Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.02 @ 20:43:20 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (151) 755 Value Destroyed (4903) 4903 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (1736) 1736 TOTAL SCORE: 14114 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 1386 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -663 Cogmind --------- Core Integrity 795/1000 Matter 227/300 Energy 230/230 System Corruption 3% Temperature Cool (0) Movement Walking (163) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (3) --- Zionite Composite Leg I Zionite Composite Leg I Enhanced Armored Leg > --- UTILITY (11) ----- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer > --- WEAPON (2) ------- Improved Arc Projector Improved Arc Projector > --- INVENTORY (28) --- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Power Amplifier Advanced Cooling System Improved Energy Well (600) Zionite Biocell (1000) Improved Armor Integrity Analyzer Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Hardened Light Armor Plating Makeshift Armor Plating Component Analysis Suite Makeshift System Restoration Module Phasing AFG Arc Projector Plasma Cannon Advanced Plasma Cannon Neutron Cannon Makeshift Shrapnel Gun Mini Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Light Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Tesla Rifle Improved Arc Projector > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg Improved Cooling System Zionite Biocell Improved Sensor Array Improved Armor Integrity Analyzer Zionite Weapon Casing Zionite Heavy Carapace Hardened Light Armor Plating Improved Medium Armor Plating Component Analysis Suite Makeshift System Restoration Module Phasing AFG Improved Arc Projector Improved Arc Projector Zionite Phaser-S Plasma Cannon Advanced Plasma Cannon Neutron Cannon Makeshift Shrapnel Gun Mini Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher Makeshift Axe [Rating: 87] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 . . . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . . Utility 8 | . . . 2 1 1 . . . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 270 | 7 15 2 16 8 7 11 33 21 24 10 5 9 6 7 1 32 56 Power 20 | 1 2 . 4 . 1 2 3 1 1 1 . . . . . 1 3 Engine 9 | 1 2 . 4 . . 1 . . . . . . . . . 1 . Core 10 | . . . . . 1 1 3 1 1 1 . . . . . . 2 Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 39 | 2 4 2 2 3 . 1 6 1 5 3 2 . . . . 3 5 Treads . | . . . . . . . . . . . . . . . . . . Leg 39 | 2 4 2 2 3 . 1 6 1 5 3 2 . . . . 3 5 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 114 | 2 5 . 6 3 2 5 11 9 6 5 2 8 2 2 . 15 31 Device 43 | . . . 1 . . . 4 4 5 2 2 . 1 2 . 9 13 Storage 21 | 2 5 . 3 1 . 3 2 . . . . . . . . . 5 Processor 8 | . . . . . 1 1 1 . . . . 2 . . . . 3 Hackware 2 | . . . . . . . . . . . . 2 . . . . . Protection 40 | . . . 2 2 1 1 4 5 1 3 . 4 1 . . 6 10 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 97 | 2 4 . 4 2 4 3 13 10 12 1 1 1 4 5 1 13 17 Energy Gun 55 | 1 1 . 2 . 2 2 7 7 7 1 1 . 3 3 . 7 11 Energy Cannon 14 | . 2 . 2 . 2 . 1 . 1 . . . . . . 2 4 Ballistic Gun 8 | 1 1 . . 2 . . 3 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 17 | . . . . . . . 2 3 3 . . . 1 2 1 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 1 1 . . 1 . 1 . . . . . 1 8 Parts Lost 28 | . 4 . 1 1 . 1 . . 7 . . . . . . 4 10 Power 5 | . 1 . . . . . . . 