Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 23:13:00 Player: Skergy Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1824) 1824 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 6038 Bonus ------- Follower Combat Kills 234 Friendly Fire -240 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 47/100 System Corruption 8% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Advanced Signal Interpreter Advanced Shield Generator Improved Dynamic Insulation System > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Advanced Cooling System Point Defense System Great Axe Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Visual Processing Unit Advanced Signal Interpreter Seismic Detector Improved Utility Shielding Remote Force Field Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Plasma Cannon Compact Ion Cannon Heavy Phase Cannon Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Armored Treads Advanced Treads Advanced Cooling System Point Defense System Great Axe [Rating: 80] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 1 . 1 1 1 Weapon 3 | . . . 1 . 1 . 1 Parts Attached 87 | 6 3 16 5 6 7 32 12 Power 13 | 1 . 2 2 1 1 5 1 Engine 5 | 1 . 2 1 . . 1 . Core 7 | . . . 1 1 1 3 1 Reactor 1 | . . . . . . 1 . Propulsion 25 | 2 . 8 . 1 3 9 2 Treads 8 | . . 2 . . 1 3 2 Leg 17 | 2 . 6 . 1 2 6 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 1 . . 2 1 8 5 Device 11 | . . . . . 1 5 5 Storage 1 | 1 . . . . . . . Processor 5 | . 1 . . 2 . 2 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 31 | 2 2 6 3 2 2 10 4 Energy Gun 9 | . . 3 . 1 2 3 . Energy Cannon 6 | . . . 2 . . 2 2 Ballistic Gun 12 | 2 2 3 . . . 4 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 5 | . . . 2 . 1 2 . Parts Lost 48 | . . 11 . . 1 19 17 Power 7 | . . 2 . . . 3 2 Propulsion 19 | . . 6 . . 1 6 6 Utility 6 | . . . . . . 2 4 Weapon 16 | . . 3 . . . 8 5 Highest Loss Streak 16 | . . 5 . . 1 10 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 98 91 85 92 94 89 77 Engine 2 | . 14 8 3 . . 1 . Core 4 | . . . 5 9 7 5 3 Reactor 1 | . . . . . . 3 3 Treads 3 | . . 6 5 . 1 6 . Leg 23 | . 28 32 27 31 26 16 14 Device 7 | . . . . . 6 14 15 Storage 6 | . 14 11 9 9 7 2 . Processor 11 | . 12 11 9 15 15 9 11 Protection 1 | . . . . . . 3 3 Energy Gun 8 | . . 6 15 4 17 9 . Energy Cannon 3 | . . . 2 9 2 1 12 Ballistic Gun 6 | . 28 13 . . . 6 6 Launcher 3 | . . . 8 9 7 2 . Naked Turns . | . . . . . . . . Heaviest Build 71 | 12 14 16 25 25 33 46 71 Greatest Support 70 | 20 20 40 30 40 58 70 70 Greatest Overweight (x) 4 | 2 . 2 . . 1 3 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 6 5 Most Carried 8 | 6 8 8 8 8 8 8 5 Average Carried 5 | 2 7 6 7 7 8 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 6 8 8 8 5 4 Class Distribution -------------------- 25% | Mutant 17% | Gunner 15% | Scavenger-Skirmisher 7% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Commander-Mutant 5% | Tank 4% | Bomber 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Commander-Mutant | -8/Storage Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 1444 | 217 90 295 23 90 115 448 166 Remotely . | . . . . . . . . Salvage Created 1741 | . 149 439 208 42 222 607 74 Parts 97 | . 17 27 11 4 7 24 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 39 | . 7 11 4 1 5 10 1 Melee 1 | . . . . . . 1 . Guns 28 | . 7 11 2 1 2 5 . Cannons 5 | . . . 1 . . 3 1 AOE 5 | . . . 1 . 3 1 . Classes Destroyed 10 | . 2 1 1 1 1 2 2 Worker 1 | . . . . 1 . . . Builder 1 | . . . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 1 | . . . . . . 1 . Swarmer 9 | . 5 2 . 1 . 1 . Grunt 21 | . 2 6 3 . 3 7 . Brawler 1 | . . . . . . 1 . Sentry 5 | . . 