Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 00:02:25 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (275) 1375 Value Destroyed (13212) 13212 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (4513) 4513 TOTAL SCORE: 28820 Bonus ------- High Alert Combat Kills 1213 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 1012/1600 Matter 172/300 Energy 580/600 System Corruption 25% Temperature Cool (18) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Medium Treads Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Utility Shielding Improved System Restoration Module > --- WEAPON (4) ------- Gamma Rifle Compact HERF Cannon Multirail Enhanced Force Lance > --- INVENTORY (28) --- Light Particle Reactor Light Particle Reactor Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Armored Heavy Treads Armored Heavy Treads Matter Compressor (250) Advanced Sensor Array Long-range Sensor Array Dynamic Insulation System Gamma Rifle Compact HERF Cannon Heavy Machine Gun KE Penetrator Multirail Multirail Linear Accelerator Linear Accelerator Gamma Bomb Array Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Utility Shielding Improved System Restoration Module > --- WEAPON ----------- Gamma Rifle Compact HERF Cannon Multirail Enhanced Force Lance > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Armored Heavy Treads Armored Heavy Treads Matter Compressor Advanced Sensor Array Long-range Sensor Array Dynamic Insulation System Gamma Rifle Compact HERF Cannon Heavy Machine Gun KE Penetrator Multirail Multirail Linear Accelerator Linear Accelerator Gamma Bomb Array Fusion Bomb Launcher [Rating: 173] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun High-powered Electrolaser Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . 1 . 1 . Utility 11 | . . 2 1 1 . . . . 1 . . . . 1 . . . . 1 1 1 2 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Parts Attached 384 | 6 17 13 25 17 6 1 3 6 19 9 1 . 2 20 5 2 . 11 75 61 5 80 Power 50 | 1 4 2 2 1 . . . 1 1 1 . . . 3 1 1 . 1 4 11 . 16 Engine 12 | 1 4 2 . . . . . . 1 1 . . . 1 . . . . 2 . . . Core 10 | . . . 2 1 . . . 1 . . . . . 1 1 1 . 1 1 1 . . Reactor 28 | . . . . . . . . . . . . . . 1 . . . . 1 10 . 16 Propulsion 86 | 2 4 2 12 5 . 1 1 1 4 1 . . 1 4 1 . . 2 28 5 1 11 Treads 45 | 1 1 2 7 3 . . 1 . 1 1 . . 1 1 . . . 1 16 1 . 8 Leg 3 | . . . . . . . . . . . . . . . 1 . . . 2 . . . Wheel 37 | 1 3 . 5 2 . 1 . 1 3 . . . . 3 . . . . 10 4 1 3 Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 126 | 1 4 3 9 4 2 . . 3 7 5 . . . 8 2 . . 7 22 22 3 24 Device 89 | . 2 2 1 1 2 . . 3 4 3 . . . 7 2 . . 7 19 16 . 20 Storage 15 | 1 2 1 2 2 . . . . . . . . . 1 . . . . 1 2 2 1 Processor 8 | . . . 2 . . . . . . . . . . . . . . . 1 3 . 2 Hackware 3 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . Protection 11 | . . . 4 1 . . . . 2 2 . . . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 122 | 2 5 6 2 7 4 . 2 1 7 2 1 . 1 5 1 1 . 1 21 23 1 29 Energy Gun 44 | 1 2 1 1 5 1 . . 1 3 . . . . 1 . . . . 6 11 . 11 Energy Cannon 22 | . . . . . 1 . . . . . . . . 1 . . . . 4 6 . 10 Ballistic Gun 35 | 1 3 5 1 2 . . 1 . . 2 1 . . 2 . 1 . 1 9 1 1 4 Ballistic Cannon 6 | . . . . . . . . . 1 . . . . . . . . . . 3 . 2 Launcher 9 | . . . . . 2 . 1 . . . . . . . 1 . . . 2 2 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 3 . . . 1 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 . . 1 . . 1 . . . . . . . . . 2 1 1 Parts Lost 90 | . 3 . 2 . . 1 . 1 3 1 . . . 7 1 . . 2 25 8 . 36 Power 9 | . . . . . . . . . . . . . . 2 . . . . 2 1 . 4 Propulsion 25 | . 1 . 1 . . 1 . . 1 . . . . 3 1 . . 2 7 . . 8 Utility 17 | . . . . . . . . 1 . . . . . 2 . . . . 3 3 . 8 Weapon 39 | . 2 . 1 . . . . . 2 1 . . . . . . . . 13 4 . 16 Highest Loss Streak 23 | . 1 . 1 . . 1 . 1 2 1 . . . 5 1 . . 1 23 3 . 12 Average Slot Usage (%) 96 | . 96 95 98 99 99 99 100 100 98 99 100 100 100 99 97 100 100 99 96 94 90 90 Engine 2 | . 14 11 2 . . . . . 3 6 6 6 6 7 . . . . 4 . . . Core 3 | . . . 6 7 7 7 7 7 2 . . . . . 5 9 11 11 4 . . . Reactor 2 | . . . . . . . . . . . . . . 1 5 1 . . 1 8 8 7 Treads 7 | . 14 11 12 7 7 7 7 7 6 6 6 6 6 7 5 5 5 7 8 3 4 5 Wheel 13 | . 13 11 13 15 15 14 15 15 18 20 20 20 20 14 12 11 11 6 12 14 12 11 Device 14 | . 11 17 10 15 14 15 15 15 15 12 13 13 13 12 17 17 17 17 14 12 9 19 Storage 14 | . 14 22 18 15 15 15 15 15 13 13 13 13 13 17 17 17 17 17 15 13 15 12 Processor 7 | . . . 