1 . . . . . . 1 2 Propulsion 8 | . 2 . . . . 1 . . 3 . . . . . . 1 1 Utility 7 | . . . 1 1 . . . . . . . . . . . 1 4 Weapon 8 | . 1 . . . . . . . 3 . . . . . . 1 3 Highest Loss Streak 7 | . 2 . 1 1 . 1 . . 3 . . . . . . 2 7 Average Slot Usage (%) 94 | . 99 100 99 99 100 67 99 99 95 92 92 92 93 93 93 96 97 Engine 2 | . 14 14 10 9 7 4 2 . . . . . . . . 1 2 Core 9 | . . . . . 7 1 12 14 14 14 14 12 12 12 12 10 5 Leg 20 | . 27 28 22 27 23 21 23 21 20 21 21 18 18 18 18 18 15 Device 6 | . . . 11 9 7 1 3 8 7 7 7 3 5 6 6 9 9 Storage 20 | . 28 28 22 27 23 15 23 21 21 21 21 18 18 18 18 18 16 Processor 9 | . . . . . 2 14 13 7 7 7 7 12 12 12 12 12 26 Protection 8 | . . . 10 8 12 1 4 10 14 10 7 8 11 12 12 11 5 Energy Gun 6 | . 6 . 4 3 9 5 6 13 8 3 7 6 7 11 12 8 7 Energy Cannon 3 | . 7 28 17 3 4 . . . . 7 6 . . . . 2 1 Ballistic Gun 2 | . 14 . . 10 . . 7 . 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 15 45 45 67 98 107 107 127 130 129 133 134 138 144 143 139 147 144 Greatest Support 76 | 20 20 20 20 30 30 30 57 52 52 55 60 60 60 60 60 63 76 Greatest Overweight (x) 5 | 4 2 2 3 3 3 3 3 2 5 3 2 2 2 2 2 2 2 Average Overweight (x) 1 | . 1 2 2 3 3 1 1 2 2 2 2 1 2 2 2 2 1 Largest Inventory Capacity 28 | 8 16 16 18 26 26 26 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 25 | 7 13 16 17 25 26 18 26 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 4 16 16 18 23 24 26 28 28 28 28 28 28 28 28 28 28 28 Average Carried 23 | 1 10 16 17 19 21 15 26 25 24 26 27 27 26 28 28 27 26 Final Capacity 28 | 8 16 16 18 26 26 26 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 4 16 16 18 22 24 25 28 28 23 28 28 28 28 28 28 27 26 Class Distribution -------------------- 44% | Hauler-Mutant 38% | Messiah-Mutant 8% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 3925 | 276 331 20 155 211 . 208 441 403 294 152 51 . 178 110 . 509 586 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5925 | 94 764 92 858 628 . . 821 305 501 . 65 . 44 80 . 446 1227 Parts 269 | 4 33 5 49 30 . . 40 11 14 . 7 . 1 4 . 13 58 Haulers Intercepted 5 | . 1 . 2 1 . . . . . . . . . . . . 1 Recyclers Shooed 15 | . 1 . 4 5 . . 1 . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 6 8 . 12 . 12 2 . 9 . Prevented 10 | . . . . . . . . . 6 . 3 . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 111 | . 12 2 17 11 . . 12 6 11 . 1 . 1 6 . 14 18 Guns 42 | . 11 . 2 9 . . 8 1 2 . . . . 1 . 3 5 Cannons 26 | . 1 2 14 2 . . . . 1 . 1 . . . . 2 3 AOE 37 | . . . . . . . 4 5 4 . . . 1 5 . 9 9 Classes Destroyed 15 | 1 4 . 2 1 . . 2 1 . . . . . . . 1 3 Worker 9 | . 3 . . 1 . . 3 . . . . . . . . . 2 Builder 1 | . . . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Hauler 5 | . 1 . 2 1 . . . . . . . . . . . . 1 Recycler 13 | 1 3 . 3 1 . . 3 . . . . . . . . . 2 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Watcher 3 | . . . 1 . . . . . . . . . . . . . 2 Swarmer 33 | . 1 . 8 3 . . 4 2 . . . . . 3 . 5 7 Grunt 49 | . 11 2 3 5 . . 3 2 9 . . . . 3 . 6 5 Duelist 4 | . . . . . . . 1 1 1 . . . . . . . 1 Researcher 1 | . . . . . . . . 1 . . . . . . . . . Sentry 14 | . . . 6 3 . . 1 1 1 . 1 . . . . 1 . Hunter 6 | . . . . . . . 3 . . . . . . . . . 3 Programmer 4 | . . . . . . . . . . . . . . . . 2 2 Z-Light 2 | . . . . . . . . . . . . . . . . . 2 Decomposer 3 | . . . . . . . . 3 . . . . . . . . . Surgeon 1 | . . . . . . . 1 . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 1 4 2 5 6 . . 