . . 2 12 6 2 . Behemoth 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . . Cetus Guard 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Zionite 23 | . . . . . . . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tinkerer 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 16 | . . . . . 7 . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 7 | . . . . . . . . . 1 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 5 1 . . 1 5 2 5 6 1 3 10 4 5 3 2 3 2 12 6 5 4 2 2 10 5 4 . 13 . . . 5 7 4 12 4 4 Combat Bots Only 13 | . . . . . 5 1 4 5 1 3 4 3 5 3 1 3 . 7 2 5 4 2 2 7 5 4 . 13 . . . 3 6 4 12 4 4 Max Kills in Single Turn 5 | 1 1 . . 1 2 1 3 2 1 1 3 2 3 1 1 1 1 2 3 2 3 2 1 5 2 2 . 2 . . . 2 1 1 3 1 2 Gunslinging 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Exploded 3 | . . . . . 2 1 1 . . . 1 2 3 . . . . 1 2 2 3 2 . 3 1 2 . 1 . . . 2 . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 11 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 7 8R-AWN (-9/Exiles) Imprinter (-7/Zion) A7 (-6/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Damage Taken 28285 | . . . . . 574 68 1265 967 73 20 444 129 82 637 103 248 . 2647 164 169 47 67 119 1551 439 137 . 642 16 10 . 468 743 3345 3487 3585 6039 Core 1925 | . . . . . 116 11 237 165 . . . 24 . 45 7 21 . 318 . 16 17 18 . 102 33 17 . 51 . . . 26 26 183 114 55 323 Absorbed by Shields 10695 | . . . . . . . 201 198 . . . . . . 96 12 . . . . . 18 . 486 278 146 . 208 5 10 . 367 745 1494 960 1591 3880 Reduced by Siege Mode 1518 | . . . . . . . . . . . . . . . . . . 87 . 4 . . . 111 20 6 . 101 . . . . 18 213 166 282 510 Core Remaining (%) 78 | 100 . 100 . . . 68 56 . . . . . 73 . . . . 54 . . . . 94 . . . . 82 . . 90 . . 66 . . 75 Volleys Fired 1467 | 7 5 . . . 27 4 50 86 6 8 85 8 6 62 34 11 16 75 10 12 4 20 8 122 23 8 . 19 5 6 8 62 49 181 114 94 232 Largest 3 | 2 1 . . . 1 1 2 3 3 3 3 2 2 3 3 3 3 3 1 2 1 1 2 3 1 1 . 2 1 1 1 1 2 2 3 3 3 Hottest 240 | 40 100 . . . 45 30 100 78 81 81 130 100 66 75 75 75 85 95 46 73 39 240 86 146 88 43 . 86 80 80 80 200 214 214 200 200 200 Shots Fired 2493 | 14 5 . . . 27 4 87 258 18 24 121 10 8 186 102 20 48 189 10 13 4 20 11 135 25 8 . 32 5 6 8 62 51 181 261 214 326 Gun 1905 | 14 . . . . 21 . 87 258 18 24 95 4 . 186 102 13 48 180 7 7 2 18 5 96 11 . . 4 5 6 8 1 . 80 235 186 184 Cannon 403 | . . . . . . . . . . . . . 4 . . 2 . . . . . . . . 5 . . . . . . 44 51 101 26 28 142 Launcher 180 | . . . . . 6 4 . . . . 26 6 4 . . 5 . 9 3 6 2 2 6 39 9 8 . 28 . . . 17 . . . . . Special 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1696 | 14 . . . . 2 . 26 258 18 24 77 . . 186 102 13 48 180 7 7 2 10 . 28 11 . . 2 . . . . . 26 235 192 228 Thermal 318 | . 5 . . . . . . . . . . . . . . . . . . . . 8 5 40 . . . . 5 6 8 21 18 99 26 9 68 Explosive 49 | . . . . . 6 4 . . . . 10 6 . . . . . 4 3 . 2 2 . 12 . . . . . . . . . . . . . Electromagnetic 400 | . . . . . 19 . 61 . . . 34 4 8 . . 7 . 5 . 6 . . 6 27 14 8 . 28 . . . 41 33 56 . 13 30 Entropic 30 | . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . 2 . . . . . . . . . Robot Hit Streak 85 | 6 . . . . 11 3 11 18 11 8 14 7 15 34 7 5 11 14 8 22 1 2 . 36 11 16 . 21 . 21 . 12 17 49 61 85 53 Robot Miss Streak 6 | 1 . . . . 1 2 3 5 3 3 6 1 . 6 4 1 3 3 1 1 1 3 . 2 1 . . 1 . 1 . 2 2 1 5 4 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . 1 . . . 1 . . . . . 2 2 1 1 Secondary Targets 25 | . . . . . . . 4 1 . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . 9 4 3 Max Gunslinging Chain 2 | . . . . . . . 1 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 2 1 1 Capacitor 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . Shots Hit Robots 1908 | 11 . . . 2 50 5 91 178 15 20 82 12 8 141 64 13 31 120 8 12 2 6 . 71 20 6 . 29 . 4 . 35 38 127 218 205 284 Core Hits 1541 | 6 . . . 1 30 4 44 66 13 24 57 17 14 39 18 11 16 80 14 13 5 15 2 89 18 8 . 31 . 1 . 23 13 68 215 156 430 Critical Hits 280 | . . . . . 3 . 2 . . . 19 . . 2 . . 1 15 5 4 1 5 . 18 4 . . 3 . . . 1 1 3 10 21 162 Critical Kills 55 | . . . . . . . . . . . 6 . . . . . 1 9 1 2 . 2 . 5 2 . . 1 . . . . 1 2 2 4 17 Critical Parts Destroyed 156 | . . . . . . . 2 . . . 12 . . 2 . . . 6 3 2 1 3 . 11 2 . . . . . . 1 . 1 6 13 91 Melee Attacks 213 | . . . . 2 40 10 43 22 5 . . 32 . . . 1 . 7 17 8 7 1 . 1 . . . . . . . . . 7 10 . . Impact 13 | . . . . . . . 5 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 182 | . . . . 2 40 10 38 14 5 . . 32 . . . 1 . 7 17 8 7 1 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 18 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 7 10 . . Sneak Attacks 16 | . . . . 1 . 2 3 1 . . . 6 . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 75444 | 161 1 . . 117 1480 310 2172 3178 209 374 2782 1453 648 2559 1280 609 611 3457 877 566 398 1052 223 6089 1100 889 . 1722 95 168 . 2772 1714 4797 8429 9387 13765 Guns 40344 | 161 . . . . 43 . 1112 2871 209 364 1021 66 . 2479 1274 83 585 2681 186 171 19 157 . 2334 147 . . 218 . 168 . . . 3105 8324 7076 5490 Cannons 11785 | . . . . . . . . . . . . . 104 . . 41 . . . . . . . . 195 . . . . . . 1267 1714 1692 . 1460 5312 Explosions 18512 | . . . . . 446 126 179 . . . 1661 663 511 . . 407 . 726 504 395 269 895 223 3698 758 889 . 1504 . . . 1464 . . 85 816 2293 Melee 3249 | . . . . 117 983 184 776 167 . . . 724 . . . 78 . . 110 . 110 . . . . . . . . . . . . . . . . Ramming 1554 | . 1 . . . 8 . 105 140 . 10 100 . 33 80 6 . 26 50 77 . . . . 57 . . . . 95 . . 41 . . 20 35 670 Kinetic 35682 | 161 . . . . 25 . 293 2871 209 364 825 . . 2479 1274 83 585 2681 186 171 19 157 . 536 147 . . 82 . . . . . 1449 8324 7116 5645 Thermal 15060 | . . . . . . . 