Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 17:37:38

Player: Kyzrati

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (252)     1260
Value Destroyed (11212)    11212
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (2782)               2782
              TOTAL SCORE: 21334

 Bonus
-------
High Alert Combat Kills    2782

 Cogmind 
---------
Core Integrity             0/1450
Matter                     214/300
Energy                     59/100
System Corruption          23%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -2/Research

 Parts 
-------
>         --- POWER (3) --------
              (None)
>         --- PROPULSION (7) ---
          Centrium Leg
>         --- UTILITY (10) -----
              (None)
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (5) ----
    Light Ion Engine
  Compact Wheel
          Quantum Rifle
          Gamma Bomb Array
          Power Sword

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
        Medium Treads
       Armored Medium Treads
               Biometal Medium Treads
      Advanced Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
      Advanced Cooling System
      Advanced Coolant Injector
         Large Storage Unit
      Advanced Signal Interpreter
               Seismic Detector
      Advanced Targeting Computer
  Experimental Targeting Computer
      Improved Powered Armor
>              --- WEAPON -----------
      Advanced Plasma Cannon
         Heavy Gauss Cannon
         Light Antimatter Cannon
>              --- INVENTORY --------
               Wheel
               Wheel
      Improved Remote Shield
               Hacking Suite
               System Shield
  High-powered Tractor Beam
               HERF Cannon
               Railgun
               Railgun
               Railgun
      Enhanced Gauss Cannon
      Improved Proton Missile Launcher
               Fusion Bomb Launcher
               Power Sword
[Rating: 139]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Plasma Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   1   .   
  Propulsion               5    | .   .   1   1   .   1   1   .   1   .   
  Utility                  8    | .   .   .   1   1   1   1   2   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             357  | 7   1   33  19  34  16  35  54  105 53  
  Power                    36   | 1   1   6   1   4   1   3   3   9   7   
    Engine                 13   | 1   1   5   .   3   .   .   .   1   2   
    Core                   9    | .   .   1   1   1   1   3   2   .   .   
    Reactor                14   | .   .   .   .   .   .   .   1   8   5   
  Propulsion               74   | 2   .   11  4   6   6   4   9   20  12  
    Treads                 43   | 2   .   8   3   1   4   3   5   16  1   
    Leg                    5    | .   .   .   .   .   .   .   1   .   4   
    Wheel                  26   | .   .   3   1   5   2   1   3   4   7   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  130  | 2   .   4   4   9   6   10  32  49  14  
    Device                 79   | 1   .   1   1   4   3   5   21  35  8   
    Storage                4    | 1   .   2   .   .   .   .   .   .   1   
    Processor              9    | .   .   .   1   .   .   .   1   3   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             38   | .   .   1   2   5   3   5   10  11  1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   117  | 2   .   12  10  15  3   18  10  27  20  
    Energy Gun             7    | 1   .   1   1   1   .   .   .   .   3   
    Energy Cannon          34   | .   .   .   2   9   1   8   5   6   3   
    Ballistic Gun          24   | 1   .   7   2   .   .   .   2   4   8   
    Ballistic Cannon       16   | .   .   .   .   3   1   4   1   5   2   
    Launcher               19   | .   .   1   1   .   .   4   2   10  1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   3   4   2   1   2   .   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   2   .   .   1   3   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   
    System Corruption      4    | .   .   4   .   .   .   .   .   .   .   
Parts Lost                 69   | .   .   1   3   1   .   1   4   25  34  
  Power                    10   | .   .   .   .   1   .   .   .   3   6   
  Propulsion               22   | .   .   1   .   .   .   1   2   8   10  
  Utility                  22   | .   .   .   1   .   .   .   2   10  9   
  Weapon                   15   | .   .   .   2   .   .   .   .   4   9   
  Highest Loss Streak      17   | .   .   1   2   1   .   1   2   9   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 99  99  99  100 98  90  85  52  
  Engine                   3    | .   14  10  .   7   6   1   .   .   1   
  Core                     4    | .   .   .   9   6   6   9   7   2   .   