3 1 . 1 . . Hunter 3 | . . . . . 1 2 . Heavy 1 | . . . . . . . 1 Best Kill Streak 4 | . 3 4 4 2 3 3 1 Combat Bots Only 4 | . 3 4 3 1 3 3 1 Max Kills in Single Turn 2 | . 2 1 2 2 2 2 1 Gunslinging 1 | . 1 . . . . 1 . Exploded 2 | . . . 1 . 2 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 553 | . 51 153 15 7 20 160 147 Missed 179 | . 24 56 5 1 5 45 43 Damage Taken 7404 | . 249 1247 154 165 292 2407 2890 Core 1900 | . 56 188 14 16 71 545 1010 Absorbed by Shields 11 | . . . . . . . 11 Redirected to Shielding 101 | . . . . . . 35 66 Core Remaining (%) 74 | 100 77 53 . 94 89 35 . Volleys Fired 108 | . 14 33 9 2 8 35 7 Largest 5 | . 2 2 3 3 4 4 5 Hottest 357 | . 46 113 162 162 248 238 357 Shots Fired 270 | . 28 61 16 4 29 101 31 Gun 208 | . 28 61 12 1 18 83 5 Cannon 45 | . . . 1 2 3 13 26 Launcher 17 | . . . 3 1 8 5 . Special . | . . . . . . . . Kinetic 119 | . 28 46 . . . 34 11 Thermal 101 | . . 7 9 1 18 46 20 Explosive . | . . . . . . . . Electromagnetic 50 | . . 8 7 3 11 21 . Robot Hit Streak 20 | . 7 15 3 1 20 9 5 Robot Miss Streak 5 | . 3 3 2 1 3 5 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 1 . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 181 | . 16 42 10 2 21 71 19 Core Hits 88 | . 8 18 9 3 11 35 4 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 4 | . . 1 . . . 3 . Destroy 2 | . . 1 . . . 1 . Sever 2 | . . . . . . 2 . Melee Attacks 10 | . . . . 1 . 9 . Impact . | . . . . . . . . Slashing 9 | . . . . . . 9 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4893 | . 309 592 339 63 759 2148 683 Guns 2433 | . 307 592 141 17 288 1021 67 Cannons 900 | . . . 22 . 54 208 616 Explosions 1248 | . . . 172 46 407 623 . Melee 296 | . . . . . . 296 . Ramming 16 | . 2 . 4 . 10 . . Kinetic 1235 | . 307 409 . . . 253 266 Thermal 2427 | . . 84 158 25 445 1298 417 Explosive 70 | . . . . . 49 21 . Electromagnetic 849 | . . 99 177 38 255 280 . Impact . | . . . . . . . . Slashing 296 | . . . . . . 296 . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 2 8 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . 5 . Energy Discharges 1 | . . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 124 | . . . . . 35 79 10 Projectiles 10 | . . . . . . . 10 Explosions 80 | . . . . . 35 45 . Melee 34 | . . . . . . 34 . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 129 | . . . . . 87 42 . Shots 4 | . . . . . 2 2 . Rammed . | . . . . . . . . Targets Rammed 4 | . 1 . 2 . 1 . . Kicked 4 | . 1 . 2 . 1 . . Crushed . | . . . . . . . . Highest Temperature 770 | . 7 250 151 90 501 770 683 Average Temperature 213 | . 3 114 65 36 191 263 307 Received Heat Transfer 1527 | . 78 555 99 36 54 471 234 Effects 47 | . . 2 . . 2 26 17 Shutdowns 12 | . . . . . 1 7 4 Energy Bleed 4 | . . . . . . 2 2 Interference 17 | . . 2 . . 1 6 8 Matter Decay 5 | . . . . . . 3 2 Short Circuit 3 | . . . . . . 3 . Damage (minor) 3 | . . . . . . 3 . Damage (core) 3 | . . . . . . 2 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 . 1 2 . Heat Transferred 3795 | . . 185 309 87 771 1923 520 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . 1 3 . 3 . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Peak Influence 406 | . 220 307 246 319 276 406 168 Initial 161 | . . 92 70 103 144 95 161 Average 192 | . 94 182 175 208 217 254 131 Maximum Alert Level 2 | . 1 1 1 1 1 2 . Low Security (%) 58 | 100 78 62 37 48 60 33 100 Level 1 40 | . 21 37 62 51 39 66 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 1 2 . 2 8 4 Investigation 9 | . 2 1 . . 2 3 1 Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . . . 2 . . 1 2 Assault 1 | . . . . . . 1 . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 4 | . 