179 . . . . . 210 . . . . 33 . 24 . . . 1042 . 201 . 41 . 168 . 1109 612 2152 85 2052 7152 Explosive 5623 | . . . . . 446 126 . . . . 1037 663 . . . . . 429 427 . 269 895 . 1331 . . . . . . . . . . . . . Electromagnetic 12502 | . . . . . 18 . 819 . . . 820 66 405 . . 448 . 264 77 371 . . 223 1485 953 688 . 1463 . . . 1622 1102 1196 . 184 298 Impact 50 | . . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3199 | . . . . 117 983 184 726 167 . . . 724 . . . 78 . . 110 . 110 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1774 | . . . . . . . . . . . . . . . . . . . . . . . . 1638 . . . 136 . . . . . . . . . Highest Corruption 17 | . . . . . . . 3 3 3 3 3 1 1 5 7 7 7 . . . . 3 . 13 13 2 . 6 . . . . 1 17 . . . Average Corruption 3 | . . . . . . . 2 2 3 3 1 1 1 3 6 7 4 . . . . 2 . 5 7 1 . 4 . . . . 1 12 . . . Corruption Purged 26 | . . . . . . . . . . . 3 . . . . . 7 . . . . . . . 13 2 . . . . . . 1 . . . . Effects 217 | . . . . . . . 4 18 7 5 6 6 . 8 25 20 16 . . . . . . 48 10 3 . 7 . . . . . 34 . . . Message Errors 47 | . . . . . . . . 2 4 . 2 3 . 5 3 3 3 . . . . . . 8 4 2 . 1 . . . . . 7 . . . Matter Fused 32 | . . . . . . . 2 3 . 2 . . . 1 5 3 4 . . . . . . 9 2 . . 1 . . . . . . . . . Heat Flow Errors 23 | . . . . . . . . 3 . 2 1 . . . 2 4 2 . . . . . . 4 1 . . 2 . . . . . 2 . . . Energy Discharges 21 | . . . . . . . . 1 2 . 1 2 . . 2 4 . . . . . . . 4 . . . . . . . . . 5 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Data Loss (minor) 20 | . . . . . . . 2 4 . . 1 . . . 4 1 1 . . . . . . 4 . 1 . 1 . . . . . 1 . . . Data Loss (major) 6 | . . . . . . . . . . . . . . . 1 1 1 . . . . . . . 1 . . . . . . . . 2 . . . Misfires 9 | . . . . . . . . . . . . . . . 2 1 1 . . . . . . 1 2 . . 1 . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 4 . . . Targeting Errors 39 | . . . . . . . . 5 1 1 1 1 . 2 4 3 3 . . . . . . 9 . . . 1 . . . . . 8 . . . Weapon Failures 8 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . 3 . . . . . . . . . 2 . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Overflow Damage 2036 | . . . . 66 12 . 57 77 . . 127 159 28 27 . . 4 40 79 11 116 6 . 201 34 7 . 5 . . . 290 9 39 . . 642 Projectiles 675 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . 157 9 39 . . 440 Explosions 686 | . . . . . 12 . 7 . . . 122 . . . . . . 40 39 11 17 6 . 188 4 7 . 5 . . . 117 . . . . 111 Melee 675 | . . . . 66 . . 50 77 . . 5 159 28 27 . . 4 . 40 . 99 . . 13 . . . . . . . 16 . . . . 91 Knockbacks 60 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 4 . . 1 . . 1 1 50 Impact 16 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 3 . . 1 . . 1 . 8 Kinetic 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 42 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 586 | . . . . . . . 14 . . . 60 24 . . . . . . . . . . . 134 24 14 . 110 . . . 20 . . 91 . 95 Shots 34 | . . . . . . . 1 . . . 4 1 . . . . . . . . . . . 6 6 2 . 11 . . . . . . 1 . 2 Rammed 118 | . . . . . 1 . 8 10 . 2 14 . 1 4 1 . 2 6 7 . . . . 4 . . . . 4 . . 2 . . 2 3 47 Targets Rammed 124 | . 1 . . . 1 . 9 10 . 2 15 . 1 5 1 . 2 6 7 . . . . 5 . . . . 4 . . 2 . . 2 3 48 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . 1 . . . . . 1 . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 Highest Temperature 360 | . 20 . . . . . 360 210 86 193 270 116 173 88 185 200 184 198 32 26 9 288 72 265 197 28 . 133 42 . . 161 262 340 280 192 7 Average Temperature 69 | . 11 . . . . . 86 88 40 59 79 49 89 35 40 65 76 79 16 16 9 73 34 55 65 16 . 28 26 . . 48 79 94 106 72 7 Received Heat Transfer 2302 | . . . . . . . 359 174 . 9 92 20 27 93 15 24 . 606 . 9 . 6 . 62 97 13 . 74 9 . . 51 28 128 208 68 130 Siege Activations 63 | . . . . . . . . . . . . . . . . . 1 7 . 1 . . . 7 3 2 . 1 . . . 3 3 6 9 6 14 Total Turns 1087 | . . . . . . . . . . . . . . . . . 15 95 . 4 . . . 83 36 3 . 28 . . . 16 42 118 253 163 231 Longest Duration 97 | . . . . . . . . . . . . . . . . . 15 37 . 4 . . . 27 16 2 . 28 . . . 6 22 39 97 83 47 Robots Corrupted 56 | . . . . . . . 1 . . . 4 . . . . 3 . . . . . . 2 6 4 4 . 9 . . . 6 6 6 . 2 3 Combat Hostiles 54 | . . . . . . . 1 . . . 4 . . . . 3 . . . . . . 2 6 4 4 . 9 . . . 6 5 5 . 2 3 Parts Fried 99 | . . . . . . . 2 . . . 11 . 1 . . 2 . 1 . 2 . . 2 9 10 5 . 9 . . . 12 11 10 . 2 10 Impact Corruptions 19 | . . . . . . . . 1 . . 2 . 3 1 . . 1 . . . . . . 1 . . . . . . . 2 . . . . 8 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 14 . . . Heat Transferred 7639 | . . . . . . . 250 . . . . . 150 . . . . . . 100 . . . 835 . 100 . 50 . 185 . 970 444 2368 160 256 1771 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . . . . 3 . . . . . 2 . . . . 1 . 3 . . . 2 . 1 . 2 . . . 1 . . . . . Missiles Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Peak Influence 1358 | 25 95 36 13 9 . 76 295 254 . . . . . 160 186 330 273 733 257 . . . . 1358 . . . . 689 259 . 743 767 752 673 423 . Average Influence 305 | 17 67 36 13 6 . 13 168 133 . . . . . 88 37 131 158 338 113 . . . . 668 . . . . 409 258 . 520 563 498 425 316 . Maximum Alert Level 4 | . . . . . . . 1 1 . . . . . . . 1 1 3 1 . . . . 4 . . . . 2 1 . 3 3 3 2 2 . Low Security (%) 43 | 100 100 100 100 100 . 100 60 79 . . . . . 100 100 85 54 21 91 . . . . 8 . . . . 13 . . 7 . 2 17 . . Level 1 24 | . . . . . . . 39 20 . . . . . . . 14 45 47 8 . . . . 9 . . . . 26 100 . 10 . 25 17 88 . Level 2 26 | . . . . . . . . . . . . . . . . . . 24 . . . . . 44 . . . . 60 . . 74 89 62 65 11 . Level 3 4 | . . . . . . . . . . . . . . . . . . 7 . . . . . 20 . . . . . . . 8 10 10 . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 1 . . . . . 2 9 . . . . . 3 2 . . 9 2 . . . . 6 . . . 