  Reactor                  3    | .   .   .   .   .   .   .   2   10  7   
  Treads                   20   | .   28  22  27  16  20  23  18  22  4   
  Wheel                    7    | .   .   10  9   13  13  9   8   2   7   
  Device                   12   | .   14  7   7   11  7   10  18  16  5   
  Storage                  6    | .   14  11  9   7   6   5   5   3   2   
  Processor                5    | .   .   .   3   7   6   5   5   6   8   
  Protection               5    | .   .   3   6   3   11  11  6   3   .   
  Energy Gun               2    | .   14  11  5   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   .   7   14  6   5   7   6   .   
  Ballistic Gun            4    | .   14  18  9   .   .   .   3   2   3   
  Ballistic Cannon         2    | .   .   .   .   1   5   5   3   3   2   
  Slashing Weapon          2    | .   .   1   3   6   6   3   .   .   2   
Peak Build Rating          139  | 7   8   17  28  40  58  78  110 139 108 
  Average Rating           69   | 4   7   14  22  34  47  71  96  118 64  
  On Entrance              35   | .   7   8   17  27  40  58  70  101 30  
Naked Turns                44   | .   .   .   .   .   .   .   .   15  29  
Heaviest Build             113  | 13  13  37  48  67  76  80  93  113 99  
  Greatest Support         240  | 40  40  60  16  28  28  147 155 240 120 
  Greatest Overweight (x)  6    | .   .   2   4   5   3   6   3   6   5   
  Average Overweight (x)   1    | .   .   .   2   2   2   2   1   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  10  
  Average Capacity         13   | 7   8   8   15  15  15  15  15  14  8   
  Most Carried             15   | 5   8   11  15  15  15  15  15  15  10  
  Average Carried          12   | 2   7   8   13  14  14  14  14  14  6   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  5   5   
  Final Carried            15   | 5   8   11  15  15  15  15  15  5   5   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 20% | Mutant
 20% | Scavenger-Mutant
 13% | Gunner
  5% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory
           Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Mutant | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Matter Collected           6464  | 272  35   560  263  461  257  715  795  1964 1142 
  Remotely                 1453  | .    .    .    .    .    .    141  195  1117 .    
Salvage Created            13120 | 38   172  1280 481  838  329  853  2741 4854 1534 
  Parts                    614   | 10   14   87   35   43   19   45   114  186  61   
Haulers Intercepted        2     | .    .    1    .    .    .    .    1    .    .    
Recyclers Shooed           15    | .    .    1    1    2    .    1    2    6    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  179  | .   5   27  6   12  2   11  32  68  16  
  Melee                    2    | .   .   .   .   .   1   .   .   .   1   
  Guns                     38   | .   5   23  4   .   .   .   .   1   5   
  Cannons                  54   | .   .   .   2   9   1   4   15  20  3   
  AOE                      42   | .   .   4   .   .   .   4   6   25  3   
Classes Destroyed          17   | 1   3   6   1   3   .   1   1   1   .   
  Worker                   17   | .   .   .   .   2   3   1   4   4   3   
  Builder                  15   | .   .   1   3   2   .   .   2   7   .   
  Tunneler                 11   | 2   .   1   1   1   1   2   1   1   1   
  Hauler                   2    | .   .   1   .   .   .   .   1   .   .   
  Recycler                 14   | .   1   1   .   .   1   2   1   6   2   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   
  Operator                 4    | .   .   .   2   .   .   .   2   .   .   
  Watcher                  11   | .   .   2   .   2   1   .   4   1   1   
  Swarmer                  30   | .   3   6   .   .   1   4   4   10  2   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   
  Grunt                    67   | .   2   14  2   4   .   1   10  26  8   
  Brawler                  6    | .   .   1   .   1   .   .   1   3   .   
  Duelist                  3    | .   .   1   .   .   .   .   1   1   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   24   | .   .   5   4   5   .   2   2   5   1   
  Hunter                   11   | .   .   .   .   .   .   1   4   6   .   
