Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.15 @ 23:05:36 Player: mona Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1638) 1638 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4731 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/700 Matter 29/300 Energy 79/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Targeting Computer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Launcher Guidance Computer Launcher Guidance Computer Improved Shield Generator > --- WEAPON ----------- Assault Cannon Flak Cannon Rocket Launcher > --- INVENTORY -------- Aluminum Leg Reaction Control System Particle Gun Improved Light Cannon Rocket Launcher [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Launcher Guidance Computer Protection Backup Plating I Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 1 . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 49 | 5 6 1 14 7 10 6 Power 10 | 1 1 . 3 2 3 . Engine 8 | 1 1 . 3 . 3 . Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 9 | 2 . . 5 1 1 . Treads 2 | 2 . . . . . . Leg 4 | . . . 2 1 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . 3 . . . Utility 11 | . 3 . 2 2 3 1 Device 5 | . 1 . 1 2 1 . Storage 1 | . 1 . . . . . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 19 | 2 2 1 4 2 3 5 Energy Gun 3 | . 1 . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . 1 1 . 1 Ballistic Cannon 4 | . . . . 1 2 1 Launcher 6 | . 1 1 2 . 1 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 27 | . 1 1 6 2 1 16 Power 4 | . 1 . . . . 3 Propulsion 7 | . . . 3 . 1 3 Utility 6 | . . 1 1 2 . 2 Weapon 10 | . . . 2 . . 8 Highest Loss Streak 16 | . 1 1 4 2 1 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 91 93 78 72 97 66 Engine 16 | . 7 14 21 14 22 14 Treads 12 | . 28 28 8 . . . Leg 6 | . . . 1 18 22 14 Flight 2 | . . . 6 . . . Device 9 | . 13 8 4 11 15 5 Storage 6 | . 7 14 10 . . . Processor 3 | . . . . . 14 13 Protection 3 | . 5 . 5 6 . . Energy Gun 4 | . 8 8 2 9 1 . Ballistic Gun 9 | . 19 14 7 3 . . Ballistic Cannon 2 | . . . . 1 13 11 Launcher 5 | . . 5 10 2 6 4 Naked Turns . | . . . . . . . Heaviest Build 61 | 7 49 49 61 24 35 35 Greatest Support 42 | 40 40 40 40 40 42 42 Greatest Overweight (x) 19 | . 1 1 19 . 1 3 Average Overweight (x) . | . . 1 4 . . . Largest Inventory Capacity 20 | 5 20 20 20 5 5 5 Average Capacity 13 | 5 13 20 18 5 5 5 Most Carried 7 | 5 6 6 7 4 5 5 Average Carried 3 | . 3 5 3 1 3 4 Final Capacity 20 | 5 20 20 5 5 5 5 Final Carried 6 | . 5 6 1 2 5 2 Class Distribution -------------------- 79% | Mutant 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 1180 | 245 162 97 156 343 79 98 Remotely . | . . . . . . . Salvage Created 1571 | . 430 103 363 282 202 191 Parts 104 | . 25 10 36 11 15 7 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 42 | . 9 6 9 6 7 5 Guns 19 | . 7 3 3 5 . 1 Cannons 5 | . . . . 1 2 2 AOE 18 | . 2 3 6 . 5 2 Classes Destroyed 10 | . 5 1 4 . . . Worker 8 | . 2 . 5 1 . . Builder 5 | . . . 5 . . . Hauler 2 | . . . 1 . 1 . Recycler 3 | . 1 1 . . . 1 Watcher 4 | . 2 . . 1 1 . Swarmer 15 | . 3 5 3 . 4 . Grunt 19 | . 6 . 3 3 2 5 Duelist 2 | . . . 1 1 . . Sentry 5 | . . . 2 2 1 . Demolisher 1 | . . 1 . . . . Best Kill Streak 6 | . 4 4 4 2 4 6 Combat Bots Only 5 | . 3 3 3 2 4 5 Max Kills in Single Turn 3 | . 3 2 3 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 2 . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 626 | . 37 27 77 44 85 356 Missed 244 | . 14 10 26 12 38 144 Damage Taken 3495 | . 202 161 712 416 549 1455 Core 934 | . 19 27 150 36 108 594 Absorbed by Shields 191 | . . . . . 144 47 Redirected to Shielding 2 | . 2 . . . . . Ignored by Resistances 1126 | . 63 52 205 117 198 491 Regen/Repaired (Parts) 50 | . 25 . . 25 . . Core Remaining (%) 84 | 100 . 81 62 93 . . Volleys Fired 137 | . 39 12 28 29 9 20 Largest 3 | . 2 2 2 2 3 3 Hottest 121 | . 85 85 50 90 121 121 Shots Fired 233 | . 76 19 43 45 25 25 Gun 158 | . 75 14 23 39 . 7 Cannon 35 | . . . . 6 16 13 Launcher 39 | . 1 5 20 . 9 4 Special 1 | . . . . . . 1 Kinetic 140 | . 52 12 23 22 16 15 Thermal 54 | . 