2 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 77 | . 13 15 9 9 4 20 7 Peak Tracking Total 6 | . 6 5 4 4 1 4 5 Tactical Retreats 4 | . 1 1 . . . 2 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 7 | . 1 1 2 . . 3 . Indirectly 2 | . . . 2 . . . . Trap Hack Attempts 1 | . . . . 1 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 15 | . . 2 2 1 2 8 . Max in Single Turn 5 | . . 1 2 1 1 5 . Garrison Access 2 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 18 | . . 4 1 6 2 4 1 Terminals 14 | . . 4 1 5 1 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 1 1 . Total Hacks 54 | . . 12 4 18 5 12 3 Successful 19 | . . 5 1 6 1 4 2 Failed 35 | . . 7 3 12 4 8 1 Catastrophic 8 | . . 1 2 . 3 2 . Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 46 | . . 12 4 17 3 7 3 Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 1 2 2 . Terminal Hacks 16 | . . 5 1 5 1 2 2 Record 3 | . . 2 1 . . . . Robot Schematic 1 | . . . . . . 1 . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 Emergency Access Points 2 | . . 1 . 1 . . . Terminal Index 1 | . . . . . 1 . . Alert Level 1 | . . . . . . 1 . Locate Traps 2 | . . . . 2 . . . Dispatch Records 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . . 2 1 4 2 4 1 Full Trace Events 10 | . . 1 1 2 2 3 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built 4 | . . . . . . 4 . Authchips . | . . . . . . . . Time 67 | . . . . . . 67 . Total Robot Build Rating 16 | . . . . . . 16 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies 14 | . . . . 10 . 4 . Largest Group 10 | . . . . 10 . 4 . Highest-Rated Group 173 | . . . . 173 . 48 . Highest-Rated Ally 29 | . . . . 29 . 12 . Total Orders 3 | . . . . 1 . 2 . GUARD 3 | . . . . 1 . 2 . Ally Attacks 68 | . . . . 46 . 22 . Total Damage 835 | . . . . 576 . 259 . Kills 9 | . . . . 8 . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 3009 | 85 163 563 159 364 483 769 423 Spaces Moved 1860 | 67 91 346 101 275 293 453 234 Core 63 | 22 . 2 . . . 6 33 Treads 85 | . . 29 . . . 46 10 Legs 1712 | 45 91 315 101 275 293 401 191 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 Average Speed 129 | 105 120 123 120 120 145 125 155 Slowest Speed 330 | 150 120 160 120 120 190 225 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 5 27 38 14 48 11 20 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 108 | . . . 10 14 59 20 5 Melee . | . . . . . . . . Projectile 13 | . . . . . . 8 5 AOE 95 | . . . 10 14 59 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 2200 | 78 116 418 125 304 328 556 275 Wait 80 | . 2 19 . 16 16 14 13 Move 1853 | 66 90 345 100 274 292 452 234 Hop . | . . . . . . . . Pick Up 25 | 6 4 3 3 . . 7 2 Fast Attach 54 | 6 1 8 4 4 6 17 8 Attach 24 | . . 7 . . . 13 4 Detach 12 | . . 2 . 2 . 6 2 Swap 9 | . 2 1 1 2 1 2 . Drop 20 | . 2 . 6 2 4 1 5 Fire 108 | . 14 33 9 2 8 35 7 Melee 10 | . . . . 1 . 9 . Ram . | . . . . . . . . Kick 4 | . 1 . 2 . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . 1 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 16) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Build established: Mutant 488 | -9/Materials | Lost 3 parts (1p1n1w) 544 | -9/Materials | Lost 5 parts (3n2w) 609 | -9/Materials | Lost 3 parts (1p2n) 767 | -9/Materials | Discovered new exit (range 6) 812 | -9/Materials | Entered another Materials area 812 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 933 | -8/Materials | Discovered new exit (range 14) 971 | -8/Materials | Entered Storage 982 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1181 | -8/Storage | Lost 4 allies 1312 | -8/Storage | Discovered new exit (range 16) 1314 | -8/Storage | Lost 5 allies 