Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 21:43:35

Player: LaserPappa

Result: Destroyed by UJ-GUA(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (3)       15
Value Destroyed (94)       94
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 509

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     287/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
  Subdweller Optics
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
                 (None)

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
                 (None)
>            --- UTILITY ----------
             Structural Scanner
  Subdweller Optics
>            --- WEAPON -----------
                 (None)
>            --- INVENTORY --------
                 (None)
[Rating: 6]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Subdweller Optics
  Device                   Subdweller Optics
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             10   | 4   .   6   
  Power                    2    | 1   .   1   
    Engine                 1    | 1   .   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  2    | .   .   2   
    Device                 2    | .   .   2   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   3    | 1   .   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   3   6   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      6    | .   3   6   
  To Critical Strikes      1    | .   .   1   
Average Backups            1    | .   2   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Unused Backups             .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     35   | .   50  18  
  Engine                   5    | .   11  .   
  Wheel                    14   | .   26  .   
  Flight                   2    | .   .   5   
  Device                   3    | .   .   8   
  Ballistic Gun            7    | .   11  3   
Peak Build Rating          6    | 4   4   6   
  Average Rating           2    | 3   3   1   
  On Entrance              1    | .   4   1   
Naked Turns                1    | .   .   1   
Heaviest Build             8    | 7   7   8   
  Greatest Support         26   | 26  26  4   
  Greatest Overweight (x)  2    | 2   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 1   3   5   
  Average Carried          1    | .   2   1   
  Final Capacity           5    | 5   5   5   
  Final Carried            3    | .   3   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           339  | 208 91  40  
  Remotely                 .    | .   .   .   
Salvage Created            126  | .   126 .   
  Parts                    6    | .   6   .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  2    | .   2   .   
  Guns                     2    | .   2   .   
Classes Destroyed          2    | .   2   .   
  Mechanic                 1    | .   1   .   
  Grunt                    2    | .   2   .   
Best Kill Streak           2    | .   2   .   
  Combat Bots Only         2    | .   2   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        64   | .   33  31  
  Missed                   22   | .   12  10  
  Hits                     42   | .   21  21  
    Projectile             42   | .   21  21  
  Critical Strikes         3    | .   1   2   
Damage Taken               732  | .   306 426 
  Core                     254  | .   77  177 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              30   | .   26  4   
  Largest                  1    | .   1   1   
  Hottest                  25   | .   20  25  
Shots Fired                30   | .   26  4   
  Gun                      30   | .   26  4   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  30   | .   26  4   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | .   6   5   
  Robot Miss Streak        1    | .   1   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           24   | .   20  4   
  Core Hits                13   | .   10  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           301  | .   260 41  
  Guns                     269  | .   249 20  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  32   | .   11  21  
  Kinetic                  269  | .   249 20  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      15   | .   5   10  
  Shots                    .    | .   .   .   
  Rammed                   8    | .   3   5   
Targets Rammed             8    | .   3   5   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        9    | .   9   .   
  Average Temperature      5    | .   5   .   
  Received Heat Transfer   249  | .   189 60  
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             50   | .   50  .   
  Initial                  .    | .   .   .   
  Average                  5    | .   6   .   
Influence Increases        130  | .   85  45  
  Destroy 0b10 Robot/C     40   | .   40  .   
  Destroy 0b10 Robot/NC    5    | .   5   .   
  Destroy Leader           10   | .   10  .   
  Lose Combat Pursuer      75   | .   30  45  
Influence Decreases        130  | .   55  75  
  Entered New Map          15   | .   .   15  
  Time Decay               75   | .   35  40  
  Lost Part                40   | .   20  20  
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | .   7   7   
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Active Infowar (turns)     9    | .   .   9   
  Optics                   7    | .   .   7   
  Structural               6    | .   .   6   
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               675  | 51  331 293 
Spaces Moved               881  | 50  302 529 
  Core                     334  | 14  .   320 
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   338  | 36  302 .   
  Hover                    .    | .   .   .   
  Flight                   209  | .   .   209 
  Fastest Speed            40   | 50  80  40  
  Average Speed            63   | 89  88  46  
  Slowest Speed            150  | 150 90  150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 4   29  32  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      966  | 54  340 572 
  Wait                     27   | .   7   20  
  Move                     879  | 49  301 529 
  Hop                      .    | .   .   .   
  Pick Up                  6    | 1   3   2   
  Fast Attach              4    | 3   .   1   
  Attach                   9    | 1   .   8   
  Detach                   3    | .   .   3   
  Swap                     .    | .   .   .   
  Drop                     .    | .   .   .   
  Fire                     30   | .   26  4   
  Melee                    .    | .   .   .   
  Ram                      8    | .   3   5   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 2 exits: Rec / [Scr])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
   53 | -10/Materials | Met a group of wandering Federalists
  159 | -10/Materials | Discovered new exit (range 11)
  186 | -10/Materials | Discovered new exit (range 13)
  300 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Lost 3 parts (1p1n1w)
  383 | -10/Materials | Entered Subcaves
  384 | -10/Subcaves  | Continued accompanying wandering Federalists (4)
  399 | -10/Subcaves  | Learned location of Zion (-7)
  399 | -10/Subcaves  | Met a Zionite searching for "candidates"
  406 | -10/Subcaves  | Identified exit to Recycling
  500 | -10/Subcaves  | Core integrity fell below 50%
  542 | -10/Subcaves  | Lost 6 parts (1p2n1u2w)
  627 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  675 | -10/Subcaves  | Core integrity fell below 20%
  676 | -10/Subcaves  | Destroyed by UJ-GUA(R) with Subdweller Laser

 Last Messages 
---------------
Searching scrap...
Found Battle Rifle.
Found 58 Matter.
Acquired Battle Rifle.
Assault Rifle destroyed.
Flight Unit destroyed.
Critical hit (Destroy).
Battle Rifle destroyed.
Wheel destroyed.
Structural Scanner destroyed.
Lgt. Nuclear Core destroyed.
Slammed into 3L-2FJ(R).
Sub. Optics broken.
Destabilizing: Short circuit.
A derelict emerges from the shadows: "Hey wait up! Finally some
  friendlies. We were scared out of our wits watching Subs pass by here
  several times."
A swath of the cavern ceiling suddenly collapses.
Slammed into UJ-GUA(R). <x3>
Slammed into O1-YL7(R).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????#      #???????????????????????  |
| ??????????????????#      #???????????????????????  |
| ??????????????????##     #???????????????????????  |
| ???????????????????##    #???????????????????????  |
| ????????????????????#    #???????????????????????  |
| ??########??????????##   #???????????????????????  |
| ###      ###????????##   ##??????????????????????  |
| #          ####????##     #??????????????????????  |
|               #???##      #??????????????????????  |
|               ##??#       #??????????????????????  |
|          #     #??#       #??????????????????????  |
|         ## #####??#   #####??????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportDisassembledBasin
  Manual?         0
Play Time         00:15:39
  Cumulative      8.0 hours
  Start           2025.05.07 @ 21:30:04
  End             2025.05.07 @ 21:43:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           5
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83fe2177-46ce-42bb-a4ea-153c6525aadf