  Programmer               36   | .   .   .   .   2   1   3   9   16  5   
Best Kill Streak           19   | 2   3   9   4   4   2   5   12  19  7   
  Combat Bots Only         15   | .   3   8   3   3   1   4   10  15  7   
Max Kills in Single Turn   4    | 1   1   2   2   1   1   2   3   4   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   .   .   2   3   4   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    -3    -2    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Fac   Fac   Res   Res   
Hostile Shots Fired        1344  | .     20    91    38    97    10    75    120   529   364   
  Missed                   393   | .     8     19    12    34    5     18    37    159   101   
Damage Taken               19963 | .     121   821   383   732   77    1297  1709  9105  5718  
  Core                     2751  | .     12    92    15    58    16    95    45    958   1460  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    589   | .     .     .     .     .     .     .     121   468   .     
  Regen/Repaired (Parts)   210   | .     .     .     .     .     .     .     210   .     .     
Core Remaining (%)         85    | 100   95    77    97    91    98    90    96    26    .     
Volleys Fired              737   | 8     19    59    20    35    24    72    164   277   59    
  Largest                  3     | 2     2     3     3     3     2     2     3     3     3     
  Hottest                  247   | 60    60    105   138   207   128   146   181   247   185   
Shots Fired                1099  | 16    38    166   41    68    30    100   168   370   102   
  Gun                      338   | 16    38    163   30    .     .     .     2     22    67    
  Cannon                   680   | .     .     .     7     68    30    87    154   305   29    
  Launcher                 81    | .     .     3     4     .     .     13    12    43    6     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  446   | 8     19    100   20    19    24    54    4     112   86    
  Thermal                  363   | 8     19    11    .     16    6     24    105   170   4     
  Explosive                10    | .     .     .     .     .     .     1     .     9     .     
  Electromagnetic          280   | .     .     55    21    33    .     21    59    79    12    
  Robot Hit Streak         39    | 3     8     9     9     11    4     15    15    39    17    
  Robot Miss Streak        6     | 1     5     6     5     2     2     3     3     3     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     .     
  Secondary Targets        7     | .     .     4     2     .     .     .     .     .     1     
    Max Gunslinging Chain  1     | .     .     1     1     .     .     .     .     .     1     
  Capacitor                267   | .     .     .     .     .     .     .     149   118   .     
Shots Hit Robots           702   | 10    23    104   32    60    12    45    104   231   81    
  Core Hits                445   | 4     9     62    16    21    8     29    62    177   57    
  Critical Kills           8     | .     .     .     .     .     .     3     2     3     .     
  Critical Parts Destroyed 7     | .     .     1     .     .     .     5     .     .     1     
  Critical Strikes         35    | .     .     1     .     1     .     9     2     19    3     
    Meltdown               5     | .     .     .     .     .     .     .     2     3     .     
    Destroy                10    | .     .     1     .     .     .     8     .     .     1     
    Blast                  17    | .     .     .     .     1     .     .     .     15    1     
    Corrupt                2     | .     .     .     .     .     .     1     .     1     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     1     
Melee Attacks              90    | .     .     5     12    21    20    5     .     2     25    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 90    | .     .     5     12    21    20    5     .     2     25    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            27    | .     .     2     4     8     5     1     .     .     7     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           31257 | 104   216   1979  911   2154  570   1566  5052  14852 3853  
  Guns                     3884  | 104   216   1433  255   .     .     .     25    528   1323  
  Cannons                  14073 | .     .     .     192   1481  173   1046  3713  6918  550   
  Explosions               10654 | .     .     406   105   .     .     455   1314  7397  977   
  Melee                    2633  | .     .     139   359   673   397   65    .     .     1000  
  Ramming                  13    | .     .     1     .     .     .     .     .     9     3     
  Kinetic                  7156  | 48    94    660   173   473   95    476   56    3376  1705  
  Thermal                  7449  | 56    122   255   24    274   78    344   2364  3801  131   
  Explosive                3532  | .     .     .     .     .     .     77    .     3455  .     
