Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 00:57:25 Player: shapeshifter Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (907) 907 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 2493 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Structural Scanner Salvage Targeting Computer Light Armor Plating Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Advanced Beam Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Structural Scanner Salvage Targeting Computer Light Armor Plating Light Armor Plating Light Armor Plating Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . 2 . Parts Attached 40 | 7 4 4 22 3 Power 5 | 1 1 1 2 . Engine 5 | 1 1 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 . 2 7 . Treads 11 | 2 . 2 7 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 2 . 3 1 Device 1 | 1 . . . . Storage 5 | 1 2 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 16 | 2 1 1 10 2 Energy Gun 3 | . . . 3 . Energy Cannon 1 | . . . 1 . Ballistic Gun 12 | 2 1 1 6 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 5 . Parts Lost 13 | . 1 4 3 5 Power 2 | . . 1 . 1 Propulsion 3 | . . 2 . 1 Utility 1 | . . . . 1 Weapon 7 | . 1 1 3 2 Highest Loss Streak 5 | . 1 4 1 5 To Critical Strikes . | . . . . . Average Backups 14 | 2 7 11 16 19 Power . | 1 1 . . . Propulsion 5 | 1 4 4 5 7 Utility 5 | . 2 5 6 5 Weapon 3 | . . . 4 7 Tool/Special . | . . . . . Unused Backups 26 | 1 . . 8 17 Power . | . . . . . Propulsion 10 | 1 . . 3 6 Utility 8 | . . . 3 5 Weapon 8 | . . . 2 6 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 94 93 96 Engine 11 | . 14 11 11 10 Treads 23 | . 28 28 22 21 Device 8 | . 14 14 8 . Storage 12 | . 14 14 11 11 Protection 2 | . . . 2 10 Ballistic Gun 35 | . 27 25 38 42 Peak Build Rating 15 | 7 8 8 15 11 Average Rating 9 | 4 7 7 10 10 On Entrance 6 | . 7 8 8 11 Naked Turns . | . . . . . Heaviest Build 54 | 13 30 29 54 52 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 7 13 15 17 20 Most Carried 20 | 6 10 13 20 20 Average Carried 14 | 2 7 11 16 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 4 10 11 20 19 Class Distribution -------------------- 34% | Mutant 26% | Scavenger-Gunner 25% | Scavenger-Tank 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1361 | 218 355 80 634 74 Remotely . | . . . . . Salvage Created 1309 | 15 219 132 794 149 Parts 80 | 3 11 7 57 2 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 32 | . 4 5 18 5 Guns 32 | . 4 5 18 5 Classes Destroyed 9 | 1 2 1 3 2 Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 3 | . 1 . 2 . Recycler 1 | . . . . 1 Swarmer 6 | . . 3 3 . Grunt 16 | . 4 2 10 . Duelist 1 | . . . 1 . Sentry 4 | . . . 4 . Assembled 5 | . . . . 5 Best Kill Streak 5 | 1 2 3 4 5 Combat Bots Only 5 | . 2 3 4 5 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . 1 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 244 | . 44 62 87 51 Missed 62 | . 8 15 28 11 Hits 182 | . 36 47 59 40 Melee 23 | . . . 4 19 Projectile 159 | . 36 47 55 21 Critical Strikes 12 | . . 1 4 7 Damage Taken 2595 | . 482 456 832 825 Core 599 | . 68 103 109 319 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 . 31 . . Volleys Fired 150 | 2 36 36 64 12 Largest 4 | 2 2 2 4 4 Hottest 80 | 40 40 40 80 80 Shots Fired 384 | 4 69 39 224 48 Gun 384 | 4 69 39 224 48 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 384 | 4 69 39 224 48 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 2 11 16 17 8 Robot Miss Streak 5 | 1 2 5 5 5 Penetration Max . | . . . . . Secondary Targets 7 | . . . 4 3 Max Gunslinging Chain 2 | . . . 2 1 Shots Hit Robots 250 | 2 50 26 145 27 Core Hits 87 | 1 11 11 51 13 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . 1 . 2 Critical Strikes 4 | . . 1 . 3 Destroy 4 | . . 1 . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2322 | 22 636 228 1208 228 Guns 2322 | 22 636 228 1208 228 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2322 | 22 636 228 1208 228 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 236 | . 8 15 236 220 Average Temperature 71 | . 2 9 74 93 Received Heat Transfer 803 | . 270 99 318 116 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 183 | 5 60 66 183 71 Initial 26 | . . . 16 26 Average 36 | 1 14 8 63 13 Influence Increases 881 | 5 146 120 509 101 Destroy 0b10 Robot/C 600 | . 80 100 360 60 Destroy 0b10 Robot/NC 30 | 5 5 . 15 5 Destroy Leader 146 | . 22 20 94 10 Allied During Kill 11 | . . . . 11 Successful Hack 34 | . 9 . 25 . Lose Combat Pursuer 60 | . 30 . 15 15 Influence Decreases 881 | 5 146 78 482 170 Entered New Map 69 | . . . 26 43 Time Decay 719 | 5 136 48 426 104 Lost Part 85 | . 10 30 30 15 Lost Ally 8 | . . . . 8 Squads Dispatched 3 | . . . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 5 5 35 24 Peak Tracking Total 20 | . 3 3 4 20 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 9 | . 3 1 5 . Terminals 8 | . 3 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 9 1 11 . Successful 11 | . 3 1 7 . Failed 10 | . 6 . 4 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 19 | . 9 . 10 . Terminals 20 | . 9 . 