23 2 . 23 . 6 Explosive 39 | . 1 5 20 . 9 4 Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 13 6 12 19 6 21 Robot Miss Streak 4 | . 2 2 1 3 4 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 146 | . 42 12 24 35 11 22 Core Hits 111 | . 21 9 31 19 19 12 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 2 | . 1 1 . . . . Burn 1 | . 1 . . . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4696 | . 644 350 1087 646 1204 765 Guns 1467 | . 536 99 181 535 . 116 Cannons 594 | . . . . 111 219 264 Explosions 2623 | . 108 251 906 . 985 373 Melee . | . . . . . . . Ramming 8 | . . . . . . 8 Kinetic 1577 | . 412 85 181 382 219 298 Thermal 820 | . 124 14 . 264 332 86 Explosive 2264 | . 108 251 879 . 653 373 Electromagnetic 27 | . . . 27 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 1 . 3 3 Average Corruption 1 | . . . 1 . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . 11 . 1 4 Message Errors 2 | . . . 2 . . . Matter Fused 2 | . . . 2 . . . Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Fused 2 | . . . 2 . . . Data Loss (minor) 5 | . . . 2 . 1 2 Data Loss (major) 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 145 | . . 33 25 1 56 30 Projectiles 1 | . . . . 1 . . Explosions 144 | . . 33 25 . 56 30 Melee . | . . . . . . . Knockbacks 7 | . . . . 1 2 4 Impact . | . . . . . . . Kinetic 7 | . . . . 1 2 4 Secondary . | . . . . . . . Self-Inflicted Damage 534 | . . 39 225 . 192 78 Shots 23 | . . 2 13 . 4 4 Rammed 1 | . . . . . . 1 Targets Rammed 3 | . . . . . . 3 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 421 | . 10 8 232 421 62 204 Average Temperature 87 | . 5 8 44 144 31 64 Received Heat Transfer 1456 | . 126 . 279 198 175 678 Effects 6 | . . . . 6 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1446 | . 370 37 . 629 200 210 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Peak Influence 415 | . 186 202 210 217 415 171 Initial 103 | . . 1 66 5 84 103 Average 93 | . 42 60 75 109 218 131 Maximum Alert Level 2 | . 1 1 1 1 2 . Low Security (%) 86 | 100 99 82 96 76 50 100 Level 1 12 | . . 17 3 23 48 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 1 2 1 2 Investigation 5 | . 1 . . 1 1 2 Extermination . | . . . . . . . Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 5 | . 1 . . 1 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 14 9 15 9 18 10 Peak Tracking Total 9 | . 4 3 3 5 9 8 Tactical Retreats 4 | . . 2 . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 10 | . 1 . 2 . 6 1 Max in Single Turn 5 | . 1 . 2 . 5 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 10 | . 4 . 1 1 2 2 Terminals 5 | . 2 . . . 2 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 8 . 2 3 6 5 Successful 15 | . 5 . 2 2 2 4 Failed 9 | . 3 . . 1 4 1 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 2 . . . 6 3 Fabricators . | . . . . . . . Repair Stations 10 | . 5 . 2 3 . . Recycling Units 3 | . 1 . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . . . 2 3 Record 3 | . 1 . . . . 2 Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 3 . 2 2 . . Scan Component 3 | . 1 . 1 1 . . Repair 2 | . 1 . . 1 . . Refit 2 | . 1 . 1 . . . Recycling Unit Hacks 2 | . 1 . . . . 1 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . . 1 2 2 Full Trace Events 5 | . 1 . . 1 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 52 | . 26 . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 3865 | 66 958 399 1324 286 645 187 Spaces Moved 1623 | 55 424 153 242 165 469 115 Core 55 | 28 . . 2 . . 25 Treads 681 | 27 424 153 77 . . . Legs 813 | . . . 89 165 469 90 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 74 | . . . 74 . . . Fastest Speed 50 | 50 160 240 120 120 120 50 Average Speed 199 | 104 195 240 443 120 125 111 Slowest Speed 1260 | 160 240 240 1260 120 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 85 52 30 17 18 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 243 | . 7 39 56 . 136 5 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 242 | . 7 39 56 . 135 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 2020 | 64 476 166 453 208 502 151 Wait 150 | . . . 