Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 17:37:38 Player: Kyzrati Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (252) 1260 Value Destroyed (11212) 11212 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2782) 2782 TOTAL SCORE: 21334 Bonus ------- High Alert Combat Kills 2782 Cogmind --------- Core Integrity 0/1450 Matter 214/300 Energy 59/100 System Corruption 23% Temperature Cool (9) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Centrium Leg > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Compact Wheel Quantum Rifle Gamma Bomb Array Power Sword Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Biometal Medium Treads Advanced Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Large Storage Unit Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Experimental Targeting Computer Improved Powered Armor > --- WEAPON ----------- Advanced Plasma Cannon Heavy Gauss Cannon Light Antimatter Cannon > --- INVENTORY -------- Wheel Wheel Improved Remote Shield Hacking Suite System Shield High-powered Tractor Beam HERF Cannon Railgun Railgun Railgun Enhanced Gauss Cannon Improved Proton Missile Launcher Fusion Bomb Launcher Power Sword [Rating: 139] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Centrium Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Plasma Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . 1 . Propulsion 5 | . . 1 1 . 1 1 . 1 . Utility 8 | . . . 1 1 1 1 2 . 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 357 | 7 1 33 19 34 16 35 54 105 53 Power 36 | 1 1 6 1 4 1 3 3 9 7 Engine 13 | 1 1 5 . 3 . . . 1 2 Core 9 | . . 1 1 1 1 3 2 . . Reactor 14 | . . . . . . . 1 8 5 Propulsion 74 | 2 . 11 4 6 6 4 9 20 12 Treads 43 | 2 . 8 3 1 4 3 5 16 1 Leg 5 | . . . . . . . 1 . 4 Wheel 26 | . . 3 1 5 2 1 3 4 7 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 130 | 2 . 4 4 9 6 10 32 49 14 Device 79 | 1 . 1 1 4 3 5 21 35 8 Storage 4 | 1 . 2 . . . . . . 1 Processor 9 | . . . 1 . . . 1 3 4 Hackware . | . . . . . . . . . . Protection 38 | . . 1 2 5 3 5 10 11 1 Artifact . | . . . . . . . . . . Weapon 117 | 2 . 12 10 15 3 18 10 27 20 Energy Gun 7 | 1 . 1 1 1 . . . . 3 Energy Cannon 34 | . . . 2 9 1 8 5 6 3 Ballistic Gun 24 | 1 . 7 2 . . . 2 4 8 Ballistic Cannon 16 | . . . . 3 1 4 1 5 2 Launcher 19 | . . 1 1 . . 4 2 10 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 17 | . . 3 4 2 1 2 . 2 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 . . 1 3 . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 4 | . . 4 . . . . . . . Parts Lost 69 | . . 1 3 1 . 1 4 25 34 Power 10 | . . . . 1 . . . 3 6 Propulsion 22 | . . 1 . . . 1 2 8 10 Utility 22 | . . . 1 . . . 2 10 9 Weapon 15 | . . . 2 . . . . 4 9 Highest Loss Streak 17 | . . 1 2 1 . 1 2 9 17 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 100 99 99 99 100 98 90 85 52 Engine 3 | . 14 10 . 7 6 1 . . 1 Core 4 | . . . 9 6 6 9 7 2 . Reactor 3 | . . . . . . . 2 10 7 Treads 20 | . 28 22 27 16 20 23 18 22 4 Wheel 7 | . . 10 9 13 13 9 8 2 7 Device 12 | . 14 7 7 11 7 10 18 16 5 Storage 6 | . 14 11 9 7 6 5 5 3 2 Processor 5 | . . . 3 7 6 5 5 6 8 Protection 5 | . . 3 6 3 11 11 6 3 . Energy Gun 2 | . 14 11 5 . . . . . . Energy Cannon 6 | . . . 7 14 6 5 7 6 . Ballistic Gun 4 | . 14 18 9 . . . 3 2 3 Ballistic Cannon 2 | . . . . 1 5 5 3 3 2 Slashing Weapon 2 | . . 1 3 6 6 3 . . 2 Peak Build Rating 139 | 7 8 17 28 40 58 78 110 139 108 Average Rating 69 | 4 7 14 22 34 47 71 96 118 64 On Entrance 35 | . 7 8 17 27 40 58 70 101 30 Naked Turns 44 | . . . . . . . . 