Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.09 @ 04:29:41 Player: Adv. FF Imprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (182) 910 Value Destroyed (7741) 7741 Prototype IDs (148) 2960 Alien Tech Used (11) 2200 Bonus (47231) 47231 TOTAL SCORE: 73142 Bonus ------- High Alert Combat Kills 704 Follower Combat Kills 4052 Network Hubs Disabled 800 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -3525 Cogmind --------- Core Integrity 903/2100 Matter 225/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Hardcell Cannon Heavy Hardcell Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Cargo Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Perforator Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Enhanced Armored Heavy Treads Experimental Energy Well Zionite Biocell Array Experimental Matter Compressor Experimental Core Analyzer Armor Integrity Analyzer Precision Matter Filter Experimental Reaction Control System Advanced Phase Shifter Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Advanced Force Field Advanced Force Field Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Hypervelocity Multirail Heavy Hardcell Cannon Heavy Hardcell Cannon Heavy Hardcell Cannon [Rating: 276] Favorites ----------- Power Zero-point Reactor Engine Cooled Ion Engine Power Core Backup Power VII Reactor Zero-point Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Zionite Supercomposite Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Experimental Reaction Control System Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Zionite Shade Armor Weapon Sigix Broadsword Energy Gun Makeshift Laser Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Heavy Hardcell Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Propulsion 6 | . . . 1 . . . 2 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Utility 9 | . . . 1 . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . 2 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 442 | 3 14 14 32 1 . 5 25 1 6 2 3 . 3 4 2 2 1 . 7 5 1 1 17 28 1 17 2 3 6 . 12 17 25 16 9 12 95 50 Power 36 | . . . 2 . . 1 . . . . . . . . . . . . 1 1 . . 1 4 1 2 . . . . . 3 5 1 1 3 10 . Engine 8 | . . . 2 . . 1 . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . 1 . . . . . Core 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 2 . . 1 1 1 . Reactor 21 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . 1 4 1 . 2 9 . Propulsion 105 | . 2 7 11 . . . 18 1 . . 1 . . . . . . . 1 . . . 1 6 . 7 . . . . . 4 11 3 2 . 23 7 Treads 7 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Leg 48 | . . 6 9 . . . 6 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 17 7 Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . Flight 44 | . . . . . . . 12 1 . . 1 . . . . . . . 1 . . . 1 . . 5 . . . . . 4 11 3 2 . 3 . Utility 195 | 2 3 1 9 1 . 2 2 . 6 . 2 . 3 4 . 2 1 . 1 2 1 1 6 12 . 8 2 3 6 . 10 3 8 6 6 7 45 30 Device 103 | 2 1 1 6 1 . 2 1 . 4 . . . 2 2 . . 1 . 1 . . . 2 4 . 6 . 1 2 . 3 . 3 3 3 1 28 23 Storage 19 | . 1 . 3 . . . . . . . . . . . . 1 . . . . . . . 3 . . . . 2 . 1 1 . . . 1 6 . Processor 25 | . 1 . . . . . 1 . . . 1 . 1 2 . . . . . . . . . 1 . 1 . . . . . . 3 . 2 3 6 3 Hackware 12 | . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . 1 1 . 1 . 2 . . 1 . 2 . . Protection 36 | . . . . . . . . . 1 . 1 . . . . 1 . . . 2 1 1 4 1 . . 1 2 1 . 4 2 2 2 1 . 5 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 106 | 1 9 6 10 . . 2 5 . . 2 . . . . 2 . . . 4 2 . . 9 6 . . . . . . 2 7 1 6 . 2 17 13 Energy Gun 20 | . . 1 . . . . 2 . . 1 . . . . 2 . . . 2 1 . . 6 1 . . . . . . 1 . . . . 2 1 . Energy Cannon 15 | . 3 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 7 . Ballistic Gun 30 | 1 4 5 7 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 Ballistic Cannon 13 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 8 Launcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . 1 . Piercing Weapon 15 | . . . . . . . . . . . . . . . . . . . 2 1 . . 3 3 . . . . . . . 2 1 2 . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 75 | . . . 1 1 . . 3 . . . . . . . . . . . . . . . 2 6 . 2 1 . 5 . 5 1 3 7 1 4 31 2 Corrupted Parts 4 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . System Corruption 22 | . . 6 . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . 4 . . 2 . Parts Lost 31 | . . 7 . . . . . . . . 2 . . . . 1 . . . . . . 6 3 . 2 . . . . . 2 . . . 2 3 3 Power 5 | . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 1 . Propulsion 12 | . . 3 . . . . . . . . 1 . . . . . . . . . . . 3 1 . 2 . . . . . 1 . . . . 1 . Utility 10 | . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 2 . . . . . . . 1 . . . . 1 3 Weapon 4 | . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Highest Loss Streak 6 | . . 6 . . . . . . . . 2 . . . . 1 . . . . . . 4 2 . 2 . . . . . 1 . . . 1 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 56 90 100 100 99 98 100 96 92 96 100 99 98 99 93 93 93 93 100 100 100 91 76 78 83 84 84 82 84 83 72 88 94 88 90 84 83 Engine 2 | . 14 2 9 11 11 11 9 9 7 7 7 7 7 6 6 5 . . 2 4 . . . 1 . . . . . . . . 1 . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . 5 5 1 . . 1 5 5 5 5 4 3 . . . 8 1 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 5 2 . . . . . . 6 8 7 1 6 7 Treads 1 | . 23 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 11 | . 4 24 28 33 33 33 15 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 20 29 Flight 17 | . . . . . . . 28 45 38 38 38 38 38 33 33 33 33 33 32 35 35 35 34 17 15 21 31 31 31 31 28 19 29 34 33 30 8 . Device 12 | . 12 7 16 22 22 21 9 9 7 15 9 7 7 14 20 7 8 13 16 17 11 11 14 7 5 13 21 12 5 5 6 9 7 7 6 3 12 15 Storage 7 | . 14 2 10 11 11 11 9 9 7 7 7 7 7 6 6 6 13 13 11 5 5 5 5 2 . . . . 3 5 4 7 7 4 4 3 5 3 Processor 9 | . 1 . . . . . 8 9 7 7 12 15 14 21 20 20 17 13 11 11 11 11 6 7 10 9 . . . . . . 2 8 7 16 14 14 Hackware 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . 12 15 16 12 15 15 15 16 14 13 13 12 12 1 . Protection 4 | . . . . . . . . . 7 . 4 7 7 1 . 5 6 6 5 11 17 17 15 1 . . 2 7 10 10 12 10 9 7 6 3 3 2 Energy Gun 3 | . . 7 . . . . 7 18 15 14 15 15 15 13 12 13 13 13 9 9 11 11 5 2 . . . . . . . . . . . . . . Ballistic Gun 3 | . 8 8 12 22 22 22 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 4 3 2 3 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 257 | 15 32 31 27 26 26 26 28 24 25 24 25 25 25 25 25 25 23 23 30 29 30 30 34 30 24 32 42 43 44 44 49 49 55 55 54 49 252 257 Greatest Support 267 | 20 40 40 30 30 30 30 82 25 25 25 25 25 25 25 25 25 25 25 31 31 31 31 31 58 24 55 55 55 55 55 55 59 64 67 67 67 267 257 Greatest Overweight (x) 12 | . . . 1 . . . 2 . . . . . . . . . 7 7 . 8 . . 1 . . . . . . . . . 1 . . . 