1 6 1 . 2 5 8 4 1 . Investigation 8 | . 1 . . . . . . . . . . . . 1 . . . 4 1 . . . . . . . . . 1 . . . . . . . . Extermination 15 | . . . . . . . . 3 . . . . . 1 . . . . 1 . . . . 3 . . . . . . . . 1 3 2 1 . Reinforcement 27 | . . . . . . . 2 2 . . . . . 1 2 . . 4 . . . . . 2 . . . . 5 1 . 2 4 2 . . . Assault 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . 3 2 . . Garrison 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . 1 . . . Haulers Reinforced 6 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 3 . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Distress Signals 57 | . . . . . . . 3 1 . . . . . 4 . 2 . 2 . . . . . 4 . . . . 8 . . 6 . 3 2 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 580 | . 1 . . . 6 1 52 28 1 3 33 9 8 17 5 13 20 45 7 9 4 51 2 52 10 8 . 13 7 5 . 16 13 36 47 18 40 Peak Tracking Total 14 | . 1 . . . 7 1 5 4 1 3 8 3 6 3 2 5 1 12 3 5 1 12 2 9 5 4 . 14 4 4 . 3 3 6 9 4 5 Tactical Retreats 31 | . . . . . . . 5 1 . . 3 . 1 1 . . . 5 . 1 . 1 . 3 . . . 3 . . . 1 1 1 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Traps Triggered 12 | . . . . . . . 2 . . . . . . . . . . 1 2 . . . . 2 . . . . . . . . . . . 5 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . 5 . . . . . . 1 . 6 . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Machines Disabled 82 | . . . . . 2 1 1 1 . . 1 2 . . 2 1 2 10 1 . . 2 . 22 1 . . 1 . . 1 6 6 6 2 2 9 Max in Single Turn 8 | . . . . . 2 1 1 1 . . 1 1 . . 2 . 1 1 1 . . 1 . 8 1 . . 1 . . 1 2 1 1 1 1 1 Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 3 . . 1 . . Network Hub 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Machines Accessed 65 | . 6 . . . 2 . 6 3 . . 1 . . 2 2 4 . 5 2 1 . 1 . 5 . 1 4 . 4 . . 1 . 10 4 1 . Terminals 43 | . 5 . . . . . 4 2 . . . . . 2 2 4 . 5 1 . . . . 3 . . . . 1 . . . . 10 3 1 . Fabricators 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Total Hacks 266 | . 18 . . . 2 . 23 8 . . 3 . . 5 5 10 . 13 21 1 . 1 . 30 . 1 17 . 27 . . 5 . 57 15 4 . Successful 150 | . 12 . . . 2 . 15 4 . . 3 . . 2 3 4 . 8 11 1 . 1 . 11 . 1 17 . 14 . . 3 . 27 7 4 . Failed 116 | . 6 . . . . . 8 4 . . . . . 3 2 6 . 5 10 . . . . 19 . . . . 13 . . 2 . 30 8 . . Catastrophic 22 | . . . . . . . . . . . . . . 1 1 1 . . 3 . . . . 3 . . . . 2 . . 1 . 8 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 150 | . 10 . . . 1 . 7 3 . . 4 . . 5 5 11 . 9 16 . . . . 17 . . . . 12 . . 1 . 40 6 3 . Terminals 197 | . 16 . . . . . 16 6 . . . . . 5 5 10 . 13 17 . . . . 21 . . . . 14 . . . . 57 13 4 . Fabricators 21 | . . . . . . . . 2 . . . . . . . . . . . . . . . 7 . . . . 7 . . 5 . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . . 5 . . . . . . . . . . . 4 . . . . . . . . . 5 . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 2 . . Terminal Hacks 97 | . 6 . . . 2 . 8 2 . . 3 . . 2 3 2 . 3 6 1 . 1 . 6 . 1 17 . 5 . . . . 22 5 2 . Record 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . Prototype ID Bank 7 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 4 . 1 . . . . . . . . Open Door 8 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . 3 1 1 . Level Access Points 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 5 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 8 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 . Unreport Threat 17 | . . . . . . . 2 . . . . . . . 1 2 . 3 1 . . . . 2 . . . . . . . . . 4 2 . . Locate Traps 8 | . 2 . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . . Security Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Patrol Status 4 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . 3 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Build 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . 3 . . . . . . . . Insert Component 8 | . . . . . . . 2 . . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . Analyze 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Unauthorized Hacks 30 | . 5 . . . . . 2 2 . . . . . . . 2 . 5 1 . . . . 2 . . . . 3 . . . . 5 1 2 . Terminals 26 | . 4 . . . . . 2 . . . . . . . . 2 . 5 1 . . . . 1 . . . . 3 . . . . 5 1 2 . Track 13 | . 3 . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . 5 . 1 . Botnet 5 | . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . Disrupt 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sabotage 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Report 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . . . . . 6 3 . . . . . 2 2 4 . 3 1 . . . . 4 . . . . 3 . . 1 . 7 3 1 . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . . . . Matter 1390 | . . . . . . . . . . . . . . . . . . . . . . . . 556 . . . . 417 . . 417 . . . . . Time 426 | . . . . . . . . . . . . . . . . . . . . . . . . 278 . . . . 74 . . 74 . . . . . Total Part Build Rating 36 | . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . 9 . . 9 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . 95 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 7 . . 1 . . . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . . . . Programmers 6 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Total Allies 7 | . . . . . . . . . . . . . . . 1 5 . . . . . . . . 1 . . . . . . . . . . . . Largest Group 5 | . . . . . . . . . . . . . . . 1 5 5 . . . . . . . 1 . . . . . . . . . . . . Highest-Rated Group 470 | . . . . . . . . . . . . . . . 156 470 463 . . . . . . . 47 . . . . . . . . . . . . Highest-Rated Ally 156 | . . . . . . . . . . . . . . . 156 156 94 . . . . . . . 47 . . . . . . . . . . . . Total Orders 28 | . . . . . . . . . . . . . . 2 . 2 5 . 2 . . . . . . . . . . . 3 5 5 . 