15 29 Heaviest Build 113 | 13 13 37 48 67 76 80 93 113 99 Greatest Support 240 | 40 40 60 16 28 28 147 155 240 120 Greatest Overweight (x) 6 | . . 2 4 5 3 6 3 6 5 Average Overweight (x) 1 | . . . 2 2 2 2 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 10 Average Capacity 13 | 7 8 8 15 15 15 15 15 14 8 Most Carried 15 | 5 8 11 15 15 15 15 15 15 10 Average Carried 12 | 2 7 8 13 14 14 14 14 14 6 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 5 8 11 15 15 15 15 15 5 5 Class Distribution -------------------- 36% | Scavenger-Gunner 20% | Mutant 20% | Scavenger-Mutant 13% | Gunner 5% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 6464 | 272 35 560 263 461 257 715 795 1964 1142 Remotely 1453 | . . . . . . 141 195 1117 . Salvage Created 13120 | 38 172 1280 481 838 329 853 2741 4854 1534 Parts 614 | 10 14 87 35 43 19 45 114 186 61 Haulers Intercepted 2 | . . 1 . . . . 1 . . Recyclers Shooed 15 | . . 1 1 2 . 1 2 6 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 179 | . 5 27 6 12 2 11 32 68 16 Melee 2 | . . . . . 1 . . . 1 Guns 38 | . 5 23 4 . . . . 1 5 Cannons 54 | . . . 2 9 1 4 15 20 3 AOE 42 | . . 4 . . . 4 6 25 3 Classes Destroyed 17 | 1 3 6 1 3 . 1 1 1 . Worker 17 | . . . . 2 3 1 4 4 3 Builder 15 | . . 1 3 2 . . 2 7 . Tunneler 11 | 2 . 1 1 1 1 2 1 1 1 Hauler 2 | . . 1 . . . . 1 . . Recycler 14 | . 1 1 . . 1 2 1 6 2 Mechanic 1 | . . . . 1 . . . . . Operator 4 | . . . 2 . . . 2 . . Watcher 11 | . . 2 . 2 1 . 4 1 1 Swarmer 30 | . 3 6 . . 1 4 4 10 2 Saboteur 1 | . . . . . . . . 1 . Grunt 67 | . 2 14 2 4 . 1 10 26 8 Brawler 6 | . . 1 . 1 . . 1 3 . Duelist 3 | . . 1 . . . . 1 1 . Protector 1 | . . . . . . . 1 . . Sentry 24 | . . 5 4 5 . 2 2 5 1 Hunter 11 | . . . . . . 1 4 6 . Programmer 36 | . . . . 2 1 3 9 16 5 Best Kill Streak 19 | 2 3 9 4 4 2 5 12 19 7 Combat Bots Only 15 | . 3 8 3 3 1 4 10 15 7 Max Kills in Single Turn 4 | 1 1 2 2 1 1 2 3 4 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . . 2 . . . 2 3 4 1 Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 1344 | . 20 91 38 97 10 75 120 529 364 Missed 393 | . 8 19 12 34 5 18 37 159 101 Damage Taken 19963 | . 121 821 383 732 77 1297 1709 9105 5718 Core 2751 | . 12 92 15 58 16 95 45 958 1460 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 589 | . . . . . . . 121 468 . Regen/Repaired (Parts) 210 | . . . . . . . 210 . . Core Remaining (%) 85 | 100 95 77 97 91 98 90 96 26 . Volleys Fired 737 | 8 19 59 20 35 24 72 164 277 59 Largest 3 | 2 2 3 3 3 2 2 3 3 3 Hottest 247 | 60 60 105 138 207 128 146 181 247 185 Shots Fired 1099 | 16 38 166 41 68 30 100 168 370 102 Gun 338 | 16 38 163 30 . . . 2 22 67 Cannon 680 | . . . 7 68 30 87 154 305 29 Launcher 81 | . . 3 4 . . 13 12 43 6 Special . | . . . . . . . . . . Kinetic 446 | 8 19 100 20 19 24 54 4 112 86 Thermal 363 | 8 19 11 . 16 6 24 105 170 4 Explosive 10 | . . . . . . 1 . 9 . Electromagnetic 280 | . . 55 21 33 . 21 59 79 12 Robot Hit Streak 39 | 3 8 9 9 11 4 15 15 39 17 Robot Miss Streak 6 | 1 5 6 5 2 2 3 3 3 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 7 | . . 4 2 . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 Capacitor 267 | . . . . . . . 149 118 . Shots Hit Robots 702 | 10 23 104 32 60 12 45 104 231 81 Core Hits 445 | 4 9 62 16 21 8 29 62 177 57 Critical Kills 8 | . . . . . . 3 2 3 . Critical Parts Destroyed 7 | . . 1 . . . 5 . . 1 Critical Strikes 35 | . . 1 . 1 . 9 2 19 3 Meltdown 5 | . . . . . . . 2 3 . Destroy 10 | . . 1 . . . 8 . . 1 Blast 17 | . . . . 1 . . . 15 1 Corrupt 2 | . . . . . . 1 . 1 . Sever 1 | . . . . . . . . . 1 Melee Attacks 90 | . . 