  Electromagnetic          10474 | .     .     924   355   734   .     604   2632  4211  1014  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 2633  | .     .     139   359   673   397   65    .     .     1000  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
Highest Corruption         23    | .     .     4     .     5     .     11    8     17    23    
  Average Corruption       6     | .     .     4     .     4     .     6     3     9     6     
  Corruption Purged        14    | .     .     .     .     .     .     .     4     10    .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     
  Effects                  187   | .     .     3     .     9     .     32    27    99    17    
    Message Errors         42    | .     .     1     .     1     .     9     7     21    3     
    Matter Fused           37    | .     .     .     .     3     .     7     4     20    3     
    Heat Flow Errors       19    | .     .     .     .     1     .     1     8     7     2     
    Energy Discharges      23    | .     .     1     .     1     .     4     3     12    2     
    Parts Rejected         2     | .     .     .     .     .     .     1     .     1     .     
    Parts Fused            2     | .     .     .     .     1     .     .     1     .     .     
    Data Loss (minor)      14    | .     .     .     .     1     .     3     1     8     1     
    Data Loss (major)      10    | .     .     .     .     .     .     .     1     7     2     
    Misfires               12    | .     .     1     .     .     .     3     1     7     .     
    Alerts                 4     | .     .     .     .     .     .     1     .     3     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        20    | .     .     .     .     1     .     3     1     13    2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1584  | .     .     27    195   319   30    80    134   501   298   
  Projectiles              657   | .     .     .     .     68    .     35    134   402   18    
  Explosions               109   | .     .     1     .     .     .     10    .     98    .     
  Melee                    818   | .     .     26    195   251   30    35    .     1     280   
Knockbacks                 40    | .     .     .     .     9     1     2     1     21    6     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  36    | .     .     .     .     8     1     2     1     19    5     
  Secondary                4     | .     .     .     .     1     .     .     .     2     1     
Self-Inflicted Damage      373   | .     .     .     5     .     .     80    .     141   147   
  Shots                    22    | .     .     .     1     .     .     2     .     8     11    
  Rammed                   8     | .     .     1     .     .     .     .     .     5     2     
Targets Rammed             8     | .     .     1     .     .     .     .     .     5     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     
Highest Temperature        430   | 40    114   218   250   328   144   427   373   430   338   
  Average Temperature      94    | 21    40    67    82    127   42    88    107   99    78    
  Received Heat Transfer   2352  | .     54    321   189   201   .     72    135   1146  234   
  Effects                  15    | .     .     .     1     3     .     1     4     6     .     
    Shutdowns              4     | .     .     .     .     .     .     1     1     2     .     
    Energy Bleed           2     | .     .     .     1     1     .     .     .     .     .     
    Interference           8     | .     .     .     .     2     .     .     3     3     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     1     .     
Siege Activations          26    | .     .     .     .     .     .     .     10    16    .     
  Total Turns              465   | .     .     .     .     .     .     .     128   337   .     
  Longest Duration         56    | .     .     .     .     .     .     .     30    56    .     
Robots Corrupted           38    | .     .     .     1     3     .     3     9     18    4     
  Combat Hostiles          37    | .     .     .     .     3     .     3     9     18    4     
  Parts Fried              87    | .     .     2     1     10    .     5     26    32    11    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     1     .     
Robots Melted              7     | .     .     .     .     .     .     .     2     5     .     
  Combat Hostiles          6     | .     .     .     .     .     .     .     2     4     .     
  Parts Melted             35    | .     .     .     .     .     .     2     18    15    .     
  Heat Transferred         10101 | 125   275   438   50    500   150   500   3126  4800  137   
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     4     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      17    | .     .     3     1     .     .     .     2     9     2     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Peak Influence             1631 | 10   161  628  388  258  191  296  741  1631 1228 
  Initial                  902  | .    6    .    154  94   107  24   144  344  902  
  Average                  350  | 3    83   326  269  110  115  92   371  496  1030 
Maximum Alert Level        5    | .    .    2    1    1    .    1    3    5    4    
  Low Security (%)         40   | 100  100  42   23   80   100  86   15   6    .    
