Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 22:56:23 Player: DoubleCorvid Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1231) 1231 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3776 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 56/100 System Corruption 0% Temperature Cool (80) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Large Battery (200) Beam Rifle Heavy Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Light Armor Plating Improved Trap Extractor > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Large Battery High-capacity Matter Pod Particle Cannon Particle Cannon Improved Assault Rifle Improved Assault Rifle [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Trap Extractor Storage Medium Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 2 | . . 2 . . . Parts Attached 46 | 8 12 19 2 . 5 Power 7 | 1 3 2 . . 1 Engine 7 | 1 3 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 4 4 3 1 . . Treads 8 | 2 2 3 1 . . Leg 2 | . 2 . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 3 1 . . Device 4 | . 2 1 1 . . Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 19 | 2 2 11 . . 4 Energy Gun 6 | . . 5 . . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 11 | 2 2 6 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 19 | . 3 6 . . 10 Power 3 | . . 2 . . 1 Propulsion 4 | . 1 1 . . 2 Utility 6 | . 1 2 . . 3 Weapon 6 | . 1 1 . . 4 Highest Loss Streak 8 | . 2 3 . . 8 To Critical Strikes . | . . . . . . Average Backups 9 | 3 9 10 10 9 9 Power 1 | . 1 1 1 1 . Propulsion 2 | 2 3 2 2 2 1 Utility 2 | . 1 4 2 2 1 Weapon 2 | . 1 1 4 4 4 Tool/Special . | . . . . . . Unused Backups 11 | . . 8 1 . 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 7 | . . 5 . . 2 Weapon 3 | . . 2 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 88 92 100 90 84 Engine 9 | . 11 6 11 9 10 Treads 19 | . 20 16 22 18 15 Leg 3 | . 5 4 . . . Device 6 | . 6 3 9 9 8 Storage 12 | . 14 10 11 9 8 Protection 3 | . . 6 1 9 7 Energy Gun 6 | . . 12 11 9 3 Ballistic Gun 28 | . 26 29 33 27 19 Peak Build Rating 24 | 6 9 16 22 23 24 Average Rating 12 | 4 6 12 21 23 20 On Entrance 12 | . 6 9 16 22 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 17 | . . . . . 17 Heaviest Build 52 | 12 52 49 28 31 34 Greatest Support 48 | 40 46 46 48 48 48 Greatest Overweight (x) 3 | . 2 3 . . 1 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 10 10 10 Average Capacity 13 | 6 19 12 10 10 9 Most Carried 15 | 6 15 14 10 9 10 Average Carried 9 | 3 9 10 10 9 9 Final Capacity 20 | 8 20 10 10 10 5 Final Carried 15 | 6 15 10 10 9 5 Class Distribution -------------------- 30% | Scavenger-Tank 28% | Scavenger-Gunner 26% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 2010 | 261 540 731 185 . 293 Remotely 111 | . . 111 . . . Salvage Created 1748 | . 516 1088 . . 144 Parts 111 | . 39 68 . . 4 Haulers Intercepted 4 | . . 4 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 39 | . 17 19 . . 3 Guns 36 | . 17 16 . . 3 AOE 3 | . . 3 . . . Classes Destroyed 9 | . 4 5 . . . Worker 4 | . 1 3 . . . Builder 1 | . . 1 . . . Hauler 4 | . . 4 . . . Recycler 2 | . . 2 . . . Watcher 3 | . 1 2 . . . Swarmer 12 | . 9 3 . . . Grunt 25 | . 8 14 . . 3 Duelist 1 | . . 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 5 | . 5 5 . . 2 Combat Bots Only 5 | . 5 5 . . 2 Max Kills in Single Turn 3 | . 1 3 . . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 298 | . 123 86 . . 89 Missed 77 | . 37 17 . . 23 Hits 221 | . 86 69 . . 66 Melee 3 | . . 3 . . . Projectile 218 | . 86 66 . . 66 Critical Strikes 8 | . . 3 . . 5 Damage Taken 3399 | . 854 914 39 . 1592 Core 876 | . 130 177 . . 569 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 53 | . . 53 . . . Core Remaining (%) 67 | 100 48 . 55 . . Volleys Fired 144 | . 67 52 3 . 22 Largest 4 | . 2 4 4 . 4 Hottest 182 | . 40 147 125 . 182 Shots Fired 429 | . 133 200 12 . 84 Gun 410 | . 133 200 12 . 65 Cannon 19 | . . . . . 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 330 | . 133 135 9 . 53 Thermal 98 | . . 64 3 . 31 Explosive . | . . . . . . Electromagnetic 1 | . . 1 . . . Robot Hit Streak 12 | . 5 12 . . 7 Robot Miss Streak 5 | . 