5 12 21 20 5 . 2 25 Impact . | . . . . . . . . . . Slashing 90 | . . 5 12 21 20 5 . 2 25 Piercing . | . . . . . . . . . . Sneak Attacks 27 | . . 2 4 8 5 1 . . 7 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 31257 | 104 216 1979 911 2154 570 1566 5052 14852 3853 Guns 3884 | 104 216 1433 255 . . . 25 528 1323 Cannons 14073 | . . . 192 1481 173 1046 3713 6918 550 Explosions 10654 | . . 406 105 . . 455 1314 7397 977 Melee 2633 | . . 139 359 673 397 65 . . 1000 Ramming 13 | . . 1 . . . . . 9 3 Kinetic 7156 | 48 94 660 173 473 95 476 56 3376 1705 Thermal 7449 | 56 122 255 24 274 78 344 2364 3801 131 Explosive 3532 | . . . . . . 77 . 3455 . Electromagnetic 10474 | . . 924 355 734 . 604 2632 4211 1014 Impact . | . . . . . . . . . . Slashing 2633 | . . 139 359 673 397 65 . . 1000 Piercing . | . . . . . . . . . . Highest Corruption 23 | . . 4 . 5 . 11 8 17 23 Average Corruption 6 | . . 4 . 4 . 6 3 9 6 Corruption Purged 14 | . . . . . . . 4 10 . Corruption Blocked . | . . . . . . . . . . Effects 187 | . . 3 . 9 . 32 27 99 17 Message Errors 42 | . . 1 . 1 . 9 7 21 3 Matter Fused 37 | . . . . 3 . 7 4 20 3 Heat Flow Errors 19 | . . . . 1 . 1 8 7 2 Energy Discharges 23 | . . 1 . 1 . 4 3 12 2 Parts Rejected 2 | . . . . . . 1 . 1 . Parts Fused 2 | . . . . 1 . . 1 . . Data Loss (minor) 14 | . . . . 1 . 3 1 8 1 Data Loss (major) 10 | . . . . . . . 1 7 2 Misfires 12 | . . 1 . . . 3 1 7 . Alerts 4 | . . . . . . 1 . 3 . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 20 | . . . . 1 . 3 1 13 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1584 | . . 27 195 319 30 80 134 501 298 Projectiles 657 | . . . . 68 . 35 134 402 18 Explosions 109 | . . 1 . . . 10 . 98 . Melee 818 | . . 26 195 251 30 35 . 1 280 Knockbacks 40 | . . . . 9 1 2 1 21 6 Impact . | . . . . . . . . . . Kinetic 36 | . . . . 8 1 2 1 19 5 Secondary 4 | . . . . 1 . . . 2 1 Self-Inflicted Damage 373 | . . . 5 . . 80 . 141 147 Shots 22 | . . . 1 . . 2 . 8 11 Rammed 8 | . . 1 . . . . . 5 2 Targets Rammed 8 | . . 1 . . . . . 5 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 430 | 40 114 218 250 328 144 427 373 430 338 Average Temperature 94 | 21 40 67 82 127 42 88 107 99 78 Received Heat Transfer 2352 | . 54 321 189 201 . 72 135 1146 234 Effects 15 | . . . 1 3 . 1 4 6 . Shutdowns 4 | . . . . . . 1 1 2 . Energy Bleed 2 | . . . 1 1 . . . . . Interference 8 | . . . . 2 . . 3 3 . Matter Decay 1 | . . . . . . . . 1 . Siege Activations 26 | . . . . . . . 10 16 . Total Turns 465 | . . . . . . . 128 337 . Longest Duration 56 | . . . . . . . 30 56 . Robots Corrupted 38 | . . . 1 3 . 3 9 18 4 Combat Hostiles 37 | . . . . 3 . 3 9 18 4 Parts Fried 87 | . . 2 1 10 . 5 26 32 11 Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 7 | . . . . . . . 2 5 . Combat Hostiles 6 | . . . . . . . 2 4 . Parts Melted 35 | . . . . . . 2 18 15 . Heat Transferred 10101 | 125 275 438 50 500 150 500 3126 4800 137 Parts Sabotaged 4 | . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 17 | . . 3 1 . . . 2 9 2 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 1631 | 10 161 628 388 258 191 296 741 1631 1228 Initial 902 | . 6 . 154 94 107 24 144 344 902 Average 350 | 3 83 326 269 110 115 92 371 496 1030 Maximum Alert Level 5 | . . 2 1 1 . 1 3 5 4 Low Security (%) 40 | 100 100 42 23 80 100 86 15 6 . Level 1 29 | . . 7 76 19 . 13 39 57 . Level 2 16 | . . 50 . . . . 40 15 . Level 3 8 | . . . . . . . 4 11 66 Level 4 4 | . . . . . . . . 8 33 Level 5 . | . . . . . . . . 1 . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 47 | . 