  Level 1                  29   | .    .    7    76   19   .    13   39   57   .    
  Level 2                  16   | .    .    50   .    .    .    .    40   15   .    
  Level 3                  8    | .    .    .    .    .    .    .    4    11   66   
  Level 4                  4    | .    .    .    .    .    .    .    .    8    33   
  Level 5                  .    | .    .    .    .    .    .    .    .    1    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    1    4    3    4    1    4    6    20   4    
  Investigation            5    | .    .    3    .    1    .    .    .    1    .    
  Extermination            15   | .    .    .    .    2    .    2    3    7    1    
  Reinforcement            15   | .    1    .    2    1    1    2    1    6    1    
  Assault                  8    | .    .    1    .    .    .    .    2    3    2    
  Garrison                 4    | .    .    .    1    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    1    1    3    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           19   | .   2   2   2   .   1   .   1   8   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              299  | .   12  38  10  17  6   18  44  105 49  
  Peak Tracking Total      17   | .   4   6   4   4   2   4   8   16  17  
  Tactical Retreats        19   | .   .   1   .   1   .   3   3   6   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            22   | .   .   1   .   .   .   8   4   8   1   
  Indirectly               10   | .   .   .   .   .   .   5   3   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   1   .   .   .   3   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          21   | .   .   5   1   1   .   5   2   6   1   
  Max in Single Turn       2    | .   .   2   1   1   .   1   1   1   1   
  Garrison Access          2    | .   .   .   1   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          31   | .   2   7   1   7   1   1   7   4   1   
  Terminals                22   | .   1   6   .   7   .   .   4   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   1   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   1   .   2   1   .   
Total Hacks                67   | .   6   16  1   15  2   1   17  7   2   
  Successful               25   | .   2   7   1   7   .   .   6   2   .   
  Failed                   42   | .   4   9   .   8   2   1   11  5   2   
    Catastrophic           20   | .   2   6   .   4   .   1   3   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   13  .   3   .   .   4   .   .   
  Terminals                52   | .   4   15  .   15  .   .   11  5   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   
  Recycling Units          4    | .   2   1   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   1   .   2   .   4   2   .   
Terminal Hacks             20   | .   1   6   .   7   .   .   4   2   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   1   .   1   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          6    | .   1   2   .   1   .   .   1   1   .   
  Locate Traps             3    | .   .   .   .   1   .   .   1   1   .   
  Hauler Manifests         2    | .   .   1   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   1   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   
Hacking Detections         28   | .   2   6   .   6   1   1   7   4   1   
  Full Trace Events        3    | .   .   2   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               30   | .   .   .   .   .   .   .   .   29  1   
  STAY                     3    | .   .   .   .   .   .   .   .   3   .   
  FOLLOW                   7    | .   .   .   .   .   .   .   .   7   .   
