Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.15 @ 01:32:12 Player: W-ALTER Result: Destroyed self with Advanced EMP Blaster Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2998) 2998 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 5484 Bonus ------- High Alert Combat Kills 153 Friendly Fire -87 Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 193/280 System Corruption 11% Temperature Cool (0) Movement Rolling (120) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Transport Network Coupler Transmission Jammer Hacking Suite > --- WEAPON (4) ------- Heavy Assault Rifle Advanced EMP Blaster Advanced EMP Blaster Axe > --- INVENTORY (10) --- Heavy Ion Engine Heavy Ion Engine Medium Storage Unit Compact Battery (300) Advanced Sensor Array Improved Light Armor Plating Assault Cannon Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Transmission Jammer Hacking Suite > --- WEAPON ----------- EM Pulse Cannon High-powered Shotgun High-powered Shotgun Heavy Mace > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Cooling System Light Assault Rifle High-powered Shotgun [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . 2 . . Parts Attached 103 | 6 2 33 29 33 Power 12 | 1 1 4 1 5 Engine 10 | 1 1 4 1 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 23 | 2 . 7 7 7 Treads 1 | . . 1 . . Leg 7 | . . . 5 2 Wheel 12 | 2 . 4 1 5 Hover 1 | . . . 1 . Flight 2 | . . 2 . . Utility 19 | 1 . 7 7 4 Device 7 | . . 1 3 3 Storage 4 | 1 . 2 1 . Processor 4 | . . 1 2 1 Hackware 1 | . . . 1 . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 49 | 2 1 15 14 17 Energy Gun 6 | 1 . 3 . 2 Energy Cannon 3 | . . . 2 1 Ballistic Gun 22 | 1 . 7 9 5 Ballistic Cannon . | . . . . . Launcher 11 | . 1 4 . 6 Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 4 | . . . 2 2 Unidentified Prototypes 7 | . . . 1 6 Parts Lost 47 | . . 20 19 8 Power 4 | . . 2 1 1 Propulsion 14 | . . 4 7 3 Utility 4 | . . 2 2 . Weapon 25 | . . 12 9 4 Highest Loss Streak 9 | . . 9 5 4 Average Slot Usage (%) 84 | . 85 73 91 92 Engine 8 | . 14 10 8 4 Core 1 | . . . . 3 Leg 3 | . . . 9 2 Wheel 10 | . 28 11 6 10 Device 5 | . . . 8 8 Storage 8 | . 14 7 9 9 Processor 5 | . . 2 7 9 Hackware 5 | . . . 8 9 Protection 2 | . . 5 . . Energy Gun 2 | . 1 4 2 . Ballistic Gun 20 | . 14 14 21 26 Launcher 5 | . 12 7 . 6 Impact Weapon 3 | . . 6 4 . Naked Turns . | . . . . . Heaviest Build 43 | 11 14 33 42 43 Greatest Support 32 | 26 26 32 25 26 Greatest Overweight (x) 10 | . . 6 7 10 Average Overweight (x) 1 | . . . 1 1 Largest Inventory Capacity 14 | 6 6 10 14 10 Average Capacity 8 | 5 6 6 10 10 Most Carried 10 | 4 2 6 9 10 Average Carried 4 | 1 . 3 4 8 Final Capacity 10 | 6 6 10 10 10 Final Carried 9 | . 1 4 8 9 Class Distribution -------------------- 29% | Mutant 25% | Scavenger-Skirmisher 16% | Gunner 15% | Skirmisher 7% | Bomber 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2745 | 260 123 802 691 869 Remotely . | . . . . . Salvage Created 3302 | . 165 1078 869 1190 Parts 196 | . 10 81 32 73 Haulers Intercepted 5 | . . 2 2 1 Recyclers Shooed 6 | . . 2 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 70 | . 6 26 18 20 Melee 5 | . . 3 2 . Guns 36 | . 2 12 14 8 AOE 25 | . 4 10 1 10 Classes Destroyed 14 | . 2 9 1 2 Worker 4 | . . 1 . 3 Builder 5 | . . 4 . 1 Tunneler 1 | . . 1 . . Hauler 5 | . . 2 2 1 Recycler 1 | . . 1 . . Mechanic 1 | . . . . 1 Operator 3 | . . 1 2 . Watcher 6 | . . 4 . 2 Swarmer 15 | . 1 7 4 3 Grunt 35 | . 5 10 12 8 Brawler 1 | . . 1 . . Duelist 1 | . . . . 1 Sentry 17 | . . 8 1 8 Hunter 1 | . . . 1 . Best Kill Streak 6 | . 3 6 5 6 Combat Bots Only 5 | . 3 4 5 5 Max Kills in Single Turn 4 | . 1 4 2 3 Gunslinging 1 | . . . 1 . Exploded 4 | . 1 4 1 2 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 5107 | . 176 1889 2047 995 Core 972 | . 25 387 428 132 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 90 3 . . Volleys Fired 168 | . 13 70 44 41 Largest 4 | . 2 4 4 4 Hottest 114 | . 