1 4 3 4 1 4 6 20 4 Investigation 5 | . . 3 . 1 . . . 1 . Extermination 15 | . . . . 2 . 2 3 7 1 Reinforcement 15 | . 1 . 2 1 1 2 1 6 1 Assault 8 | . . 1 . . . . 2 3 2 Garrison 4 | . . . 1 . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 1 3 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 19 | . 2 2 2 . 1 . 1 8 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 299 | . 12 38 10 17 6 18 44 105 49 Peak Tracking Total 17 | . 4 6 4 4 2 4 8 16 17 Tactical Retreats 19 | . . 1 . 1 . 3 3 6 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 22 | . . 1 . . . 8 4 8 1 Indirectly 10 | . . . . . . 5 3 2 . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . 1 . . . 3 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 21 | . . 5 1 1 . 5 2 6 1 Max in Single Turn 2 | . . 2 1 1 . 1 1 1 1 Garrison Access 2 | . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 31 | . 2 7 1 7 1 1 7 4 1 Terminals 22 | . 1 6 . 7 . . 4 3 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 3 | . 1 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 2 1 . Total Hacks 67 | . 6 16 1 15 2 1 17 7 2 Successful 25 | . 2 7 1 7 . . 6 2 . Failed 42 | . 4 9 . 8 2 1 11 5 2 Catastrophic 20 | . 2 6 . 4 . 1 3 3 1 Database Lockouts . | . . . . . . . . . . Manual 20 | . . 13 . 3 . . 4 . . Terminals 52 | . 4 15 . 15 . . 11 5 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 4 | . 2 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 9 | . . . 1 . 2 . 4 2 . Terminal Hacks 20 | . 1 6 . 7 . . 4 2 . Part Schematic 1 | . . 1 . . . . . . . Prototype ID Bank 3 | . . 1 . 1 . . 1 . . Terminal Index 1 | . . . . 1 . . . . . Garrison Index 1 | . . . . . . . 1 . . Unreport Threat 6 | . 1 2 . 1 . . 1 1 . Locate Traps 3 | . . . . 1 . . 1 1 . Hauler Manifests 2 | . . 1 . 1 . . . . . Zone Layout 3 | . . 1 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . Hacking Detections 28 | . 2 6 . 6 1 1 7 4 1 Full Trace Events 3 | . . 2 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 44 | . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 30 | . . . . . . . . 29 1 STAY 3 | . . . . . . . . 3 . FOLLOW 7 | . . . . . . . . 7 . EXPLORE 14 | . . . . . . . . 13 1 RETURN 6 | . . . . . . . . 6 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 13 | . . . . . . . . 10 3 Drone Recoveries 9 | . . . . . . . . 8 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 10725 | 128 421 1254 464 1298 650 1176 1614 2943 777 Spaces Moved 5433 | 60 209 728 223 830 385 629 752 1129 488 Core 186 | 4 . . . . . . . 42 140 Treads 1534 | 56 209 107 . . . 45 269 845 3 Legs 13 | . . . . . . . . . 13 Wheels 3700 | . . 621 223 830 385 584 483 242 332 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 95 130 110 115 125 120 50 50 Average Speed 137 | 152 160 119 130 121 125 136 156 166 93 Slowest Speed 270 | 160 160 160 140 155 130 180 270 270 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 24 | 5 34 45 20 26 15 18 24 39 16 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 183 | . . 3 6 11 24 37 28 61 13 Terrain Destroyed 412 | . . 12 9 12 25 45 41 227 41 Melee 43 | . . 3 6 11 13 4 . 2 4 Projectile 190 | . . . . 1 12 25 40 96 16 AOE 179 | . . 9 3 . . 16 1 129 21 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 7789 | 79 262 1002 343 1014 497 830 1164 1936 662 Wait 902 | . 30 133 46 59 34 76 157 359 8 Move 5424 | 59 208 727 222 829 384 627 751 1129 488 Hop . | . . . . . . . . . . Pick Up 107 | 5 3 13 14 11 7 4 14 22 14 Fast Attach 97 | 7 . 6 1 11 . 4 11 24 33 Attach 65 | . . 2 6 3 2 3 7 28 14 Detach 30 | . . 2 1 2 . 2 3 14 6 Swap 195 | . 