Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.26 @ 20:02:52 Player: OrzaRound Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2665) 2665 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (138) 138 TOTAL SCORE: 7018 Bonus ------- High Alert Combat Kills 138 Cogmind --------- Core Integrity 0/1000 Matter 2/300 Energy 310/310 System Corruption 19% Temperature Cool (0) Movement Core (950) Ox18 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Layered Medium Armor Plating > --- WEAPON (7) ------- KE Penetrator Rocket Array > --- INVENTORY (10) --- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Trap Extractor Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Kinecellerator Hardened Light Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle KE Penetrator KE Penetrator KE Penetrator KE Penetrator Heavy Rocket Launcher Rocket Array > --- INVENTORY -------- Light Treads Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Layered Medium Armor Plating Advanced Trap Extractor KE Penetrator [Rating: 86] Favorites ----------- Power Reinforced Fission Core Engine Improved Deuterium Engine Power Core Reinforced Fission Core Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . 1 1 1 1 1 Weapon 5 | . . 1 1 1 1 1 Parts Attached 84 | 5 5 24 10 11 . 29 Power 8 | 1 1 1 2 2 . 1 Engine 5 | 1 . 1 1 2 . . Core 3 | . 1 . 1 . . 1 Reactor . | . . . . . . . Propulsion 20 | 2 . 8 5 . . 5 Treads 11 | . . 4 2 . . 5 Leg 3 | . . . 3 . . . Wheel 4 | 2 . 2 . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 17 | 1 1 2 1 4 . 8 Device 4 | . . . . . . 4 Storage 2 | 1 . 1 . . . . Processor 8 | . 1 1 1 4 . 1 Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 39 | 1 3 13 2 5 . 15 Energy Gun 1 | . . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 33 | 1 3 13 . 4 . 12 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 1 . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Parts Lost 34 | . . 12 1 1 3 17 Power 3 | . . 2 . . . 1 Propulsion 8 | . . 4 . . . 4 Utility 7 | . . . . . . 7 Weapon 16 | . . 6 1 1 3 5 Highest Loss Streak 8 | . . 7 1 1 3 8 Average Slot Usage (%) 84 | . 82 89 96 98 73 74 Engine 4 | . 8 5 7 6 6 . Core 2 | . 5 1 . . . 4 Treads 3 | . . 4 3 . . 5 Leg 5 | . . . 14 15 13 . Wheel 4 | . 28 13 . . . . Device 1 | . . . . . . 3 Storage 7 | . 14 11 9 7 6 5 Processor 19 | . 1 22 27 30 26 13 Protection 4 | . . . . . . 10 Energy Gun 1 | . . . 2 5 . . Ballistic Gun 20 | . 23 29 24 17 20 16 Launcher 6 | . . . 6 13 . 6 Naked Turns . | . . . . . . . Heaviest Build 105 | 11 13 30 31 44 36 105 Greatest Support 70 | 26 26 40 42 32 32 70 Greatest Overweight (x) 27 | 2 . 6 1 1 1 27 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 Most Carried 10 | . 5 7 9 10 10 10 Average Carried 6 | . 1 5 8 9 10 6 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | . 5 7 9 10 10 6 Class Distribution -------------------- 47% | Gunner 27% | Mutant 14% | Scavenger-Gunner 3% | Scavenger-Executioner 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1991 | 201 155 626 149 154 . 706 Remotely . | . . . . . . . Salvage Created 2973 | . 205 1054 271 371 . 1072 Parts 206 | . 17 92 13 27 . 57 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 8 30 5 5 . 14 Melee 3 | . . . . . . 3 Guns 55 | . 8 30 3 4 . 10 AOE 3 | . . . 2 1 . . Classes Destroyed 11 | . 3 1 2 2 . 3 Worker 2 | . . . . . . 2 Tunneler 1 | . . . . . . 1 Recycler 1 | . . . . . . 1 Watcher 13 | . 2 3 1 4 . 3 Swarmer 18 | . 6 12 . . . . Grunt 18 | . 