4 3 3 . 1 . 1 3 . 4 8 Combat Bots Only 6 | . 3 2 4 3 . . 4 3 3 . 1 . 1 3 . 4 6 Max Kills in Single Turn 5 | 1 1 1 1 2 . . 2 3 2 . 1 . 1 2 . 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 2 3 2 . . . 1 2 . 2 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 7985 | . 887 89 669 437 . 40 636 280 1637 . 66 38 61 246 . 855 2044 Core 978 | . 151 17 70 57 . 40 21 20 315 . . . 20 20 . 42 205 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 32 82 89 . . . . . . 43 . . . . 90 . Volleys Fired 407 | 2 55 3 66 38 . . 60 22 39 . 2 . 5 14 . 33 68 Largest 2 | 2 2 2 2 2 . . 2 2 2 . 2 . 1 2 . 2 2 Hottest 160 | 70 136 136 136 118 . . 150 150 150 . 143 . 45 150 . 160 150 Shots Fired 714 | 4 110 6 130 75 . . 95 37 65 . 4 . 5 18 . 52 113 Gun 492 | 4 102 . 33 61 . . 88 30 54 . 2 . 3 8 . 23 84 Cannon 172 | . 8 6 97 14 . . 3 . 4 . 2 . . . . 18 20 Launcher 50 | . . . . . . . 4 7 7 . . . 2 10 . 11 9 Special . | . . . . . . . . . . . . . . . . . . Kinetic 157 | 2 67 . . 48 . . 40 . . . . . . . . . . Thermal 374 | 2 43 6 130 27 . . 29 28 14 . 4 . . 8 . 18 65 Explosive 50 | . . . . . . . 4 7 7 . . . 2 10 . 11 9 Electromagnetic 124 | . . . . . . . 22 2 44 . . . 3 . . 23 30 Phasic 9 | . . . . . . . . . . . . . . . . . 9 Robot Hit Streak 16 | 3 8 9 16 8 . . 7 5 9 . 5 . 8 6 . 11 15 Robot Miss Streak 5 | . 2 . 5 3 . . 4 2 3 . . . 1 2 . 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . 1 Shots Hit Robots 457 | 3 76 4 85 45 . . 41 20 43 . 4 . 4 10 . 36 86 Core Hits 261 | 2 32 3 25 22 . . 30 19 23 . 2 . 3 12 . 28 60 Critical Hits 3 | . . . 1 . . . 1 . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 1 . . . . . . . . . 1 Melee Attacks 13 | . . . . . . 3 . . . . . 7 2 . . 1 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . 3 . . . . . 7 2 . . 1 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 13353 | 40 928 83 1554 874 . . 1213 666 1336 . 81 . 309 1060 . 1854 3355 Guns 5404 | 40 808 . 255 640 . . 882 318 656 . 41 . 45 88 . 330 1301 Cannons 2745 | . 120 83 1299 234 . . . . 42 . 40 . . . . 405 522 Explosions 5199 | . . . . . . . 326 348 638 . . . 264 972 . 1119 1532 Melee . | . . . . . . . . . . . . . . . . . . Ramming 5 | . . . . . . . 5 . . . . . . . . . . Kinetic 1687 | 28 558 . . 576 . . 525 . . . . . . . . . . Thermal 5524 | 12 370 83 1554 298 . . 280 292 186 . 81 . . 88 . 405 1875 Explosive 4434 | . . . . . . . 277 348 600 . . . 264 972 . 1119 854 Electromagnetic 1439 | . . . . . . . 126 26 550 . . . 45 . . 330 362 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 264 | . . . . . . . . . . . . . . . . . 264 Highest Corruption 4 | . . . 4 . . . 4 4 4 4 . . . . . 3 3 Average Corruption 3 | . . . 4 . . . 2 4 4 4 . . . . . 2 2 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 . Effects 96 | . . . 7 . . . 23 20 24 2 . . . . . 10 10 Message Errors 29 | . . . 2 . . . 9 6 4 2 . . . . . 3 3 Matter Fused 23 | . . . 2 . . . 3 6 7 . . . . . . 1 4 Heat Flow Errors 9 | . . . 2 . . . 1 2 2 . . . . . . . 2 Energy Discharges 10 | . . . . . . . 4 2 3 . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 12 | . . . . . . . 3 4 2 . . . . . . 2 1 Targeting Errors 10 | . . . . . . . 3 . 5 . . . . . . 2 . Weapon Failures 2 | . . . 1 . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 307 | . . . 14 6 . . 13 . 20 . . . 2 77 . 26 149 Projectiles 33 | . . . 14 6 . . . . . . . . . . . . 13 Explosions 274 | . . . . . . . 