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 14 13 14 Hackware 4 | . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 10 5 7 4 Protection 2 | . . . 7 7 7 7 7 7 3 6 6 6 6 3 . . . . . . . . Energy Gun 3 | . 7 4 4 15 7 7 7 14 6 . . . . . . . . . 2 4 . 1 Energy Cannon 2 | . . . . . 4 . . . . . . . . 1 5 5 5 5 4 3 4 6 Ballistic Gun 8 | . 19 18 13 6 7 7 7 7 6 12 16 20 17 11 9 5 5 9 7 3 5 4 Ballistic Cannon 1 | . . . . . . . . . 1 6 2 . . . . . . . . 4 6 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 194 | 10 24 48 80 104 112 108 111 111 106 104 104 100 100 146 141 140 133 133 141 173 175 194 Greatest Support 216 | 20 20 20 60 26 26 26 26 28 44 44 44 44 44 52 48 32 32 32 103 80 60 216 Greatest Overweight (x) 14 | . 3 2 5 5 4 6 4 4 3 2 2 2 2 8 4 4 4 8 14 10 2 5 Average Overweight (x) 2 | . . 2 2 3 3 4 4 3 2 2 2 2 2 3 3 4 4 6 3 3 2 1 Largest Inventory Capacity 28 | 6 10 16 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 28 28 28 28 Average Capacity 23 | 5 7 16 17 20 20 20 20 20 20 20 20 20 20 27 28 28 28 28 28 27 28 28 Most Carried 28 | 4 10 16 20 20 20 20 20 20 20 20 20 20 20 27 28 28 28 28 28 28 28 28 Average Carried 22 | 1 6 14 17 19 20 19 19 19 19 19 19 20 20 24 27 27 28 28 25 27 27 26 Final Capacity 28 | 6 10 16 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 28 28 28 28 Final Carried 28 | 4 10 16 20 20 20 20 20 20 20 20 20 20 20 26 28 28 28 28 28 28 28 23 Class Distribution -------------------- 36% | Hauler-Mutant 17% | Scavenger-Mutant 14% | Hauler-Skirmisher 13% | Scavenger-Skirmisher 7% | Hauler-Gunner 6% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Hauler-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 7856 | 217 263 288 679 178 208 47 58 90 609 287 10 . 10 380 167 10 . 238 1258 1116 93 1650 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14395 | . 536 669 1488 321 289 . . 119 632 412 . . . 655 215 . . 269 1661 2031 93 5005 Parts 723 | . 37 44 80 9 11 . . 6 21 15 . . . 36 4 . . 14 101 98 4 243 Haulers Intercepted 10 | . 2 4 3 . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 13 | . . 1 . . . . . . 3 . . . . 5 . . . . 1 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 9 9 . 3 . 13 . . . . 1 . . 11 . . . . Prevented 4 | . . . . . 1 . . 3 . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 207 | . 10 13 21 2 10 . . 2 9 6 . . . 9 4 . . 5 26 27 1 62 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Guns 113 | . 10 13 21 2 3 . . 2 6 2 . . . 9 1 . . 1 12 8 1 22 Cannons 63 | . . . . . 1 . . . 2 4 . . . . 1 . . 4 9 13 . 29 AOE 22 | . . . . . 6 . . . . . . . . . 2 . . . 5 5 . 4 Classes Destroyed 18 | . 5 1 5 1 . . . 2 1 . . . . 1 . . . . . . . 2 Worker 11 | . . . 4 . . . . . 2 . . . . 1 . . . . 2 1 1 . Builder 11 | . . . . . . . . . . . . . . 1 . . . . 3 3 . 4 Tunneler 3 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . Hauler 10 | . 2 4 3 . . . . . . 1 . . . . . . . . . . . . Recycler 13 | . . 2 1 2 . . . . . . . . . 1 . . . . 1 4 . 2 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Watcher 15 | . 3 1 1 1 . . . . 1 . . . . 1 . . . . 3 2 . 2 Swarmer 33 | . 3 10 . . 5 . . . . . . . . 2 . . . 1 3 5 . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 60 | . 7 3 12 . 4 . . . 4 5 . . . . 2 . . 1 2 . . 20 Brawler 5 | . . . 1 . . . . . 1 . . . . . . . . . . . . 3 Duelist 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 25 | . . . 6 1 1 . . . 1 1 . . . 1 1 . . 1 4 3 1 4 Hunter 12 | . . . 2 1 . . . . . . . . . 2 . . . . 2 1 . 4 Programmer 65 | . . . . . . . . 1 2 . . . . 4 . . . 2 15 18 . 23 Behemoth 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 3 5 8 1 6 . . 1 3 3 . . . 8 3 . . 2 11 8 1 7 Combat Bots Only 10 | . 3 4 8 1 5 . . 1 3 3 . . . 7 3 . . 2 10 8 1 5 Max Kills in Single Turn 3 | . 1 2 1 1 2 . . 1 1 2 . . . 2 2 . . 1 3 3 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 . . . . . . . . Exploded 3 | . . . . . 2 . . . . . . . . . 2 . . . 2 3 . 3 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 23756 | . 451 370 1101 161 289 36 . 31 926 306 . . . 1152 67 . . 397 5399 2743 80 10247 Core 2123 | . 106 67 170 26 26 12 . 16 171 . . . . 108 . . . 22 690 121 . 588 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 2236 | . . . . . . . . . . . . . . . . . . . 105 408 14 1709 Core Remaining (%) 77 | 100 57 83 69 . . . . 88 . . . . 79 . . . . 87 40 90 100 63 Volleys Fired 742 | . 50 51 79 15 12 9 . 5 38 14 . . . 