1335 | -8/Storage | Entered Factory 1335 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1729 | -7/Factory | Build established: Gunner 1780 | -7/Factory | Discovered new exit (range 8) 1818 | -7/Factory | Entered another Factory area 1818 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2014 | -6/Factory | Fabricated S-27 Virus (x4) 2021 | -6/Factory | Lost 4 parts (1n1u2w) 2066 | -6/Factory | Spotted B-75 Beast 2108 | -6/Factory | Core integrity fell below 50% 2139 | -6/Factory | Lost 10 parts (2p3n1u4w) 2323 | -6/Factory | Garrison activated, responded to threat 2582 | -6/Factory | Discovered new exit (range 5) 2585 | -6/Factory | Identified exit to Factory 2587 | -6/Factory | Entered another Factory area 2587 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2740 | -5/Factory | Identified exit to Upper Caves 2950 | -5/Factory | Core integrity fell below 50% 2987 | -5/Factory | Lost 16 parts (2p6n3u5w) 2999 | -5/Factory | Core integrity fell below 20% 3010 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 02947_ P-70 Sage destroyed. 02947_ G-50 Soldier destroyed. 02947_ U-05 Engineer destroyed. 02949_ U-05 Engineer lays Concrete. 02950_ U-05 Engineer builds a Wall. 02952_ U-05 Engineer lays Concrete. 02954_ U-05 Engineer builds a Wall. 02954_ U-05 Engineer lays Concrete. 02956_ Com. Ion Cannon destroyed. 02956_ U-05 Engineer lays Concrete. 02958_ U-05 Engineer builds a Wall. 02958_ U-05 Engineer lays Concrete. 02960_ Acquired Adv. Shield Generator. Note that some effects don't stack, e.g. attaching both Adv. Shield Generator and Adv. Shield Generator does not combine the two effects (all such effects are marked ). 02990_ Acquired Mic. Fission Core. 03000_ Adv. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##############???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ##############??????????????????????? | | # #??????????????????????? | | # """""" [ #??????????????????????? | | """""""# # """""" #??????????????????????? | | """""""# # """""" #??????????????????????? | | # # """""" ##?????????????????????? | | " # p +??????????????????????? | | % # + ! #??????????????????????? | | * " # ! @#??????????????????????? | | " # ! #????????????? ????????? | | ##### # [#??????????""" ????????? | | #""""""#???# # #??????????""" ????????? | | ##???# # #??????????""" ????????? | | #????# ########g##p##??????????"""?????????? | | #????#+#??????# g #??????????? ?????????? | | #?????????????# #??????????? ?????????? | | #?????????????# #???????????# ?????????? | | # #??"""????????# #???????????# ?????????? | | # #?"""????????? #???????????# ?????????? | | # #?""?????????# #???????????# #?????????? | | # # ??????????# #???????????# #?????????? | | # # ???????????# ???????????# #?????????? | | # +????????????# #??????????# #?????????? | | # #????????????# #???????####+######????? | | # #????????????# ^ #???????# #????? | | # ############## ##??????# #????? | | # #??????# #????? | | # ^ ^ #??????# #????? | | # """ """ """ #??????# #????? | | # """ ^""""" """"" +??????# #????? | | # """ """"" """"" #??????# #????? | | #=!! #??????# #????? | | #=! """" """ """ ############+########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 3 Utility Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ S-27 Virus | -6/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab I Spy My Command Is Your Wish The More The Merrier Challenges ------------ None Game ------ Seed GravmagZhirovFlightbrick Manual? 0 Play Time 01:12:58 Cumulative 9.3 hours Start 2024.05.19 @ 21:52:35 End 2024.05.19 @ 23:13:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58f6992c-d3e8-411d-99aa-5a27ddb7250c