50 108 114 111 Shots Fired 431 | . 20 141 124 146 Gun 370 | . 13 115 121 121 Cannon 3 | . . . 3 . Launcher 58 | . 7 26 . 25 Special . | . . . . . Kinetic 348 | . 13 101 113 121 Thermal 4 | . . 4 . . Explosive 33 | . 7 26 . . Electromagnetic 46 | . . 10 11 25 Robot Hit Streak 11 | . 5 7 8 11 Robot Miss Streak 5 | . 2 4 5 5 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 280 | . 11 105 93 71 Core Hits 149 | . 12 49 42 46 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 64 | . . 41 22 1 Impact 63 | . . 41 22 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . 3 2 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7791 | . 341 3084 2042 2324 Guns 2980 | . 89 946 1050 895 Cannons 56 | . . . 56 . Explosions 3394 | . 252 1381 332 1429 Melee 1351 | . . 750 601 . Ramming 10 | . . 7 3 . Kinetic 2728 | . 89 788 956 895 Thermal 338 | . . 111 117 110 Explosive 1865 | . 252 1280 215 118 Electromagnetic 1499 | . . 148 150 1201 Impact 1351 | . . 750 601 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 3 11 Average Corruption 4 | . . . 3 6 Corruption Purged . | . . . . . Effects 63 | . . . 20 43 Message Errors 7 | . . . 2 5 Matter Fused 14 | . . . 5 9 Heat Flow Errors 10 | . . . 3 7 Energy Discharges 10 | . . . 4 6 Data Loss (minor) 5 | . . . 1 4 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Targeting Errors 10 | . . . 3 7 Weapon Failures 5 | . . . 2 3 Overload Shots . | . . . . . Overflow Damage 544 | . . 209 233 102 Projectiles 10 | . . . 10 . Explosions 339 | . . 147 90 102 Melee 195 | . . 62 133 . Knockbacks 9 | . . 6 3 . Impact 9 | . . 6 3 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 935 | . 34 298 187 416 Shots 34 | . 3 10 3 18 Rammed 4 | . . 3 1 . Targets Rammed 4 | . . 3 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 296 | . 2 104 246 296 Average Temperature 58 | . 2 28 66 69 Received Heat Transfer 1689 | . 78 594 819 198 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 15 | . . 4 2 9 Impact Corruptions 10 | . . 5 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 425 | . . 75 200 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 2 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 632 | . 199 632 429 632 Initial 223 | . . 83 223 109 Average 309 | . 70 367 270 340 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 18 | 100 100 13 8 14 Level 1 57 | . . 49 87 55 Level 2 23 | . . 36 4 30 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 4 4 5 Investigation 4 | . 1 1 1 1 Extermination . | . . . . . Reinforcement 9 | . 1 3 3 2 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 4 | . . 3 . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 5 | . 1 1 . 3 Communications Jammed 47 | . . . 35 12 Distress Signals 47 | . . . 35 12 Times Spotted 103 | . 10 27 38 28 Peak Tracking Total 6 | . 3 5 6 5 Tactical Retreats 14 | . . 2 9 3 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 26 | . . 12 2 12 Max in Single Turn 3 | . . 2 2 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 22 | . 2 10 1 9 Terminals 18 | . 2 8 1 7 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . . 1 . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 59 | . 4 26 3 26 Successful 31 | . 1 14 2 14 Failed 28 | . 3 12 1 12 Catastrophic 5 | . 1 2 . 2 Database Lockouts . | . . . . . Manual 39 | . 2 16 2 19 Terminals 53 | . 4 23 3 23 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 3 | . . 2 . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 16 | . 1 7 1 7 Open Door 1 | . . . . 1 Recall Investigation 1 | . . 1 . . Zone Layout 14 | . 1 6 1 6 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . . 1 . 1 Report Inventory 2 | . . 1 . 1 Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . . 5 1 4 Terminals 10 | . . 5 1 4 Detonate 10 | . . 5 1 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 2 9 1 6 Full Trace Events 5 | . 1 1 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 11 | . . . . 11 Total Damage 150 | . . . . 