2 8 3 2 . 3 Brawler 3 | . . . 1 . . 2 Duelist 3 | . . . 1 . . 2 Sentry 12 | . . 10 . 1 . 1 Hunter 3 | . . . . 1 . 2 Programmer 5 | . . . . 1 . 4 Best Kill Streak 8 | . 3 8 3 3 . 3 Combat Bots Only 8 | . 3 8 3 2 . 2 Max Kills in Single Turn 3 | . 1 2 2 1 . 3 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . 1 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6543 | . 284 1296 172 634 369 3788 Core 1472 | . 90 228 12 41 71 1030 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 64 43 97 94 91 . Volleys Fired 185 | . 28 78 10 23 . 46 Largest 5 | . 2 3 4 3 . 5 Hottest 160 | . 40 69 121 91 . 160 Shots Fired 446 | . 50 181 32 64 . 119 Gun 437 | . 50 181 30 62 . 114 Cannon . | . . . . . . . Launcher 9 | . . . 2 2 . 5 Special . | . . . . . . . Kinetic 424 | . 50 181 27 52 . 114 Thermal . | . . . . . . . Explosive 9 | . . . 2 2 . 5 Electromagnetic 13 | . . . 3 10 . . Robot Hit Streak 55 | . 6 34 35 55 . 24 Robot Miss Streak 3 | . 2 2 1 1 . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 12 | . 2 6 1 . . 3 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 353 | . 32 153 24 49 . 95 Core Hits 154 | . 14 57 14 23 . 46 Critical Hits 10 | . . 2 . . . 8 Critical Kills 3 | . . 1 . . . 2 Critical Parts Destroyed 6 | . . 1 . . . 5 Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6860 | . 399 2010 562 971 15 2903 Guns 5927 | . 399 2010 348 790 . 2380 Cannons . | . . . . . . . Explosions 767 | . . . 214 151 . 402 Melee 42 | . . . . . . 42 Ramming 124 | . . . . 30 15 79 Kinetic 5609 | . 399 2010 283 537 . 2380 Thermal . | . . . . . . . Explosive 767 | . . . 214 151 . 402 Electromagnetic 318 | . . . 65 253 . . Impact 42 | . . . . . . 42 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . 1 . 19 Average Corruption 10 | . . . . 1 . 10 Corruption Purged . | . . . . . . . Effects 78 | . . . . . . 78 Message Errors 8 | . . . . . . 8 Matter Fused 15 | . . . . . . 15 Heat Flow Errors 9 | . . . . . . 9 Energy Discharges 5 | . . . . . . 5 Data Loss (minor) 9 | . . . . . . 9 Data Loss (major) 5 | . . . . . . 5 Misdirections 8 | . . . . . . 8 Targeting Errors 13 | . . . . . . 13 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 43 | . . . 2 5 . 36 Projectiles . | . . . . . . . Explosions 2 | . . . 2 . . . Melee 41 | . . . . 5 . 36 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 78 | . . . 28 11 2 37 Shots 4 | . . . 1 . . 3 Rammed 38 | . . . . 8 1 29 Targets Rammed 45 | . . . . 10 3 32 Kicked 4 | . . . . 2 2 . Crushed 3 | . . . . . . 3 Highest Temperature 764 | . 3 27 54 45 . 764 Average Temperature 167 | . 1 11 26 12 . 220 Received Heat Transfer 1413 | . 99 456 72 177 168 441 Effects 46 | . . . . . . 46 Shutdowns 9 | . . . . . . 9 Energy Bleed 4 | . . . . . . 4 Interference 6 | . . . . . . 6 Matter Decay 6 | . . . . . . 6 Short Circuit 6 | . . . . . . 6 Damage (minor) 3 | . . . . . . 3 Damage (major) 8 | . . . . . . 8 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 . 1 Impact Corruptions 2 | . . . . 1 . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 593 | . 254 593 308 198 15 167 Initial 137 | . . 91 137 41 . . Average 141 | . 134 406 171 92 7 44 Maximum Alert Level 2 | . 1 2 1 . . . Low Security (%) 79 | 100 73 17 74 100 100 100 Level 1 7 | . 26 18 25 . . . Level 2 12 | . . 64 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 2 . 5 1 6 Investigation 6 | . . 2 . 2 . 2 Extermination 4 | . . . . 2 . 2 Reinforcement 3 | . . . . 