41 5 1 . 19 130 90 7 176 Largest 4 | . 2 2 2 3 3 1 . 3 3 3 . . . 3 3 1 . 3 3 4 4 4 Hottest 390 | . 85 68 91 143 167 30 . 158 159 120 . . . 150 156 90 . 135 209 328 236 390 Shots Fired 1828 | . 97 101 153 44 25 9 . 15 112 42 . . . 105 13 1 . 51 260 241 16 543 Gun 1174 | . 97 101 153 44 17 . . 15 102 28 . . . 89 6 . . 32 142 116 7 225 Cannon 623 | . . . . . 2 . . . 10 14 . . . 16 5 1 . 19 111 120 9 316 Launcher 31 | . . . . . 6 9 . . . . . . . . 2 . . . 7 5 . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 897 | . 62 94 126 15 9 . . 5 48 42 . . . 68 6 . . 32 112 90 9 179 Thermal 667 | . 23 . 9 15 6 . . 5 37 . . . . 37 5 1 . 19 132 129 7 242 Explosive 31 | . . . . . 6 9 . . . . . . . . 2 . . . 7 5 . 2 Electromagnetic 233 | . 12 7 18 14 4 . . 5 27 . . . . . . . . . 9 17 . 120 Robot Hit Streak 44 | . 17 10 14 12 9 . . 7 10 12 . . . 14 9 . . 15 40 25 10 44 Robot Miss Streak 5 | . 5 5 2 5 2 . . 3 5 4 . . . 5 1 . . 1 5 2 1 3 Penetration Max 1 | . . . 1 . . . . . . 1 . . . . . . . . 1 1 . 1 Secondary Targets 16 | . 1 3 1 . . . . . 2 . . . . 4 . . . . 4 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . . . . 1 . . . . 1 . . 1 Shots Hit Robots 1261 | . 65 70 120 29 13 . . 8 90 27 . . . 69 9 . . 33 151 171 12 394 Core Hits 549 | . 31 31 59 13 20 . . 5 29 14 . . . 28 11 . . 9 67 68 3 161 Critical Hits 75 | . 2 . 3 . 1 . . . 3 3 . . . 1 . . . . 5 8 4 45 Critical Kills 26 | . 2 . 1 . 1 . . . . 2 . . . . . . . . 1 2 1 16 Critical Parts Destroyed 42 | . . . 1 . . . . . 2 1 . . . 1 . . . . 4 6 2 25 Melee Attacks 60 | . . . . . . . . . 40 . . . 7 7 . . . . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . . . 40 . . . 7 7 . . . . . . . . Piercing 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Sneak Attacks 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37502 | . 687 775 2188 470 704 . . 111 2756 616 . . . 1752 462 . . 948 5098 6531 415 13989 Guns 18154 | . 687 711 2144 406 232 . . 111 1365 440 . . . 1535 72 . . 464 2574 2701 151 4561 Cannons 15552 | . . . . . 31 . . . 117 176 . . . 217 163 . . 484 1876 3308 264 8916 Explosions 2518 | . . 64 44 64 441 . . . . . . . . . 227 . . . 644 522 . 512 Melee 1274 | . . . . . . . . . 1274 . . . . . . . . . . . . . Ramming 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Kinetic 14220 | . 337 636 1676 142 66 . . . 642 616 . . . 1114 72 . . 464 1885 2532 196 3842 Thermal 15832 | . 205 64 160 164 121 . . 86 532 . . . . 638 163 . . 484 2427 3190 219 7379 Explosive 2346 | . . . . . 441 . . . . . . . . . 227 . . . 644 522 . 512 Electromagnetic 3826 | . 145 75 352 164 76 . . 25 308 . . . . . . . . . 138 287 . 2256 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1274 | . . . . . . . . . 1274 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . 1 2 . . . . 4 4 . 2 2 17 7 . 27 Average Corruption 5 | . . . . . . . . 1 1 . . . . 2 2 . 1 1 13 3 . 5 Corruption Purged 49 | . . . . . . . . . 2 . . . . . 4 . . 2 16 15 . 10 Effects 210 | . . . . . . . . 1 4 . . . . 7 1 . . 2 87 35 . 73 Message Errors 42 | . . . . . . . . 1 1 . . . . 2 1 . . 1 16 6 . 14 Matter Fused 28 | . . . . . . . . . . . . . . 1 . . . . 11 11 . 5 Heat Flow Errors 13 | . . . . . . . . . 1 . . . . 2 . . . . 3 1 . 6 Energy Discharges 24 | . . . . . . . . . 2 . . . . . . . . 1 6 6 . 9 Data Loss (minor) 20 | . . . . . . . . . . . . . . 1 . . . . 8 4 . 7 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . 2 . . 1 Misdirections 15 | . . . . . . . . . . . . . . . . . . . 14 . . 1 Targeting Errors 51 | . . . . . . . . . . . . . . 1 . . . . 21 6 . 23 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . 2 1 . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1288 | . . . . . . 10 . . 425 . . . . 30 . . . 45 160 165 . 453 Projectiles 804 | . . . . . . . . . . . . . . 30 . . . 45 142 162 . 425 Explosions 59 | . . . . . . 10 . . . . . . . . . . . . 18 3 . 28 Melee 425 | . . . . . . . . . 425 . . . . . . . . . . . . . Knockbacks 29 | . . . . . . . . . 2 1 . . . . . . . . . 16 . 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . . . 2 1 . . . . . . . . . 13 . 10 Secondary 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Self-Inflicted Damage 136 | . . . 30 28 11 38 . . . . . . . . . . . . 29 . . . Shots 5 | . . . 1 1 1 1 . . . . . . . . . . . . 1 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 317 | . 76 . 4 66 114 . . 67 111 . . . . 313 21 39 . 108 317 213 168 199 Average Temperature 78 | . 