4 . . STAY 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . GOTO 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 1 . . . . . EXPLORE 13 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . 2 4 . 3 . . RETURN 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . Ally Attacks 95 | . . . . . . . . . . . . . . . 16 59 20 . . . . . . . . . . . . . . . . . . . . Total Damage 3447 | . . . . . . . . . . . . . . . 483 2277 687 . . . . . . . . . . . . . . . . . . . . Kills 16 | . . . . . . . . . . . . . . . 4 8 4 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . Derelict Logs Recovered 7 | . . . . 1 . . . . . . . . 2 . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 2 3 . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Turns Passed 30688 | 198 397 65 48 74 1161 208 1710 1749 379 487 2984 1617 437 848 673 443 813 760 522 684 419 960 423 1667 609 646 262 324 772 126 307 848 570 1412 1195 1001 2890 Spaces Moved 13498 | 109 259 23 22 43 474 109 585 525 180 236 1330 820 232 368 293 198 131 265 250 392 246 506 218 715 292 341 136 152 394 48 186 449 257 554 392 341 1427 Core 42 | 13 . . . . . . . . . . 5 . . . . . 24 . . . . . . . . . . . . . . . . . . . . Treads 12084 | 96 175 23 22 43 466 . 524 525 180 236 1325 820 232 368 293 198 107 265 250 392 246 506 218 715 292 341 136 152 394 28 . 3 1 352 392 341 1427 Legs 178 | . . . . . 8 109 61 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1194 | . 84 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 186 446 256 202 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 150 150 150 195 195 195 180 183 183 183 183 183 185 180 160 160 160 160 180 160 180 180 180 180 180 150 140 140 160 160 172 155 147 Average Speed 180 | 150 134 160 160 160 206 150 212 196 195 195 202 183 183 183 183 184 554 183 160 160 160 160 180 178 180 180 180 180 180 167 148 150 160 178 173 169 150 Slowest Speed 2200 | 160 160 160 160 160 220 150 220 212 195 195 2200 183 183 183 183 185 2200 185 160 160 160 180 180 180 180 180 180 180 180 200 150 200 220 250 190 190 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Exploration Rate (%) 43 | 4 55 10 4 17 68 27 51 14 41 52 88 75 51 27 53 72 79 44 15 61 46 68 54 24 53 58 60 30 13 5 92 21 54 45 15 19 72 Regions Visited 37 Branch Regions 27 Pre-discovered Areas 7 | . 1 . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . Known Exits Taken 13 | . . 1 1 1 . . . 1 . . . . 1 1 . . . . 1 . . . . 1 1 . . 1 1 . . . . 1 1 . . Unknown Exits Taken 24 | 1 1 . . . 1 1 1 . 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 . . 1 1 . . 1 1 1 1 . . 1 . Scrap Searched 15 | . . . . 1 . 1 . . . 1 3 . 1 . . . . . . 3 . . 1 . 3 . . 1 . . . . . . . . . Spaces Dug 309 | . 4 . . . 2 8 20 13 4 . . 25 . . . . . 21 16 7 6 2 1 18 . . . . 2 . . 35 3 17 39 1 65 Terrain Destroyed 1166 | . 5 . . . 11 35 36 13 4 . 24 76 8 . 4 . . 92 42 24 14 26 5 153 . . . 28 2 1 . 71 4 35 62 1 390 Melee 117 | . . . . . 2 8 20 13 4 . . 16 . . . . . 7 16 7 6 1 . 1 . . . . . . . . . 6 10 . . Projectile 199 | . 5 . . . . . . . . . 1 . . . . . . 31 1 2 1 1 5 29 . . . 1 2 1 . 13 4 29 34 1 38 AOE 850 | . . . . . 9 27 16 . . . 23 60 8 . 4 . . 54 25 15 7 24 . 123 . . . 27 . . . 58 . . 18 . 352 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Total 18014 | 126 290 51 34 46 573 134 895 1088 193 252 1545 882 239 505 414 269 209 435 338 427 258 641 233 1000 363 367 154 181 445 86 213 577 391 859 739 650 1912 Wait 1553 | . 7 29 . . 2 11 109 361 . 7 67 3 . 54 64 22 41 47 27 2 . 70 . 94 27 9 . 5 18 27 . 25 64 29 148 102 82 Move 13454 | 108 258 22 21 42 473 108 584 524 179 235 1329 819 231 367 292 197 130 264 249 391 245 500 217 714 291 340 135 151 393 47 185 448 256 553 390 340 1426 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Pick Up 246 | 4 4 . 7 1 18 . 31 25 1 . 9 2 1 5 3 9 5 8 7 6 . 8 1 10 5 1 3 1 4 1 4 5 5 11 10 16 15 Fast Attach 121 | 7 1 . . . 1 . 6 3 . . 1 1 . 1 6 4 4 1 . . . 6 . 1 . 1 6 . 2 2 4 5 3 20 . 21 14 Attach 180 | . . . 2 . 1 . 8 10 . . 1 3 . 3 1 3 2 4 8 2 . 5 . 11 4 3 2 4 3 1 . 9 4 13 17 21 35 Detach 100 | . 1 . . . 2 . 3 4 . . . 1 . 1 . 1 . . 3 . . 7 . 7 3 1 2 1 1 . 2 7 6 10 6 14 17 Swap 310 | . 10 . 3 . 12 1 23 31 2 . 25 8 . 4 1 8 . 18 3 5 2 10 7 25 6 3 1 . 11 1 . 6 2 15 34 15 18 Drop 242 | . 3 . 1 1 3 . 31 12 . . 13 5 . 2 12 13 9 3 6 1 . 13 . 6 3 1 5 . 4 1 9 7 2 20 7 24 25 Fire 1467 | 7 5 . . . 27 4 50 86 6 8 85 8 6 62 34 11 16 75 10 12 4 20 8 122 23 8 . 19 5 6 8 62 49 181 114 94 232 Melee 204 | . . . . 2 33 10 41 22 5 . . 32 . . . 1 . 7 17 8 7 1 . 1 . . . . . . . . . 7 10 . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 122 | . 1 . . . 1 . 9 10 . 2 15 . 1 5 1 . 2 6 7 . . . . 5 . . . . 4 . . . . . 2 3 48 Escape Stasis 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . 4 . . . . . . . . . . 1 . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / [*Low] / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves (discovered 2 exits: [*Upp] / *War) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / Qua x2) -3/Armory -3/Lab -2/Research -2/Testing -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 17) 340 | -10/Materials | Identified exit to Materials 344 | -10/Materials | Build established: Mutant 596 | -10/Materials | Entered Mines 596 | -10/Mines | Discovered exit to Materials (range 11) 661 | -10/Mines | Entered Materials 661 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Discovered new exit (range 15) 707 | -9/Materials | Identified exit to Mines 709 | -9/Materials | Entered Mines 777 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 777 | -9/Mines | Discovered new exit (range 5) 782 | -9/Mines | Identified exit to Exiles 783 | -9/Mines | Entered Exiles 831 | -9/Exiles | Met 