13 . 20 . . . 2 77 . 26 136 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . . . . . 54 . 89 . . . . 16 . . . Shots 4 | . . . . . . . 1 . 2 . . . . 1 . . . Rammed 2 | . . . . . . . 2 . . . . . . . . . . Targets Rammed 2 | . . . . . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 416 | 18 159 252 291 72 . . 252 215 416 . 36 . 91 117 . 384 245 Average Temperature 75 | 10 63 129 70 27 . . 78 74 139 . 21 . 46 45 . 120 49 Received Heat Transfer 2106 | . 348 51 135 144 . . 201 75 501 . . . 27 66 . 102 456 Effects 10 | . . . . . . . 1 . 3 . . . . . . 3 3 Shutdowns 3 | . . . . . . . . . 1 . . . . . . 2 . Interference 6 | . . . . . . . 1 . 2 . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . 3 . . . . . . . . Combat Hostiles 3 | . . . . . . . . . 3 . . . . . . . . Parts Fried 13 | . . . . . . . 1 . 6 . . . . . . 1 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . 1 Parts Melted 10 | . 1 1 4 . . . 1 . . . . . . . . 1 2 Heat Transferred 9732 | 37 879 148 2997 592 . . 507 592 309 . 148 . . 148 . 650 2725 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 611 | 5 237 126 387 375 93 52 508 . . . . 157 . . . . 611 Average Influence 175 | 3 133 89 183 230 93 22 292 . . . . 25 . . . . 221 Maximum Alert Level 2 | . 1 . 1 1 . . 2 . . . . . . . . . 2 Low Security (%) 61 | 100 89 100 53 42 100 100 16 . . . . 100 . . . . 63 Level 1 30 | . 10 . 46 57 . . 61 . . . . . . . . . 20 Level 2 8 | . . . . . . . 21 . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 4 . 1 3 . . 5 . . . . 2 . . . . 6 Investigation 3 | . 1 . . 1 . . . . . . . 1 . . . . . Extermination 3 | . . . . . . . 1 . . . . 1 . . . . 1 Reinforcement 10 | . 3 . 1 2 . . 2 . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . 2 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 11 | . 1 . 3 2 . . 2 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 186 | . 19 2 28 15 . 6 25 6 16 . 2 1 3 5 . 15 43 Peak Tracking Total 7 | . 6 2 5 4 . 6 5 3 4 . 2 1 3 3 . 5 7 Tactical Retreats 17 | . . . 2 1 . 1 . . 4 . . . . . . 1 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 7 | . 1 . . 1 1 . 3 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 1 . 4 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 21 | . . . 2 . . . 9 1 . . . 3 . . . . 6 Max in Single Turn 3 | . . . 1 . . . 2 1 . . . . . . . . 3 Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 20 | . 3 . 2 1 . . 7 2 . 1 . 1 . . 3 . . Terminals 6 | . 2 . 2 . . . 2 . . . . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . Repair Stations 3 | . . . . 1 . . 1 . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . Total Hacks 75 | . 7 . 5 2 . . 21 7 . 6 . 7 . . 20 . . Successful 54 | . 4 . . 2 . . 10 7 . 6 . 5 . . 20 . . Failed 21 | . 3 . 5 . . . 11 . . . . 2 . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . 6 . 5 . . . 5 . . . . 21 . . . . 6 Terminals 22 | . 6 . 5 . . . 11 . . . . . . . . . . Fabricators 4 | . . . . . . . 4 . . . . . . . . . . Repair Stations 10 | . . . . 2 . . 1 . . . . 7 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 5 . . . . . . . . . . Terminal Hacks 41 | . 3 . . . . . 5 7 . 6 . . . . 20 . . Record 12 | . . . . . . . . 6 . . . . . . 6 . . Part Schematic 11 | . 1 . . . . . . . . 6 . . . . 4 . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . . 2 . . . . . . . . . . Repair Station Hacks 7 | . . . . 2 . . . . . . . 5 . . . . . Scan Component 4 | . . . . 