19 . 4 22 28 . . 32 12 . . . . 108 13 39 . 49 73 94 87 101 Received Heat Transfer 2310 | . 171 66 432 24 114 . . . 246 129 . . . 36 27 . . 33 348 54 . 630 Effects 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Interference 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Siege Activations 37 | . . . . . . . . . . . . . . . . . . . 1 10 1 25 Total Turns 705 | . . . . . . . . . . . . . . . . . . . 28 167 17 493 Longest Duration 69 | . . . . . . . . . . . . . . . . . . . 28 29 17 69 Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . 1 . 7 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . 1 . 7 Parts Fried 27 | . . . 3 . . . . . . . . . . . . . . . . 2 . 22 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 36 | . 1 . . . . . . . . . . . . 1 . . . 2 5 10 . 17 Heat Transferred 16469 | . 592 100 259 222 185 . . 111 962 . . . . 929 250 . . 700 3056 3186 222 5695 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 1045 | . 166 246 449 282 . . . . 266 . . . . 266 . . . . 187 402 99 1045 Average Influence 146 | . 55 118 194 102 . . . . 80 . . . . 73 . . . . 55 148 55 357 Maximum Alert Level 3 | . . 1 2 1 . . . . 1 . . . . 1 . . . . . 2 . 3 Low Security (%) 79 | 100 100 97 50 87 . . . . 96 . . . . 84 . . . . 100 64 100 52 Level 1 13 | . . 2 44 12 . . . . 3 . . . . 15 . . . . . 35 . 7 Level 2 2 | . . . 5 . . . . . . . . . . . . . . . . . . 13 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 . 3 2 . . . . 3 . . . . 8 . . . . 12 7 1 17 Investigation 7 | . 1 . 1 1 . . . . . . . . . 2 . . . . . . . 2 Extermination 25 | . . . . 1 . . . . 1 . . . . 1 . . . . 7 6 1 8 Reinforcement 10 | . 1 . 2 . . . . . 1 . . . . 2 . . . . 1 1 . 2 Assault 6 | . . . . . . . . . 1 . . . . . . . . . . . . 5 Garrison 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 8 | . 1 1 . 1 . . . . 1 . . . . . . . . . 3 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 288 | . 16 20 29 7 9 . . 3 22 7 . . . 20 4 . . 5 34 38 2 72 Peak Tracking Total 12 | . 2 4 5 2 5 . . 1 6 5 . . . 4 3 . . 2 12 5 2 8 Tactical Retreats 12 | . . 1 1 . . . . . 4 1 . . . . . . . . 3 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 19 | . 2 2 . 4 . . . . 1 . . . . . . . . . 4 4 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 20 | . . . 3 1 . . . . 3 . . . . 1 . . . . 5 3 . 4 Max in Single Turn 2 | . . . 1 1 . . . . 1 . . . . 1 . . . . 2 1 . 1 Garrison Access 6 | . . . 1 1 . . . . 1 . . . . 1 . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 83 | . 6 5 9 8 . . . . 7 . 2 3 . 12 . 1 . . 17 7 2 4 Terminals 57 | . 6 5 7 5 . . . . 6 . . . . 8 . . . . 11 5 1 3 Fabricators 6 | . . . . . . . . . 1 . . . . 1 . . . . 3 1 . . Repair Stations 6 | . . . . 2 . . . . . . . . . 1 . . . . 1 1 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Garrison Access 6 | . . . 1 1 . . . . . . . . . 1 . . . . 2 . . 1 Total Hacks 265 | . 31 16 27 18 . . . . 14 . 4 22 . 36 . 1 . . 62 22 4 8 Successful 146 | . 19 9 15 7 . . . . 8 . 4 22 . 15 . 1 . . 31 12 2 1 Failed 118 | . 12 7 12 11 . . . . 6 . . . . 20 . . . . 31 10 2 7 Catastrophic 25 | . 1 . 2 4 . . . . 1 . . . . 3 . . . . 8 3 . 3 Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Manual 154 | . 28 12 18 12 . . . . 9 . . . . 28 . . . . 33 11 2 1 Terminals 191 | . 31 16 23 14 . . . . 11 . . . . 31 . . . . 45 12 2 6 Fabricators 19 | . . . . . . . . . 3 . . . . 1 . . . . 11 4 . . Repair Stations 17 | . . . . 3 . . . . . . . . . 2 . . . . 4 6 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 3 . . . . . . . . . . 1 . . . . . . . . Garrison Access 7 | . . . 1 1 . . . . . . . . . 1 . . . . 2 . . 2 Terminal Hacks 75 | . 7 5 4 2 . . . . 2 . 4 22 . 7 . 1 . . 15 4 1 1 Record 14 | . . . . . . . . . . . 3 11 . . . . . . . . . . Part Schematic 12 | . . 1 . . . . . . 1 . . 8 . 1 . . . . 1 . . . Prototype ID Bank 15 | . 3 4 1 . . . . . 1 . . 3 . 1 . . . . 2 . . . Open Door 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 4 | . . . 1 . . . . . . . . . . 1 . . . . 2 . . . Unreport Threat 11 | . 1 . 1 1 . . . . . . . . . 2 . . . . 4 2 . . Locate Traps 4 | . 2 . . 1 . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 8 | . . . . . . . . . 2 . . . . . . . . . 5 1 . . Load Schematic 4 | . . . . . . . . . 1 . . . . . . . . . 2 1 . . Build 4 | . . . . . . . . . 1 . . . . . . . . . 3 . . . Repair Station Hacks 11 | . . . . 2 . . . . . . . . . 1 . . . . 2 6 . . Scan Component 6 | . . . . 