8R-AWN 860 | -9/Exiles | Met EX-HEX 970 | -9/Exiles | Met EX-DEC 1009 | -9/Exiles | Learned location of Zion (-7) 1220 | -9/Exiles | Build established: Hauler-Mutant 1353 | -9/Exiles | Met EX-BIN 1383 | -9/Exiles | Aligned with FarCom system 1385 | -9/Exiles | Given EX-Vault access code 1431 | -9/Exiles | Opened EX-Vault 1481 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1637 | -9/Exiles | Attacked by the Exiles 1794 | -9/Exiles | Destroyed 8R-AWN 1798 | -9/Exiles | Found Prototype Processor 1832 | -9/Exiles | Found Prototype Ballistic Gun 1844 | -9/Exiles | Found Prototype Device 1854 | -9/Exiles | Identified AS-neutralizer No. 17b 1914 | -9/Exiles | Discovered new exit (range 14) 1944 | -9/Exiles | Entered Mines 2123 | -8/Mines | Discovered new exit (range 12) 2152 | -8/Mines | Entered Materials 2152 | -8/Materials | Evolved 2 slots: Utility x2 2773 | -8/Materials | Discovered new exit (range 4) 3758 | -8/Materials | Repaired Broken Adv. Weapon Cycler 3862 | -8/Materials | Entered Factory 3862 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4168 | -7/Factory | Garrison activated, responded to threat 4271 | -7/Factory | Build established: Hauler-Skirmisher 4679 | -7/Factory | Build established: Hauler-Tank 4774 | -7/Factory | Garrison activated, responded to threat 4870 | -7/Factory | Discovered new exit (range 19) 4994 | -7/Factory | Identified exit to Factory 5011 | -7/Factory | Identified exit to Lower Caves 5611 | -7/Factory | Entered Lower Caves 5655 | -7/Lower Caves | Encountered a Warlord checkpoint 5914 | -7/Lower Caves | Discovered new exit (range 10) 5990 | -7/Lower Caves | Entered another Lower Caves area 6351 | -7/Lower Caves | Encountered a Warlord checkpoint 6416 | -7/Lower Caves | Discovered new exit (range 14) 6477 | -7/Lower Caves | Entered Zion 6692 | -7/Zion | Received a visual enhancement algorithm 6725 | -7/Zion | Discovered new exit (range 8) 8378 | -7/Zion | Build established: Scavenger-Tank 8427 | -7/Zion | Found Prototype Processor 8430 | -7/Zion | Found Prototype Processor 8576 | -7/Zion | Found Relay Coupler [Programmer] 8579 | -7/Zion | Found Relay Coupler [Programmer] 8850 | -7/Zion | Attacked by Zionites 8888 | -7/Zion | Identified 8R-AWN's Boregun 9163 | -7/Zion | Build established: Scavenger-Mutant 9284 | -7/Zion | Destroyed Imprinter 9300 | -7/Zion | Extracted access codes from Imprinter's data core 9426 | -7/Zion | Opened final containment barrier to the Deep Caves 9453 | -7/Zion | Discovered new exit (range 3) 9453 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9461 | -7/Zion | Entered Deep Caves 9638 | -7/Deep Caves | Build established: Hauler-Mutant 9924 | -7/Deep Caves | Z-Facility disabled 10198 | -7/Deep Caves | Discovered new exit (range 11) 10749 | -7/Deep Caves | Found Prototype Protection 10749 | -7/Deep Caves | Identified Zio. Heavy Carapace 10754 | -7/Deep Caves | Found Zio. Heavy Carapace 11078 | -7/Deep Caves | Entered Proximity Caves 11295 | -6/Proximity Caves | Spotted B-75 Beast 11376 | -6/Proximity Caves | Build established: Hauler-Tank 11515 | -6/Proximity Caves | Entered Factory 11515 | -6/Factory | Evolved 2 slots: Utility x2 11516 | -6/Factory | Identified exit to Extension 12236 | -6/Factory | Discovered new exit (range 38) 12257 | -6/Factory | Discovered new exit (range 52) 12363 | -6/Factory | Entered Extension 12418 | -6/Extension | Energy Cycler disabled 12418 | -6/Extension | Rescued a captive Derelict 12418 | -6/Extension | Rescued a captive Derelict 12418 | -6/Extension | Rescued a captive Derelict 12418 | -6/Extension | Rescued a captive Derelict 12419 | -6/Extension | Rescued a captive Derelict 12419 | -6/Extension | Rescued a captive Derelict 12420 | -6/Extension | Rescued a captive Derelict 12421 | -6/Extension | Rescued a captive Derelict 12422 | -6/Extension | Rescued a captive Derelict 12428 | -6/Extension | Rescued a captive Derelict 12432 | -6/Extension | Rescued A7 12668 | -6/Extension | Spotted B-75 Beast 12692 | -6/Extension | Allies destroyed B-75 Beast 12705 | -6/Extension | Spotted B-75 Beast 12707 | -6/Extension | Discovered new exit (range 19) 12715 | -6/Extension | Destroyed B-75 Beast 12989 | -6/Extension | Discovered new exit (range 22) 12989 | -6/Extension | Discovered new exit (range 22) 13036 | -6/Extension | Entered Cetus 13036 | -6/Cetus | Accompanied by 1 ally 13041 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 13056 | -6/Cetus | Spotted Cetus Guard 13056 | -6/Cetus | Spotted Cetus Guard 13056 | -6/Cetus | Spotted Cetus Guard 13065 | -6/Cetus | Allies destroyed Cetus Guard 13065 | -6/Cetus | Spotted Cetus Guard 13069 | -6/Cetus | Destroyed Cetus Guard 13073 | -6/Cetus | Destroyed Cetus Guard 13077 | -6/Cetus | Destroyed Cetus Guard 13078 | -6/Cetus | Destroyed A7 13079 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 13205 | -6/Cetus | Started Cetus Manufacturing Module 13230 | -6/Cetus | Manufactured an Enhanced Grunt 13255 | -6/Cetus | Manufactured an Enhanced Grunt 13280 | -6/Cetus | Manufactured an Enhanced Grunt 13305 | -6/Cetus | Manufactured an Enhanced Grunt 13324 | -6/Cetus | Discovered new exit (range 21) 13330 | -6/Cetus | Manufactured an Enhanced Grunt 13357 | -6/Cetus | Build established: Scavenger-Tank 13367 | -6/Cetus | Spotted Cetus Guard 13367 | -6/Cetus | Spotted Cetus Guard 13367 | -6/Cetus | Spotted Cetus Guard 13367 | -6/Cetus | Spotted Cetus Guard 13374 | -6/Cetus | Discovered new exit (range 22) 13381 | -6/Cetus | Allies destroyed Cetus Guard 13391 | -6/Cetus | Allies destroyed Cetus Guard 13399 | -6/Cetus | Allies destroyed Cetus Guard 13479 | -6/Cetus | Entered