1 . . . . . . . 3 . . . . . Repair 3 | . . . . 1 . . . . . . . 2 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . . 2 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 2 1 . . 6 . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . . . . . . . 6 . 9 . . 4 . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . Matter 314 | . . . . . . . 314 . . . . . . . . . . Time 157 | . . . . . . . 157 . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . 7 . . . . . . . . . . Parts Repaired 3 | . . . . 1 . . . . . . . 2 . . . . . Time 102 | . . . . 26 . . . . . . . 76 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 37 | . . . . . . 19 . . . 8 . 4 . . . 1 5 Largest Group 19 | . . . . . . 19 14 . . 8 8 7 4 3 . 1 3 Highest-Rated Group 477 | . . . . . . 477 397 . . 261 261 262 142 100 . 94 210 Highest-Rated Ally 94 | . . . . . . 35 35 . . 42 42 42 42 41 . 94 85 Zionite Dispatches 4 | . . . . . . . . . . . . 2 . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . . Ally Attacks 374 | . . . . . . 152 115 . . . 24 7 8 5 . 11 52 Total Damage 11063 | . . . . . . 5231 2298 . . . 908 384 366 40 . 453 1383 Kills 51 | . . . . . . 11 18 . . . 6 3 2 . . 1 10 Allies Corrupted 3 | . . . . . . . 1 . . . 1 . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . 1 . . 1 . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . 4 . . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 14266 | 91 718 272 933 482 119 748 1836 1061 831 2018 502 685 1230 640 170 814 1116 Spaces Moved 6627 | 49 319 140 348 162 51 527 841 510 311 1010 240 296 620 287 88 345 483 Core 277 | 17 . . . . . 260 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 6350 | 32 319 140 348 162 51 267 841 510 311 1010 240 296 620 287 88 345 483 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 180 210 210 50 160 186 183 186 193 163 193 193 193 180 156 Average Speed 182 | 143 154 180 201 210 210 118 179 186 208 196 193 192 193 193 193 186 167 Slowest Speed 270 | 250 180 180 210 210 210 210 210 186 270 210 193 193 193 193 193 193 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 57 39 37 20 2 95 29 61 56 88 41 8 65 52 70 45 17 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 9 | . . . . . . . . . . 2 . 6 . . 1 . . Known Exits Taken 11 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . . . 2 2 4 2 . 3 2 . . . Spaces Dug 144 | . . . . . . 3 . 59 8 . . 7 12 28 . 11 16 Terrain Destroyed 496 | . . . . . . 3 92 79 27 . . 7 19 92 . 92 85 Melee 13 | . . . . . . 3 . . . . . 7 2 . . 1 . Projectile 2 | . . . . . . . . 1 . . . . . . . . 1 AOE 481 | . . . . . . . 92 78 27 . . . 17 92 . 91 84 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 8149 | 63 441 160 460 248 62 665 1096 582 422 1049 277 404 650 354 88 450 678 Wait 497 | . 14 8 1 30 . 51 115 14 43 17 21 82 5 42 . 32 22 Move 6611 | 48 318 139 347 161 51 526 840 509 310 1009 239 295 619 286 87 344 483 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 178 | 6 23 3 14 8 4 37 22 7 2 7 4 6 7 2 . 4 22 Fast Attach 35 | 5 1 . 1 1 . 5 4 2 2 1 . 3 . 1 . 2 7 Attach 71 | 2 6 . 8 3 2 6 4 4 9 2 1 2 . . . 6 16 Detach 2 | . . . . . . . . . 2 . . . . . . . . Swap 165 | . 8 2 7 4 5 . 25 16 13 7 4 4 6 6 1 24 33 Drop 168 | . 16 5 16 3 . 37 24 8 2 6 6 5 6 3 . 4 27 Fire 407 | 2 55 3 66 38 . . 60 22 39 . 2 . 5 14 . 33 68 Melee 13 | . . . . . . 3 . . . . . 7 2 . . 1 . Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 13) 594 | -10/Materials | Core integrity fell below 50% 729 | -10/Materials | Discovered new exit (range 16) 810 | -10/Materials | Entered Mines 846 | -10/Mines | Learned 4 Materials zone layouts 857 | -10/Mines | Learned 2 Materials zone layouts 877 | -10/Mines | Met a Derelict bent on vengeance 1073 | -10/Mines | Discovered new exit (range 5) 1082 | -10/Mines | Entered Materials 1082 | -9/Materials | Evolved 2 slots: Utility x2 1083 | -9/Materials | Identified exit to Materials 1385 | -9/Materials | Build established: Scavenger-Mutant 2015 | -9/Materials | Entered another Materials area 2015 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2328 | -8/Materials | Build established: Hauler-Mutant 2363 | -8/Materials | Repaired Lgt. Armor Plating 2442 | -8/Materials | Discovered new exit (range 12) 2497 | -8/Materials | Entered Factory 2497 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2616 | -7/Factory | Sucked down chute 2616 | -7/Factory | Entered Waste 2616 | -7/Waste | Spotted C-40 Crusher 2639 | -7/Waste | Spotted C-40 Crusher 2718 | -7/Waste | Spotted C-40 Crusher 2718 | -7/Waste | Spotted C-40 Crusher 2736 | -7/Waste | Spotted C-40 Crusher 2737 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2765 | -7/Waste | Spotted C-40 Crusher 2775 | -7/Waste | Discovered new exit (range 21) 2783 | -7/Waste | Warlord forces began an assault 2811 | -7/Waste | Allies destroyed C-40 Crusher 2812 | -7/Waste | Allies destroyed C-40 Crusher 2818 | -7/Waste | Allies destroyed C-40 Crusher 2825 | -7/Waste | Allies destroyed C-40 Crusher 2827 | -7/Waste | Allies destroyed C-40 Crusher 2829 | -7/Waste | Allies destroyed C-40 Crusher 3364 | -7/Waste | Entered Factory 3364 | -7/Factory | Accompanied by 14 allies 3414 | -7/Factory | Garrison activated, responded to threat 3852 | -7/Factory | Discovered new exit (range 11) 3901 | -7/Factory | Identified exit to Factory 4352 | -7/Factory | Fabricated Tesla Rifle? 4372 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4717 | -7/Factory | Identified exit to Lower Caves 4885 | -7/Factory | Discovered exit to Factory (range 9) 5200 | -7/Factory | Entered Lower Caves 5202 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5367 | -7/Lower Caves | Learned Factory security intel 5484 | -7/Lower Caves | Found Alien Artifact 5484 | -7/Lower Caves | Identified Core Expander 5484 | -7/Lower Caves | Installed Core Expander, added new Utility slot 5917 | -7/Lower Caves | Learned Research security intel 5917 | -7/Lower Caves | Learned Research emergency access door positions 5917 | -7/Lower Caves | Learned Factory terminal intel 5917 | -7/Lower Caves | Learned Research terminal intel 5917 | -7/Lower Caves | Learned Extension terminal intel 5917 | -7/Lower Caves | Learned Armory terminal intel 6237 | -7/Lower Caves | Discovered new exit (range 13) 6258 | -7/Lower Caves | Identified exit to Lower Caves 6261 | -7/Lower Caves | Entered another Lower Caves area 6392 | -7/Lower Caves | Spotted B-75 Beast 6866 | -7/Lower Caves | Lost 3 parts (1p1n1w) 7046 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7053 | -7/Lower Caves | Core integrity fell below 50% 7073 | -7/Lower Caves | Discovered new exit (range 9) 7089 | -7/Lower Caves | Identified exit to Zion 7092 | -7/Lower Caves | Entered Zion 7166 | -7/Zion | System corruption cleaned by Quarantine Array 7239 | -7/Zion | Gained