  EXPLORE                  14   | .   .   .   .   .   .   .   .   13  1   
  RETURN                   6    | .   .   .   .   .   .   .   .   6   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             13   | .   .   .   .   .   .   .   .   10  3   
  Drone Recoveries         9    | .   .   .   .   .   .   .   .   8   1   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               10725 | 128  421  1254 464  1298 650  1176 1614 2943 777  
Spaces Moved               5433  | 60   209  728  223  830  385  629  752  1129 488  
  Core                     186   | 4    .    .    .    .    .    .    .    42   140  
  Treads                   1534  | 56   209  107  .    .    .    45   269  845  3    
  Legs                     13    | .    .    .    .    .    .    .    .    .    13   
  Wheels                   3700  | .    .    621  223  830  385  584  483  242  332  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  95   130  110  115  125  120  50   50   
  Average Speed            137   | 152  160  119  130  121  125  136  156  166  93   
  Slowest Speed            270   | 160  160  160  140  155  130  180  270  270  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       24    | 5    34   45   20   26   15   18   24   39   16   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 183   | .    .    3    6    11   24   37   28   61   13   
Terrain Destroyed          412   | .    .    12   9    12   25   45   41   227  41   
  Melee                    43    | .    .    3    6    11   13   4    .    2    4    
  Projectile               190   | .    .    .    .    1    12   25   40   96   16   
  AOE                      179   | .    .    9    3    .    .    16   1    129  21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Total                      7789 | 79   262  1002 343  1014 497  830  1164 1936 662  
  Wait                     902  | .    30   133  46   59   34   76   157  359  8    
  Move                     5424 | 59   208  727  222  829  384  627  751  1129 488  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  107  | 5    3    13   14   11   7    4    14   22   14   
  Fast Attach              97   | 7    .    6    1    11   .    4    11   24   33   
  Attach                   65   | .    .    2    6    3    2    3    7    28   14   
  Detach                   30   | .    .    2    1    2    .    2    3    14   6    
  Swap                     195  | .    1    25   12   20   14   28   36   53   6    
  Drop                     133  | .    1    29   9    23   12   8    21   24   6    
  Fire                     737  | 8    19   59   20   35   24   72   164  277  59   
  Melee                    90   | .    .    5    12   21   20   5    .    2    25   
  Ram                      3    | .    .    1    .    .    .    .    .    1    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    .    .    .    3    2    
  Escape Stasis            1    | .    .    .    .    .    .    1    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research (discovered 3 exits: *Res x2 / *Arm)
-2/Research

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
     7 | -11/Scrapyard | Discovered new exit (range 14)
   129 | -11/Scrapyard | Entered Materials
   302 | -10/Materials | Build established: Mutant
   330 | -10/Materials | Discovered new exit (range 16)
   550 | -10/Materials | Entered another Materials area
   550 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
   962 | -9/Materials  | Discovered new exit (range 16)
  1124 | -9/Materials  | Discovered new exit (range 15)
  1170 | -9/Materials  | Build established: Scavenger-Gunner
  1229 | -9/Materials  | Destroyed 8 combat bots
  1350 | -9/Materials  | First assault squad dispatched
  1756 | -9/Materials  | Discovered new exit (range 16)
  1804 | -9/Materials  | Entered another Materials area
  1804 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1955 | -8/Materials  | Garrison activated, responded to threat
  1985 | -8/Materials  | Discovered new exit (range 12)
  2268 | -8/Materials  | Entered Factory
  2268 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  2993 | -7/Factory    | Build established: Scavenger-Mutant
  3084 | -7/Factory    | Discovered new exit (range 4)
  3520 | -7/Factory    | Discovered new exit (range 16)
  3566 | -7/Factory    | Entered another Factory area
  3566 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4078 | -6/Factory    | Discovered new exit (range 7)
  4216 | -6/Factory    | Entered another Factory area