1 . . . . . . . . . 1 . . . . 1 3 . . Repair 5 | . . . . 1 . . . . . . . . . . . . . . 1 3 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 3 . . . . . . . . . . 1 . . . . . . . . Insert Component 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 . . . . . . . . . 1 . . . . 2 . . . Seal Access 5 | . . . 1 1 . . . . . . . . . 1 . . . . 2 . . . Unauthorized Hacks 114 | . 30 11 16 12 . . . . 8 . . . . 16 . . . . 16 2 2 1 Terminals 41 | . 10 4 7 2 . . . . 4 . . . . 5 . . . . 7 1 1 . Track 7 | . 4 1 1 . . . . . . . . . . . . . . . 1 . . . Botnet 34 | . 6 3 6 2 . . . . 4 . . . . 5 . . . . 6 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 5 5 7 7 . . . . 7 . . . . 11 . . . . 15 6 2 4 Full Trace Events 4 | . . . 1 . . . . . . . . . . 1 . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 1 1 . . . . . 1 . . 8 . 1 . . . . 1 . . . Parts Built 5 | . . . . . . . . . 1 . . . . . . . . . 4 . . . Matter 1016 | . . . . . . . . . 168 . . . . . . . . . 848 . . . Time 263 | . . . . . . . . . 42 . . . . . . . . . 221 . . . Total Part Build Rating 32 | . . . . . . . . . 4 . . . . . . . . . 28 . . . Parts Repaired 5 | . . . . 1 . . . . . . . . . . . . . . 1 3 . . Time 176 | . . . . 22 . . . . . . . . . . . . . . 28 126 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . 1 . . . . 3 . . . . 2 . . . Machine Destruction 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Largest Group 3 | . . . . . . . 3 3 . . . . . . . . . . . . . . Highest-Rated Group 90 | . . . . . . . 90 90 . . . . . . . . . . . . . . Highest-Rated Ally 42 | . . . . . . . 42 42 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . 23 . . . . . . . . . . . . . . Total Damage 562 | . . . . . . . . 562 . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 1 2 . . 2 1 . 2 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 21588 | 44 1092 764 1311 992 638 417 820 460 1513 579 366 96 483 1418 559 474 51 619 3074 2588 302 2928 Spaces Moved 12903 | 37 844 353 776 611 439 304 599 315 993 419 293 83 375 827 399 319 37 325 1685 1275 221 1374 Core 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Treads 557 | 2 45 204 68 7 . . 6 . . . . . . 2 . . . . 115 7 . 101 Legs 97 | . . . . . . . . . . . . . . . . . . . 97 . . . Wheels 12247 | 34 798 149 708 604 439 304 593 315 993 419 293 83 375 825 399 319 37 325 1473 1268 221 1273 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 100 120 120 130 130 125 110 116 116 116 116 120 120 140 140 140 106 106 113 113 Average Speed 125 | 83 100 166 123 121 129 130 131 127 114 116 116 116 116 129 133 140 140 165 133 121 113 119 Slowest Speed 260 | 160 200 200 220 260 130 160 240 130 125 116 116 116 116 192 140 140 140 180 240 220 113 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 96 30 52 19 61 40 75 62 28 67 52 63 46 22 65 50 9 54 47 40 5 32 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . Known Exits Taken 19 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . . 3 1 2 . . 1 1 . 2 . 4 3 . 2 . . . . Spaces Dug 135 | . . . . . . 30 . . 19 . . . 7 8 . 1 . 3 34 20 . 13 Terrain Destroyed 500 | . . 3 9 6 27 75 . . 25 9 . . 7 15 17 1 . 6 92 97 4 107 Melee 31 | . . . . . . . . . 19 . . . 7 5 . . . . . . . . Projectile 238 | . . . 1 . 4 . . . 6 9 . . . 10 . 1 . 6 65 46 4 86 AOE 231 | . . 3 8 6 23 75 . . . . . . . . 17 . . . 27 51 . 21 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total 16914 | 46 1010 441 989 832 488 315 639 364 1221 484 319 82 412 1092 417 348 36 376 2330 2140 262 2271 Wait 2414 | . 78 5 68 146 27 1 24 32 113 30 23 . 28 183 5 18 . 21 382 636 19 575 Move 12880 | 36 843 352 775 610 438 303 598 314 992 418 292 82 374 826 398 318 36 324 1684 1274 220 1373 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 182 | 4 10 9 14 10 1 1 6 2 8 4 1 . . 12 2 4 . . 29 33 5 27 Fast Attach 119 | 6 3 5 9 5 2 . 1 . 5 5 1 . . 6 1 . . 2 28 18 1 21 Attach 79 | . 3 1 2 2 . 1 . 1 4 2 . . . 5 . . . . 22 8 2 26 Detach 4 | . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 Swap 186 | . 11 7 14 10 4 . 2 5 10 2 . . 2 9 4 2 . 9 25 35 2 33 Drop 223 | . 12 11 28 18 4 . 8 5 10 9 2 . 1 3 2 5 . 1 28 37 6 33 Fire 742 | . 50 51 79 15 12 9 . 5 38 14 . . . 41 5 1 . 19 130 90 7 176 Melee 60 | . . . . . . . . . 40 . . . 7 7 . . . . . . . 6 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . 16 . . . . . . . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 7) 589 | -10/Materials | Discovered new exit (range 5) 654 | -10/Materials | Discovered new exit (range 13) 661 | -10/Materials | Discovered new exit (range 16) 973 | -10/Materials | Build established: Scavenger-Mutant 1137 | -10/Materials | Entered another Materials area 1137 | -9/Materials | Evolved 2 slots: Utility x2 1663 | -9/Materials | Discovered new exit (range 15) 1901 | -9/Materials | Entered another Materials area 1901 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1922 | -8/Materials | Build established: Mutant 2561 | -8/Materials | Build established: Scavenger-Mutant 2632 | -8/Materials | Destroyed 8 combat bots 3086 | -8/Materials | Discovered new exit (range 10) 3103 | -8/Materials | Identified exit to Storage 3131 | -8/Materials | Discovered new exit (range 3) 3134 | -8/Materials | Identified exit to Factory 3212 | -8/Materials | Entered Factory 3212 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3511 | -7/Factory | Build established: Scavenger-Skirmisher 3541 | -7/Factory | Discovered new exit (range 11) 3573 | -7/Factory | Identified exit to Lower Caves 3611 | -7/Factory | Repaired Gauss Rifle 3804 | -7/Factory | Discovered new exit (range 13) 3832 | -7/Factory | Identified exit to Factory 4204 | -7/Factory | Entered Lower Caves 4206 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4348 | -7/Lower Caves | Build established: Hauler-Skirmisher 4822 | -7/Lower Caves | Discovered new exit (range 12) 4841 | -7/Lower Caves | Identified exit to Lower Caves 4842 | -7/Lower Caves | Entered another Lower Caves area 4914 | -7/Lower Caves | Learned Factory emergency access door positions 4974 | -7/Lower Caves | Build established: Hauler-Mutant 5029 | -7/Lower Caves | Encountered a Warlord checkpoint 5231 | -7/Lower Caves | Discovered new exit (range 12) 5258 | -7/Lower Caves | Identified exit to Zion 5259 | -7/Lower Caves | Entered Zion 5392 | -7/Zion | Learned Factory interactive machine intel 5512 | -7/Zion | Given A8's code to call for help 5750 | -7/Zion | Gained Derelict followers 6053 | -7/Zion | Discovered new exit (range 10) 6063 | -7/Zion | Identified exit to Proximity Caves 6079 | -7/Zion | Entered Proximity Caves 6079 | -6/Proximity Caves | Accompanied by 3 allies 6079 | -6/Proximity Caves | Spotted B-75 Beast 6111 | -6/Proximity Caves | Destroyed B-75 Beast 6387 | -6/Proximity Caves | Build established: Hauler-Skirmisher 6533 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6539 | -6/Proximity Caves | Entered Factory 6539 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6540 | -6/Factory | Identified exit to Lower Caves 6542 | -6/Factory | Loaded intel: 46 interactive machine locations 6880 | -6/Factory | Spotted B-75 Beast 6920 | -6/Factory | Build established: Scavenger-Mutant 7619 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 8052 | -6/Factory | Entered Lower Caves 8078 | -6/Lower Caves | Build established: Hauler-Mutant 8124 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8214 | -6/Lower Caves | Encountered a Warlord checkpoint 8490 | -6/Lower Caves | Learned Factory terminal intel 8622 | -6/Lower Caves | Discovered new exit (range 10) 8630 | -6/Lower Caves | Identified exit to Lower Caves 8631 | -6/Lower Caves | Entered another Lower Caves area 8697 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8818 | -6/Lower Caves | Learned location of Extension (-5) 8818 | -6/Lower Caves | Learned Extension garrison access intel 8980 | -6/Lower Caves | Discovered new exit (range 11) 8992 | -6/Lower Caves | Identified exit to Data Miner 8997 | -6/Lower Caves | Entered Data Miner 8997 | -6/Data Miner | Discovered new exit (range 6) 9020 | -6/Data Miner | Met Data Miner 9039 | -6/Data Miner | Learned location of Section 7 (-2) 9039 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9058 | -6/Data Miner | Received God Mode back door access code from Data Miner 9089 | -6/Data Miner | Identified exit to Proximity Caves 9093 | -6/Data Miner | Entered Proximity Caves 9093 | -5/Proximity Caves | Learned Factory terminal intel 9099 | -5/Proximity Caves | Learned Factory interactive machine intel 9556 | -5/Proximity Caves | Discovered new exit (range 16) 9574 | -5/Proximity Caves | Identified exit to Factory 9576 | -5/Proximity Caves | Entered Factory 9576 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9577 | -5/Factory | Identified exit to Extension 9578 | -5/Factory | Loaded