Derelict followers 7351 | -7/Zion | Found Prototype Device 7352 | -7/Zion | Identified Phasing AFG 7372 | -7/Zion | Discovered new exit (range 10) 7502 | -7/Zion | Learned location of Armory (-4) 7956 | -7/Zion | Given A8's code to call for help 8767 | -7/Zion | Imprinted 8770 | -7/Zion | Declared Zion's savior 9053 | -7/Zion | Build established: Messiah-Mutant 9091 | -7/Zion | Identified exit to Proximity Caves 9110 | -7/Zion | Entered Proximity Caves 9110 | -6/Proximity Caves | Accompanied by 8 allies 9338 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9490 | -6/Proximity Caves | Learned Factory stockpile data 9496 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9612 | -6/Proximity Caves | Entered Factory 9612 | -6/Factory | Accompanied by 4 allies 9612 | -6/Factory | Evolved 2 slots: Utility x2 9615 | -6/Factory | Loaded intel: 20 terminal locations 9624 | -6/Factory | Discovered new exit (range 12) 9649 | -6/Factory | Identified exit to Lower Caves 9715 | -6/Factory | Zion Hacker squad teleported in 9783 | -6/Factory | Retrieved Zion intel report: Branch Access 9817 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9875 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9932 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9933 | -6/Factory | Zion Hacking Resupply teleported in 10028 | -6/Factory | Repaired Hvy. Armor Plating 10068 | -6/Factory | Repaired Carbon-fiber Leg 10297 | -6/Factory | Entered Lower Caves 10297 | -6/Lower Caves | Accompanied by 4 allies 10801 | -6/Lower Caves | Learned Factory emergency access door positions 11251 | -6/Lower Caves | Attacked by a faux Warlord 11456 | -6/Lower Caves | Discovered new exit (range 9) 11460 | -6/Lower Caves | Encountered a Warlord checkpoint 11471 | -6/Lower Caves | Identified exit to Lower Caves 11527 | -6/Lower Caves | Entered another Lower Caves area 11527 | -6/Lower Caves | Accompanied by 3 allies 11546 | -6/Lower Caves | Encountered a Warlord checkpoint 11713 | -6/Lower Caves | Learned 4 Factory zone layouts 12140 | -6/Lower Caves | Discovered new exit (range 9) 12165 | -6/Lower Caves | Identified exit to Data Miner 12167 | -6/Lower Caves | Entered Data Miner 12167 | -6/Data Miner | Discovered new exit (range 6) 12204 | -6/Data Miner | Met Data Miner 12250 | -6/Data Miner | Learned location of Section 7 (-3) 12250 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12276 | -6/Data Miner | Received God Mode back door access code from Data Miner 12330 | -6/Data Miner | Identified exit to Proximity Caves 12337 | -6/Data Miner | Entered Proximity Caves 12594 | -5/Proximity Caves | Escorted by Enhanced Grunt 12881 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13126 | -5/Proximity Caves | Discovered new exit (range 12) 13149 | -5/Proximity Caves | Identified exit to Factory 13151 | -5/Proximity Caves | Entered Factory 13151 | -5/Factory | Evolved 2 slots: Utility x2 13152 | -5/Factory | Identified exit to Factory 13338 | -5/Factory | Zion Heavy squad teleported in 13535 | -5/Factory | Found Prototype Protection 13537 | -5/Factory | Found Prototype Protection 13543 | -5/Factory | Identified Zio. Weapon Casing 13865 | -5/Factory | Zion Light squad teleported in 13990 | -5/Factory | Garrison activated, responded to threat 14011 | -5/Factory | Found Zio. Weapon Casing 14089 | -5/Factory | Lost 7 parts (1p1n2u3w) 14267 | -5/Factory | Self-destructed Last Messages --------------- 14198_ R-10 Processor collects Imp. Medium Armor Plating. 