Archives 13479 | -6/Archives | Accompanied by 5 allies 13518 | -6/Archives | Discovered new exit (range 21) 13586 | -6/Archives | Discovered new exit (range 20) 13592 | -6/Archives | Discovered new exit (range 15) 13896 | -6/Archives | Build established: Scavenger-Gunner 14292 | -6/Archives | Entered Hub_04(d) 14380 | -6/Hub_04(d) | Discovered new exit (range 9) 14486 | -6/Hub_04(d) | Build established: Scavenger-Tank 14530 | -6/Hub_04(d) | Discovered new exit (range 5) 14551 | -6/Hub_04(d) | Discovered new exit (range 18) 14898 | -6/Hub_04(d) | Destroyed 7 combat bots 14971 | -6/Hub_04(d) | Network Hub disabled 14971 | -6/Hub_04(d) | Network Hub disabled 14992 | -6/Hub_04(d) | First assault squad dispatched 15052 | -6/Hub_04(d) | Entered Factory 15052 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15060 | -5/Factory | Discovered new exit (range 21) 15079 | -5/Factory | Lost 3 parts (1n1u1w) 15355 | -5/Factory | Identified exit to Upper Caves 15529 | -5/Factory | Identified Exp. Targeting Computer (x2) 15529 | -5/Factory | Identified Exp. Terrain Scan Processor 15574 | -5/Factory | Entered Upper Caves 15792 | -5/Upper Caves | Spotted B-75 Beast 15859 | -5/Upper Caves | Build established: Scavenger-Mutant 16166 | -5/Upper Caves | Discovered new exit (range 16) 16169 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 16185 | -5/Upper Caves | Learned location of Armory (-3) 16248 | -5/Upper Caves | Learned Factory emergency access door positions 16258 | -5/Upper Caves | Entered another Upper Caves area 16629 | -5/Upper Caves | Discovered new exit (range 7) 16677 | -5/Upper Caves | Entered Warlord 16730 | -5/Warlord | System corruption cleaned by Quarantine Array 17046 | -5/Warlord | Met Warlord 17069 | -5/Warlord | Warlord's base attacked by MAIN.C 17075 | -5/Warlord | Found Prototype Reactor 17075 | -5/Warlord | Identified Vortex Chain Reactor 17087 | -5/Warlord | Found Prototype Device 17087 | -5/Warlord | Identified Exp. Phase Shifter 17095 | -5/Warlord | Found Prototype Hackware 17101 | -5/Warlord | Found Prototype Processor 17104 | -5/Warlord | Found Prototype Device 17104 | -5/Warlord | Identified System Purifier 17126 | -5/Warlord | Build established: Hauler-Mutant 17372 | -5/Warlord | Found Prototype Piercing Weapon 17374 | -5/Warlord | Found Prototype Piercing Weapon 17377 | -5/Warlord | Found Prototype Energy Gun 17377 | -5/Warlord | Identified Vortex Shotgun 17380 | -5/Warlord | Found Vortex Shotgun 17384 | -5/Warlord | Found Prototype Launcher 17419 | -5/Warlord | Warlord forces counterattacked 17463 | -5/Warlord | Spotted Executioner 17559 | -5/Warlord | Discovered new exit (range 14) 17602 | -5/Warlord | Spotted Striker 17637 | -5/Warlord | Entered Proximity Caves 18027 | -4/Proximity Caves | Learned Research machine intel 18036 | -4/Proximity Caves | Discovered new exit (range 14) 18060 | -4/Proximity Caves | Entered Factory 18060 | -4/Factory | Evolved 2 slots: Utility x2 18296 | -4/Factory | Fabricated Cmb. Linear Gravjet? 18354 | -4/Factory | Local fabrication network quarantined 19231 | -4/Factory | Discovered new exit (range 19) 19310 | -4/Factory | First assault squad dispatched 19339 | -4/Factory | System corruption reached 10% 19393 | -4/Factory | Identified exit to Research 19456 | -4/Factory | Destroyed 7 combat bots 19506 | -4/Factory | Identified exit to Upper Caves 19676 | -4/Factory | Identified Vortex Lance (x2) 19727 | -4/Factory | Entered Upper Caves 19736 | -4/Upper Caves | Identified exit to Upper Caves 19740 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20060 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20336 | -4/Upper Caves | Entered another Upper Caves area 20958 | -4/Upper Caves | Discovered new exit (range 12) 20982 | -4/Upper Caves | Entered Zhirov 20984 | -4/Zhirov | Discovered new exit (range 3) 21016 | -4/Zhirov | Met Zhirov 21049 | -4/Zhirov | Learned location of Quarantine (-3) 21049 | -4/Zhirov | Learned location of Testing (-2) 21049 | -4/Zhirov | Learned location of Command (-1) 21065 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21094 | -4/Zhirov | Found Alien Artifact 21094 | -4/Zhirov | Identified Integrated Dissipator 21094 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 21170 | -4/Zhirov | Found Alien Artifact 21244 | -4/Zhirov | Entered Proximity Caves 21309 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 21357 | -3/Proximity Caves | Destroyed 13 combat bots 21541 | -3/Proximity Caves | Discovered exit to Research (range 16) 21568 | -3/Proximity Caves | Entered Research 21568 | -3/Research | Evolved 2 slots: Utility x2 21569 | -3/Research | Loaded intel: 116 machine locations 21669 | -3/Research | Identified System Mapper 21672 | -3/Research | Identified exit to Armory 21672 | -3/Research | Identified exit to Quarantine 21768 | -3/Research | Revision forces began assault on 0b10 21829 | -3/Research | Met up with Revision 17++ 21831 | -3/Research | Identified Transdimensional Reconstructor 21873 | -3/Research | Local fabrication network quarantined 21935 | -3/Research | Build established: Hacker-Mutant 21941 | -3/Research | Fabricated Vortex Chain Reactor? 