intel: 48 interactive machine locations 9579 | -5/Factory | Loaded intel: 22 terminal locations 9731 | -5/Factory | Build established: Hauler-Mutant 10387 | -5/Factory | Discovered new exit (range 12) 10391 | -5/Factory | Garrison activated, responded to threat 10439 | -5/Factory | Destroyed 7 combat bots 10445 | -5/Factory | Lost 5 parts (1p3n1u) 10901 | -5/Factory | Identified exit to Upper Caves 10901 | -5/Factory | Central database locked down 10994 | -5/Factory | Entered Upper Caves 11166 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11472 | -5/Upper Caves | Build established: Hauler-Skirmisher 11477 | -5/Upper Caves | Discovered new exit (range 15) 11515 | -5/Upper Caves | Identified exit to Upper Caves 11553 | -5/Upper Caves | Entered another Upper Caves area 11579 | -5/Upper Caves | Encountered a Warlord checkpoint 11790 | -5/Upper Caves | Learned location of 1 exit from Factory 11992 | -5/Upper Caves | Learned Factory terminal intel 12009 | -5/Upper Caves | Discovered new exit (range 14) 12025 | -5/Upper Caves | Identified exit to Warlord 12027 | -5/Upper Caves | Entered Warlord 12068 | -5/Warlord | Discovered new exit (range 8) 12076 | -5/Warlord | Identified exit to Proximity Caves 12078 | -5/Warlord | Entered Proximity Caves 12078 | -4/Proximity Caves | Spotted B-86 Titan 12259 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12670 | -4/Proximity Caves | Discovered new exit (range 7) 12685 | -4/Proximity Caves | Identified exit to Factory 12697 | -4/Proximity Caves | Entered Factory 12697 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12698 | -4/Factory | Identified exit to Research 12699 | -4/Factory | Loaded intel: 20 terminal locations 12981 | -4/Factory | Garrison activated, responded to threat 13101 | -4/Factory | Repaired Imp. Weapon Cycler 13331 | -4/Factory | Build established: Hauler-Mutant 13875 | -4/Factory | Discovered exit to Research (range 14) 14451 | -4/Factory | Garrison activated, responded to threat 14472 | -4/Factory | System corruption reached 10% 14505 | -4/Factory | Core integrity fell below 50% 14517 | -4/Factory | Destroyed 10 combat bots 14558 | -4/Factory | Lost 23 parts (2p6n3u12w) 14680 | -4/Factory | Identified exit to Upper Caves 14680 | -4/Factory | Identified exit to Armory 14772 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 14826 | -4/Factory | Discovered exit to Research (range 15) 14869 | -4/Factory | Build established: Scavenger-Skirmisher 15103 | -4/Factory | Fabricated Adv. Heavy Siege Treads? 15308 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 15372 | -4/Factory | Build established: Hauler-Skirmisher 15600 | -4/Factory | Discovered exit to Research (range 7) 15733 | -4/Factory | Build established: Hauler-Mutant 15771 | -4/Factory | Entered Research 15771 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 16045 | -3/Research | Found Prototype Processor 16045 | -3/Research | Identified Exp. Melee Analysis Suite 16163 | -3/Research | Build established: Hauler-Gunner 16627 | -3/Research | Lost 3 parts (1p2u) 16905 | -3/Research | Repaired Hcp. Storage Unit 16960 | -3/Research | Repaired Hcp. Storage Unit 17059 | -3/Research | Repaired Adv. Heavy Siege Treads 17396 | -3/Research | Destroyed 8 combat bots 17549 | -3/Research | Build established: Hauler-Mutant 17871 | -3/Research | Found Gamma Bomb Array 18237 | -3/Research | Identified exit to Research 18359 | -3/Research | Entered another Research area 18359 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18466 | -2/Research | Identified exit to Access 18661 | -2/Research | Entered Access 18661 | -1/Access | Evolved 2 slots: Utility x2 18813 | -1/Access | Build established: Hauler-Gunner 18841 | -1/Access | Spotted B-99 Colossus 18995 | -1/Access | Found Enh. Force Lance 19414 | -1/Access | Incoming investigation squad redirected 19670 | -1/Access | Build established: Hauler-Mutant 19701 | -1/Access | Hacking Suite fried by hacking feedback 19720 | -1/Access | Incoming investigation squad redirected 19846 | -1/Access | Found Fusion Bomb Launcher 20702 | -1/Access | First assault squad dispatched 20887 | -1/Access | Spotted B-99 Colossus 20959 | -1/Access | Incoming assault squad redirected 21016 | -1/Access | Lost 7 parts (1p2n1u3w) 21229 | -1/Access | Destroyed B-99 Colossus 21256 | -1/Access | Lost 8 parts (1p1n1u5w) 21339 | -1/Access | Lost 4 parts (1p2n1w) 21363 | -1/Access | Spotted B-99 Colossus 21380 | -1/Access | Found Prototype Ballistic Gun 21380 | -1/Access | Identified Multirail 21406 | -1/Access | System corruption reached 10% 21410 | -1/Access | Destroyed B-99 Colossus 21418 | -1/Access | Incoming assault squad redirected 21438 | -1/Access | Incoming assault squad redirected 21446 | -1/Access | Lost 12 parts (1p2n4u5w) 21499 | -1/Access | Found Multirail 21502 | -1/Access | Found Multirail 21509 | -1/Access | Found Multirail 21581 | -1/Access | Discovered new exit (range 5) 21589 | *** | Escaped! Last Messages --------------- 21552_ Adv. Heat Sink fried. 