12 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 10 10 10 10 10 30 30 Average Capacity 13 | 8 13 6 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 7 10 10 10 10 20 29 Most Carried 30 | 8 15 15 10 10 10 10 10 10 9 8 8 6 8 10 10 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 5 10 10 10 10 10 30 30 Average Carried 12 | 6 11 5 7 10 9 9 9 9 7 8 6 6 7 8 10 9 9 10 9 9 10 10 8 4 4 5 5 5 5 5 5 7 9 9 9 9 16 28 Final Capacity 30 | 8 15 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 10 10 10 10 10 30 5 Final Carried 30 | 7 15 5 10 10 10 10 10 10 8 8 6 6 6 10 10 9 10 10 10 10 10 10 9 5 5 5 5 5 5 5 5 10 10 9 10 10 30 4 Class Distribution -------------------- 29% | Scavenger-Mutant 12% | Mutant 12% | Hacker-Sprinter 8% | Derelict-Skirmisher 6% | Sprinter 5% | Derelict-Scout 4% | Hacker-Scout 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Derelict-Scout | -5/Factory Derelict-Scout | -5/Extension Derelict-Scout | -5/Cetus Derelict-Scout | -5/Archives Scout | -5/Hub_04(d) Hacker-Mutant | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Scout | -2/Testing Hacker-Scout | -2/Section 7 Hacker-Scout | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 8720 | 302 216 253 518 . . 15 632 10 30 . 92 . 28 32 . 40 20 . 25 75 . . 66 334 . 195 60 30 . 19 181 155 270 171 85 220 1610 3036 Remotely 1214 | . . . 66 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 1128 Salvage Created 9899 | 183 392 95 810 . . 15 767 62 57 34 . . . 107 . . . . 137 171 . . 401 349 . 536 . 128 . . 148 726 444 180 389 724 1158 1886 Parts 536 | 13 31 2 54 . . 3 60 8 4 4 . . . 5 . . . . 4 13 . . 36 12 . 26 . 5 . . 9 12 21 4 17 23 57 113 Haulers Intercepted 21 | . . . 4 . . . 5 . 1 . . . . 1 . . . . 1 . . . . 3 . 4 . . . . . . . 1 . 1 . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 1 . . 5 . . . 1 . . . . . . . . . 3 4 . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 91 | . 13 8 11 . . 2 10 . . 3 . . . . . . . . . 2 . . 5 . . 1 . 1 . . . 3 1 . 1 1 4 25 Melee 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Guns 40 | . . 7 7 . . 2 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 12 Cannons 29 | . 13 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 AOE 9 | . . . 1 . . . . . . 3 . . . . . . . . . . . . 4 . . . . . . . . 1 . . . . . . Classes Destroyed 18 | 2 4 1 4 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 1 . 1 1 Worker 11 | . . . 3 . . . 2 . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Builder 5 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Tunneler 4 | 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . . . 4 . . . 5 . 1 . . . . 1 . . . . 1 . . . . 3 . 4 . . . . . . . 1 . 1 . . Recycler 16 | 1 . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . 1 3 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Operator 12 | . 2 . 1 . . . 1 1 . . . . . . . . . . 1 . . . 1 1 . 2 . . . . 1 . . . . . 1 . Watcher 19 | . 1 . 1 . . . 2 1 . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . . 5 3 . Swarmer 28 | . 6 1 4 . . 2 4 . . 3 . . . . . . . . . . . . 4 . . . . . . . . 3 . . . . 1 . Grunt 19 | . 7 . 6 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Sentry 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 9 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 . 1 . . . . 1 . 1 1 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Best Kill Streak 10 | 2 8 8 8 . . 2 9 1 1 3 . . . 1 . . . . 1 2 . . 10 1 . 6 . 1 . . 1 3 3 2 3 4 3 10 Combat Bots Only 10 | . 7 8 4 . . 2 5 . . 3 . . . . . . . . . 2 . . 4 . . 1 . 1 . . . 2 1 . 1 1 1 10 Max Kills in Single Turn 10 | 1 2 2 3 . . 1 2 1 1 2 . . . 1 . . . . 1 1 . . 10 1 . 1 . 1 . . 1 1 1 1 1 1 2 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . . . . . 2 . . . . . . . . . . . . 4 . . . . . . . . 1 . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 13683 | . 204 1199 232 . . 33 376 139 . 152 151 . 20 . . 99 56 . . 262 80 51 778 894 . 306 . 79 . 26 12 1193 327 175 370 240 978 5251 Core 1817 | . 22 209 43 . . 10 45 15 . 56 65 . . . . 19 18 . . 131 . . 120 225 . 45 . . . . . 84 15 . . 56 34 605 Absorbed by Shields 6062 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 459 74 . . . . 5524 Redirected to Shielding 786 | . . . . . . . . . . . 3 . 13 . . 11 24 . . 44 15 . 168 110 . . . . . . . 94 21 . 117 . 166 . Regen/Repaired (Parts) 5004 | . . . . . . . . . . . . . . . . . 203 . . . . . . . . . . . . . . 422 200 83 326 214 399 3157 Core Remaining (%) 75 | 100 . 7 . . . 86 . 89 . . . . 82 . . . . 95 . . . . 74 . . . . . . 72 . 93 . . 90 . . 43 Volleys Fired 504 | 12 34 16 40 . . 4 56 12 5 2 . . . 2 . . . . 10 . . . 2 2 . . . . . . . 1 . . . . 46 260 Largest 2 | 2 2 2 2 . . 2 2 2 2 1 . . . 2 . . . . 2 . . . 2 1 . . . . . . . 1 . . . . 1 1 Hottest 250 | 40 120 46 93 . . 48 122 122 122 33 . . . 122 . . . . 100 . . . 100 150 . . . . . . . 250 . . . . 200 100 Shots Fired 690 | 24 67 33 78 . . 8 112 24 10 2 . . . 4 . . . . 15 . . . 4 2 . . . . . . . 1 . . . . 46 260 Gun 335 | 24 2 33 43 . . 8 109 24 10 . . . . 4 . . . . 15 . . . 4 2 . . . . . . . . . . . . 35 22 Cannon 352 | . 64 . 35 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 11 238 Launcher 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 512 | 24 32 32 43 . . 8 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 260 Thermal 176 | . 35 1 35 . . . 35 24 10 . . . . 4 . . . . 15 . . . 4 2 . . . . . . . 1 . . . . 10 . Explosive 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 40 | 6 9 6 6 . . 2 9 2 3 2 . . . 5 . . . . 5 . . . . . . . . . . . . . . . . . 40 25 Robot Miss Streak 10 | 2 6 7 5 . . 10 4 2 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 5 | . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 557 | 16 35 22 46 . . 3 69 6 5 1 . . . 3 . . . . 14 6 . . 1 7 . 8 . 1 . . 3 7 10 2 4 12 54 222 Core Hits 344 | 5 17 13 31 . . 2 31 4 2 4 . . . 2 . . . . 2 . . . 31 3 . 4 . . . . 3 8 4 2 1 4 38 133 Critical Kills 26 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 20 Critical Parts Destroyed 33 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 23 Critical Strikes 100 | . 2 . 1 . . . 2 . 1 . . . . . . . . . 2 1 . . . . . . . . . . . . 4 . . . 28 59 Burn 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Destroy 78 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 51 Blast 10 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Impale 6 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 4 . . . . . Melee Attacks 198 | . . . . . . . . . . . . . . . . . . . 3 9 . . 4 12 . 16 1 1 . . 3 23 18 16 11 35 43 3 Impact 21 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . 10 1 . . . 1 4 . . . . . . Slashing 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 7 10 9 26 40 3 Piercing 70 | . . . . . . . . . . . . . . . . . . . 3 9 . . 4 6 . 6 . 1 . . 2 8 11 6 2 9 3 . Sneak Attacks 40 | . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . 7 . . . . 2 2 2 2 4 8 7 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Damage Inflicted 27987 | 194 651 363 1631 13 . 71 1187 160 100 164 . . . 60 . . . . 350 157 . . 