Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.10 @ 17:48:12

Player: Demise

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (393)      393
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (293)                293
              TOTAL SCORE: 1881

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -7

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
                Targeting Computer
                Core Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Matter Pod (200)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
          Small Matter Pod
          Small Matter Pod
  High-capacity Matter Pod
                Targeting Computer
                Core Shielding
                EM Pulse Gun
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Heavy Battle Rifle
                Mining Laser
                Deploy-a-Sentry
                Deploy-a-Sentry
                Deploy-a-Sentry
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             39   | 7   19  2   11  
  Power                    7    | 1   5   .   1   
    Engine                 7    | 1   5   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   3   .   .   
    Treads                 5    | 2   3   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 2   4   .   6   
    Device                 .    | .   .   .   .   
    Storage                7    | 2   2   .   3   
    Processor              3    | .   2   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   7   2   4   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 1   4   1   4   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   1   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   1   .   10  
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   7    | .   1   .   6   
  Highest Loss Streak      7    | .   1   .   7   
Average Slot Usage (%)     98   | .   99  100 97  
  Engine                   13   | .   14  14  13  
  Treads                   27   | .   27  28  26  
  Storage                  20   | .   20  28  17  
  Processor                5    | .   7   .   5   
  Protection               1    | .   .   .   5   
  Ballistic Gun            25   | .   24  27  27  
Naked Turns                .    | .   .   .   .   
Heaviest Build             72   | 16  40  40  72  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   16  16  20  
  Average Capacity         13   | 5   12  16  13  
  Most Carried             19   | 3   13  12  19  
  Average Carried          10   | 1   9   11  10  
  Final Capacity           16   | 8   16  16  4   
  Final Carried            12   | 3   11  12  1   