1 1 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 12 38 7 14 4 22 Peak Tracking Total 9 | . 4 9 3 4 4 6 Tactical Retreats 4 | . . 3 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . . 3 . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . 1 . 2 . 2 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 18 | . 2 7 3 3 . 3 Terminals 14 | . 2 6 2 1 . 3 Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 4 13 6 9 . 6 Successful 21 | . 3 8 4 4 . 2 Failed 17 | . 1 5 2 5 . 4 Catastrophic 2 | . . . . 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 4 12 4 3 . 6 Fabricators 6 | . . . . 6 . . Repair Stations . | . . . . . . . Recycling Units 3 | . . 1 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 3 7 2 3 . 2 Record 4 | . . 2 . 2 . . Prototype ID Bank 1 | . . 1 . . . . Branch Access Points 3 | . 1 1 . . . 1 Unreport Threat 2 | . . 1 . 1 . . Locate Traps 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Recall Investigation 2 | . 1 1 . . . . Recall Reinforcements 1 | . . . . . . 1 Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . 1 2 . . . Report Inventory 2 | . . 1 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 4 1 3 . 3 Full Trace Events 6 | . . 2 . 2 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . 1 . . Matter 212 | . . . . 212 . . Time 35 | . . . . 35 . . Total Part Build Rating 6 | . . . . 6 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4357 | 32 241 854 425 930 154 1721 Spaces Moved 2414 | 29 168 531 282 504 97 803 Core 12 | 7 . 4 . . . 1 Treads 939 | . . 112 47 . . 780 Legs 858 | . . . 235 504 97 22 Wheels 600 | 22 168 410 . . . . Hover . | . . . . . . . Flight 5 | . . 5 . . . . Fastest Speed 50 | 50 90 80 125 125 125 152 Average Speed 144 | 84 90 111 131 154 154 177 Slowest Speed 1400 | 150 90 360 165 155 155 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 54 63 29 24 4 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 153 | . . . 24 10 . 119 Melee . | . . . . . . . Projectile 28 | . . . . . . 28 AOE 125 | . . . 24 10 . 91 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2853 | 33 206 646 313 599 100 956 Wait 73 | . . 3 5 40 . 25 Move 2408 | 28 167 530 281 503 96 803 Hop . | . . . . . . . Pick Up 22 | . 4 4 2 4 . 8 Fast Attach 48 | 5 3 13 5 7 . 15 Attach 27 | . 1 6 4 3 . 13 Detach 6 | . 1 . 3 1 . 1 Swap 9 | . 1 5 1 1 . 1 Drop 30 | . 1 7 2 7 1 12 Fire 185 | . 28 78 10 23 . 46 Melee 1 | . . . . . . 1 Ram 5 | . . . . . . 5 Kick 13 | . . . . 10 3 . Crush 26 | . . . . . . 26 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 260 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 589 | -9/Materials | Build established: Gunner 636 | -9/Materials | Destroyed 8 combat bots 757 | -9/Materials | Identified exit to Mines 949 | -9/Materials | Core integrity fell below 50% 976 | -9/Materials | Destroyed 7 combat bots 982 | -9/Materials | Lost 7 parts (1p2n4w) 1041 | -9/Materials | Discovered new exit (range 10) 1128 | -9/Materials | Entered another Materials area 1128 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1544 | -8/Materials | Discovered new exit (range 8) 1553 | -8/Materials | Entered Factory 1553 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1635 | -7/Factory | Fabricated Lyr. Heavy Armor Plating? 