1493 687 . 1147 . . . . 365 760 580 586 921 2125 2714 11508 Guns 3563 | 192 . 309 583 . . 71 1117 160 100 . . . . 60 . . . . 187 . . . . . . . . . . . . . . . . . 475 309 Cannons 12265 | . 646 . 368 . . . 70 . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . 32 11121 Explosions 2526 | . . . 670 . . . . . . 164 . . . . . . . . . . . . 1493 . . . . . . . . 199 . . . . . . Melee 9549 | . . . . . . . . . . . . . . . . . . . 163 157 . . . 687 . 1147 . . . . 365 533 580 586 921 2125 2207 78 Ramming 84 | 2 5 54 10 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14096 | 192 299 309 583 . . 71 737 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475 11430 Thermal 2601 | . 347 . 1038 . . . 450 160 100 . . . . 60 . . . . 187 . . . . . . . . . . . . 227 . . . . 32 . Explosive 164 | . . . . . . . . . . 164 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1493 | . . . . . . . . . . . . . . . . . . . . . . . 1493 . . . . . . . . . . . . . . . Impact 1167 | . . . . . . . . . . . . . . . . . . . . . . . . 277 . 752 . . . . 138 . . . . . . . Slashing 6112 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 109 586 921 2125 2207 78 Piercing 2270 | . . . . . . . . . . . . . . . . . . . 163 157 . . . 410 . 395 . . . . 227 447 471 . . . . . Highest Corruption 17 | . . 17 . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . 6 10 10 . 2 3 Average Corruption 3 | . . 9 . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . 4 9 10 . 1 1 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Corruption Blocked 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 16 . . 15 . Effects 82 | . . 22 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 9 7 8 . 23 11 Message Errors 20 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 . 8 3 Matter Fused 14 | . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 4 . . 3 1 Heat Flow Errors 12 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . 1 . 4 2 Energy Discharges 12 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 6 3 Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 8 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 3685 | . 5 . 222 . . . . . . . . . . . . . . . . . . . 65 69 . 569 . . . . . 259 221 . 473 593 1072 137 Projectiles 157 | . 5 . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 Explosions 272 | . . . 207 . . . . . . . . . . . . . . . . . . . 65 . . . . . . . . . . . . . . . Melee 3256 | . . . . . . . . . . . . . . . . . . . . . . . . 69 . 569 . . . . . 259 221 . 473 593 1072 . Knockbacks 65 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 63 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 371 | . . 22 . . . . . . . . . . . . . . . . . . . . 349 . . . . . . . . . . . . . . . Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Rammed 7 | . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | 1 1 8 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 6 | 1 . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 388 | . 111 78 49 . . . 113 10 141 6 12 . 3 95 . 9 . . 78 148 82 24 250 168 . . 178 198 60 . . 76 240 95 253 138 388 207 Average Temperature 60 | . 23 26 21 . . . 20 6 61 6 9 . 3 50 . 5 . . 40 27 47 13 79 88 . . 85 98 34 . . 39 76 30 114 44 76 117 Received Heat Transfer 1470 | . 57 269 105 . . . 162 72 . 12 24 . 9 . . 51 12 . . 36 18 . 48 96 . 18 . . . 9 . 240 30 . 63 63 36 40 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . 3 . . . . . . . . . . . . Impact Corruptions 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 4 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Parts Melted 31 | . 2 . 1 . . . 1 . 3 . . . . 1 . . . . 1 . . . . . . . . . . . . 4 . . . . 18 . Heat Transferred 5017 | . 740 . 1116 . . . 814 296 259 . . . . 111 . . . . 481 . . . . . . . . . . . . 1200 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1890 | 20 310 89 328 109 . 50 415 756 360 . . . . 104 . . . . 29 385 46 78 1667 1228 447 558 . . . . 154 850 928 737 997 978 1890 . Initial 806 | . 13 69 . 109 . . 19 181 325 . . . . 38 . . . . . 14 31 18 27 806 417 312 . . . . . 86 426 522 414 597 619 . Average 403 | 11 152 43 153 109 . 18 242 424 342 . . . . 76 . . . . 11 154 41 43 305 1093 433 454 . . . . 72 453 670 627 599 749 1301 . Maximum Alert Level 5 | . 1 . 1 . . . 2 3 1 . . . . . . . . . . 1 . . 5 4 2 2 . . . . . 3 3 3 3 3 5 . Low Security (%) 27 | 100 67 100 57 100 . 100 29 4 . . . . . 100 . . . . 100 60 100 100 76 . . . . . . . 100 22 . . . . . . Level 1 13 | . 32 . 42 . . . 69 52 100 . . . . . . . . . . 39 . . . . . 36 . . . . . 21 . . . . . . Level 2 10 | . . . . . . . . 19 . . . . . . . . . . . . . . . . 100 63 . . . . . 42 45 82 69 30 . . Level 3 10 | . . . . . . . . 24 . . . . . . . . . . . . . . 18 35 . . . . . . . 14 54 17 30 69 4 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 64 . . . . . . . . . . . . 2 . Level 5 34 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 92 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 3 . 1 . . . 3 5 1 . . . . . . . . . . 2 . . 3 7 . 3 . . . . . 5 2 . 6 1 6 . Investigation 13 | . 1 . . . . . 1 1 1 . . . . . . . . . . 1 . . 1 2 . 2 . . . . . 1 . . 2 . . . Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . Reinforcement 23 | . 2 . 1 . . . 2 4 . . . . . . . . . . . 1 . . 2 2 . 1 . . . . . 1 . . 3 . 4 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 50 | . 1 . 1 . . . 4 5 . . . . . . . . . . . 2 . . 2 2 . 2 . . . . . 2 3 . . . 26 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 509 | . 20 43 22 . . 3 36 27 . 9 6 . 6 2 . 13 1 . 1 17 5 4 24 20 2 15 4 5 . 7 12 50 28 10 29 14 31 43 Peak Tracking Total 20 | . 6 18 4 . . 3 6 13 . 6 6 . 3 2 . 11 1 . 1 5 5 4 18 14 2 7 1 3 . 7 5 20 7 7 18 6 9 6 Tactical Retreats 63 | . . 8 1 . . . 4 1 . 2 3 . . . . 1 . . . 4 . . 6 3 . 2 . 2 . . . 11 3 . 5 3 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 15 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 2 3 . . 1 1 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 73 | . . . 6 . . . . 3 . . . . . . . . . . . . . . 35 2 . 3 1 . . . . 5 1 4 4 . 5 4 Max in Single Turn 25 | . . . 4 . . . . 1 . . . . . . . . . . . . . . 25 . . 1 1 . . . . 1 . 1 1 . 2 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 44 | . 3 1 2 . 2 . 2 3 2 1 . 3 . 1 1 1 . . . . . . . 2 . . . . 4 . 1 3 1 1 5 1 4 . Terminals 16 | . 2 . 2 . . . 1 2 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 1 1 . Recycling Units 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Total Hacks 130 | . 14 1 6 . 2 . 4 7 6 1 . 25 . 2 1 1 . . . . . . . 7 . . . . 17 . 1 12 4 3 9 1 6 . Successful 87 | . 4 1 3 . 2 . 2 5 1 1 . 25 . 1 1 1 . . . . . . . 1 . . . . 17 . 1 4 3 2 7 1 4 . Failed 43 | . 10 . 3 . . . 2 2 5 . . . . 1 . . . . . . . . . 6 . . . . . . . 8 1 1 2 . 2 . Catastrophic 8 | . 2 . 1 . . . . 1 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 169 | . 10 . 4 . 1 . 5 3 2 . . . . . . . . . 9 5 . . 11 5 . 