1 25 12 20 14 28 36 53 6 Drop 133 | . 1 29 9 23 12 8 21 24 6 Fire 737 | 8 19 59 20 35 24 72 164 277 59 Melee 90 | . . 5 12 21 20 5 . 2 25 Ram 3 | . . 1 . . . . . 1 1 Kick . | . . . . . . . . . . Crush 5 | . . . . . . . . 3 2 Escape Stasis 1 | . . . . . . 1 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res x2 / *Arm) -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 14) 129 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 962 | -9/Materials | Discovered new exit (range 16) 1124 | -9/Materials | Discovered new exit (range 15) 1170 | -9/Materials | Build established: Scavenger-Gunner 1229 | -9/Materials | Destroyed 8 combat bots 1350 | -9/Materials | First assault squad dispatched 1756 | -9/Materials | Discovered new exit (range 16) 1804 | -9/Materials | Entered another Materials area 1804 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1955 | -8/Materials | Garrison activated, responded to threat 1985 | -8/Materials | Discovered new exit (range 12) 2268 | -8/Materials | Entered Factory 2268 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2993 | -7/Factory | Build established: Scavenger-Mutant 3084 | -7/Factory | Discovered new exit (range 4) 3520 | -7/Factory | Discovered new exit (range 16) 3566 | -7/Factory | Entered another Factory area 3566 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4078 | -6/Factory | Discovered new exit (range 7) 4216 | -6/Factory | Entered another Factory area 4216 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4274 | -5/Factory | Crushed by falling debris 4424 | -5/Factory | Build established: Mutant 5271 | -5/Factory | Cargo convoy interrupted 5302 | -5/Factory | System corruption reached 10% 5359 | -5/Factory | Discovered new exit (range 16) 5392 | -5/Factory | Entered another Factory area 5392 | -4/Factory | Evolved 2 slots: Utility x2 5417 | -4/Factory | Found Quantum Capacitor 5722 | -4/Factory | Repaired Imp. Medium Armor Plating 5755 | -4/Factory | Found Quantum Capacitor 5840 | -4/Factory | Discovered new exit (range 10) 5871 | -4/Factory | Build established: Gunner 5877 | -4/Factory | Identified exit to Upper Caves 6260 | -4/Factory | Destroyed 10 combat bots 6392 | -4/Factory | First assault squad dispatched 6740 | -4/Factory | Spotted B-86 Titan 6747 | -4/Factory | Build established: Scavenger-Gunner 6937 | -4/Factory | Discovered new exit (range 13) 7006 | -4/Factory | Entered Research 7006 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7967 | -3/Research | Spotted B-86 Titan 8019 | -3/Research | Lost 3 parts (2n1w) 8479 | -3/Research | System corruption reached 10% 8497 | -3/Research | Found Imp. Powered Armor 8548 | -3/Research | Found Prototype Processor 8548 | -3/Research | Identified Exp. Targeting Computer 8715 | -3/Research | Discovered new exit (range 9) 9040 | -3/Research | Found Fusion Bomb Launcher 9189 | -3/Research | Garrison activated, responded to threat 9274 | -3/Research | Destroyed 15 combat bots 9484 | -3/Research | Discovered new exit (range 11) 9507 | -3/Research | Identified exit to Armory 9542 | -3/Research | First assault squad dispatched 9705 | -3/Research | Lost 3 parts (1p1n1u) 9726 | -3/Research | Destroyed 9 combat bots 9890 | -3/Research | Destroyed 9 combat bots 9902 | -3/Research | Released all parts (8) 9907 | -3/Research | Core integrity fell below 50% 9937 | -3/Research | Lost 9 parts (1p3n3u2w) 9943 | -3/Research | Discovered new exit (range 3) 9949 | -3/Research | Entered another Research area 9949 | -2/Research | Evolved 2 slots: Utility x2 10060 | -2/Research | Lost 3 parts (2n1w) 10146 | -2/Research | Lost 3 parts (2n1u) 10199 | -2/Research | First assault squad dispatched 10422 | -2/Research | Build established: Scavenger-Mutant 10423 | -2/Research | Found Unknown Launcher 10423 | -2/Research | Identified Gamma Bomb Array 10486 | -2/Research | Destroyed 7 combat bots 10557 | -2/Research | Lost 9 parts (2p3n3u1w) 10563 | -2/Research | System corruption reached 10% 10687 | -2/Research | Released all parts (6) 10693 | -2/Research | Core integrity fell below 50% 10711 | -2/Research | Core integrity fell below 20% 10713 | -2/Research | Spotted B-90 Cyclops 10717 | -2/Research | Lost 17 parts (4p3n4u6w) 10726 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10692_ Dropped Gamma Rifle. 10692_ U-05 Engineer lays Concrete. 10693_ Acquired Gamma Bomb Array. 10693_ Penetrated by Slug. 10693_ U-05 Engineer lays Concrete. 10695_ Penetrated by Slug. 10695_ Acquired 5 matter. 10696_ Slug penetrates Wall. 10697_ Wall collapses. 10699_ ALERT: Significant disruption in Zone 1P, assault force dispatched. 10700_ Slug penetrates Wall. 10700_ Scanalyzer disabled. 10708_ System corrupted: Matter fused (-9). 10713_ Prototyping Station disabled. 10718_ Acquired Centrium Leg. 10725_ Triggered Segregator Trap. 10725_ Arcs of energy rise from the floor. 10725_ Centrium Leg blown off. 10726_ Acquired Centrium Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????H????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ##?#??????????? | | ?????????????????????????????????? # # ?????????? | | ?????????????????????????????##### # # ?????????? | | ?????????????????????????????? ??????????? | | ????????????????????????#????? ? # ???? | | ????????????????????????? ????? ?? # ????? | | ????????????????????????? ???? ? /?????? | | ?????????????????????????# #???# """" #?????? | | ?????????????????????????# #???# """"" #?????? | | ?????????????????????#####+##### """"" #?????? | | ?????????????????????# [ @= # """"" #?????? | | ?????????????????????# p gg !# #?????? | | ?????????????????????# g""""g # #????## | | ?????????????????????# """" g/ ! #??? | | ?????????????????????#ss"""" [ # #??? | | ?????????????????????# """" # !!! #?? | | ?????????????????????# s # !!! #?? """ | | ?????????????????????# # !!! + """ | | ?????????????????????########### #? """ | | ???????????????????????????????# # ?? | | ???????????????????????????????+ # ???? | | ???????????????????????????????# """"" ###### | | ???????????????????????????????# """"" # | | ???????????????????????????????# """"" # | | ???????????????????????????????# """"" # """ | | ???????????????????????????????# # ""S" | | ???????????????????????????????# # " | | ???????????????????????????????# # | | ???????????????????????????????# """ " # | | ???????????????????????????????# """" # | | ???????????????????????????????? """"" ### ### | | ??????????????????????????????? """"" | | ????????????????????????? ??? | | ????????????????????????? ? ! | | ????????????????????????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 59 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 2000 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 7 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargePowerImmobilizer Manual? 0 Play Time 03:43:30 Cumulative 547.0 hours Start 2024.09.13 @ 13:33:10 End 2024.09.13 @ 17:37:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 38 Types 28/0/3/2/1/1/1/2/0 Lore% 40 Gallery% 79 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cc8df0c-8669-4c49-afe3-61a9b366ed0e