  4216 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4274 | -5/Factory    | Crushed by falling debris
  4424 | -5/Factory    | Build established: Mutant
  5271 | -5/Factory    | Cargo convoy interrupted
  5302 | -5/Factory    | System corruption reached 10%
  5359 | -5/Factory    | Discovered new exit (range 16)
  5392 | -5/Factory    | Entered another Factory area
  5392 | -4/Factory    | Evolved 2 slots: Utility x2
  5417 | -4/Factory    | Found Quantum Capacitor
  5722 | -4/Factory    | Repaired Imp. Medium Armor Plating
  5755 | -4/Factory    | Found Quantum Capacitor
  5840 | -4/Factory    | Discovered new exit (range 10)
  5871 | -4/Factory    | Build established: Gunner
  5877 | -4/Factory    | Identified exit to Upper Caves
  6260 | -4/Factory    | Destroyed 10 combat bots
  6392 | -4/Factory    | First assault squad dispatched
  6740 | -4/Factory    | Spotted B-86 Titan
  6747 | -4/Factory    | Build established: Scavenger-Gunner
  6937 | -4/Factory    | Discovered new exit (range 13)
  7006 | -4/Factory    | Entered Research
  7006 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
  7967 | -3/Research   | Spotted B-86 Titan
  8019 | -3/Research   | Lost 3 parts (2n1w)
  8479 | -3/Research   | System corruption reached 10%
  8497 | -3/Research   | Found Imp. Powered Armor
  8548 | -3/Research   | Found Prototype Processor
  8548 | -3/Research   | Identified Exp. Targeting Computer
  8715 | -3/Research   | Discovered new exit (range 9)
  9040 | -3/Research   | Found Fusion Bomb Launcher
  9189 | -3/Research   | Garrison activated, responded to threat
  9274 | -3/Research   | Destroyed 15 combat bots
  9484 | -3/Research   | Discovered new exit (range 11)
  9507 | -3/Research   | Identified exit to Armory
  9542 | -3/Research   | First assault squad dispatched
  9705 | -3/Research   | Lost 3 parts (1p1n1u)
  9726 | -3/Research   | Destroyed 9 combat bots
  9890 | -3/Research   | Destroyed 9 combat bots
  9902 | -3/Research   | Released all parts (8)
  9907 | -3/Research   | Core integrity fell below 50%
  9937 | -3/Research   | Lost 9 parts (1p3n3u2w)
  9943 | -3/Research   | Discovered new exit (range 3)
  9949 | -3/Research   | Entered another Research area
  9949 | -2/Research   | Evolved 2 slots: Utility x2
 10060 | -2/Research   | Lost 3 parts (2n1w)
 10146 | -2/Research   | Lost 3 parts (2n1u)
 10199 | -2/Research   | First assault squad dispatched
 10422 | -2/Research   | Build established: Scavenger-Mutant
 10423 | -2/Research   | Found Unknown Launcher
 10423 | -2/Research   | Identified Gamma Bomb Array
 10486 | -2/Research   | Destroyed 7 combat bots
 10557 | -2/Research   | Lost 9 parts (2p3n3u1w)
 10563 | -2/Research   | System corruption reached 10%
 10687 | -2/Research   | Released all parts (6)
 10693 | -2/Research   | Core integrity fell below 50%
 10711 | -2/Research   | Core integrity fell below 20%
 10713 | -2/Research   | Spotted B-90 Cyclops
 10717 | -2/Research   | Lost 17 parts (4p3n4u6w)
 10726 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
10692_ Dropped Gamma Rifle.
10692_ U-05 Engineer lays Concrete.
10693_ Acquired Gamma Bomb Array.
10693_ Penetrated by Slug. <x2>
10693_ U-05 Engineer lays Concrete. <x5>
10695_ Penetrated by Slug. <x2>
10695_ Acquired 5 matter.
10696_ Slug penetrates Wall.
10697_ Wall collapses.
10699_ ALERT: Significant disruption in Zone 1P,
  assault force dispatched.
10700_ Slug penetrates Wall.
10700_ Scanalyzer disabled.
10708_ System corrupted: Matter fused (-9).
10713_ Prototyping Station disabled.
10718_ Acquired Centrium Leg. <x2>
10725_ Triggered Segregator Trap.
10725_ Arcs of energy rise from the floor.
10725_ Centrium Leg blown off. <x2>
10726_ Acquired Centrium Leg.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          100
Energy Generation          59
Energy Capacity            605
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             2000
Evasion (%)                50
Targeting Accuracy         24
Recoil Reduction           7

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargePowerImmobilizer
  Manual?         0
Play Time         03:43:30
  Cumulative      547.0 hours
  Start           2024.09.13 @ 13:33:10
  End             2024.09.13 @ 17:37:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           38
  Types           28/0/3/2/1/1/1/2/0
Lore%             40
Gallery%          79
Achievement%      86
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cc8df0c-8669-4c49-afe3-61a9b366ed0e