10 . . . . 19 5 12 23 14 23 8 . Terminals 42 | . 13 . 6 . . . 1 6 6 . . . . 2 . . . . . . . . . . . . . . . . . 2 . . 2 . 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 19 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 5 4 . 3 1 2 . Recycling Units 5 | . 1 . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 4 . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . Terminal Hacks 65 | . 3 1 2 . 2 . . 4 1 1 . 25 . 1 1 1 . . . . . . . . . . . . 17 . . 1 . . 2 . 3 . Record 12 | . . . . . 1 . . . . . . 6 . . . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 16 | . 2 . . . . . . 1 . . . 9 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 9 | . . 1 . . . . . 1 . 1 . . . . 1 1 . . . . . . . . . . . . . . . 1 . . 2 . 1 . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 1 1 . Scan Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Repair 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Refit 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 . . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 6 | . 1 . 1 . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terminals 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 2 . . . 1 2 2 . . . . 1 . . . . . . . . . 2 . . . . . . . 2 . 1 1 1 1 . Full Trace Events 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 81 | . 2 . . . . . . 1 . . . 9 . . . . . . . . . . . . . . . . 4 . . 6 . 38 10 11 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Time 103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 28 . 49 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . . 1 . . . . Allies Hacked 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 6 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 118 | . . . . . . . . 10 . . . . 1 . . . 4 . . 18 . . 4 7 . 6 3 . . . 5 . 3 1 . 3 53 . Largest Group 35 | . . . . . . . . 10 . . . . 1 . . . 4 4 4 12 . . 3 4 . 3 5 2 . . 3 . 3 1 . 1 35 . Highest-Rated Group 3630 | . . . . . . . . 173 . . . . 96 . . . 159 159 159 476 . . 210 261 . 132 238 100 . . 243 . 513 158 . 32 3630 . Highest-Rated Ally 269 | . . . . . . . . 29 . . . . 96 . . . 41 41 41 159 . . 70 165 . 50 50 50 . . 81 . 269 158 . 32 269 . Zionite Dispatches 15 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 . 3 . . . . 2 . 2 . . 3 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Total Orders 14 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 10 . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . ROAM 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Ally Attacks 659 | . . . . . . . . 73 . . . . 9 . . . 2 . . 79 . . 10 47 . 4 14 7 . . 10 . 23 . . . 381 . Total Damage 32675 | . . . . . . . . 1060 . . . . 371 . . . 307 . . 2196 . . 201 1790 . 78 894 276 . . 766 . 2122 . . . 22614 . Kills 154 | . . . . . . . . 11 . . . . 3 . . . 1 . . 17 . . 1 11 . . 5 2 . . 4 . 11 . . . 88 . Allies Corrupted 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 16 . Allies Melted 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 3 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . . 3 . . . 2 1 . . . . . . . . . . 2 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 28 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 1 . . . . 3 1 2 7 4 5 2 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 16690 | 95 832 400 605 290 331 136 595 247 100 106 132 19 75 91 93 130 1125 1205 207 581 19 9 194 353 27 226 161 125 84 71 299 532 622 227 256 385 4307 1398 Spaces Moved 22763 | 24 399 558 269 238 272 41 802 575 298 367 479 77 269 296 350 488 1017 307 276 766 80 34 388 524 76 443 450 395 204 295 723 1177 1374 840 787 1089 4910 806 Core 726 | . . 555 33 . . . . . . . . . . . . . 98 34 . 2 . . . . . . . . . . . . . . . . 1 3 Treads 334 | . 332 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4234 | 24 67 1 236 238 272 41 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2475 803 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 64 | . . . . . . . . . . . . . . . . . . . . . . . . 64 . . . . . . . . . . . . . . Flight 17405 | . . . . . . . 725 575 298 367 479 77 269 296 350 488 919 273 276 764 80 34 388 460 76 443 450 395 204 295 723 1177 1374 840 787 1089 2434 . Fastest Speed 5 | 120 120 50 50 120 120 120 24 24 25 25 25 25 25 25 25 25 25 25 22 22 22 22 21 27 29 24 24 24 24 24 24 24 7 6 6 6 5 50 Average Speed 46 | 120 153 50 111 120 120 120 34 24 25 25 25 25 25 25 25 25 108 66 24 23 22 22 22 38 29 28 24 24 24 24 24 30 20 17 15 16 64 107 Slowest Speed 650 | 120 160 160 190 120 120 120 197 25 25 25 25 25 25 25 25 25 400 400 25 450 22 22 93 59 29 32 24 24 24 24 24 35 95 19 17 17 650 192 Overloaded Moves 1024 | . . . . . . . . . . . . . . . . . . . . . . . . 64 . . . . . . . . 189 53 171 98 449 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 200 | . . . . . . . 20 14 1 1 . . . 5 . 2 . . 1 10 1 . 14 6 2 10 2 1 . 1 16 16 15 20 9 14 19 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 Exploration Rate (%) 53 | 3 67 91 28 55 68 8 45 83 12 61 81 73 51 13 75 67 90 59 11 77 60 62 59 15 64 22 65 56 60 62 19 90 30 80 63 36 79 56 Regions Visited 38 Branch Regions 26 Pre-discovered Areas 31 | . 1 1 . . 1 . 1 1 . . 2 1 . . 1 1 2 . 10 . . . . . . . . . 3 . . . 2 2 2 . . . Known Exits Taken 8 | . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . 1 . . . . . . 1 1 1 1 . . Unknown Exits Taken 28 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 1 1 1 . . . 1 1 1 1 1 1 . . . . 1 . Scrap Searched 21 | . . . . 2 . . . . . 2 4 . 2 . 1 3 1 1 . . . . . . . . 2 2 . 1 . . . . . . . . Spaces Dug 58 | . 1 . . . . . . . . . . . . . . . . . . . . . 3 5 . 5 . . . . . 9 1 5 2 13 14 . Terrain Destroyed 860 | . 1 . 54 . . . . . . 18 . . . . . . . . . . . . 614 6 . 5 . . . . . 9 1 5 2 13 75 57 Melee 56 | . . . . . . . . . . . . . . . . . . . . . . . 3 4 . 5 . . . . . 9 1 5 2 13 14 . Projectile 40 | . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 37 AOE 743 | . . . 54 . . . . . . 18 . . . . . . . . . . . . 611 . . . . . . . . . . . . . 60 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 27737 | 66 555 647 492 242 278 122 1010 642 312 376 489 76 276 303 355 494 1042 1306 390 1142 79 34 471 649 79 507 497 421 237 293 825 1289 1674 877 892 1225 5900 1173 Wait 3435 | 22 60 43 119 2 . 64 112 64 2 7 8 . . . . 1 22 1000 95 316 . . 59 67 . 30 39 21 20 . 90 53 253 3 72 94 688 9 Move 22352 | 23 398 557 268 237 271 40 762 548 295 364 478 76 268 285 349 483 1016 306 273 746 77 33 362 512 72 425 445 392 203 292 692 1146 1345 799 770 1062 4877 805 Hop 173 | . . . . . . . 19 12 1 1 . . . 5 . 2 . . 1 9 1 . 11 6 1 7 2 1 . 1 14 14 13 20 7 12 13 . Pick Up 141 | 2 24 3 9 . 3 4 7 2 . . . . . 4 1 2 2 . 1 3 . . 2 2 1 . . . . . . 5 3 6 8 2 28 17 Fast Attach 281 | 2 4 4 16 1 . . 15 . 1 . 1 . 3 4 2 1 . . 2 1 . . 2 18 1 16 3 3 8 . 12 12 20 12 10 12 78 17 Attach 94 | . . 8 5 . . 4 3 1 4 . 2 . . . . 1 1 . 1 1 . . 7 8 . . . . . . . 