14213_ WE5Q2KP V=STUNOQFQM8 GXLKZTZ 14213_ Acquired Imp. Arc Projector. 14217_ Acquired Adv. Cooling System. 14220_ R-10 Processor inserts Imp. Energy Well into recycling unit. 14224_ Recycling unit begins recycling process. 14226_ R-10 Processor inserts Enh. Flexi-carbon Leg into recycling unit. 14226_ Acquired Arc Projector. 14228_ System corrupted: Matter fused (-5). 14229_ R-10 Processor inserts Imp. Energy Well into recycling unit. 14230_ Recycling unit begins recycling process. 14232_ R-10 Processor inserts Carbon-fiber Leg into recycling unit. 14235_ R-10 Processor inserts Imp. Medium Armor Plating into recycling unit. 14253_ Triggered Ambush Trap. 14253_ L-41 Fighter emerges from a hatch in the floor. 14253_ B-60 Warrior emerges from a hatch in the floor. 14253_ G-50 Soldier emerges from a hatch in the floor. 14259_ Imp. Cooling System destroyed. 14262_ Zio. Light Carapace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? #?????????????????????????????? | | ???????????????? ????????????????????????????? | | ????????????????? ???????????????????????????? | | ??????????????????? ??????????????#???????????? | | ????????????????w???? #########+## #???????????? | | ??????????????????????? ????????????? | | ????????????????????????? ?????????????? | | +?????????????????????????# """" ????????????? | | ???????????????????######## """" ????????????? | | ???????????????????# # """" ????????????? | | ???????????????????# !!! #b """" ????????????? | | ???????????????????# !!! gl """" #???????????? | | ???????????????????# !!! @# """" #???????????? | | ???????????????????######## #???????????? | | ???????????????# #???????????? | | ???????????????????######## ##### #???????????? | | ??????????????????????????# #???# ##??????????? | | ??????????????????????????# #???# #??????????? | | ??????????????????????????# #???# #??????????? | | ??????????????????????????# #???# /??????????? | | ??????????????????????????# #???# #??????????? | | ??????????????????????#####+##### #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# ""# #??????????? | | ??????????????????????# Y"# #??????????? | | ??????????????????????# ""# #????+?????? | | ??????????????????????# # #??????????? | | ??????????????????????# """ + #??????????? | | ??????????????????????# """ # #??????????? | | ??????????????????????# """ # #??????????? | | ?????????????????????############ ###########+ | | ???????????????????? | | ???????????????????? | | ???????????????????? | | ???????????????????? !! | | ?+?????????????????? !! | | ?????????????????????############ "" "" "" !! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 34 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hvy. Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Flamer | -7/Zion | Free Imp. Lightning Gun | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Tesla Rifle | x1 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MiningGammaRedistributor Manual? 0 Play Time 01:10:31 Cumulative 507.9 hours Start 2020.05.02 @ 12:38:42 End 2020.05.02 @ 20:43:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 834 Rogue 834 Adventurer 0 Explorer 0 Win Type - Total 44 Types 29/1/5/7/2/0/0 Lore% 94 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f06d430-9ef6-4fd0-92fe-62efdcbce18d