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 1 2 . Open Door 1 | . . 1 . . Recall Reinforcements 1 | . . . 1 . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 3 . 5 . Terminals 8 | . 3 . 5 . Botnet 8 | . 3 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 . 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 40 | . . . . 40 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 10 | . . . . 10 Total Damage 128 | . . . . 128 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 2465 | 4 599 534 1328 . Seismic 2465 | 4 599 534 1328 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3496 | 83 599 534 1692 588 Spaces Moved 1522 | 47 282 282 706 205 Core 15 | 15 . . . . Treads 1507 | 32 282 282 706 205 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 240 Average Speed 186 | 124 160 160 196 240 Slowest Speed 240 | 160 160 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 41 69 63 42 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1952 | 68 362 333 908 281 Wait 143 | . 28 7 52 56 Move 1518 | 46 281 281 705 205 Hop . | . . . . . Pick Up 60 | 12 10 5 31 2 Fast Attach 5 | . . . 5 . Attach 20 | 7 1 4 7 1 Detach . | . . . . . Swap 22 | . 3 . 17 2 Drop 34 | 1 3 . 27 3 Fire 150 | 2 36 36 64 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 16) 683 | -10/Materials | Entered Mines 691 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 905 | -10/Mines | Learned Materials emergency access door positions 1132 | -10/Mines | Core integrity fell below 50% 1153 | -10/Mines | Lost 4 parts (1p2n1w) 1201 | -10/Mines | Discovered new exit (range 8) 1217 | -10/Mines | Entered Materials 1217 | -9/Materials | Evolved 2 slots: Weapon x2 1217 | -9/Materials | Discovered new exit (range 14) 1484 | -9/Materials | Build established: Scavenger-Mutant 1569 | -9/Materials | Discovered new exit (range 16) 1928 | -9/Materials | Build established: Scavenger-Gunner 2124 | -9/Materials | Discovered new exit (range 16) 2909 | -9/Materials | Entered Mines 2953 | -9/Mines | Found a hidden stash of uninstalled traps 3074 | -9/Mines | Build established: Scavenger-Tank 3149 | -9/Mines | Learned Materials emergency access door positions 3164 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3398 | -9/Mines | Assembled infested the area 3403 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3443 | -9/Mines | Lost 4 allies 3470 | -9/Mines | Core integrity fell below 50% 3488 | -9/Mines | Core integrity fell below 20% 3497 | -9/Mines | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03429_ as-44331 destroyed. 03430_ Acquired 12 matter. 03431_ Overheating: Energy bleed (-60). 03431_ Lgt. Assault Rifle destroyed. 03431_ System corrupted by crushing effect (+1). 03433_ Acquired 5 matter. 03433_ K-01 Serf collects debris. 03436_ as-21864 suffers critical hit (Destroy). 03436_ Destroyed Asb. Hover Unit. 03436_ K-01 Serf destroyed. 03437_ Acquired 13 matter. 03445_ as-21864 destroyed. 03459_ Lgt. Treads destroyed. 03462_ Lgt. Armor Plating destroyed. 03464_ Lgt. Assault Rifle severed. 03479_ Ion Engine destroyed. 03484_ Lgt. Assault Rifle destroyed. 03486_ System corrupted: Energy discharge (-20). 03489_ Lgt. Treads severed. 03492_ Lgt. Assault Rifle severed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????? ???????? | | ??????????????????????? ? ???? | | ??????????????????????? ?? | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? % | | ???????????????????????? ? | | ???????????????????????? ?? | | ???????????????????????? ??? | | ???????????????????????? #???? | | ???????????????????????? ##??? | | ???????????????????????? = #??? | | ???????????######???????#!%! | | ??????????## ####### ? | | ?????????## !%%== = ? | | ?????????# ##### =* ?? | | ?????????# d ##?????## #???????? | | ?????????# ##??????# #???????? | | ?????????# [ ##??????## ##???????? | | ?????????#[@d##??????## ##????????? | | ?????????#gl##????#### #?????????? | | ?????????# #????## #?????????? | | ?????????# #????# ##????????? | | ?????????# #????# #????????? | | ?????????# #????## #???####?? | | ?????????# #?????###### #??## ##? | | ?????????# #??????????# #?## #? | | ?????????# #??????????# #?# #? | | ?????????# ???????????# ### #? | | ????????? ???????????# ## #? | | ????????? ???????????# # &## | | ????????? ???????????# &!&= | | ????????? ???????????##### &## | | ????????? ???????????????# #? | | ????????? ?????????####?## #? | | ?????????????????????# ### ##? | | ?????????????????????# ## ##?? | | ?????????????????????# # ##??# | | ?????##??????????????# ## ]#???# | | ?????# ####?????????## ###% #???# | | ?????# ########### ## !#???# | | ?????# #???# | | ?????# #???# | | ??????### ##### ### ###???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataThiefCharge Manual? 0 Play Time 00:19:36 Cumulative 220.6 hours Start 2025.08.29 @ 00:39:57 End 2025.08.29 @ 00:57:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 327 Rogue 327 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 80 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa8f92e2-16c0-478c-bdac-08e737db1a5d