5 4 4 4 1 15 15 Detach 106 | 1 3 3 5 . . 1 2 . 3 . . . 3 2 . . 1 . . 1 . . 8 4 . 5 . . 1 . 2 7 3 5 2 6 31 7 Swap 81 | 1 10 2 11 . . 1 7 . 1 2 . . . . . . . . 4 3 1 1 8 2 . 1 . . . . . . 1 . 2 . 3 20 Drop 305 | 2 21 3 16 1 4 4 27 3 . . . . 2 1 3 4 . . . 4 . . 6 15 4 9 2 3 5 . 8 12 17 15 7 8 79 20 Fire 504 | 12 34 16 40 . . 4 56 12 5 2 . . . 2 . . . . 10 . . . 2 2 . . . . . . . 1 . . . . 46 260 Melee 178 | . . . . . . . . . . . . . . . . . . . 3 9 . . 4 12 . 14 1 1 . . 3 23 15 12 10 28 40 3 Ram 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | 1 . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . 4 11 . . . . 2 . Rewire 38 | . . . . . . . . . . . . . . . . . . . . 31 . . . 1 . . 5 . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Cetus -5/Archives -5/Hub_04(d) (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 96 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 14) 673 | -10/Materials | Destroyed 7 combat bots 734 | -10/Materials | Discovered new exit (range 15) 884 | -10/Materials | Discovered new exit (range 16) 928 | -10/Materials | Entered Mines 929 | -10/Mines | Assembled infested the area 982 | -10/Mines | Core integrity fell below 50% 996 | -10/Mines | Destroyed 8 combat bots 1014 | -10/Mines | Lost 6 parts (1p3n1u1w) 1017 | -10/Mines | System corruption reached 10% 1140 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1153 | -10/Mines | Learned location of Storage (-8) 1235 | -10/Mines | Core integrity fell below 20% 1319 | -10/Mines | Discovered new exit (range 5) 1328 | -10/Mines | Entered Materials 1328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1672 | -9/Materials | Discovered new exit (range 13) 1685 | -9/Materials | Build established: Scavenger-Mutant 1933 | -9/Materials | Entered Mines 1968 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1968 | -9/Mines | Discovered new exit (range 5) 2035 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2038 | -9/Mines | Found Prototype Device 2038 | -9/Mines | Identified Exp. Sensor Array 2135 | -9/Mines | Build established: Mutant 2223 | -9/Mines | Entered Exiles 2243 | -9/Exiles | Discovered new exit (range 15) 2256 | -9/Exiles | Met 8R-AWN 2273 | -9/Exiles | Met EX-HEX 2317 | -9/Exiles | Met EX-DEC 2339 | -9/Exiles | Learned location of Zion (-6) 2363 | -9/Exiles | Met EX-BIN 2382 | -9/Exiles | Aligned with FarCom system 2383 | -9/Exiles | Given EX-Vault access code 2412 | -9/Exiles | Opened EX-Vault 2421 | -9/Exiles | Found Firepult 2429 | -9/Exiles | Found Cloak of Protection 2434 | -9/Exiles | Found Gui. Plasma Cannon 2459 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2543 | -9/Exiles | Discovered new exit (range 10) 2554 | -9/Exiles | Stole three prototypes: Cloak of Protection, Gui. Plasma Cannon, Firepult 2554 | -9/Exiles | Entered Mines 2632 | -8/Mines | Discovered new exit (range 7) 2690 | -8/Mines | Entered Materials 2690 | -8/Materials | Evolved 2 slots: Propulsion x2 3167 | -8/Materials | Discovered new exit (range 20) 3221 | -8/Materials | Build established: Sprinter 3285 | -8/Materials | Entered Storage 3406 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3528 | -8/Storage | Discovered new exit (range 14) 3532 | -8/Storage | Entered Factory 3532 | -7/Factory | Evolved 2 slots: Utility x2 3534 | -7/Factory | FarCom data flow suspended 3546 | -7/Factory | Identified exit to Lower Caves 3615 | -7/Factory | Discovered new exit (range 11) 3632 | -7/Factory | Entered Lower Caves 3673 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3703 | -7/Lower Caves | Encountered a Warlord checkpoint 3736 | -7/Lower Caves | Discovered new exit (range 11) 3738 | -7/Lower Caves | Entered another Lower Caves area 3743 | -7/Lower Caves | Discovered new exit (range 9) 3795 | -7/Lower Caves | Learned location of 1 exit from Factory 3807 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3851 | -7/Lower Caves | Discovered new exit (range 13) 3870 | -7/Lower Caves | Entered Data Miner 3870 | -7/Data Miner | Discovered new exit (range 6) 3874 | -7/Data Miner | Met Data Miner 3880 | -7/Data Miner | Learned location of Section 7 (-2) 3880 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3884 | -7/Data Miner | Received God Mode back door access code from Data Miner 3889 | -7/Data Miner | Entered Proximity Caves 3961 | -6/Proximity Caves | Discovered new exit (range 10) 3964 | -6/Proximity Caves | Entered Factory 3964 | -6/Factory | Evolved 2 slots: Utility x2 3965 | -6/Factory | Identified exit to Lower Caves 4023 | -6/Factory | Discovered new exit (range 13) 4055 | -6/Factory | Entered Lower Caves 4085 | -6/Lower Caves | Learned 8 Factory zone layouts 4145 | -6/Lower Caves | Discovered new exit (range 9) 4148 | -6/Lower Caves | Entered another Lower Caves area 4148 | -6/Lower Caves | Discovered new exit (range 16) 4240 | -6/Lower Caves | Spotted QU-THL(f) 4242 | -6/Lower Caves | Encountered a Master Thief 4246 | -6/Lower Caves | Spotted 2C-I1G(f) 4246 | -6/Lower Caves | Spotted P7-H4A(f) 4246 | -6/Lower Caves | Spotted 2M-0UM(f) 4247 | -6/Lower Caves | Encountered a Master Thief 4247 | -6/Lower Caves | Encountered a Master Thief 4277 | -6/Lower Caves | Discovered new exit (range 2) 4278 | -6/Lower Caves | Entered Zion 4288 | -6/Zion | Discovered new exit (range 17) 4314 | -6/Zion | Found CR-A16's Pointy Stick 4603 | -6/Zion | Visited the Megawrench Repair Shop 4603 | -6/Zion | Megawrench repaired 7 parts 4627 | -6/Zion | Build established: Derelict-Mutant 4767 | -6/Zion | Imprinted 4770 | -6/Zion | Declared Zion's savior 5294 | -6/Zion | Build established: Derelict-Skirmisher 5403 | -6/Zion | Entered Proximity Caves 5403 | -5/Proximity Caves | Accompanied by 4 allies 5404 | -5/Proximity Caves | Identified exit to Factory 5730 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6608 | -5/Proximity Caves | Entered Factory 6608 | -5/Factory | Accompanied by 4 allies 6608 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6680 | -5/Factory | Retrieved Zion intel report: Trap Installations 6701 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6715 | -5/Factory | Discovered new exit (range 15) 6815 | -5/Factory | Entered Extension 6815 | -5/Extension | Accompanied by 4 allies 6825 | -5/Extension | Rescued a captive Derelict 6826 | -5/Extension | Rescued a captive Derelict 6922 | -5/Extension | Rescued a captive Derelict 6925 | -5/Extension | Rescued a captive Derelict 7010 | -5/Extension | Rescued a captive Derelict 7011 | -5/Extension | Rescued a captive Derelict 7012 | -5/Extension | Rescued a captive Derelict 7019 | -5/Extension | Rescued a captive Derelict 7033 | -5/Extension | Rescued A7 7106 | -5/Extension | Spotted B-75 Beast 7113 | -5/Extension | Spotted B-75 Beast 7138 | -5/Extension | Discovered new exit (range 10) 7154 | -5/Extension | Zion Fire squad teleported in 7215 | -5/Extension | Rescued a captive Derelict 