22167 | -3/Research | Discovered new exit (range 17) 22268 | -3/Research | Research terminal network offline 22340 | -3/Research | Entered Armory 22426 | -3/Armory | Warped through subspace to slip node 22426 | -3/Armory | Discovered new exit (range 1) 22466 | -3/Armory | Entered Lab 22466 | -3/Lab | Discovered new exit (range 9) 22483 | -3/Lab | Hidden lab's door opened automatically 22483 | -3/Lab | Sensor layout match revealed 22484 | -3/Lab | Gained access to the hidden lab's interior 22523 | -3/Lab | Found Integrated Dissipator 22523 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 22562 | -3/Lab | Found Prototype Protection 22562 | -3/Lab | Identified Med. Regenerative Plating 22566 | -3/Lab | Found Prototype Hackware 22574 | -3/Lab | Found Prototype Energy Gun 22574 | -3/Lab | Identified Tachyon Dispersion Ray 22583 | -3/Lab | Found Prototype Energy Cannon 22583 | -3/Lab | Identified Potential Cannon 22660 | -3/Lab | Found Alien Artifact 22699 | -3/Lab | Found Alien Artifact 22723 | -3/Lab | Found Transdimensional Reconstructor 22773 | -3/Lab | Entered Research 22773 | -2/Research | Accompanied by 2 allies 22773 | -2/Research | Warlord forces began assault on 0b10 22773 | -2/Research | Evolved 2 slots: Utility x2 22869 | -2/Research | Fabricated Vortex Chain Reactor (x1) 22883 | -2/Research | Research machine network offline 22978 | -2/Research | Borebot progress halted 22998 | -2/Research | Met up with Warlord 23020 | -2/Research | Borebot progress halted 23049 | -2/Research | Found Antimissile System 23085 | -2/Research | Borebot progress halted 23102 | -2/Research | Spotted B-90 Cyclops 23155 | -2/Research | Borebot progress halted 23591 | -2/Research | Discovered new exit (range 9) 23621 | -2/Research | Entered Testing 23621 | -2/Testing | Accompanied by 3 allies 23645 | -2/Testing | Found Quantum Capacitor 23715 | -2/Testing | Found Prototype Ballistic Cannon 23715 | -2/Testing | Identified Perforator 23806 | -2/Testing | Found Prototype Device 23806 | -2/Testing | Identified Exp. Hardlight Generator 23868 | -2/Testing | Build established: Hauler-Mutant 23946 | -2/Testing | Found Prototype Energy Gun 23946 | -2/Testing | Identified Warp Gun 24026 | -2/Testing | Spotted Fortress 24135 | -2/Testing | Discovered new exit (range 5) 24191 | -2/Testing | Entered Section 7 24191 | -2/Section 7 | Identified Core Reset Matrix 24191 | -2/Section 7 | Identified Core Regenerator 24191 | -2/Section 7 | Used Core Reset Matrix 24195 | -2/Section 7 | Sensed 20 artifacts in vicinity 24254 | -2/Section 7 | Found Integrity Redistributor 24255 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-245) 24431 | -2/Section 7 | Found Integrity Redistributor 24476 | -2/Section 7 | Spotted B-90 Cyclops 24593 | -2/Section 7 | System corruption reached 10% 24636 | -2/Section 7 | Identified Quantum Router 24708 | -2/Section 7 | Spotted S7 Guard 24728 | -2/Section 7 | Destroyed S7 Guard 24783 | -2/Section 7 | Found Prototype Protection 24783 | -2/Section 7 | Identified Hvy. Regenerative Plating 24788 | -2/Section 7 | Found Core Membrane 24788 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 24941 | -2/Section 7 | Build established: Hacker-Mutant 24941 | -2/Section 7 | First assault squad dispatched 24948 | -2/Section 7 | Found Core Reset Matrix 24950 | -2/Section 7 | Sensed 16 artifacts in vicinity 25010 | -2/Section 7 | Found LRC Energy Well 25010 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 25097 | -2/Section 7 | Spotted B-99 Colossus 25135 | -2/Section 7 | Destroyed B-99 Colossus 25146 | -2/Section 7 | Found Prototype Ballistic Gun 25146 | -2/Section 7 | Identified Multirail 25160 | -2/Section 7 | Found Multirail 25320 | -2/Section 7 | Identified exit to Access 25348 | -2/Section 7 | Found Transdimensional Reconstructor 25355 | -2/Section 7 | Found Transdimensional Reconstructor 25357 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 25404 | -2/Section 7 | Found Matter Drive 25441 | -2/Section 7 | Spotted Executioner 25441 | -2/Section 7 | Spotted Executioner 25460 | -2/Section 7 | Destroyed Executioner 25470 | -2/Section 7 | Destroyed Executioner 25476 | -2/Section 7 | Found Prototype Processor 25476 | -2/Section 7 | Identified Exp. Core Analyzer 25480 | -2/Section 7 | Found Exp. Core Analyzer 25595 | -2/Section 7 | Found Antimissile System 25603 | -2/Section 7 | Entered Access 25603 | -1/Access | Evolved 2 slots: Utility x2 25693 | -1/Access | Spotted B-99 Colossus 25855 | -1/Access | Identified Spectral Analyzer 25893 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-203) 25929 | -1/Access | Destroyed 12 combat bots 26071 | -1/Access | Warped through subspace 26115 | -1/Access | Used Core Regenerator, restored core integrity (+346) 26162 | -1/Access | Destroyed B-99 Colossus 26191 | -1/Access | Found Multirail 26201 | -1/Access | Found Multirail 26239 | -1/Access | Identified exit to Command 26353 | -1/Access | First assault squad dispatched 26426 | -1/Access | Spotted B-99 Colossus 26532 | -1/Access | Destroyed B-99 Colossus 26546 | -1/Access | Build established: Scavenger-Gunner 26577 | -1/Access | Found Multirail 26581 | -1/Access | Found Multirail 26692 | -1/Access | Crushed by falling debris 26696 | -1/Access | Crushed by falling debris 26713 | -1/Access | Crushed by falling debris 26744 | -1/Access | Lost 4 parts (2u2w) 26798 | -1/Access | Entered Command 26806 | -1/Command | Spotted B-99 Colossus 27021 | -1/Command | Spotted M Guard 27021 | -1/Command | Spotted Combat Programmer 27023 | -1/Command | Spotted M Guard 27023 | -1/Command | Spotted Combat Programmer 27049 | -1/Command | Destroyed M Guard 27064 | -1/Command | Destroyed M Guard 27075 | -1/Command | Destroyed Combat Programmer 27078 | -1/Command | Destroyed Combat Programmer 27078 | -1/Command | Destroyed all MAIN.C guards 27122 | -1/Command | Found Prototype Device 27122 | -1/Command | Identified AEGIS Remote Shield 27127 | -1/Command | Found AEGIS Remote Shield 27136 | -1/Command | Found Prototype Reactor 27141 | -1/Command | Found Prototype Reactor 27161 | -1/Command | Found