5 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 6 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 230 | . 72 122 . . 36 Core Hits 98 | . 32 53 . . 13 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . . 5 . . . Burn 4 | . . 4 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3733 | . 797 2281 9 . 646 Guns 2840 | . 789 1562 . . 489 Cannons 157 | . . . . . 157 Explosions 685 | . . 685 . . . Melee . | . . . . . . Ramming 51 | . 8 34 9 . . Kinetic 2196 | . 789 1005 . . 402 Thermal 778 | . . 534 . . 244 Explosive 685 | . . 685 . . . Electromagnetic 23 | . . 23 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . 42 . . . Projectiles . | . . . . . . Explosions 42 | . . 42 . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 116 | . 4 112 . . . Shots 1 | . . 1 . . . Rammed 8 | . 2 4 2 . . Targets Rammed 9 | . 2 5 2 . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 652 | . 6 362 139 . 652 Average Temperature 154 | . 4 100 75 . 280 Received Heat Transfer 1367 | . 303 345 . . 719 Effects 29 | . . . . . 29 Shutdowns 6 | . . . . . 6 Energy Bleed 4 | . . . . . 4 Interference 1 | . . . . . 1 Matter Decay 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 9 | . . . . . 9 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 2078 | . . 1597 . . 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 55 | 100 30 35 100 100 100 Level 1 44 | . 69 64 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 298 | . 298 279 108 4 91 Initial 108 | . . 80 108 . 2 Average 135 | . 194 195 16 . 51 Influence Increases 1395 | . 617 685 . 4 89 Destroy 0b10 Robot/C 780 | . 340 380 . . 60 Destroy 0b10 Robot/NC 70 | . 10 60 . . . Destroy Leader 154 | . 52 102 . . . Successful Hack 54 | . 19 17 . 4 14 Disable Machine 60 | . . 60 . . . Destroy Structure 22 | . 1 6 . . 15 Partial Spotted 30 | . . 30 . . . Lose Combat Pursuer 225 | . 195 30 . . . Influence Decreases 1395 | . 426 599 277 . 93 Entered New Map 282 | . . 111 169 . 2 Time Decay 932 | . 396 428 108 . . Lost Part 181 | . 30 60 . . 91 Squads Dispatched 9 | . 4 5 . . . Investigation 6 | . 2 4 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 36 24 . . 9 Peak Tracking Total 6 | . 5 6 . . 6 Tactical Retreats 8 | . 7 1 . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 4 | . 3 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 5 | . . 5 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 11 | . 3 4 1 1 2 Terminals 6 | . 3 1 . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . 1 . Total Hacks 38 | . 12 21 1 1 3 Successful 24 | . 6 15 1 1 1 Failed 13 | . 6 5 . . 2 Catastrophic 3 | . 1 2 . . . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 20 | . 12 5 . . 3 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers 13 | . . 13 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 6 3 1 . 1 Record 7 | . 4 3 . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 9 | . . 9 . . . Insert Component 4 | . . 4 . . . Analyze 2 | . . 2 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 4 . . 2 Full Trace Events 6 | . 2 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) 135 | . 135 . . . . Sensors 135 | . 135 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3637 | 111 1322 1056 756 86 306 Spaces Moved 1677 | 62 477 487 462 54 135 Core 38 | 1 . 2 . . 35 Treads 1382 | 54 349 363 462 54 100 Legs 203 | . 81 122 . . . Wheels 54 | 7 47 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 115 120 160 160 50 Average Speed 176 | 151 223 162 160 160 136 Slowest Speed 320 | 160 320 240 160 160 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 60 29 77 7 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . . 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2038 | 78 603 629 471 54 203 Wait 63 | . 12 13 . . 38 Move 1672 | 61 476 486 461 53 135 Hop . | . . . . . . Pick Up 43 | 6 17 18 1 . 1 Fast Attach 25 | 7 6 12 . . . Attach 21 | 1 10 7 . 1 2 Detach 5 | 2 2 . . . 1 Swap 21 | . 6 9 2 . 4 Drop 35 | 1 5 27 2 . . Fire 144 | . 67 52 3 . 22 Melee . | . . . . . . Ram 2 | . 2 . . . . Kick . | . . . . . . Crush 7 | . . 