21552_ G-73 Enforcer destroyed. 21561_ Ended siege mode. 21562_ I-47 Archangel suffers critical hit. 21562_ Destroyed Com. Wheel. 21562_ I-47 Archangel suffers critical hit. 21562_ Destroyed Antimatter Reactor. 21562_ Slug penetrates I-47 Archangel. 21562_ I-47 Archangel suffers critical hit. 21562_ Destroyed Antimatter Reactor. 21563_ I-47 Archangel system terminally corrupted. 21563_ Power Amplifier fried. 21563_ Unknown Storage fried. 21563_ Com. Wheel fried. 21563_ Energy Well fried. 21563_ Unknown Storage fried. 21570_ System corrupted: Heat flow error (+113). 21581_ Main Access Shell breached. 21581_ EXIT=FOUND 21587_ XLJJ DLTCYUF||CBVWIPI Map ----- +----------------------------------------------------+ | ! #? | | "# | | ! # | | """"" ## | | """""""" ########################## #? | | """""""" # "#?????????????# #? | | """"" # ##?????????????##########? | | # """" #????????????????????????? | | # ""R"" #????????????????????????? | | + "" "" #????????????????????????? | | ########## # #????????????????????????? | | ### ## #????????????????????????? | | ### ## #????????????????????????? | | "" #?# ############????????????????????????? | | Y" #?# #???????????????????????????????????? | | " ### #???????????????????????????????????? | | ! ### #??????????????????????????????????## | | ### #??????????????????????????????????# | | ### #??????????????????????????????????# | | ### #######"???????###??#########??????# | | #?# """T""""??????? "??" !=] #??????# | | #?# """ """"??????? "??" !*!/*!#??????# | | #?# "??"""""" "??"]!%! %######## | | #?# "??" " "??"=!!!!/* # | | #########?# "??" "" " "??" =*!= # | | ??????????# "??" @" " "??"! =!%[ # | | ??????????# "??" " """"*! =*%=*% # | | ??????????# "??""""" !% !=%=# # | | ??????????# "?? """" !! %# %=# | | ??????????# " "??"! ! # %*! ## | | ??????????# #######"##########??######### %= "%" | | ??????????# #???????????????????????????# "* | | ??????????# #????????????################ !|! | | ??????????# #????????????#* / !%="%!!%= =% =%! | | ??????????# #????????????#==% %#*############## | | ??????????# #????????????# ! % =#* #????# ![ | | ??????????# #????????????#########= #????# ! | | ??????????# ##########??????##?### #????# | | ??????????# # #???????????# #????# "" | | ??????????# #=| #???????????# #????# """ | | ??????????# #%!= #???????????# #????# """ | | ??????????# #[[[ #???????????# #????# """ | | ??????????# /%=* #???????????# #????# """ | | ??????????# #=* #???????????# = #????# ?"" | | ??????????# # #???????????######????# ?? | | ??????????# # ###???????????????????# ? | | ??????????# # # #????????????????????? | | ??????????# ##"#########????????????????????##### | | ??????????# # ##??####??????????????????????????? | | ########### ###?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 45 Energy Capacity 920 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Resistance: TH 15 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 12 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Adv. Sensor Array | -8/Materials | Scanalyzed Lrn. Sensor Array | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Signal Interpreter | -5/Factory | Hacked System Restoration Module | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Exp. Signal Interpreter | x1 | -4/Factory Adv. Heavy Siege Treads | x2 | -4/Factory | Preloaded Exp. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevFlakUnit Manual? 0 Play Time 02:19:44 Cumulative 616.5 hours Start 2020.01.04 @ 21:43:49 End 2020.01.05 @ 00:02:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 546 Rogue 506 Adventurer 40 Explorer 0 Win Type 0 Total 40 Types 26/0/12/2/0/0/0 Lore% 88 Gallery% 89 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1ac821a-7dd3-4ffb-96f5-032b5adea8a4