Prototype Reactor 27164 | -1/Command | Found Prototype Reactor 27174 | -1/Command | Found Hvy. Regenerative Plating 27177 | -1/Command | Found Prototype Device 27177 | -1/Command | Identified Thermal Barrier 27182 | -1/Command | Identified Zero-point Reactor (x4) 27192 | -1/Command | Found Prototype Launcher 27192 | -1/Command | Identified Ragnarok Missile Launcher 27412 | -1/Command | Met MAIN.C 27412 | -1/Command | 0b10 Conduit disabled 27440 | -1/Command | Destroyed MAIN.C Shell 27442 | -1/Command | MAIN.C activated Command garrisons 27492 | -1/Command | Destroyed MAIN.C 27506 | -1/Command | Lost 3 parts (1u2w) 27515 | -1/Command | Found Prototype Protection 27515 | -1/Command | Identified Exp. Powered Armor 27522 | -1/Command | Found Prototype Device 27522 | -1/Command | Identified Beam Splitter 27526 | -1/Command | Found Prototype Ballistic Cannon 27526 | -1/Command | Identified Omega Cannon 27536 | -1/Command | Found Exp. Targeting Computer 27538 | -1/Command | Found Prototype Processor 27538 | -1/Command | Identified Exp. Target Analyzer 27550 | -1/Command | Found Exp. Powered Armor 27789 | -1/Command | Warped through subspace to slip node 27789 | -1/Command | Discovered new exit (range 4) 27799 | -1/Command | Entered Access_0 27800 | -1/Access_0 | Sensed 3 artifacts in vicinity 27802 | -1/Access_0 | Met Architect 27818 | -1/Access_0 | Architect warped through subspace 27850 | -1/Access_0 | Destroyed A8 27875 | -1/Access_0 | Found Prototype Device 27914 | -1/Access_0 | Architect warped through subspace 27992 | -1/Access_0 | Architect warped through subspace 27993 | -1/Access_0 | Subspace Access Node disabled 28044 | -1/Access_0 | Found Core Regenerator 28045 | -1/Access_0 | Used Core Regenerator, restored core integrity (+306) 28061 | -1/Access_0 | Architect warped through subspace 28134 | -1/Access_0 | Architect warped through subspace 28248 | -1/Access_0 | Architect warped through subspace 28267 | -1/Access_0 | Found Prototype Device 28267 | -1/Access_0 | Identified Exp. Weapon Cycler 28316 | -1/Access_0 | Subspace Access Node disabled 28319 | -1/Access_0 | Architect warped through subspace 28339 | -1/Access_0 | A6 warped into view 28345 | -1/Access_0 | Destroyed A6 28377 | -1/Access_0 | Architect warped through subspace 28420 | -1/Access_0 | Subspace Access Node disabled 28423 | -1/Access_0 | Architect warped through subspace 28476 | -1/Access_0 | Architect warped through subspace 28524 | -1/Access_0 | Architect warped through subspace 28539 | -1/Access_0 | Identified Desublimator 28543 | -1/Access_0 | Subspace Access Node disabled 28575 | -1/Access_0 | Lost 3 parts (2u1w) 28626 | -1/Access_0 | Lost 3 parts (2p1n) 28663 | -1/Access_0 | Found Prototype Device 28663 | -1/Access_0 | Identified Exp. Thermal Shield 28761 | -1/Access_0 | Found Integrated Dissipator 28761 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 28790 | -1/Access_0 | A5 warped into view 28860 | -1/Access_0 | Destroyed A5 28866 | -1/Access_0 | Found Prototype Protection 28866 | -1/Access_0 | Identified Med. Regenerative Plating 28962 | -1/Access_0 | Found Exp. Weapon Cycler 29040 | -1/Access_0 | Build established: Scavenger-Mutant 29109 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 29232 | -1/Access_0 | A4 warped into view 29256 | -1/Access_0 | Destroyed A4 29277 | -1/Access_0 | Found Spectral Analyzer 29342 | -1/Access_0 | Destroyed A2 29364 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 29580 | -1/Access_0 | Found Exp. Powered Armor 30053 | -1/Access_0 | A3 warped into view 30215 | -1/Access_0 | Singularity Gate disabled 30500 | -1/Access_0 | Destroyed Architect 30503 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 30506 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30676 | -1/Access_0 | Destroyed A3 30678 | -1/Access_0 | Warped through subspace to slip node 30678 | -1/Access_0 | Discovered new exit (range 8) 30689 | *** | Heading to fleet! Last Messages --------------- 30671_ HV Slug penetrates Wall. 30671_ HV Slug penetrates A3. 30671_ HV Slug penetrates Wall. 30671_ HV Slug penetrates A3. 30671_ HV Slug penetrates Wall. 30671_ HV Slug penetrates A3. 30671_ HV Slug penetrates Wall. 30671_ HV Slug penetrates A3. 30671_ HV Slug penetrates Wall. 30671_ HV Slug penetrates A3. 30671_ HV Slug penetrates Wall. 30675_ Slammed into A3. 30676_ Crushed A3. 30676_ Destroyed Quantum Router. 30676_ A3 system corrupted by crushing effect. 30676_ A3: "How even..." 30676_ A3 destroyed. 30677_ Acquired 83 matter. 30678_ Warped through subspace, drawn to slip node. 30678_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 120 Energy Generation 61 Energy Capacity 2950 Matter Stores 800 Matter Capacity 800 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 1010 Additional Mass Support 12 Armor Coverage 1425 Core Shielding 40 Utility Shielding 66 Point Defense Rating 480 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 46 Defensive Hacking 37 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Linear Gravjet | x2 | -4/Factory | Preloaded Vortex Chain Reactor | x1 | -3/Research Vortex Chain Reactor | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrity Redistributor Core Membrane LRC Energy Well Matter Drive Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialBombardmentBay Manual? 0 Play Time 04:45:59 Cumulative 1531.5 hours Start 2020.08.29 @ 19:19:29 End 2020.08.30 @ 01:33:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2438 Rogue 2431 Adventurer 0 Explorer 7 Win Type 2 Total 129 Types 39/10/56/3/3/3/15 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 722c7911-06a9-4b38-903f-453c6f55d84a