5 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 10) 867 | -10/Materials | Core integrity fell below 50% 1271 | -10/Materials | Build established: Scavenger-Mutant 1434 | -10/Materials | Entered another Materials area 1434 | -9/Materials | Evolved 2 slots: Weapon x2 1482 | -9/Materials | Central database locked down 1652 | -9/Materials | Lost 3 parts (1p1n1u) 1716 | -9/Materials | Build established: Scavenger-Gunner 2084 | -9/Materials | Repaired Assault Rifle+ 2106 | -9/Materials | Build established: Scavenger-Tank 2166 | -9/Materials | Discovered new exit (range 7) 2490 | -9/Materials | Entered Mines 2506 | -9/Mines | Met a Derelict bent on vengeance 2568 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2703 | -9/Mines | Assembled infested the area 2708 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2871 | -9/Mines | Build established: Scavenger-Gunner 3178 | -9/Mines | Discovered new exit (range 15) 3246 | -9/Mines | Entered Materials 3246 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3331 | -8/Materials | Identified exit to Garrison 3332 | -8/Materials | Entered Garrison 3362 | -8/Garrison | Triggered checkpoint 3407 | -8/Garrison | Core integrity fell below 50% 3544 | -8/Garrison | Build established: Scavenger-Tank 3572 | -8/Garrison | Spotted B-75 Beast 3622 | -8/Garrison | Core integrity fell below 20% 3629 | -8/Garrison | Triggered checkpoint 3630 | -8/Garrison | Triggered checkpoint 3638 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03618_ Overheating: Particle Cannon damaged (-28). 03618_ Overheating: Imp. Trap Extractor damaged (-60). 03618_ Med. Storage Unit destroyed. 03618_ Particle Cannon destroyed. 03618_ Imp. Assault Rifle destroyed. 03618_ Imp. Trap Extractor destroyed. 03618_ Critical hit (Blast). 03621_ Extracted 140 matter. 03621_ Particle Cannon destroyed. 03629_ Overheating: Energy bleed (-6). 03629_ Beams of light sweep through the air. An alarm sounds. 03629_ C-45 Heavy ARC bursts open, deploying its payload. 03629_ S-10 Pest unfolds itself. 03630_ Beams of light sweep through the air. An alarm sounds. 03635_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????++????? | | ?????????????????????????????????????????????????? | | ????????????????????????+????????????????????????? | | ????????????????????????+????????????????????????? | | ????????????????????#????????????????????????????? | | ????????????????????# ???????????????????????????? | | ?????????????????+??# ???????????????????????????? | | ????????????????????# ???????????????????? #???? | | ????????????????????# ?????????????######? #???? | | ????????????????????# ????????????# #? #???? | | ????????????????????# ####+####++## ## ##??? | | ????????????????+???+ Y h #??? | | ????????????????????# #??? | | ????????????????????# @ s #??? | | ????????????????????############s ## ## #??? | | ???????????????????????????????# ## ## #??? | | ???????????????????????????????" 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"??? | | ???????????????????????????????# ## ## #??? | | ???????????????????????????????# ## ## #### | | ???????????????????????????????+ | | ???????????????????????????????+ | | ???????????????????????????????# | | ???????????????????????????????# ## " #####+### | | ???????????????????????????????# ## "%"#???????? | | ???????????????????????????????# #####/#???????? | | ???????????????????????????????+ ????# #???????? | | ???????????????????????????????# ????# #???????? | | ???????????????????????????????# ????? #???????? | | ???????????????????????????????# ????? #??## ### | | ???????????????????????++??????# ????# | | ???????????????????????????????? ????# | | ????????????????????????????????????????###### ### | | ?????????????????????????????????????????????????? | | ????????????????????????????????+????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 47% | -9/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Use The Force Well Done Challenges ------------ None Game ------ Seed ShadingDimensionalSource Manual? 0 Play Time 00:40:05 Cumulative 8.6 hours Start 2025.10.29 @ 23:02:11 End 2025.10.30 @ 22:56:23 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8160de3a-8fea-4e40-abae-123e5bf67415