150 . . . Move 1617 | 54 423 152 241 164 468 115 Hop . | . . . . . . . Pick Up 47 | 5 8 1 11 7 11 4 Fast Attach . | . . . . . . . Attach 33 | 5 3 . 9 6 4 6 Detach . | . . . . . . . Swap 16 | . 3 1 5 1 6 . Drop 17 | . . . 9 1 4 3 Fire 137 | . 39 12 28 29 9 20 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 447 | -10/Materials | Repaired Core Shielding? 796 | -10/Materials | Discovered new exit (range 11) 1025 | -10/Materials | Entered Mines 1071 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1076 | -10/Mines | Found Prototype Device 1162 | -10/Mines | Assembled infested the area 1214 | -10/Mines | Learned Materials security intel 1390 | -10/Mines | Discovered new exit (range 14) 1424 | -10/Mines | Entered Materials 1424 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2242 | -9/Materials | Identified Exp. Sensor Array 2330 | -9/Materials | Lost 4 parts (2n1u1w) 2730 | -9/Materials | Discovered new exit (range 16) 2748 | -9/Materials | Entered another Materials area 2748 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2855 | -8/Materials | Repaired Grenade Launcher? 3027 | -8/Materials | Discovered new exit (range 7) 3034 | -8/Materials | Entered Factory 3034 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3372 | -7/Factory | Build established: Gunner 3599 | -7/Factory | Discovered new exit (range 12) 3679 | -7/Factory | Entered Storage 3830 | -7/Storage | Core integrity fell below 50% 3850 | -7/Storage | Core integrity fell below 20% 3866 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03846_ U-05 Engineer builds a Wall. 03846_ Imp. Light Cannon destroyed. 03846_ U-05 Engineer lays Concrete. 03849_ Targeting Computer destroyed. 03850_ U-05 Engineer lays Concrete. 03850_ Acquired Prototype Ballistic Gun. 03851_ U-05 Engineer lays Concrete. 03851_ Identified Enh. Autogun. 03852_ U-05 Engineer lays Concrete. 03853_ Acquired 7 matter. 03853_ U-05 Engineer lays Concrete. 03857_ U-05 Engineer destroyed. 03858_ U-05 Engineer lays Concrete. 03859_ Slammed into Y-54 Guardian. 03860_ Enh. Autogun destroyed. 03860_ U-05 Engineer destroyed. 03860_ Acquired 24 matter. 03861_ Acquired Welding Torch. 03863_ System corrupted: Component data lost. 03864_ Welding Torch destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ######?????????????????????????????????????????? | | ##"""#?????????????????????????????????????????? | | ##"Y"#?????????????????????????????????????????? | | ##" "#####?????????????????????????????????????? | | # #?????????????????????????????????????? | | # """ ###???????????????????????????????????? | | # """ ""#???????????????????????????????????? | | # """ T"#???????????????????????????????????? | | + ""#???????????????????????????????????? | | # """ #######################???????????????? | | # """ # # ????????????????? | | / """ # # ??????????????????? | | # + # #???????????????????? | | ########## # ^ #???????????????????? | | #????????# + ^ #######?????????????? | | #????????# # #?????????????? | | #????????# +% ##### #?????????????? | | #????????#############+###/#???????????????????? | | +????????????????# =Yrup#???????????????????? | | #????????????????# ! !=| #???????????????????? | | #???????????????## *=*% #???????????????????? | | #???????????????## % !Y!=" #???????????????????? | | #???????????????## * =" #???????????????????? | | ?????????????????# = @ #???????????????????? | | ?????????????????# "" #???????????????????? | | ?????????????????# #???????????????????? | | ???????????????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Launcher Accuracy 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher One Hack Too Far Oops Part-time Mechanic Remodeling Challenges ------------ None Game ------ Seed ParticleInsulationMinigun Manual? 0 Play Time 00:40:25 Cumulative 0.8 hours Start 2024.05.15 @ 13:13:15 End 2024.05.15 @ 23:05:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/X11 Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: cd92eb89-c39f-431b-bcca-25bb6ede1bb8