7216 | -5/Extension | Rescued a captive Derelict 7260 | -5/Extension | Revealed the true nature of CR-A16's Pointy Stick 7263 | -5/Extension | Destroyed B-75 Beast 7267 | -5/Extension | Destroyed B-75 Beast 7324 | -5/Extension | Discovered new exit (range 19) 7325 | -5/Extension | Discovered new exit (range 19) 7396 | -5/Extension | Entered Cetus 7401 | -5/Cetus | Spotted Cetus Guard 7401 | -5/Cetus | Spotted Cetus Guard 7401 | -5/Cetus | Spotted Cetus Guard 7401 | -5/Cetus | Spotted Cetus Guard 7411 | -5/Cetus | Discovered new exit (range 19) 7415 | -5/Cetus | Entered Archives 7420 | -5/Archives | Discovered new exit (range 20) 7424 | -5/Archives | Entered Hub_04(d) 7460 | -5/Hub_04(d) | Zion Light squad teleported in 7465 | -5/Hub_04(d) | Discovered new exit (range 11) 7471 | -5/Hub_04(d) | Found Prototype Protection 7471 | -5/Hub_04(d) | Identified Zio. Weapon Casing 7482 | -5/Hub_04(d) | Incoming investigation squad redirected 7484 | -5/Hub_04(d) | Retrieved Zion intel report: Guard Positions 7488 | -5/Hub_04(d) | Zion Recon squad teleported in 7496 | -5/Hub_04(d) | Spotted B-75 Beast 7497 | -5/Hub_04(d) | Destroyed B-75 Beast 7502 | -5/Hub_04(d) | Zion Melee Resupply teleported in 7572 | -5/Hub_04(d) | Network Hub disabled 7572 | -5/Hub_04(d) | Network Hub disabled 7579 | -5/Hub_04(d) | System corruption reached 10% 7598 | -5/Hub_04(d) | Discovered new exit (range 10) 7608 | -5/Hub_04(d) | Network Hub disabled 7608 | -5/Hub_04(d) | Network Hub disabled 7616 | -5/Hub_04(d) | Spotted Lightning 7616 | -5/Hub_04(d) | Spotted Lightning 7616 | -5/Hub_04(d) | Spotted Lightning 7618 | -5/Hub_04(d) | Entered Factory 7618 | -4/Factory | Evolved 2 slots: Propulsion x2 7647 | -4/Factory | Lost 4 parts (2n1u1w) 7718 | -4/Factory | Garrison activated, responded to threat 7742 | -4/Factory | Zion hero teleported in (ME-RLN) 7761 | -4/Factory | ME-RLN assimilated hostile H-77 Assassin 7779 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 7789 | -4/Factory | Found Prototype Device 7789 | -4/Factory | Identified Exp. Phase Shifter 7949 | -4/Factory | Discovered new exit (range 14) 7971 | -4/Factory | Manually triggered Chute Trap 7971 | -4/Factory | Sucked down chute 7971 | -4/Factory | Entered Waste 7978 | -4/Waste | Spotted C-40 Crusher 7984 | -4/Waste | Found Prototype Reactor 7986 | -4/Waste | Spotted C-40 Crusher 7987 | -4/Waste | Spotted C-40 Crusher 7988 | -4/Waste | Spotted C-40 Crusher 7995 | -4/Waste | Discovered new exit (range 11) 7998 | -4/Waste | Entered Factory 8079 | -4/Factory | Spotted B-86 Titan 8080 | -4/Factory | Retrieved Zion intel report: Branch Access 8080 | -4/Factory | Identified exit to Upper Caves 8080 | -4/Factory | Identified exit to Armory 8081 | -4/Factory | Zion Fire squad teleported in 8084 | -4/Factory | Destroyed B-86 Titan 8181 | -4/Factory | Zion Demo squad teleported in 8198 | -4/Factory | Zion Thermal Resupply teleported in 8224 | -4/Factory | Entered Upper Caves 8224 | -4/Upper Caves | Accompanied by 2 allies 8251 | -4/Upper Caves | Found Alien Artifact 8251 | -4/Upper Caves | Identified Dimensional Node Initializer 8251 | -4/Upper Caves | Initialized slip node 8268 | -4/Upper Caves | Learned Research garrison access intel 8288 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 8302 | -4/Upper Caves | Learned Research security intel 8355 | -4/Upper Caves | Discovered new exit (range 3) 8385 | -4/Upper Caves | Entered another Upper Caves area 8385 | -4/Upper Caves | Accompanied by 2 allies 8434 | -4/Upper Caves | Spotted B-86 Titan 8435 | -4/Upper Caves | Destroyed B-86 Titan 8487 | -4/Upper Caves | Encountered a Warlord checkpoint 8489 | -4/Upper Caves | Discovered new exit (range 15) 8510 | -4/Upper Caves | Entered Zhirov 8510 | -4/Zhirov | Discovered new exit (range 3) 8515 | -4/Zhirov | Met Zhirov 8521 | -4/Zhirov | Found Alien Artifact 8521 | -4/Zhirov | Identified Integrated Dissipator 8521 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8564 | -4/Zhirov | Found Alien Artifact 8564 | -4/Zhirov | Identified Transdimensional Reconstructor 8564 | -4/Zhirov | Warped through subspace 8585 | -4/Zhirov | Learned location of Testing (-2) 8585 | -4/Zhirov | Learned location of Command (-1) 8588 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8594 | -4/Zhirov | Entered Proximity Caves 8596 | -3/Proximity Caves | Build established: Hacker-Sprinter 8664 | -3/Proximity Caves | Discovered new exit (range 6) 8664 | -3/Proximity Caves | Spotted B-86 Titan 8665 | -3/Proximity Caves | Entered Research 8665 | -3/Research | Evolved 2 slots: Utility x2 8667 | -3/Research | Loaded intel: 4 garrison access locations 8736 | -3/Research | Zion Zionite Resupply teleported in 8743 | -3/Research | Found Prototype Protection 8743 | -3/Research | Identified Zio. Shade Carapace 8755 | -3/Research | Found Prototype Protection 8755 | -3/Research | Identified Zio. Heavy Carapace 8795 | -3/Research | Zion Hacker squad teleported in 8838 | -3/Research | Retrieved Zion intel report: Emergency Access 8855 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 8911 | -3/Research | Retrieved Zion intel report: Active Garrisons 8961 | -3/Research | Discovered new exit (range 7) 8964 | -3/Research | Entered Quarantine 8971 | -3/Quarantine | Identified Singularity Reactor 9014 | -3/Quarantine | Spotted Alpha 7 9067 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 9150 | -3/Quarantine | Found Alien Slashing Weapon 9150 | -3/Quarantine | Identified Sigix Broadsword 9195 | -3/Quarantine | Garrison activated, responded to threat 9212 | -3/Quarantine | Cryocooling Duct disabled 9217 | -3/Quarantine | Cryocooling Duct disabled 9227 | -3/Quarantine | Ambient heat levels rising (+20) 9227 | -3/Quarantine | Non-combat units ordered to evacuate 9232 | -3/Quarantine | Ambient heat levels rising (+20) 9232 | -3/Quarantine | Combat units ordered to evacuate 9332 | -3/Quarantine | Quarantine Guard activated 9342 | -3/Quarantine | Found Alien Launcher 9358 | -3/Quarantine | Spotted Quarantine Guard 9402 | -3/Quarantine | Repaired Exp. Utility Shielding 9407 | -3/Quarantine | Spotted Quarantine Guard 9442 | -3/Quarantine | Spotted Quarantine Guard 9465 | -3/Quarantine | Found Alien Artifact 9487 | -3/Quarantine | Discovered new exit (range 5) 9487 | -3/Quarantine | Spotted Quarantine Guard 9487 | -3/Quarantine | Spotted Quarantine Guard 9496 | -3/Quarantine | Entered Research 9496 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 9500 | -2/Research | Zion Experimental squad teleported in 9639 | -2/Research | Repaired Nuclear Pulse Array 9680 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 9710 | -2/Research | Spotted B-90 Cyclops 9713 | -2/Research | Retrieved Zion intel report: Unaware Analyses 9714 | -2/Research | Zion Heavy squad teleported in 9740 | -2/Research | Destroyed B-90 Cyclops 9746 | -2/Research | First assault squad dispatched 9769 | -2/Research | Incoming assault squad redirected 9851 | -2/Research | Discovered new exit (range 8) 9942 | -2/Research | Found Prototype Protection 10089 | -2/Research | Found Prototype Processor 10089 | -2/Research | Identified Exp. Target Analyzer 10106 | -2/Research | Discovered new exit (range 14) 10118 | -2/Research | Identified exit to Testing 10118 | -2/Research | Entered Testing 10118 | -2/Testing | Spotted PY-6C419Y0HG0 10122 | -2/Testing | Rewired PY-6C419Y0HG0 10134 | -2/Testing | Found Prototype Hackware 10134 | -2/Testing | Identified Ghost Barrier 10140 | -2/Testing | Identified Zio. Shade Armor 10146 | -2/Testing | System corruption reached 10% 10159 | -2/Testing | Retrieved Zion intel report: Emergency Access 10162 | -2/Testing | Spotted Striker 10163 | -2/Testing | Spotted Striker 10177 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 10194 | -2/Testing | Found Prototype Ballistic Cannon 10194 | -2/Testing | Identified Perforator 10227 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 10232 | -2/Testing | Discovered new exit (range 19) 10235 | -2/Testing | Retrieved Zion intel report: Active Garrisons 10242 | -2/Testing | Identified exit to Access 10244 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 10252 | -2/Testing | Spotted PG-0GSR8QLHFH 10263 | -2/Testing | Found Prototype Energy Cannon 10263 | -2/Testing | Identified Disintegrator 10274 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 10276 | -2/Testing | Retrieved Zion intel report: Component Schematics 10310 | -2/Testing | Found Prototype Device 10310 | -2/Testing | Identified Exp. Hardlight Generator 10331 | -2/Testing | Spotted Fortress 10344 | -2/Testing | Discovered new exit (range 6) 10344 | -2/Testing | Identified exit to Section 7 10345 | -2/Testing | Entered Section 7 10399 | -2/Section 7 | Repaired Cld. Field Propulsion Drive 10408 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 10414 | -2/Section 7 | Found Alien Artifact 10419 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 10433 | -2/Section 7 | Identified Subatomic Replicator 10433 | -2/Section 7 | Identified Integrity Redistributor 10453 | -2/Section 7 | Spotted B-90 Cyclops 10474 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 10475 | -2/Section 7 | Found Quantum Capacitor 10479 | -2/Section 7 | Found Exp. Targeting Computer 10480 | -2/Section 7 | Found Exp. Targeting Computer 10482 | -2/Section 7 | Incoming investigation squad redirected 10484 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 10499 | -2/Section 7 | Found Alien Artifact 10501 | -2/Section 7 | Discovered exit to Access (range 6) 10503 | -2/Section 7 | Identified Core Reset Matrix 10506 | -2/Section 7 | Used Core Reset Matrix 10510 | -2/Section 7 | Sensed 15 artifacts in vicinity 10511 | -2/Section 7 | Spotted B-90 Cyclops 10513 | -2/Section 7 | Spotted Alpha 7 10514 | -2/Section 7 | Spotted Alpha 7 10521 | -2/Section 7 | Found Integrated Reactor 10521 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10527 | -2/Section 7 | Incoming investigation squad redirected 10527 | -2/Section 7 | Spotted B-99 Colossus 10528 | -2/Section 7 | Destroyed B-99 Colossus 10545 | -2/Section 7 | Found Core Expander 10545 | -2/Section 7 | Installed Core Expander, added new Weapon slot 10553 | -2/Section 7 | Found LRC Armor 10553 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 10555 | -2/Section 7 | Found LRC Armor 10555 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 10560 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 10579 | -2/Section 7 | Found Transdimensional Reconstructor 10581 | -2/Section 7 | Found Transdimensional Reconstructor 10582 | -2/Section 7 | Warped through subspace 10585 | -2/Section 7 | Found Transdimensional Reconstructor 10595 | -2/Section 7 | First assault squad dispatched 10600 | -2/Section 7 | Discovered exit to Access (range 5) 10601 | -2/Section 7 | Entered Access 10601 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10607 | -1/Access | Found Exp. Signal Interpreter 10647 | -1/Access | Spotted B-99 Colossus 10674 | -1/Access | Zion Zionite Resupply teleported in 10695 | -1/Access | Found Prototype Slashing Weapon 10695 | -1/Access | Identified Vibroblade 10715 | -1/Access | Retrieved Zion intel report: Guard Positions 10724 | -1/Access | Build established: Hacker-Scout 10850 | -1/Access | Retrieved Zion intel report: Trap Installations 10851 | -1/Access | Zion Explosive Resupply teleported in 10852 | -1/Access | Spotted B-99 Colossus 10868 | -1/Access | Destroyed B-99 Colossus 10875 | -1/Access | Retrieved Zion intel report: Component Stockpiles 10908 | -1/Access | Spotted B-99 Colossus 10958 | -1/Access | Retrieved Zion intel report: Prototype Schematics 10973 | -1/Access | Discovered new exit (range 8) 10973 | -1/Access | Retrieved Zion intel report: Emergency Access 10974 | -1/Access | Zion Zionite Resupply teleported in 10981 | -1/Access | Identified exit to Command 10986 | -1/Access | Entered Command 11011 | -1/Command | Phase Generator disabled 11054 | -1/Command | Retrieved Zion intel report: Active Terminals 11108 | -1/Command | Disengaged cave seal 11164 | -1/Command | Build established: Wizard-Scout 11176 | -1/Command | Spotted B-99 Colossus 11177 | -1/Command | Retrieved Zion intel report: Branch Access 11270 | -1/Command | Disengaged cave seal 11270 | -1/Command | Zionites emerged from the dark tunnel 11279 | -1/Command | Found Prototype Protection 11279 | -1/Command | Identified Zio. Weapon Casing 11305 | -1/Command | Spotted M Guard 11305 | -1/Command | Spotted M Guard 11305 | -1/Command | Spotted Combat Programmer 11305 | -1/Command | Spotted Combat Programmer 11326 | -1/Command | Allies destroyed Combat Programmer 11327 | -1/Command | Allies destroyed Combat Programmer 11376 | -1/Command | Destroyed M Guard 11376 | -1/Command | All MAIN.C guards destroyed 11504 | -1/Command | Met MAIN.C 11506 | -1/Command | 0b10 Conduit disabled 11513 | -1/Command | Allies destroyed MAIN.C Shell 11513 | -1/Command | MAIN.C activated Command garrisons 11521 | -1/Command | Allies destroyed MAIN.C 11555 | -1/Command | Found Prototype Protection 11555 | -1/Command | Identified Zio. Shade Armor 11589 | -1/Command | Found Zio. Shade Armor 11591 | -1/Command | Found Zio. Shade Armor 11594 | -1/Command | Found Zio. Shade Armor 11597 | -1/Command | Found Prototype Energy Cannon 11598 | -1/Command | Identified Zio. Alpha Cannon Mk. II 11611 | -1/Command | Found Prototype Reactor 11611 | -1/Command | Identified Zero-point Reactor 11715 | -1/Command | P-80 Master assimilated allied NQ-NGO(z) 11722 | -1/Command | Found Zio. Weapon Casing 11812 | -1/Command | Found Prototype Ballistic Gun 11812 | -1/Command | Identified Hyp. Multirail 11815 | -1/Command | Found Prototype Processor 11815 | -1/Command | Identified Exp. Armor Integrity Analyzer 11819 | -1/Command | Found Prototype Device 11819 | -1/Command | Identified Femtoactuators 11821 | -1/Command | Found Prototype Device 11821 | -1/Command | Identified Adv. Particle Accelerator 11824 | -1/Command | Found Prototype Device 11824 | -1/Command | Identified Exp. Weapon Cycler 11990 | -1/Command | Discovered new exit (range 12) 12092 | -1/Command | Found Prototype Device 12092 | -1/Command | Identified Beam Splitter 12095 | -1/Command | Found Unknown Device 12095 | -1/Command | Identified Antimissile System 12120 | -1/Command | Build established: Alien-Sprinter 12248 | -1/Command | Found Prototype Reactor 12248 | -1/Command | Identified Vortex Chain Reactor 12500 | -1/Command | Spotted Executioner 12510 | -1/Command | Allies destroyed Executioner 12654 | -1/Command | Spotted B-99 Colossus 12670 | -1/Command | Allies destroyed B-99 Colossus 12679 | -1/Command | Build established: Scavenger-Mutant 12761 | -1/Command | Spotted B-99 Colossus 12869 | -1/Command | Destroyed B-99 Colossus 12921 | -1/Command | Found Prototype Processor 12921 | -1/Command | Identified Exp. Core Analyzer 12926 | -1/Command | Found Exp. Targeting Computer 13120 | -1/Command | Found Zero-point Reactor 13351 | -1/Command | Found Exp. Core Analyzer 14111 | -1/Command | Found Zio. Shade Armor 14162 | -1/Command | Found Vortex Chain Reactor 15287 | -1/Command | Warped through subspace to slip node 15287 | -1/Command | Discovered new exit (range 5) 15293 | -1/Command | Entered Access_0 15294 | -1/Access_0 | Sensed 3 artifacts in vicinity 15296 | -1/Access_0 | Met Architect 15305 | -1/Access_0 | Architect warped through subspace 15320 | -1/Access_0 | Destroyed A8 15357 | -1/Access_0 | Architect warped through subspace 15402 | -1/Access_0 | Architect warped through subspace 15444 | -1/Access_0 | Architect warped through subspace 15523 | -1/Access_0 | Architect warped through subspace 15559 | -1/Access_0 | Architect warped through subspace 15636 | -1/Access_0 | Architect warped through subspace 15656 | -1/Access_0 | A6 warped into view 15680 | -1/Access_0 | Destroyed A6 15696 | -1/Access_0 | Subspace Access Node disabled 15868 | -1/Access_0 | Architect warped through subspace 15880 | -1/Access_0 | A5 warped into view 15898 | -1/Access_0 | Destroyed A5 15917 | -1/Access_0 | Architect warped through subspace 16008 | -1/Access_0 | Found Core Regenerator 16150 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-275) 16167 | -1/Access_0 | Architect warped through subspace 16214 | -1/Access_0 | Architect warped through subspace 16220 | -1/Access_0 | Destroyed 10 combat bots 16224 | -1/Access_0 | Found Prototype Device 16224 | -1/Access_0 | Identified Desublimator 16242 | -1/Access_0 | Architect warped through subspace 16248 | -1/Access_0 | Subspace Access Node disabled 16258 | -1/Access_0 | Found Exp. Weapon Cycler 16261 | -1/Access_0 | Found Exp. Targeting Computer 16269 | -1/Access_0 | Architect warped through subspace 16271 | -1/Access_0 | Found Exp. Weapon Cycler 16275 | -1/Access_0 | Found Prototype Device 16275 | -1/Access_0 | Identified Exp. Phase Shifter 16303 | -1/Access_0 | A4 warped into view 16394 | -1/Access_0 | Architect warped through subspace 16419 | -1/Access_0 | Architect warped through subspace 16485 | -1/Access_0 | Subspace Access Node disabled 16499 | -1/Access_0 | Architect warped through subspace 16515 | -1/Access_0 | Core integrity fell below 50% 16521 | -1/Access_0 | Architect warped through subspace 16568 | -1/Access_0 | Found Exp. Phase Shifter 16572 | -1/Access_0 | Found Exp. Targeting Computer 16591 | -1/Access_0 | Subspace Access Node disabled 16681 | -1/Access_0 | Destroyed Architect 16682 | -1/Access_0 | Architect triggered a singularity event 16684 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16684 | -1/Access_0 | Warped through subspace to slip node 16684 | -1/Access_0 | Discovered new exit (range 8) 16690 | -1/Access_0 | Released all parts (21) 16691 | *** | Escaped singularity! Last Messages --------------- 16690_ Released Exp. Core Analyzer. 16690_ Released Zero-point Reactor. 16690_ Zero-point Reactor crushed and broken. 16690_ Released Hdn. Centrium Leg. 16690_ Hdn. Centrium Leg crushed and broken. 16690_ Released Adv. Force Field. 16690_ Adv. Force Field crushed and broken. 16690_ Released Zio. Shade Armor. 16690_ Zio. Shade Armor crushed and broken. 16690_ Released Enh. Biometal Leg. 16690_ Enh. Biometal Leg crushed and broken. 16690_ Released Exp. Targeting Computer. 16690_ Released Hvy. Hardcell Cannon. 16690_ Hvy. Hardcell Cannon crushed and broken. 16690_ Released Desublimator. 16690_ Desublimator crushed and broken. 16690_ Released Exp. Targeting Computer. 16690_ Released Exp. Biometal Leg. 16690_ Exp. Biometal Leg crushed and broken. 16691_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????##=##?????????????????????? | | ???????????????????????#/!!#?????????????????????? | | ???????????????????????#!@[#?????????????????????? | | ??????????????????????##!*!#?????????????????????? | | ??????????????????????#!=!!#?????????????????????? | | ??????????????????????#!*!##?????????????????????? | | ??????????????????????##!!!#?????????????????????? | | ??????????????????????#!!!!#?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????# *!=#?????????????????????? | | ??????????????????????# =##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 300 Energy Generation 95 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 95 Targeting Accuracy 36 Launcher Accuracy 30 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 30 Salvage Targeting 4 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- Exp. Signal Interpreter | -2/Section 7 | Archive Lgt. Antimatter Cannon | -2/Section 7 | Archive Com. Mass Driver | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Energy Mantle | -1/Access | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Com. Particle Reactor | -1/Access | Z-intel Tactical Quantum Warhead | -1/Access | Z-intel Cld. Nuclear Pulse Thruster | -1/Access | Z-intel Cld. Phase Gun | -1/Access | Z-intel Gravity Neutralizer | -1/Access | Z-intel Imp. Q-thruster | -1/Access | Z-intel Centrium Light Armor Plating | -1/Access | Z-intel Robot Schematics ------------------ S-43 Plague | -2/Section 7 | Archive T-07 Excavator | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Integrated Reactor Core Expander LRC Armor Subatomic Replicator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentHelicalSplitter Manual? 0 Play Time 03:24:08 Cumulative 2399.3 hours Start 2022.02.08 @ 16:57:02 End 2022.02.09 @ 04:29:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2734 Rogue 2726 Adventurer 0 Explorer 8 Win Type 6 Total 285 Types 49/32/100/3/3/5/90/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a55130a2-de35-4aa7-9fef-034dc35a8bc6