150 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3638 | 46 226 1284 992 1090 Spaces Moved 2045 | 47 208 806 320 664 Core 39 | 17 . 15 5 2 Treads 42 | . . 42 . . Legs 284 | . . . 186 98 Wheels 1663 | 30 208 732 129 564 Hover . | . . . . . Flight 17 | . . 17 . . Fastest Speed 50 | 50 90 80 90 90 Average Speed 111 | 75 90 106 137 112 Slowest Speed 550 | 90 90 350 400 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 3 49 62 23 76 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 42 | . 6 36 . . Terrain Destroyed 430 | . 50 312 44 24 Melee . | . . . . . Projectile . | . . . . . AOE 430 | . 50 312 44 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 3009 | 56 227 1048 753 925 Wait 497 | . . 61 300 136 Move 2041 | 46 207 805 319 664 Hop . | . . . . . Pick Up 82 | 4 3 22 29 24 Fast Attach 22 | 2 . 9 . 11 Attach 75 | 4 1 22 27 21 Detach 13 | . . 5 4 4 Swap 6 | . 1 2 2 1 Drop 37 | . 2 8 5 22 Fire 168 | . 13 70 44 41 Melee 64 | . . 41 22 1 Ram 4 | . . 3 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [Fac] / *Sto) -8/Storage (discovered 1 exit: [Rec]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 9) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Weapon x2 905 | -9/Materials | Build established: Mutant 952 | -9/Materials | Lost 5 parts (2n3w) 1049 | -9/Materials | Core integrity fell below 50% 1458 | -9/Materials | Core integrity fell below 20% 1494 | -9/Materials | Lost 9 parts (1p1n1u6w) 1549 | -9/Materials | Discovered new exit (range 8) 1557 | -9/Materials | Entered another Materials area 1557 | -8/Materials | Evolved 2 slots: Utility x2 1932 | -8/Materials | Lost 5 parts (1n1u3w) 1940 | -8/Materials | Build established: Scavenger-Skirmisher 1996 | -8/Materials | Lost 4 parts (1n1u2w) 2198 | -8/Materials | Discovered new exit (range 13) 2308 | -8/Materials | Discovered new exit (range 4) 2432 | -8/Materials | Core integrity fell below 50% 2473 | -8/Materials | Lost 5 parts (1p2n2w) 2528 | -8/Materials | Lost 3 parts (1n2w) 2549 | -8/Materials | Entered Storage 2781 | -8/Storage | Discovered new exit (range 18) 2843 | -8/Storage | Core integrity fell below 20% 3053 | -8/Storage | Lost 4 parts (1p2n1w) 3372 | -8/Storage | System corruption reached 10% 3409 | -8/Storage | Lost 3 parts (1n2w) 3446 | -8/Storage | Repaired Transmission Jammer 3499 | -8/Storage | Build established: Skirmisher 3606 | -8/Storage | Met a pair of Derelict thieves 3639 | -8/Storage | Destroyed self with Advanced EMP Blaster Last Messages --------------- figure out we jammed the door open." 03612_ Dropped Lgt. Armor Plating. 03616_ ALERT: Breach in storage area. Dispatching assault force. 03616_ KK-C8X(g): "So much for stealth, let's take what we have and get out of here before it's too late." 03616_ Acquired Imp. Light Armor Plating. 03617_ System corrupted: Energy discharge (-92). 03625_ C-30 ARC bursts open, deploying its payload. 03625_ L-31 Rogue unfolds itself. 03625_ B-36 Bruiser unfolds itself. 03625_ L-31 Rogue unfolds itself. 03625_ B-36 Bruiser unfolds itself. 03625_ M-28 Smith unfolds itself. 03632_ ,N3ORSK/GQEXTZD6B|Y15U>MM/ 03632_ KK-C8X(g) Carbon-fiber Leg severed. 03632_ K-01 Serf collects debris. 03633_ Dropped Minigun. 03635_ System corrupted: Adv. EMP Blaster failed to launch. 03635_ System corrupted: Hvy. Assault Rifle targeting data glitched. 03639_ M-28 Smith fits Backup Power III on L-31 Rogue. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????##########??????????????????? | | ??????##########??????????????????? | | ??????##!!! #####################?? | | ??????## !! #T##=l ? | | ??????## " bbm " ? | | ??????## @g l # "%" ? | | ??????## ! 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No Signal Total Silence Challenges ------------ None Game ------ Seed BeamCatalystMicrothruster Manual? 0 Play Time 00:48:14 Cumulative 9.0 hours Start 2021.07.15 @ 00:43:09 End 2021.07.15 @ 01:32:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9d8731e6-0af8-4881-9ee3-239629f7f426