2464 | -7/Factory | Discovered new exit (range 13) 2483 | -7/Factory | Entered another Factory area 2483 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2616 | -6/Factory | Discovered new exit (range 16) 2637 | -6/Factory | Entered another Factory area 2637 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2668 | -5/Factory | Lost 3 parts (3w) 2887 | -5/Factory | System corruption reached 10% 2917 | -5/Factory | Lost 8 parts (2n3u3w) 2931 | -5/Factory | Build established: Mutant 3024 | -5/Factory | Identified exit to Upper Caves 3276 | -5/Factory | Build established: Scavenger-Gunner 3429 | -5/Factory | Found Prototype Launcher 3429 | -5/Factory | Identified Rocket Array 3943 | -5/Factory | Core integrity fell below 50% 3991 | -5/Factory | Core integrity fell below 20% 4290 | -5/Factory | Garrison activated, responded to threat 4358 | -5/Factory | Core destroyed Last Messages --------------- 04343_ R-10 Processor collects Antigrav System. 04343_ KE Penetrator destroyed. 04344_ Adv. Targeting Computer destroyed. 04344_ System corrupted by crushing effect (+1). 04344_ Knocked back. 04344_ Slug penetrates L-41 Fighter. 04346_ K-01 Serf collects debris. 04348_ Slug penetrates L-41 Fighter. 04348_ L-41 Fighter destroyed. 04348_ K-01 Serf destroyed. 04348_ R-10 Processor destroyed. 04349_ Knocked back. 04352_ System corrupted: KE Penetrator targeting data glitched. 04352_ Slug penetrates B-60 Warrior. 04354_ Knocked back. 04356_ Slug penetrates B-60 Warrior. 04356_ R-10 Processor collects Com. Wheel. 04357_ GBY763DWRIHN5#AG3BHIZB#URPRFZB=||T/B 04358_ Slammed into B-60 Warrior. 04358_ Destabilizing: Core damaged (-40). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# u #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????##### #???????????????????? | | ???????????????????# #???????????????????? | | ??????????????????? #???????????????????? | | ??????????????????## ########????????????? | | ??????????????????# = R # ?????????? | | ??????????????????? * # """ ""?????????? | | ??????????????????## =%* # """ """ ??#????# | | ??????????????????# # !%= # """ """ ? #????# | | ???????????????????# ! # #????# | | ???????????????????# ! # """ """ #????# | | ????????????????????# =%*| + """ """ ""#????# | | ?????????????????????# ! # """ """ ""###### | | ?????????????????????# b # G## | | ????????????????######## @ # ] ] ""## | | ???????????????# # # ""## | | ???????????????# """ !# # # | | ???????????????# """ # #####/######## | | ?????????????????""" # #???# #??????# | | ??????????????????? # #???# #??????# | | ?????????????????####+## #?### ###???## | | ?????????????????# #?# ##### | | ?????????????????# ### ### | | #######??????????# #?? | | ??????????# ### #?? | | ! ?????????# #?# ##### #?? | | ########## #?###+#############?? | | + #???# #??????? | | !! ####### ##########+#######[ """ #??????? | | !! ??????# #???# #[[""" ######## | | ???????# #???# ! * # """ # | | ???????# #???# # # = | | ######?????#### ##### # """ # """ "" | | ???????????# + ! # """ # """S"" | | ??#####????# # # """ # | | ??# ###### # # ######## | | ??# + ##########?????## | | ??# ############### #??????? " | | ??#####?????????????# #?????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 310 Matter Stores 293 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 975 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 30 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed TerrabombGodClaw Manual? 0 Play Time 00:44:52 Cumulative 22.0 hours Start 2021.11.10 @ 15:25:33 End 2021.11.26 @ 20:02:52 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 4 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b693657-5d59-4b52-9759-f28268f39392