Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:17:55 Player: Username Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2132) 2132 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4427 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Ion Engine Heat Sink Heat Sink Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Hacking Suite System Shield > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Machine Analyzer Heavy Particle Cannon Heavy Particle Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Protection Backup Plating I Weapon Heavy Particle Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 2 | . . 1 1 . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 123 | 6 49 19 10 39 Power 19 | 1 6 1 3 8 Engine 17 | 1 6 1 3 6 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 39 | 2 19 6 2 10 Treads 3 | . . . . 3 Leg 18 | 2 7 6 2 1 Wheel 5 | . 2 . . 3 Hover 4 | . 4 . . . Flight 9 | . 6 . . 3 Utility 21 | 1 7 4 2 7 Device 16 | 1 6 1 1 7 Storage 1 | . 1 . . . Processor . | . . . . . Hackware 3 | . . 2 1 . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 44 | 2 17 8 3 14 Energy Gun 18 | 1 10 2 . 5 Energy Cannon 11 | . 2 2 2 5 Ballistic Gun 8 | 1 4 1 . 2 Ballistic Cannon 2 | . . 2 . . Launcher 5 | . 1 1 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . 1 1 . . System Corruption 7 | . 3 4 . . Parts Lost 35 | . 7 3 7 18 Power 8 | . 3 . 2 3 Propulsion 9 | . 2 . 2 5 Utility 6 | . 1 1 1 3 Weapon 12 | . 1 2 2 7 Highest Loss Streak 7 | . 2 2 5 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 93 99 97 69 Engine 12 | . 13 11 17 9 Core 1 | . . . . 5 Leg 23 | . 19 32 35 4 Wheel 1 | . . . . 5 Flight 2 | . 4 . . 3 Device 10 | . 21 6 1 10 Storage 4 | . 2 11 . . Hackware 5 | . . 2 16 5 Energy Gun 7 | . 16 5 . 3 Energy Cannon 13 | . 5 14 23 14 Ballistic Gun 2 | . 3 2 . 1 Launcher 3 | . 2 8 2 . Naked Turns 19 | . 4 . . 15 Heaviest Build 32 | 7 17 29 30 32 Greatest Support 40 | 20 24 30 40 40 Greatest Overweight (x) 6 | 1 2 2 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 8 5 Average Capacity 5 | 5 5 8 5 5 Most Carried 8 | 4 8 8 7 5 Average Carried 5 | 3 4 7 4 4 Final Capacity 8 | 5 8 8 5 5 Final Carried 8 | 4 8 8 4 4 Class Distribution -------------------- 25% | Scavenger-Gunner 23% | Mutant 22% | Scavenger-Mutant 12% | Hacker-Gunner 5% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1696 | 286 574 312 180 344 Remotely . | . . . . . Salvage Created 2966 | 276 633 713 620 724 Parts 187 | 18 51 34 36 48 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | . . 2 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 52 | . 14 14 11 13 Guns 15 | . 8 3 . 4 Cannons 26 | . 3 6 9 8 AOE 11 | . 3 5 2 1 Classes Destroyed 13 | 3 4 4 1 1 Worker 10 | 3 2 2 1 2 Builder 3 | . . 1 . 2 Tunneler 6 | 4 2 . . . Hauler 1 | . 1 . . . Recycler 5 | 1 2 1 . 1 Mechanic 1 | . . . 1 . Operator 2 | . . 2 . . Watcher 7 | . 2 2 2 1 Swarmer 15 | . 6 2 3 4 Grunt 29 | . 8 10 7 4 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 6 | . . 1 1 4 Best Kill Streak 6 | 3 6 3 4 5 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 3 | 2 3 2 3 2 Gunslinging . | . . . . . Exploded 1 | . 1 1 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 344 | . 76 76 90 102 Missed 96 | . 20 28 25 23 Damage Taken 4105 | . 797 579 1096 1633 Core 815 | . 183 71 194 367 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 114 | . 48 . 66 . Core Remaining (%) 69 | 100 26 82 . . Volleys Fired 205 | 26 64 43 27 45 Largest 3 | 2 2 3 3 3 Hottest 225 | 60 120 183 225 225 Shots Fired 435 | 52 112 96 69 106 Gun 212 | 52 83 42 . 35 Cannon 194 | . 26 37 65 66 Launcher 29 | . 3 17 4 5 Special . | . . . . . Kinetic 87 | 26 22 30 . 9 Thermal 222 | . 29 36 65 92 Explosive 6 | . 3 3 . . Electromagnetic 120 | 26 58 27 4 5 Robot Hit Streak 13 | 8 13 8 5 6 Robot Miss Streak 7 | 4 7 6 5 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 219 | 33 58 44 34 50 Core Hits 135 | 12 34 28 30 31 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5602 | 355 1102 1285 1375 1485 Guns 1650 | 355 680 323 . 292 Cannons 2317 | . 123 419 950 825 Explosions 1606 | . 299 543 416 348 Melee . | . . . . . Ramming 29 | . . . 9 20 Kinetic 535 | 133 135 193 . 74 Thermal 3010 | . 300 483 1101 1126 Explosive 243 | . 122 121 . . Electromagnetic 1785 | 222 545 488 265 265 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 4 6 . 9 Average Corruption 3 | . 1 3 . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . 8 14 . 6 Message Errors 8 | . 2 5 . 1 Matter Fused 4 | . 2 1 . 1 Heat Flow Errors 5 | . 1 3 . 1 Energy Discharges 5 | . 1 3 . 1 Data Loss (minor) 4 | . 1 2 . 1 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 27 | . 6 3 . 18 Projectiles 18 | . . . . 18 Explosions 9 | . 6 3 . . Melee . | . . . . . Knockbacks 2 | . . 1 1 . Impact 1 | . . . 1 . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 310 | . 161 70 9 70 Shots 11 | . 5 3 1 2 Rammed 4 | . . . . 4 Targets Rammed 8 | . . . 4 4 Kicked 4 | . . . 4 . Crushed . | . . . . . Highest Temperature 768 | 40 358 240 768 517 Average Temperature 132 | 15 76 59 225 158 Received Heat Transfer 1365 | . 159 216 477 513 Effects 22 | . 1 . 16 5 Shutdowns 6 | . . . 3 3 Energy Bleed 2 | . . . 2 . Interference 6 | . 1 . 4 1 Matter Decay 1 | . . . 1 . Short Circuit 3 | . . . 3 . Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . 2 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 2 . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 4779 | . 459 840 1456 2024 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . 3 3 1 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 394 | 40 256 394 385 386 Initial 146 | . 26 89 146 134 Average 212 | 22 149 275 278 254 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 41 | 100 56 20 24 33 Level 1 58 | . 43 79 75 66 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 4 1 2 Investigation 3 | . 1 2 . . Extermination . | . . . . . Reinforcement 7 | . 2 2 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 26 20 23 26 Peak Tracking Total 7 | . 5 3 7 7 Tactical Retreats 4 | . 1 . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 5 | . 4 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 17 | . 6 9 2 . Max in Single Turn 3 | . 3 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 13 | . 2 7 2 2 Terminals 10 | . 1 6 1 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 44 | . 6 23 10 5 Successful 27 | . 5 13 7 2 Failed 17 | . 1 10 3 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 1 19 3 5 Fabricators . | . . . . . Repair Stations 12 | . 5 . 7 . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 1 9 3 2 Record 5 | . . 4 1 . Prototype ID Bank 1 | . . . 1 . Open Door 2 | . . . . 2 Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Disarm Traps 1 | . 1 . . . Dispatch Records 2 | . . 1 1 . Surveillance Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 4 . 4 . Scan Component 4 | . 2 . 2 . Repair 4 | . 2 . 2 . Recycling Unit Hacks 4 | . . 4 . . Recycle Component 1 | . . 1 . . Process 1 | . . 1 . . Retrieve Matter 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 3 1 1 Full Trace Events 5 | . 1 3 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 2 . 2 . Time 81 | . 52 . 29 . Parts Recycled 1 | . . 1 . . Recycled Matter 213 | . . 213 . . Retrieved Matter 275 | . . 275 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3676 | 373 995 1006 629 673 Spaces Moved 2328 | 261 642 680 391 354 Core 83 | 45 4 . . 34 Treads 85 | . . . . 85 Legs 1751 | 216 411 680 391 53 Wheels 140 | . 8 . . 132 Hover 63 | . 63 . . . Flight 206 | . 156 . . 50 Fastest Speed 34 | 50 37 120 120 34 Average Speed 111 | 108 95 120 122 113 Slowest Speed 350 | 120 190 260 190 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 29 | 10 47 43 20 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 119 | . 22 36 19 42 Melee . | . . . . . Projectile 56 | . . 7 17 32 AOE 63 | . 22 29 2 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 3005 | 304 902 783 486 530 Wait 216 | 2 98 13 44 59 Move 2324 | 260 641 679 390 354 Hop . | . . . . . Pick Up 79 | 10 31 16 6 16 Fast Attach 24 | . 10 4 2 8 Attach 46 | 6 13 5 4 18 Detach 5 | . 1 . . 4 Swap 53 | . 26 10 4 13 Drop 45 | . 18 13 5 9 Fire 205 | 26 64 43 27 45 Melee . | . . . . . Ram 1 | . . . . 1 Kick 4 | . . . 4 . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 374 | -11/Scrapyard | Entered Materials 375 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 15) 914 | -10/Materials | Core integrity fell below 50% 932 | -10/Materials | Released all parts (6) 1138 | -10/Materials | Repaired Ion Engine 1225 | -10/Materials | Repaired Lgt. Ion Engine? 1240 | -10/Materials | Build established: Scavenger-Mutant 1369 | -10/Materials | Entered another Materials area 1369 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1678 | -9/Materials | Build established: Scavenger-Gunner 2256 | -9/Materials | Discovered new exit (range 11) 2375 | -9/Materials | Entered another Materials area 2375 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2423 | -8/Materials | Repaired Ion Engine 2445 | -8/Materials | Repaired EMP Blaster 2882 | -8/Materials | Build established: Hacker-Gunner 2992 | -8/Materials | Discovered new exit (range 11) 3004 | -8/Materials | Entered Storage 3034 | -8/Storage | Lost 5 parts (1p2n1u1w) 3458 | -8/Storage | Crushed by falling debris 3458 | -8/Storage | Core integrity fell below 50% 3489 | -8/Storage | Lost 6 parts (1p1n1u3w) 3499 | -8/Storage | Core integrity fell below 20% 3662 | -8/Storage | Released all parts (2) 3677 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03588_ Acquired Adv. EMP Blaster. 03589_ Dropped Adv. EMP Blaster. 03622_ AFM&84