 Class Distribution 
--------------------
 80% | Mutant
 11% | Hauler-Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           1224 | 209 727 4   284 
  Remotely                 .    | .   .   .   .   
Salvage Created            935  | 71  748 88  28  
  Parts                    52   | 6   44  2   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           4    | .   4   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  14   | .   12  .   2   
  Guns                     14   | .   12  .   2   
Classes Destroyed          10   | 2   7   .   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 5    | 1   3   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    6    | .   6   .   .   
  Assembled                2    | .   .   .   2   
Best Kill Streak           7    | 1   7   1   2   
  Combat Bots Only         5    | .   5   .   2   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               1655 | .    831  .    824  
  Core                     262  | .    101  .    161  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              145  | 3    102  3    37   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 60   100  100  40   
Shots Fired                256  | 6    186  4    60   
  Gun                      241  | 6    173  2    60   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  15   | .    13   2    .    
  Kinetic                  219  | 3    154  2    60   
  Thermal                  37   | 3    32   2    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | 4    17   9    10   
  Robot Miss Streak        4    | .    4    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    3    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           170  | 4    122  1    43   
  Core Hits                66   | 3    42   4    17   
  Critical Hits            1    | .    1    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1736 | 59   1259 34   384  
  Guns                     1673 | 59   1231 21   362  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  39   | .    4    13   22   
  Kinetic                  1462 | 25   1054 21   362  
  Thermal                  235  | 34   201  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      8    | .    .    .    8    
  Shots                    .    | .    .    .    .    
  Rammed                   11   | .    1    3    7    
Targets Rammed             11   | .    1    3    7    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        90   | .    90   40   .    
  Average Temperature      30   | .    31   20   .    
  Received Heat Transfer   261  | .    261  .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         620  | 75   545  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             235  | 10  235 19  .   
  Initial                  19   | .   6   19  .   
  Average                  49   | 4   67  12  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         94   | 100 92  100 .   
  Level 1                  5    | .   7   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   26  .   6   
  Peak Tracking Total      9    | .   7   .   9   
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          11   | .   8   1   2   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                33   | .   26  5   2   
  Successful               19   | .   16  1   2   
  Failed                   14   | .   10  4   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   24   | .   18  5   1   
  Terminals                21   | .   16  5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   4   .   .   
  Recycling Units          6    | .   6   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   4   1   2   
  Record                   1    | .   .   .   1   
  Part Schematic           1    | .   .   1   .   
  Robot Analysis           3    | .   3   .   .   
  Zone Layout              1    | .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         8    | .   8   .   .   
  Terminals                6    | .   6   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 3    | .   3   .   .   
    Operators              2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Reject                 1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   7   1   .   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     5    | .   5   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   1   
  Highest-Rated Group      10   | .   10  10  10  
  Highest-Rated Ally       10   | .   10  10  10  
Total Orders               1    | .   .   .   1   
  STAY                     1    | .   .   .   1   
Ally Attacks               3    | .   .   .   3   
  Total Damage             111  | .   .   .   111 
  Kills                    2    | .   .   .   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   
Turrets Deployed           1    | .   .   .   1   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               3924 | 82   1697 725  1420 
Spaces Moved               2040 | 44   808  441  747  
  Core                     16   | 9    .    .    7    
  Treads                   2024 | 35   808  441  740  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  50   
  Average Speed            163  | 137  160  160  170  
  Slowest Speed            180  | 160  160  160  180  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       66   | 4    92   99   71   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     4    | .    1    2    1    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 4    | .    3    1    .    
Terrain Destroyed          10   | .    8    2    .    
  Melee                    .    | .    .    .    .    
  Projectile               10   | .    8    2    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Scr  Mat  Min  Exi  
Total                      2387 | 56   1021 450  860  
  Wait                     67   | .    63   1    3    
  Move                     2037 | 43   807  440  747  
  Hop                      .    | .    .    .    .    
  Pick Up                  39   | 3    13   1    22   
  Fast Attach              13   | 7    3    .    3    
  Attach                   8    | .    2    .    6    
  Detach                   4    | .    3    .    1    
  Swap                     18   | .    14   2    2    
  Drop                     45   | .    13   .    32   
  Fire                     145  | 3    102  3    37   
  Melee                    .    | .    .    .    .    
  Ram                      7    | .    .    .    7    
  Kick                     .    | .    .    .    .    
  Crush                    4    | .    1    3    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  453 | -10/Materials | Discovered new exit (range 6)
  462 | -10/Materials | Identified exit to Mines
  829 | -10/Materials | Discovered new exit (range 7)
  842 | -10/Materials | Identified exit to Materials
 1125 | -10/Materials | Discovered exit to Materials (range 12)
 1210 | -10/Materials | Discovered exit to Mines (range 10)
 1431 | -10/Materials | Repaired Lgt. Treads
 1780 | -10/Materials | Entered Mines
 1780 | -10/Mines     | Accompanied by 1 ally
 1945 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2068 | -10/Mines     | Discovered exit to Materials (range 15)
 2274 | -10/Mines     | Discovered exit to Materials (range 6)
 2465 | -10/Mines     | Learned location of Storage (-9)
 2496 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2496 | -10/Mines     | Discovered new exit (range 5)
 2505 | -10/Mines     | Entered Exiles
 2505 | -10/Exiles    | Accompanied by 1 ally
 2544 | -10/Exiles    | Met 8R-AWN
 2571 | -10/Exiles    | Met EX-HEX
 2697 | -10/Exiles    | Met EX-DEC
 2741 | -10/Exiles    | Learned location of Zion (-7)
 2771 | -10/Exiles    | Met EX-BIN
 2796 | -10/Exiles    | Aligned with FarCom system
 2798 | -10/Exiles    | Given EX-Vault access code
 2841 | -10/Exiles    | Opened EX-Vault
 2852 | -10/Exiles    | Found Deploy-a-Sentry
 2855 | -10/Exiles    | Found Deploy-a-Sentry
 2858 | -10/Exiles    | Found Deploy-a-Sentry
 2897 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2923 | -10/Exiles    | Build established: Hauler-Mutant
 3033 | -10/Exiles    | Discovered new exit (range 10)
 3364 | -10/Exiles    | Build established: Mutant
 3761 | -10/Exiles    | Attacked by the Exiles
 3813 | -10/Exiles    | DAS Turret deployed
 3834 | -10/Exiles    | Lost 3 parts (1n2w)
 3853 | -10/Exiles    | Core integrity fell below 50%
 3909 | -10/Exiles    | Core integrity fell below 20%
 3925 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
03912_ HV Slug penetrates Wall.
03917_ Penetrated by HV Slug.
03917_ Critical hit.
03917_ Ion Engine destroyed.
03917_ HV Slug penetrates Wall.
03917_ Penetrated by HV Slug.
03917_ Critical hit.
03917_ Lgt. Assault Rifle destroyed.
03917_ HV Slug penetrates Wall.
03917_ Acquired 7 matter.
03918_ Slammed into 8R-AWN. <x2>
03919_ Targeting Computer permanently disabled.
03919_ Destabilizing: Short circuit.
03920_ Slammed into 8R-AWN.
03921_ Penetrated by HV Slug.
03921_ HV Slug penetrates Machine.
03921_ Penetrated by HV Slug.
03921_ HV Slug penetrates Wall.
03921_ Slammed into 8R-AWN. <x4>
03925_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Mines | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedIonSteel
  Manual?         0
Play Time         00:22:08
  Cumulative      191.0 hours
  Start           2021.01.10 @ 15:36:28
  End             2021.01.10 @ 17:48:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          178
  Rogue           178
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          68
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2047294-00a7-4e96-9684-2fecdfea5b16